View Full Version : News: RPS interview with Higby
etheral
2011-09-09, 10:20 AM
Was just browsing RPS and saw a brief but very interesting interview with Matt Higby. Awesome stuff :D
http://www.rockpapershotgun.com/2011/09/09/dancing-to-different-beats-planetside-2/#more-73198
Aractain
2011-09-09, 10:23 AM
Indeed.
This game sounds fucking awesome. Higby you greifer, now you need to KEEP people playing not drive them away lol.
nathanebht
2011-09-09, 10:31 AM
Aww, you beat me to mentioning this interview by a few minutes.
Aren't these new details on squad-spawning?
"Higby: When you log into the game, you can select where you’re going to spawn; at a facility, at a galaxy, or on my squad. Squad-spawning is an ability you have to have; we have a cert-tree that’s completely redesigned from the original Planetside, so squad leadership is a cert-tree, and squad-spawning can be unlocked through that, and that has different levels too. So the first level, you can only spawn on the squad-leader, the second you can spawn on anybody in the squad; there’s timers that get reduced as you increase that ability too. So there’s a huge of amount depth built into that and people want to do leadership. You said your friend was a Command Rank 5 in Planetside 1? You can be a CR5 in PS1 by leading a lot of squads; in Planetside 2, you’re going to have to dedicate your skill progression to squad leadership."
Ah neat, Maxes can be customized.
"Higby: Maxes in Planetside 2 are really interesting too. They have multiple weapon systems; you can put an anti-air on one arm and anti-infantry on the other. Or two of each, so you can really customise them."
Senyu
2011-09-09, 10:39 AM
Comeon admins post this up as the news :D
Hamma
2011-09-09, 10:44 AM
Done ;)
Along with another
http://www.planetside-universe.com/news-planetside-2-featured-in-nov-2011-pc-gamer-2539.htm
etheral
2011-09-09, 10:44 AM
Hmmm, is this the first time that the AMS has been confirmed as out? Im pretty sure we asked that before and someone on the dev team said that it was still in.
Apparently the AMS is going to be replaced with the Galaxy. No mention on if it would have to be landed/deployed or can respawn in flight though.
Also, empire specific sniper rifles, fuck yeah!
Tigersmith
2011-09-09, 10:45 AM
Fantastic. What a day so far. I love all this news :) soo excited
Killerobe
2011-09-09, 10:51 AM
Can you fix the link on the main news page. Its not working!
(Edit) The top link works but the bottom click here is not linked.
p0intman
2011-09-09, 10:56 AM
the class idea is still a bad idea. higby! DONT turn this into battlefield or cod: auraxis!
Marsman
2011-09-09, 11:03 AM
Can you fix the link on the main news page. Its not working!
(Edit) The top link works but the bottom click here is not linked.Fixed - thanks.
basti
2011-09-09, 11:05 AM
the class idea is still a bad idea. higby! DONT turn this into battlefield or cod: auraxis!
What else could they do? The old cert system always allowed you to stack the powerful stuff. We broke that system completly. Just look at the spam Decis you get sometimes.
About the ams, well, strange. I guess wait and see how galaxy spawning turns out. I guess it wont be a super air spawn platform that shits soilders.
Draep
2011-09-09, 11:10 AM
Respawning in galaxies?!? SIIICK
Tigersmith
2011-09-09, 11:10 AM
the class idea is still a bad idea. higby! DONT turn this into battlefield or cod: auraxis!
Im open to classes but...It does not seem like planetside if you cant change loadouts in battle. Only when you die?
This is what im worried about. I believe they know what they are doing and will be patient to see the full product.
Marsman
2011-09-09, 11:12 AM
At first I was a little taken back by the lack of the AMS in the game, but considering squad spawning will be there (not only the squad leader, but with enough certs, spawning on ANY squad member), in combination with Galaxy spawning, I can see where this would work. In fact, it could be a lot tougher. Now, once an AMS is spotted, it can be taken out and spawning is done - lot harder to find all the squad members and take ALL of them out to eliminate the spawn. This spread out over all the squads that could be in an area will make for an interesting defense challenge! :lol:
p0intman
2011-09-09, 11:23 AM
Fuck, can't believe im agreeing with this guy but...
http://rubenfield.com/?p=63
That was written in 08.
except for the consoles part. fuck that.
Logit
2011-09-09, 11:53 AM
RPS: Apart from the maxes, I was the annoying guy who stood behind a wall firing a range of grenades from my thumper.
Higby: Maxes in Planetside 2 are really interesting too. They have multiple weapon systems; you can put an anti-air on one arm and anti-infantry on the other. Or two of each, so you can really customise them.
MINE BFR!, MINIIII BFR!!!!
Hardly. 2 people don't operate a Max.
Does this mean however that all 3 factions will have max's that shoot with 2 arms this time around? Am I way behind on this?
p0intman
2011-09-09, 12:03 PM
To be honest the way Planetside 2 Sounds right now, it does not sound like any game I know of. People say its gonna be exactly like Battlefield and CoD.
There is alot of new stuff to look forward in this game.
Look at this List Below. Tell me If you told these to anyone...would they be excited or what. They have a class system for a reason. BALANCE. And im all for that.
Territory Conquest
Time Based Unlock System
Resource System (A actual reason to fight!)
2000 Players fighting at one time (Unreal.)
Mission System
Outfit Bases
Full customization on weapons and vehicles..ect
40 Player Platoons
Weather Actually Effects Gameplay (Hide full gals in clouds...whatt?)
Full Day and Night Cycles with Dynamic Lighting. (Its what we always wanted in Planetside 1 :) )
I would rather have my personalized inventories. I think I might stick with PS1.
Fuck, can't believe im agreeing with this guy but...
http://rubenfield.com/?p=63
That was written in 08.
except for the consoles part. fuck that.
"Second Addendum : Also, I know APB is pushing the envelope but until I can play it, I don’t believe they can do it the way they are doing it."
:rofl:
I would rather have my personalized inventories. I think I might stick with PS1.
Indeed. I still prefer inventories. Where both of them are talking about the light class with the jump pack. He uses the method of saying if people could customize their load outs freely they would use sniper rifle causing it to be OP. Well why do not they just make it, so you are limited to MA type weapons? PS did that with cloakers by only allowing them to use pistols. Kinda of a lame way to justify it imo.
Draep
2011-09-09, 12:12 PM
The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
TacosWLove
2011-09-09, 12:16 PM
Ah meng, i luved drivin an AMS. So what do galaxy's cloak now? I dont see how im suppose to get to the fight faster if dey always shootin mah Spawn point down. But who knows..
This is all speculation at this point, what sounds good/bad on paper might actually be complete different in practice, so i certainly will have an open mind. Besides i play any game that lets you have more then 64 people in a fight, that aspect alone is gold to me!
The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
I personally see no issues with it at all. But again in PS2 they could always limit what certain suits can use. Just bar pilot suits from using heavy weapons, problem solved. I mainly like the personal inventory for being to put what nades, ammo, med packs, and so on that I wanted. I dislike having a specified load out that game developers think is the best. Besides back when it was BR20 as the cap you did have air cav HA droppers, but many did not have med/av with them due wanting other support certs. There was major trade offs then. That is not the case anymore.
The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
Air cav droppers have agile armor. You have rexo and maxes. Do the math.
Air cav droppers have agile armor. You have rexo and maxes. Do the math.
This if you can't handle them then figure out how to actually kill them.
Draep
2011-09-09, 12:39 PM
This if you can't handle them then figure out how to actually kill them.
Perhaps I won't have to anymore.
Most likely not. Yay for dumbing down the game.
lol@'d at this
Higby: The coolest thing from the original Planetside… I’ll be honest, I’m a griefer, I love getting in situations where I’m having the time of my life at other people’s expense. I’m one of those a-holes who’d get a stealth suit on, go down inside a base, hack the command terminal, get a Max and sit in the spawn room spawn-camping people. Like, you can’t do that any more. I had the time of my life doing that. As a designer, it’s important to have that mindset, to think like someone who exploits and likes griefing, so you can figure out ways of mitigating it, whilst leaving some little element in there.
p0intman
2011-09-09, 12:41 PM
Perhaps I won't have to anymore.
If you like this method of streamlined, braindead, zombie-friendly gameplay, go throw your money at blizzard with WoW and D3.
Each faction has not only their own assault rifle, but also chaingun, sniper rifle, pistol… basically every one of the main weapons.
What the fuck. So much for empire diversity.
Tigersmith
2011-09-09, 12:46 PM
What the fuck.
this is fantastic. love it :)
this is fantastic. love it :)
Really? PS1 would have been stupid if all three empires had an MCG. What's the point of one empire over another?
Perhaps I won't have to anymore.
I will await you crying saying pilot suits need pistol only when those guys are you killing you with rifles :D.
Aractain
2011-09-09, 12:49 PM
What the fuck. So much for empire diversity.
I dont uderstand? he menations 30% of guns is shared wihch is okay but only 30% of vehicles being Empire Specific is a bit disapointing.
Im the sort of person that would by empire specific stuff from the cash shop btw smed/higby/money horder.
*bends over and offers wallet*
I dont uderstand? he menations 30% of guns is shared wihch is okay but only 30% of vehicles being Empire Specific is a bit disapointing.
Im the sort of person that would by empire specific stuff from the cash shop btw smed/higby/money horder.
*bends over and offers wallet*
Every empire will have MCG. MCG is TR weapon. That's so lame.
p0intman
2011-09-09, 12:52 PM
Higby probably played planetside for fifteen minutes. Betting he was some low-br pubbie who got murdered by TRx or DT or whoever one too many times. While the rest of us know how to deal with this stuff.
Draep
2011-09-09, 12:52 PM
If you like this method of streamlined, braindead, zombie-friendly gameplay, go throw your money at blizzard with WoW and D3.
No, I'll play Planetside 2 when it comes out, hopefully I'll get into beta. Why don't you just stick to your original plan and play with PS1 if that stays around lol. I hardly think forcing people to specialize in something rather than every player being a jack of all trades and a master of everything is dumbing the game down.
I dont uderstand? he menations 30% of guns is shared wihch is okay but only 30% of vehicles being Empire Specific is a bit disapointing.
Lets see here. Currently in PS you only have four ES Vehicles (not including BFRs here). That is the buggy, deli, sundy, and tank. We have the ATV, SG, Harasser, Deli, GG, Galaxy, Loady, Skeet, Wasp, Lib, Reaver, Flail, AMS, and an ANT. That is roughly the same ratio we have in PS currently (not including variants). I wouldn't mind having more ES vehicles or aircraft, but that becomes more of a balancing nightmare/time. I already see people complaining about how much more a NC type reaver does so much more damage then the TR one (Particle Cannon on NC bfr anyone?).
@ Draep
The best part of the original was the huge customization. You yourself can create your own role suited to what you like best. The majority of players in my outfit enjoyed having their own unique style with the certs alloted to them. There was never a need for a class system as a result in PS. Look at the added CE and hacking certs that were added in. That is one way to allow people to have even more specialization without the need to have specific classes. I honestly wished the devs had more time to expand on these to medics mostly and other type classes that could be specialized.
Tigersmith
2011-09-09, 12:55 PM
Really? PS1 would have been stupid if all three empires had an MCG. What's the point of one empire over another?
If I had to guess why they are doing this is because of balance. It was always soo hard to balance all 3 HA Weapons in Planetside 1. In my opinion after 8 years still not even close.
They will just look different and maybe have different fire rates/reload times ect. Maybe down the road they would be open to having exclusive empire weapons.
If I had to guess why they are doing this is because of balance. It was always soo hard to balance all 3 HA Weapons in Planetside 1. In my opinion after 8 years still not even close.
They will just look different and maybe have different fire rates/reload times ect. Maybe down the road they would be open to having exclusive empire weapons.
I'd take variability of weapons over perfect balance any day. When everyone has the same weapons it's BOOORING.
master of everything
http://t3.gstatic.com/images?q=tbn:ANd9GcRzkv-edn2iJ02agr_sW4pUw3JwQPGB3tUR8Nm9vO9ksNB3HgNpSXGr0 4Vfjg
SgtMAD
2011-09-09, 12:59 PM
I personally see no issues with it at all. But again in PS2 they could always limit what certain suits can use. Just bar pilot suits from using heavy weapons, problem solved. I mainly like the personal inventory for being to put what nades, ammo, med packs, and so on that I wanted. I dislike having a specified load out that game developers think is the best. Besides back when it was BR20 as the cap you did have air cav HA droppers, but many did not have med/av with them due wanting other support certs. There was major trade offs then. That is not the case anymore.
in Ht we required everyone to cert either adv med or adv hack plus a mossie, anything else was up to you and if you got caught without a rek you were shot and if it kept happening you got kicked,its the perfect build for a hotdropping outfit and we used this set up for years,long before others started 'pioneering rapid response tactics",shit Ht used to get accused of cheating every day on the forums because we refused to use the ground floor doors long before ppl started CEing the tops of towers.
the sad thing is that all the vid we recorded of those drops back in the beginning are "lost" and the original forums are long gone so all that priceless whining is lost to history LOL
Draep
2011-09-09, 01:03 PM
I will await you crying saying pilot suits need pistol only when those guys are you killing you with rifles :D.
Your name is Goku, I can hardly take you seriously. Maybe I should join your outfit under the name: Ernest Goes to Planetside. Sorry I hurt your feelings.
That would be been a entertaining read. I never went without a rek in any of my load outs. Even my higher ranked members would still sometimes not have a rek to have a extra med pack or boomer. Total whores lol. Maybe the class system will not be that bad once I see it for myself, but I still have doubts about it.
nathanebht
2011-09-09, 01:03 PM
Argh, give us a beta already. It doesn't have to start with all of the weapons or vehicles. I'm worried about their claim of 2000 person battles not working out. It would be good to test and confirm that they have a high functioning MMOFPS.
Logit
2011-09-09, 01:04 PM
Every empire will have MCG. MCG is TR weapon. That's so lame.
This.
Lame indeed. :mad::mad:
Your name is Goku, I can hardly take you seriously. Maybe I should join your outfit under the name: Ernest Goes to Planetside. Sorry I hurt your feelings.
Uh someone finally pulled the name card on me :rofl:. Its been awhile. Just another way of admitting defeat.
Aractain
2011-09-09, 01:05 PM
Oh I see the chaingun comment, I thought he just ment "HA" but maybe Vanu gets a plasma chaingun and the NC get an overpowered chaingun afterall.
I agree btw, Chaingun TR only PLZ!
Indeed. I do not see how mini guns fit the NC hard hitting theme whatsoever. Unless we get high rof shotguns that level a guy in .01 seconds ;).
Draep
2011-09-09, 01:10 PM
Uh someone finally pulled the name card on me :rofl:. Its been awhile. Just another way of admitting defeat.
Its more like arguing with a fat or a retard in person, you automatically win.
Your name is Goku, I can hardly take you seriously. Maybe I should join your outfit under the name: Ernest Goes to Planetside. Sorry I hurt your feelings.
Its more like arguing with a fat or a retard in person, you automatically win.
No reason for name calling. If you no longer wish to discuss then do not bother posting.
Indeed. I do not see how mini guns fit the NC hard hitting theme whatsoever. Unless we get high rof shotguns that level a guy in .01 seconds ;).
Unless they like halve the firing rate... but then it's not much of an MCG. Some weapons work good common pool with tweeks, but heavy assault is not one of them.
Ah want mah MCG.
Unless they like halve the firing rate... but then it's not much of an MCG. Some weapons work good common pool with tweeks, but heavy assault is not one of them.
Ah want mah MCG.
Yeah I can agree with that. I wouldn't mind having a common pool HA weapon though. While I like the JH the NC could of always had a heavy version of the Gauss rifle. The ideas I read about the weapon type was always interesting if SOE ever implemented it we could of easily just had JH be common pool.
Senyu
2011-09-09, 01:20 PM
So much whining!!! There is so much juicy good information in that article!
Wait...till...beta. Ya some of this stuff you guys really don't like. And they said they will change the game over time to suit the players. Lets at least them try what they set up and give it a shot. See how it handles, then nitpick it.
So much whining!!! There is so much juicy good information in that article!
Wait...till...beta. Ya some of this stuff you guys really don't like. And they said they will change the game over time to suit the players. Lets at least them try what they set up and give it a shot. See how it handles, then nitpick it.
Lol, so far the nitpicking has made the Smed and Higby comment on threads at least letting us get more info :D.
Senyu
2011-09-09, 01:23 PM
Its just theres so much on the article and I see 3 pages of the same complaint
EDIT:responce to video: God....alright I retract "whining".
kaffis
2011-09-09, 01:25 PM
So what do galaxy's cloak now? I dont see how im suppose to get to the fight faster if dey always shootin mah Spawn point down. But who knows..
Air Superiority. Defend your skies, so you can spawn from them.
Really? PS1 would have been stupid if all three empires had an MCG. What's the point of one empire over another?
NC get a Gatling shotgun.
No, more seriously, though; you can still get legitimate variations on theme with 3 empire specific versions of the old HA. All that means is that the new HA won't all be pigeon-holed into the close-range bracket. You can say, for instance, "the 3 minigun variants are heavy weapons that fall into the range band that MA used to dominate, while TR and VS get heavy shotgun variants to replace the old close-range band heavy weapons."
I see this as part of taking MA down a peg, so that the heavy assault class is still desirable when not fighting indoors, since there's going to be a shift in focus away from "indoor fighting is the only infantry combat that matters." Now, no matter the environment you're fighting in, you get the option, when spawning, of choosing your class: do you want HA to be really dangerous, offensively, or would you settle for MA+ class specific utility? If HA was still limited to one weapon type per empire that always fell into a certain range band, unless you were fighting in that range band, there's no reason to give up the utility offered by "settling" for MA.
As to the interview itself:
Auto-repair nanites? I'm so totally becoming a blockade running sundy driver.
"Load it up with armor, transmission, and nanites, boys. Throw out the guns, we're ramming through!"
Also.. an accurate cycler? The paradox is too strong; the universe is collapsing!
Shogun
2011-09-09, 01:26 PM
my guess is, that matt got carried away a little, not thinking of what he said there. he propably meant all weapon classes like heavy assault and medium assault will be empire specific. not that every empire will have all weapons of the others with different stats.
the main themes of the empires will make it to ps2, so i hope its not just the background, but also the attack tactics and appropriate tools.
i liked to play nc, because i like to aim and if i aim good, i want every shot to hurt badly.
terran was for the zerg type that like to team up to throw millions of little bullets into a room to hit everything that is in there, and vanu was for the kiddys, that needed non-ballistic projectiles and massive splash damage to actually hit anything ;-)
i´, sure players of the other empires have different views on the motivations but i guess you get what i mean ;-)
that diversity has to be continued in ps2 for that was my whole point when i chosed my faction. i don´t care for the background stories of the factions, its the playstyle that matters.
Hamma
2011-09-09, 01:26 PM
Yea I am willing to bet not every empire has an MCG, just a variant of it. I'd find it hard to believe each empire specific weapon is the same.. :lol:
Shogun
2011-09-09, 01:28 PM
maybe hamma can pull his clarification card again and ask matt about that "railguns for everyone" misunderstanding?
or does that only work on smed? ;-)
basti
2011-09-09, 01:30 PM
Yea I am willing to bet not every empire has an MCG, just a variant of it. I'd find it hard to believe each empire specific weapon is the same.. :lol:
Exactly. He even said that in the interview! Would you guys mind READ THE DAMN THING AND SHUT UP?
Uh, I did read the article. Every empire gets a variant of the MCG. I do not like this even if they have MCG of +10 damage and we have MCG of +10 fire speed. This is what we're upset about.
Shogun
2011-09-09, 01:39 PM
the best news is, that there are finally news with real info! and now they seem to start to flow!
and even some kind of dialogue with the fanbase has started, for smed dropped by to answer some questions and he even talked kind of freely about the ideas they have for some systems.
thats awesome! the days of "you will soon get some info about when you get info about an announcement" days are over! and the first gamer magazine will feature ps2 as well, so the pr machine seems to do its first steps as well.
and the beta is closing in as well.
let the good times roll and hope that soe really listens to the community during beta. then we will finally have a good new game to play.
TheBiscuit
2011-09-09, 01:53 PM
I've never pre-ordered a game before because i'm never as excitable as most about them, but PS2 is really looking to be the one where I finally do.
I don't find it to be that much of a bad thing to not have NC with jackhammers and decis hot dropping towers considering the bests ones were so difficult to contend with even with rexo, much less of a problem with the lasher :P I'm sure however there will be new methods for rapid response that people develop similar to hot dropping so I wouldn't worry about that ruining your playstyle.
Glad to see PS2 getting more and more PR, so dependent on being huge to be great, when PS1 dropped to just around 400 people online total is the point where I found it starting to get a bit dull.
Higby
2011-09-09, 03:16 PM
Every empire has it's own "heavy anti-infantry weapon". That doesn't flow quite as well in a big list of gun types, but I'll try to work it in that way from now in my ongoing efforts to ensure that Bags doesn't have a conniption fit after every interview. ;)
Tigersmith
2011-09-09, 03:18 PM
Every empire has it's own "heavy anti-infantry weapon". That doesn't flow quite as well in a big list of gun types, but I'll try to work it in that way from now in my ongoing efforts to ensure that Bags doesn't have a conniption fit after every interview. ;)
Wonderful his fits happen often this should help :)
Shogun
2011-09-09, 03:22 PM
hey thanks for the fast clarification!
i really like to see the amount of communication rising!
must be hard to be aware that every single of your words will be ripped apart by wild animals ;-)
Every empire has it's own "heavy anti-infantry weapon". That doesn't flow quite as well in a big list of gun types, but I'll try to work it in that way from now in my ongoing efforts to ensure that Bags doesn't have a conniption fit after every interview. ;)
As long as I can use my MCG in some form on TR I'll be happy. :) It was the whole reason I switched from NC to TR when I started, so it has sentimental value. Along with being and sounding badass.
Kurtz
2011-09-09, 03:34 PM
no AMS...
PS2 gameplay = completely different.
Gal pilots just got more important than ever. I see a whole new strategy of keeping the Gal up in the air, very similar to BF Vietnam when you could spawn inside the choppers and folks would hover camp the enemies main.
Doubled with a back up spawn that would be the SL. So SL spawns on GAL, bails and hides so he can be spawn point until the Gal repairs and returns.
PS. Higby, ignore the trolls. Poll the leader board players rather than listen to the forum whores.
PS. Higby, ignore the trolls. Poll the leader board players rather than listen to the forum whores.
People who disagree with you aren't trolls.
blbeta
2011-09-09, 03:45 PM
No AMS makes me cry a little inside. Every character I have has it. It is such a tactical vehicle, well when there isn't 20 CR5s ready with an OS.
Don't get me wrong I am still happy to try PS2, but the missing AMS is worrisome. Just hoping with all the changes it still feels like Planetside.
I played Asheron's Call an loved it. Turbine made Asheron's Call 2 but the lore was the only thing that was the same. The game was so different it was not a true AC2. This is my fear with Planetside. I know it will be F2P of some sort, but that is not a concern. I want it to be good so a lot of people play and stay with it.
Can't wait to try it. Is it truly Planetside 2 or just a name wrapped on a completely different game?
Raymac
2011-09-09, 03:47 PM
People who disagree with you aren't trolls.
True, but if you just look at the forums, everytime the devs mention something new there are about 5 pages of panic about how the sky is falling.
I think the whole PSU community needs to keep in mind the basic principles that the devs have repeated instead of going off the deep end. I'm not saying you in particular, Bags, because that's not accurate and there are a ton of people here who do panic. (I've probably done it myself)
EDIT: Also, if we replaced every AMS with a Gal, then I think that would be awesome. Then again, I generally fly a reaver and I like running Gal escort missions and of course, destroying enemy Gals.
Trolltaxi
2011-09-09, 03:52 PM
"The content we’ve got right now is a canyon and it’s so much fun to fly around..."
I really hope they have more by now, or they have rather good tools to easily genarate maps of all kind. Skill and equipment balance is important, but we need various terrains, different exteriors and interiors too!
True, but if you just look at the forums, everytime the devs mention something new there are about 5 pages of panic about how the sky is falling.
I think the whole PSU community needs to keep in mind the basic principles that the devs have repeated instead of going off the deep end. I'm not saying you in particular, Bags, because that's not accurate and there are a ton of people here who do panic. (I've probably done it myself)
EDIT: Also, if we replaced every AMS with a Gal, then I think that would be awesome. Then again, I generally fly a reaver and I like running Gal escort missions and of course, destroying enemy Gals.
Its unavoidable given how when people here get any kind of info it is often scarce and is not significant enough to make a true determination. Like I had said before what is the point of being on a forum if we do not discuss? Everyone thinking everything is omg awesome would make for a bland forum imo. I will say the freak out of the translated article was overboard. No one should rely on a online translator for a accurate portrayal of a article like that.
Raymac
2011-09-09, 05:30 PM
Its unavoidable given how when people here get any kind of info it is often scarce and is not significant enough to make a true determination. Like I had said before what is the point of being on a forum if we do not discuss? Everyone thinking everything is omg awesome would make for a bland forum imo. I will say the freak out of the translated article was overboard. No one should rely on a online translator for a accurate portrayal of a article like that.
Oh yeah. You are preaching to the choir. I've posted on these forums enough to show that I'm a big advocate for spirited discussion. We are not going to agree on everything, except maybe 1 or 2 minor things. However, I'd just like to see less panic and a little bit more faith in Higby and Co. to not do completing ridiculous things like making PS2 an rpg, or selling The Sword of 1000 Truths.
Arkanakaz
2011-09-09, 05:33 PM
RPS: Can you switch between classes at any time?
1. Higby: You can switch between classes any time you respawn.
RPS: Are Ants (the resource trucks) going to return?
2. Higby: Yes. We like the ANT system, we like that gameplay a lot, because it was fun to be able to load one into a galaxy and drop it into a base and save the day. We’re trying to figure out exactly what we’re trying to do with that system.
RPS: I’ve got this horrible image now of CoD kiddies shouting abuse down the global chat channel because they’ve got the equivalent of Command Rank 5.
3. Higby: That happens no matter what. We’ve got Vivox integrated, so people will be doing voice, and you will be able to individually turn off people and channels. We have to have that.
1. I heard that it would be possible to switch classes at a equipment terminal. If we can only switch classes on respawn won't that result in people committing suicide to switch class?
2. One of the reasons I thought that the ANT was time consuming in PlanetSide 1 was that not only did it take a little while to get it off the vehicle pad; to the Wapgate; harvest the nanites and back again. But once you had done that the ant was often useless. If the ANT could release its nanites to be useful in ways other than filling the silo, I think it would make the whole thing more time efficient for the player to reward the time invested.
3. I don’t know if this would be possible but I think it would be great if what was said in a mic would be sent out to whoever is in earshot. Kind of like how local chat works in PlanetSide 1 but with the sound coming out in the same way that when you shoot a gun the sound goes mainly forward – so that you would be able to work out who was talking and which way they are facing, and how far away they are (of course therefore making it as it is in real life). I think it would suit PlanetSide as often you want to communicate with people you are just running past who you may meet only once and often it is hard to get peoples attention in local chat as people don’t look there much.
Crator
2011-09-09, 05:36 PM
One of the reasons I thought that the ANT was time consuming in PlanetSide 1 was that not only did it take a little while to get it off the vehicle pad; to the Wapgate; harvest the nanites and back again. But once you had done that the ant was often useless. If the ANT could release its nanites to be useful in ways other than filling the silo, I think it would make the whole thing more time efficient for the player to reward the time invested.
You could argue however that if you used team work (ANT + LoadStar) that the job for the ANT is really easy.
basti
2011-09-09, 05:38 PM
As long as I can use my MCG in some form on TR I'll be happy. :) It was the whole reason I switched from NC to TR when I started, so it has sentimental value. Along with being and sounding badass.
Im all for giving you the MCG, but i always wanted a pulsar MCG. A Laser MCG, hurrr. Maybe not that high ROF, but close. Just different enough to know that this is a Vanu MCG, and that is a TR MCG.
A NC MCG should actually fire backwards and kill the user. :P
Sirisian
2011-09-09, 06:03 PM
Everything sounded right, up until the Ant part.
RPS: Are Ants (the resource trucks) going to return?
Higby: Yes. We like the ANT system, we like that gameplay a lot, because it was fun to be able to load one into a galaxy and drop it into a base and save the day. We’re trying to figure out exactly what we’re trying to do with that system.
Yeah sure it had its moments but generally it wasn't that great of a gameplay element. I'd much prefer to just pick up or be rewarded resources for actions.
This better not turn into another warp gate run or a "go to the resource pile and collect resources and drive it back for your faction". Bit too RTS for my liking.
Every empire has it's own "heavy anti-infantry weapon". That doesn't flow quite as well in a big list of gun types, but I'll try to work it in that way from now in my ongoing efforts to ensure that Bags doesn't have a conniption fit after every interview. ;)
Darn. Never been a fan of the ES weapons since they turn into a balance nightmare. Have you thought of maybe giving each empire their own HA equivalent but then just vary the resource costs such that HA weapons cost resources to use but are cheaper for their respective faction?
Kind of wish HA was a rarer weapon in the battlefield and not something everyone is running around with all the time. That might be too big of a change though for most vets.
Sirisian I don't like any of your HA ideas. At all.
basti
2011-09-09, 06:29 PM
Everything sounded right, up until the Ant part.
Yeah sure it had its moments but generally it wasn't that great of a gameplay element. I'd much prefer to just pick up or be rewarded resources for actions.
This better not turn into another warp gate run or a "go to the resource pile and collect resources and drive it back for your faction". Bit too RTS for my liking.
I have to counter there: I love the ANT and the mechanics around it. I often enjoy just driving from base to base, filling them up, and remembering all those great battles that happend at different locations. Every time i do this, i get a big surge of nostalgia.
And i also love those combat ant drops. The thrill you get when your gal pilot is getting close, AA is picking up, you yelling at /b and/or /comxy to get the hell out of the base and guard the NTU silo, dropping, and filling that 10% base back to 50 or even more, is just completly bejond everything.
And HA Balance wont be an issue. They just screwed up every time they tried. :(
I have to counter there: I love the ANT and the mechanics around it. I often enjoy just driving from base to base, filling them up, and remembering all those great battles that happend at different locations. Every time i do this, i get a big surge of nostalgia.
And i also love those combat ant drops. The thrill you get when your gal pilot is getting close, AA is picking up, you yelling at /b and/or /comxy to get the hell out of the base and guard the NTU silo, dropping, and filling that 10% base back to 50 or even more, is just completly bejond everything.
I hope we get ANT bombs.
Bruttal
2011-09-09, 06:39 PM
Im all for giving you the MCG, but i always wanted a pulsar MCG. A Laser MCG, hurrr. Maybe not that high ROF, but close. Just different enough to know that this is a Vanu MCG, and that is a TR MCG.
A NC MCG should actually fire backwards and kill the user. :P
This^
oh and this v
I hope we get ANT bombs.
Raymac
2011-09-09, 06:39 PM
I have to counter there: I love the ANT and the mechanics around it. I often enjoy just driving from base to base, filling them up, and remembering all those great battles that happend at different locations. Every time i do this, i get a big surge of nostalgia.
And i also love those combat ant drops. The thrill you get when your gal pilot is getting close, AA is picking up, you yelling at /b and/or /comxy to get the hell out of the base and guard the NTU silo, dropping, and filling that 10% base back to 50 or even more, is just completly bejond everything.
And HA Balance wont be an issue. They just screwed up every time they tried. :(
I'm totally with you on and ANT runs. Sometimes it can be more exciting driving an ANT through enemy lines weaving through the trees trying to make it in time before the NTU's drop to 0. Or hell, sometimes it's good to just take a break after a massive brawl and take a drive to the WG and back. On the flip side, it's fun getting in my Reaver and hunting for the enemy ANT that I know is on it's way.
I hope they modify how ANTs work because there is probably room for improvement, but I'm happy to hear they will make a return. I assume you can probably upgrade them as well which can make ANT races more interesting lol
basti
2011-09-09, 07:06 PM
I'm totally with you on and ANT runs. Sometimes it can be more exciting driving an ANT through enemy lines weaving through the trees trying to make it in time before the NTU's drop to 0. Or hell, sometimes it's good to just take a break after a massive brawl and take a drive to the WG and back. On the flip side, it's fun getting in my Reaver and hunting for the enemy ANT that I know is on it's way.
I hope they modify how ANTs work because there is probably room for improvement, but I'm happy to hear they will make a return. I assume you can probably upgrade them as well which can make ANT races more interesting lol
As for customization, i imagine things like more load but less speed and armor, more speed and less load and armor, or more armor and bla, you know. Like, a super fast and that cant even fill a single base, a super heavy armored Ant, a blokade runner, that literally survives alot, and the big ass truck that you use to drive throu the whole continent, filling everything up, stopping at that pit stop to pickup that girl and have fun with her on the backseat (with or without her agreement).
Hell, i want to be a trucker. :D
"But mister truck driver, i dont want to do "that" "
"Take of your pants, bit**!"
:>
Raymac
2011-09-09, 07:11 PM
Note to self: Never road trip with Basti. lmao
stargazer093
2011-09-09, 07:58 PM
personally I really really like the idea of every empire got its own version of original empire-specific weapon, it makes the battle and faction more realistic. Tbh, PS1`s weapon design is in fact, "divide modern armament then give them unequally to all 3 empires "
Look at MCG, for exemple, MCG is clearly a future version of M134,which uses for rape infantries. However, only Tr have access to them,almost every TR heavy infantries got one for their versatility. Instead, NC got JH, which only work in close-quarter combat. In others places, NC have to rely on Gausse. As for anti-armor weapons, TR got striker, the only infantries` effective AA weapon in the game, but doesn`t work that well in close-quarter and against max, which means...it`s stinger? As for NC, Phoenix, which never works well against aircrafts but in close-quarter, it`s effective against max and vehicle in the open. As for VS, Lancer. In every aspect, Lancer remind me of Anti-material rifle for killing vehicle and armor in long range...
Sometime I couldn`t help but ask: are arm development branch in the far future really that stupid to only offer some sole-function weapons for its empire? Why can`t NC come with a heavy weapon that can offer suppressive fire? Why can`t TR have a weapon that can kill a infantry with a few shoots in close-combat? Why can`t all the empires have a long-range pinpoint anti-armor weapon? Why can`t NC and VS have some infantry AA weapons? etc.
ps: sry for the bad english :X
Senyu
2011-09-09, 08:26 PM
Surprized no one has touched on the fact melee will be in the game and not just for the cloakers.
I can't decide if I want to be a sniper, a decked out MAX suit, tank driver, or deep spec hacker.
CutterJohn
2011-09-09, 10:12 PM
Despite mostly playing purple, the MCG was largely my ideal of what HA should be. I would be very happy if they have different variants on that theme for all empires.
Zclipse
2011-09-09, 11:33 PM
It's a shame, the more I learn about Planetside 2, the more disappointed I become, it no longer sounds like the game I fell in love with...
Hopefully I'm wrong. :(
Captain1nsaneo
2011-09-10, 01:30 AM
Interesting stuff, more melee would be welcome especially if we get that AT melee MAX that was dreamed up back in the day. Thing looked awesome and the short range teleport was a sweet idea. Armor siphon could use some love too as it's basically the BFR melee weapon. Could have some cool applications by having it strapped to a tank in place of its main weapon.
I've been looking for a place to expand the HA discussion and since it's come up might as well do it here. The stats of damage, rate of fire, and range ignore something else that actually determines how good the weapon is: Margin for error. With the MCG you can miss quite a bit and the JH has a good sized effective AOE. The Lasher has a large hit or miss style projectile and if you miss just 1 or 2 orbs you're probably going to wind up dead if you're in an even fight (and with warping you will). I'm worried that the new weapons will ignore this balancing factor as well.
I enjoy ANTs just in how they're a utility vehicle that everyone has. ANT races, demo derbies, and general silliness is enjoyable with the ANT. I remember one time at the Tore/Leza bridge we stacked up about 20 ANTs and just rushed across the bridge. Didn't do much but was fun and in the end isn't that what playing the game is about?
Oh yeah, I like filling bases too. Can be hectic when dealing with drain teams. Or when you're the drain team. Good times.
I'm definitely on the side that wants inventories. I always enjoyed playing around with my load outs to maximize space management. It's a mini-game in itself with rewards for doing a good job. I don't see why, for balance, various armor types like the jump pack just cannot use some weapons like MAXs can't use knifes or how, mentioned earlier in the thread, infiltrators can't use rifles.
Worried that the dual MAX arm system will fall into the same trap that BFRs are in now in that if you don't have both arms be the same weapon you time to kill is too long and targets will escape before you can kill them. Rather have MAXs dedicated to roles with more unique looks for longer range identification.
I'm sad to hear that the flail won't be in the game. I really enjoyed setting up flail squads and both lasing and firing was fun for me. I'm hoping that when they're talking about the gunship being indirect support that it's going to be more like an AC-130 in that it hits from long range and the the best counter to it is other aircraft. Having a flying tank that needs to be close to the ground to be effective just encourages a disproportional amount of AA to be in the field.
Also cutting the Wasp's lock-on range by 50% will improve dogfights.
Things that are in for the sake of coolness often can be taken and turned into something useful in the right hands. The router is a prime example, rarely used but has the power to break open bases when used by a competent team. A better example would probably be the Sunderer's horn, sure it doesn't do anything but it's FUN.
Trolltaxi
2011-09-10, 02:18 AM
I'd really love to see that ANT's role are enhanced.
I think the original idea with them was to force people organizing convoys to constantly filling important bases. In design terms: to generate skirmishes around moving targets. Just think about it, how much fun this gameplay would have been - instead of grinding the same bases over and over and over.
Traak
2011-09-10, 03:24 AM
The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
I read that the new mossie can hover. I hope MAXes can't fly them.
Vancha
2011-09-10, 04:34 AM
Well it looks like a lot of people still have to come to terms with the fact that PS2 isn't PS1.
Complaining that losing the MCG/JH/Lasher dynamic from PS1 would be the death of empire diversity when the quote states that every empire gets their own version of every weapon class...I mean, really?
I know they've said they're making this game for the core PS players, but do you really think the hundreds of thousands of players that might end up playing PS2 would appreciate that they can't have a chaingun on their empire of choice because of 0.1% of the playerbase's "sentimentality"? I'd like to see ESMCGs, and ESLMGs too. Bring on the TR/VS shotguns. Show me a spread of Vanu energy pellet goodness.
This is a new game. If PS1 had never existed and all 3 empires got their own variant of the MCG/JH/Lasher, do you think a few years down the road people would be calling SOE stupid for doing so? Do you think it'd even cross their minds that the game could be improved by taking two of those weapon classes away from each empire? Of course not.
ESLasher would be retarded. If people want MCG they should play TR, IMO. Don't play NC if you really want to use a MCG. MCG does not fit with their "hit hard and slow" mantra. And TR/VS have shotgun; it's called the sweeper and it's damn good.
Vancha
2011-09-10, 06:07 AM
ESLasher would be retarded. If people want MCG they should play TR, IMO. Don't play NC if you really want to use a MCG. MCG does not fit with their "hit hard and slow" mantra. And TR/VS have shotgun; it's called the sweeper and it's damn good.
NC have the gauss, does that fit the "hard and slow" mantra? Is that even the NC's mantra anymore? Will anyone but us CARE what the fuck the NCs "mantra" is? Will they see that as a good reason to not be able to carry around the huge bloody weapon they want to carry around on their empire of choice?
Higby said, "The New Conglomerate is like Rock ‘n Roll or Hip Hop, where it’s loud and hits you with a sustained powerful beat, but can be a smaller group of people and comes in waves that are unexpected." How does that translate to their weapons of choice? Fuck knows. A wave of unexpected bullets apparently.
"What the fuck is this?, Oh, it's a wave of unexpected bullets." Sounds like an NC MCG to me!
And yes, an ESLasher would be retarded, which is why I didn't propose an ESLasher. The Lasher would probably be VS' variant of an ESSomething. "An ESWhat?" I hear you ask. Well I don't know do I? Have you seen PS2's Lasher? Because I certainly haven't. It could fire flowers for all I know, in which case NC would have a huge-ass tree-launcher, and TR would fire five thousand fuchsias a fucking second.
Crator
2011-09-10, 08:51 AM
I don't think a mantra matters much here but the idea of empire specific weapons/vehicles in PS1 gave the game a "cool" factor. I do agree however that it caused unbalance and took much from the devs to try and balance them according to their functions for each empire.
kaffis
2011-09-10, 09:24 AM
ESLasher would be retarded. If people want MCG they should play TR, IMO. Don't play NC if you really want to use a MCG. MCG does not fit with their "hit hard and slow" mantra. And TR/VS have shotgun; it's called the sweeper and it's damn good.
I say let Bags keep his TR minichaingun. It sounds badass, and he likes it.
Give NC a maxichaingun. It's a 5-foot long railgun revolver.
I don't think a mantra matters much here but the idea of empire specific weapons/vehicles in PS1 gave the game a "cool" factor. I do agree however that it caused unbalance and took much from the devs to try and balance them according to their functions for each empire.
They did what, a whole four or five balance fixes for each gun? My ass they tried to balance them.
basti
2011-09-10, 07:59 PM
They did what, a whole four or five balance fixes for each gun? My ass they tried to balance them.
Oh, they did, but the wrong way. Instead of just adjusting the numbers slightly with small patches, and see how things go then, they just every time completly screwed the numbers.
Best example is the last lasher change. Before the fast orbs, lasher was fine. In some situations very powerful, in some quite useless. They speeded up the orbs, almost completly killed the lash, and put more damage on a direct hit. Thing was a beast, NC and Tr screamed, but it was in fact almost balanced, and just needed a little less damage. But they went in and nerfed it to the ground, and these days its useless mostly.
Wont happen again.
NewSith
2011-09-10, 08:12 PM
Oh, they did, but the wrong way. Instead of just adjusting the numbers slightly with small patches, and see how things go then, they just every time completly screwed the numbers.
Best example is the last lasher change. Before the fast orbs, lasher was fine. In some situations very powerful, in some quite useless. They speeded up the orbs, almost completly killed the lash, and put more damage on a direct hit. Thing was a beast, NC and Tr screamed, but it was in fact almost balanced, and just needed a little less damage. But they went in and nerfed it to the ground, and these days its useless mostly.
Wont happen again.
I'd reccomend you to do "buff lasher" search on PS OF. What they did to lasher is exactly what people wanted. To the very last aspect. And after the buff the shitload of empire hoppers got onto their VS alts to test it out. Those who stayed on their empires just looted lashers from those who hopped. And so everyone was dying to lasher... But how the heck can you define the overpower of a weapon, if EVERYONE is using it, independently of the BR and most importantly - of the side.
The damn "lasher" topic (aswell as nerf) still blows away my temper even to this day. And FYI I had been using MA back then, before and after.
Graywolves
2011-09-10, 08:49 PM
I actually like the idea of empire specific chainguns.
Although, I don't like how they're focusing TR stuff to be "strength in numbers." Because strength in numbers doesn't work when you're outpopped or even popped....
I do like they're balancing via sidegrades though.
I actually like the idea of empire specific chainguns.
Although, I don't like how they're focusing TR stuff to be "strength in numbers." Because strength in numbers doesn't work when you're outpopped or even popped....
I do like they're balancing via sidegrades though.
Well of course you do you're not TR... wait.
Well shit.
Aractain
2011-09-10, 09:18 PM
Perhaps the TR is the "coop" empire where we really excelle when working closely together...
(is TR the gay one now?)
MasterChief096
2011-09-10, 10:41 PM
What I imagined from Higby's "orchestra" example is that TR will have to more accurately put together what weapon selections squads bring to the field, and when they do this it will be extremely deadly, not necessarily TR will need 20 guys to be effective against 10. We'll see.
Graywolves
2011-09-11, 04:24 AM
Well of course you do you're not TR... wait.
Well shit.
If you were a real TR you wouldn't have a purple pony avatar anyways.
If you were a real TR you wouldn't have a purple pony avatar anyways.
I can't help it if Rarity is best pony.
No AMS, doesn't really bother me. AMS = a cloak spawn point that lets you continously run into a base. Gal hovering over a base = spawn point that lets you continously run into a base. Same thing, that is ofcourse if gal spawning is allowed if the gal is in the air. nostalgia is the only thing that gets hurt, but the feel is still there.
FastAndFree
2011-09-12, 11:07 AM
If you were a real TR you wouldn't have a purple pony avatar anyways.
Oh come on, Rarity is white. The mane doesn't count.
I'm excited to see all this shiny stuff ingame! I will wait until then to cry foul
Btw, the NC should totally have a tri-barreled gauss as their "chaingun variant" with a secondary triple-burst that instagibs up to 50m :rolleyes:
Btw, the NC should totally have a tri-barreled gauss as their "chaingun variant" with a secondary triple-burst that instagibs up to 50m :rolleyes:
I'm liking this idea.
Aractain
2011-09-12, 01:37 PM
Vanu generally arn't manly enough to have a pony avatar. (But pinky is the best anyway)
As for NC HA, the 'spike gun' from fear IMO (a Guass cannon basically).
Higby
2011-09-12, 02:02 PM
Btw, the NC should totally have a tri-barreled gauss as their "chaingun variant" with a secondary triple-burst that instagibs up to 50m :rolleyes:
We're giving NC a tri-barrel air-cooled Velociraptor launcher. Fires 200 velociraptors per minute.
Mirror
2011-09-12, 02:08 PM
We're giving NC a tri-barrel air-cooled Velociraptor launcher. Fires 200 velociraptors per minute.
So it will be on par with the Jackhammer :rofl:
Higby
2011-09-12, 02:09 PM
So it will be on par with the Jackhammer :rofl:
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
Mirror
2011-09-12, 02:12 PM
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
I didn’t think of that. Perhaps the Jackhammer should receive one final buff before the end?
I think you have just swayed me to play NC.
We're giving NC a tri-barrel air-cooled Velociraptor launcher. Fires 200 velociraptors per minute.
Oh my.
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
Freak out in 3 2 1
Sirisian
2011-09-12, 02:26 PM
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
Good we're on the same page. ;)
:lol:
Graywolves
2011-09-12, 03:09 PM
NC get velociraptors? That cool, TR have dragons, what now biyatch!?
http://image44.webshots.com/45/9/51/74/394295174UYSHEh_ph.jpg
edit: btw, our dragons turn Esamir and Ceryshen into deserts, see all that melted snow?
RedKnights
2011-09-12, 04:21 PM
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
See, that would be funny, if I wasn't Vanu playing handicapped for the last 2 years. :rolleyes:
Canaris
2011-09-12, 05:25 PM
I'd prefer something that involves peace doves with napalm, that's the Terran way ;)
See, that would be funny, if I wasn't Vanu playing handicapped for the last 2 years. :rolleyes:
Vanu is so handicapped with the best MBT, ESAV, and maxes (other than Scatter). Yup. So gimped.
NapalmEnima
2011-09-12, 05:54 PM
Vanu is so handicapped with the best MBT, ESAV, and maxes (other than Scatter). Yup. So gimped.
Do not underestimate the value of one-shotting infantry with your main cannon. Vanu cannot. TR and NC can.
Don't get me wrong, hovering over water is awesome. An accurate cannon with no arc is Very Nice. The DPS is a bit lacking though.
I've run all three tanks, though I'm the least experienced with the Prowler. I'd say they're fairly well balanced.
Graywolves
2011-09-12, 06:05 PM
TR can't one-shot anything.......You can however run up next to someone and hold down your mouse. Which anyone can do with any weapon.
Magrider is awesome, if you're an awesome gunner you can shoot down everything. With Prowler's we're all "someone pull Skyguard" with Magrider I was like "Reaver down."
I wish I could gun the magrider forever as TR, it's sick. But alas, we do not allow for use of alien tech. Loyalty til death, Legacy of Power, :trrocks:
CrystalViolet
2011-09-12, 06:07 PM
I want my old lasher back. :cry:
kaffis
2011-09-12, 06:15 PM
TR can't one-shot anything.......You can however run up next to someone and hold down your mouse. Which anyone can do with any weapon.
I believe NapalmEnima is speaking of the MBTs one-shotting, not HA.
I also believe NapalmEnima is a terrible Magrider driver if he's declaring that Magriders can't one-shot infantry. Magriders easily one-shot infantry in large swathes without even clicking the mouse button.
NapalmEnima
2011-09-12, 06:25 PM
I believe NapalmEnima is speaking of the MBTs one-shotting, not HA.
I also believe NapalmEnima is a terrible Magrider driver if he's declaring that Magriders can't one-shot infantry. Magriders easily one-shot infantry in large swathes without even clicking the mouse button.
Once upon a time, that was true. The dreaded Mag Mower was a good time for VS and a nightmare to everyone else.
These days, not so much. Collision damage just isn't what it used to be... this based on my experience with VS and NC within the last couple months.
NOTE: Being run over by any tank was fatal at the time, but only the mag-rider could strafe. OTOH, the other two tanks can stop on a dime. Mag riders tend to have issues at speed when come across a mine field.
Talek Krell
2011-09-12, 11:57 PM
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
*switches Pulsar for paintball gun* :evil:
FastAndFree
2011-09-13, 02:37 AM
We're giving NC a tri-barrel air-cooled Velociraptor launcher. Fires 200 velociraptors per minute.
I see your game Higby, taking a cue from the Mass Effect 1 overheat mechanics, because clearly air cooling is insufficient for such a weapon!
(I also wonder where they would keep all those raptors...)
Vanu is so handicapped with the best MBT, ESAV, and maxes (other than Scatter). Yup. So gimped.
You did not just go there...
Captain1nsaneo
2011-09-13, 02:50 AM
I believe NapalmEnima is speaking of the MBTs one-shotting, not HA.
I also believe NapalmEnima is a terrible Magrider driver if he's declaring that Magriders can't one-shot infantry. Magriders easily one-shot infantry in large swathes without even clicking the mouse button.
That's the magmower, normal mag's haven't been able to mow a full health infantry for years. The only possible exception might be if you hit with your front right bumper and have them leave through the back left so they get hit twice. Change happened when they made vehicles slow down when they hit infantry.
Unless you hit a cloaker.
Vecha
2011-09-13, 01:19 PM
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
Clever girls....
Atuday
2011-09-21, 01:42 PM
Except that if you miss the velociraptors will chase your target down, ambushing when least expected. They're trained to hunt red and purple.
This is why the vanu developed color changing armor and use paintball guns :rofl:
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