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Tigersmith
2011-09-09, 11:54 AM
People are up in arms about many of the new changes to the game. As I agree with some people on these issues, lets look at the larger set of ideas.

To be honest the way Planetside 2 Sounds right now, it does not sound like any game I know of. People say its gonna be exactly like Battlefield and CoD.

There is alot of new stuff to look forward in this game. No need to really big negative right now. Let things unfold. :)

Look at this List Below. Tell me If you told anyone these features...would they be excited or what! They have a class system for a reason. BALANCE. And im all for that.


Territory Conquest
Time Based Unlock System
Resource System (A actual reason to fight!)
2000 Players fighting at one time (Unreal.)
Mission System
Outfit Bases
Full customization on weapons and vehicles..ect
40 Player Platoons
Weather Actually Effects Gameplay (Hide full gals in clouds...whatt?)
Full Day and Night Cycles with Dynamic Lighting. (Its what we always wanted in Planetside 1 :) )


I don't know about you. But ill take a class system so we can have all of these amazing things Above ^^ :)


But the Question is if SOE told us about these features months ago..what would you think?

-Be sure to vote above ^^ or please respond below :)

p0intman
2011-09-09, 12:06 PM
class system still shatters it with a fucking sledgehammer attatched to a tank.

it ruins the entire concept with one of these, IMO.

http://www.tingroom.com/upimg/allimg/070629/0950170.jpg

i dont want battlefield/cod: auraxis. ill go play cod/bf2 if i want to play those.

i like planetside because its planetside, goddamn.

Tigersmith
2011-09-09, 12:14 PM
class system still shatters it with a fucking sledgehammer attatched to a tank.

it ruins the entire concept with one of these, IMO.

http://www.tingroom.com/upimg/allimg/070629/0950170.jpg

i dont want battlefield/cod: auraxis. ill go play cod/bf2 if i want to play those.

i like planetside because its planetside, goddamn.

As I agree somewhat as I like being EXTREMELY versatile in Planetside 1. You can do everything at basically whatever time you want to.

And im sure this is exactly why people don't like the class system. They dont have the chance to snipe, kill aircraft, close combat, and maxes all at the same time lol.

You need to look at it from a bigger perspective. Players need some sort of direction.(We may not want it this way, but for new players they do.)

In Planetside 1 there was no direct path for players to follow. It was 100% freeform. Start and get whatever you want to get. Im sure for many players (Not us vets) it led to confusion.

If SOE wants a lot of players to play this game, make it easier to get into. And this is the simplest way. (And I know many of us here will never really enjoy the class system, my suggestion to you...Just wait for the game to release and see how the classes actually work. - This is what im exactly doing. )

p0intman
2011-09-09, 12:18 PM
As I agree somewhat as I like being EXTREMELY versatile in Planetside 1. You can do everything at basically whatever time you want to.

And im sure this is exactly why people don't like the class system. They dont have the chance to snipe, kill aircraft, close combat, and maxes all at the same time lol.

You need to look at it from a bigger perspective. Players need some sort of direction.(We may not want it this way, but for new players they do.)

In Planetside 1 there was no direct path for players to follow. It was 100% freeform. Start and get whatever you want to get. Im sure for many players (Not us vets) it led to confusion.

If SOE wants a lot of players to play this game, make it easier to get into. And this is the simplest way.
And you're an idiot. Thats what makes planetside... planetside, IMO. If this is how it is, it makes my descision for me. I'll stick with PS1. New players can be tutored and helped, if they're not braindead zombies who love WoW.

Tigersmith
2011-09-09, 12:22 PM
And you're an idiot. Thats what makes planetside... planetside, IMO. If this is how it is, it makes my descision for me. I'll stick with PS1. New players can be tutored and helped, if they're not braindead zombies who love WoW.

You think I want the Class System?

Well let me tell you I don't..Im trying to understand it better before I go ahead and fully say I hate it. And no crap it makes Planetside...planetside. Only been playing for 8 years.

The difference between me and you is im willing to be patient and see how the class system works in the game. Its been almost 10 years since the game came out...some change is needed.

MooseNC
2011-09-09, 12:23 PM
I think thank whoever is making PS2 should keep the certain tree so people can specialize in whatever they want. If there are classes in PS2 like in battlefield or call of duty it will completely throw off Planetside entirely. A community of Players are what make the game what it is. Games nowadays guide players to on how to play as a medic or an engineer by using a class system planetside allows you to make use of whatever you decide to make use of. The point is planetside 2 should strive to be like no other game, so why would they introduce classes.

Tigersmith
2011-09-09, 12:25 PM
I think thank whoever is making PS2 should keep the certain tree so people can specialize in whatever they want. If there are classes in PS2 like in battlefield or call of duty it will completely throw off Planetside entirely. A community of Players are what make the game what it is. Games nowadays guide players to on how to play as a medic or an engineer by using a class system planetside allows you to make use of whatever you decide to make use of. The point is planetside 2 should strive to be like no other game, so why would they introduce classes.

I agree, for SOE it sounds like to big of a risk to do the same cert system in Planetside 1. Like it or not, this class system is being made for the casual player.

Hamma
2011-09-09, 12:26 PM
And you're an idiot. Thats what makes planetside... planetside, IMO. If this is how it is, it makes my descision for me. I'll stick with PS1. New players can be tutored and helped, if they're not braindead zombies who love WoW.

If you can't make a point without calling someone an idiot it's probably best to not reply. Please keep the thread on topic, and don't call people names to get your point across.

We need constructive conversation, not name calling and swear laced posts.

p0intman
2011-09-09, 12:28 PM
pretty much all ive got to say is in the screenshots.

The Desert Fox
2011-09-09, 12:32 PM
And you're an idiot. Thats what makes planetside... planetside, IMO. If this is how it is, it makes my descision for me. I'll stick with PS1. New players can be tutored and helped, if they're not braindead zombies who love WoW.

Since This is is how it is, then it has made your decision for you.

http://www.planetside-universe.com/forums/forumdisplay.php?f=2
Here's a link to the planetside 1 discussion boards just in case u somehow get lost and post here again. which I don't understand why you would since your not going to play the game and I would hate for you to attempt to contribute your completely useless opinion on a game that, again, you refuse to play.

Fucking Jackass.

MooseNC
2011-09-09, 12:43 PM
I agree, for SOE it sounds like to big of a risk to do the same cert system in Planetside 1. Like it or not, this class system is being made for the casual player.

Well it looks like planetside 2 in just going to be another mainstream game, like Bad Company 2 and CoD. If I wanted to play a "casual" game then I'd play those, but I want to play planetside, the most epic fight in the universe. Adding mainstream things into a one of a kind game defeats the purpose of Planetside. Planetside is not made for the "casual" gamer, it's made for people who want to move at there own pace and be apart of a community that wasn't created in matchmaking.

Logit
2011-09-09, 12:53 PM
Well it looks like planetside 2 in just going to be another mainstream game, like Bad Company 2 and CoD. If I wanted to play a "casual" game then I'd play those, but I want to play planetside, the most epic fight in the universe. Adding mainstream things into a one of a kind game defeats the purpose of Planetside. Planetside is not made for the "casual" gamer, it's made for people who want to move at there own pace and be apart of a community that wasn't created in matchmaking.

I feel like the definition of casual is moving at your own pace.

Firefly
2011-09-09, 01:44 PM
If SOE had told us this months ago, I would still say "Play the game first before judging it".

Tigersmith
2011-09-09, 01:48 PM
If SOE had told us this months ago, I would still say "Play the game first before judging it".

Smart man. :D

Bags
2011-09-09, 01:50 PM
Same as now. Apprehensive as hell, but I'm going to try it first.

Logit
2011-09-09, 02:01 PM
Same as now. Apprehensive as hell, but I'm going to try it first.

QFT

I really really really want to be on board with all of these changes, but some of them just rub me the wrong way.

So I'm just going to pass judgement when I can actually play the game.

Crazyduckling
2011-09-09, 02:19 PM
SOE has to do something to bring in players to Planetside 2.

There are some changes that we may not agree on as a community, but IMO the biggest defining factor was the scale of the battles. Other mechanics will be added and changed, but until we play the game, we should be happy that its still going to be OMGWTFBBQ huge.

My response to classes: They've said before, there will be customization of weapon types and side upgrades, so each person should be able to tailor their class to their needs. More than likely, I'll be running around as an Engi with an Assault Rife (they said there will be medics with ARs as a starting class feature. we'll see if they do something similar with engi). My AR will not be the best. My engi stuff will not be the best either, but from what I understand, I'll be able to upgrade it and change it to suit my needs. That's my speculation of course. I can't imagine a completely pigeon holing us into a single class. Just enough for teamwork.

DviddLeff
2011-09-09, 02:19 PM
The cert system is fine. But so is a class system.

Being able to tailor my inventory until its as versatile and useful as possible is all well and good; but Planetside to me is the massive battles, equal footing for new players and veterans and combined arms tactics.

The efficient bag packing minigame is not a major feature. And its certainly not something I am upset about losing; especially if it brings greater balance between roles.

SgtMAD
2011-09-09, 02:22 PM
I love how the "one man army" types are going to hate this while the guys that are team oriented and have strong outfits will love this game.

everyone complained about players being able to do everything in PS1 so now it is getting modified and ppl start hating it.

being able to spawn on sl/player is going to generate so much crying once the game gets released that it will be hilarious,you won't need a router pad to the CC anymore.

we have to wait until the beta to see how this stuff gets implemented

Tigersmith
2011-09-09, 02:26 PM
being able to spawn on sl/player is going to generate so much crying once the game gets released that it will be hilarious,you won't need a router pad to the CC anymore.


You can only squad spawn outdoors :)

basti
2011-09-09, 02:27 PM
pretty much all ive got to say is in the screenshots.


Exactly, its right there, the reason why Class system is WAY better than the old cert system.

Right in those two screenshots, you stacked MA, SA, Hack, Engi, Medic and Command abilitys.

AND THATS THE PROBLEM! YOU SHOULDNT BE ABLE TO DO THIS!

Crator
2011-09-09, 02:29 PM
The fact that they are actually doing something with the PS IP is amazing imo. I thought this IP was just going to die.

p0intman
2011-09-09, 02:30 PM
Exactly, its right there, the reason why Class system is WAY better than the old cert system.

Right in those two screenshots, you stacked MA, SA, Hack, Engi, Medic and Command abilitys.

AND THATS THE PROBLEM! YOU SHOULDNT BE ABLE TO DO THIS!

and I disagree.

You know why? Because if you can't figure out how to counter me and nine others doing the same thing, you don't deserve the base we targeted.

Tigersmith
2011-09-09, 02:31 PM
Exactly, its right there, the reason why Class system is WAY better than the old cert system.

Right in those two screenshots, you stacked MA, SA, Hack, Engi, Medic and Command abilitys.

AND THATS THE PROBLEM! YOU SHOULDNT BE ABLE TO DO THIS!

We all love having the ability to do everything at once. I really enjoy it, thats why im STILL playing. But im ok with a class system. Im just gonna destroy you all as squad leader now.

Crazyduckling
2011-09-09, 02:33 PM
and I disagree.

why? other than 'i like it' and 'thats what made ps1'.

Tigersmith
2011-09-09, 02:34 PM
why? other than 'i like it' and 'thats what made ps1'.

lol. I wonder if he will give us a wonderful reasonable reason for why he does not like it :)


NVM he edited his post above. still was not a good reason. haha

p0intman
2011-09-09, 02:36 PM
its really not THAT hard to counter. There isnt a problem with it.

You know how to counter it? play smart. DON'T rush us mindlessly.

Bags
2011-09-09, 02:45 PM
and I disagree.

You know why? Because if you can't figure out how to counter me and nine others doing the same thing, you don't deserve the base we targeted.

Agreed. Heavy assault/sweeper + jammers > those loadouts you posted. Oh well, why learn to counter when they'll design the game to do it for you?

basti
2011-09-09, 02:47 PM
its really not THAT hard to counter. There isnt a problem with it.

You know how to counter it? play smart. DON'T rush us mindlessly.

I agree, completly.

But the problem is the same. You shouldnt be able to stack stuff like a ape. The problem is, you cant get more stuff this way. For example, what if there would be a better thumper? You would just use that instead. You would, like we all always did, stack the most powerful stuff that fits your playstyle. That means they cant give us new toys to play with. And thats what drove alot of people away from planetside weeks after they started it: the game lacked something to archive.

p0intman
2011-09-09, 02:49 PM
Agreed. Heavy assault/sweeper + jammers > those loadouts you posted. Oh well, why learn to counter when they'll design the game to do it for you?

This, basically. it smacks of, 'WAHHHH! PEOPLE ARE PLAYING SMART AND AREN'T BEING KILLED THE WAY I WANT THEM TO BE! NERF THEM SO I CAN SOLO NINE PEOPLE ON TEAMSPEAK WHO HAVE 6+ YEAR MERITS AND WORK TOGETHER ON A LEVEL THAT PEOPLE DON'T WORK TOGETHER AT IN BF2/COD!'

Tl;dr: There isn't a problem to fix if you have a brain and consider that you have the same exact options, including bringing twenty of YOUR friends if you need.

and by the way, to your above point:

"It isnt about the guns you use, the armor you wear, or the side you choose, its about who you know ingame and run with"
-Wesley314, SAS Outfit Leader

In other words, me and my outfit don't fight to attain anything. We fight because we enjoy it and we enjoy running with new people from time to time, and fighting people who equal or surpass our ability. To test ourselves against people who are better. Together.

Raymac
2011-09-09, 02:55 PM
I can understand some people's apprehension when it comes to new features and mechanics in Planetside 2, but frankly I think it's silly to worry about these minor details. No game is "perfect" but Planetside 2 is looking like it will be an instant classic.

When it comes down to it, I only need 3 things to love Planetside, and everything else is minor:
1) HUGE battles of hundreds of people and vehicles on large maps
2) Persistant world
3) 100% PvP skill based combat

Everything else are just minor details. Planetside 2 is going to be a new game, different from Planetside 1, and I'm fine with that because the basics are in place that make it epic.

basti
2011-09-09, 02:55 PM
This, basically. it smacks of, 'WAHHHH! PEOPLE ARE PLAYING SMART AND AREN'T BEING KILLED THE WAY I WANT THEM TO BE! NERF THEM SO I CAN SOLO NINE PEOPLE ON TEAMSPEAK WHO HAVE 6+ YEAR MERITS AND WORK TOGETHER ON A LEVEL THAT PEOPLE DON'T WORK TOGETHER AT IN BF2/COD!'

Tl;dr: There isn't a problem to fix if you have a brain and consider that you have the same exact options, including bringing twenty of YOUR friends if you need.

I cant believe that you dont even try to see the problem. You completly hide behind your imaginary wall made of candy.

Dude, realize the facts already: Planetside 2 is not going to be a copy of Planetside. Its going to be a mashup of many ideas. We dont know yet if WE will like it, and YOU dont know yet if YOU will like it. I completly understand your concerns, but just going "OMYGOD SKY FALLING WAAAH" isnt going to help you, us or them.

Just chill, think, and make reasonable suggestions what should be different. And the old cert system and inventory IS NOT reasonable. The system broke down on day one, and it broke even more every time they added new stuff or new BR.



What about you just chill, wait for beta, and see the details of the class system? If you dont like it, suggest a way of a custom class, that allows you to fit your playstyle without being completly overpowered (like Jetpacks with HA).
Thats how you give feedback. Just screaming wont help you, it just makes you look stupid.

p0intman
2011-09-09, 03:00 PM
To repost something I edited in,


and by the way, to your above point:

"It isnt about the guns you use, the armor you wear, or the side you choose, its about who you know ingame and run with"
-Wesley314, SAS Outfit Leader

In other words, me and my outfit don't fight to attain anything. We fight because we enjoy it and we enjoy running with new people from time to time, and fighting people who equal or surpass our ability. To test ourselves against people who are better. Together.

Call me old school, if you like, but there isn't a problem to fix.

And if you're curious how I can manage to bring in 70+ pops to deal with six or ten guys who take a base on a homecont at a moments notice...

Its because I've been around the block so many times that I personally know the officers and commanders of most outfits on Gemini, and ive probably squadded with a decent portion of them before on multiple occassions. Its because I've taken an insane amount of time to build up the amount of respect between outfits and learned to work with them on levels most others don't even know exist.

Tigersmith
2011-09-09, 03:04 PM
To repost something I edited in,


and by the way, to your above point:

"It isnt about the guns you use, the armor you wear, or the side you choose, its about who you know ingame and run with"
-Wesley314, SAS Outfit Leader

In other words, me and my outfit don't fight to attain anything. We fight because we enjoy it and we enjoy running with new people from time to time, and fighting people who equal or surpass our ability. To test ourselves against people who are better. Together.

woah is this a new person.???

This is what planetside is all about. Having amazing times with players you log on and see every day. Thinking of new ways to conquer and screw with your opponents.

One thing I really liked about Planetside 1 that we dont talk about much anymore.

ONE Person could make a difference the fights. And everyone would know that guy for what he did. I hope this game is not too big for this stuff to happen.

basti
2011-09-09, 03:06 PM
To repost something I edited in,


and by the way, to your above point:

"It isnt about the guns you use, the armor you wear, or the side you choose, its about who you know ingame and run with"
-Wesley314, SAS Outfit Leader

In other words, me and my outfit don't fight to attain anything. We fight because we enjoy it and we enjoy running with new people from time to time, and fighting people who equal or surpass our ability. To test ourselves against people who are better. Together.

This pretty much fits all of us who came back over and over again or even stayed the entire time, mean you, me, and quite a few others here.

But the problem is, the reason why those changes are nessesary, are those who didnt stay. Check the Planetside 2 Facebook page,it already got 15k likes, and alot of comments of veterans. Now, i talked with quite a few guys who stopped playing, and they all told me the same: Its fun, but it gets boring after a while, because you have nothing to go for, no goal.

IN games like WOW, Aion, Lineage 2, etc, means most of current MMOs, you always have something else to go for. That next piece of gear, that next level, etc. Its an endlesss grind, and while you may not like it, alot of people do like it. You need to give those guys something to do, or they run back to WOW right away.
Same with the FPS gamers. Sure, they will enjoy the entire core of the game, those massive massive battles. But thats not enough, heck it wasnt enough in Planetside.

You need to keep alot of people in the game to be succesful, to be worth the FIFTY MILLION US DOLLAR they apperently spend on it.

p0intman
2011-09-09, 03:08 PM
Well, it doesn't look like you'll see it either:

There isn't a problem to fix by using classes. Its a fix looking for a problem. Useless.

basti
2011-09-09, 03:12 PM
Well, it doesn't look like you'll see it either:

There isn't a problem to fix by using classes. Its a fix looking for a problem. Useless.

And i tell you, there is, and always have been. Im right with you actually, i really enjoyed those old style Vanu Corp genholds. Heck, we had 30 people in a techplant, and it often enough took several max crashes and well above 40 softies to get us out. We were ace, because we had everything. AV, Meds, Engis, HA, SA, everything. I did enjoy it, and i would LOVE to see it again.

But it still is a problem. You shouldnt be able to carry HA and AV and med and engi at the same time. Especialy with 2000 people on the field.

p0intman
2011-09-09, 03:14 PM
Dude, were you around for old oshur? I'm willing to bet at this point, the answer is, infact no.


Planetside -The Enclave, Back In The Day - YouTube

Raymac
2011-09-09, 03:31 PM
Well, it doesn't look like you'll see it either:

There isn't a problem to fix by using classes. Its a fix looking for a problem. Useless.

I don't view it as a fix looking for a problem. I see it as a growth of an existing idea. The skill sets and the customization they are talking about for PS2 is adding CONSIDERABLE more depth to designing your character. Will you be able to mix and match everything? No. But you can't do that in PS1 either (i.e. cloaker carrying MA)

My opinion is that they are increasing the depth of the game by a whole order of magnitude. Thats not called a fix, it's an upgrade.

Tigersmith
2011-09-09, 03:47 PM
And if you're curious how I can manage to bring in 70+ pops to deal with six or ten guys who take a base on a homecont at a moments notice...

Its because I've been around the block so many times that I personally know the officers and commanders of most outfits on Gemini, and ive probably squadded with a decent portion of them before on multiple occassions. Its because I've taken an insane amount of time to build up the amount of respect between outfits and learned to work with them on levels most others don't even know exist.

What? what does this have to do with the post...pointman you gotta stop doin this.
There is no need to be upset at anything. And there is no need to prove you know every NC outfit and have 80+ people on call 24/7. People are not questioning how you play the game.

The goal of this thread is to break down posters in depth opinions on the changes in planetside 2. I dont know how in the hell you change this about yourself.

Redshift
2011-09-09, 03:49 PM
And im sure this is exactly why people don't like the class system. They dont have the chance to snipe, kill aircraft, close combat, and maxes all at the same time

However the inventory system made that impossible, you may have been certed for it but you couldn't do it all at once, I.e if you're snipping you could take an av and get raped by troops, or a ma and get raped by vehicles, with the classes it sounds like you'll have no choice.

the only way I see a class system being able to give similar choice is if it just forces you to take for example a bolt driver in 1 slot and the second slot can be anything, maybe if they let you save a favourite for each class

Tigersmith
2011-09-09, 04:00 PM
However the inventory system made that impossible, you may have been certed for it but you couldn't do it all at once, I.e if you're snipping you could take an av and get raped by troops, or a ma and get raped by vehicles, with the classes it sounds like you'll have no choice.

the only way I see a class system being able to give similar choice is if it just forces you to take for example a bolt driver in 1 slot and the second slot can be anything, maybe if they let you save a favourite for each class

Actually you could fit everything in your inv. You could have a sniper, mcg, av, hacking, med, eng, and plasma all in one loadout.

Redshift
2011-09-09, 04:04 PM
Actually you could fit everything in your inv. You could have a sniper, mcg, av, hacking, med, eng, and plasma all in one loadout.

And not enough ammo to be effective in any of the roles,

DviddLeff
2011-09-09, 04:04 PM
Players in Planetside were too versatile at any given moment; my standard load out allowed me to use the Pulsar, Lancer, CUD, REK, med app and engy tool. This allowed me to perform too many tasks solo, without needing the help of others.

Sure I would do better if I got an outfit mate or 10 to come with me, but that's not the point; that is always the case. The fact is it reduced the need others had of me, and that is a bad thing when it comes to a team based game.

I have always believed that many more restrictions over load out choice have been needed to balance different roles within the game, such as HA and AV weapons only wielded by rexo and vehicle crew only being able to wear standard (agile would have just packs in my scheme and not have current HA/AV, just as they seem to in PS2). I also wanted many less cert points available, maybe just 15 or so to make people specialise in certain roles, rather than many; the class system does just what I want but simply in a different way to I envisioned.

p0intman
2011-09-09, 04:05 PM
Heres something yall fail to get:

I don't give a damn about 'progression'. I don't give a damn about microtransaction shinies, theres nothing Sony could create that I would buy. Not a new thumper, not a new rifle, or anything. The only reason I bought core combat was because at the time it was somewhat neccesary in order to be competitive in combat with ancient tech weapons, modules and such.

Since they're not doing that shitty stuff in ps2, I pretty much have no interest in there being a store.

I'm totally cool with the idea that if they were to have kept with the graphical upgrade only, and left it alone for another decade. For serious, I prefer the hands off development approach save for balance passes.

THEREFORE, open, customisable, versatile inventories as is in current PS1 are totally acceptable. I don't see any reason for basically any of it outside of new maps and outfit bases.

Thats it, they could add it to PS1 and be done with it.

Tigersmith
2011-09-09, 04:10 PM
And not enough ammo to be effective in any of the roles,

Just logged in and made this.

Effective enough? I think so. It even includes everything I stated Previously. (btw i dont use plasma :) )

If i had the bolt driver obv I would put that in place of the HSR.

http://i.snag.gy/w0hho.jpg

Bags
2011-09-09, 04:13 PM
Twenty HSR rounds are going to last you a minute. I run out very quick with forty. That build doesn't make sense.

Tigersmith
2011-09-09, 04:14 PM
Twenty HSR rounds are going to last you a minute. I run out very quick with forty.

Ok I understand that. I dont have the bolt driver. just swap that out with bolt driver and your in business

p0intman
2011-09-09, 04:15 PM
Just logged in and made this.

Effective enough? I think so. It even includes everything I stated Previously. (btw i dont use plasma :) )

http://i.snag.gy/w0hho.jpg

Get rid of the medpacks, and sniper rifle/sniper ammo, use glue/med juice, add more mcg ammo or another decimator.

hotswapping plasma grenades will force you to drop the med applicator or repper.

too clunky of a loadout.

Bags
2011-09-09, 04:15 PM
Ok I understand that. I dont have the bolt driver. just swap that out with bolt driver and your in business

One deci is pointless for outdoors combat. You could scare off a mossie or two at best.

Crator
2011-09-09, 04:17 PM
Heres something yall fail to get:

I don't give a damn about 'progression'. I don't give a damn about microtransaction shinies, theres nothing Sony could create that I would buy. Not a new thumper, not a new rifle, or anything. The only reason I bought core combat was because at the time it was somewhat neccesary in order to be competitive in combat with ancient tech weapons, modules and such.

Since they're not doing that shitty stuff in ps2, I pretty much have no interest in there being a store.

I'm totally cool with the idea that if they were to have kept with the graphical upgrade only, and left it alone for another decade. For serious, I prefer the hands off development approach save for balance passes.

Stop being selfish. Other people play this game too and want things you don't want. And the more the merrier in this type of game.

Tigersmith
2011-09-09, 04:17 PM
Get rid of the medpacks, and sniper rifle/sniper ammo, use glue/med juice, add more mcg ammo or another decimator.

hotswapping plasma grenades will force you to drop the med applicator or repper.

too clunky of a loadout.

...It was a example.

Someone was saying you would not be effective with that loadout. I tend to disagree.

p0intman
2011-09-09, 04:18 PM
One deci is pointless for outdoors combat. You could scare off a mossie or two at best.

Better to use ap mcg or a rocklet with aa ammo.

p0intman
2011-09-09, 04:19 PM
...It was a example.

Someone was saying you would not be effective with that loadout. I tend to disagree.

for an outdoor loadout? Not what I'd use, but vOv to each their own.

Tigersmith
2011-09-09, 04:19 PM
Get rid of the medpacks, and sniper rifle/sniper ammo, use glue/med juice, add more mcg ammo or another decimator.

hotswapping plasma grenades will force you to drop the med applicator or repper.

too clunky of a loadout.

Second Most of my loadouts that have nades cause me to drop things. Why?

Because I never use them. And when I do its the last ditch effort to stay alive.
And if i do live i got enough room then to pick it up. Ez

I dont have anything else to replace those nades in my cert tree. Im not one for getting CE as boomers are a complete joke and are ez mode with 3rd person.

Tigersmith
2011-09-09, 04:21 PM
for an outdoor loadout? Not what I'd use, but vOv to each their own.

I dont use this loadout you kidding me lol.

p0intman
2011-09-09, 04:21 PM
Stop being selfish. Other people play this game too and want things you don't want. And the more the merrier in this type of game.

its an opinion, I can only speak for myself. Not greed.

p0intman
2011-09-09, 04:22 PM
I dont use this loadout you kidding me lol.

of course you dont, but its also not really effective either, which is the point.

Redshift
2011-09-09, 04:23 PM
There's no point in carrying 1 deci, it's one TR or VS kill, can't even kill an NC max with 1. Even with a bolt driver 20 shots will be burnt through in 2 mins, it's not even worth going to a sniping spot with that. And as previously stated the plasma nade don't have enough space to hot swap so they're worthless or highly situational at best.

Any highly versatile loadout is going to be a jack of all trades and not be very good. Also not that i want to be nit picky but you can't have HA AV snipping med eng hacking(basic) rexo(you didn't mention that but i assumed you'd need it for the space) at br20, you could have it at 23 and have a choice between a useful level of hacking and an ATV or a useful form of transport. Super soldiers only came about because of inflated BR and free rexo

Tigersmith
2011-09-09, 04:23 PM
of course you dont, but its also not really effective either, which is the point.

the MCG alone in this game is effective. imo but back on topic lol

p0intman
2011-09-09, 04:31 PM
There's no point in carrying 1 deci, it's one TR or VS kill, can't even kill an NC max with 1. Even with a bolt driver 20 shots will be burnt through in 2 mins, it's not even worth going to a sniping spot with that. And as previously stated the plasma nade don't have enough space to hot swap so they're worthless or highly situational at best.

Any highly versatile loadout is going to be a jack of all trades and not be very good. Also not that i want to be nit picky but you can't have HA AV snipping med eng hacking(basic) rexo(you didn't mention that but i assumed you'd need it for the space) at br20, you could have it at 23 and have a choice between a useful level of hacking and an ATV or a useful form of transport. Super soldiers only came about because of inflated BR and free rexo
Supersoldiers before that did exist, but... most of the new guys that weren't around for them wouldn't know that. They're to be forgiven, however.

/waits for people to rage at the below video and agree with Higby because they dont like it.

ap0ck :: Final :: Planetside - YouTube

Logit
2011-09-09, 04:34 PM
To repost something I edited in,


and by the way, to your above point:

"It isnt about the guns you use, the armor you wear, or the side you choose, its about who you know ingame and run with"
-Wesley314, SAS Outfit Leader

In other words, me and my outfit don't fight to attain anything. We fight because we enjoy it and we enjoy running with new people from time to time, and fighting people who equal or surpass our ability. To test ourselves against people who are better. Together.

Call me old school, if you like, but there isn't a problem to fix.

And if you're curious how I can manage to bring in 70+ pops to deal with six or ten guys who take a base on a homecont at a moments notice...

Its because I've been around the block so many times that I personally know the officers and commanders of most outfits on Gemini, and ive probably squadded with a decent portion of them before on multiple occassions. Its because I've taken an insane amount of time to build up the amount of respect between outfits and learned to work with them on levels most others don't even know exist.

Well since you have so many friends you'll have no problem filling in the gaps of stuff you can no longer do yourself.

Give me a break dude, nothing to fix? You think every soldier on the battlefield should be a super commando?

The game has changed, adapt.

We're all a little skeptical, but the MAIN reason Planetside was awesome were the HUGE battles with huge tactical operations. None of that has changed. Everything else was icing on top of the cake.

p0intman
2011-09-09, 04:38 PM
Well since you have so many friends you'll have no problem filling in the gaps of stuff you can no longer do yourself.

Give me a break dude, nothing to fix? You think every soldier on the battlefield should be a super commando?

The game has changed, adapt.

We're all a little skeptical, but the MAIN reason Planetside was awesome were the HUGE battles with huge tactical operations. None of that has changed. Everything else was icing on top of the cake.

When its OP, Cry for developers to nerf something so you don't need to think of counters. amirite?

I apologise, that was overly mean and harsh.

So, maybe... instead you should be more creative?

Redshift
2011-09-09, 04:40 PM
Supersoldiers before that did exist, but... most of the new guys that weren't around for them wouldn't know that. They're to be forgiven, however.

/waits for people to rage at the below video and agree with Higby because they dont like it.


A good players highlight reel is hardly proof of super soldiers, plus the guy was agile and MA, niether of which are peoples idea of super soldiers.

Honestly i see no reason why a basic grunt can carry an AI and an AV weapon, everyone stood a chance against everyone else in PS1 and thats how it should be, my single biggest fear is that the class system makes combat rock paper scissors, i.e if you have an AV wep you're fodder for AI troops who in turn are fodder for MAXes who are fodder for AV troops

p0intman
2011-09-09, 04:41 PM
A good players highlight reel is hardly proof of super soldiers, plus the guy was agile and MA, niether of which are peoples idea of super soldiers.

Honestly i see no reason why a basic grunt can carry an AI and an AV weapon, everyone stood a chance against everyone else in PS1 and thats how it should be, my single biggest fear is that the class system makes combat rock paper scissors, i.e if you have an AV wep you're fodder for AI troops who in turn are fodder for MAXes who are fodder for AV troops

shhhhhhh. its a secret.

They don't know that, I do...

Hamma
2011-09-09, 04:54 PM
Stop being selfish. Other people play this game too and want things you don't want. And the more the merrier in this type of game.

Probably the best post in here.

p0intman
2011-09-09, 04:55 PM
Probably the best post in here.

and you misinterpret an opinion for greed. or something.

niiiiiice.

basti
2011-09-09, 05:01 PM
Opinion is one thing. But you have no opinion, your just against something new for the sake of being against it.

Crator
2011-09-09, 05:08 PM
A good players highlight reel is hardly proof of super soldiers, plus the guy was agile and MA, niether of which are peoples idea of super soldiers.

Honestly i see no reason why a basic grunt can carry an AI and an AV weapon, everyone stood a chance against everyone else in PS1 and thats how it should be, my single biggest fear is that the class system makes combat rock paper scissors, i.e if you have an AV wep you're fodder for AI troops who in turn are fodder for MAXes who are fodder for AV troops

That's of course unless you didn't have the correct weaponry in your backpack at the time. And I don't think anyone said that a basic grunt couldn't carry AI and AV weaponry. Just the variant's of those type would be restricted.

p0intman
2011-09-09, 05:08 PM
Opinion is one thing. But you have no opinion, your just against something new for the sake of being against it.


my opinion, precisely, is that microtransactions are flawed fundementally and add nothing gameplay wise. they are a creation of business development, which is cool, but should not impact gameplay. ever. I can give links to industry experts that state such, and why they're typically done.

the other part of it is that classes are a bad idea, and in my opinion are useless. in this case they add nothing and detract what could otherwise work. classes are a portion of why I don't like Wow and regard Blizzard and WoW as a one-trick pony.


in other words, I think its dumbing the game down. To say I lack an opinion is insulting at best, because its quite incorrect.

That's of course unless you didn't have the correct weaponry in your backpack at the time. And I don't think anyone said that a basic grunt couldn't carry AI and AV weaponry. Just the variant's of those type would be restricted.

Incorrect, Basti did infact suggest this, as have others, Higby included.

BorisBlade
2011-09-09, 05:12 PM
Meh, i dont like alot but honestly it could be ok, im lettin stuff go into beta, if the worst stuff stays i wont play but givin em the chance to test it more before I cut em off. The bad parts that are deal breakers would be squad spawning and the risk of TTK becoming as low as BF.

The squad spawnin kills the skill and strats of workin together and gettin your team to a spot. Now you just get one noob to sneak in and then everyone can spawn on em. You cloak into a base to a gen, squad spawns in and its gg. or same deal with a CC. Or you try to clear enemies from a base, they just continuously spawn back inside the base on their other team mates. Its horrible for gameplay in a game thats about front lines and the like. Even if it has a timer of ten minutes its still gonna mean some completely retarded tactics. And limiting it to outdoors is still no good, as he mentioned letting one guy allow for entire squads to spawn on your tower roof is crap gameplay. Thats what a router is for, you want to spawn closer use one of those. They can be fought back against and countered. But magical fairies who spawn people atop unicorns out of thin air onto anyone in their squad is stupid beyond belief.

The AMS is an amazing idea and should return. It promotes good gameplay and strats and isnt cheap, and is counterable. I seriously hope beta shows em how bad squad spawnin is and we get back our awesome AMS.

p0intman
2011-09-09, 05:17 PM
Meh, i dont like alot but honestly it could be ok, im lettin stuff go into beta, if the worst stuff stays i wont play but givin em the chance to test it more before I cut em off. The bad parts that are deal breakers would be squad spawning and the risk of TTK becoming as low as BF.

The squad spawnin kills the skill and strats of workin together and gettin your team to a spot. Now you just get one noob to sneak in and then everyone can spawn on em. You cloak into a base to a gen, squad spawns in and its gg. or same deal with a CC. Or you try to clear enemies from a base, they just continuously spawn back inside the base on their other team mates. Its horrible for gameplay in a game thats about front lines and the like. Even if it has a timer of ten minutes its still gonna mean some completely retarded tactics. And limiting it to outdoors is still no good, as he mentioned letting one guy allow for entire squads to spawn on your tower roof is crap gameplay. Thats what a router is for, you want to spawn closer use one of those. They can be fought back against and countered. But magical fairies who spawn people atop unicorns out of thin air onto anyone in their squad is stupid beyond belief.

The AMS is an amazing idea and should return. It promotes good gameplay and strats and isnt cheap, and is counterable. I seriously hope beta shows em how bad squad spawnin is and we get back our awesome AMS.
Careful, if you disgree too much, you'll get called out on your name (http://tinyurl.com/ks6xw4), which is awesome.

Tigersmith
2011-09-09, 05:18 PM
Meh, i dont like alot but honestly it could be ok, im lettin stuff go into beta, if the worst stuff stays i wont play but givin em the chance to test it more before I cut em off. The bad parts that are deal breakers would be squad spawning and the risk of TTK becoming as low as BF.

The squad spawnin kills the skill and strats of workin together and gettin your team to a spot. Now you just get one noob to sneak in and then everyone can spawn on em. You cloak into a base to a gen, squad spawns in and its gg. or same deal with a CC. Or you try to clear enemies from a base, they just continuously spawn back inside the base on their other team mates. Its horrible for gameplay in a game thats about front lines and the like. Even if it has a timer of ten minutes its still gonna mean some completely retarded tactics. And limiting it to outdoors is still no good, as he mentioned letting one guy allow for entire squads to spawn on your tower roof is crap gameplay. Thats what a router is for, you want to spawn closer use one of those. They can be fought back against and countered. But magical fairies who spawn people atop unicorns out of thin air onto anyone in their squad is stupid beyond belief.

The AMS is an amazing idea and should return. It promotes good gameplay and strats and isnt cheap, and is counterable. I seriously hope beta shows em how bad squad spawnin is and we get back our awesome AMS.

Remember you can only use the squad spawn features outdoors. As they stated that many times.

Redshift
2011-09-09, 05:18 PM
.

The squad spawnin kills the skill and strats of workin together and gettin your team to a spot. Now you just get one noob to sneak in and then everyone can spawn on em. You cloak into a base to a gen, squad spawns in and its gg. or same deal with a CC.

only works outside

Crator
2011-09-09, 05:27 PM
Stop blowing speculation out of proportion. Speculation is cool to talk about, but let's not talk about it as if it were fact. No one knows for sure how the game will play. And won't until we hit beta.

Tigersmith
2011-09-09, 05:33 PM
Stop blowing speculation out of proportion. Speculation is cool to talk about, but let's not talk about it as if it were fact. No one knows for sure how the game will play. And won't until we hit beta.

soo hard to wait this long ahhhhhh

basti
2011-09-09, 05:34 PM
Okay, correction: your opinion is based on being completly clueless.

"Classes" dont exist since WOW. Classes exist since, well, Everquest? Maybe even before that, dunno.

Point is, the games that used free systems always had a problem: Players could sooner or later just stack stuff. They always did. True, the inventory system fixes that, but only to a certain degree.


Lets make something up here: Lets take planetside as a base, and planetside 2 as the follow up.

In planetside, you could easily stack stuff to a certain point, as long as your inventory and your certs allowed. If you didnt spend any points in vehicles, you could easily get rexo, HA, AV, MED, Engi, hacking and CE, ADV med or Adv hack. IF you just went with ADV hack, you were set, completly, for all possible indoor situations. Screw HAcking completly and you got CE and ADV med and the ATV.
And you should know loadouts enough, as well as indoor combat, to know that you would be able to get enough med and engi stuff, as well as 2 decis, the HA and enough ammo to be fine for quite a while indoors.
Did it work in planetside? hell yes it did, and we all enjoyed it.

But heres the thing: the moment they added BR25, the weakness of the system appeared. YOu suddenly had 3 more points, and if you just spend them right, you could also get SA, or a Max, or mossy, or whatever. YOu know the way you use to do it. Still, works. Heck, even till BR40 it worked. You were still limited because of the inventory, just that you now can also drive all vehicles.

But heres the thing: Thats the issue! First of all, you could, till BR40, be only a super indoor grunt, or the guy with a reaver, a mag and a galaxy. You were limited in that way, completly, and the only way to break out was by creating another character, or recerting. Recerting never was an option to quickly change your style, and leveling a new char ended got pointless the moment you had to switch, and it is annoying to switch every time the situation changes.

Now, planetside 2: In order to keep players happy, you need to give them goals. New equipment for your weapons and vehicles is a good goal, and keeps alot of people occupied and happy. But you cant just mindlessly add new stuff to the game, because the moment you have that cool new stuff, players ask for more points to spend (heck, we did that with the CE upgrade as well as the hacking upgrade). You give them those points, and suddenly you have those super indoor grunts again. But they wont just stack the usual powerful weapons, no, they will stack the super powerful weapons, because they can. So you have two options: dont give them super powerful stuff, means alot of equipment options, alot of cool new stuff wont ever be possible, OR, and thats the better solution: dont allow players to be completly freeform. And thers another big benefit: you can actually do everything! Hop in a tank, drive for a bit, die, respawn as a Heavy assault guy and defend a base indoors. Base defended, switch to something light, hop into a mossy and have some dogfighting. Instead of being the Super indoor grunt and just that, you are now a indoor grunt that cant do everything at the same time, but you can now easily just switch to something else and fly a plane, or drive a tank, or in the future hopefully, drive a boat, pilot a space fighter, whatever.

In my eyes, thats alot more fun. You may disagree, and you have all right to do so, but most people rather just switch roles and do something else than just hopping from base to base to do indoor fighting.

p0intman
2011-09-09, 05:47 PM
Okay, correction: your opinion is based on being completly clueless.

"Classes" dont exist since WOW. Classes exist since, well, Everquest? Maybe even before that, dunno.

Point is, the games that used free systems always had a problem: Players could sooner or later just stack stuff. They always did. True, the inventory system fixes that, but only to a certain degree.


Lets make something up here: Lets take planetside as a base, and planetside 2 as the follow up.

In planetside, you could easily stack stuff to a certain point, as long as your inventory and your certs allowed. If you didnt spend any points in vehicles, you could easily get rexo, HA, AV, MED, Engi, hacking and CE, ADV med or Adv hack. IF you just went with ADV hack, you were set, completly, for all possible indoor situations. Screw HAcking completly and you got CE and ADV med and the ATV.
And you should know loadouts enough, as well as indoor combat, to know that you would be able to get enough med and engi stuff, as well as 2 decis, the HA and enough ammo to be fine for quite a while indoors.
Did it work in planetside? hell yes it did, and we all enjoyed it.

But heres the thing: the moment they added BR25, the weakness of the system appeared. YOu suddenly had 3 more points, and if you just spend them right, you could also get SA, or a Max, or mossy, or whatever. YOu know the way you use to do it. Still, works. Heck, even till BR40 it worked. You were still limited because of the inventory, just that you now can also drive all vehicles.

But heres the thing: Thats the issue! First of all, you could, till BR40, be only a super indoor grunt, or the guy with a reaver, a mag and a galaxy. You were limited in that way, completly, and the only way to break out was by creating another character, or recerting. Recerting never was an option to quickly change your style, and leveling a new char ended got pointless the moment you had to switch, and it is annoying to switch every time the situation changes.

Now, planetside 2: In order to keep players happy, you need to give them goals. New equipment for your weapons and vehicles is a good goal, and keeps alot of people occupied and happy. But you cant just mindlessly add new stuff to the game, because the moment you have that cool new stuff, players ask for more points to spend (heck, we did that with the CE upgrade as well as the hacking upgrade). You give them those points, and suddenly you have those super indoor grunts again. But they wont just stack the usual powerful weapons, no, they will stack the super powerful weapons, because they can. So you have two options: dont give them super powerful stuff, means alot of equipment options, alot of cool new stuff wont ever be possible, OR, and thats the better solution: dont allow players to be completly freeform. And thers another big benefit: you can actually do everything! Hop in a tank, drive for a bit, die, respawn as a Heavy assault guy and defend a base indoors. Base defended, switch to something light, hop into a mossy and have some dogfighting. Instead of being the Super indoor grunt and just that, you are now a indoor grunt that cant do everything at the same time, but you can now easily just switch to something else and fly a plane, or drive a tank, or in the future hopefully, drive a boat, pilot a space fighter, whatever.

In my eyes, thats alot more fun. You may disagree, and you have all right to do so, but most people rather just switch roles and do something else than just hopping from base to base to do indoor fighting.

point one: Calling me clueless is to insist that I've not read and fully understood their intent and reasoning. The truth is that I have, and think their reasoning is insufficent and further that their idea of game design is poor.

point two: EQ, WoW, LOTRO, RIFT... all basically the same thing to me. Doesn't really matter.

point three: i think its a product of flawed and poor game design, from a desire to appeal to CoD/BF/MOH kiddies. Theres reasoning I don't play them or support them or their developers.

And if Matt wants to go copy EA/Infinity Ward/etc... I'll stop supporting him and Smed.

Very simple.

BTW: Reason I don't support them is because they're not innovative and do the same shit all over again. PS1 has something unique going on. PS2 merges CoD with PS, expands the map and fucks it up.

Someone email me when something interesting and worthwhile comes out again.

PS: On one hit kills:

lol, remember stuff like this?
CS - Awp ace - YouTube

Watch.

Redshift
2011-09-09, 06:01 PM
stuff

don't get me wrong, the class system has benefits, it was a pain in the arse to get stuck at a bridge battle without snipping and a recert timer.

I'm just concerned about classes that can't do anything except their main job, i can see suiciding lots to change to a class with weapons suitable for the current fight.

Raymac
2011-09-09, 06:26 PM
There are alot of words in this debate but it just boils down to 1 thing.

P0intman (and others) wants to have his HA/AV/Eng/Med loadout. Bottom line, thats it. Since it looks like that won't be an option, he's not happy. All the debating in the world is just about this fundamental point. Bottom line is, Planetside 2 is going to be different. If you don't like it enough to where you don't want to buy the game, nobody is forcing you too. I'm sure your friends will miss you. However, if you think a simple reskin of Planetside was going to do anything other than give it another 3-6 months of "life" then you are sadly mistaken. Planetside is fucking dead.

For Planetside 2 to exceed Planetside 1, it will HAVE to be different, and one of those differences is having actual roles, kinda like the early days of PS, remember? One of the big improvements on that concept is that you'll never again hear "Oh I don't have that cert on this character, let me switch to an alt." because you can level up any skill you want. Do not fear change. If you still hate it, well I'm sorry.

PsychoXR-20
2011-09-09, 08:36 PM
I'm happy knowing that for every one pointman who will not play this game a 100 other people who wouldn't have played PS1 will play PS2.

If you don't play PS2 pointman, no one will miss you.

CutterJohn
2011-09-09, 10:35 PM
point three: i think its a product of flawed and poor game design, from a desire to appeal to CoD/BF/MOH kiddies. Theres reasoning I don't play them or support them or their developers.

Strange to be called a BF 'kiddie', since I've been playing that longer than PS. :D


I for one am quite happy with the classes. Mainly since the PS I played HAD classes. Just not for infantry. Everything else.. Yeah.. You had to pick a role and stick with it.

Furret
2011-09-09, 11:49 PM
Gonna be a long post, because I'd prefer to make a new thread out of the only GOOD posts in here.

Also, this post is mostly directed toward p0intman, because he's basically the new subject of this thread ;D

I can understand some people's apprehension when it comes to new features and mechanics in Planetside 2, but frankly I think it's silly to worry about these minor details. No game is "perfect" but Planetside 2 is looking like it will be an instant classic.

When it comes down to it, I only need 3 things to love Planetside, and everything else is minor:
1) HUGE battles of hundreds of people and vehicles on large maps
2) Persistant world
3) 100% PvP skill based combat

Everything else are just minor details. Planetside 2 is going to be a new game, different from Planetside 1, and I'm fine with that because the basics are in place that make it epic.

What MOST people loved about planetside was how massive it was, having huge armor columns fight other armor columns with reavers and mossies vying for air superiority so the liberators could do their bombing, all the while snipers on the hills taking out engineers repairing the vehicles. Nothing new about planetside2 is going to change those aspects, only how you have to go about to acquire your vehicles or your sniper rifles, etc. The core of the game is still there, the only changes they've made are to attract more players, which is 100% what the game needs more than anything.

and I disagree.

You know why? Because if you can't figure out how to counter me and nine others doing the same thing, you don't deserve the base we targeted.

If you're going to hold a base with nine friends, I fail to see how it would be a bad thing to (hypothetically) force you and two friends to play the HA role, two more friends play the MAX role, three or four friends to play the medic/engineer role, and a pilot/commander to tell everyone what to do. You talk about playing with your team, but you're not actually using them, they're just shooting the same targets. I can do that with the zerg. The best part of 'teamwork' is that you have to rely on your buddy to get to your body and pick you up, or that you see your friend in danger so you jump in front of the deci so he can retreat for repairs, not merely having a lot of people in the same gen room.

Stop being selfish. Other people play this game too and want things you don't want. And the more the merrier in this type of game.

This goes a tad back to my first point, the game looks to be designed to be much more mainstream than planetside 1 was, it definitely appeals more to your standard MMO player and your standard FPS player. On this subject, however, I share the same opinion as you. I love fast paced FPS as much as the next guy, but something in planetside really got me hooked, and I can't really explain it. Unfortunately, what's more important than pleasing you, me, and say 100 other hardcore planetside lovers is that we have two thousand other players from CoD or WoW who come play planetside and say "Damn, this is a great game, I'm gonna keep playing it" This game only runs smoothly with massive populations (which is ironic because that tends to make everything more laggy :D) so the #1 focus of all the development should be towards getting big populations, and of course, keeping the same core of planetside 1 that we all know and love. (refer to first quote)

tl;dr

read the damn post ya lazy fucks, i spent some time on it.

BorisBlade
2011-09-09, 11:51 PM
Remember you can only use the squad spawn features outdoors. As they stated that many times.

Still, its lame, no tactics there. Just spawn at the noob who's farthest up, no need to actually make tactical progression. And keep in mind we capture zones, so most areas will not even have indoors most likely so all the lame tactics will still work just fine. It may work great in some simplistic deathmatch game like BF but its terrible in a game with front lines. And limiting it to outdoors also means you can use it like he said to do lame squad ports to tops of towers or bases or whatever else they come up with. Thats absurd. Any monkey can get one person up to a spot then call out to spawn on ts and now you have a whole squad there. Whats the point of the galaxy then? Much better to just use the guy in the skeeter to fly over and get on the base/front or back door then have the whole squad spawn on em. Its just terrible, last i checked AMS's dont slow the game up at all. They keep tactics in for sure. If you arent close enough, get another or move the current ams. Good luck kickin out the enemy from an area with so many squad spawns, esp since there is no limit on "certs" eventually everyone will be have it and be maxed on low re-use times.

If you want to port around, use a router. Perfectly balanced with its placement and activation times, and can be countered by being destroyed at either end.

Sorry, dont mean to get so agitated, just dont like the game gettin turned into just BF with more people. I dont enjoy BF because its so zergy and very light on tactics (still 1000x better than CoD, dont get me wrong), i dont want PS2 watered down too much just for the braindead ADHD crowd.

Furret
2011-09-09, 11:54 PM
Still, its lame, no tactics there. Just spawn at the noob who's farthest up, no need to actually make tactical progression. Its fine in some simple deathmatch game like BF but its terrible in a game with front lines. And even limiting it to outdoors still means you can use it like he said to do lame squad ports to tops of towers or bases or whatever else they come up with. Thats absurd. Any monkey can get one person up to a spot then call out to spawn on ts and now you have a whole squad there. Whats the point of the galaxy then? Much better to just use the guy in the skeeter to fly over and get on the base/front or back door then have the whole squad spawn on em. Its just terrible, last i checked AMS's dont slow the game up at all. They keep tactics in for sure. If you arent close enough, get another or move the current ams. Good luck kickin out the enemy from an area with so many squad spawns, esp since there is no limit on "certs" eventually everyone will be have it and be maxed on low re-use times.

Sorry, dont mean to get so agitated, just dont like the game gettin turned into just BF with more people. I dont enjoy BF because its so zergy and very light on tactics, i dont want it watered down too much for the braindead ADHD crowd.


Though this is actually something I'm definitely not liking one bit. Sneaking through the front lines to flank your enemy was not something that happened very often, sneaking a squad was near impossible.
With this feature, you get a cloaked squad leader to run up behind a sniper nest, spawns in his whole squad, takes out the sniper nest, then begins to rain fire down on the enemy from behind, way too easy to do, everyone would have to watch their backs 24/7

Crator
2011-09-10, 12:09 AM
<Good Post>

Well said

PsychoXR-20
2011-09-10, 12:28 AM
Though this is actually something I'm definitely not liking one bit. Sneaking through the front lines to flank your enemy was not something that happened very often, sneaking a squad was near impossible.
With this feature, you get a cloaked squad leader to run up behind a sniper nest, spawns in his whole squad, takes out the sniper nest, then begins to rain fire down on the enemy from behind, way too easy to do, everyone would have to watch their backs 24/7

I'm pretty sure it was mentioned that the squad spawning will have a cooldown of sorts.

Furret
2011-09-10, 12:47 AM
OS's have cooldowns, but its not like you can let your guard down.

Besides, there would be more squad leaders than CR5's

And wait for it... my spawn squad is on cooldown, better promote the number 2 so he can do it, then to #3, etc...

PsychoXR-20
2011-09-10, 01:54 AM
OS's have cooldowns, but its not like you can let your guard down.

Besides, there would be more squad leaders than CR5's

And wait for it... my spawn squad is on cooldown, better promote the number 2 so he can do it, then to #3, etc...

You're assuming that:

A. The entire squad is capable of spawning on the squad leader at once.
B. That the squad cooldown is player specific, not squad specific.
C. That every member of the squad has developed their squad leading tree far enough to squad spawning, in which case I welcome you to all spawn on top of me as I will make quick work of you and your inability to perform in combat.

Furret
2011-09-10, 11:44 AM
A i'll agree, we don't know if that's true or not.
B i'd say is a given, even if it was squad specific they could all just disband and remake with another leader, there'd be no good way to stop that.
C you're assuming squad spawning is far up the tree. It may be, may not be. But even if 10 guys naked with knives spawned behind you they'd still kill you before you could get all of them

PsychoXR-20
2011-09-10, 12:00 PM
A i'll agree, we don't know if that's true or not.
B i'd say is a given, even if it was squad specific they could all just disband and remake with another leader, there'd be no good way to stop that.
C you're assuming squad spawning is far up the tree. It may be, may not be. But even if 10 guys naked with knives spawned behind you they'd still kill you before you could get all of them

From the redit Q&A with Higby:

"Squad spawning is really tricky to balance, no doubt. What we haven't talked about are things like the requirements to do it (needs a relatively advanced spec'd squad leader in your squad to use) and it will be on some kind of cooldown based on the squad leader. It's definitely not designed to be your primary respawn method.

NCLynx
2011-09-10, 12:25 PM
I don't see how anyones answer would be anything other than excited or undecided. Even people who're excited should be leaning towards undecided. I heard it's awesome to form full opinions about games no where near release on still somewhat vague information.

DOUBLEXBAUGH
2011-09-10, 01:49 PM
What would 2 months matter? I'd still feel the same way, don't like a lot of what I'm hearing but willing to give it a try.

Vancha
2011-09-10, 01:53 PM
Basically, this thread is a clusterfuck of premature assumptions as to the nature of a game no one's actually played.

And p0int...

PS2 merges CoD with PS, expands the map and fucks it up.

Someone email me when something interesting and worthwhile comes out again.

PS: On one hit kills:

lol, remember stuff like this?
CS - Awp ace - YouTube (http://www.youtube.com/watch?v=yY8hNqL7kVk)

Watch.

What the hell is up with this? That's just a tantrum. You yourself could rip that bullshit to pieces if someone else had posted it.

DOUBLEXBAUGH
2011-09-10, 01:54 PM
A i'll agree, we don't know if that's true or not.
B i'd say is a given, even if it was squad specific they could all just disband and remake with another leader, there'd be no good way to stop that.
C you're assuming squad spawning is far up the tree. It may be, may not be. But even if 10 guys naked with knives spawned behind you they'd still kill you before you could get all of them

A - Smed said in one of the videos you spawn in a drop pod like the PS1 HART, not instantly on the player. So you would see/hear it if they spawn close enough.

B - Make it so if the current SL uses his, everyone in the squads goes on CD too. So you can't promote someone else to do it or reform to do it.

C - See PsychoXR-20's post above with Q&A quote

Furret
2011-09-10, 08:45 PM
Ah yes, if they make it a drop pod and have everyone go on cooldown, that'd prolly work.

I rest that case.

Talek Krell
2011-09-11, 05:22 PM
The drop pod has the added bonus of completely ruining any attempt to hide, so yeah, I think the drop pod and making it a shared timer will be the difference between this working and the Bad Company 2 method where somebody crashes a heli into the enemy base, hides behind a crate, and then just shits out assault troops.

bjorntju1
2011-09-11, 06:00 PM
2000 Players fighting at one time (Unreal.)



Where did they said that?. I can remember that that the9 dude said 500v500v500 (with would make 1500)

p0intman
2011-09-11, 06:15 PM
Basically, this thread is a clusterfuck of premature assumptions as to the nature of a game no one's actually played.

And p0int...



What the hell is up with this? That's just a tantrum. You yourself could rip that bullshit to pieces if someone else had posted it.

Heres the thing: Its just as valid as Hamma's (or anyone elses) speculation that PS2 will rock. IMO, thats what it boils down to atm.

Oh, and I enjoy seeing fanboys rage (Hi Basti, others) and attack me personally.

Tl;dr: I don't give a damn enough to entertain people with better arguments, because otherwise their brains might melt under the sheer weight of logic explaining how completely fucked up Smed and Higby are with their concepts.

Again, message me when something worthwhile comes along. I might go play WW2OL instead. That at least isn't shit.

Mirror
2011-09-11, 06:15 PM
Where did they said that?. I can remember that that the9 dude said 500v500v500 (with would make 1500)

A PS1 server can support somewhere between 2500 and 5000 people so I would expect that a single cont in PS2 must be able to hold somewhere around the 1500/2000 limit.

Those sorts of numbers will make the game tons of fun and with no lattice means that no base will be safe :D

basti
2011-09-11, 06:41 PM
Heres the thing: Its just as valid as Hamma's (or anyone elses) speculation that PS2 will rock. IMO, thats what it boils down to atm.

Oh, and I enjoy seeing fanboys rage (Hi Basti, others) and attack me personally.

Tl;dr: I don't give a damn enough to entertain people with better arguments, because otherwise their brains might melt under the sheer weight of logic explaining how completely fucked up Smed and Higby are with their concepts.

Again, message me when something worthwhile comes along. I might go play WW2OL instead. That at least isn't shit.

Why are you still here then?

NCLynx
2011-09-11, 06:56 PM
Heres the thing: Its just as valid as Hamma's (or anyone elses) speculation that PS2 will rock. IMO, thats what it boils down to atm.

Oh, and I enjoy seeing fanboys rage (Hi Basti, others) and attack me personally.

Tl;dr: I don't give a damn enough to entertain people with better arguments, because otherwise their brains might melt under the sheer weight of logic explaining how completely fucked up Smed and Higby are with their concepts.

Again, message me when something worthwhile comes along. I might go play WW2OL instead. That at least isn't shit.

Aren't TL:drs supposed to be *shorter* than the main part of the post? =P

p0intman
2011-09-11, 06:59 PM
Why are you still here then?

The existence of forums go back as far as Ancient Rome itself. The fact you are mad that I have a differing opinion can infact be considered a good thing. That is the purpose of a forum - a place to exchange differing ideas, conduct commerce, political debate, etcetera - and always has been for the last several thousand years.

And while these days we do this via the interwebs, which sadly didnt exist back then... the purpose and reasoning for attending a fora remains the same.

Deal with it and learn to live with the opinions of others. While you might say that I should do the same, I say I already do... despite mocking you for yours. Thats another purpose of a forum, by the way.

Again, if you disagree with me: Good, let us pit our opinions against each others... and be better for it.

basti
2011-09-11, 07:04 PM
The thing is: You dont have an opinion, your just running around screaming "ITS WRONG" without explaining WHY or how to do it different.

Brusi
2011-09-11, 08:02 PM
I'm really going to miss free form inventorys...

http://img225.imageshack.us/img225/8127/inven.jpg

p0intman
2011-09-11, 08:49 PM
I'm really going to miss free form inventorys...

http://img225.imageshack.us/img225/8127/inven.jpg
lol. you and me both, i pretty much wont play planetside without it.

SgtMAD
2011-09-11, 09:05 PM
A PS1 server can support somewhere between 2500 and 5000 people so I would expect that a single cont in PS2 must be able to hold somewhere around the 1500/2000 limit.

Those sorts of numbers will make the game tons of fun and with no lattice means that no base will be safe :D

there wasn't any lattice in the beginning of PS either, that lasted about 3 months,then we started punching the matrix panels so you could drain a base in 10 minutes until that got fixed.

I do agree with the numbers making the game tons of fun tho and if there isn't any lattice then there is going to be a shitload of crying in the forums LOL

Goku
2011-09-11, 09:13 PM
A PS1 server can support somewhere between 2500 and 5000 people so I would expect that a single cont in PS2 must be able to hold somewhere around the 1500/2000 limit.

Those sorts of numbers will make the game tons of fun and with no lattice means that no base will be safe :D

Lol. What will you guys do now trying to farm if 300 troops come to steamroll your platoon ;).

Graywolves
2011-09-11, 10:55 PM
Why would you have a sweeper and a Jackhammer in the same loadout...

p0intman
2011-09-11, 10:58 PM
Why would you have a sweeper and a Jackhammer in the same loadout...

im trying to figure out if that was a moments notice loadout from ingame right then and there, or if its just a shit loadout a noob might have that he found on google.

I'll get back to you when I figure it out, if he doesn't explain one or the other before I do.

Senyu
2011-09-12, 12:55 AM
Skimming this cant beleive everyone is riding all that is Planetside on the certs and inventory loadout. Ya they were a big part, they were cool, and I'll miss them. But they weren't what made planetside for me at least. PS1 was about the massive battles, being the cog in a great machine working together, driving my mag around in the middle of nowhere and finding that enemy lone soldier and smiling gleefully. Oh, and Planetside 1 was also the music. Thanks Don Ferrone.

Guys, stop being so close minded and at least give the dam game a try. From what it sounds like I can still be what ever the fuck I want, just not all at the same time which is just plain simple balance.


EDIT:For the people who just keep griping and griping and saying "Iz aint gona playz dis shit cus it saux" At least be constructive on other solutions. Or just simply state your case and stop bringing it up over and over and over again.

Brusi
2011-09-12, 04:47 AM
Why would you have a sweeper and a Jackhammer in the same loadout...

Thats my regular loadout.

I put the sweeper in there, in case i run out of ammo for the Jackhammer.

Graywolves
2011-09-12, 06:43 AM
Thats my regular loadout.

I put the sweeper in there, in case i run out of ammo for the Jackhammer.

Don't they both use the same ammo? I don't have HA certed so I wouldn't know.

p0intman
2011-09-12, 08:39 AM
Don't they both use the same ammo? I don't have HA certed so I wouldn't know.

they do...

heres me being unnaturally nice and helpful and giving you a better loadout

Kalbuth
2011-09-12, 11:47 AM
Mmmh, I don't get all the fuss.
Isn't "class" just defined by the armor you wear, and you can switch at some sort of terminals (ie, like you change your loadouts in current PS1). Which means it really doesn't change much from current system, apart from the inventory micromanagement (sad, but I won't cry too much about it), and a few limitations.
That means also that in a 15 minutes span, I'll still be able to play as Medic, Engi, Pilot, Soldier indifferently (and depending on my cert tree, ofc).

The very big change is going to be the inability to have heavy weapons, heal and repair at the same time. You're going to have to rely on squadmates to do some of these jobs for you.
My biggest fear is if you'll be forced to use sub-par weaponry, no AV, when being Engie or Medic support. That may be too much of a PITA for me. Unless there's some "automatic" ability by support to heal/repair their mates around them, because from experience in PS1, support people are not going to only repair and heal people, it'd go boring very fast. They have to be usefull in combat

Mirror
2011-09-12, 01:28 PM
Lol. What will you guys do now trying to farm if 300 troops come to steamroll your platoon ;).

40 vs 300..I like those odds. Just means there will be plenty to shoot at.

Mirror
2011-09-12, 01:30 PM
there wasn't any lattice in the beginning of PS either, that lasted about 3 months,then we started punching the matrix panels so you could drain a base in 10 minutes until that got fixed.

I do agree with the numbers making the game tons of fun tho and if there isn't any lattice then there is going to be a shitload of crying in the forums LOL

I hope they leave it without lattice as hitting the same bases over and over gets boring and it will be impossible for defenders to guard all the bases.

Should make resecuring fun as well.

Crator
2011-09-12, 03:08 PM
Pretty sure they stated the lattice is gone in PS2. They are using the hexagons now. Think they said this in the dev panel video.

NapalmEnima
2011-09-12, 03:27 PM
Pretty sure they stated the lattice is gone in PS2. They are using the hexagons now. Think they said this in the dev panel video.

IIRC, hack time will be defined by how close a base is to the front line, how much territory your side controls nearby. Hacking something way the hell in the rear might take you 20 minutes to hack, and be recovered in 1 minute. Those are brown numbers, butt you get the idea.

And with no lattice, there's no way to interrupt base benefits, so the value of hacking a base in the rear drops a bit.

Raymac
2011-09-12, 03:33 PM
Pretty sure they stated the lattice is gone in PS2. They are using the hexagons now. Think they said this in the dev panel video.

Yeah, the new land capture hexagon system sounds a million times better than the old lattice system. Now we will actually use the whole map instead of just jumping from one SOI to the next. It may be the new feature that I am most excited about because I love outdoor battles.

Brusi
2011-09-13, 01:49 AM
they do...

heres me being unnaturally nice and helpful and giving you a better loadout

Thanks p0int, tbh i'm a little dissapointed by your response.

I was expecting "OMGWTFTETRIS!!! You can't dooo thaaaat!!"

Tigersmith
2011-09-14, 11:55 AM
Good Turnout for the poll thanks :)

p0intman
2011-09-14, 12:05 PM
Thanks p0int, tbh i'm a little dissapointed by your response.

I was expecting "OMGWTFTETRIS!!! You can't dooo thaaaat!!"


You happen to be NC. Its sort of my responsibility. If you were TR or something I might of just laughed.

Also, speaking of Tetris..
Original Tetris theme (Tetris Soundtrack) - YouTube

ikon
2011-09-14, 12:12 PM
i don't see why they need a class system if they are going for the eve style cert system.

wouldn't you define your class by choosing skills...

anyways, i think it all sounds pretty good and people need to stop comparing with cod and bf.

cod is terrible.

bf is similar but the fact that at most 64(32?) people will be playing, just doesn't put it on the same table, even tho the vehicle/ground style play is close to ps.

opticalshadow
2011-09-14, 01:11 PM
im not happy about all of soe's intentions, but i wasnt happy about alot of games i turned out to like, that said even if ps2 turns out to be a CoD/BF MMO, id still be happy.

no it woudlnt be ps, but if i got to fight with a larger player scale battle then ps1 had, then its still better then anything else out. would i be as happy? no, but id still have fun.


but i agree change was needed for ps2 reguarding characters. i enjoyed the freedom of ps1, but i can admit how stupid it became, yes it had alot to do with scaleing down because of pop and all, but eventually a single person was always able to perform every role at all times.90% of everyone ran around in free rexo suites, had all weapons unlocked, most vehicles, everyone could heal hack and repair. it was just stupid. so i do look forward to some breaking the mold there, for 8 years i have played almost exclucivly an infil, in the beginning it was fun, when there was a varity of targets, now everyone has a rexo suite and a near instent death for me. i still have fun getting kills, but its like any other video game, your never happy fighting a single enemy, espcially not the same never changing enemy for years.

Crator
2011-09-14, 02:34 PM
im not happy about all of soe's intentions, but i wasnt happy about alot of games i turned out to like, that said even if ps2 turns out to be a CoD/BF MMO, id still be happy..

No it woudlnt be ps, but if i got to fight with a larger player scale battle then ps1 had, then its still better then anything else out.


This depends on how you define what PS1 is. IMO, PS1 is a MMOFPS which means massive battles in one area. Not many FPS games can say they have the amount of players like this really.

Brusi
2011-09-15, 12:15 AM
lol, when did p0intman get banned?

Who do we troll now?

Tigersmith
2011-09-15, 12:32 AM
lol, when did p0intman get banned?

Who do we troll now?

Only for a day. He will be back!