View Full Version : News: PlanetSide 2 Q&A on Twitter Friday
Hamma
2011-09-14, 10:11 PM
http://www.planetside-universe.com/news-planetside-2-qa-on-twitter-2545.htm
This is going to be so awesome.
Hopefully.
Brusi
2011-09-15, 12:08 AM
It's like 9am on a Saturday morning here... so i should be sober for it! great!
Oh wait, Friday nigh... no i won't.
razor851
2011-09-15, 12:20 AM
I don't have a Twatter. :(
Tigersmith
2011-09-15, 12:21 AM
Bags you don't like twitter I thought.
lol
I'm soo excited for this, I'm on twitter app much. Way better the facebook. You can connect with soo many people on it. Including celebs to Planetside devs :)
Tigersmith
2011-09-15, 12:22 AM
But yes I'm guessing people will go ahead and make a twitter now. So follow me http://twitter.com/tigersmith
basti
2011-09-15, 12:31 AM
Dont worry guys, i make sure those questions and stuff end up here as well. :>
I don't like reddit or Twitter; the shit I do for information!
NCLynx
2011-09-15, 02:09 AM
This will be awesome, I know I've been following/chattin with PurrfectStorm for a while now. Followed Higby the other day looks like he'll be more vocal with the community through that as well.
Hopefully we coerce them into releasing new info.
Grimster
2011-09-15, 02:53 AM
Nice, dont tweet that much but I read a lot on Twitter. :)
Hamma
2011-09-15, 08:50 AM
Dont worry guys, i make sure those questions and stuff end up here as well. :>
Nice :D
Yea - at this point I use Twitter out of necessity, if I didn't have PSU I would never even touch it. To be honest it really aggravates me :lol:
Hopefully they only do this once :p
waldizzo
2011-09-15, 08:57 AM
Maybe we as a community should come up with some solid questions which Hamma could ask with the PSU twitter account. Probably a better chance of getting some answers.
Graywolves
2011-09-15, 08:57 AM
Nice :D
Yea - at this point I use Twitter out of necessity, if I didn't have PSU I would never even touch it. To be honest it really aggravates me :lol:
Hopefully they only do this once :p
I'm counting on you to keep me from needing to look at Twitter.
Hamma
2011-09-15, 09:00 AM
Maybe we as a community should come up with some solid questions which Hamma could ask with the PSU twitter account. Probably a better chance of getting some answers.
We could do that :D
I'll be around monitoring the feed, as well as the video cast tonight.
basti
2011-09-15, 09:43 AM
Maybe we as a community should come up with some solid questions which Hamma could ask with the PSU twitter account. Probably a better chance of getting some answers.
This is actually a neat idea. List the PSU questions here, let one guy ask them all, this way we streamline the process, make sure we dont spam them, and also make sure we dont ask some questions twice or more. And we also have a list of questions that they could answere at a later date, in case they didnt get touched during the QnA.
Lets do this?
FIREk
2011-09-15, 09:46 AM
Maybe we as a community should come up with some solid questions which Hamma could ask with the PSU twitter account. Probably a better chance of getting some answers.
NapalmEnima did this here:
http://www.planetside-universe.com/forums/showthread.php?t=37301
The voting part was a bit clumsy, but there are quite a few good questions to be found there. :)
Napalm, will you be able to post the questions you asked, and the answers you got, before the Twitter Q&A?
Graywolves
2011-09-15, 09:50 AM
NapalmEnima did this here:
http://www.planetside-universe.com/forums/showthread.php?t=37301
The voting part was a bit clumsy, but there are quite a few good questions to be found there. :)
Napalm, will you be able to post the questions you asked, and the answers you got, before the Twitter Q&A?
My questions made it, all that matters. :trrocks:
FIREk
2011-09-15, 09:54 AM
My questions made it, all that matters. :trrocks:
Mine got a 3 as well, and technically made the cut too, but it's a matter of which of them he will actually be able to ask. :)
Logit
2011-09-15, 10:01 AM
As great as this sounds, isn't anyone else skeptical of the kind of information they will give us?
I feel like it will be more deflecting or, "we'll tell you when were ready." :rolleyes:
Hamma
2011-09-15, 10:04 AM
Lets do it! ;)
basti
2011-09-15, 10:07 AM
Lets do it! ;)
Guessing this is a reply to my post.
Ah well, there goes sleepy time. Meet in chat. :P
waldizzo
2011-09-15, 10:18 AM
As great as this sounds, isn't anyone else skeptical of the kind of information they will give us?
I feel like it will be more deflecting or, "we'll tell you when were ready." :rolleyes:
That's why I think if we get some really solid questions put together and have them come from PSU, we'll have a better chance of some information.
basti
2011-09-15, 10:25 AM
Already working on it ;)
http://www.planetside-universe.com/forums/showthread.php?t=37338
Hamma
2011-09-15, 02:26 PM
As great as this sounds, isn't anyone else skeptical of the kind of information they will give us?
I feel like it will be more deflecting or, "we'll tell you when were ready." :rolleyes:
Or just ignore it, Twitter is easy for that :lol:
Napalm, will you be able to post the questions you asked, and the answers you got, before the Twitter Q&A?
We should have enough time to get redundant questions removed.
Hamma
2011-09-15, 03:32 PM
Pacific Daylight, -2 from CDT.
In this case 6 CDT.
FIREk
2011-09-15, 04:17 PM
Pacific Daylight, -2 from CDT.
In this case 6 CDT.
Me use useful thing. Link in news, mayhaps? ;)
http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/
TacosWLove
2011-09-15, 05:22 PM
I just wanna know if I can strip down naked, pulsar in hand, doing the duck walk backwards while being lazed in the crotch by my manlover. Cuz thats really not that much to ask. We can marry the same sex in this game right?
I just wanna know if I can strip down naked, pulsar in hand, doing the duck walk backwards while being lazed in the crotch by my manlover. Cuz thats really not that much to ask. We can marry the same sex in this game right?
This man is definitely from the purple spandex empire. :huh:
FIREk
2011-09-15, 07:27 PM
This just in: the Twitter thing will only be 30 minutes long. :<
kaffis
2011-09-15, 07:33 PM
This just in: the Twitter thing will only be 30 minutes long. :<
Hopefully they'll be twitting from the webpage on a computer, rather than typing with they thumbs.
FIREk
2011-09-15, 07:36 PM
Even more hopefully, multiple devs will be replying from multiple computers, eh? ;)
kaffis
2011-09-15, 07:52 PM
Even more hopefully, multiple devs will be replying from multiple computers, eh? ;)
Lol. I just got the mental image of Higby pacing up and down a line of other devs, each at their own stations, all command center-style, barking out replies to the questions they call out so they can transcribe and submit them.
Hamma
2011-09-15, 07:53 PM
:lol:
TacosWLove
2011-09-16, 11:19 AM
This man is definitely from the purple spandex empire. :huh:
Because nothing else feel right except silky smooth spandex under my cold steel armor. Makes me feel free!
Seriously though, Im having a hard time seeing how this is going to work without deployable AMSs...
FIREk
2011-09-16, 04:46 PM
Aye. I wonder if I can stay up until 2 AM this night as well.
Deus Ex: Icarus Effect is a good read, luckily... :)
FIREk
2011-09-16, 05:36 PM
You crazy Americans, with your different time zones in the same country... ;)
So can anyone ask questions, or is this like Hamma only?
Hamma
2011-09-16, 06:55 PM
Anyone can - just going to ask the questions from the list on psucom.
Okay. Do we send them to @planetside2 and the devs will respond using their own accts?
FIREk
2011-09-16, 07:01 PM
The @PlanetSide2 Twitter Chat is starting in just a few minutes! @SOE_Hack, @PS_TRay, and @mhigby will be answering your questions!
Told ya! Looks like multiple devs will be replying individually. ;)
FIREk
2011-09-16, 07:06 PM
Hamma, I suggest that you start chucking questions from basti's list at the devs, since we're pretty confused right now and I think basti arbitrarily shoved this responsibility onto you, in his questions thread. ;)
Uh, anyone know what this means? I asked:
@planetside2 How will Hvy-Aslt function? Slow moving and heavy suppression, or will it be more like PS1 where it was for fast close-quarter?
got
@BagOfChips @planetside2 we're really looking at the balance on all classes against each other
Anyone know what that means? "We dunno at the moment"?
FIREk
2011-09-16, 07:14 PM
Uh, anyone know what this means? I asked:
@planetside2 How will Hvy-Aslt function? Slow moving and heavy suppression, or will it be more like PS1 where it was for fast close-quarter?
got
@BagOfChips @planetside2 we're really looking at the balance on all classes against each other
Anyone know what that means? "We dunno at the moment"?
It looks like "depending on how it competes with all the other classes, it might end up fast, slow, mid-range, short-range... we'll see once we;re satisfied with the balance". ;)
Hamma: I don't think we should wait for them to reply and just throw questions at them - they may not have an immediate answer to the DX10/11 question, for instance.
EDIT: Nevermind! :)
Lots of dumb questions, like what engine it's on, and if there's armor customization.
:|||||
FIREk
2011-09-16, 07:22 PM
Lots of dumb questions, like what engine it's on, and if there's armor customization.
:|||||
Not everyone is from around these parts. ;)
Majikk
2011-09-16, 07:22 PM
Yeah. A lot of questions from people who heard about the tweet session, but didn't seem to read any of the info on this forum. :( Wasted opportunities.
TRay: Beta information will be released soon.
(In regards to what month when asked.)
Sweet.
And I'm typing everything up.
Friendly fire is currently ON
Auto base defenses?
TRay/Hack: Yes. Automatic and manned defenses. Will be based on gameplay and balance
==
Voice chat?
TRay: Yes, built in
==
Melee for maxes?
TRay: Yes
==
Can I suicide my gal into a bunch of players?
TRay: If that's how you want to play lol
==
Weapon draw / reload times?
Hack: we're going to be iterating on the feel through beta, but close to what you'd expect in games today
==
When beta?
Hack: Not announced yet :)
==
Cosmetic armor custimzation?
Hack: Definitely
==
What engine?
TRay: Our own FORGELIGHT engine
==
Mac version announced?
Hack: not currently
==
How will sniping work in PS2? Is there a bullet delay, and what are the shots for a kill like? Headshots = kill?
Hack: Headshot = headshot
==
Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on the continent?
TRay: the latest screens show characters without tints. tints can be patterns or solids chosen by the player
==
Will it run on windows xp?
Hack: yup
==
Will the prowler be leener or is it still fat?
TRay: the prowler is a force to be reckoned with and it looks the way it should
==
Will the big awesome ship in the concept art be in at launch?
TRay: undecided
==
Will I be able to put boomers on a MAX, have that MAX run into the enemy group, and detonate all the boomers when they are in?
TRay: he engineer will have lots of toys to play with, specifics are being worked on as we speak
==
Beta when?
TRay: INFORMATION WILL BE COMING SOON
==
Can infiltrators be medics at the same time?
TRay: Stealth and medic are two different classes
Hack: not necessarily, but we are looking at ways you can support your squad (THIS ANSWER MIGHT NOT BELONG WITH THIS QUESTION)
==
What is the best place to put a decal on a magrider?
TRay: Decal position is up to the player
==
Release on steam?
Hack: No specifics announced about steam or otherwise**
==
Any word on quick knife vs equipped knife?
Hack: You will be able to stab people...
==
What weapons from PS1 will return?
TRay: trying to bring pretty much all of them in some form or fashion
==
So no heal guns for cloakers?
TRay: medics heal, cloakers hide ;)
==
Friendly fire?
TRay: Current stance is Friendly fire On**
==
Are we planning on keeping BFR?
TRay: I personally hope they to come back I think we could do it awesome the second time around
==
Towers look a lot larger. Will taking facilities boil still down to hacking one console, or will there be more objectives?
Hack: there are multiple objectives in taking a facility
Edit: higby in the hizouse, more questions he will answer.
IceyCold
2011-09-16, 07:32 PM
Max Melee Confirmed
Mostly silly questions, although I was surprised to hear we can decide where decals appear on vehicles.
Multiple objectives to taking a facility as well.
Friendly fire is back in. Great to hear.
Hamma
2011-09-16, 07:34 PM
It's over - biggest thing is that FF is on again.
Sirisian
2011-09-16, 07:37 PM
"@planetside2 With Core Combat not being the best, are you planning on keeping BFRs?"
"@WooldridgeShaun I personally hope they come back, I think we can make them awesome the second go round"
T-Ray is my hero. If anyone can get Mech's into the game it's him. :)
SgtMAD
2011-09-16, 07:38 PM
Higby is on right now because he was late
Sirisian
2011-09-16, 07:38 PM
double posted - delete
It's over - biggest thing is that FF is on again.
Nope, Higby's hair (or lack there of) is in the hizouse.
basti
2011-09-16, 07:48 PM
Twitter sucks balls
No stamina...
@basti: Indeed. I have four tabs open and they all update at different times.
Lunarchild
2011-09-16, 07:53 PM
Twitter sucks balls
It's not that bad... This search helps a lot though: https://twitter.com/#!/search/PlanetSide2
The search is missing like 80% of the tweets.
basti
2011-09-16, 07:54 PM
Not that bad? It doenst show me half of the stuff.
THis is the worst platform ever to do a chat. its like having whispers with multiple persons in irc while everyone talks with each other.
STOP USING IT FOR THIS! Do i really need to show you guys how to do a proper devchat? Its called VOICE or IRC! NOT TWITTER!
God damnit, i expect more from professionals...
Basti, I've got it all typed up so far.
Bags: Traversing terrible sites like Twitter and Reddit so you don't have to.
Auto base defenses?
TRay/Hack: Yes. Automatic and manned defenses. Will be based on gameplay and balance
==
Voice chat?
TRay: Yes, built in
==
Melee for maxes?
TRay: Yes
==
Can I suicide my gal into a bunch of players?
TRay: If that's how you want to play lol
==
Weapon draw / reload times?
Hack: we're going to be iterating on the feel through beta, but close to what you'd expect in games today
==
When beta?
Hack: Not announced yet :)
==
Cosmetic armor custimzation?
Hack: Definitely
==
What engine?
TRay: Our own FORGELIGHT engine
==
Mac version announced?
Hack: not currently
==
How will sniping work in PS2? Is there a bullet delay, and what are the shots for a kill like? Headshots = kill?
Hack: Headshot = headshot
==
Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on the continent?
TRay: the latest screens show characters without tints. tints can be patterns or solids chosen by the player
==
Will it run on windows xp?
Hack: yup
==
Will the prowler be leener or is it still fat?
TRay: the prowler is a force to be reckoned with and it looks the way it should
==
Will the big awesome ship in the concept art be in at launch?
TRay: undecided
==
Will I be able to put boomers on a MAX, have that MAX run into the enemy group, and detonate all the boomers when they are in?
TRay: he engineer will have lots of toys to play with, specifics are being worked on as we speak
==
Beta when?
TRay: INFORMATION WILL BE COMING SOON
==
Can infiltrators be medics at the same time?
TRay: Stealth and medic are two different classes
Hack: not necessarily, but we are looking at ways you can support your squad (THIS ANSWER MIGHT NOT BELONG WITH THIS QUESTION)
==
What is the best place to put a decal on a magrider?
TRay: Decal position is up to the player
==
Release on steam?
Hack: No specifics announced about steam or otherwise**
==
Any word on quick knife vs equipped knife?
Hack: You will be able to stab people...
==
What weapons from PS1 will return?
TRay: trying to bring pretty much all of them in some form or fashion
==
So no heal guns for cloakers?
TRay: medics heal, cloakers hide ;)
==
Friendly fire?
TRay: Current stance is Friendly fire On**
==
Are we planning on keeping BFR?
TRay: I personally hope they to come back I think we could do it awesome the second time around
==
Towers look a lot larger. Will taking facilities boil still down to hacking one console, or will there be more objectives?
Hack: there are multiple objectives in taking a facility
==
How will resources really work? How useful will they be? Who will actually "earn" them - each player, or the faction too?
Hack: Resources can be acquirable by individuals
Higby: resources will help you do everything from unlocking items, addons, or even accelerate cert learning-they're integral
==
Will we be getting more faction only weapons on top of the classics?
Higby: Yes, a lot of new faction specific infantry weapons, lots of "variants" of those weapons too for more variety.
==
Merits/achievements?
Higby: We've got a system like merits that will be extremely robust
==
Medical terminals?
Higby: No plans for medical terminals at the moment
==
Restrictions for spawning in a galaxy?
Higby: none right now, may change with balance test
==
How many hexes per base?
Higby: One base is roughly 7 hexes
==
Long Range artillery?
Higby: we want to emphasize direct warfare, so it's not on our priorty list
==
Stamina?
Higby: No stamina, sprinting is available on all infantry, but it's faster or slower depending on role/class
==
What happens upon login?
Higby: You're presented with a world map showing available missions and transition to partake in any of them immediately
==
Will facilities have an SOI?
Higby: Yup, pretty much the region that the facility is in.
==
Lore?
Higby: we're definitely changing lore - those of you interested in story are going to be STOKED at what we're doing.
==
How will I plan special outfit events, such as mass tanks?
Higby: Our plan is to allow you to use the mission system to do this type of coordination for your outfit.
==
Any plan for empire specific HUDS?
Higby: Ya know, we talked about this a bit -we want to get one HUD perfect then we'll see. Vehicle HUDs are unique.
==
with no stamina how do you plan to account for bunny hoppers?
Higby: ridicule them incessantly for not knowing how to play? It won't give you much of an advantage in PS2.
==
Will outfits be able to customize parts of their armour to make them stand out as an outfit on the battlefield?
TRay: we will offer a number of ways for outfit and players to customize themselves thru progression and or purchase
Higby: Absolutely. the plan is to allow leader / designee to create a 'uniform' and then you, as a member easily select it.
==
Hows it looking for Vehicle enter and exit animations? Any updates? Yes/No/After Release?
TRay: Not currently in the game
Higby: Animations are a no, sorry, i know some of you guys love em. There will very likely be vehicle "start up sequences"
==
Can we reserve outfit / nicknames?
TRay: Good idea, running it up the flag pole
==
is hit detection going to be client side or serverside based?
so ADAD spamming is still gonna be common place as well? Cuz annoying!
Higby: I sure hope not. Our updated netcode should really mitigate that little "feature", haha
==
Will the sun's glare effect pilots or other aspects of the game?
Higby: not through some set mechanic although it's possible that the bloom would occlude under some circumstances.
TRay: the world is a living world, dust, sun glare, fog, clouds, night time all effect game play
==
Since it'll be easier to kill in PS2, how easy will it be to take down a vehicle compared to PS1?
TRay: eta testing will provide us with the right level of balance. hard to say right now
==
Need more Vanu screen shots. NC & TR hogging all the face time thus far.
TRay: we are definitely saving the best for last,. I personally think the VS is the most badass looking of the 3
==
Will the GUI be customizable a la WoW?
Higby: Not currently. We do want to give players UI customization options and mods at some point. Stay tuned on that.
==
Will there be different voices for voice macros?
Higby: Yep, although the exact number I'm not sure on right now. There will be some variants per empire too
==
since the galaxy also acts as a ams now will it have some sort of deployed version or will it just rain troops from the air?
Higby: Galaxy deploying and making a ground "fortress" is something we've discussed a lot. Not 100% sure it will make it in
==
Will there be a area to see all your stats possible on your character? (on the web or mobile)
Higby: Yes, web and in game. We'll be externalizing a LOT of game data for people to play with, make apps with, etc.
==
Is the Phantasm going in? Or any sort of stealth vehicles. Volumetric clouds are awesome but is there stealth too?
Higby: no stealth veh slated for launch
==
Is it still one continent at launch? What happens if there's a peak of online users, and that single continent becomes full?
Higby: We'll be shipping with more than one continent.
==
nathanebht
2011-09-16, 08:00 PM
PS2 can run on Windows XP. XP only supports DirectX 9.
So it seems this is a DX9/10 game at the most. Which agrees with the running on 4-5 year old hardware statement they made in the past.
Animations are a no, sorry, i know some of you guys love em. There will very likely be vehicle "start up sequences"
basti
2011-09-16, 08:06 PM
Thanks for doing the stuff bags, i just give up.
SOE, get this:
TWITTER IS A USELESS PLATFORM FOR A DEV CHAT! STOP USING IT!
Timey
2011-09-16, 08:11 PM
"with no stamina how do you plan to account for bunny hoppers?"
this question made my face melt. Seriously, what the fuck. See you in a few months, bye. dasfdasfdasfdasfdasf
Graywolves
2011-09-16, 08:13 PM
Start up sequences almost sounds cool.
Sorry guys, I hit my "hourly usage limit" on Twitter.
Auto base defenses?
TRay/Hack: Yes. Automatic and manned defenses. Will be based on gameplay and balance
==
Voice chat?
TRay: Yes, built in
==
Melee for maxes?
TRay: Yes
==
Can I suicide my gal into a bunch of players?
TRay: If that's how you want to play lol
==
Weapon draw / reload times?
Hack: we're going to be iterating on the feel through beta, but close to what you'd expect in games today
==
When beta?
Hack: Not announced yet :)
==
Cosmetic armor custimzation?
Hack: Definitely
==
What engine?
TRay: Our own FORGELIGHT engine
==
Mac version announced?
Hack: not currently
==
How will sniping work in PS2? Is there a bullet delay, and what are the shots for a kill like? Headshots = kill?
Hack: Headshot = headshot
==
Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on the continent?
TRay: the latest screens show characters without tints. tints can be patterns or solids chosen by the player
==
Will it run on windows xp?
Hack: yup
==
Will the prowler be leener or is it still fat?
TRay: the prowler is a force to be reckoned with and it looks the way it should
==
Will the big awesome ship in the concept art be in at launch?
TRay: undecided
==
Will I be able to put boomers on a MAX, have that MAX run into the enemy group, and detonate all the boomers when they are in?
TRay: he engineer will have lots of toys to play with, specifics are being worked on as we speak
==
Beta when?
TRay: INFORMATION WILL BE COMING SOON
==
Can infiltrators be medics at the same time?
TRay: Stealth and medic are two different classes
Hack: not necessarily, but we are looking at ways you can support your squad (THIS ANSWER MIGHT NOT BELONG WITH THIS QUESTION)
==
What is the best place to put a decal on a magrider?
TRay: Decal position is up to the player
==
Release on steam?
Hack: No specifics announced about steam or otherwise**
==
Any word on quick knife vs equipped knife?
Hack: You will be able to stab people...
==
What weapons from PS1 will return?
TRay: trying to bring pretty much all of them in some form or fashion
==
So no heal guns for cloakers?
TRay: medics heal, cloakers hide ;)
==
Friendly fire?
TRay: Current stance is Friendly fire On**
==
Are we planning on keeping BFR?
TRay: I personally hope they to come back I think we could do it awesome the second time around
==
Towers look a lot larger. Will taking facilities boil still down to hacking one console, or will there be more objectives?
Hack: there are multiple objectives in taking a facility
==
How will resources really work? How useful will they be? Who will actually "earn" them - each player, or the faction too?
Hack: Resources can be acquirable by individuals
Higby: resources will help you do everything from unlocking items, addons, or even accelerate cert learning-they're integral
==
Will we be getting more faction only weapons on top of the classics?
Higby: Yes, a lot of new faction specific infantry weapons, lots of "variants" of those weapons too for more variety.
==
Merits/achievements?
Higby: We've got a system like merits that will be extremely robust
==
Medical terminals?
Higby: No plans for medical terminals at the moment
==
Restrictions for spawning in a galaxy?
Higby: none right now, may change with balance test
==
How many hexes per base?
Higby: One base is roughly 7 hexes
==
Long Range artillery?
Higby: we want to emphasize direct warfare, so it's not on our priorty list
==
Stamina?
Higby: No stamina, sprinting is available on all infantry, but it's faster or slower depending on role/class
==
What happens upon login?
Higby: You're presented with a world map showing available missions and transition to partake in any of them immediately
==
Will facilities have an SOI?
Higby: Yup, pretty much the region that the facility is in.
==
Lore?
Higby: we're definitely changing lore - those of you interested in story are going to be STOKED at what we're doing.
==
How will I plan special outfit events, such as mass tanks?
Higby: Our plan is to allow you to use the mission system to do this type of coordination for your outfit.
==
Any plan for empire specific HUDS?
Higby: Ya know, we talked about this a bit -we want to get one HUD perfect then we'll see. Vehicle HUDs are unique.
==
with no stamina how do you plan to account for bunny hoppers?
Higby: ridicule them incessantly for not knowing how to play? It won't give you much of an advantage in PS2.
==
Will outfits be able to customize parts of their armour to make them stand out as an outfit on the battlefield?
TRay: we will offer a number of ways for outfit and players to customize themselves thru progression and or purchase
Higby: Absolutely. the plan is to allow leader / designee to create a 'uniform' and then you, as a member easily select it.
==
Hows it looking for Vehicle enter and exit animations? Any updates? Yes/No/After Release?
TRay: Not currently in the game
Higby: Animations are a no, sorry, i know some of you guys love em. There will very likely be vehicle "start up sequences"
==
Can we reserve outfit / nicknames?
TRay: Good idea, running it up the flag pole
==
is hit detection going to be client side or serverside based?
so ADAD spamming is still gonna be common place as well? Cuz annoying!
Higby: I sure hope not. Our updated netcode should really mitigate that little "feature", haha
==
Will the sun's glare effect pilots or other aspects of the game?
Higby: not through some set mechanic although it's possible that the bloom would occlude under some circumstances.
TRay: the world is a living world, dust, sun glare, fog, clouds, night time all effect game play
==
Since it'll be easier to kill in PS2, how easy will it be to take down a vehicle compared to PS1?
TRay: eta testing will provide us with the right level of balance. hard to say right now
==
Need more Vanu screen shots. NC & TR hogging all the face time thus far.
TRay: we are definitely saving the best for last,. I personally think the VS is the most badass looking of the 3
==
Will the GUI be customizable a la WoW?
Higby: Not currently. We do want to give players UI customization options and mods at some point. Stay tuned on that.
==
Will there be different voices for voice macros?
Higby: Yep, although the exact number I'm not sure on right now. There will be some variants per empire too
==
since the galaxy also acts as a ams now will it have some sort of deployed version or will it just rain troops from the air?
Higby: Galaxy deploying and making a ground "fortress" is something we've discussed a lot. Not 100% sure it will make it in
==
Will there be a area to see all your stats possible on your character? (on the web or mobile)
Higby: Yes, web and in game. We'll be externalizing a LOT of game data for people to play with, make apps with, etc.
==
Is the Phantasm going in? Or any sort of stealth vehicles. Volumetric clouds are awesome but is there stealth too?
Higby: no stealth veh slated for launch
==
Is it still one continent at launch? What happens if there's a peak of online users, and that single continent becomes full?
Higby: We'll be shipping with more than one continent.
==
training speed offline vs online? 2-to-1?
Higby: less than that. Online training speed is based on activity, currently you can build up to a 50% boost.
==
Bases still have generators?
Higby: Yes, but not the same as in PS1
==
How many players will a continent support? Is it really 2000?
Higby: Thousands is the goal, man. Obviously we're still working really hard to make that happen. Lots of optimization.
==
Is Commander or Squad leader going to be a role as such? Or are you command certs going to carry over if you play a medic?
Higby: You can be a squad leader as any class, you get some awesome passive perks and coordination tools.
==
Awesomesauce. :) Also, when you mentioned "biospheres", you meant different environment types on a single continent?
Higby: Yep, exactly. We want the continents to be varied. So you might have conifer forest, Glacier, and alpine peaks.
==
will we see base type benefits a la PS1?
Higby: currently facilities don't carry the same sort of benefits as on PS1. This is something that might change.
==
the AMS may have been slow, but it served a vital purpose. Will there be a ground-based cloakable spawn point of some sort?
Higby: infiltrators in your squad when you have a squadleader with squad spawning spec'd. <trollface>
==
going f2p is a great idea but isn't it opening up to to aimbotters to over run the game get ban make a new account
Higby: We're taking hacks VERY seriously in PS2 yes F2P makes it difficult to police, but we're already working on solutions
==
Will you share a list of voice macros with us, before you start recording? We might need some weird, non-obvious stuff. ;)
Higby: No, but start a thread on it in the psu ps2 ideas forum and if I see new ones I'll get them added to the list. Cool?
==
Is there going to be a pilot class? In ps1 you needed agile, in ps2 is the class that boosts vehicles?
Higby: There isn't a "pilot class" for vehicles. Any non-heavy infantry class can pilot / gun in a vehicle.
==
I see you take a lot of influence from EVE Online, will there be killboards that can list all of the kills of a player or outfit?
Higby: Yes, absolutely. We're planning on having extensive leaderboards in game and web, you'll be able to see lots of cool stuff
==
How much of your hair is left after the onslaught of the barber? And are you saving the cutt-off in a bag?
Higby: still a bit of hair left. Mostly on my face =(
==
I also see and am glad that Battlefield 2 BC influenced your team a lot, will there be pins and medals like BF:BC2?
Higby: we have similar achievement system, but not identical.
==
The six classes are MAX, Heavy Infantry, Medic, Engy, Cloaker, Jetpack. Confirm/Deny?
Higby: pretty close.
==
basti
2011-09-16, 08:16 PM
Hourly usage limit? Ahahahaha.
Hourly usage limit? Ahahahaha.
Yes, I guess I F5'd too hard.
Good news is, I can log out and refresh again. Nice one, Twitter.
Edit: And I can tweet. I just can't view any pages but my own...
Lunarchild
2011-09-16, 08:31 PM
Well, here you go:
AzureTwilight: @planetside2 MAXes (at & maxes ironic I know!) Will MAX armors be given any kind of melee attack & will jump jets still exist or be modded?
T Ray: @AzureTwilight max suits do indeed have a melee attack #planetside2
BagOfChips: @planetside2 How will Hvy-Aslt function? Slow moving and heavy suppression, or will it be more like PS1 where it was for fast close-quarter?
@SOE_Hack: @BagOfChips @planetside2 we're really looking at the balance on all classes against each other
Supr_Mario: @planetside2 Which game engine is PS2 using?
@PS_TRay: @Supr_Mario Planetside 2 is using our own FORGELIGHT tm engine #planetside2
SG_01: @PlanetSide2 Will bases still have semi-automated defence systems? #PlanetSide2
@PS_TRay: @SG_01 automatic and manned defenses for all bases #planetside2
@SOE_Hack: @SG_01 @planetside2 at some level definitely, how far we take it is really based on gameplay and balance
DrunkyMonken: @planetside2 Will there be opportunities for PS veterans with limited (less than 3 years) industry experience to join the PS2 dev team?
@SOE_Hack: @DrunkyMonken @planetside2 we're always looking for good folks and review every resume that comes in
Tigersmith: @planetside2 Does the game have Duel Monitor Support..Example Supreme commander. So I can command more efficiently while playing
@PS_TRay: @Tigersmith not at this moment but that is something that we can add #planetside2
DrunkyMonken: @planetside2 Will the empire themes for TR (more guns) NC (hit hard) and VS (versatility) still be continued in PS2?
@PS_TRay: @DrunkyMonken yes, the basic faction truths are still intact #planetside2
@SOE_Hack: @DrunkyMonken @planetside2 there are definitely themes to them
Coop374: @planetside2 cosmetic armor customization? Or would that hurt performance?
@PS_TRay: @Coop374 Not at all the game is being built to support them customization is not an after thought #planetside2
@SOE_Hack: @Coop374 @planetside2 there will definitely be armor customization
Tigersmith: @planetside2 Can I still suicide my Gal into groups of players?
@PS_TRay: @Tigersmith if that is the way you want to play lol #planetside2
WooldridgeShaun: @planetside2 Around what month are you looking to shoot for Closed/Open Betas?
@SOE_Hack: @WooldridgeShaun @planetside2 not announced yet :)
BagOfChips: @planetside2 Any idea on weapon draw-hoslter/reload times (in general, such as PS1 had very slow draw times)? Or is it still being iterated?
@SOE_Hack: @BagOfChips @planetside2 we're going to be iterating on the feel through beta, but close to what you'd expect in games today
Kay_bok: @planetside2 How will sniping work in PS2? Is there a bullet delay, and what are the shots for a kill like? Headshots = kill?
@SOE_Hack: @Kay_bok @planetside2 headshot = headshot
BradleyDavis: @planetside2 has there been any announcement about a mac version of PS2?
@SOE_Hack: @BradleyDavis @planetside2 not at this time
ZaFo711: @PS_TRay will the TR prowler be a little leener in #planetside2 or is it still a fatty? :P
@PS_TRay: @ZaFo711 the prowler is a force to be reckoned with and it looks the way it should #planetside2
psucom: @planetside2 Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on the continent?
@PS_TRay: @psucom the latest screens show characters without tints. tints can be patterns or solids chosen by the player #planetside2
SG_01: @PlanetSide2 What's the big awesome ship in the sky of the concept art? Will that be in for launch? #Planetside2
@PS_TRay: @SG_01 undecided #planetside2
@PurrfectStorm: @Planetside2 will be playable on Windows XP =P RT@SOE_Hack @Virtual_HitMen
@PS_TRay: @DrunkyMonken @psucom @psucom the engineer will have lots of toys to play with, specifics are being worked on as we speak #planetside2
@PurrfectStorm: RT: @PS_TRay chicks rule #planetside2
WooldridgeShaun: @planetside2 Around what month are you looking to shoot for Closed/Open Betas?
@PS_TRay: @WooldridgeShaun info about beta will be coming soon #planetside2
psucom: @planetside2 Can infiltrators be medics at the same time?
@PS_TRay: @psucom stealth and medic are two different classes #planetside2
@SOE_Hack: @psucom @planetside2 not necessarily, but we are looking at ways you can support your squad
metawhimsy: @PS_TRay @psucom So no heal guns for cloakers?
@PS_TRay: @metawhimsy medics heals, cloakers hide ;) #planetside2
ZaFo711: @planetside2 will there be a hair/helmet called the "higby" ? :P
@SOE_Hack: @ZaFo711 @planetside2 Awesome idea! T-Ray?
@PS_TRay: @ZaFo711 awesome idea, that sir can be done #planetside2
MarthKoopa: @planetside2 Will PlanetSide 2 be available on Steam? The exposure on Steam's front page would definitely boost PS2's exposure
@SOE_Hack: @MarthKoopa @planetside2 we haven't announced any specifics yet about steam or otherwixse
SG_01: @PlanetSide2 What's the most awesome place on a Magrider to put a decal, and what would that decal be? #PlanetSide2 #Customization
@PS_TRay: @SG_01 decal positions will be up to the player, #planetside2
MatCurtright: @planetside2 what weapons will be returning from PS1?
@PS_TRay: @MatCurtright we are working to bring pretty much all of them back in some form or fashion #planetside2
MockZero: @planetside2 Any word on a quick knife vs equipped knife?
@SOE_Hack: @MockZero @planetside2 you will be able to stab people...
@PS_TRay: @MockZero the debate rages on.... what would you like to see #planetside2
psucom: @planetside2 So, a Magrider driver is also its gunner? Can i still let a mate take the main gun and i just drive?
@SOE_Hack: @psucom @planetside2 magriders still have passenger gunners
psucom: @planetside2 What's the current take on friendly fire? Off? Reduced friendly damage? FF on, but no AoE spam weapons?
@PS_TRay: @psucom i believe the current stance is FF on #planetside2
WooldridgeShaun: @planetside2 With Core Combat not being the best, are you planning on keeping BFRs?
@PS_TRay: @WooldridgeShaun I personally hope they come back, I think we can make them awesome the second go round #planetside2
psucom: @planetside2 Towers look a lot larger. Will taking facilities boil still down to hacking one console, or will there be more objectives?
@SOE_Hack: @psucom @planetside2 there are multiple objectives in taking a facility
psucom: @planetside2 How will resources really work? How useful will they be? Who will actually "earn" them - each player, or the faction too?
@SOE_Hack: @psucom @planetside2 Resources will be acquirable by individuals
@mhigby: @psucom @planetside2 resources will help you do everything from unlocking items, addons, or even accelerate cert learning-they're integral
sepomat: @PS_TRay Btw, dont ever dare to make a Twitter dev chat again. This platform sucks balls for this stuff.
@PS_TRay: @sepomat not my call #planetside2
Larington: @PS_TRay Really looking forward to seeing all the VS tech remakes love the VS MAX.
@PS_TRay: @Larington then you are really going to love the VS max for #planetside2
Coop374: @planetside2 will we be getting more faction only weapons on top of the classics?
@mhigby: @Coop374 @planetside2 Yes, a lot of new faction specific infantry weapons, lots of "variants" of those weapons too for more variety.
Jake_Matter: @mhigby Merits/Achievements? I loved them in the original, and I think the most I've seen so far is a maybe. Any additional thought?
@mhigby: @Jake_Matter @planetside2 we've got a system like the merits system that will be extremely robust.
whoknowswhat1: @mhigby Will there be medical Terminals... If so, will there be a voice macro to destroy them
@mhigby: @whoknowswhat1 @planetside2 no plans for medical terminals right now.
CDLHamma: @planetside2 Are there any restrictions spawning in a galaxy? Does it need to be hovering? Flying slow?
@mhigby: @CDLHamma @planetside2 No plans for restrictions right now, but that might change when we balance test more extensively (like everything!)
SG_01: @planetside2 Will bases be strictly in one grid-hex, or may one base be spread out over multiple hexes as well?
@mhigby: @SG_01 @planetside2 Bases will definitely span multiple hexes. The grid will be pretty granular. Right now a facility is roughly 7 hexes
ZaFo711: @planetside2 will there still be stamina? or will there be like a sprint ability?
@mhigby: @ZaFo711 @planetside2 Theres no stamina, sprinting is available on all infantry, but, it's faster or slower depending on role/class
psucom: @planetside2 @mhigby with no stamina how do you plan to account for bunny hoppers?
@mhigby: @psucom @planetside2 ridicule them incessantly for not knowing how to play? It won't give you much of an advantage in PS2.
psucom: @planetside2 Will there be different hair styles for our characters? Can we have "The Higby"?
@PS_TRay: @psucom how many different hair styles do you see in the army? #planetside2
ZaFo711: @PS_TRay @psucom buzz-cut, higby, short hair, bald.
@PS_TRay: @ZaFo711 there are no higbys in the military lol #planetside2
Larington: @planetside2 Hoping the PS2 outfit UI will better allow me to create outfit events like tank groups, with calender/msg system to O-members.
@mhigby: @Larington @planetside2 Our plan is to allow you to use the mission system to do this type of coordination for your outfit.
ZaFo711: @planetside2 will facilities still have an SOI?
@mhigby: @ZaFo711 @planetside2 Yep, it's pretty much the region that the facility is in.
psucom: @planetside2 Since there is no longer a sanctuary, what happens upon logging into the game?
@mhigby: @psucom @planetside2 you're presented with a world map showing available missions and transition to partake in any of them immediately
Tigersmith:@planetside2 Any Plans for Empire Specific HUDs in the game? Easy way to show the uniqueness of every empire.
@mhigby: @Tigersmith @planetside2 Ya know, we talked about this a bit -we want to get one HUD perfect then we'll see. Vehicle HUDs are unique.
Harozm: Will outfits be able to customize parts of their armour to make them stand out as an outfit on the battlefield?@planetside2
@PS_TRay: @Harozm we will offer a number of ways for outfit and players to customize themselves thru progression and or purchase #planetside2
@mhigby: @Harozm @planetside2 Absolutely. the plan is to allow leader / designee to create a 'uniform' and then you, as a member easily select it.
Dorest0rm: @planetside Are we able to reserve outfit/nick names?
@PS_TRay: @Dorest0rm @mhigby thats a pretty good idea, running it up the flag pole #planetside2
psucom: @planetside2 Hows it looking for Vehicle enter and exit animations? Any updates? Yes/No/After Release?
@PS_TRay: @psucom as of right now, they are not in the game #planetside2
@mhigby: @psucom @planetside2 Animations are a no, sorry, i know some of you guys love em. There will very likely be vehicle "start up sequences"
SaveDuke: Will the sun's glare effect pilots or other aspects of the game? @planetside2
@PS_TRay: @SaveDuke the world is a living world, dust, sun glare, fog, clouds, night time all effect game play #planetside2
@mhigby: @SaveDuke @planetside2 not through some set mechanic although it's possible that the bloom would occlude under some circumstances.
mstorer3772: @planetside2 Will the GUI be customizable a la WoW?
@mhigby: @mstorer3772 @planetside2 Not currently. We do want to give players UI customization options and mods at some point. Stay tuned on that.
Harozm: Since it'll be easier to kill in PS2, how easy will it be to take down a vehicle compared to PS1?@planetside2
@PS_TRay: @Harozm beta testing will provide us with the right level of balance. hard to say right now #planetside2
mstorer3772: @PS_TRay Need more Vanu screen shots. NC & TR hogging all the face time thus far. #PlanetSide2
@PS_TRay: @mstorer3772 we are definitely saving the best for last,. I personally think the VS is the most badass looking of the 3 #planetside2
psucom: @planetside2 Will there be different voices for voice macros?
@mhigby: @psucom @planetside2 Yep, although the exact number I'm not sure on right now. There will be some variants per empire too.
ZaFo711: @PLANETSIDE2 since the galaxy also acts as a ams now will it have some sort of deployed version or will it just rain troops from the air?
@mhigby: @ZaFo711 @PLANETSIDE2 Galaxy deploying and making a ground "fortress" is something we've discussed a lot. Not 100% sure it will make it in
Harozm: Why is there so little love for the TR in your team?@planetside2
@PS_TRay: @Harozm i dont think we have actually counted the number of TR on the team #planetside2
@mhigby: @Harozm @planetside2 Because we're all Californian hippies and weirdos.
Harozm: @PS_TRay Surely they'd outnumber you 10 to 1.
@PS_TRay: @Harozm HAAAA! the funny thing is, 1 VS is all I need against 10 #planetside2
Tigersmith: @mhigby @planetside2 Will there be a area to see all your stats possible on your character? (on the web or mobile)
@mhigby: @Tigersmith @planetside2 Yes, web and in game. We'll be externalizing a LOT of game data for people to play with, make apps with, etc.
Wolfhound490: @planetside2 Is the Phantasm going in? Or any sort of stealth vehicles. Volumetric clouds are awesome but is there stealth too?
@mhigby: @Wolfhound490 @planetside2 No stealth vehicles currently slated for LAUNCH.
Firek909: @planetside2 Is it still one continent at launch? What happens if there's a peak of online users, and that single continent becomes full?
@mhigby: @Firek909 @planetside2 We'll be shipping with more than one continent.
mstorer3772: @planetside2 @mhigby @PS_TRay training speed offline vs online? 2-to-1? #planetside2
@mhigby: @mstorer3772 @planetside2 @PS_TRay less than that. Online training speed is based on activity, currently you can build up to a 50% boost.
ZaFo711: @planetside2 do bases still have generators?
@mhigby: @ZaFo711 @planetside2 Yes, but not the same kind as PlanetSide The First.
CDLHamma: @planetside2 How many players will a continent support? Is it really 2000?
@mhigby: @CDLHamma @planetside2 Thousands is the goal, man. Obviously we're still working really hard to make that happen. Lots of optimization.
Firek909: @mhigby @planetside2 Awesomesauce. :) Also, when you mentioned "biospheres", you meant different environment types on a single continent?
@mhigby: @Firek909 @planetside2 Yep, exactly. We want the continents to be varied. So you might have conifer forest, Glacier, and alpine peaks.
mstorer3772: @planetside2 will we see base type benefits a la PS1? #planetside2
@mhigby: @mstorer3772 @planetside2 currently facilities don't carry the same sort of benefits as on PS1. This is something that might change.
Firek909: @planetside2 The AMS may have been slow, but it served a vital purpose. Will there be a ground-based cloakable spawn point of some sort?
@mhigby: @Firek909 @planetside2 infiltrators in your squad when you have a squadleader with squad spawning spec'd. <trollface>
HinataIS: @planetside2 going f2p is a great idea but isn't it opening up to to aimbotters to over run the game get ban make a new account
@mhigby: @HinataIS @planetside2 We're taking hacks VERY seriously in PS2 yes F2P makes it difficult to police, but we're already working on solutions
Wolfhound490: @planetside2 Is there going to be a pilot class? In ps1 you needed agile, in ps2 is the class that boosts vehicles?
@mhigby: @Wolfhound490 @planetside2 There isn't a "pilot class" for vehicles. Any non-heavy infantry class can pilot / gun in a vehicle.
Firek909: @planetside2 Will you share a list of voice macros with us, before you start recording? We might need some weird, non-obvious stuff. ;)
@mhigby: @Firek909 @planetside2 No, but start a thread on it in the psu ps2 ideas forum and if I see new ones I'll get them added to the list. Cool?
dckfacechkheart: @mhigby I see you take a lot of influence from EVE Online, will there be killboards that can list all of the kills of a player or outfit?
@mhigby: @dckfacechkheart Yes, absolutely. We're planning on having extensive leaderboards in game and web, you'll be able to see lots of cool stuff
dckfacechkheart: @mhigby I also see and am glad that Battlefield 2 BC influenced your team a lot, will there be pins and medals like BF:BC2?
@mhigby: @dckfacechkheart we have similar achievement system, but not identical.
Wolfhound490: @planetside2 The six classes are MAX, Heavy Infantry, Medic, Engy, Cloaker, Jetpack. Confirm/Deny?
@mhigby: @Wolfhound490 @planetside2 pretty close.
You're about four questions behind me, Lunar.
Lunarchild
2011-09-16, 08:36 PM
You're about four questions behind me, Lunar.
And here I thought you hit your hourly limit :P
sylphaen
2011-09-16, 08:36 PM
Thanks for the compilation, Bags.
+rep
Many thanks to Basti for the efforts involved too.
And Hamma for consistently being around throughout all those years.
^^
And here I thought you hit your hourly limit :P
Me too, but then I logged out and it started working again.
Twitter's gonna Twit.
Auto base defenses?
TRay/Hack: Yes. Automatic and manned defenses. Will be based on gameplay and balance
==
Voice chat?
TRay: Yes, built in
==
Melee for maxes?
TRay: Yes
==
Can I suicide my gal into a bunch of players?
TRay: If that's how you want to play lol
==
Weapon draw / reload times?
Hack: we're going to be iterating on the feel through beta, but close to what you'd expect in games today
==
When beta?
Hack: Not announced yet :)
==
Cosmetic armor custimzation?
Hack: Definitely
==
What engine?
TRay: Our own FORGELIGHT engine
==
Mac version announced?
Hack: not currently
==
How will sniping work in PS2? Is there a bullet delay, and what are the shots for a kill like? Headshots = kill?
Hack: Headshot = headshot
==
Based on the latest screens, will default uniforms use different color (camouflage) schemes, based on the continent?
TRay: the latest screens show characters without tints. tints can be patterns or solids chosen by the player
==
Will it run on windows xp?
Hack: yup
==
Will the prowler be leener or is it still fat?
TRay: the prowler is a force to be reckoned with and it looks the way it should
==
Will the big awesome ship in the concept art be in at launch?
TRay: undecided
==
Will I be able to put boomers on a MAX, have that MAX run into the enemy group, and detonate all the boomers when they are in?
TRay: he engineer will have lots of toys to play with, specifics are being worked on as we speak
==
Beta when?
TRay: INFORMATION WILL BE COMING SOON
==
Can infiltrators be medics at the same time?
TRay: Stealth and medic are two different classes
Hack: not necessarily, but we are looking at ways you can support your squad (THIS ANSWER MIGHT NOT BELONG WITH THIS QUESTION)
==
What is the best place to put a decal on a magrider?
TRay: Decal position is up to the player
==
Release on steam?
Hack: No specifics announced about steam or otherwise**
==
Any word on quick knife vs equipped knife?
Hack: You will be able to stab people...
==
What weapons from PS1 will return?
TRay: trying to bring pretty much all of them in some form or fashion
==
So no heal guns for cloakers?
TRay: medics heal, cloakers hide ;)
==
Friendly fire?
TRay: Current stance is Friendly fire On**
==
Are we planning on keeping BFR?
TRay: I personally hope they to come back I think we could do it awesome the second time around
==
Towers look a lot larger. Will taking facilities boil still down to hacking one console, or will there be more objectives?
Hack: there are multiple objectives in taking a facility
==
How will resources really work? How useful will they be? Who will actually "earn" them - each player, or the faction too?
Hack: Resources can be acquirable by individuals
Higby: resources will help you do everything from unlocking items, addons, or even accelerate cert learning-they're integral
==
Will we be getting more faction only weapons on top of the classics?
Higby: Yes, a lot of new faction specific infantry weapons, lots of "variants" of those weapons too for more variety.
==
Merits/achievements?
Higby: We've got a system like merits that will be extremely robust
==
Medical terminals?
Higby: No plans for medical terminals at the moment
==
Restrictions for spawning in a galaxy?
Higby: none right now, may change with balance test
==
How many hexes per base?
Higby: One base is roughly 7 hexes
==
Long Range artillery?
Higby: we want to emphasize direct warfare, so it's not on our priorty list
==
Stamina?
Higby: No stamina, sprinting is available on all infantry, but it's faster or slower depending on role/class
==
What happens upon login?
Higby: You're presented with a world map showing available missions and transition to partake in any of them immediately
==
Will facilities have an SOI?
Higby: Yup, pretty much the region that the facility is in.
==
Lore?
Higby: we're definitely changing lore - those of you interested in story are going to be STOKED at what we're doing.
==
How will I plan special outfit events, such as mass tanks?
Higby: Our plan is to allow you to use the mission system to do this type of coordination for your outfit.
==
Any plan for empire specific HUDS?
Higby: Ya know, we talked about this a bit -we want to get one HUD perfect then we'll see. Vehicle HUDs are unique.
==
with no stamina how do you plan to account for bunny hoppers?
Higby: ridicule them incessantly for not knowing how to play? It won't give you much of an advantage in PS2.
==
Will outfits be able to customize parts of their armour to make them stand out as an outfit on the battlefield?
TRay: we will offer a number of ways for outfit and players to customize themselves thru progression and or purchase
Higby: Absolutely. the plan is to allow leader / designee to create a 'uniform' and then you, as a member easily select it.
==
Hows it looking for Vehicle enter and exit animations? Any updates? Yes/No/After Release?
TRay: Not currently in the game
Higby: Animations are a no, sorry, i know some of you guys love em. There will very likely be vehicle "start up sequences"
==
Can we reserve outfit / nicknames?
TRay: Good idea, running it up the flag pole
==
is hit detection going to be client side or serverside based?
so ADAD spamming is still gonna be common place as well? Cuz annoying!
Higby: I sure hope not. Our updated netcode should really mitigate that little "feature", haha
==
Will the sun's glare effect pilots or other aspects of the game?
Higby: not through some set mechanic although it's possible that the bloom would occlude under some circumstances.
TRay: the world is a living world, dust, sun glare, fog, clouds, night time all effect game play
==
Since it'll be easier to kill in PS2, how easy will it be to take down a vehicle compared to PS1?
TRay: eta testing will provide us with the right level of balance. hard to say right now
==
Need more Vanu screen shots. NC & TR hogging all the face time thus far.
TRay: we are definitely saving the best for last,. I personally think the VS is the most badass looking of the 3
==
Will the GUI be customizable a la WoW?
Higby: Not currently. We do want to give players UI customization options and mods at some point. Stay tuned on that.
==
Will there be different voices for voice macros?
Higby: Yep, although the exact number I'm not sure on right now. There will be some variants per empire too
==
since the galaxy also acts as a ams now will it have some sort of deployed version or will it just rain troops from the air?
Higby: Galaxy deploying and making a ground "fortress" is something we've discussed a lot. Not 100% sure it will make it in
==
Will there be a area to see all your stats possible on your character? (on the web or mobile)
Higby: Yes, web and in game. We'll be externalizing a LOT of game data for people to play with, make apps with, etc.
==
Is the Phantasm going in? Or any sort of stealth vehicles. Volumetric clouds are awesome but is there stealth too?
Higby: no stealth veh slated for launch
==
Is it still one continent at launch? What happens if there's a peak of online users, and that single continent becomes full?
Higby: We'll be shipping with more than one continent.
==
training speed offline vs online? 2-to-1?
Higby: less than that. Online training speed is based on activity, currently you can build up to a 50% boost.
==
Bases still have generators?
Higby: Yes, but not the same as in PS1
==
How many players will a continent support? Is it really 2000?
Higby: Thousands is the goal, man. Obviously we're still working really hard to make that happen. Lots of optimization.
==
Is Commander or Squad leader going to be a role as such? Or are you command certs going to carry over if you play a medic?
Higby: You can be a squad leader as any class, you get some awesome passive perks and coordination tools.
==
Awesomesauce. :) Also, when you mentioned "biospheres", you meant different environment types on a single continent?
Higby: Yep, exactly. We want the continents to be varied. So you might have conifer forest, Glacier, and alpine peaks.
==
will we see base type benefits a la PS1?
Higby: currently facilities don't carry the same sort of benefits as on PS1. This is something that might change.
==
the AMS may have been slow, but it served a vital purpose. Will there be a ground-based cloakable spawn point of some sort?
Higby: infiltrators in your squad when you have a squadleader with squad spawning spec'd. <trollface>
==
going f2p is a great idea but isn't it opening up to to aimbotters to over run the game get ban make a new account
Higby: We're taking hacks VERY seriously in PS2 yes F2P makes it difficult to police, but we're already working on solutions
==
Will you share a list of voice macros with us, before you start recording? We might need some weird, non-obvious stuff. ;)
Higby: No, but start a thread on it in the psu ps2 ideas forum and if I see new ones I'll get them added to the list. Cool?
==
Is there going to be a pilot class? In ps1 you needed agile, in ps2 is the class that boosts vehicles?
Higby: There isn't a "pilot class" for vehicles. Any non-heavy infantry class can pilot / gun in a vehicle.
==
I see you take a lot of influence from EVE Online, will there be killboards that can list all of the kills of a player or outfit?
Higby: Yes, absolutely. We're planning on having extensive leaderboards in game and web, you'll be able to see lots of cool stuff
==
How much of your hair is left after the onslaught of the barber? And are you saving the cutt-off in a bag?
Higby: still a bit of hair left. Mostly on my face =(
==
I also see and am glad that Battlefield 2 BC influenced your team a lot, will there be pins and medals like BF:BC2?
Higby: we have similar achievement system, but not identical.
==
The six classes are MAX, Heavy Infantry, Medic, Engy, Cloaker, Jetpack. Confirm/Deny?
Higby: pretty close.
lbah
Ghryphen
2011-09-16, 08:40 PM
https://docs.google.com/document/pub?id=1_Nq7qZYD09umeU06o35xrAyeZT73QTy5ssF_XnQb_K U
Lunarchild
2011-09-16, 08:43 PM
And let's not forget the reason Higby was late:
http://desmond.yfrog.com/Himg640/scaled.php?tn=0&server=640&filename=ikchzc.jpg&xsize=640&ysize=640
His new haircut :)
Captain1nsaneo
2011-09-17, 04:59 AM
Is that even the same man? He looks broken.
Shogun
2011-09-17, 06:17 AM
holy rek, never do a google picsearch for matt highby ;-)
TheBiscuit
2011-09-17, 10:19 AM
Thank god FF is on, I just couldn't imagine PS2 without it!
Traak
2011-09-17, 02:05 PM
PS without FF = Thumper Blizzard
Hamma
2011-09-17, 04:28 PM
Yea twitter is a horrible medium for this stuff, we were doing Q&A's like this better in the early 2000's with IRC.
FIREk
2011-09-17, 07:26 PM
holy rek, never do a google picsearch for matt highby ;-)
Challenge acce...OHGOD!
Vancha
2011-09-18, 05:48 AM
And let's not forget the reason Higby was late:
http://desmond.yfrog.com/Himg640/scaled.php?tn=0&server=640&filename=ikchzc.jpg&xsize=640&ysize=640
His new haircut :)
Reminded me of this.
http://i.imgur.com/JQvtO.jpg
did they say if/when they will be doing another q&a?
Lunarchild
2011-09-18, 01:10 PM
did they say if/when they will be doing another q&a?
In two weeks ^^
Hamma
2011-09-23, 07:40 PM
We've posted a recap of this:
http://www.planetside-universe.com/p-twitter-qa-september-16th-98.htm
Bit late, and I know some others have done it but we wanted to get it out there also. Enjoy! :D
basti
2011-09-23, 08:40 PM
That link just got shared from Planetside 2 on FB. Consider yourself having 16.5k readers now hamma. :D
>waste time transcribing twitter
>someone else also does it
>rip hair out
NapalmEnima
2011-09-23, 09:39 PM
That link just got shared from Planetside 2 on FB. Consider yourself having 16.5k readers now hamma. :D
And the link came with a nice plug... " Planetside Universe, your source for the latest Planetside News, Interviews, and more"
Hamma
2011-09-23, 10:04 PM
hehe thanks guys - awesome to have it shared out to that massive audience! Was tweeted on the PlanetSide and PlanetSide 2 accounts on Twitter also.
>waste time transcribing twitter
>someone else also does it
>rip hair out
naw you didn't waste any time ;)
Yours was up much faster than ours! :D
Hamma
2011-09-23, 11:17 PM
Yea I think we are all in agreement on the Twitter thing but I'm sure they will continue using it. We were doing the IRC thing back in the early 2000's with PS1.
Ghryphen
2011-09-24, 02:47 AM
hehe thanks guys - awesome to have it shared out to that massive audience! Was tweeted on the PlanetSide and PlanetSide 2 accounts on Twitter also.
naw you didn't waste any time ;)
Yours was up much faster than ours! :D
Much? :mad:
Maybe if they create or use an IRC channel?
Pretty sure the point was to get more twitter followers. There are certainly several better methods of holding a Q&A.
Talek Krell
2011-09-26, 01:49 AM
I will figure out what IRC is for this. Just need some advance warning.
Hamma
2011-09-26, 10:12 AM
Really all they would need is a webpage with chat embedded, IRC on the backend.
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