View Full Version : Planetside 2 Missions
MadPenguin
2011-09-21, 09:37 PM
Hey, I've been thinking about exactly how the missions in Planetside 2 will work. It has been mentioned that a squad leader say can issue missions to his squad.
I was wondering how they will make it so the different faction's missions will overlap.
Using the names of Planetside continents to make it simple, what if a few Vanu squads launch missions against the NC on say Amerish, and the NC launch missions against the Vanu on Cyssor.
What if both sides decide not to stop the other just because they want to sit on their exp/resources they get from completing their missions on the others continent. How can combat be guaranteed.
(I am a bit of a worrier, and i really want this to be awesome. If I'm seeing problems where there are non just tell me :) )
Fuel Truck
2011-09-21, 09:55 PM
No one knows
basti
2011-09-21, 09:56 PM
0 points for not understanding the very basics of planetside 2 at all
It wont be just 1 or 2 fights on the conts anymore, they intend to have fights on all continents. Completly avoiding the enemy is impossible until the enemy runs away from you.
At least that seems to be the idea. Beta will show if that actually works, i assume that design will fail completly, as players tend to go to other players, means filling one continent to full before even remotly going for another one.
Raymac
2011-09-21, 09:58 PM
I wouldn't worry too much about that specific issue for 2 reasons:
1) It sounds like the mission system is effectively replacing what CR5s do ad hoc with globals now which is "Hey everybody go over there."
2) In the early days of Planetside (when I had to walk to school barefoot in the snow uphill both ways) finding a fight was never a problem. There were always multiple fights happening across the continents, so the question wasn't "where can we find a fight?" the question was "which fight do we want to have?"
In the end, no matter how valuable resources are, we will be playing to fight so it will trend towards that result.
nomotog
2011-09-21, 10:15 PM
Also a good bulk of your resources will come from owning sectors. (At least last I checked) Letting a side take away one of your bases will mean your resources take a hit.
Crator
2011-09-21, 11:17 PM
I believe Higby said in the lunch interview that at the start (or when no other player generated missions exist) that the system would automatically generate missions.
I would assume that commanders would be given a tool/utility to use, similar to the things the current Command Uplink Unit can do. But even more since there will be a skill tree to train into. This will give commanders insight into what goals need to be achieved for the empire and thus giving the commanders content to produce a mission.
Brusi
2011-09-22, 12:24 AM
It's likely that the automatically generated missions could may be automatically created based on missions created by players on opposing factions.
I.E. NC Player with command skills creates a mission to drain Zotz, after a little while an automatically created VS "zOMG DeFEND ZoTZ!" mission appears for the VS
(Yes, i am basing my example on the current PS... it's just an example)
FIREk
2011-09-22, 05:59 AM
I definitely hope that the automated mission system doesn't immediately generate counter-missions for user-made missions. The latter should be surprising and initially secretive, like a behind-enemy-lines gen hold or drain.
On the other hand, I hope that, for instance, when the system creates a zerg mission for TR to attach tower X, then it will also create a mission for the VS to fortify and defend tower X. This way the TR won't waste time hacking an empty tower and instead everyone will be plunged into a decent fight immediately.
DOUBLEXBAUGH
2011-09-22, 09:35 AM
My question with the mission system is that Higby has said when you look at the mission list and choose one its ports you that fight.
How close will it put you?
What will stop people from exploiting it to quickly port across conts by making a mission wherever they need to go?
Is it like Instant Action with a choice, and it will spawn you at the closest spawn point. Or will you Drop Pod in?
FIREk
2011-09-22, 10:01 AM
Is it like Instant Action with a choice, and it will spawn you at the closest spawn point. Or will you Drop Pod in?
Something like Instant Action with a choice, yes. I think the only situation that Higby referenced was right after you log on.
You should be able to jump into another mission somehow, though. Which also makes me wonder, how limited will spawning options be once we die/deconstruct... If it's just the closest tower, base and Galaxy, or multiple choices, for instance...
Hamma
2011-09-22, 10:09 AM
I believe Higby said in the lunch interview that at the start (or when no other player generated missions exist) that the system would automatically generate missions.
Indeed, also these missions will likely remain afterwards. I think the auto-generated missions will probably be the main way that populations are controlled and moved around in PS2, based on those squad leaders will be creating missions centered around those populated areas.
Senyu
2011-09-22, 11:42 AM
Heres my question to the missions.
Do I keep what I killed?
Hamma
2011-09-22, 11:50 AM
:confused:
Graywolves
2011-09-22, 01:30 PM
http://1.bp.blogspot.com/_SRebQG7JBU4/TG29ZN1JVyI/AAAAAAAAAIE/CKtfFgfT1LI/s320/You+keep+what+you+kill.gif
TacosWLove
2011-09-22, 01:32 PM
The Amerish Hinterlands(Part 1 of 2):
Viceroy Sovereign would like your help to clear the infestation of Smurfs and Elmos through out the hinter lands. He is also keen on red and blue Santa backpacks and reward you for collecting them.
Travel to the hinterlands and slay:
0/8 Smrufs
0/8 Elmos
Also collect Santa backpacks:
0/2 Blue Santa backpacks
0/2 Red Santa backpacks
Rewards:
Choose from the following;
Lasher of Incontinence
Pretty Pretty Pink Pulsar
Bonus:
1000exp
FIREk
2011-09-22, 01:44 PM
Also, bear asses. :P
NapalmEnima
2011-09-22, 02:38 PM
:confused:
"Chronicles of Riddick" reference.
Hamma
2011-09-22, 02:39 PM
Ah ok - never saw it. :lol:
Talek Krell
2011-09-22, 06:19 PM
Also, bear asses. :P
These bear asses are in terrible condition! Send for another Magrider crew immediately!
Traak
2011-09-24, 05:57 AM
delete.
DOUBLEXBAUGH
2011-09-24, 06:56 AM
Something like Instant Action with a choice, yes. I think the only situation that Higby referenced was right after you log on.
So your fighting on the North side of a cont when you see a back hack in the south. SL makes a mission, everyone else logs out then back in and chooses that mission to port there.
FIREk
2011-09-24, 08:51 AM
So your fighting on the North side of a cont when you see a back hack in the south. SL makes a mission, everyone else logs out then back in and chooses that mission to port there.
I think that, in PS1, you could use Instant Action anywhere - it just took a while to deconstruct. I'm positive that nothing stops the PS2 guys from implementing something similar in the sequel. There is no good reason to force a squad/platoon to spend 10 minutes just traveling, when they can just use some functionality to arrive at the closest spawn point or facility. Preferably facility, though. ;)
basti
2011-09-24, 12:20 PM
So your fighting on the North side of a cont when you see a back hack in the south. SL makes a mission, everyone else logs out then back in and chooses that mission to port there.
Hmm, good point. Gonna wait and see i guess, sooner or later during beta we all will exploint the shit out of every system anyway. :D
Talek Krell
2011-09-24, 12:47 PM
Maybe you can only spawn for game made missions? I wouldn't like it to be too flexible, I'm worried it will devalue transport.
moosepoop
2011-09-24, 12:55 PM
i think xp rewards should be given not only for "quests", but also for squad level commands given by the squad leader.
the key is to reward team play, but not punish for non team play.
FIREk
2011-09-24, 02:14 PM
Maybe you can only spawn for game made missions? I wouldn't like it to be too flexible, I'm worried it will devalue transport.
Transport only has value between wherever you can spawn it, and your objective. Otherwise it's just a useless time sink.
Higby
2011-09-24, 03:43 PM
The Amerish Hinterlands(Part 1 of 2):
Viceroy Sovereign would like your help to clear the infestation of Smurfs and Elmos through out the hinter lands. He is also keen on red and blue Santa backpacks and reward you for collecting them.
Travel to the hinterlands and slay:
0/8 Smrufs
0/8 Elmos
Also collect Santa backpacks:
0/2 Blue Santa backpacks
0/2 Red Santa backpacks
Rewards:
Choose from the following;
Lasher of Incontinence
Pretty Pretty Pink Pulsar
Bonus:
1000exp
Absolutely not. Under no circumstances will Planetside 2 missions remotely resemble this...
Because we don't have hinterlands.
Zulthus
2011-09-24, 03:45 PM
http://chzgifs.files.wordpress.com/2011/09/funny-gifs-meetings-suck.gif
DviddLeff
2011-09-24, 03:47 PM
LMAO; genius!
Absolutely not. Under no circumstances will Planetside 2 missions remotely resemble this...
Because we don't have hinterlands.
Do you have Basins?
Hamma
2011-09-24, 03:57 PM
:lol: Nice play Higby, and Zulthus also I usually remove those replies but it's just to well placed. :lol:
Higby
2011-09-24, 04:05 PM
Do you have Basins?
Yep, you can even collect 10,000 used shell casings from around the south Cyssor Warpgate Basin and return them to Armsmaster Kyns at the Orisha Tech Plant to earn "Kyns' belt of endless ammo" - this mission unlocks access to Shango and is basically required equip for any of the high level raids in northern Cyssor.
Didn't you guys see the mission list we released last week: http://tinyurl.com/3d8mz85 ??
Raymac
2011-09-24, 04:10 PM
Dude, so no fair. That means VS all get 1337 epics by default.
FIREk
2011-09-24, 04:32 PM
Yep, you can even collect 10,000 used shell casings from around the south Cyssor Warpgate Basin and return them to Armsmaster Kyns at the Orisha Tech Plant to earn "Kyns' belt of endless ammo" - this mission unlocks access to Shango and is basically required equip for any of the high level raids in northern Cyssor.
Will there be Battlegrounds, or just open-world and instanced PvE? Also, I'm a bit shy around people - are all quests (besides raids) soloable, or do I have to play with others? :(
Talek Krell
2011-09-24, 05:18 PM
Support only has value between wherever you can spawn it, and your objective. Otherwise it's just a useless time sink.
That's how it was implemented and used in the original, to the poit that I was usually told to just bail out of the galaxy after dropping the squad off. I'd like that to change.
FIREk
2011-09-24, 05:36 PM
That's how it was implemented and used in the original, to the poit that I was usually told to just bail out of the galaxy after dropping the squad off. I'd like that to change.
Well, now your Gal will act as a transport, and perhaps a cloakable AMS after landing.
Even if the latter is not the case, being able to respawn those squadmates that have fallen to base defenses or mines will be a good enough reason to keep your Gal airborne for a few minutes at least.
That being said, PlanetSide vehicles (and everything else) are made by/from nanites spread across the world, which makes them ridiculously expendable. So in terms of "realism" it made sense for you to abandon your transport the moment it became useless. ;)
Also, I obviously wanted to type in "Transport", not "Support"... Edited for correctness. I work at customer support and today is the last day of my vacation, so I seem to be thinking work already... :P
Talek Krell
2011-09-24, 06:45 PM
Yeah. The idea is that I would like transports to be less useless. Gal spawning is an good move for that, since now there will be reason to keep and protect a gal instead of immediately abandon it.
Graywolves
2011-09-24, 08:17 PM
Yep, you can even collect 10,000 used shell casings from around the south Cyssor Warpgate Basin and return them to Armsmaster Kyns at the Orisha Tech Plant to earn "Kyns' belt of endless ammo" - this mission unlocks access to Shango and is basically required equip for any of the high level raids in northern Cyssor.
Didn't you guys see the mission list we released last week: http://tinyurl.com/3d8mz85 ??
1. where do Velociraptor Mounts drop?
2. Do we need to do a quest to unlock Death Knight?
basti
2011-09-24, 10:33 PM
Yep, you can even collect 10,000 used shell casings from around the south Cyssor Warpgate Basin and return them to Armsmaster Kyns at the Orisha Tech Plant to earn "Kyns' belt of endless ammo" - this mission unlocks access to Shango and is basically required equip for any of the high level raids in northern Cyssor.
Didn't you guys see the mission list we released last week: http://tinyurl.com/3d8mz85 ??
There would be actually some epicness in a planetside themed MMORPG.
But more important right now: If we may suggest the theme for next weeks QnA and stuff: The World! We want to know what continents stay, what bases, and possible screenshots/concept arts of them, especialy of the map!
Hamma
2011-09-25, 09:31 AM
I want next weeks theme to be "Not on Twitter" :lol:
Crator
2011-09-25, 09:47 AM
I'm assuming they are using Twitter for free advertising. My question is, can you setup IRC to feed to Twitter? That way they could do the chat session through IRC but still get the benefit of Twitter.
Vecha
2011-09-25, 01:23 PM
Didn't you guys see the mission list we released last week: http://tinyurl.com/3d8mz85 ??
That was mean...
Grimster
2011-09-26, 02:29 AM
This thread and Higbys replies made my Monday.
Thank you for bringing me a smile that will probably last me the whole day. :)
NapalmEnima
2011-09-26, 12:18 PM
I'm assuming they are using Twitter for free advertising. My question is, can you setup IRC to feed to Twitter? That way they could do the chat session through IRC but still get the benefit of Twitter.
THIS. Auto-tag everything with #Planetside2, maybe let folks associate their twitter & IRC channels, so the tweets can come from the right people.
That would \mm/!!
\mm/: "too much metal for one hand" rawk.
basti
2011-09-26, 12:52 PM
Yes, you can setup IRC to feed twitter. But 140 characters remain to be 140 characters, means most stuff will be cut off. On top of that, if you dont mark manually what is ment to be send to twitter, you will have a lot of crappy tweets.
NapalmEnima
2011-09-26, 01:36 PM
140 char limit: Create multiple tweets that are replies to the preceding tweet so you can keep track of what they said.
OTOH, setting answers up as replies to the questions could be complicated.
Talek Krell
2011-09-26, 02:20 PM
Proper phrasing might sidestep that problem.
TacosWLove
2011-09-26, 03:09 PM
Yep, you can even collect 10,000 used shell casings from around the south Cyssor Warpgate Basin and return them to Armsmaster Kyns at the Orisha Tech Plant to earn "Kyns' belt of endless ammo" - this mission unlocks access to Shango and is basically required equip for any of the high level raids in northern Cyssor.
Didn't you guys see the mission list we released last week: http://tinyurl.com/3d8mz85 ??
LAWLS, Ive been smugged :D Very nice sir, "Used shell casings" LOL. Im interest to see how these missions work out, however I am very disappointed their is no hinterlands. I suppose Oshur basin will have to do...
P.S. but I still like mah Lasher of Incontinence
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