PDA

View Full Version : Facility Atributes


Spy
2003-03-03, 04:48 AM
Im sure you guys have been over this, but i looked through the forums and i couldn't find anything on it. I was wondering if there are any, special abilitys, or bonuses to having the different types of facilities. Or are they just different for the sake of realizm?

TimberWolf2K
2003-03-03, 06:24 AM
Dave gave us a really indepth list of the bonus all the facilitys give, gimmi a sec and I'll find it.

Edit:

Could you go ahead and mention all the various states and facilities, facility types and elaborate on what they are going to do?

Well, that�s a big question, so I�ll take it in pieces; I�ll do them one at a time.

Just so everyone knows, most of the stuff that I tell you during this interview is subject to change. I know this is a common disclaimer for me, but as we go through and tweak things, sometimes we find one thing is too powerful or not powerful enough and we jog things around.

The first thing, let�s see� there are 5 different facilities, 5 main bases. There�s a drop ship center, a technology planet, an ANT station, a bio lab, and the interlink facility. Well basically, they�re all different buildings and they have subterranean complexes and they�re just huge. On the order of� well, let�s put it this way, the nice thing about having those buildings the way they are is that you can have gigantic battles outside and inside, so there�s a very large number of players that can be around a single facility, and the facility tends to absorb a lot of those numbers, so it works out very well.

The technology plant is the premier spot for buying buildings. The bonus is that although you can buy all the vehicles at the technology plant, you can only buy some vehicles at other base facilities. If you own a technology plant, then you can buy all vehicles at all facilities. The only exception to that is the Galaxy drop ship that can hold a squad and a half is only available at drop ship centers and the Sanctuary.

The AMP station is a facility that will reduce your NTU consumption, which is the silos which the facilities draw their energy from, as well as� I�m forgetting another small ability for that one, but I�ll check into that one a little later.

The Interlink facility is the one that allows you to be able to see other objects on radar and reduces their stealth factor so that you can see more kinds of objects as they come in range, as well as it�s the one that takes your turrets that you own on other facilities and makes it so they�re automated.

The biolab, in addition to having an implant terminal in the basement, so that�s handy, also will take all the medical terminals in the world that you own and turn them into advanced medical terminals, which means that in addition to healing health, they also heal armor, and any MAX will tell you that�s a very good thing.

The Drop ship Center is an interlink facility, except that it�s basic ability is the fact that it has Galaxy�s, and the Galaxy�s can be really useful not only for transporting troops, but also it�s a way to transport the ANT's, the vehicle that can be used to take energy from the warp gates to the silos. So in effect, you can load an AMP into the back of a Galaxy and do a precision airdrop into a complex, but you better do it right or you�ll hit a wall and� well, that�s a big boom. (chuckle)


:D

Zatrais
2003-03-03, 06:29 AM
Ripped from the official faq:

The facility benefits are as follows:

Amplifier Station

Increases the radius of the Sphere of Influence (SOI)
Activates shields on the wall turrets
Reduces the amount of NTU consumed by 50% (friendly facilities remain operational for notably longer before needing resupplied)

Bio Lab

Reduces respawn delay at other friendly facilities
Upgrades medical terminals to advanced medical terminal functionality (where health and armor are repaired)

Interlink Facility

Reveals the majority of enemy vehicles on radar when within an SOI
Wall turrets will fire upon any of the revealed vehicles in automated form when not manned

Tech Plant

Provides access to all vehicles except for the Galaxy dropship Other facilities can only produce standard vehicles, but when linked to the Tech Plant they can then produce heavy assault vehicles.

Dropship Center

The Dropship Center does not carry any link benefits of its own, but it is the only facility that has a Galaxy terminal.

Hamma
2003-03-03, 08:30 AM
A in depth facilities section is in the works for psu

Tolvy
2003-03-03, 05:21 PM
Or you could go to my info page on my site

Click here! (http://www.geocities.com/bl00dthirsty01/Info)

tmax
2003-03-03, 05:27 PM
what was that about buying them?...do you do it with like beps and cep....? or did i just read it wrong

Fire_Monkey
2003-03-03, 05:29 PM
just a note, Galaxy's can only be spawned at the sanctuary or DS Center...Dave and the
FAQ said it, just wanted to point it out in case you're too lazy to read the whole thing, and nice sig tolvy...I believe that is different from the last one.

Tolvy
2003-03-03, 05:32 PM
Thanks for commenting on my sig Fire-monkey. Yeah it is a new sig. Sorry for spammin though :spam:

HRR Raven
2003-03-03, 08:59 PM
And for that spam you shall burn, burn under the firy boots of the minions of hell!

:spam::spam::spam::spam::spam::spam:
:spam::spam::spam::spam::spam::spam:
:spam::spam::spam::spam::spam::spam:

That's a demonic number of spam. Let it be know the beast is canned meat! :evildrop:

Kyonye
2003-03-03, 09:54 PM
Originally posted by Hamma
A in depth facilities section is in the works for psu

i likey alot