View Full Version : Radar: Will it play a bigger role in PS2?
wildcat140679
2011-10-17, 02:24 PM
The title pretty much says it all. Will radar play a bigger role in PlanetSide 2 than it did in PlanetSide?
The reason I'm asking is that when Higby spoke about the Empire specific fighters, he mentioned “Radar Dampening”. This kind of kicked the gears in motion in my head, wanting to learn more.
What does this “Radar Dampening” mean, does it lower radar detection or completely shield you from detection like the Harasser and Mosquito in PS1.
PlanetSide didn't really have a sophisticated radar system, you only appeared on the overhead radar display if you could be seen by other players, got picked up by a motion sensor, mosquito sensor, spitfire turrets or by wall turrets. With the exception of the Interlink Facility and some vehicles that didn't show up on radar regardless of being visually spotted.
I'm eager to learn more about radar and sensors in PlanetSide 2.
Whats your thought on radar/sensors in PlanetSide 2 and if it needs to be more advanced and play a bigger role or be as easy going as it was in the original PlanetSide?
Hamma
2011-10-17, 03:34 PM
I hope that it is a bit more advanced, it would be awesome if this is something you could invest skill points in to improve. It would be really neat to see something like the Tribes 2 command map for either Engineers or Commanders that allowed you to tag people or things on the map, showed sensor overlap etc.
FIREk
2011-10-17, 03:39 PM
It would be nice if fighters had a proper radar with a proper range of at least 2 km. Could be a nice customization/sidegrade option for AA-centric pilots.
Firefly
2011-10-17, 03:44 PM
I'd like to see:
A) counter-battery radar (if artillery goes into the game)
B) radar and radar jamming/ECM/EW
C) chaff or even sci-fi missile-jamming for aircraft
NapalmEnima
2011-10-17, 03:46 PM
It would be nice if fighters had a proper radar with a proper range of at least 2 km. Could be a nice customization/sidegrade option for AA-centric pilots.
Something that large is unlikely due to connectivity issues. Figuring out which data to send and actually sending it is quite a bit of work with that large of a detection radius. Maybe modern hardware/bandwidth is up to the task, maybe not.
I suspect they will put the detection range at (at most) 500m. The lore behind it will probably not be bouncing radio waves off your target and "listening" to the return, 2600s technology being what it is. That magic-hand-wave-justifies whatever range limitations they want:
"Particle X detectors are only functional to a range of Y given standard stealth system Z (present on all aircraft)"
DviddLeff
2011-10-17, 03:52 PM
I do not want infantry positions to show up on radar EVER.
Although allowing players to spot targets positions as in Bad Company 2 would be nice, just as long as the location doesn't follow the player as they move from the position they were spotted in.
Radar already played a huge part in PS1.
Just pointing that out.
Aractain
2011-10-17, 03:56 PM
I don't want enemies to have big names and health bars on them.
Talek Krell
2011-10-17, 04:20 PM
A friend and I discussed this at length. I'd like to see each vehicle/troop have a certain sensor strength and signal value, which could then be modified by modules. I.E. a tank would be easy to detect while infantry would be harder to pick up, Infantry would probably have very weak sensors while your fighter with the advanced sensor module on it could count the flies in the mess from half a mile away (might have to give the gun up to fit it though).
I'd also like to see the information collected by sensors get uploaded to the squad's maps, and maybe (possibly depending on the SL's certs) to the maps of the empire at large.
Between the two of them that creates a lot of potential gameplay. Recon missions by high speed scout ESFs, guerilla ops behind enemy lines specially fitted to avoid detection, and the ability to plan on an empire level in much greater detail.
Peacemaker
2011-10-17, 05:03 PM
I'd love to see ground radar stations, airborne early warning ships (liberator variant?), and interceptor radars. It would definatly add some good communication based gameplay to air combat.
It would be great if a ground based radar station was in the game, spec ops needed to sneak behind the lines and take it out allowing air cover to move in. Having a passive and active radar on the fighters would be sick.
SKYeXile
2011-10-17, 05:19 PM
It would be nice if you could spot targets, like in BFBC2 but also broadcast them to the global map, to those in broadcast range, obviously infantry range would be less then vehciles, and aircraft would be superior again, perhaps they could even have moduals to enhance this, or perhaps auto spot and broadcast.
Lonehunter
2011-10-17, 07:37 PM
I would like to see more gear/skills involved with radar. You just have to be careful not to go overboard like in Call of Duty. Having something that has a live feed of your position (as apposed to a standard radar blip) and the direction you're facing in the enemy's mini map, is ludicrous.
Crator
2011-10-18, 09:55 AM
I hope so!
-Satellite imaging and Data Transfer (http://forums.station.sony.com/ps/posts/list.m?topic_id=88000028002)
-Command View (http://www.planetside-universe.com/forums/showthread.php?t=36922)
Firefly
2011-10-18, 10:53 AM
I was a fan of the "Mission Commander" whatever-it-was in BF2, and subsequent improvements over the real-time data. I was especially impressed by the real-time overhead video of what players were actually doing and where they were. Not sure if this can be done with an MMO.
As for radar itself - I don't *JUST* want a minimap that shows where everything is within 100-300 metres. When people talk about radar in this thread, I'm presuming they're thinking an actual radar. I'd definitely like aircraft to have it. Ground vehicles, not so much (I'd like a side of realism with my shake) although I could see lore explaining that, in the future, ground vehicles have sensor suites. Infantry? No, though if they were tied into a sort of Land Warrior system, maybe.
Radar leads to counter-battery applications, radar-homing weaponry, etc.
Hamma
2011-10-18, 12:24 PM
Radar already played a huge part in PS1.
Just pointing that out.
Yes but it was Ghetto Radar Minimap. :lol: I think what people are thinking (I know I am) are more along the lines of what Firefly said in the previous post.
Talek Krell
2011-10-18, 01:18 PM
I think what people are thinking (I know I am) are more along the lines of what Firefly said in the previous post.
The same is true for me. I'd like to see it being affected by terrain and such, and it would be magnificent if it you could somehow update the map with the latest radar information. Maybe there could be a cert for being able to collate radar data for larger and larger areas.
TheRagingGerbil
2011-10-18, 01:23 PM
Infantry radar should be a handheld device like the motion tracker from aliens.
"Look, I'm telling ya, there's somethin' movin' and it ain't us! Tracker's off scale, man. They're all around us, man. Jesus!"
Crator
2011-10-18, 01:36 PM
Infantry radar should be a handheld device like the motion tracker from aliens.
"Look, I'm telling ya, there's somethin' movin' and it ain't us! Tracker's off scale, man. They're all around us, man. Jesus!"
Nah, this is a futuristic FPS. I would assume they would have more advanced tech like the helmet visor having a screen and audio or even eye implants.
Kouza
2011-10-18, 07:43 PM
I don't want enemies to have big names and health bars on them.
Turn off enhanced targeting.
Aractain
2011-10-18, 08:21 PM
Turn off enhanced targeting.
hurr hurr...
Also I want AWACS addons for galaxys and mossies. Simple.
Baneblade
2011-10-20, 07:47 AM
No radar.
Hamma
2011-10-20, 02:24 PM
:confused: really none at all?
Baneblade
2011-10-20, 04:44 PM
Maybe radar the same way as it works IRL.
Helwyr
2011-10-20, 04:52 PM
I'm hoping for less radar. maybe air on air radar, and base radar for detection of air vehicles. Deployable motion sensors are fine, as is the audio amp implant. However, I hope stuff like Mossi radar and Interlink gets dropped from the game.
Death2All
2011-10-20, 06:24 PM
Radar already played a huge part in PS1.
Just pointing that out.
I'm with Bags on this one. I don't see how Radar could be play an even bigger role than it already did in the first PS...Or for any game that's ever existed for that matter.
Well over 50% over the population use Audio Amp as an implant because it's so useful to use your radar and figure out where the enemy is. There were motion sensors to spot enemies who walked within their radius. (Unfortunately) there were sensor disruptors to keep you off the radar. (I say unfortunately because it was severely broken and bogged down the gameplay in PS1). Interlinks provided radar to everyone in the SOI and every linked base. Mossies provided radar. Hell, if you even looked at someone (for a good few seconds) it would make them appear on radar forever. A pseudo "spotting" if you will.
Radar played a huge role in PS. The only "innovations" I'm seeing from this thread are more ways to fuck with it and take it away from players. I don't mind a little radar jamming. But when you place a sensor disruptor outside of a tower and it completely disables my radar, that's ridiculous.
Crator
2011-10-20, 07:44 PM
But when you place a sensor disruptor outside of a tower and it completely disables my radar, that's ridiculous.
No, there's an easy counter to that. Kill the sensor disruptor. They aren't easy to hide. If ya can't get to the sensor disruptor then just deal with it. Apparently you're being slammed by enemies.
Death2All
2011-10-20, 08:01 PM
No, there's an easy counter to that. Kill the sensor disruptor. They aren't easy to hide. If ya can't get to the sensor disruptor then just deal with it. Apparently you're being slammed by enemies.
The point being that sensor disruptors shouldn't effect you through buildings. Motion sensors don't detect through buildings, why should sensor disruptors?
But good job missing that point though, didn't think I made it obvious enough.
Xyntech
2011-10-21, 01:03 AM
I don't think I want radar to play a bigger role in Planetside 2 so much as I want it to be more advanced and dynamic.
Terrain affecting radar line of site, walls dampening sensor detection and reducing the effectiveness of sensor jamming more realistically, etc.
Mostly I'd just like longer range sensors for aircraft and AA. I don't think sensors should be as important for tanks and especially not for infantry. Not that it doesn't have it's uses for every role, but aircraft and AA need it more. Faster speeds and longer ranges makes long range detection systems very important. I'm not saying aircraft should be able to spot every land unit from a mile away btw, only other aircraft.
Audio cues should be more useful than actual sensors for infantry. That's another thing I wouldn't mind seeing the advanced engine do, improved audio cues for picking up footsteps and gunfire, around corners and through walls depending on how loud it is, with the ability to accurately predict which direction the sound is coming from.
I don't know how much an advanced radar and audio system would impact performance and bandwidth, but I'd like to see the best possible systems that optimal performance will allow.
Traak
2011-10-21, 03:36 AM
The point being that sensor disruptors shouldn't effect you through buildings. Motion sensors don't detect through buildings, why should sensor disruptors?
But good job missing that point though, didn't think I made it obvious enough.
Motion sensors outside a building will relay information to people inside the building.
Sensor disruptors outside will disrupt sensor info on anyone of the same empire who is also outside. This means it doesn't get sent to people inside. What good would sensor disruptors be if they only disrupted your ability to sense anything if you were within 20 feet of them? They disrupt sensors from enemies at any range or location that are sensing the friendly soldiers and whatever that are in the SOI of the sensor.
Do Sensor disruptors affect your ability to sense enemy soldiers inside a tower if the sensor disruptor is outside the tower? I don't know, been a while since I was online.
wildcat140679
2011-10-24, 05:35 AM
I'm with Bags on this one. I don't see how Radar could be play an even bigger role than it already did in the first PS...Or for any game that's ever existed for that matter.
Well over 50% over the population use Audio Amp as an implant because it's so useful to use your radar and figure out where the enemy is. There were motion sensors to spot enemies who walked within their radius. (Unfortunately) there were sensor disruptors to keep you off the radar. (I say unfortunately because it was severely broken and bogged down the gameplay in PS1). Interlinks provided radar to everyone in the SOI and every linked base. Mossies provided radar. Hell, if you even looked at someone (for a good few seconds) it would make them appear on radar forever. A pseudo "spotting" if you will.
Radar played a huge role in PS. The only "innovations" I'm seeing from this thread are more ways to fuck with it and take it away from players. I don't mind a little radar jamming. But when you place a sensor disruptor outside of a tower and it completely disables my radar, that's ridiculous.
Those 200 feet(yards?) of HUD mini map that display enemy movement played an important role within PlanetSide and its decent enough system for me, but it has its flaws that still need fixing. But that’s only 200feet(yards?) and by bigger role, I'm referring to a bigger area, there is little to no data beyond those 200 feet(yards?) and that’s where I hope Radar will play a bigger role. Towers I believe revealed/highlighted a large area where a high concentration of enemies/friendly`s where located, but it was very inaccurate and not really useful.
The Radar from Tribes series is a good example as Hamma mentioned. The radar needed line of sight in order to detect you, hiding behind a hill or other solid object prevented you from being detected. I’d be very happy if a similar radar system would make its way in to PS2 and detect (only) aircraft and land vehicles if it has a line of sight, especially if we have deploy able version that can be used to increase radar coverage.
Traak
2011-10-24, 07:26 AM
I hope they drop Audio Implant altogether. And enhance the power of sensor disruption as a whole. People can find their enemies by finding them.
Crator
2011-10-24, 10:35 AM
LOL, radar requires LOS? That's silly. Better not call it radar then.
Xyntech
2011-10-24, 01:43 PM
LOL, radar requires LOS? That's silly. Better not call it radar then.
Radar generally does require LoS. Radar my only be present in name in PS2 though, given the sci fi setting. It'll probably be some made up sensor system, but it could still be LoS based.
Crator
2011-10-24, 03:10 PM
Doh, Radar translated to Radio in my head at the time. My bad :P
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.