View Full Version : Sphere of influence? GET RID OF IT I HATE IT!!!!!!!!!
SuperMorto
2011-10-23, 10:01 AM
Hi all,
I've been playing quite alot of PS recently, using up my free time on it. And this has reminded me of some of the horrid game mechanics of it..
The big old sphere of influence! What a pile of crap!
I would like to see this gone in PS2!
I could rant on for hours about why I want it gone but I wont, but I would like to see what you folks think of it?
Morto.
Crator
2011-10-23, 10:07 AM
What didn't you like about it?
Lonehunter
2011-10-23, 10:12 AM
I could rant on for hours about why I want it gone but I wont, but I would like to see what you folks think of it?
Morto.
Please do, I would like to see what you think of it. Just starting threads because you dislike something doesn't sound like a good road to go down, please give reasoning.
SuperMorto
2011-10-23, 10:17 AM
Ill start with the ENG's, Engineers cant put that really tactical piece of kit there because you are in an NME's SOI!!!! However I can put it in a field 6 mile from the base and shoot a tree! get in!!!
Now i know Sont did allow some things to be put in the NME's SOI, but it wasn't enough for me. In real war situations for e.g. would you not be able put that big nice piece of kit where you wanted?, if a base was unmanned?
It just grinds on me. Its one of my pet hates about PS, and would love to see it removed in PS2.
I suppose this thread is about a few things too, why cant you place a mine indoors? Now before you start I know this has complications, but what in the real world stops you from putting mines on the floor on your kitchen? Nothing, just its dame right insane. The danger involved in putting mines in your kitchen is unreal. But for some reason the mines in PS, have a nice big green ring round them to stop friendlies blowing their leg off. I suppose I would like that to be removed as well, if you lay a mine, its "live" until something steps on it. BOOM its over. Now who in their right mind would put mines indoors if you have friendlies running about? Nobody. Well nobody with a brain.
Lonehunter
2011-10-23, 10:19 AM
We should definitely be able to put mines in kitchens
The SOI is a big part of keeping track of the xp bonus for taking bases btw.
SuperMorto
2011-10-23, 10:20 AM
Another thing, why cant you place mines on walls? Its just game mechanics I suppose, just PS has some of the best and worst. And I know why, to stop mine spamming indoors and stuff. But it ruins the game for me, although it is one of my most loved games. I just hope PS2 has a bit more about it.
SuperMorto
2011-10-23, 10:21 AM
Removed by Morto.
SuperMorto
2011-10-23, 10:25 AM
Removed by Morto.
Trolltaxi
2011-10-23, 10:32 AM
OK, let's place mines everywhere, but then no respawn.
Can you respawn in real life? No.
Got it? Game mechanics. Period.
Xyntech
2011-10-23, 10:33 AM
We should definitely be able to put mines in kitchens
The SOI is a big part of keeping track of the xp bonus for taking bases btw.
I think you could still have a sphere of influence for tracking things like xp without affecting things in a lot of the other ways that PS1's SOI's do. We don't know much about PS2's xp system yet though, we will have to see how advanced it's tracking is. I'm just looking forward to getting simple things like kill assist xp.
I would like to see the ability to set up some engineer constructs in and near enemy bases though. Obviously balance comes first, but I don't think that a SOI exclusion zone is the only way to go.
Also, forget just planting mines in more locations, I want PS2's explosive packs to be more advanced as well. So we can't hack enemy vehicles any more? That's okay, just plant a couple boomers on that weak spot of their armor and wait for the driver to get back in. Kaboom!
BorisBlade
2011-10-23, 10:37 AM
Sounds like you have issues with restrictions on the lower level engi specs (higher ones can put stuff in the enemy soi) and with some other terrain limits on deployables. Not with the SoI.
If you want to put mines in their CY then spec for it, not seeing that issue being a problem at all. And mines indoors is just goofy. Use a boomer, or maybe they will add mines with laser tripwires for indoors, but actual mines you run over indoors is just stupid, you dont put mines like that indoors, you cant bury em in the metal grates or concrete floors.
If you have ideas or whatever for engie stuff then lets hear it, plenty of cool ideas for that. But goin on about the soi doesnt make much sense since it really has nothin do do with this. Its like blaming the sky for your plane falling out of the air when you are tryin to fly thru it because you have no wings. Its not the sky's fault, get some wings.
Crator
2011-10-23, 10:38 AM
Well, in PS1, boomers filled the role of indoor CE. I really can't think of a reason why you shouldn't be allowed to put mines indoors though. Like you said, if they make it so friendlies also set off mines then the placement indoors would be self policing. As for the CE in SOIs, I kinda like the way they did it there. Seems to me they were doing it to restrict the abilities with certifications. So, you had to cert yourself into being able to lay CE in enemy SOIs. Thus reducing the amount of certs you can use in other areas.
SuperMorto
2011-10-23, 10:40 AM
Removed by Morto.
SuperMorto
2011-10-23, 10:45 AM
Sounds like you have issues with restrictions on the lower level engi specs (higher ones can put stuff in the enemy soi) and with some other terrain limits on deployables. Not with the SoI.
If you want to put mines in their CY then spec for it, not seeing that issue being a problem at all. And mines indoors is just goofy. Use a boomer, or maybe they will add mines with laser tripwires for indoors, but actual mines you run over indoors is just stupid, you dont put mines like that indoors, you cant bury em in the metal grates or concrete floors.
If you have ideas or whatever for engie stuff then lets hear it, plenty of cool ideas for that. But goin on about the soi doesnt make much sense since it really has nothin do do with this. Its like blaming the sky for your plane falling out of the air when you are tryin to fly thru it because you have no wings. Its not the sky's fault, get some wings.
Yea the cert tree did allow you to place in a NME's SOI, but it was when you got to bigger things, like the VS gun turrets etc. And yea keeping the SOI, would be a good thing for XP.
Just its limitations on tactics made the game a little flat. In some cases you would have a squad of 3/4 being attacked by a much larger force, and being able to get "very tactical" would allow a small force to crush a much bigger one. Of course with tactics. I know some bigger forces can be cruched with good planning, but I mean big differences, like 30-5. Im not saying 5 could stop them but keep them at bay long enough for backup to arrive :)
Hamma
2011-10-23, 11:04 AM
As someone mentioned when I think of SOI I think of the method to track XP Bonus rather than anything else, the question is with the new territory capture system will this system even be needed anymore.
Lonehunter
2011-10-23, 11:12 AM
You the boss like? If so then I will listen, if not then let me be.
Sorry, but don't start threads if you're not open to criticism. I could have been a lot more negative, but I'd actually like to see where this discussion goes.
As a huge fan of CE, I totally understand your frustration with not being able to put some stuff in an enemy SOI. In PS1 there where a little too restrictive in my opinion. In PS2 I'd like to see that as some kind of base modification/ability, prevent enemy CE.
Crator
2011-10-23, 11:14 AM
In PS2 I'd like to see that as some kind of base modification/ability, prevent enemy CE.
Yes plz! Perhaps an enemy CE detector cert/equipment!
Vash02
2011-10-23, 11:21 AM
Bit pointless allowing mines indoors, they dont kill anyone straight off and all it would do is provide an irritating aspect to indoor fights. *run* *bang!* *sigh* *pull out med/rep* *run* *wash repeat rinse*
Crator
2011-10-23, 11:21 AM
^^^ Most likely reason it wasn't implemented that way to begin with.
Lonehunter
2011-10-23, 11:22 AM
Bit pointless allowing mines indoors, they dont kill anyone straight off and all it would do is provide an irritating aspect to indoor fights. *run* *bang!* *sigh* *pull out med/rep* *run* *wash repeat rinse*
How'bout a boomer upgrade? Proximity detonation!
Crator
2011-10-23, 11:23 AM
How'bout a boomer upgrade? Proximity detonation!
I'm down for that. But, must have timer with beeping sound that gets faster as time expires. Can be disarmed by someone with appropriate cert. Can still remote detonate instantly!
SuperMorto
2011-10-23, 11:25 AM
As someone mentioned when I think of SOI I think of the method to track XP Bonus rather than anything else, the question is with the new territory capture system will this system even be needed anymore.
Well I hope it does go, and make way for some cool ENG tactics you aint never seen!
Xyntech
2011-10-23, 11:28 AM
I'm down for that. But, must have timer with beeping sound that gets faster as time expires. Can be disarmed by someone with appropriate cert. Can still remote detonate instantly!
Like disarming LAM's from the first Deus Ex. I like it.
Crator
2011-10-23, 11:28 AM
I'm down for that. But, must have timer with beeping sound that gets faster as time expires. Can be disarmed by someone with appropriate cert. Can still remote detonate instantly!
Also, allow someone with appropriate cert to link boomers together (which would require some sort of action to do at each boomer). When one of the timers start the others start not long after and explode in succession!
SuperMorto
2011-10-23, 11:37 AM
Sorry, but don't start threads if you're not open to criticism. I could have been a lot more negative, but I'd actually like to see where this discussion goes.
To many criticise on this site and it does get a little frustrating. Sometimes it would be nice of folks just got stuck into the thread rather than comment about other things regarding the poster.
As a huge fan of CE, I totally understand your frustration with not being able to put some stuff in an enemy SOI. In PS1 there where a little too restrictive in my opinion. In PS2 I'd like to see that as some kind of base modification/ability, prevent enemy CE.
That sounds like a good plan, making the option to stop CE be a switch either on or off, also that means it could be undone by a lone cloaker or something.
The current PS1 SOI restricts some of the weapons/kit that the game has, and I suppose that's what gets annoying, the restriction. I would love to be able to just go nuts and build a nice big fortress, well at least an upgrade to the bases defences beyond a turret upgrade and a few spit fires and mines.
Something with a bit class :)
Lonehunter
2011-10-23, 12:06 PM
When I first heard they where putting TRAPS in, I thought it was just a way to taunt us of not being able to put stuff in enemy SOI's. I'd love to barricade vehicles in their own base
MasterChief096
2011-10-23, 02:08 PM
This thread is just terrible.
There are obvious balance reasons as to why you can't put the bigger CE inside an enemy SOI. Door camping is bad enough with all the other shit in the game let alone being able to deploy an Osprey or some other turret on the walls to further camp the doors.
Indoor mines? C'mon. So much shit is going to be going on indoors why do we want to further add to the clutter? I imagine there is already some form of indoor CE boomer type thing already. With all the specializations in the classes and maxes and stuff, indoor fights are going to be hard enough as it is without having to jammer a minefield in a hallway.
Friendlies running over friendly mines and detonating them? Bad idea. Say goodbye to mining your CY gates because every vehicle is just going to blow them up anyways.
ThGlump
2011-10-23, 02:26 PM
Well i would like to see less CE around. Its pvp fps where you are supposed to fight and shoot other players and not tons of spitfires. Turret upgrades, manned deployables, boomers, mines - thats what should be CE engi about. Not spamming spitfires everywhere.
As for mines, they should be primary for taking of vehicles, maybe MAXes. Humans usually dont trigger mines specified for vehicles. So there is no reason put them inside (if you do that they would be visible from far away as you cant bury them)
EDIT: although some indoor defensive system wouldnt hurt. But hacker could be able to disable it from central console. It should be some sort of base upgrade (there need to be many of them so you need to choose and not always make defenses). Then there is no reason for mines indoors :)
basti
2011-10-23, 03:17 PM
Well I hope it does go, and make way for some cool ENG tactics you aint never seen!
Oh, SOIs are apperently in PS2, at least thats what was said on that topic so far.
And thats a good thing, because it stops people from planting shit everywhere.
You jsut want the SOI removed so YOU can annoy people. Lets face it, you are the only one who wants that. Everyone else here is sane enough in his head to understand that being able to annoy people with no end is a bad idea.
Coreldan
2011-10-23, 03:19 PM
I agree that the SoI had a few boring/nasty things to it, but on the other hand the lack of it makes certain stuff really hard.
Bruttal
2011-10-23, 03:29 PM
Can we rename this thread to CE limitations?. because I have not seen one reason that the SOI should be removed yet. SOI was for EXP tracking and radar mainly
SuperMorto
2011-10-23, 03:48 PM
Can we rename this thread to CE limitations?. because I have not seen one reason that the SOI should be removed yet. SOI was for EXP tracking and radar mainly
try pod dropping in a SOI,
try dropping a shield generator in one,
try dropping a shadow turret,
There are many things bases on the SOI. And I hate 99% of them.
Edit* name one good reason except XP, and ill give you a shiney!
SuperMorto
2011-10-23, 03:51 PM
Also, allow someone with appropriate cert to link boomers together (which would require some sort of action to do at each boomer). When one of the timers start the others start not long after and explode in succession!
Boomers are fine, just allow them to be dropped like mines and all is good.
MasterChief096
2011-10-23, 03:55 PM
Well i would like to see less CE around. Its pvp fps where you are supposed to fight and shoot other players and not tons of spitfires. Turret upgrades, manned deployables, boomers, mines - thats what should be CE engi about. Not spamming spitfires everywhere.
As for mines, they should be primary for taking of vehicles, maybe MAXes. Humans usually dont trigger mines specified for vehicles. So there is no reason put them inside (if you do that they would be visible from far away as you cant bury them)
EDIT: although some indoor defensive system wouldnt hurt. But hacker could be able to disable it from central console. It should be some sort of base upgrade (there need to be many of them so you need to choose and not always make defenses). Then there is no reason for mines indoors :)
Perhaps that camera feature that cloakers will have can be adapted for use by engineers so that they can man and operate several deployed spitfires and choose which one they want to fire and which ones are automated during a set time? That would be pretty cool.
Trolltaxi
2011-10-23, 03:56 PM
Can we rename this thread to CE limitations?. because I have not seen one reason that the SOI should be removed yet. SOI was for EXP tracking and radar mainly
Thread won.
Death2All
2011-10-23, 04:18 PM
So you're a gigantic noob who's upset because he can't put his CE everywhere...
Get over it. All the advanced CE did was bog the game down anyways. Being able to put spitfires in the enemy SOI was one of the worst additions SOE has made to game.
SOI behaved exactly the way it should've and wasn't flawed in anyway.
Completely scrapping a concept because you couldn't go about being a lamer is really pathetic.
Oh, and you're really going to complain about not being able to HART drop in the SOI? Do you have any idea how idiotic that sounds? I'm just going to assume you're mentally impaired because this thread is sorts of retarded.
And can we all agree to void whatever this guy says in the future in regards to ideas for PS2. This guy doesn't understand one iota of game balance and clearly lacks any basic FPS skills that would give you even a slight insight into balance. You're the reason PS1 blew so much ass. Place some more CE, please.
Bruttal
2011-10-23, 04:29 PM
Radar to know how close you are to the enemys ability to see you on open radar.
while I do not agree with how far out you have to go to drop pod in I do think there should be a limit on how close you can get for example droping right into the base is would make it to easy to just grab a base from under another empire.
Shield gen and shadow turrets are still CE
SuperMorto
2011-10-23, 04:41 PM
Removed by Morto.
ThGlump
2011-10-23, 04:49 PM
HART drop into a base? That what Galaxy is for. Allow that and Galaxy would have no use. (in ps2 have another one except transport). SOI is there for a reason. Its sorta some safety zone around base.
As for other stuff that SOI is for that wasnt mentioned expect XP. Shield recharge a radar benefits is SOI only.
basti
2011-10-23, 04:54 PM
And as far as Trolling me, go for it flower pot. I am the keyboard warrior! Keep it coming. I thrive from posts just like yours :)
Yet your manage to make yourself look bad every time you press a button.
Give it up, nobody likes you anyway...
SuperMorto
2011-10-23, 04:59 PM
Removed by Morto.
Raymac
2011-10-23, 05:13 PM
Morto is the king of starting threads that get everybody worked up.
SuperMorto
2011-10-23, 05:16 PM
Removed by Morto.
Raymac
2011-10-23, 05:24 PM
Nah, you seem to relish in instigating stuff, but whatever gives you your kicks.
SuperMorto
2011-10-23, 05:28 PM
HART drop into a base? That what Galaxy is for. Allow that and Galaxy would have no use. (in ps2 have another one except transport). SOI is there for a reason. Its sorta some safety zone around base.
As for other stuff that SOI is for that wasnt mentioned expect XP. Shield recharge a radar benefits is SOI only.
the hart drops you in a pod, what use is that? You could drop a million pods they will be in bits before they hit the ground let alone open.
Trolltaxi
2011-10-23, 06:29 PM
This thread needs a lock.
Crator
2011-10-23, 06:49 PM
While we are talking about SOIs. Can we please have an SOI indicator on deployed equipment? (if there are boundaries put in that require the deployable to be out of range of another).
ThGlump
2011-10-23, 07:07 PM
the hart drops you in a pod, what use is that? You could drop a million pods they will be in bits before they hit the ground let alone open.
If i remember correctly pods was indestructible until opened. And even if not, same can be said about drop from gal (gal wont get that far, and they kill you while you falling), and yet it happened quite often. And if you hart dropping on the roof where others can hardly shoot you are safe.
Hamma
2011-10-23, 08:10 PM
This thread disappointed me in this community, both the OP and some others.
Remember, the community is only as good as we make it. Let's work on this a bit more. ;)
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