View Full Version : News: PlanetSide 2 Empire Debrief – The Terran Republic
FIREk
2011-10-25, 07:56 PM
It's up:
http://www.planetside2.com/news/oct25empiredebriefTR.html
Just now?
They eschew experimental ordinances and energy weapons, preferring to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage.
On the vehicles side, the Terran Republic has two unique empire vehicles, the Mosquito fighter jet and the Prowler battle tank. The Mosquito is an extremely agile attack aircraft, which can be outfitted with a variety of weapon systems to suit the needs of the republic, and has the fastest top speed of any air vehicle allowing it to quickly disengage from a sticky situation and regroup. The Prowler is a medium tank that is not only the fastest empire specific tank on the field but it can be armed to the teeth with extra weapon systems beyond the other empires medium tanks, making it one of the deadliest vehicles in the game.
Over the next few days we will be releasing some really exciting stuff including new screenshots, 360 degree turn-arounds of some of the Terran Republic armor and more details about the Terran Republic and their military machine. We’ll also be continuing to release some new backstory and as always will be answering your TR related questions on twitter, facebook and the forums.
Only two ES vehicles? Weaksauce. Guess buggies are out. At least it sounds like while our tank may take more gunners it can do A LOT more damage.
Prowler yet again called a "medium tank".
FIREk
2011-10-25, 08:03 PM
Just now?
I suppose so. It's not like I'm a freak that keeps waking up at random times of the night to check the site for updates, you know. Or am I? :P
Ghryphen
2011-10-25, 08:03 PM
http://goo.gl/0IL5j
FIREk
2011-10-25, 08:04 PM
I like how the Prowler sounds like it's not going to be butt-ugly now. If it's supposed to be fast, I suppose it should at least be shorter and possibly more narrow, which were the PS1 model's worst characteristics. That, and the Peugeot headlights. :P
LZachariah
2011-10-25, 08:08 PM
I really like that SOE is being very clear that certain qualities of each faction are distinct, ie- "The Mosquito is the fatest are vehicle in the game," and "The Prowler is the most heavily-armed medium battle tank." That is really great. Can't wait for more!
w00t!
MasterChief096
2011-10-25, 08:10 PM
Only two ES vehicles really worries me, although I do expect that in the years following launch they will add more.
I'm wondering, if they plan to have the driver be the only tank operator.... the prowler is going to sound a lot less fun :(.
Aractain
2011-10-25, 08:10 PM
I really hope new Empire specific stuff is the primary addition of new vehicles after launch.
Also Prowler rocks.
Geist
2011-10-25, 08:17 PM
Awesome news, a few things I got from that:
1. The Prowler is called a medium tank, does that mean there is a heavy tank? :brow:
2. Prowler no longer the heavily armored chocolate kiss it used to be, now it is an agile tank with more adaptability(the secondary weapons system) than the other tanks.
Also, I don't think those are the only ESV, just the only ones being shown this week.
Sirisian
2011-10-25, 08:18 PM
Interesting that they decided to keep the three user system on the Prowler it sounds like. Can't wait to see the screenshot if it's one of the ones they choose to show off.
Geist
2011-10-25, 08:23 PM
Interesting that they decided to keep the three user system on the Prowler it sounds like. Can't wait to see the screenshot if it's one of the ones they choose to show off.
I thought it sounded more like the Medium tanks were 1 man tanks, and the Prowler is the only 2 man tank.
CrystalViolet
2011-10-25, 08:30 PM
Interesting that the side profile of the mossie no longer looks like an actual mosquito. Much more aerodynamic looking this time around, and definitely looks faster.
Are those boom mics on the sides of the TR helmets? Wonder if that's some kind of command/communications upgrade.
IceyCold
2011-10-25, 08:39 PM
I'm betting money right now the NC vehicles are the slowest overall but are the most heavily armored. Delicious.
Also, I am getting the impression that the prowler will once again be a 3 man tank, since they said outright that all the main battle tanks (Prowl/Vanny/Maggy) will still have gunner seats. I gotta say, that seems to me to indicate the gunner position may not yet be lost for us vets.
Also in the first game I kinda disliked the TR background the most, seemed so typical "LOL WE TYRANNICAL GUYZ". With PS2 I'm really beginning to like them more, and can finally see the actual reason why the soldiers of the Republic are so loyal; they are fighting for a peace that has lasted hundreds of years, and has led to the prosperity of mankind as a whole.
PsychoXR-20
2011-10-25, 08:45 PM
Only two ES vehicles really worries me
PlanetSide only had two empire specific vehicles at launch, tanks and buggies.
xSlideShow
2011-10-25, 08:49 PM
I'm betting money right now the NC vehicles are the slowest overall but are the most heavily armored. Delicious.
Also, I am getting the impression that the prowler will once again be a 3 man tank, since they said outright that all the main battle tanks (Prowl/Vanny/Maggy) will still have gunner seats. I gotta say, that seems to me to indicate the gunner position may not yet be lost for us vets.
Also in the first game I kinda disliked the TR background the most, seemed so typical "LOL WE TYRANNICAL GUYZ". With PS2 I'm really beginning to like them more, and can finally see the actual reason why the soldiers of the Republic are so loyal; they are fighting for a peace that has lasted hundreds of years, and has led to the prosperity of mankind as a whole.
Ermmerica
Soooo this is pretty much them reiterating everything they've said so far plus TR tank iz koolz (Oh yeah) and Mossy is rwellly faast... Am I the only one disappointed? I wanted real info... I dunno Pretty cool screen shot I guess... And I suppose they have more info coming. So I shouldn't go gay bashing just yet.
EASyEightyEight
2011-10-25, 08:58 PM
For what it's worth, I'm not expecting the same multitude of weaponry and vehicles in PS2 that we saw in PS1. I mean, in theory, extensive customization of a few weapons and vehicles could easily cover other weapons and craft. The mosquito is the most agile, lightly armored aircraft, but that doesn't necessarily mean it can't be tweaked by the player to perform largely like the old reaver. It might not match the PS2 reaver tweaked to be even more heavily armed and armored, but it can compare.
Same goes for the tanks. Little in the way of the confirmation of buggies (shame) but that doesn't mean we can't potentially modify our tanks into essentially being buggies. Personally, I feel we don't necessarily need a skyguard (for example) if we can strap SAM launchers/flak cannons to our tanks and rig them out for speed and maneuverability over being lumbering oxen that can take a beating. In this way, "tank" might be misleading and simply calling it a weapons platform might be more appropriate. I'm not expecting this extreme an amount of customization however. It will most likely act like a light tank at best.
As for the TR 3 man rule: A 3-manned tank should dish out more damage overall focus fire, and is multi-role simultaneously. The 12mm machine gun on the PS1 Prowler just plain sucked compared to it's old 20mm version. I think that's what it had pre-BFR's anyway. I know the downgrade to smaller ammo was so that the bullets could pass through the shield. Unfortunately, that left it largely useless against armor, including the BFR's.
EDIT: Oh, and I think the TR with a handgun is becoming a running gag.
Xyntech
2011-10-25, 09:14 PM
Prowler, Vanguard and Magrider were all called Medium Battle Tanks back in PS1. They teased and promised us Heavy Battle Tanks as a future addition, but what we got instead were BFRs. I don't mind that they kept the MBT naming for PS2, as I hope that they take the opportunity to do HBTs right this time, instead of making them BFRs. I'm picturing HBTs being slow, unwieldy, heavily armored mobile fortresses. Like miniature towers that you can drive around. I'm not sure on the specifics of how exactly to balance them or go about keeping their numbers low, but I feel like a properly done HBT could be an interesting and valuable addition to the game.
As far as there only being two ES vehicles (at least that are being confirmed), Planetside only launched with two ES vehicles as has already been mentioned. The ES tanks and the ES buggies. We already knew that they weren't including buggies for launch and that they weren't bringing BFRs back. What else does that leave from PS1's ES vehicles? Tanks, which we already knew were being included, as well as ES variants like deliverers have. Well, ES variants are included in the form of ES customization options for common pool vehicles in PS2, so really there isn't much we are losing.
They haven't ruled out buggies, they just aren't including them at launch. I hope they put a lot of thought and revision into them and make ES buggies be even more valuable and interesting than they already were in PS1.
Now I may be biased as a pilot, but if I had to choose between having ES buggies or ES fighters at launch to go along side the ES tanks, I'm picking the ES fighters every time. Why have both of the ES vehicles be land based? At least with the fighters, they are giving ES coverage to both the ground and the air, the major realms of vehicle in Planetside. I love buggies as well, I just think that if they have to wait until after launch to be implemented, the game won't suffer too bad in the meanwhile.
I like that shot of the Mosquito. Nice to have reference of it from more angles. Anyone else getting a slight Gunship from HL2 vibe from that profile of it?
http://images.wikia.com/half-life/en/images/4/44/Gunship.jpg
Xyntech
2011-10-25, 09:21 PM
for a vehicle that is suppose to be extremely fast and the inability to hover, it sure looks motionless in this picture.. perhaps hovering is reinstituted? Regardless, if that bitch is moving at any speed, it should have SOME blur.
They never said hovering was removed I don't believe. I think the most we have heard on the subject was that they had gotten a good system for controlling the aircraft while hovering and a good system for controlling aircraft while flying at high speed, but that they were at the time having problems with the transition between the two.
My guess would be that they knew exactly what kind of shot they wanted to get, so they hovered the skeeter into position and held it motionless while they took the screen shot.
One thing that would be pretty awesome is if low hovering aircraft would kick up a bunch of dust like a helicopter coming in for a landing.
I thought it sounded more like the Medium tanks were 1 man tanks, and the Prowler is the only 2 man tank.
The way I have understood it is that for all medium battle tanks, the driver drives the tank and operates the main cannon and that there is an additional gunner slot who can control a separate turret, be it an AA gun or an AI gun or what have you. My guess would be that the Prowler just gets two of these additional turret slots, instead of the usual single gunner slot of the Magrider and Vanguard. They have confirmed their intention to make those gunner controlled turrets be a real threat, so I would assume that both of the additional Prowler turrets will be able to be made into fearsome weapons.
Does this mean that a Prowler has the ability to be the most all encompassing MBT? The drivers main cannon taking out vehicles, one gunner turret taking out aircraft and the other gunner turret taking out infantry? It will be interesting to see how they balance this.
Furret
2011-10-25, 09:28 PM
That mossie looks like a bitch to have to hit from behind.
I already suck at dogfighting D:
Brusi
2011-10-25, 09:37 PM
I think it's just supposed to be tricky to hover now, instead of something you can do while you go AFK to get a sandwich/beer.
Also... +1 for kicking up dust while hovering!!!
Talek Krell
2011-10-25, 09:39 PM
Prowler yet again called a "medium tank".I hope heavy tanks are part of the long term plan, but not for launch. If there's only 2 empire specific vehicles in, then a launch heavy would be common pool only, and that would make me kind of sad. :(
for a vehicle that is suppose to be extremely fast and the inability to hover, it sure looks motionless in this picture.. perhaps hovering is reinstituted?They did not remove hovering. They just changed the control scheme.
Is anyone else a little perplexed at the TR having the fastest vehicles? That used to be a VS thing. We had the weakest tank, but we got to pick our fights. How is it going to work if the TR have the best speed and still get great firepower with the extra gun?
Brusi
2011-10-25, 09:46 PM
It might balance out if Mags can move faster over difficult terrain?
Xyntech
2011-10-25, 09:50 PM
Is anyone else a little perplexed at the TR having the fastest vehicles? That used to be a VS thing. We had the weakest tank, but we got to pick our fights. How is it going to work if the TR have the best speed and still get great firepower with the extra gun?
My money is on the Magrider being able to travel at the same top speed in any direction it chooses. Combine that with the fixed forward gun and you have a recipe for circle strafing.
Considering that tanks are meant to have the strongest armor in front and the weakest armor in the back and it becomes pretty clear that keeping your front armor facing towards the enemy is the way to go, even on tanks who don't have a fixed gun.
Now consider the fact that to keep their heaviest frontal armor facing towards their targets, the Prowler and Vanguard will have to be driving straight towards, slowly backing away from, or standing still relative to the target. To keep themselves a moving target, they will have to expose their weaker side armor. To retreat with any speed, they will have to expose their highly vulnerable rear armor.
The Magrider on the other hand would move about freely, deciding both where it wanted to move and which way to point it's best armor.
Obviously this is all speculation at this point. The effectiveness of this idea would also depend greatly on the Magrider being able to turn faster than the other MBTs, but considering that it has a forward fixed gun, I assume that a faster turn speed is already the case.
EASyEightyEight
2011-10-25, 09:55 PM
I hope heavy tanks are part of the long term plan, but not for launch. If there's only 2 empire specific vehicles in, then a launch heavy would be common pool only, and that would make me kind of sad. :(
They did not remove hovering. They just changed the control scheme.
Is anyone else a little perplexed at the TR having the fastest vehicles? That used to be a VS thing. We had the weakest tank, but we got to pick our fights. How is it going to work if the TR have the best speed and still get great firepower with the extra gun?
We haven't kept our armor up to date with with the massive, rail powered shells and hot plasma fire of the Vanguard and Mag-Rider respectively I presume. The fire power bit might just be because 2 people can simultaneously focus fire their weaponry on a single target, and no other tank will be able to match that damage output. With hightened lethality, even a machine gun for the secondary weapon might actually be lethal vs infantry for a change, and the main gun can actually focus on armor.
Graywolves
2011-10-25, 10:20 PM
I said this before and I'll say it again.
I don't like the idea of "this empire is designed for strength in numbers"
Just bad design. Makes you handicapped on the individual level.
Infektion
2011-10-25, 10:34 PM
Ermmerica
Soooo this is pretty much them reiterating everything they've said so far plus TR tank iz koolz (Oh yeah) and Mossy is rwellly faast... Am I the only one disappointed? I wanted real info... I dunno Pretty cool screen shot I guess... And I suppose they have more info coming. So I shouldn't go gay bashing just yet.
I'm right there with you brother... I could have wrote this myself. Nothing we don't know...
Xyntech
2011-10-25, 11:05 PM
I'm right there with you brother... I could have wrote this myself. Nothing we don't know...
We've learned that the Prowler is the fastest MBT, a significant departure from Planetside. We also learned that it will be able to be armed with more weapons than the NC or VS tanks, which heavily suggests that the three man tank will be making a return, something that I personally didn't expect considering how many people disliked the 3 man aspect of the PS1 Prowler, although it sounds like it's going to be done better this time around.
We also got confirmation that the Mosquito is the fastest ES fighter, which makes sense given the aircrafts PS1 origins, but it's something that we didn't know for sure after finding out that the skeeter and reaver had become empire specific.
Note that the Prowler is the fastest tank and the Mosquito is the fastest fighter. This marks a significant change for PS1, in which the VS generally had the fastest vehicles. This leaves the door open to find out what will replace this advantage once they (finally) release some info on the Vanu Sovereignty.
So did we get a wealth of new information in that one post? No. But we did get some new information as well as some confirmation on a few points that had been uncertain before. We also got a picture of the new Mosquito from a completely different angle, which helps us get a better idea on what the entire thing looks like in three dimensions.
Most importantly, the week of TR information isn't over. We have been promised more information about the TR, new screen shots and some 360 degree turn arounds of some armor models. We also get the usual Q&A session.
I don't see how this is worse than any of the previous weeks of information and it's certainly better than the backstory week last time with the retarded "We ask you questions, lololol" nonsense.
If they had been dishing out truck loads of information for months and suddenly they went silent, or just rehashed a bunch of the same stuff with absolutely no new information or confirmations, I could see getting pissed off, but jesus. Chill the fuck out. Save the whining for something else.
I said this before and I'll say it again.
I don't like the idea of "this empire is designed for strength in numbers"
Just bad design. Makes you handicapped on the individual level.
But when we work together (read: have more people) we are "one of the most fearsome and deadly forces you’ll ever meet on the battlefields of Auraxis".
Xyntech
2011-10-25, 11:36 PM
But when we work together (read: have more people) we are "one of the most fearsome and deadly forces you’ll ever meet on the battlefields of Auraxis".
It sounds more like it's a design style than an actual advantage or disadvantage based on numbers to me.
If you wanna put an AA and an AI turret on your Prowler, you suddenly have a single vehicle that is very hard for any lone enemy to take out, but to do so you have to put 3 eggs into one basket, which puts more lives at risk with the same amount of armor.
This harkens back to the thread about drivers controlling the main guns on tanks now. Is it better to put two people in one tank or have both people pull tanks and double their total quantity of armor. My argument in that thread was that you would end up with a mix of solo and two man tanks under the new system and I still stand by that.
The question now is how viable will it be to put 3 people into that same tank instead of 2? Why not have the third person grab their own tank? Get a fourth person to gun for it if you really want that extra turret. Is it worth having 3 people protected by 1 tank worth of armor? That is yet to be seen.
I just don't think they are going to make larger numbers actually give the TR an advantage, or smaller numbers give them a disadvantage. I just think they are going to stick with the whole 3 man vehicle thing as well as the high rate of fire thing to exemplify the strength in numbers mantra.
If they actually gave real advantages and disadvantages to them depending on their numbers, then high population TR would consistently steam roll the NC and VS, while low population TR would get trampled, causing more TR players to log out, making the TR get even more weak. It just doesn't make sense as a balance choice.
Three in one basket? Try two. Gunner + Driver.
Crator
2011-10-25, 11:49 PM
The Prowler is a medium tank that is not only the fastest empire specific tank on the field but it can be armed to the teeth with extra weapon systems beyond the other empires medium tanks, making it one of the deadliest vehicles in the game.
Are we going to have a balance issue here?
Xyntech
2011-10-25, 11:53 PM
Three in one basket? Try two. Gunner + Driver.
Drivers control the main gun in PS2 (until such a time as they change it back to PS1 style tanks, assuming that ever happens).
Gunners control secondary turrets, such as AA guns that "mean business" or whatever they said about them. They said this about tanks in general, not just Prowlers, so I think that it is safe to assume that all three MBTs will have a driver who controls the main cannon and a gunner who controls a secondary turret, at least until we hear otherwise.
Todays comm-link stated that the Prowler could be armed with extra weapons systems beyond that of the other empires tanks. Unless this means something completely different than it implies, I would argue that this means that the Prowler will get an extra turret slot.
One driver slot on every tank plus one turret slot on every tank plus an extra turret slot on the Prowler equals three slots.
Unless I missed something where they stated they were switching back to the PS1 style of tanks, I believe this is accurate.
From what I gather, all three empires MBTs will be able to be driven and gunned with only a single person, with the option of having gunners operate secondary turrets to provide AA defense or whatever. The only difference with the Prowler will be that it can have an extra gunner slot beyond the normal amount.
In some ways that's an upgrade from the PS1 Prowler, since you will no longer have a third individual who only gets to use a pea shooter. On the other hand, there is the whole 3 eggs in one basket problem.
Brusi
2011-10-26, 12:19 AM
it can be armed to the teeth with extra weapon systems beyond the other empires medium tanks
This does not necessarily mean that it requires 3 players to utilise the extra weapon systems.
Are 3-man Prowlers mentioned or eluded to anywhere else?
Xyntech
2011-10-26, 12:33 AM
This does not necessarily mean that it requires 3 players to utilise the extra weapon systems.
Are 3-man Prowlers mentioned or eluded to anywhere else?
No, however there are only a few ways to interpret it.
1) The driver gets another gun that they can switch to, in addition to the main gun.
2) The gunner gets a lot of guns that they can switch between.
3) The Prowler just has more customization options than the other two tanks.
4) An extra additional gunner slot allows for "extra weapons systems" to be used simultaneously.
We have had no confirmation one way or another on how many people a Prowler will be able to hold, but consider that the Prowler of PS1 had three slots, the Vanguard and Magrider of PS1 had 2 slots and, to the best of my knowledge, they Van and Mag still have 2 slots in PS2. Based on this, I think it's reasonable to assume that option 4) is the most likely, even if it is still far from certain.
Of course I may be missing another, more likely interpretation of the information we have so far.
Draep
2011-10-26, 12:37 AM
Fastest, most heavily armed tanks must inevitably mean weakest armored. I'm ok with this. Cool update
Marth Koopa
2011-10-26, 12:42 AM
That screenshot is just more proof that the TR are fashionably inept. So ugly.
So the prowlers gonna be faster then the Magrider and have the best weapon systems on it? Hmm.... ok.
BorisBlade
2011-10-26, 01:09 AM
Extra gunner slots for only one empire (if thats teh case) is only viable if the two man version is still equal to the other empires or its the same tired problem where we need to have more people to be as good. Its such an obviously bad idea that we never shut up about, i seriously doubt they would go that ps1 route. It just means you have more options but arent screwed balance wise if the manpower issue is done right. Yeah if you fully man it you can have better firepower, but at the same time the other empire can get two tanks, literally since they are designed like lightnings. Just one will have both guns, the other of course only has the main gun...but its still two main guns and one secondary and 2x the armor, versus one main, two secondary and half the armor.
On the up side, these being referred to as medium tanks, lends me to think that heavy tanks will come at some point and we can get real tanks with actual turrets for all empires and with dedicated drivers and gunners, none of this lightning stuff. Although i'd put good money that they release heavy tanks as mechs again. Done differently mechanics wise than BFR's but still mechs.
Aractain
2011-10-26, 01:26 AM
So the prowlers gonna be faster then the Magrider and have the best weapon systems on it? Hmm.... ok.
Fun has been doubled!
Fun has been doubled!
Fun? Whateth ist this fun? We TR know not of this funeth, for we art disciplinst.
But when we work together (read: have more people) we are "one of the most fearsome and deadly forces you’ll ever meet on the battlefields of Auraxis".
Herein lies the problem : whenever the nc or vs 'work together' the theory is nullified . In essence this theory makes tr always need a 3:2 advantage wherever they are on the battlefield. If your side has a tendency to be zerglings , you can up this to 4:2 just to keep the ground you have.
Tr need to be the most populated, the most well organised , and the most accurate aim in the game for them to be at the same theroetical level as the other 2 empires. Graywolves does have a good point.
Grimster
2011-10-26, 03:39 AM
Well I hope that they rethink the idea about driver operating the main gun.
I always liked the concept in PS1 where you have a gunner handling the main gun and you as a driver can focus on the driving instead of having to split your attention to two vital operations.
In my opinion having the driver handling the main gun will only result in "Rambo" behavior.
Graywolves
2011-10-26, 03:48 AM
WAIT!
WHAT is that big ass plane in the background?
It's huge!
Aractain
2011-10-26, 03:56 AM
WAIT!
WHAT is that big ass plane in the background?
It's huge!
Thats what she said!
No, its just really low to the ground...
Thats what she said!
Graywolves
2011-10-26, 04:01 AM
Thats what she said!
No, its just really low to the ground...
Thats what she said!
You can fit alot of guys in there....
Dark Atlantis
2011-10-26, 04:03 AM
Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage.
Spray and Pray? xD
Fastest Air and fastest medium tank? Doesn't sound fair (just troling, im somehow sleepy :))
Tikuto
2011-10-26, 05:40 AM
I'm turned on.
Equinox
2011-10-26, 05:40 AM
lot of guns
Anyone know of this? I think I could solo with TR. (http://lgliang.deviantart.com/gallery/#/d2ya40k) :D, deviantart ftw
What would happen if they Willy Wonka'd..
Tikuto
2011-10-26, 05:42 AM
I must say... the TR Rifle looks lame.
The sanded extreme weather looks lovely.
Tikuto
2011-10-26, 06:13 AM
Hovering air vehicles. This is the future and it should be easy. Throw an EMP and the pilot would have to manually correct his controls permanently until repair. How awesome would that be?
Werwolf
2011-10-26, 07:34 AM
The Mosquito is an extremely agile attack aircraft, which can be outfitted with a variety of weapon systems to suit the needs of the republic, and has the fastest top speed of any air vehicle allowing it to quickly disengage from a sticky situation and regroup.
Sounds like an epic fail in game balance. I bet we will see all pro pilots now will play tr, speed = win.
FastAndFree
2011-10-26, 07:54 AM
Sounds like an epic fail in game balance. I bet we will see all pro pilots now will play tr, speed = win.
Turn rate is actually more important
If it actually has the best speed AND agility... Yeah I would bitch about that
Unless the Dyson has a continuous laser. All would be forgiven if it did
Hamma
2011-10-26, 09:39 AM
The mosquito is crazy long, not quite what I was expecting. (also that's what she said)
I am still on the fence about these huge differences in empires, "Strength in numbers" for TR and who knows what else for the other empires. But at least it's keeping the tradition alive a bit.
The thought that the TR will have the fastest medium tank and air vehicle is quite surprising, an interesting extra twist. I wonder what benefits the other empires will have - I'd assume the VS would be crazy extra maneuverability in all their vehicles.
Herein lies the problem : whenever the nc or vs 'work together' the theory is nullified . In essence this theory makes tr always need a 3:2 advantage wherever they are on the battlefield. If your side has a tendency to be zerglings , you can up this to 4:2 just to keep the ground you have.
Tr need to be the most populated, the most well organised , and the most accurate aim in the game for them to be at the same theroetical level as the other 2 empires. Graywolves does have a good point.
It was a joke dude. Woosh.
kaffis
2011-10-26, 10:02 AM
My guess is that Vanu will boast accuracy, TR sustained fire damage, and NC single-volley damage with low fire rates.
That would position the Vanu well for their high agility, the NC would favor hit and fade strikes or shoot-and-cover tactics, and the TR would be all about implacably marching people down under a withering hail of fire.
That sounds pretty good, actually.
And, posed in that light, the TR top speed makes a little more sense, though I'm not exactly sure how NC would be able to do guerilla hit and fade against a faster foe.
Vehicularly, I agree that it sounds like Vanu are going to get high agility vehicles with fast strafing/reverse, as it were, and NC are likely to just toss a bunch of armor plating on since they're not outrunning or outmaneuvering anything.
Infektion
2011-10-26, 10:39 AM
I could see getting pissed off, but jesus. Chill the fuck out. Save the whining for something else.
PLEASE!!!! QUOTE where I was whining, if you cant. then STFU.
Canaris
2011-10-26, 11:14 AM
Awesomesauce! everything I read about the TR just reinforces my opinion, :trrocks:
Can't wait to see the new version of the Prowler, the trooper shot with the mossy in the background is great.
Ze Goggles, they rule! :D
My favourite section They eschew experimental ordinances and energy weapons, preferring to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them.
guns, Guns, GUNS!
Geist
2011-10-26, 12:03 PM
guns, Guns, GUNS!
I love sci-fi tech, but even I think that a bullet traveling at ultra-high speeds is so much cooler than some stupid energy bolt.
:trrocks: :trrocks:
TacosWLove
2011-10-26, 12:06 PM
Yeah the skeeter looks like it could almost pick up/drop off a tank right under those wings. That thing is HUGE(Yes she did, in fact say that)!
But with an intro like that, meng I wanna play TR! Being a skeeter wh0re and a tank dude really floats mah boat! Suppose we will just have to see how the other empire turn out...
Xyntech
2011-10-26, 01:28 PM
PLEASE!!!! QUOTE where I was whining, if you cant. then STFU.
I was actually referring to both you and xSlideShow, whom you quoted and agreed with. His post just sounded a bit whiny, so when you agreed with him, I figured you were being whiny by extension.
We really have had a lot worse information weeks than this and the week isn't even over. Sorry if my reaction was too much, I just don't feel the negativity was warranted in this situation.
dm Akolyte
2011-10-26, 01:42 PM
I'm concerned that mosquito is faster than the other aircraft.
This means the other empires never will be able to escape when losing a fight, and never be able to catch up when they are winning.
This is less of an advantage with tanks and the like that are confined to the ground and need to be able to get 'stuck in' in a fight, but for planes this is a HUGE advantage.
Raymac
2011-10-26, 01:44 PM
1. The game is still in the middle of development, not just the fine tuning so they are simply incapable of providing alot of details, because the details are not set yet.
2. Think of it like this. Planetside 2 is not some slut that's dropping her panties after you take her to McDonalds on your 1st date. It's more like trying to have sex with a beautiful model. It takes alot more time to get to the good stuff, but in the end it's well worth the wait.
2. Think of it like this. Planetside 2 is not some slut that's dropping her panties after you take her to McDonalds on your 1st date. It's more like trying to have sex with a beautiful model. It takes alot more time to get to the good stuff, but in the end it's well worth the wait.
That should be wikipedia description of the game.:lol:
Chaff
2011-10-26, 06:24 PM
1. The game is still in the middle of development, not just the fine tuning so they are simply incapable of providing alot of details, because the details are not set yet.
2. Think of it like this. Planetside 2 is not some slut that's dropping her panties after you take her to McDonalds on your 1st date. It's more like trying to have sex with a beautiful model. It takes alot more time to get to the good stuff, but in the end it's well worth the wait.
....high maintenance hotties often prove to be a bummer....but they sure look good on all fours....
;)
raykor
2011-10-26, 11:26 PM
I'm concerned that mosquito is faster than the other aircraft.
This means the other empires never will be able to escape when losing a fight, and never be able to catch up when they are winning.
This is less of an advantage with tanks and the like that are confined to the ground and need to be able to get 'stuck in' in a fight, but for planes this is a HUGE advantage.
That caught my eye too, but maybe another empire will have afterburners with longer duration or weapons with longer range. At this point we should just sit back and see how it all plays out. :cool:
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.