View Full Version : Pistols in PS2
Brusi
2011-10-25, 10:20 PM
So maybe it's a running joke that there is only 1 rifle for every 3 Terrans, the others just get pistols...
http://www-cdn.planetside2.com/uploads/dcsclient/000/000/000/402.jpg?v=86.3
But is there real cause for speculation on the increased leathality of PS2 Pistols based on how commonly they are used in the screen shots?
Perhaps there is a class that can only equip pistols?
Zulthus
2011-10-25, 10:47 PM
Look a flying shark
Xyntech
2011-10-25, 10:50 PM
Obviously infiltrators will likely be limited to pistols and knives and other small weapons again, as in PS1. I wouldn't mind seeing knives and pistols be a little more lethal in skilled hands.
I suspect that the pistol will be used to fill some gaps in certain loadouts. Maybe if you are running around with an anti vehicle gun, you have to rely on your pistol to remain useful against infantry threats. As a sniper, you may have few other options at medium to shorter ranges than pulling out a pistol.
Depending on how they implement weapon switching, it could be that a pistol is a much better choice to switch to if you are caught by surprise without an actual weapon drawn, while you are hacking a door or whatever.
I hope that pistols benefit greatly from head shot bonuses. I don't think they should be miniature sniper rifles with pinpoint accuracy, but I do think they should reward well placed shots to make up for a lower base damage, lower rate of fire and a smaller magazine size.
My thinking for headshot bonus damage is:
Sniper rifles get the most bonus. Maybe not one shot kills, but at least a significant bonus, especially if headshots are extremely hard to get.
Pistols get the next most. Not as much as a sniper rifle, but still enough to significantly reduce TTK's compared to body shots with the same pistol.
Rifles get the smallest bonus. You should still be rewarded if you can land a lot of head shots, but a single stray bullet hitting someones head shouldn't really affect the outcome of a firefight.
Beyond that I don't think any weapon should get a head shot bonus. Shotguns and HA are designed to put bullets all over the place, so it wouldn't really be rewarding your accuracy, it would just be giving random extra damage every x amount of shots. Vehicle based machine guns would just be overpowered with head shot damage on top of their usual DPS.
Obviously knives can have bonus backstab damage, but that's it's own thing.
Draep
2011-10-26, 12:39 AM
Hopefully there is an officer class that only allows you to use a pistol and sabre.
Captain1nsaneo
2011-10-26, 02:14 AM
Headshot damage bonus on pistols? I'm thinking about magscatters. Yeah, that's not a good thought. Still like the idea though, I'm an AMP man myself and the pistols have some good accuracy in general so headshots even at range is doable. Love to see their lethality improved so having them in a agile load out is an actual option for self defense.
Graywolves
2011-10-26, 03:51 AM
Higby told me you could customize a really badass pistol.
But I'm more interested at the 800lb Gorilla in the background.
Traak
2011-10-26, 07:21 AM
Dollars to donuts that's a Reaver.
Xyntech
2011-10-26, 08:36 AM
Dollars to donuts that's a Reaver.
The aircraft in the picture? Wtf are you smoking?
TheRagingGerbil
2011-10-26, 09:41 AM
Dollars to donuts that's a Reaver.
No. Its a Mossy.
DviddLeff
2011-10-26, 09:49 AM
At no point do I want to see a player pick a pistol to go into combat with rather than a SMG/rifle. The pistol should be a back up weapon for players, no more. Damage wise they should be decent enough to drop a player in a few accurate shots, and with a head shot sooner, but no quicker than other weapons. I certainly don't want to see pistols being sniper rifles like they were in Halo.
Hamma
2011-10-26, 10:21 AM
Maybe the pistol is one of the few completed polished weapons and that's why we are seeing it. :)
Draep
2011-10-26, 10:41 AM
At no point do I want to see a player pick a pistol to go into combat with rather than a SMG/rifle. The pistol should be a back up weapon for players, no more. Damage wise they should be decent enough to drop a player in a few accurate shots, and with a head shot sooner, but no quicker than other weapons. I certainly don't want to see pistols being sniper rifles like they were in Halo.
Pistols can often be superior CQB weapons to larger guns. But overall I agree with you
Infektion
2011-10-26, 10:46 AM
So maybe it's a running joke that there is only 1 rifle for every 3 Terrans, the others just get pistols...
http://www-cdn.planetside2.com/uploads/dcsclient/000/000/000/402.jpg?v=86.3
But is there real cause for speculation on the increased leathality of PS2 Pistols based on how commonly they are used in the screen shots?
Perhaps there is a class that can only equip pistols?
For the motherland... atleast it's not one rifle and one ammo holder.
In Russian, rifle shoots you!
On a side note, you guys seen noticed the bore size? Looks like it's atleast firing .45, should be doing some decent damage at close range.
so does that mean that NC get's something slow and powerful along the lines of... I dunno a S&W 500? ohhhh I can't wait to buy that soon, pure stopping power. Truly unnecessary revolver package.
Metalsheep
2011-10-26, 12:45 PM
At no point do I want to see a player pick a pistol to go into combat with rather than a SMG/rifle. The pistol should be a back up weapon for players, no more. Damage wise they should be decent enough to drop a player in a few accurate shots, and with a head shot sooner, but no quicker than other weapons. I certainly don't want to see pistols being sniper rifles like they were in Halo.
In Halo the pistol was the only weapon between the Assault Rifle and the Sniper Rifle in terms of ranged combat. It was designed to fill that Medium Range gap between the two weapons, it could also force Snipers out of Zoom if you needed to suppress one. They fixed this in Halo2, making them much weaker and introducing the Battle Rifle, and in Halo 3 where they shot super slow and had no scope. Fans whined and complained for the old Pistol back so now in Reach it was given back but its range reduced compared to the DMR rifle, but it still has a faster TTK at close range compared to the DMR.
Pistols definately should not be like Halos pistol, since there are so many weapons that can fill the Medium/CQB gap in Planetside. They should be fallback weapons that skilled players can use effectively. Headshot Bonuses should be minimal as to avoid abuse like Halos pistols.
Traak
2011-10-26, 01:38 PM
I zoomed in and tweaked this plane pic.
Evidently, it has short, stubby wings with anhedral (they angle down like the C5, Starlifter, and the Harrier), a tail that is a wide, Y or T shape, and some weird rounded construct on the side that could be the engine nacelle.
Engine intakes seem to be vertical rectangles on each side of the fuselage.
It seems to have a Gatling gun on the nose, and a single-crew cockpit.
Some kind of dorsal fin object.
And it either has magic stupid hover capability, or its stubby wings mean it has to fly very fast to keep from ramming into the dirt.
Traak
2011-10-26, 01:42 PM
so does that mean that NC get's something slow and powerful along the lines of... I dunno a S&W 500? ohhhh I can't wait to buy that soon, pure stopping power. Truly unnecessary revolver package.
The NC getting a revolver gets my vote. 9-shot. Has to be over the top.
Xyntech
2011-10-26, 01:47 PM
I think that pistols should be pretty accurate on the first shot (not sniper accurate), but quickly become less accurate during sustained firing. This keeps means you can still use them at longer ranges, but you can't sustain accurate fire on distant targets like a rifle can.
I think that they should in general do relatively little base damage, but get a significant bonus for head shots, however I think that ideally this should mean that a person at point blank shooting you with a rifle in the body and a person point blank shooting you in the head with a pistol will kill you in about the same amount of time.
In other words, the head shot bonus for pistols should bring their damage in line with a rifles base damage. This should still be balanced since you wouldn't be able to rapid fire the pistol and land every shot unless you were really close to the enemy. Also, if the guy with the rifle is landing some of his own headshots on you, he still wins, even if the rifle head shot bonus is much smaller than for pistols.
I never want pistols to out perform stronger weapons, I just think that making them be a little more effective, especially in skillful hands, would be beneficial to the game.
Talek Krell
2011-10-26, 06:36 PM
I'd like pistols to be a reasonable fallback weapon this time. Not suitable for a primary weapon, but if you're a medic and you want that healing rifle you shouldn't be totally defenseless.
CutterJohn
2011-10-26, 06:47 PM
My one worry with powerful pistols is cloakers. But if necessary they can simply have different pistols for cloakers, or balance invisibility differently(such as how crysis did it, where you become visible if you shoot).
xSlideShow
2011-10-26, 07:28 PM
Look a flying shark
I kinda thought dolphin but eh.
Traak
2011-10-26, 10:19 PM
I say the NC would be perfectly suited to a revolver. Nanite Industries N-Frame in 12.7mm ubermagnum would be great.
TR the Repeater, of course.
VS: Energy-based.
Xyntech
2011-10-27, 04:28 AM
My one worry with powerful pistols is cloakers. But if necessary they can simply have different pistols for cloakers, or balance invisibility differently(such as how crysis did it, where you become visible if you shoot).
My ideal would be that attacking doesn't make infiltrators decloak when they attack, but that it does make them highly visible for at least a second after attacking, so that if one is standing there trying to shoot at you, you can turn around and have little trouble finding the refractive patch with the muzzle flash. Maybe knives would be especially stealthy, causing only a momentary and very small decrease in visibility, considering that you have to be right next to the target to use a knife.
One backstab kills an enemy infiltrator, two backstabs kills an agile, three backstabs kills a rexo? I'd like to see it be a real threat, whatever the final numbers end up being.
I don't play as an infiltrator that often, but I have no problem with infiltrators being made significantly more deadly. I don't think that running into a room and dropping a boomer should be the only way for an infiltrator to get some effective kills. I actually think that is a pretty retarded tactic gameplay wise. I'd prefer infiltrators to only be able to get boomer kills by attaching them to stationary vehicles, or by placing them ahead of time in an area you expect enemies to come by on.
All you would need to do to prevent boomers from being used as a drop and run bomb would be to make them have a somewhat long arming time, during which it is extremely easy for enemies to disable or disarm the boomer.
Save those kinds of tactics for lobbing well placed grenades or something. In either case, boomers shouldn't be the only effective method for an infiltrator to get kills. Pistols shouldn't be over the top, but a skilled infiltrator should totally be able to score a good amount of kills with a pistol and a knife.
Then again, I think infiltrators should also be given even more things to do that don't involve killing people.
I say the NC would be perfectly suited to a revolver.
TR the Repeater, of course.
VS: Energy-based.
From what we have seen of the NC pistol, it doesn't look like a revolver to me, but it does look like it could be a magnum.
Either way, I think that just having a slightly harder hitting, but non shotgun style pistol would be better for balance with the NC pistol.
You could still have a sidegrade option for the NC pistol that turned it into a mini shotgun, it should just no longer get headshot bonus damage in that variant.
Graywolves
2011-10-27, 06:07 AM
I want a revolver on the TR!
Just make it a big ass revolver so it fires lots.
Xyntech
2011-10-27, 07:59 AM
I want a revolver on the TR!
Just make it a big ass revolver so it fires lots.
Belt fed revolver.
Captain1nsaneo
2011-10-27, 08:37 AM
Belt fed revolver.
That's basically what a minigun is.
Edit: Until you actually think about and then it's nothing like that at all.
BlazingSun
2011-10-27, 08:42 AM
I think that we'll have a fixed pistol slot this time around, so every soldier would carry one around at all times.
Graywolves
2011-10-27, 09:25 AM
Belt fed revolver.
Hell fucking yes!
Draep
2011-10-27, 09:39 AM
I think that we'll have a fixed pistol slot this time around, so every soldier would carry one around at all times.
No no, only officers, medics, engineers and very hardcore frontline soldiers should have them. It should be something hard earned.
But I really like how Battlefield has done pistols most of the time. In Bad Company 2, I constantly whipped out my pistol when I ran out of ammo in the magazine for my rifle, it would get kills very frequently.
Captain B
2011-10-27, 10:41 AM
I think any pistol strength in the hand of the infiltrator isn't going to fall to the pistol but to the cloaker. Sneak up behind someone, aim, and two shots in the back of the head at point blank range should take out most infantry. Otherwise what's the point? Not to mention that backstabs are already going to be extremely powerful; if the pistol isn't of much use then infiltrators will always go for the knife and insta-gib someone in the back with it.
Senyu
2011-10-27, 10:45 AM
But can i duel wield?
Talek Krell
2011-10-27, 10:06 PM
Belt fed revolver.
http://img.photobucket.com/albums/v213/boberts314/Revolvinrevolver.png
>_>
Bravix
2011-10-27, 11:41 PM
http://img.photobucket.com/albums/v213/boberts314/Revolvinrevolver.png
>_>
Make it so SOE!
Slepnair
2011-10-27, 11:44 PM
Hopefully there is an officer class that only allows you to use a pistol and sabre.
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!
That one noob
2011-10-28, 01:53 AM
Would a flare gun count as a pistol? Because since lighting is going to be a factor in a shootout would it be wrong to pop off a flare into the sky then into my enemies?
Xyntech
2011-10-28, 06:43 AM
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!
I demand the ability for commanders to sit with their torsos stick out the top of a tank like a tank commander and to be able to smack the back of the tank with their sabre like a horse.
Yah! Yah!
Would a flare gun count as a pistol? Because since lighting is going to be a factor in a shootout would it be wrong to pop off a flare into the sky then into my enemies?
Stop making me want flammable grass like in Farcry 2.
Hamma
2011-10-28, 10:49 AM
Belt fed revolver :rofl:
Traak
2011-10-29, 06:13 AM
How about a money-belt fed revolver?
World's Largest Revolver - YouTube
Reminds me of the "arms race" in this cartoon:
The rabbit of seville full technocolor - YouTube
HELLFISH88
2011-10-29, 07:04 AM
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!
This.This. A thousand time's this.
Planetside concept art had swords. Planetside developer's rewarded player's with Katana back in the day. Sword's obviously have an exploitable niche which should be exploited, If only for novelty or mostly aesthetic purposes.
Yes I would purchase a sword from the Cash/point Store
Yes I would purchase a Flag from the Cash/point store.
To be honest though for a moment...I think i just want to see our art team's take on Empire specific melee weapons again. All this fantastic art is getting my excited and I'll be damned if T-Ray doesn't come up with a beautiful beam and or energy sword for the Vanu. Terran's would of course get a giant chain-sword and the Conglomerate who is to hipster for sword's will instead opt for a massive two handed Battle Hammer which they have re purposed from a giant pneumatic construction Hammer or something.
Did I mention that I would purchase a flag from the Cash/point store?
Traak
2011-10-29, 08:30 AM
I would love to see someone coming at me with a sword. So I could remove his head with a triple-shot from my Hilti. Seeing his corpse twitch and gurgle on the ground would be reward for having eliminated an officer-class elitist scum.
http://www.hilti.com.au/data/product/prodlarge/32447.jpg
Hilti: product (re-)placement name for the Jackhammer.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.