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View Full Version : News: PC Gamer UK December Issue & Interview with Higby on Scale


Hamma
2011-10-26, 12:14 PM
Two new PC Gamer articles:

December PC Gamer
http://www.planetside-universe.com/news-pc-gamer-uk-december-issue-2585.htm

Higby on Scale.
http://www.planetside-universe.com/news-interview-with-higby-talks-scale-2586.htm

Gazeebo
2011-10-26, 12:20 PM
Look at those fricking chain guns. AWESOME

Twiggeh
2011-10-26, 12:23 PM
Certainly looks a lot more "brutal"... but that picture is sex on paper.

Canaris
2011-10-26, 12:26 PM
Giant chain guns of death dealing doom..... I approve! :D

also love the way that old PS style (chain guns and laser sights) is getting mixed into the new style art work direction. Very groovy

bjorntju1
2011-10-26, 12:27 PM
Awesome :D

basti
2011-10-26, 12:28 PM
On the feature in the mag: Im bloddy tempted to buy it just now online because i cant find it anywhere!

On the scale: How big was Cyssor? :>

millo
2011-10-26, 12:30 PM
http://media.pcgamer.com/files/2011/10/PC-Gamer-Issue-233-Planetside-2-subs-cover.jpg

Bigger scale image of the cover.
Are these 2 prowlers in the lower left zone?

basti
2011-10-26, 12:31 PM
More important, theres a NC under the guys feet! :D

Raymac
2011-10-26, 12:35 PM
It sounds like every time they talk about numbers of players, those numbers get smaller and smaller. The game is looking gorgeous and all, but I'm starting to worry that the battle sizes might even drop below PS1 numbers.

Hamma
2011-10-26, 12:37 PM
http://media.pcgamer.com/files/2011/10/PC-Gamer-Issue-233-Planetside-2-subs-cover.jpg

Bigger scale image of the cover.
Are these 2 prowlers in the lower left zone?
Thanks millo, I'll get this added to our media library.

Gazeebo
2011-10-26, 12:37 PM
Well that looks like one of the new mosquito models in the top left so it could just be a prowler in the bottom left. Looks like a WW2 tank from a distance.

TacosWLove
2011-10-26, 12:37 PM
Tight! Yes that MCG is nice! But Matt seems to keep going back and forth from "Thousands" to "Hundreds" ..of players. I realize that if you have 1500 you could consider that many "hundreds", but common now which is eet? I want THOUSANDS dammet!

Oh and the Cover Shot? SWEET!

basti
2011-10-26, 12:39 PM
Tight! Yes that MCG is nice! But Matt seems to keep going back and forth from "Thousands" to "Hundreds" ..of players. I realize that if you have 1500 you could consider that many "hundreds", but common now which is eet? I want THOUSANDS dammet!

What MCG are you guys talking about? That guy on the cover is clearly a MAX.

Canaris
2011-10-26, 12:39 PM
hmm MCG, no longer mini chain gun but MEGA chain gun! ;)

Baron
2011-10-26, 12:42 PM
There's not a MCG in that picture... I see a max (probably AI), and some infantry (cycler)... hmmmm

Baron
2011-10-26, 12:43 PM
On the PROWLERS:

Edit: Nevermind

Vash02
2011-10-26, 12:45 PM
On the PROWLERS:

Notice the prowler farthest away...you can see the two points on the tank which are firing. May give some insight as to the primary and secondary turret locations.

Looks to me both tanks are firing at the same time.

Also the tanks look like they are just placeholders :/
Unless the skin is all grey with a small dash of red.

Baron
2011-10-26, 12:49 PM
Looks to me both tanks are firing at the same time.

Also the tanks look like they are just placeholders :/
Unless the skin is all grey with a small dash of red.

Crap...I think you're right. I got all excited

basti
2011-10-26, 12:49 PM
My god, and i was sure that i was the crazy guy here that jumps to everything.

Guys, this is a concept art. In a concept art, you want to show a concept for the one big thing in front. Everything behind it, everything else is just filler. So ignore everything other than that Max unit with his DRCG (Dual Rotary Chain Guns :> )

Vash02
2011-10-26, 12:50 PM
My god, and i was sure that i was the crazy guy here that jumps to everything.

Guys, this is a concept art. In a concept art, you want to show a concept for the one big thing in front. Everything behind it, everything else is just filler. So ignore everything other than that Max unit with his DRCG (Dual Rotary Chain Guns :> )

They got the mossies right...

Speaking of the MAX, whats the center barrel for?
looks too big for bullets

Baron
2011-10-26, 12:51 PM
I included the Concept Art caveat in my post kind sir

Aractain
2011-10-26, 12:51 PM
When people say MCG do they mean the DC MAX cover??

TacosWLove
2011-10-26, 12:52 PM
I don't want 200 vs 20.... i want 2000 vs 200!

I second this motion!

Also, what no US luv? This is only in the UK version? Can I still order it?

Vash02
2011-10-26, 12:56 PM
Anyone else thinking that helmet is too small for that guy? Look he cant even get the goggles over his eyes!

TacosWLove
2011-10-26, 12:56 PM
What MCG are you guys talking about? That guy on the cover is clearly a MAX.

Like Canaris said. MEGA chain gun!

So has anyone found out if we can get this in the US?

basti
2011-10-26, 12:57 PM
Vash, i wold assume that center part is used to have the actual gun rotate around it. :D

TRex
2011-10-26, 12:58 PM
8km ? Thats about 5miles x 5miles . That's like the bottom corner of the Isle of Wight in UK , or a the size of a medium town.
Not exactly what I would class as a continent.
Is that measurement in real 8km , or in game scale ?
I guess it would take you an hour to walk across it , or 5 mins in a tank , but still ,not exactly a walk across Australia.
Think I'll *** out and buy the pc gamer copy nethertheless.

basti
2011-10-26, 01:05 PM
8km ? Thats about 5miles x 5miles . That's like the bottom corner of the Isle of Wight in UK , or a the size of a medium town.
Not exactly what I would class as a continent.
Is that measurement in real 8km , or in game scale ?
I guess it would take you an hour to walk across it , or 5 mins in a tank , but still ,not exactly a walk across Australia.
Think I'll *** out and buy the pc gamer copy nethertheless.

Its obviously in game scale, as comparing it to Real life requires a lot more than just simple math. You need to take travel speed etc into account.
Even then 8kmx8km sound small, but is extremly big in a game. Take a look at your home for example, check it on google maps or whatever, use your home as center point for a 8km x 8km square. How much of that square have you actually seen? Besides that, in RL 8x8km may not contain much, but in a game, space is used to give players the opportunity to have fun. A vast map would just thin out the potential for fun, especialy because its less likley to see other players with every additional km added. ;)

How it exactly plays out has to be seen. But i still wanna know how big cyssor is these days.

Geist
2011-10-26, 01:06 PM
I feel like I'm going to follow my old PS ways. Mainly infiltration with a side of MAX.

DRCGs FTW!!! :trrocks:

Mastachief
2011-10-26, 01:08 PM
I believe that solsar is 8kmx8km ish

CardiffGreens
2011-10-26, 01:10 PM
Just rushed* out and bought a copy from my local supermarket, fair few pretty pictures on the inside - some new, some not so - 1 appears to be a third-person chase cam from behind a mossie.

Fair few showing off NC troopers along with TR (no VS though =( )

Edit: The article confirms 6 infantry classes - Light Assault, Engineer, Heavy Assault and Medics are named along with MAXes.

*it was more like a light saunter really.

Traak
2011-10-26, 01:11 PM
At one point during the demonstration, Higby shows us around one of Planetside 2′s “facilites”, city-like structures where combat takes place in individual “courtyards”. Higby indicates one of those spaces. “Just this area back here, this is the size of a Modern Warfare level,” he says, casually.

Quote of the year.

Mastachief
2011-10-26, 01:16 PM
Just rushed* out and bought a copy from my local supermarket, fair few pretty pictures on the inside - some new, some not so - 1 appears to be a third-person chase cam from behind a mossie.

Fair few showing off NC troopers along with TR (no VS though =( )

*it was more like a light saunter really.

Which supermarket?

Vash02
2011-10-26, 01:16 PM
Vash, i wold assume that center part is used to have the actual gun rotate around it. :D

Why shape it like an oversized barrel then?

Raymac
2011-10-26, 01:17 PM
I think we are really going to notice the map size alot more in PS2 because in the original we really skipped over most of the terrain. The fights typically went from one SOI to the next SOI with the occasional bridge battle.

For PS2, with the land capture system they have hinted at, it sounds like we will be actually using much more of the map which should make it feel even larger.

I still don't like that every time Higby talks, the projected player numbers get smaller and smaller and smaller. Now, he's talking about 200 on 1 side which is basically just on par with PS2.

Quovatis
2011-10-26, 01:18 PM
8x8 km seems small compared to the current planetside. That's about the size of a battle island. Perhaps the scale in PS2 is measured differently than PS1.

Vash02
2011-10-26, 01:20 PM
I still don't like that every time Higby talks, the projected player numbers get smaller and smaller and smaller. Now, he's talking about 200 on 1 side which is basically just on par with PS2.
He gave an example of a situation someone may be in. he did not say it was a maximum.

basti
2011-10-26, 01:23 PM
8x8 km seems small compared to the current planetside. That's about the size of a battle island. Perhaps the scale in PS2 is measured differently than PS1.

The Size of an BI? Never, never never ever. How did you measure them anyway? :>

basti
2011-10-26, 01:24 PM
Just rushed* out and bought a copy from my local supermarket, fair few pretty pictures on the inside - some new, some not so - 1 appears to be a third-person chase cam from behind a mossie.

Fair few showing off NC troopers along with TR (no VS though =( )

Edit: The article confirms 6 infantry classes - Light Assault, Engineer, Heavy Assault and Medics are named along with MAXes.

*it was more like a light saunter really.

Keep Posting! What else is in that article? READ AND TYPE FASTER! :D

Quovatis
2011-10-26, 01:26 PM
The Leza bridge on cyssor is about 600m long for comparison. 8km isn't that big in PS1.

Mastachief
2011-10-26, 01:28 PM
like i said i seem to recall solsar originally being mentioned as 8km x 8km or there abouts

dm Akolyte
2011-10-26, 01:28 PM
8km = 5 miles
Imagining it takes about 7 minutes to run a mile, that's a 35 minute footslog across the width of a continent. As the crow (mosquito) flies.
I think that's about on par with the larger of the PS1 maps.

Quovatis
2011-10-26, 01:31 PM
8km = 5 miles
Imagining it takes about 7 minutes to run a mile, that's a 35 minute footslog across the width of a continent. As the crow (mosquito) flies.
I think that's about on par with the larger of the PS1 maps.

Most games are not at a 1:1 scale. Usually you travel much faster than normal.

WWIIOL was revolutionary in that it was a 1:2 scale. It took 5 hours in a Plane to cross the map. Planetside and other games are nowhere close to 1:2, much less 1:1

Raymac
2011-10-26, 01:33 PM
He gave an example of a situation someone may be in. he did not say it was a maximum.

True, but in a conversation hyping the massive scale of PS2, don't you think he'd use the larger number of players they would expect? I don't think they will be able to pin down the actual max number of players until launch, but 200 is a far cry from the "thousands" that were mentioned at Fan Faire.

IceyCold
2011-10-26, 01:37 PM
Most games are not at a 1:1 scale. Usually you travel much faster than normal.

WWIIOL was revolutionary in that it was a 1:2 scale. It took 5 hours in a Plane to cross the map. Planetside and other games are nowhere close to 1:2, much less 1:1

But most of the time when asked how big an area is in a game a developer when answering usually gives measurements in a terminology relevant to the person asking. I would think that when Higby is answering that question he literally means 8kmx8km and not "8kmx8km which is in our game where 10 feet equals a km".

I could be wrong mind you, but this is just something I would expect from devs if they want players to believe they are being honest and straight forward with information.

basti
2011-10-26, 01:38 PM
The Leza bridge on cyssor is about 600m long for comparison. 8km isn't that big in PS1.

Where are you taking that info from? Because im googeling since the debate appeared, and i find a lot of mixed information.

TRex
2011-10-26, 01:41 PM
I think Higby mentioning 200vs 30 is more to do with the hexagrid idea within each continent. They are trying to spread the fight across more area, give more reason to be tactically mega-managing several parts of the map and multi-hex /vertical as well as horizontal fighting over a given space.
I feel like most of the continents are going to be more akin to the caves in ps1 , without the zip lines . Which is a good thing. Not in the aesphetics , but in that fighting you will need to be more aware of attacks from any direction.
The ethos of the caves will be there, but integral to the overall play rather than a distracing sub-game for the few that could be bothered.

Quovatis
2011-10-26, 01:42 PM
yeah, looking over current PS maps, 8x8km is about the size of most of the usual continents. I was wrong to say it was BI size.

And when they quote 8km, of course they mean their in-game units. The terrain isn't to scale though. I'm guessing PS1 is something like 1:4 or so. You can't use vehicle speeds as a measure of distance. I don't think vehicle speeds in PS1 are accurate. The distances on your crosshairs are accurate, however.

basti
2011-10-26, 01:43 PM
take an ANT. go to the bridge.. hit 1 and go 7k or so an hour...

get a stop watch, see exactly how long it takes from when the nose of the vehicle hits the first part of the bridge until it hits the end of the bridge .. at 7k

do the math.. or post the numbers and i'll do the math. then we can know exactly, in terms in ps1...

Going to do that now. brb. :)

Quovatis
2011-10-26, 01:48 PM
take an ANT. go to the bridge.. hit 1 and go 7k or so an hour...

get a stop watch, see exactly how long it takes from when the nose of the vehicle hits the first part of the bridge until it hits the end of the bridge .. at 7k

do the math.. or post the numbers and i'll do the math. then we can know exactly, in terms in ps1...

I don't think that's accurate. I could be wrong, but the vehicle speeds aren't quite correct. The best way to do this is to get a friend and survey it. Have someone stand at the edge of the bridge, then go as far as you can with your crosshair on him and note the distance. Stay in place and have your friend do the same thing moving down the bridge. Add up the numbers to get the true distance.

NapalmEnima
2011-10-26, 01:49 PM
1) 200 vs 20 is ONE BATTLE on a given continent. Not the whole continent's population maximum.

Thou Shalt Chill

2) If you look at the MAX's calf (with the boot on the NC's head) you'll see what looks suspiciously like a lock-down spike.

3) I thought the PS1 maps were all 5km x 5km with a fair slice of that being water. If the LANDMASS of a given continent is 8km^2, that's a LOT more space to play on. And with them trying to craft every square inch into something worth (and fun) fighting over... well damn. That is a HUGE "gameplay space" as Mr Higglesworth puts it.


4) No mention of an AV class. I suspect that's an oversight, or a deliberate "play it close to the vest" move on the part of SOE. They haven't released an official list of classes.

I'm guessing they'll enumerate the empires, then start in on gear/classes/vehicles in some order. Further down the line, we might see each class get its own week. We'll have to wait and see.

FIREk
2011-10-26, 01:50 PM
I sure hope these tanks are so placeholder-y, they don't even resemble the actual Prowlers. The silhouettes of the Mosquitoes look pretty accurate, though, and those tanks look as blob-ish as the PS1 Prowlers...

I also can't say I like the new Dual-Cyclers. The old ones were cool, these are way over-the-top, like they would be more at home in Unreal Tournament... I'll probably get used to them, though... ;)

Aractain
2011-10-26, 01:51 PM
No mention of an AV class. I suspect that's an oversight, or a deliberate "play it close to the vest" move on the part of SOE. They haven't released an official list of classes.

Engineer is AV in most other games.... Would give them more to do than drop silly mines.

Raymac
2011-10-26, 01:52 PM
I don't think that's accurate. I could be wrong, but the vehicle speeds aren't quite correct. The best way to do this is to get a friend and survey it. Have someone stand at the edge of the bridge, then go as far as you can with your crosshair on him and note the distance. Stay in place and have your friend do the same thing moving down the bridge. Add up the numbers to get the true distance.

^ This is the correct way to do it. Hell, this is basically what engineers do in real life.

Raymac
2011-10-26, 02:00 PM
1) 200 vs 20 is ONE BATTLE on a given continent. Not the whole continent's population maximum.

Thou Shalt Chill



I'm pretty chill about it exactly because of the reason you state above. However, it is a trend I've noticed since Fan Faire. Plus combine that with the absolutely stunningly gorgeous screenshots we've seen, and I'm just becoming more skeptical of the "huge" numbers of players we'll be fighting at once.

The reason we don't see mmofps games is because they are technically difficult, not artisticly difficult. So far, we've seen the art which is great. However, the technical side, how the game feels, the amount of lag, those are the things that are going to make or break this game. Not the pretty clouds.

Mastachief
2011-10-26, 02:02 PM
I now have the magazine in hand :D

NapalmEnima
2011-10-26, 02:05 PM
"It will have tanks, ships, and according to the man on the cover, gatling guns with laser sights for precision mass destruction."

That's the second official mention of ships being IN. Oh hell yes.


It also looks like there's a liberator in the upper right corner. Flat-ass bottom, landing gear showing, and what looks like two engines on struts, one to either side.


FAPFAPFAPFAPFAP

Fixed.

basti
2011-10-26, 02:05 PM
Duke nailed it with his measuring :D

Did the ant drive, 600m for the leza bridge is about accurate.

So, lets take that map and take a look. ;)

And according to my calculations, Cyssor is about 7km x 7km.

Hmm.

Aractain
2011-10-26, 02:06 PM
Sea edge or landmass?

Mastachief
2011-10-26, 02:07 PM
quite a few shots we haven't seen, i'm lacking a scanner here so i will see what i can do with a crappy phone camera

Mastachief
2011-10-26, 02:13 PM
i'm doing it

CardiffGreens
2011-10-26, 02:13 PM
I've got a quick scan here (1 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer001.jpg) | 2 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer002.jpg) | 3 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer003.jpg) | 4 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg) | 5 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg) | 6 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer006.jpg)) - I'll type some key points up when I return from my evening stroll (since I know some of the text is cropped from the edges of the pages =( ).

If the links don't work (highly likely, due to my stupid fingers - the album is here (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/)) hopefully no one will have my balls in a vice for such blatent copyright infringement =P

Mastachief
2011-10-26, 02:16 PM
sweet saves me the effort

Baron
2011-10-26, 02:17 PM
I've got a quick scan here (1 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer001.jpg) | 2 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer002.jpg) | 3 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer003.jpg) | 4 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg) | 5 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg) | 6 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer006.jpg)) - I'll type some key points up when I return from my evening stroll (since I know some of the text is cropped from the edges of the pages =( ).

If the links don't work (highly likely, due to my stupid fingers - the album is here (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/)) hopefully no one will have my balls in a vice for such blatent copyright infringement =P

Awesome! Thanks

basti
2011-10-26, 02:18 PM
Sea edge or landmass?

Landmass on the east side, means from the south east of the orisha side to the north east above the gate, where the ekera landmass would end. A straight line of course.

But i used vehicle driving as base, means averange speed. Its highly likley that im a bit off, thats why i already added a kilometer! Means according to my math, its just 6x6 at least.


So, 8x8 really doenst seem that small. If you trust Q, take a screeny of the cyssor map, use Lezas bridge as base point (600m apperently), and do it yourself. You propably end up with the same result. :)

basti
2011-10-26, 02:19 PM
I've got a quick scan here (1 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer001.jpg) | 2 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer002.jpg) | 3 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer003.jpg) | 4 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg) | 5 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg) | 6 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer006.jpg)) - I'll type some key points up when I return from my evening stroll (since I know some of the text is cropped from the edges of the pages =( ).

If the links don't work (highly likely, due to my stupid fingers - the album is here (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/)) hopefully no one will have my balls in a vice for such blatent copyright infringement =P


If you go to jail for this, then rest assured: WE love you! :)

Mastachief
2011-10-26, 02:19 PM
Check out the galaxies over the base on the mossie in third person gives and idea of teh scale of the bases and walls

Edit also there are vanguards in the same image that appear to be unchanged from the concept art

Sirisian
2011-10-26, 02:26 PM
oh man that is amazing. Best screenshot to date (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg). Wish they'd put that one up in 1920x1080 resolution so we can use it as a wallpaper.

So umm purple mossy thing.

Duddy
2011-10-26, 02:28 PM
I've got a copy right here, not read it yet but the pictures are awesome.

Raymac
2011-10-26, 02:30 PM
I've got a quick scan here (1 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer001.jpg) | 2 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer002.jpg) | 3 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer003.jpg) | 4 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg) | 5 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg) | 6 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer006.jpg)) - I'll type some key points up when I return from my evening stroll (since I know some of the text is cropped from the edges of the pages =( ).

If the links don't work (highly likely, due to my stupid fingers - the album is here (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/)) hopefully no one will have my balls in a vice for such blatent copyright infringement =P

WHOA! DID THEY CHANGE THE NAME OF THE DYSON????

They mentions "Mosquitos dogfighting with the defenders' SCYTHES"

Crazyduckling
2011-10-26, 02:30 PM
It seems as if the Dyson has been renamed the Scythe?

No cyclone technology anymore. :(

EDIT:
FFFFUUUUUU
I dont like Raymac.

IceyCold
2011-10-26, 02:33 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg

HOLY SHIT

Xyntech
2011-10-26, 02:35 PM
I can dig flying a fucking SCYTHE. Hell yes.

These screenshots are making me get unreasonably giddy.

Aractain
2011-10-26, 02:35 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg

HOLY SHIT

That was my reaction also.

Raymac
2011-10-26, 02:37 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg

HOLY SHIT

Yeah. I need somebody to get me a towel.

Mastachief
2011-10-26, 02:38 PM
the whole article is well written and really sets the scene of what they have seen, clearly need more of this as it leads up to launch to get people all moist for the game

Xyntech
2011-10-26, 02:40 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg

Okay, bottom part of this scan. What the fuck is going on here?

There is a picture of a PS1 mosquito.

Is that rifle with the grenade launcher under it the PS2 version of the punisher?

Is that tank looking thing a Prowler? What is this talk of artillery? I thought they weren't planning on focusing on indirect fire combat.

IceyCold
2011-10-26, 02:40 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg

I just noticed, that rifle under on this page looks EXACTLY like the Gauss Rifle; but with an M203 launcher.

So the hardest hitting assault rifle in the game gets to lob grenades?

It is a good day to be NC.

Baron
2011-10-26, 02:44 PM
I just noticed, that rifle under on this page looks EXACTLY like the Gauss Rifle; but with an M203 launcher.

So the hardest hitting assault rifle in the game gets to lob grenades?

It is a good day to be NC.

I would imagine if the NC gun has a M203 "option" all other empire weapons will most likely have the same or an equivalent. Remember, customization...

IceyCold
2011-10-26, 02:47 PM
I would imagine if the NC gun has a M203 "option" all other empire weapons will most likely have the same or an equivalent. Remember, customization...

But it is a Gauss Rifle; thus it is superior. Fact!

Also, I was looking at what is obviously the Prowler in that picture from the looks of it; and honestly that thing actually looks pretty cool. I like the asymmetric look honestly.

Mastachief
2011-10-26, 02:48 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg

Okay, bottom part of this scan. What the fuck is going on here?

There is a picture of a PS1 mosquito.

I believe its a PS1 wasp so i suspect thats a fuckup

Is that rifle with the grenade launcher under it the PS2 version of the punisher?

And this appears to be a heavy gauss rifle perhaps with a grenade launcher or shotgun attachment or even perhaps a heatsink to improve firing rate

Is that tank looking thing a Prowler? What is this talk of artillery? I thought they weren't planning on focusing on indirect fire combat.

Yes thats the prowler


See coloured text

Xyntech
2011-10-26, 02:50 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg

Look at that fucking base layout. Just look at it. That huge structure. those catwalks cutting through the base. The non rectangular layout. It's looking awesome.

Sirisian
2011-10-26, 02:50 PM
Microtransaction upgrades simply re-specialize your class or unlock different combat options, all of which are available through playing the game and queuing up skills to be trained passively over time: much as players already do in EVE Online.
That clears up some things. Was wondering if they were going to just let you pay to instantly buy skills from the trees so you don't have to play. It would seem that is an option so you can just pay to unlock everything the first day without waiting. Wasn't sure if they meant unlock after training before.

Mastachief
2011-10-26, 02:56 PM
I can see if i can scan some high resolution jobbies tomorrow if someone doesn't beat me to it

Raymac
2011-10-26, 02:57 PM
It would seem that is an option so you can just pay to unlock everything the first day without waiting. Wasn't sure if they meant unlock after training before.

I highly doubt they will let people unlock everything that quickly, no matter how much you pay.

Baron
2011-10-26, 02:57 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg

Look at that fucking base layout. Just look at it. That huge structure. those catwalks cutting through the base. The non rectangular layout. It's looking awesome.

They CY is really cool, you can see the "main" CY area (75% of the pie) likely accessed through a large gate on the left. Notice there is a smaller CY behind the main structure...maybe accessed only via Air / Jetpack or through the structure interior ...

sweet

CardiffGreens
2011-10-26, 03:00 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg

I just noticed, that rifle under on this page looks EXACTLY like the Gauss Rifle; but with an M203 launcher.

So the hardest hitting assault rifle in the game gets to lob grenades?

It is a good day to be NC.

That gun has the nanite systems logo on it - so I guess its common pool. The aircraft looks ps1 in style and I would agree the tank looks prowler esque :)

Sirisian
2011-10-26, 03:02 PM
The developers have a huge number of features they plan to add to the game, post-release, from the ability for players to drop and construct their own bases, to the addition of AI wildlife, or possibly an AI faction.
Woot AI wildlife, though from the look of the current continent it would appear all life died a long time ago. :lol: (Not a fan of an AI faction really, but whatever).

IceyCold
2011-10-26, 03:06 PM
That gun has the nanite systems logo on it - so I guess its common pool. The aircraft looks ps1 in style and I would agree the tank looks prowler esque :)

Actually yeah, it is; good catch.

I'm beginning to wonder if maybe the Gauss rifle is basically just an upgraded Punisher lore wise? Because I kind of like the idea that everything the NC has is something either simply upgraded or re purposed to give them the feel of more a band of mercenaries instead of a proper funded army. I noticed that with the NC MAX design, it looked to be an armor plated exosuit designed originally for construction or such.

Overall, from what I have seen I am really digging the huge difference in look between the TR and the NC.

IceyCold
2011-10-26, 03:07 PM
Woot AI wildlife, though from the look of the current continent it would appear all life died a long time ago. :lol: (Not a fan of an AI faction really, but whatever).

"Gee Sarge, it looks like you mashed some poor feller's dog..."

+1 point if you know what game thats from lol.

Mastachief
2011-10-26, 03:12 PM
"Gee Sarge, it looks like you mashed some poor feller's dog..."

+1 point if you know what game thats from lol.

Starcraft?

I wants raptors

DviddLeff
2011-10-26, 03:18 PM
Fucking sweet; that base design is amazing... does the centre of it look a bit organic to anyone? And a tower int he bottom left?

Went to the hop to get a copy, but they didn't stock it; tomorrow I'll grab one!

bjorntju1
2011-10-26, 03:19 PM
http://p.twimg.com/AcsrMvkCQAAdBTW.jpg

http://p.twimg.com/AcsrMvkCQAAdBTW.jpg:large for bigger version.

(saw it retweeted in the twitter feed here on the site, so this is not my image)

xSlideShow
2011-10-26, 03:21 PM
See now I'm a bit more happy about this week. Mossy loooks Seeexy. Galaxy right therrr and I finally get to see that City I've been looking for. Looks amazing I'm excited. Give ME VIDEO! NAO!

Vash02
2011-10-26, 03:22 PM
aha, win! On the cover the max has AI and either AV or AA. in the PCgamer article it says you can put two weapons on the same max.
eat it basti.

edit, prowlers guns are side mounted? wierd.

TRex
2011-10-26, 03:22 PM
Nice read , I bought the copy .

Of personal interest , if it wasn't for PC Gamer UK's article of planetside , and me reading it , I wouldn't have given the copy of the game in a store a second glance , as I was looking for something else. The one and only copy of planetside I've ever seen in a store . Chances are, if I hadn't bought that copy, I would never have heard or played the game , like the multitudes of people I've met that look bewildered when I tell them about the game ''never heard of it''.

Of all the things they change to the new incarnation , this is the one area I really, really hope they learned their lesson . No 'niche' experience , we need people to kill this time.

Xyntech
2011-10-26, 03:23 PM
Okay... Release this fucking game now.

That shot of the base made my left nut curl up inside my stomach.... if someone else has a SUPER high resolution scanner, you would be a fucking WINNER.

http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer003.jpg


what the hell is that in the back?

Looks like another variant of those towers we've been seeing.

Forget the background though, look in the foreground. That's a motherfucking NC pistol and it looks like a beast.

Mastachief
2011-10-26, 03:32 PM
http://mastachief.com/psn/basepside2.jpg

Bit grainy, much bigger if you right click save as. I have bandwidth limited this so shouldn't be an issue.

Marth Koopa
2011-10-26, 03:35 PM
Dual weapons on even Vanu MAXes? You can mix em up?

I CAN HAVE QUASAR AND COMET TOGETHER?

OH GOD IM SPLOOGING ALL OVER THE PLACE

Hamma
2011-10-26, 03:35 PM
I've got a quick scan here (1 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer001.jpg) | 2 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer002.jpg) | 3 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer003.jpg) | 4 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer004.jpg) | 5 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg) | 6 (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer006.jpg)) - I'll type some key points up when I return from my evening stroll (since I know some of the text is cropped from the edges of the pages =( ).

If the links don't work (highly likely, due to my stupid fingers - the album is here (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/)) hopefully no one will have my balls in a vice for such blatent copyright infringement =P

Nice!! :D

oh man that is amazing. Best screenshot to date (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg). Wish they'd put that one up in 1920x1080 resolution so we can use it as a wallpaper.

Agreed.. amazing shot we have not seen ANYTHING on that scale before.

I am at a loss for what to say about anything else at the moment.. great pieces of information in this article.

TRex
2011-10-26, 03:36 PM
Only thing that niggles me somewhat is that all the pictures still look like concept art . Look at the 3 faction soldiers, the vs looks more like a 3d rendering behind 2 drawn nc and tr concept figures.

Mastachief
2011-10-26, 03:39 PM
Only thing that niggles me somewhat is that all the pictures still look like concept art . Look at the 3 faction soldiers, the vs looks more like a 3d rendering behind 2 drawn nc and tr concept figures.

If you read the article they say that they are looking at the game in action and higby uses the dev command to go free cam and show the graphics of the soldiers and in their opinion they have overkilled on detail.

Xyntech
2011-10-26, 03:42 PM
Only thing that niggles me somewhat is that all the pictures still look like concept art . Look at the 3 faction soldiers, the vs looks more like a 3d rendering behind 2 drawn nc and tr concept figures.

It's the lighting from the magazine that's doing most of that. Some of the pictures are composites of past images we've seen, such as the three empire soldiers, however I am convinced that a lot of what is being shown is in game shots.

Several of those are screen shots we had already seen.

TheRagingGerbil
2011-10-26, 03:42 PM
Holy shit!

Levente
2011-10-26, 03:46 PM
oh yes this is LEGE....wait for it.....NDARYYYYY. damn that scale, its simply puts frostbite 2 to the bin. LOVE IT :doh:

Duddy
2011-10-26, 03:46 PM
http://mastachief.com/psn/basepside2.jpg

Bit grainy, much bigger if you right click save as. I have bandwidth limited this so shouldn't be an issue.

So, I think I see an Air Tower at the back there, along with 2 Vanguards and at least 1 ATV at the bottom of the picture.

Anyone else think they see that? :P

Vash02
2011-10-26, 03:50 PM
So, I think I see an Air Tower at the back there, along with 2 Vanguards and at least 1 ATV at the bottom of the picture.

Anyone else think they see that? :P if thats right the walls must be 3-4 stories high.

also think we ought to split this thread, theres too much to discuss in just one thread.

CrystalViolet
2011-10-26, 03:52 PM
This feels like Christmas. That wide shot almost brought me to tears.

Anyone else notice the tally marks scratched into the max's chest armor?

Canaris
2011-10-26, 03:55 PM
http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg

HOLY SHIT

nicely articulated,


scweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :bouncy:

ahem

Bags
2011-10-26, 03:56 PM
This is just too much information. Going to be a pita to update my thread!

:(

IceyCold
2011-10-26, 04:00 PM
This is just too much information. Going to be a pita to update my thread!

:(

It's ok Bags, I believe in you.

basti
2011-10-26, 04:18 PM
Ohhhhhh, i think T-Ray is just about to give us screenys!


OH YES HE IS!


http://yfrog.com/z/h2sbysdj


MORE COMING MAYBE! STAY TUNED!


edit: aww, dont think we will get more. Still, one is better than nothing. ;)

Hamma
2011-10-26, 04:24 PM
Nice! Updated in media library.

Xyntech
2011-10-26, 04:26 PM
if thats right the walls must be 3-4 stories high.

We were already speculating that base walls would be pretty tall based on an earlier screen shot. I think this just confirms it to be true.

I love the air tower. This game is shaping up rather nicely.

Bags
2011-10-26, 04:26 PM
The site said they'd be releasing more SS over the week.

Tikuto
2011-10-26, 04:35 PM
Look at those fricking chain guns. AWESOME:jawdrop: :jawdrop: :jawdrop:

TheRagingGerbil
2011-10-26, 04:35 PM
Gah, can't wait for the original screenshots. Especially a high-res of the base or city or whatever the hell it is. My mind is going a million miles an hour!

DviddLeff
2011-10-26, 04:40 PM
In the base pic the strong points on the walls have landing gear like the outpost we saw in the trailer.

Xyntech
2011-10-26, 04:44 PM
In the base pic the strong points on the walls have landing gear like the outpost we saw in the trailer.

Hadn't they mentioned something along the lines of the bases looking like they were dropped in from orbit?

I just love how many separate buildings there are inside the walls, as well as several structures outside the walls. It seems like base fights are going to be even more engaging.

basti
2011-10-26, 04:47 PM
Towers from Orbit, not bases.



Anyway, just realized that TRays screeny is the one from the COm uplink. Propably wont see the PCGamer originals anytime soon, may be exclusive for a few days. And i completly support that. The guys from PCGamer are an awesome bunch, they shall have their stuff for a bit. :)

On the other hand, im just gonna mail them. :P

Tikuto
2011-10-26, 04:48 PM
http://p.twimg.com/AcsrMvkCQAAdBTW.jpg

http://p.twimg.com/AcsrMvkCQAAdBTW.jpg:large for bigger version

Imagine being an Infiltrator now compared to PS1. :huh:

L4G
2011-10-26, 04:50 PM
Had to make a quick trip to the shop before it closed!

http://img821.imageshack.us/img821/561/img0204mph.jpg

Turned straight to page 47 it must have been fate! :mad::mad:

http://img213.imageshack.us/img213/3393/img0205fv.jpg

Canaris
2011-10-26, 04:53 PM
Ohhhhhh, i think T-Ray is just about to give us screenys!


OH YES HE IS!


http://yfrog.com/z/h2sbysdj


MORE COMING MAYBE! STAY TUNED!


edit: aww, dont think we will get more. Still, one is better than nothing. ;)

those gas masks they have on look ...... *goes and find his thesarus so as not to over use awesome and amazing in this thread*

Here we go
those gas masks they have on look freakin brilliant! :jawdrop:(that'll have to do)

basti
2011-10-26, 05:00 PM
Had to make a quick trip to the shop before it closed!

http://img821.imageshack.us/img821/561/img0204mph.jpg

Turned straight to page 47 it must have been fate! :mad::mad:

http://img213.imageshack.us/img213/3393/img0205fv.jpg

OFC its 2012. YOu didnt really expect them to start beta within the next few days, and then only have beta running for 2 month max, did you?

I just hope we see beta this year. :)

L4G
2011-10-26, 05:05 PM
I wasn't expecting it tomorrow by any means I was going to give them a week at least ;)

LZachariah
2011-10-26, 05:09 PM
Ok, does anyone besides me see that on the page with the concept art of the NC MAX, it says that an Infiltrator can spec out to be a sniper? HOT DAMN!

And I'm not even an Infiltrator and I think that's fucking awesome. RELEASE THIS GAME NOW!

<333333333

BlazingSun
2011-10-26, 05:10 PM
The Screenshot of the big base is looking fantastic. I also like the TR MAX artwork. The NCs need to improve visually, or I'll have to go TR! :doh:

basti
2011-10-26, 05:11 PM
Ok, does anyone besides me see that on the page with the concept art of the NC MAX, it says that an Infiltrator can spec out to be a sniper? HOT DAMN!

And I'm not even an Infiltrator and I think that's fucking awesome. RELEASE THIS GAME NOW!

<333333333

Misinfo i guess. A cloaking sniper would just be to much. ;)

FIREk
2011-10-26, 05:11 PM
Had to make a quick trip to the shop before it closed!
Lucky git, I can't find any place in my backwards country that even sells PC Gamer UK, let alone go there and get me one... :P

NapalmEnima
2011-10-26, 05:13 PM
After seeing that shot of the base from the skeeter's 3rd person cam, I'm gonna need me some new boxers. These are... soiled.


It looks to me like the main base structure has always been there, but the fortifications were dropped from orbit. It's a civilian facility that has been militarized.

And I think there's an air tower in the lower left corner of the foreground as well.


AND there's an energy gate separating the courtyard sections. Defense In Depth baby!

FIREk
2011-10-26, 05:16 PM
The Screenshot of the big base is looking fantastic. I also like the TR MAX artwork. The NCs need to improve visually, or I'll have to go TR! :doh:

Well, I'm likely to go NC if the Prowler is anything like those blobs in the cover art's background... Considering everything else looks like it should (is that a Liberator in the top-right?), I'm concerned that those aren't just placeholders...

But yeah, I'm kind of worried that the TR may have too much appeal compared to the other empires, for someone who isn't biased after playing PS1.

HELLFISH88
2011-10-26, 05:27 PM
This entire thread.


I need an Adult.

DviddLeff
2011-10-26, 05:28 PM
Yeah the way I imagine the bases being formed is the main structure and towers get dropped in, then the small buildings and joining walls get constructed by hand.

Whether we will ever get to build our own bases is another matter, but at least that's the way I see it being explained.

Tikuto
2011-10-26, 05:29 PM
I remember someone saying destructible content/walls. :D

basti
2011-10-26, 05:32 PM
I remember someone saying destructible content/walls. :D

Please dont start baseless rumors. Especialy those that sound extremly awesome but are in fact extremly terrible.

Tikuto
2011-10-26, 05:33 PM
:(

IceyCold
2011-10-26, 05:35 PM
Yeah the way I imagine the bases being formed is the main structure and towers get dropped in, then the small buildings and joining walls get constructed by hand.

Whether we will ever get to build our own bases is another matter, but at least that's the way I see it being explained.

Which honestly makes a lot of sense not just lore wise, but gameplay wise as well.

When player built bases get brought in this would be a great way to do it. The Outfit drops in the "Cornerpost" buildings and the main Facility, and have to actually build up the defenses and support structures; giving the enemy a chance to engage the structure and try to prevent it's construction while offering the outfit building the base a chance to respawn and light defensive positions to protect their claim.

HELLFISH88
2011-10-26, 05:36 PM
I remember someone saying destructible content/walls. :D

Keep talking. Don't let this idea fade from the light!!!!!

Talek Krell
2011-10-26, 06:27 PM
So much info, and all I did was skim the pictures.

-Artillery variant of the prowler there, I think. The gun looks like it's just locked down for moving.

-NC pistol looks like a monster. O.o

-There was a highlight quote about "unfollowing" incompetent commanders. So I guess there will still be large area command broadcast channels, but you can turn off all of the idiots.

Ok, does anyone besides me see that on the page with the concept art of the NC MAX, it says that an Infiltrator can spec out to be a sniper? HOT DAMN!I think you're misinterpreting. The picture is of an infil, but i think it's actually just giving you a list of roles you could play as a soldier. I mean it lists armor too.

I remember someone saying destructible content/walls. :DIt was Higby, if I recall correctly. He was talking about extreme long term goals, and mentioned the idea of making it possible for walls to be worn down by fire and reconstructed by engineers.

xSlideShow
2011-10-26, 06:30 PM
Infils get to be snipers say what?

Vash02
2011-10-26, 06:35 PM
Infils get to be snipers say what?

someone misread this and went "omg sniper cloakers? AWESOMEWTFBBQ!"

SPEC OPS some of the many ways you can specialise your skills

Infantry
Sniper: plug fools who step into your scope.
Recon: cloack up, backstab and sabotage.

Jimmuc
2011-10-26, 06:37 PM
being an infil myself the idea of cloak sniping is interesting, but i'll have to say no on it. anyways like Vash said they meant that as an infantryman you can be a sniper or if you want to recon you can be an infil

xSlideShow
2011-10-26, 06:40 PM
someone misread this and went "omg sniper cloakers? AWESOMEWTFBBQ!"

Actually I thought it was cool and it reads this way twice.

"You can really spec out in different ways," Matt says. "You can spec out an Ifiltrator class to be a really sneaky, gadgety, sabotage-focused (don't know this word) and bring a bunch of C4 and motion detectors and sneak behind enemy lines, stab people and blow up their tanks. OR you could spec him to be a dedicated wilderness sniper character.

Harhar

Higby
2011-10-26, 06:44 PM
Actually I thought it was cool and it reads this way twice.

It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.

xSlideShow
2011-10-26, 06:46 PM
It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.

lol, I think it sounds great... I was kinda thinking how could a sniper stay stealth so I can use one while assaulting a base and not have them get ganked by a mossie problem solved thank you.

Edit- And I figured it would at least be something similar to the way Huxley was going to do it? I quit reading about that game... So i dunno if it was ever made.

duomaxwl
2011-10-26, 06:47 PM
It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.

Than do it. Right now. :thumbsup:

Bags
2011-10-26, 06:49 PM
It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.

Why wait? Jobs are overrated.

Edit: I better see an MCG by the end of this week!

LZachariah
2011-10-26, 06:50 PM
Well, I was reading the article pretty directly. Now, Basti might be correct in that the ARTICLE got it wrong, but the exact quote in the article is:

"You can spec out [an] Infiltrator class to be a really sneak[y], gadgety-focused [guy] and bring a bunch of C4 and motion detectors and sneak behind enemy lines, stab [people] and blow up their tanks. Or you could spec him to be a dedicated wilderness sniper character."

That's not very ambiguous at ALL. So, to those of you who said that I misinterpreted what I read, please actually do some research before you call me alarmist. Now, as I said before, Basti (who responded NORMALLY to my post), could be right in that the article got it wrong. But I mean, this is quoted as coming DIRECTLY from Higby. The quote starts out with "Matt says."

Does it mean that Infiltrators get the Bolt Driver? Not necessarily. However, it says, RIGHT there, that Infiltrators can be snipers. An interesting tidbit, to say the least.

~Zachariah

Bags
2011-10-26, 06:52 PM
But they can't cloak and snipe at the same time.

LZachariah
2011-10-26, 06:53 PM
OMG! Higby commented on our topic! w0000!

Thanks for clearing that up, Higby. For those of you who called me crazy, you better back off, cuz Higby's watching! o.O

And yes, we are VERY excited to hear more about the Infiltrator, Higby.

Also, please show some love for the Combat Engineer! :D I want my bombs!

~Zachariah

Senyu
2011-10-26, 07:01 PM
So uh.........want nao pleaze?

Don't care what your still fixing i want NAO!

Levente
2011-10-26, 07:01 PM
this just looks so fuckin excellent!!!!! :eek::eek: :groovy: :rofl:

Jimmuc
2011-10-26, 07:02 PM
It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.

this sounds lot better than i imagined. so the next question on my mind is, would i be able to train further as an infil more than a sniper or vise versa?

Vash02
2011-10-26, 07:07 PM
It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.
tbh its pretty pointless to make the sniper a cloaker. Most of the time they are far away from enemies and either hiding behind a tree or ridge. if you are so close that being cloaked is an advantage you are way too close and wouldnt survive long in any case.

The only real advantage I can think of is being able to hide from hovering vultures. but hovering vultures is a general problem overall in PS1.

xSlideShow
2011-10-26, 07:08 PM
OMG! Higby commented on our topic! w0000!

Thanks for clearing that up, Higby. For those of you who called me crazy, you better back off, cuz Higby's watching! o.O

And yes, we are VERY excited to hear more about the Infiltrator, Higby.

Also, please show some love for the Combat Engineer! :D I want my bombs!

~Zachariah

It read like they were really adding to what the combat engineer could do. Something about laying out better turrets? I would just like to know where you could place these turrets. And if they are gonna look like they did in PS1 or if they have a more sleek design. Kinda would like to place on say on a base wall? Or in a courtyard? Make it so you can kill the gunner on it or the turret?

They can place barriers?!?! That sounds pretty good. Did they say something about motion sensors?

xSlideShow
2011-10-26, 07:13 PM
tbh its pretty pointless to make the sniper a cloaker. Most of the time they are far away from enemies and either hiding behind a tree or ridge. if you are so close that being cloaked is an advantage you are way too close and wouldnt survive long in any case.

The only real advantage I can think of is being able to hide from hovering vultures. but hovering vultures is a general problem overall in PS1.

Not if a squad leader wants to use one effectively. He's going to be engaging another squad.. And instead of making a squad of snipers it's pretty much gonna be that one guy. So if you want one taking out key targets he's gonna need to a bit more stealthy since the enemy is gonna be looking for the one guy. I would like a sniper to have a place away from the zerg. This gives them some protection against air.

Remember they are most likely not gonna have AV now.

Higby
2011-10-26, 07:14 PM
tbh its pretty pointless to make the sniper a cloaker. Most of the time they are far away from enemies and either hiding behind a tree or ridge. if you are so close that being cloaked is an advantage you are way too close and wouldnt survive long in any case.

The only real advantage I can think of is being able to hide from hovering vultures. but hovering vultures is a general problem overall in PS1.

Being able to position yourself in a great sniping location and cloak between taking shots at people is actually a bit too good in practice.

EASyEightyEight
2011-10-26, 07:19 PM
In lore-borne words, if you're packing hardware much larger than a side-arm, the suit can't hide it.

At least that's my justification :)

duomaxwl
2011-10-26, 07:21 PM
These scans have made my day. If only my college report would finish itself so I could play Planetside..

Vash02
2011-10-26, 07:22 PM
Being able to position yourself in a great sniping location and cloak between taking shots at people is actually a bit too good in practice.

In PS1, my sniper cloak was a tree.
No idea how many times I just ran around a tree while the other guy/tank/mossie was on the other side of the tree.

I suppose that wouldnt work as well if third person is removed.

xSlideShow
2011-10-26, 07:24 PM
Being able to position yourself in a great sniping location and cloak between taking shots at people is actually a bit too good in practice.
NVM misinterpreted.

xSlideShow
2011-10-26, 07:31 PM
In PS1, my sniper cloak was a tree.
No idea how many times I just ran around a tree while the other guy/tank/mossie was on the other side of the tree.

I suppose that wouldnt work as well if third person is removed.

But they are lone wolves it sounded like you needed some one with you at all times.

Furber
2011-10-26, 07:32 PM
wow this is awesome! What an amazing day for planetside 2. Here is another pic I saw, a bigger version of that base pic

http://a.yfrog.com/img863/2152/jsqpf.jpg

Talek Krell
2011-10-26, 07:34 PM
That's not very ambiguous at ALL. So, to those of you who said that I misinterpreted what I read, please actually do some research before you call me alarmist. Now, as I said before, Basti (who responded NORMALLY to my post), could be right in that the article got it wrong. But I mean, this is quoted as coming DIRECTLY from Higby. The quote starts out with "Matt says."Don't get your panties in a wad. You made an assumption based on something that you didn't actually bother to quote. I haven't even had a chance to read the low quality scans of the magazine we've got, so I assumed you were talking about the picture of the infil, which is ambiguous. Regardless "infil" is a misnomer in this case. If cloaking is no longer a core feature then they aren't infiltrators as we've known them.

HELLFISH88
2011-10-26, 07:35 PM
wow this is awesome! What an amazing day for planetside 2. Here is another pic I saw, a bigger version of that base pic

http://a.yfrog.com/img863/2152/jsqpf.jpg

Well Those are def. Vanguards. I also see ATV's which give us a sense of true scale. This is the best ScreenShot so far.

xSlideShow
2011-10-26, 07:38 PM
Well Those are def. Vanguards. I also see ATV's which give us a sense of true scale. This is the best ScreenShot so far.

I think they are lightnings and when the magrider is done they will be mag riders instead.

Although I don't know how they are gonna change that screen shot. Why did you use the VS in the story but NC in the picture XD

People are gonna be confused!

NapalmEnima
2011-10-26, 07:42 PM
Why wait? Jobs are overrated.

That's a potential career ender. If he love's his job as much as he appears to... yeah...

He also appears to enjoy whipping we poor fanbois into a frothing-at-the-pants frenzy.

Or maybe that's just me. :rolleyes:

HELLFISH88
2011-10-26, 07:42 PM
I think they are lightnings and when the magrider is done they will be mag riders instead.

Although I don't know how they are gonna change that screen shot. Why did you use the VS in the story but NC in the picture XD

People are gonna be confused!

Waaaaayy to big to be lightnings. Check out the Tanks compared to the ATV's. Not to mention the Giant NC Emblem on the front. The Paint Scheme match's the Galaxy's as-well.

NapalmEnima
2011-10-26, 07:43 PM
Why wait? Jobs are overrated.

That's a potential career ender. If he love's his job as much as he appears to... yeah...

He also appears to enjoy whipping we poor fanbois into a frothing-at-the-mouth frenzy.

Higby
2011-10-26, 07:43 PM
That's a potential career ender. If he love's his job as much as he appears to... yeah...

He also appears to enjoy whipping we poor fanbois into a frothing-at-the-pants frenzy.

Or maybe that's just me. :rolleyes:

ehhhh, i'm pretty sure I wouldn't get fired... the real reason is if I send out a picture of the MCG I won't have anything good to torture Bags with anymore...

EASyEightyEight
2011-10-26, 07:46 PM
ehhhh, i'm pretty sure I wouldn't get fired... the real reason is if I send out a picture of the MCG I won't have anything good to torture Bags with anymore...

More than 3 barrels this time I hope? I like there being 5 myself.

HELLFISH88
2011-10-26, 07:47 PM
ehhhh, i'm pretty sure I wouldn't get fired... the real reason is if I send out a picture of the MCG I won't have anything good to torture Bags with anymore...

Spoken like a True member of the New Conglomerate.

Bags
2011-10-26, 07:50 PM
More than 3 barrels this time I hope? I like there being 5 myself.

No! The MCG must be unique and not cookie cutter.

EASyEightyEight
2011-10-26, 07:58 PM
No! The MCG must be unique and not cookie cutter.

So you want 10? 3 ain't unique. Trust me. I've seen 3 barrels (practically a staple,) 4 barrels, 5 barrels, 6 barrels (classic, don't dis the classic,) 7 and 8. Don't recall a 9 barrel, but that would look weird, so I vote 10.

Unless you want even more dakka, then we can go 12, but we'll be shooting needles at this point.

I still stand by my 5 stance. I expect weaponry to fire a little faster in PS2 than it did in PS1.

Bags
2011-10-26, 08:00 PM
I haven't seen a game with 3 though.

EASyEightyEight
2011-10-26, 08:07 PM
Evidently, you haven't played a lot of games. It's mostly noticeable in RTS' (immediate examples off the top of my head include Command and Conquer and Ground Commander,) since 3 barrels is cheap but convincing enough for the sake of a minigun. I imagine SOE went with 3 barrels not to be original, but because it saved on framerate. We're not working 8v8 or 16v16 matches in predominately CQC maps after all, and tech HAS come a long way. Even moderate PCs can make games look fairly stunning anymore.

SgtMAD
2011-10-26, 08:13 PM
more screen shots

http://yfrog.com/h6wmsdtj

http://yfrog.com/nztn3yqj

HELLFISH88
2011-10-26, 08:17 PM
more screen shots

http://yfrog.com/h6wmsdtj

http://yfrog.com/nztn3yqj


I love how all of these pictures are obviously someone walking around the office taking pictures of "Random" development and content. <3 this Team. All these Art and styling looks great and I'm pretty sure I can see a picture of T-ray on one of the other monitors.

Sirisian
2011-10-26, 08:17 PM
more screen shots

http://yfrog.com/h6wmsdtj

http://yfrog.com/nztn3yqj
For an art person he uploaded the least resolution ones he could. :lol:

HELLFISH88
2011-10-26, 08:19 PM
For an art person he uploaded the least resolution ones he could. :lol:


OPSEC Yo

Duddy
2011-10-26, 08:58 PM
more screen shots

http://yfrog.com/h6wmsdtj

http://yfrog.com/nztn3yqj

"SAVE OFTEN" I lol'd.

Also, first pieces of potential soldier HUD/UI?

IceyCold
2011-10-26, 08:58 PM
I hope the UI stays that way, I am really digging that minimalistic HUD.

Talek Krell
2011-10-26, 09:24 PM
I hope the UI stays that way, I am really digging that minimalistic HUD.
Yeah, I kind of like that.

cellinaire
2011-10-26, 09:39 PM
Regarding the Scale :


Fret not. Tony Park said at a press conference in Seoul yesterday that it's going to be 500 v 500 v 500. And from the way this "200 vs 20 fighting" line sounds like, I think Higby's just given an example of simple fight we will going to see in PS2 everyday. No way the actual pop-cap going down below 1k. (for the people who keep saying the 'numbers' are getting smaller and smaller and smaller. Actually, the numbers have gone 'up down up down up up down... like this')

Finally, 8km * 8km is a bit bigger than even Cyssor I guess. Coupled with the fact that every single space of this game is handmade by the dev team AND since we can't say all continents will have the exact same size, we also cannot know if that 8km*8km is the biggest one available.

(and think about the size comparison between Elderscroll Daggerfall/Just Cause1 and Oblivion, Skyrim, Just Cause 2. )

Graywolves
2011-10-27, 01:36 AM
dem chainguns

TRex
2011-10-27, 03:29 AM
ehhhh, i'm pretty sure I wouldn't get fired... the real reason is if I send out a picture of the MCG I won't have anything good to torture Bags with anymore...

It is tr week , so i guess you can torture for at least 3 more days before its your due duty to show us this baby?

Princess Frosty
2011-10-27, 03:35 AM
It's not wrong. Right now our sniper class is infiltrator, but they're not firing while cloaked, or even able to cloak effectively while loaded out as an effective sniper... Man, I can't wait to talk more about our infiltrator.

DO IT, TELL US!!

Some of us were purely infiltrators in the game like me, there's nothing quite as awesome as sneaking into a tower literally packed to the walls with enemies and then hacking it right behind their backs.

Same with bases, I cant count the number of bases which were full (approx all 133 enemies inside) and managed to hack, some of the best moment in all of gaming for me, I played infiltrator almost exclusively :)

Also if you need someone to play test infiltrator for you... ;)

DviddLeff
2011-10-27, 03:55 AM
Woke up to all these tweets, and the big Mossie/Base pic is now my desktop!

Now off to the shop to pick up PCG.

Captain B
2011-10-27, 10:09 AM
I'm really happy with all the NC goodness. Freedom through force, baby!

Levente
2011-10-27, 10:46 AM
lets hope the game exclusive for PC

bjorntju1
2011-10-27, 12:05 PM
Already posted? [edit] Yes, found them on another topic.
http://a.yfrog.com/img618/4748/wmsdt.jpg
http://a.yfrog.com/img863/1484/tn3yq.jpg

Tikuto
2011-10-27, 12:33 PM
http://s3.amazonaws.com/twitpic/photos/full/434325067.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1319735999&Signature=MC5WfMilGGPSjP8%2FwFt3mSO7c0U%3D

http://twitpic.com/76l3d7/full

FIREk
2011-10-27, 02:25 PM
Yay, I only just realized that GOG gives free stuff in this issue, so I may end up getting to hold a copy eventually. ^^

Tikuto
2011-10-27, 02:40 PM
PC Gamer will be like "wtf sales peak! :eek:"




A couple extra sales ain't much of a peak.:(


Get the latest PC Gamer for an SOE promotion code inside! Top-up your SOE currency in preparation for PlanetSide 2! :D

Bags
2011-10-27, 02:50 PM
A couple extra sales ain't much of a peak.

Traak
2011-10-27, 02:54 PM
Live in your world. Die and respawn in ours.

Traak
2011-10-28, 02:35 AM
oh man that is amazing. Best screenshot to date (http://s643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/?action=view&current=PS2_pcgamer005.jpg). Wish they'd put that one up in 1920x1080 resolution so we can use it as a wallpaper.

So umm purple mossy thing.

You do know you can resize the image to whatever you want using Paint, Photoshop, GIMP, or just stretching or cropping it with Windows 7's built-in features.

Traak
2011-10-28, 02:54 AM
Right now our sniper class is infiltrator

They're not firing while cloaked

They're not even able to cloak effectively while loaded out as an effective sniper

Notice, he didn't say "cloak at all" but "cloak effectively." And this was while loaded out as an "effective" sniper.

Does this mean the more ammo, weapons, (or bigger weapon) they carry, the less cloaked they will become, in degrees?

If they equip the rifle, ready to fire, does it mean they are uncloaked, or does it mean pulling the trigger shuts off the cloak?

Sirisian
2011-10-28, 04:16 AM
You do know you can resize the image to whatever you want using Paint, Photoshop, GIMP, or just stretching or cropping it with Windows 7's built-in features.
heh this was said before the full resolution was uploaded. I'm not going to ruin a screenshot by upsampling/downsampling it. The pixels must match my background without removing any of the glorious detail on the edges. :lol:

Would have preferred a momentary cloaking implant like I described before for non-infiltrators. I can see this working though.

SKYeXile
2011-10-28, 04:16 AM
this better not effect my farming of snipers.

Xyntech
2011-10-28, 06:59 AM
My guess would be that while carrying a sniper rifle, your cloak looks extremely visible like when you were running full speed while cloaked in PS1, or maybe more visible than that (obviously with the new shaders, not just a transparency filter). Maybe it will help you blend into your environment a little better than bright reds or blues or purples, but still be easy to spot once someone is looking for you.

They need to make it right so that you aren't having invisible snipers, but considering that Higby stated that cloaking between shots was too overpowered, I have a feeling they are well aware of this and are taking steps to avoid it.

I actually think that if done right, this could be a pretty good thing. Infiltrators will probably be the lightest armored class again, so having snipers be in infiltrator armor will make them that much easier for other people to kill.

It'll actually be somewhat along the lines of some of the anti sniper ideas you have posted Traak, albeit not completely insane and imbalanced against snipers.

I can't wait to fly in and Reaver spam... Uh, I mean, Scythe spam a hill full of crouching, visible infiltrators.

Traak
2011-10-28, 08:27 AM
Has it occurred to anyone, the insane sight distance at which equipment is still visible?

The furthest vehicle has to be about 2km away from the tail of the closest mosquito.

I wonder what the sight distance will be like in the game? "As far as the eye can see"?

Or will there be limits?

Xyntech
2011-10-28, 10:25 AM
Has it occurred to anyone, the insane sight distance at which equipment is still visible?

The furthest vehicle has to be about 2km away from the tail of the closest mosquito.

I wonder what the sight distance will be like in the game? "As far as the eye can see"?

Or will there be limits?

Probably varying limits depending on what you are looking at, like in any game. There becomes little need to see humans past a certain distance, as they would just be little individual pixels flickering about. Vehicles need to be seen a little further and trees a little further still.

Hopefully we will be able to see some form of the terrain at every distance. No more having this great big mountain in the middle of Cyssor that nobody can appreciate because you can't ever see the damn thing. I hope to be able to see most objects up until they become little more than small indistinct blobs.

I'd like to see sniping ranges be extended significantly. If bullets drop over distance and are affected by wind, the longer distances you force snipers to operate at, the harder it will be to land a shot.

I hope that rifles are accurate enough in controlled shots to where you can effectively kill someone with a regular MA rifle at ranges that were previously considered sniper distances in PS1. That way, sniping at those shorter distances will be a lot harder because anyone with a rifle will be able to do a lot of damage to you, especially if snipers have weak infiltrator armor. Obviously a closer sniper would still be able to land more head shots if they got in a little closer, but they would lose their impunity to be shot back at by nothing but other snipers.

If sniper head shots were balanced to only bring most armors down to low health, not OSK's, sniping at PS1 ranges would be a dangerous proposition indeed.

NapalmEnima
2011-10-28, 01:24 PM
Has it occurred to anyone, the insane sight distance at which equipment is still visible?

The furthest vehicle has to be about 2km away from the tail of the closest mosquito.

I wonder what the sight distance will be like in the game? "As far as the eye can see"?

Or will there be limits?

I suspect the limit will be more about bandwidth than rendering. You might get 3-pixel-tall stick figures at 2km if there's not a lot going on around you. And when there is, that bandwidth will be used for more important things like all the bullets whizzing past your head and vehicles and troops and aircraft and missiles and explosions and THE FLAVEN!

It might also put a priority on objects based on their visibility. Tanks at 1km are more important than infantry (particularly infiltrators). Heck, tanks at 1km might be more important than infantry at 800m... based on the size they'd be on your screen.

EDIT:

At longer ranges you might get updates on distant objects less frequently... say every other tick instead of every one. That way the server could "interleave" data its sending to you. You get to hear about twice as many distant objects, but they'd require more client-side massaging to look right... and just plain might not look right. But at that point you'd hope the stuff in the foreground would be Interesting enough that odd behavior of distant objects would be less noticeable.

Xyntech
2011-10-28, 05:59 PM
At longer ranges you might get updates on distant objects less frequently... say every other tick instead of every one. That way the server could "interleave" data its sending to you. You get to hear about twice as many distant objects, but they'd require more client-side massaging to look right... and just plain might not look right. But at that point you'd hope the stuff in the foreground would be Interesting enough that odd behavior of distant objects would be less noticeable.

You could also do some prediction though right? Like you only update what a tiny, distant soldier is doing every five seconds, but in the meanwhile you keep him moving smoothly in a manner extrapolated from what information is known. Then when it gets updated again five seconds later, just smoothly transition into the new extrapolated movement. There may still be some slightly odd looking movement occasionally, but hopefully it should be hard to notice anything out of the ordinary at those kinds of distances.

Traak
2011-10-30, 06:02 AM
So, you are saying that sending positional data FROM everyone TO everyone gets more and more costly the larger the radius of people having the data sent and received.

Some intelligent ideas up there, prioritizing big things, slow updates on distant soldier positions, etc.

I wonder how they're going to tackle it. And crucify cheaters, while they are at it. it gets wearying being more visible as a cloaker than you are as a RExo. From 3,000m, as seemed to be the case in PS1.

Oh, and how about from more than 50m, there is NO ONE who receives positional data on cloakers, period. So Joe Cheater could be standing inside a 100.001m diameter circle of cloaked cloakers, and not be able to cheat his way into seeing them.

Word.

TRex
2011-10-30, 06:27 AM
Seeing cloakers at 50m+ was more of a bug than a cheat in most cases. If you had advanced targeting on , every now and then you would spot a red name tag with no body ,pinpointing their position. Ironically , this happened more if they stood still.
New engine,new game so hopefully will be gone in new incarnation.

dm Akolyte
2011-10-30, 04:49 PM
WTF. I don't want to grouped as spec ops to play as a sniper. I'm a fucking marksman, not some psuedo-support wanker.

Xyntech
2011-10-30, 05:06 PM
WTF. I don't want to grouped as spec ops to play as a sniper. I'm a fucking marksman, not some psuedo-support wanker.

Snipers have always been more of a supportive role in team oriented shooters. Get up close and in a real firefight if you don't wanna be lumped in with them. :p

Hopefully standard rifles won't have such piss poor accuracy this time and you can be a proper marksman as a rifleman.

EASyEightyEight
2011-10-30, 05:44 PM
It was never the accuracy of rifles that got me, but the fact that at the average engagement ranges (75m+) they started doing zilch for damage. You were wasting ammo by 120m, and the tightest cone of the weapon was inaccurate enough. It was salt in the wound doing almost nothing at 190m when that one round did connect.

Counting on bullet drop in PS2 to remove the need for DD over range. I just hope our rounds don't suddenly drop like bricks until at least 200m. We don't need to encourage everyone to pick up a sniper rifle just to hit anything a stones throw away again.

Xyntech
2011-10-30, 08:32 PM
It was never the accuracy of rifles that got me, but the fact that at the average engagement ranges (75m+) they started doing zilch for damage. You were wasting ammo by 120m, and the tightest cone of the weapon was inaccurate enough. It was salt in the wound doing almost nothing at 190m when that one round did connect.

Counting on bullet drop in PS2 to remove the need for DD over range. I just hope our rounds don't suddenly drop like bricks until at least 200m. We don't need to encourage everyone to pick up a sniper rifle just to hit anything a stones throw away again.

Yes, the huge CoF and the damage degradation at range was simply retarded in PS1.

The only thing limiting you from doing damage at range with a rifle should be accuracy limitations and I'm not talking about not being able to place controlled bursts exactly where you want. Range should ONLY limit a rifle by making it impossible to accurately hit someone while firing in full auto.

Hopefully bullets fall off at a realistic, constant rate so that it becomes harder to adjust for them at range, but they stay effective for quite a long ways.

I'd like to see snipers have to operate at far longer ranges if they hope to avoid being picked off by riflemen in PS2. If snipers have difficulty surviving at ranges closer than 300m, they will be forced to fire from distances so great that bullet drop and travel time (and maybe wind speed) will make it a lot harder to land those head shots, or even body shots.

Erendil
2011-10-30, 09:00 PM
I will scream bloddy murder if they try to stick us with any form of degradation again. We already know that weapons will have CoF, recoil, bullet drop, and suffer from wind effects all to varying degrees, so there's no need to slap degradation on top of that.

I hope the Max range on all weapons is pushed out a lot farther too. In this PC Gamer article (http://www.pcgamer.com/2011/10/26/planetside-2-battles-set-on-eight-by-eight-kilometre-continents/) Higby mentions we'll have "weapons capable of firing a full kilometre in distance," so I hope that means all weapons will get a significant range increase, and not just, say the sniper rifle and Primary tank weapons.

Oh, a quick note on scale.... In PS1, each grid square on a cont map measures 400m x 400m, so each 20x20 cont map measures 8km x 8km which is the same size as we've been told the PS2 maps will be.

The only question is whether they got the perceived scale right this time. In PS1 each meter looks like it's only about half as long as it should be. If meters "look" to be more accurate in PS2 than PS1 (EDIT: typo) maps could in fact be much bigger than they are in PS1.

Traak
2011-10-30, 09:12 PM
Seeing cloakers at 50m+ was more of a bug than a cheat in most cases. If you had advanced targeting on , every now and then you would spot a red name tag with no body ,pinpointing their position. Ironically , this happened more if they stood still.
New engine,new game so hopefully will be gone in new incarnation.

That is my point. That you were being sent location information of the cloaker's whereabouts though you were not being sent any visual information, as far as how he looked.

What I want is NO information to be sent. So you can't take the data, and turn all cloakers into a graphical cheats, such as they are visible, or have their nametag, or whatever visible.

Without ANY data, NONE, being sent, cloakers become TRULY stealthy, not just stealthy to anyone but the players who are cheating/exploiting/whatever.

And, the reason you would get that information may have been because you had a cheating radar hacker nearby, I think, who functionally made it so everyone had Audio Amp, but Audio Amp that showed everyone and everything, whether they were moving or not.

TRex
2011-10-31, 06:10 AM
I've sniped cloakers before with improved magnification thing at full range, not through a bug or exploit , but through normal movement giving them away.
Not 'real' cloakers, just the nubs who run around outside knifing /boomering people.
Likewise I once made a new toon , grabbed a mossie and went off to do the exploration merit and en route shot a cloaker in middle of nowhere on an empty continent who had obviously gone afk . Thats why I put it down to a bug.
All this will change .

Traak
2011-10-31, 07:30 AM
How did you see him???

TRex
2011-10-31, 07:46 AM
like I said , its a bug .sometimes cloakers might as well just have a big arrow above them pointing at their position. other time I cant see cloakers walking 2 steps away from me.

Traak
2011-10-31, 07:54 AM
No, I meant, did he look translucent, transparent, uncloaked, 'r what?

TRex
2011-10-31, 08:32 AM
I just saw a name tag in red , shoot below it, simple as that

Traak
2011-10-31, 10:45 AM
Yup. I think you had a radar or some other hacker nearby. But, who knows.

TRex
2011-10-31, 11:05 AM
This stuff has occured every now and then since 2003/4 ,on empty continents or in full firefights . We used to get falling through floors, people flying through ceilings, blacked out basements,and even whole bases turning white or transparent a lot then also . Nothing new , and long before the proliferation of hackers as a norm. But, you never know I guess.

T-Ray
2011-11-06, 01:59 AM
Giant chain guns of death dealing doom..... I approve! :D

also love the way that old PS style (chain guns and laser sights) is getting mixed into the new style art work direction. Very groovy

I'm glad you are diggin it sir

T-Ray
2011-11-06, 01:00 AM
More important, theres a NC under the guys feet! :D

i thought that would be an appropriate detail to add, Smed shed a tear for his fallen comrade though ;)

T-Ray
2011-11-06, 01:08 AM
Yeah. I need somebody to get me a towel.

control yourself please ;)