View Full Version : News: New Interview compares PlanetSide 2 to Risk
Hamma
2011-10-27, 06:59 PM
http://www.planetside-universe.com/news-new-interview-compares-planetside-2-to-risk-2589.htm
Halseth
2011-10-27, 07:00 PM
Like Risk...but with headshots!
SKYeXile
2011-10-27, 07:12 PM
I thought planetside 2 was chess? I like the idea if risk better though.
HELLFISH88
2011-10-27, 07:14 PM
I'm going to concentrate all of the New Conglomerate force's and Camp Australia. Show you how it's done
SKYeXile
2011-10-27, 07:21 PM
I'm going to concentrate all of the New Conglomerate force's and Camp Australia. Show you how it's done
You panzies couldn't handle the desert and our lack of O zone.
HELLFISH88
2011-10-27, 07:38 PM
You panzies couldn't handle the desert and our lack of O zone.
I'm from Florida, Before they cancelled our beloved space program we shot holes in our Ozone layer for fun.
HELLFISH88
2011-10-27, 07:40 PM
Also on that note: There is NO HART building at Cape Canaveral. There is however several hundred armed and angry men.....and a detention facility. (It was very clean)
Graywolves
2011-10-28, 01:21 AM
More like Rock Paper Scissors with a saving throw and 20sided die.
Don't ask.
Trolltaxi
2011-10-28, 12:56 PM
No, you are all wrong. PS is like sex, fun even alone, but even more fun with others! And lots of them...
Feel free to moderate if you want, but you all know I'm right.
Geist
2011-10-28, 01:04 PM
If the game works as they intend it to, with people actually doing things objective oriented, then this could be like risk.... but 80% of the people who play who have never played Planetside that are coming straight from mw2/3 are going to be like 'WHERE THE FUCK IS MY KILLSTREAK THIS GAME IS SHIT RAWR RAWR' and it will be sheldon cooper's version of 3 man chess!
hence the "win" scenario. if you don't give the kiddies their false feeling of being satisfied, the game will not be very populated.
And this is why I'm not sure we should attract the CoD crowd. I think we'll have enough players if we attract the slightly(read: very slightly) more mature Battlefield crowd.
From my brief experience on the BF3 forums for the beta they aren't any more mature.
Aractain
2011-10-28, 01:49 PM
Do you think the original Planetside player base was more mature?
Do you think the original Planetside player base was more mature?
with the exception of Mike33 on werner , I'd say overall much more mature.
MasterChief096
2011-10-28, 02:17 PM
I like how they are comparing it to Risk in strategy, but not how Higby stated: "“It feels about the same as shooting a gun in both games, but there’s a lot more to do, and there’s a lot more possibilities…”
It feels about the same as shooting a gun in both games after he mentioned COD? My god... my god...
NewSith
2011-10-28, 02:54 PM
From my brief experience on the BF3 forums for the beta they aren't any more mature.
It is all about percentage.
Aye and forum is not a good showcase. You may always be a troll on the forum board and yet a very formidable teamplayer game-wise.
TheRagingGerbil
2011-10-28, 03:24 PM
It is all about percentage.
Aye and forum is not a good showcase. You may always be a troll on the forum board and yet a very formidable teamplayer game-wise.
Indeed. Just spent lunch lurking the official planetside forums... sad to see that it is still just as big a waste of time as it was at release. What worries me is those folks getting priority beta keys. :nono:
I think the point Higgles was trying to make is that combat is going to be faster. You all need to stop jumping on every comparison he makes like they are building a 1000-man-bunny-hopping-dolphin-diving-call-of-modern-battle-company fragfest.
It is all about percentage.
Aye and forum is not a good showcase. You may always be a troll on the forum board and yet a very formidable teamplayer game-wise.
If you aren't mature on the forum I doubt you're any more mature in a game where your text is quickly gone.
Higby
2011-10-28, 04:19 PM
I think the point Higgles was trying to make is that combat is going to be faster. You all need to stop jumping on every comparison he makes like they are building a 1000-man-bunny-hopping-dolphin-diving-call-of-modern-battle-company fragfest.
Well, the point I was making was that the moment-to-moment mechanic are largely the same - checkers and risk both involve picking up a piece and moving it to another spot in planetside or battlefield your mechanic is aiming, shooting a gun and running/driving around - that's the moment-to-moment "action" involved in playing both games.
However, beyond the direct mechanical action of "playing" there's worlds of additional depth in Risk/Planetside 2 compared to checkers/COD/BF. I wasn't trying to compare Planetside to CoD in any way except to say 1) they both involve the same basic "actions" of shooting dudes, and 2) Planetside 2 has a lot more going on beyond that moment-to-moment gameplay.
Xyntech
2011-10-28, 06:07 PM
Checkers is a pretty simple, slightly childish game, but that doesn't make it bad. Those same checker players may blossom if they are exposed to and engaged by a game with more depth, like Risk.
I'd like PS2 to attract as large and diverse a crowd as possible, as long as it is also designed to foster a more in depth and refined style of gameplay and not be catering towards the lowest common denominator.
Let's make some PS2 converts. There have gotta be a good number of CoD players who are relatively new to the FPS genre who would love a game like Planetside if they only knew what they were missing.
Bruttal
2011-10-28, 06:14 PM
.
SKYeXile
2011-10-28, 06:51 PM
Well, the point I was making was that the moment-to-moment mechanic are largely the same - checkers and risk both involve picking up a piece and moving it to another spot in planetside or battlefield your mechanic is aiming, shooting a gun and running/driving around - that's the moment-to-moment "action" involved in playing both games.
However, beyond the direct mechanical action of "playing" there's worlds of additional depth in Risk/Planetside 2 compared to checkers/COD/BF. I wasn't trying to compare Planetside to CoD in any way except to say 1) they both involve the same basic "actions" of shooting dudes, and 2) Planetside 2 has a lot more going on beyond that moment-to-moment gameplay.
I think you should use quake, unreal, tribes and halo when making points in the future and not COD / BF.
Xyntech
2011-10-28, 06:55 PM
I think you should use quake, unreal, tribes and halo when making points in the future and not COD / BF.
He's trying to be up to date to make sure newer gamers know what he's talking about. We all know what CoD and BF are, but a lot of newer gamers won't know as much about tribes or quake (unfortunately).
Unreal Tournament is even more radically different from Planetside than CoD or BF are.
Halo wouldn't be a bad comparison though. Still, I can see the use of BF and CoD. They are the FPS giants at the moment, so you use them as a point or reference.
SKYeXile
2011-10-28, 06:59 PM
He's trying to be up to date to make sure newer gamers know what he's talking about. We all know what CoD and BF are, but a lot of newer gamers won't know as much about tribes or quake (unfortunately).
Unreal Tournament is even more radically different from Planetside than CoD or BF are.
Halo wouldn't be a bad comparison though. Still, I can see the use of BF and CoD. They are the FPS giants at the moment, so you use them as a point or reference.
Yea halo would have to be the best comparison...now if they just drop ADS and bring back COF...it would be the perfect one.
They are having a combination of ADS and COF.
ADS for rifle esque guns, COF for more close quarter guns. <-- not confirmed, but what it sounded like.
EASyEightyEight
2011-10-28, 07:10 PM
Think I prefer ADS over CoF. CoF had it's perks, but it still drives me nuts when bullet spread is determined by how long I'm firing my weapon, and not my ability to correct my aim DURING firing my weapon. This is assuming kickback actually displaces my aim of course.
I like to think it would be easy to just have CoF while firing from your hip while ADS shooting just displaces your aim with each shot.
BTW, it drove me insane when ADS in Killzone 2 was no different from hip fire. Bullets still fired in a wide spread, regardless of what you did. I DON'T want that in Planetside 2, or any FPS for that matter.
xSlideShow
2011-10-28, 07:11 PM
If the game works as they intend it to, with people actually doing things objective oriented, then this could be like risk.... but 80% of the people who play who have never played Planetside that are coming straight from mw2/3 are going to be like 'WHERE THE FUCK IS MY KILLSTREAK THIS GAME IS SHIT RAWR RAWR' and it will be sheldon cooper's version of 3 man chess!
hence the "win" scenario. if you don't give the kiddies their false feeling of being satisfied, the game will not be very populated.
I don't understand this. You do win. It's your base. Your empire control it's more of a victory than CoD or BF... Cause when they win... The map resets. Why do people keep acting like you can't win Planetside you take the base. You can take the continent it's now your empires continent. Again you just won. How can you say you don't win?
Think I prefer ADS over CoF. CoF had it's perks, but it still drives me nuts when bullet spread is determined by how long I'm firing my weapon, and not my ability to correct my aim DURING firing my weapon. This is assuming kickback actually displaces my aim of course.
I like to think it would be easy to just have CoF while firing from your hip while ADS shooting just displaces your aim with each shot.
BTW, it drove me insane when ADS in Killzone 2 was no different from hip fire. Bullets still fired in a wide spread, regardless of what you did. I DON'T want that in Planetside 2, or any FPS for that matter.
Bullet spray is still random with ADS.
SKYeXile
2011-10-28, 07:13 PM
I don't understand this. You do win. It's your base. Your empire control it's more of a victory than CoD or BF... Cause when they win... The map resets. Why do people keep acting like you can't win Planetside you take the base. You can take the continent it's now your empires continent. Again you just won. How can you say you don't win?
when you get better gear faster from owning a base and resources and you're apart of the wow generation, LOOT IS WINNING.
Traak
2011-10-28, 09:31 PM
It is all about percentage.
Aye and forum is not a good showcase. You may always be a troll on the forum board and yet a very formidable teamplayer game-wise.
Really?
Mastachief
2011-10-28, 09:42 PM
Really?
Ya rly.
Hamma
2011-10-28, 10:24 PM
Yea some people like to pretend they are big time on the forums.
DviddLeff
2011-10-29, 05:06 AM
It's that strategic layer that PS provides that small scale shooters cant; in CoD and other small arena shooters you get skill being the deciding factor, in BF with its larger maps you can get tactics being just as important, but PS takes it to another level.
Its that strategy that PS2 really needs to cater for, and to do that a solid command structure is needed and the mission system should go a long way to improving it over the original.
Traak
2011-10-29, 09:06 AM
I think he meant some people are twits on the forums, but great team players in the game.
I don't really see that.
HELLFISH88
2011-10-30, 04:40 AM
Oh God where to start...
First let me say that simply posting a Badass statistic spread on a forum and then running your mouth about how awesome you are usually just makes everyone else think you are an arrogant ass. Regardless of the game you are playing there is no better place to flaunt one's "skill" or superiority then the game itself...and you do this not by spamming chat but by actually accomplishing things. Let your action's speak for themselves and you have no need to air them verbally. On the other hand communication hubs and community's are like tools. It's all about how you use them. Sure it's fun to swap stats with all your buddies forumside but when hubris and pride cross the line it often destroy's the entire atmosphere. The Forum is a place to build relationship's and communicate. Not just a platform to flaunt yourself with.
I think some of you are giving the forumside of a game a bad shake. As I said they are tool's and as with all tools you need to learn how to utilize them best. In a game like planetside where charisma and leadership actually matter the forum provide's a platform for the community to gauge one another. I was reading Malorn's thread on teamwork and one of the issue's brought up was that after a certain degree of command saturation (See: Too many CR5's) it becomes very difficult for leadership to actually get anything done...or for the playerbase to distinguish who is actually competent. In my opinion this is what place's like the forum are best for. The forum share's the same community as the game but under an entirely different setting. Ergo people can really Bond and learn about each other more effectively then in game. (the exception to this being VOIP as that adds an entirely new layer of intimacy)
On the forum's people can express themselves via things like Signature's,Avatar's or even where they chose to post....and what they chose to post about. Another unique aspect of a forum is the ability to consistently track a record of what someone post's over incredibly large spans of time. This give's you a better exposure to them as player as a WHOLE and not just what they post in Global or outfit chat. I will also add people will behave differently in the more informal setting of the forum. In game a player who is a Commander our Outfit leader often must temper they're personality or emotions due to the responsibility or influence of their position over other players. It's like how all sorts of crazy bullshit managed to fly in the General Chat that would NEVER be allowed in the public communication channels in planetside itself. This being said, the forum also allows people to bond more deeply then in game as you are given the ability to have much more of a personality...this brings me to my next subject:
Levying the power of mass communication's such as a game forum. A charismatic yet tactful player can use the forum as a tool to gain popularity and respect within the community itself, and in games such as planetside such power is directly relevant and applicable in game IF one know's how to wield it. Player's are more likely to cooperate with people they respect or are fond of on a personal level. It's just like how reputation works anywhere else in our lives. More serious player's or outfits are much more willing to play ball with a commander they have been able to review and judge on a place like a forum. The forum allows people to display their intelligence,wit and all other sorts of talents and abilities. At the same time more casual player's who are perhaps looking for more "sheer fun or entertainment" will get behind a player they can identify with on a personal level via things such as common sense of humor or taste. All of these aspects are more easily and effectively communicated in the forum setting as opposed to the boring old chat window or having to deal with the limitations of the live game itself. It is concept's such as these that allow Commanders and outfit leaders to levy their influence and power effectively in game. Sometime's "The Zerg" doesn't want to listen to the Cr5 who sounds like he has a stick up his Rexo or is taking his armchair general outlet a bit TOO seriously. Once again, at the same time if one is trying too harness the power of a serious and organised outfit the leader/personality cannot just spam Meme's or rely on things like inside joke's to build a re pore. The more serious group will respect intelligent and well thought out post's they have seen.
The Charisma factor is one of my favorite part's about planetside. You really do need to have a certain degree of people skills if you want to get things done..especially if you are a player perusing command positions. The Same effect can be seen in games such as battlefield but the non-persistent nature of the deathmatch mechanic doesn't really lend itself the concept as well as Planetside does. The CR5's leading you today are probably going to be the same CR5's leading you 2 months from now due to things like time zones,server location or something as simple as the amount of time one needs to invest to reach high command status. I'm actually pleased to hear Command is something player's will have to really "Spec" into in planetside 2 as it may just deal with the "Command Saturation" problem I mentioned earlier.
This is just my quick take on it. To be honest given a less fatigue and more time and I could knock out volumes on this topic. I hope it's a discussion we will peruse in the future as it does play a major factor in the game we all know and love.
And Hamma my love. I AM big time on the forums ;D <3
Crator
2011-10-30, 08:58 AM
^^^ Good points. I sure do hope (perhaps not right at first but later down the line) that there is something other then the Command class system that prevents over saturation of commanders. Since it's been said that anyone can spec in all classes I would imagine, after the game has been live for a while, that we might have a proliferation of commanders in the field again. I've always seen this is a pretty major issue in PS1.
Xyntech
2011-10-30, 09:50 AM
^^^ Good points. I sure do hope (perhaps not right at first but later down the line) that there is something other then the Command class system that prevents over saturation of commanders. Since it's been said that anyone can spec in all classes I would imagine, after the game has been live for a while, that we might have a proliferation of commanders in the field again. I've always seen this is a pretty major issue in PS1.
My hope is that even after you spec in command abilities, you will still have to equip appropriate command items in your characters loadout to make use of most of them. Considering how some of those items may limit your ability to use other items, not everyone will want to be running around as a commander.
As long as you make command abilities be much more useful for leading a group and much less useful for individual killwhoring, it should balance itself out better than in PS1.
Captain B
2011-10-30, 01:44 PM
Remember, too, that commanders in PS1 were simply a natural progression; eventually, you became one, whether you really tried or not. In PS2 it seems like you could play forever and never become a commander if you cert your trees as everything else but command skills.
Raka Maru
2011-10-30, 04:48 PM
And... Even if you have all class skills, you won't always want be commander class. So no more medic or stalther deciding to call an OS on the spot.
Xyntech
2011-10-30, 04:50 PM
Remember, too, that commanders in PS1 were simply a natural progression; eventually, you became one, whether you really tried or not. In PS2 it seems like you could play forever and never become a commander if you cert your trees as everything else but command skills.
Also, if there isn't anything that would appeal to non commander players in the tree, why would a regular soldier even want to waste time on it? Spend time on all the other unlocks, especially since we should be getting even more things to unlock as the 3 year plan carries on.
And... Even if you have all class skills, you won't always want be commander class. So no more medic or stalther deciding to call an OS on the spot.
They have confirmed that there is no actual commander class, but they have also mentioned something else interesting. Cloakers and snipers are in the same class. This means that you won't be able to go around invisible at the same time as carrying a sniper rifle, though.
What I think this will translate to is that certain things will exclude your ability to carry certain other things at the same time. Thus, having command tools and abilities may prevent you from having a few other things that you would rather have if you weren't serious about commanding.
xSlideShow
2011-10-30, 06:06 PM
What I think this will translate to is that certain things will exclude your ability to carry certain other things at the same time. Thus, having command tools and abilities may prevent you from having a few other things that you would rather have if you weren't serious about commanding.
This was confirmed by higby in another post. That part where if you want to carry AV you want have an MCG on you.
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