View Full Version : News: New PC Gamer Interview Character Classes Detailed
Hamma
2011-10-31, 11:00 AM
http://www.planetside-universe.com/news-character-classes-detailed-2591.htm
basti
2011-10-31, 11:09 AM
Interresting.
So, matt, your hopping to TR? Doesnt matter anyway, The VS will crush both NC and TR anyway. :p
Slepnair
2011-10-31, 11:10 AM
I saw his TR comment as well, thought that was amusing. and might explain why we see so much TR lately :) though i'm not complaining...
TheHalekTheory
2011-10-31, 11:11 AM
im starting the NO GENERATOR movement, since 50%+ global NC cant take a base without killing the gen. Join me in my cause
Cool, the TR propoganda machine is working beautifully . Higby today , who's next ? T-Ray :evil:
Hamma
2011-10-31, 11:17 AM
Also PCG posted their PlanetSide 2 preview online yesterday minus the fancy screens.
http://www.pcgamer.com/2011/10/30/planetside-2-preview/
HELLFISH88
2011-10-31, 11:33 AM
“Now I’m more in a management role I kind of find myself leaning more towards the ideals of the Terran Republic, like discipline, order and the rule of law,” he says."
Well that settle's it. We have to kill Higglesworth. He's gone reverse backflip anti-rogue.
We have to kill him...wait for him to re spawn...and kill him again....so on and so forth until the REAL Higby pop's back up. This one has obviously been brainwashed by Terran Lies.
We still have our living God Smedlonious. It's all good.
Infektion
2011-10-31, 11:38 AM
im starting the NO GENERATOR movement, since 50%+ global NC cant take a base without killing the gen. Join me in my cause
killing gens is just part of taking over a base. In Germany, allies bombed tracks and weapons warehouses and factories. It's the same thing, slows down advancement of enemy force and depletes resources for a safer attack. You always hit the enemy when he's weakest, that's just smarts.
Smurfs 4-lyfe!;)
Sardwyn
2011-10-31, 11:40 AM
^^ love reading the noob comments on PC Gamer. How did so many ppl let the original pass them by??
MrSmegz
2011-10-31, 11:48 AM
Wonder how many skills you can train at a time on different Classes, or are people going to be paying for multiple accounts simultaneously and build multiple specialized characters.
TheRagingGerbil
2011-10-31, 11:51 AM
All your gen's (and Araxia) are belong to us!
HELLFISH88
2011-10-31, 11:55 AM
^^ love reading the noob comments on PC Gamer. How did so many ppl let the original pass them by??
There is a small spiteful side of me that think's we shouldn't let these people take part in our beloved sequel. That is of course ridiculous and based purely on emotion. I just wish people gave planetside the Credit it deserved back in the day and not just hate all over SOE.
It's like the Story of the Hen who spends all her time and energy growing wheat to bake some delicious bread. Then all the other dumber more selfish farm animal's smell how wonderful it is and show up demanding a piece.
#Angst
Trolltaxi
2011-10-31, 12:12 PM
killing gens is just part of taking over a base. In Germany, allies bombed tracks and weapons warehouses and factories. It's the same thing, slows down advancement of enemy force and depletes resources for a safer attack. You always hit the enemy when he's weakest, that's just smarts.
Smurfs 4-lyfe!;)
Ever heard of fair play or chivalry? :)
(though nothing beats a genhold with a well placed AMS+router combo!)
basti
2011-10-31, 12:15 PM
Wonder how many skills you can train at a time on different Classes, or are people going to be paying for multiple accounts simultaneously and build multiple specialized characters.
One? Thats what i would guess. In my opinion, let the SKilling be slow. Its no fun boosting through it, getting the stuff at the very top, and then have nothing to look forward to. :)
Infektion
2011-10-31, 12:36 PM
Wonder how many skills you can train at a time on different Classes, or are people going to be paying for multiple accounts simultaneously and build multiple specialized characters.
if it's like eve, then it's one at a time, but you also train offline.
Infektion
2011-10-31, 12:37 PM
Ever heard of fair play or chivalry? :)
(though nothing beats a genhold with a well placed AMS+router combo!)
fair play and chivalry? All is fair in love and war my friend... Trolling and griefing comes about some one not liking the way another plays. =D
Tikuto
2011-10-31, 12:39 PM
TR > all.
Lonehunter
2011-10-31, 12:47 PM
How did so many ppl let the original pass them by??
They never saw the awesome commercials Planetside had
Raymac
2011-10-31, 01:01 PM
Now that I've gotten a glimpse of what the bases look like, the next biggest thing I'm excited about is seeing what the different classes can do, especially the Engie, Infil, and Medic. For example, I noticed there were no turrets on the base or towers, so perhaps the Engies supply those? (or the base is still in development and they just weren't put in yet)
Crator
2011-10-31, 01:20 PM
I found the below quote interesting. There's been people saying that they think we won't have to cert in vehicles but this quote kinda debunks that.
"PlanetSide 1 only let you call up vehicles from dedicated stations and pilot them once you’d earned the certification, and that system looks likely to continue in the sequel. PlanetSide 2’s top end will be able to scoot into battle on a quadbike, hop off to climb into a tank, eviscerate enemy defences from behind and jet out in a fighter gunship."
Baron
2011-10-31, 01:26 PM
You don't "cert" vehicles like you would in PS1, in PS2 you just "train" the skill. Since you can only train 1 skill at a time, you can see how it becomes a nice balance of abilities. If you want to constantly train the Air Cav Skill Tree and get all the bells-n-whistles for awesome air stuff, you'll sacrifice some grunt class skills like heavy weapons, weapon sidegrades, etc....
Crator
2011-10-31, 01:35 PM
I see the difference now. Did they ever say if there will be a cap on skills? I could see one-man-armies eventually becoming a probability.
Xyntech
2011-10-31, 01:51 PM
I'm pretty sure they've stated no caps. Just limits on what you can use at one time. So no one man armies, but one man will eventually be able to fill any role in the army as long as he goes and switches to the right class, or gets the right loadout, or hops into the right vehicle.
Crator
2011-10-31, 02:06 PM
I'm pretty sure they've stated no caps. Just limits on what you can use at one time. So no one man armies, but one man will eventually be able to fill any role in the army as long as he goes and switches to the right class, or gets the right loadout, or hops into the right vehicle.
That's pretty much the definition of a one-man-army in PS1. But, if they change the mechanics of how you change your class/vehicles I could see how it could be balanced to not allow this sort of thing.
Raymac
2011-10-31, 02:12 PM
That's pretty much the definition of a one-man-army in PS1. But, if they change the mechanics of how you change your class/vehicles I could see how it could be balanced to not allow this sort of thing.
I always kind of took the "one-man-army" in PS1 to be more of the current default infantry loadout, meaning Rexo-HA-AV-Eng-Med, or switching Rexo w/ Agile so you can mossie hot drop with the same weapons.
It sounds like in PS2, you'll still be able to do all those things, but just not all at once.
Xyntech
2011-10-31, 02:23 PM
PS1 also had things like agiles piloting reavers while carrying HA.
I think the fact that there will be so much specialization in PS2 will prevent one man armies, even if one man can do everything at some point.
I really think that it was the fact that you could be in Rexo with AV and HA and have hacking and medical and engi tools to deal with whatever you wanted. Combine that with things like hot dropping out of air cav with HA and the same usual REK and med and engi tools and you have a serious one man army situation going on.
Being able to decide to pull out a tank or an aircraft or a MAX is much less one man army to me because you have to actually think ahead most of the time and decide what you are actually going to want or need.
The only exception will be in situations where your base is being overwhelmed and you are standing at an equipment terminal deciding in that moment exactly what would be the best class to push back the enemy. But even then, if they find ways of designing bases so that Light Assault and Infiltrators and other non Heavy Assault or MAXes can still be useful, you still won't have one soldier being able to do it all, all at one time.
Baron
2011-10-31, 02:23 PM
The only real limiting factors or "Cap" in PS2 are: 1) Battle Rank and 2) Time.
You can create a queue of the skills that you want to train and you're limited on how long it will take you to do that...as well as your BR. Higby said it best ( I believe it was him) that you can't log in on day 1 ..queue all your skills, then go AFK for 7 months and come back knowing everything.
Think of more advanced skills in the tree as a "higher level" skill... both taking longer to train and a certain battle rank to unlock.
In the end, you can have every vehicle and every weapon unlocked and trained but, as mentioned earlier, you can't do all of that at the same time (thus preventing the 1-man army of air cav-HA-AV-rexo-advMed-eng). You can do all of those things, but not together... it's a little more of a vertical spec rather than horizontal.
wildcat140679
2011-10-31, 03:24 PM
Dice rolls?!? What the <BLEEP>!
“Our biggest change is the complete modernisation of the FPS mechanics,” says Higby. Firing a gun in PlanetSide 1 felt as lethal as coughing gently on your target. The technology of the era forced each of your bullets to be subject to a hidden dice-roll mechanic: on your end, it could look like you’d pinged every shot into a foe’s eyeball, but if the game’s fickle rules said you missed, you missed. That process has been stripped out.
Yay for exposure, boo for lack of new information.
MgFalcon
2011-10-31, 05:51 PM
From the 5th paragraph down on the player classes article:
"... you can spec out this infiltrator to be a really sneaky gadgety, sabotage focused guy, or you could spec him to be more recon focused. And you’ll be able to say, hey this time when I get my loadout I’m going to bring my sniper rifles and a few gadgets and I’m going to be a very dedicated wilderness sniper character."
OMFG CLOAKING SNIPERS!!!
OK, ok, I know Higby may not have meant that cloakers can wield a Boltdriver... but that passage sure makes me think they can!
Raymac
2011-10-31, 05:57 PM
Yeah, Higby hinted somewhere that they toyed around with snipers being ablt to cloak between shots, but it was too OP, but it sounds like they might at least have some partial cloaking ability in order to sneak into position or something. (specualtion)
Xyntech
2011-10-31, 06:08 PM
Maybe snipers will be able to cloak, but it will be the extremely visible version of cloaking, like when you are running around or shooting while cloaked in PS1.
Just enough so that you aren't a giant obvious red, blue or purple spec among the rocks, but not enough so that you can't be spotted once someone starts actually looking for you.
Higby said no cloaking for snipers.
HELLFISH88
2011-10-31, 06:51 PM
Higby said no cloaking for snipers.
Higby also once said "NC4Lyfe"
I think you reading too much into the cloaker part of the equation, and not seeing its part of the class.
You go terminal , pick cloaker1 plus sneaky stuff > off cloaking ,sneaky knifing
You go back to term , choose sniper > go sniping
You go back to termm, choose cloaker 2 > go hacking /espionage
Just like I pick HA with AV , then decide to change to MCG etc.
Your not a cloaking sniper , you choose to do one or the other.
Aaron
2011-10-31, 07:15 PM
It's nice that SOE is getting the word out there this time. So, when I mention Planetside people won't be saying, "Planetside? What's this Planetside you speak of?"
Higby also once said "NC4Lyfe"
His dog has an NC shirt... I think he's pretty damn NC4Lyfe.
Raymac
2011-10-31, 07:23 PM
Higby said no cloaking for snipers.
Technically, Higby said snipers can't cloak "effectively" which doesn't completely rule out them being able to cloak at all. I think you are probably right in that snipers won't cloak, but maybe they can temporarily or partially cloak since they are part of the same skill tree.
HELLFISH88
2011-10-31, 07:32 PM
His dog has an NC shirt... I think he's pretty damn NC4Lyfe.
That's funny because I don't think I see any pictures of Higby's Puppy on SOE's Halloween party album on Facebook. Something is afoot.
http://a.yfrog.com/img610/7973/4hrspj.jpg
I Don't even know what to believe anymore.
Raymac
2011-10-31, 07:37 PM
That's funny because I don't think I see any pictures of Higby's Puppy on SOE's Halloween party album on Facebook. Something is afoot.
Twitter. Also T-Ray's costume is hilarious.
That one noob
2011-10-31, 07:52 PM
So does this mean custom loadouts are coming back since we have to go the equipment terminal to change classes or are we stuck with one loadout per class?
Xyntech
2011-10-31, 08:09 PM
So does this mean custom loadouts are coming back since we have to go the equipment terminal to change classes or are we stuck with one loadout per class?
We haven't heard much one way or the other on this. All we know is that freeform inventories are out.
There is no reason we couldn't have extensive loadout customization without needing inventories though.
Baron
2011-10-31, 08:49 PM
So does this mean custom loadouts are coming back since we have to go the equipment terminal to change classes or are we stuck with one loadout per class?
As stated earlier we don't know much about it, however I'd make a guess that it is similar to BF2142 / other BF games where you have a certain slot and choices. Say you have slot A ...and gadget X, Y or Z can fit in slot A. When you respawn or when you're at a terminal, you pick which gadget you equip (X, Y or Z).
Let's say you create a character you might only have option X available, but as you level and advance deeper into the skill tree ...Y and Z are unlocked. Perhaps then you unlock slot B ...and can fit an additional gadget...etc,etc.
Equinox
2011-10-31, 11:09 PM
I'm pretty sure they've stated no caps. Just limits on what you can use at one time. So no one man armies, but one man will eventually be able to fill any role in the army as long as he goes and switches to the right class, or gets the right loadout, or hops into the right vehicle.
Jack of all trades?
Trolltaxi
2011-11-01, 05:15 AM
His dog has an NC shirt... I think he's pretty damn NC4Lyfe.
NC for underdogs? Works for me! Loyalty Until Respawn! Then again!
So does this mean custom loadouts are coming back since we have to go the equipment terminal to change classes or are we stuck with one loadout per class?
Since you may have say 4 different type of cycler to go with , expect multiple loadouts per class. I just hope they give us a lot more favourite slots this time
SKYeXile
2011-11-01, 05:29 AM
As in Battlefield 3, hit judgement is split between server and client-side, meaning where you shoot will be where you hit. The game has a realistic ballistics model: “When you fire a weapon it takes time to hit the location. If you fire a sniper rifle from a distance, you’ll have to aim your headshot a little above your target.”
IT BE KILLING TIME! !!!!! Best news yet.
Hamma
2011-11-01, 01:39 PM
Yea I was chatting on Twitter with Higby yesterday and he's still with the NC. I even tempted him with chocolate cookies with red m&m's.
Xyntech
2011-11-01, 02:14 PM
T-Ray needs to talk some sense into that fool.
Trolltaxi
2011-11-01, 02:44 PM
Higby is NC, T-Ray is purple in his heart!
Who is with TR?
Xyntech
2011-11-01, 02:54 PM
Higby is NC, T-Ray is purple in his heart!
Who is with TR?
TR suck. Nobody is TR.
At last count :
51 on dev team
26 VS
17 NC
8 TR
CrystalViolet
2011-11-01, 03:52 PM
Ever notice how there's no women in those TR screenshots? Not trying to start any roomers here, but I think the TR guys play for the other faction if you can dig what I'm laying down.
Dreamcast
2011-11-01, 04:46 PM
So snipers are gonna be infiltrators?
Makes sense.
It will make snipers extremly weak, which people want since they hate snipers for some reason.
Im sure their won't be cloaking for them tho...maybe really bad clocking.
So snipers will die with 1 sniper shot like in PS1....while they will take way more damage from regular bullets.
Good thinking Planetside!!!!!!!!!!!!!!!
HELLFISH88
2011-11-01, 06:04 PM
Yea I was chatting on Twitter with Higby yesterday and he's still with the NC. I even tempted him with chocolate cookies with red m&m's.
Now he tells us.
Too late. I already drowned my sadness all last night.
http://www.youtube.com/watch?v=y_SI2EDM6Lo
Ft. T-RAY
xSlideShow
2011-11-01, 06:19 PM
So snipers are gonna be infiltrators?
Makes sense.
It will make snipers extremly weak, which people want since they hate snipers for some reason.
Im sure their won't be cloaking for them tho...maybe really bad clocking.
So snipers will die with 1 sniper shot like in PS1....while they will take way more damage from regular bullets.
Good thinking Planetside!!!!!!!!!!!!!!!
Snipers will be fine. Since they are going to be able to turn invisible. They don't need the extra armor. It's actually better for them since there main concern wasn't infantry but vehicles and air cav. This gives them protection against it.
Raymac
2011-11-01, 06:43 PM
Ever notice how there's no women in those TR screenshots? Not trying to start any roomers here, but I think the TR guys play for the other faction if you can dig what I'm laying down.
Actually, I don't think we've seen any female avatars in the game yet, just the concept art. I'm starting to doubt that they will be in the game at all. Probably makes life much simpler for the devs since they don't have to account for different hit box sizes.
NewSith
2011-11-01, 06:50 PM
Snipers = infiltrators. That officially SUCKS A BIG F***.
A sniper is effective against:
*Infantry
Things effective against a sniper:
*Aircraft
*Ground Vehicles
*Cloakers
*Other Snipers
*No Ammo Terms Around
*No healing
Above else:
*Snipers kill most of targets in 2 bullets
*Snipers have no camoflage or whatever, so he's to be spotted after just 1 shot
*Playing as a sniper will get you killed a lot and yet you'll still get a complaint everytime you kill somebody
So please Dreamcast. If you don't know what it is to be a sniper, try sniping yourself instead of crying about it.
On a side note though, dear SOE, I think you just lost one of your potential PS2 players.
xSlideShow
2011-11-01, 07:13 PM
Snipers = infiltrators. That officially SUCKS A BIG F***.
A sniper is effective against:
*Infantry
Things effective against a sniper:
*Aircraft
*Ground Vehicles
*Cloakers
*Other Snipers
*No Ammo Terms Around
*No healing
Above else:
*Snipers kill most of targets in 2 bullets
*Snipers have no camoflage or whatever, so he's to be spotted after just 1 shot
*Playing as a sniper will get you killed a lot and yet you'll still get a complaint everytime you kill somebody
So please Dreamcast. If you don't know what it is to be a sniper, try sniping yourself instead of crying about it.
On a side note though, dear SOE, I think you just lost one of your potential PS2 players.
They now have protection against everything you mention. It's passive yes, but it makes sniper more of that sneaky guy which is kinda what they are suppose to be. I for one think it's great they did this. I happen to know a few people planning on playing this role specifically and I was boggling my mind how I can use them in close relation to the rest of my team. This gives them that ability, they can now avoid air craft which was what I thought would be the main issue and they will be harder to spot out when trying to avoid other snipers.
NewSith
2011-11-01, 07:27 PM
They now have protection against everything you mention. It's passive yes, but it makes sniper more of that sneaky guy which is kinda what they are suppose to be. I for one think it's great they did this. I happen to know a few people planning on playing this role specifically and I was boggling my mind how I can use them in close relation to the rest of my team. This gives them that ability, they can now avoid air craft which was what I thought would be the main issue and they will be harder to spot out when trying to avoid other snipers.
Without any speculation, I can safely state a fact:
Sniping infiltrator will have no cloaking. Why? Because it'll be damn overpowered with HS-OSOK sniper rifle. Thus what you're trying to say is irrelevant. Otherwise I would be running all over the house with my pants on my head screaming "OMGFFSSOEILOVEYOU!" in one word with 12db voice. The rest would though complain, whine and dick about the sub-class and in a few days it would be nerfed down to nothing.
SuperMorto
2011-11-01, 07:37 PM
Cloaked sniper?............. Bring back the kill cam! ;)
MgFalcon
2011-11-01, 07:38 PM
Snipers = infiltrators. That officially SUCKS A BIG F***.
A sniper is effective against:
*Infantry
Things effective against a sniper:
*Aircraft
*Ground Vehicles
*Cloakers
*Other Snipers
*No Ammo Terms Around
*No healing
Above else:
*Snipers kill most of targets in 2 bullets
*Snipers have no camoflage or whatever, so he's to be spotted after just 1 shot
*Playing as a sniper will get you killed a lot and yet you'll still get a complaint everytime you kill somebody
So please Dreamcast. If you don't know what it is to be a sniper, try sniping yourself instead of crying about it.
On a side note though, dear SOE, I think you just lost one of your potential PS2 players.
You make a bunch of good points, butttt sniper's who have weaknesses in "no healing" and "no ammo terminals around" are complete noob snipers that haven't packed their (should be mossy - everything I talk about is PS1 mode) vehicle's cargo bay with more ammo, and don't have the med cert. Other snipers can be avoided by simple tactics of - get kills until you're spotted then gtfo instantly and find a new spot to snipe at, no questions asked... just leave, seriously best tactic ever.
Also not true on the camo from PS1 - one of my old tricks was to hotdrop onto a tree and hide in the leaves, I swear I could rack up 10-20 kills before I was caught or ran out of ammo.
And playing a sniper I got killed a lot less then whenever I rarely chose to zerg it out with the mass of the Vanu forces... just saying :)
Traak
2011-11-02, 01:08 AM
Next we need cloaked AA maxes.
SKYeXile
2011-11-02, 02:58 AM
Ever notice how there's no women in those TR screenshots? Not trying to start any roomers here, but I think the TR guys play for the other faction if you can dig what I'm laying down.
you mean they play VS?
Thoreaux
2011-11-02, 03:30 AM
you mean they play VS?
Well, you see, they... ah...
...yes.
Yes, they play VS. That's what he's implying.
NewSith
2011-11-02, 05:19 AM
You make a bunch of good points, butttt sniper's who have weaknesses in "no healing" and "no ammo terminals around" are complete noob snipers that haven't packed their (should be mossy - everything I talk about is PS1 mode) vehicle's cargo bay with more ammo, and don't have the med cert. Other snipers can be avoided by simple tactics of - get kills until you're spotted then gtfo instantly and find a new spot to snipe at, no questions asked... just leave, seriously best tactic ever.
Also not true on the camo from PS1 - one of my old tricks was to hotdrop onto a tree and hide in the leaves, I swear I could rack up 10-20 kills before I was caught or ran out of ammo.
And playing a sniper I got killed a lot less then whenever I rarely chose to zerg it out with the mass of the Vanu forces... just saying :)
Are you trying to troll me?
Traak
2011-11-02, 06:00 AM
you mean they play VS?
No, he means they're light-in-their-loafers fruit baskets.
Captain B
2011-11-02, 02:01 PM
Snipers are already invisible. When you're a mile away shooting someone, your rifle won't counter snipe the guy effectively. All the cloaking does is allow the guy to get into position. I figured equipping the weapon and/or firing it will deactivate the cloak for a set period of time, which means you can fire once, pack up and move invisibly to another location, significantly dropping your rate of fire (which is already pretty slow for a sniper); OR, you can keep firing at will, in which case you have no cloaking at all and practically 0 armor (probably no shield, either).
Relax with the knee-jerk reactions. You're shaking up my internets.
Xyntech
2011-11-02, 02:29 PM
Higby already said that cloaking between shots was too overpowered in playtesting, so if snipers to get any form of cloak, it certainly won't be complete invisibility. Anything else is pure speculation at this point, not that there's anything wrong with that.
Talek Krell
2011-11-02, 06:17 PM
My interpretation of what he told us it that sniper and cloaker will be two of the available loadout options for the infiltrator class. To give a dedicated sniper class any significant level of cloaking would make them too difficult to hunt given that their preferred engagement range is so far, and that the field in this game is so large.
Captain B
2011-11-03, 01:28 AM
I would like to cloak through a battlefield and get into position, then start firing, and if I'm found run from the incoming fire, get my cloak up after a timer, and move to another location. That'd be sweet.
NewSith
2011-11-03, 03:39 AM
I would like to cloak through a battlefield and get into position, then start firing, and if I'm found run from the incoming fire, get my cloak up after a timer, and move to another location. That'd be sweet.
That would be OP.
SKYeXile
2011-11-03, 03:44 AM
Higby already said that cloaking between shots was too overpowered in playtesting, so if snipers to get any form of cloak, it certainly won't be complete invisibility. Anything else is pure speculation at this point, not that there's anything wrong with that.
im confused at why it even made it to playtesting.
im confused at why it even made it to playtesting.
BFR's made it through playtesting , skipped the live test and we still got them. Something about this makes me shudder :rant:
SKYeXile
2011-11-03, 04:15 AM
BFR's made it through playtesting , skipped the live test and we still got them. Something about this makes me shudder :rant:
that should have got the "WTF?" stamp along with cloaked snipers
that should have got the "WTF?" stamp along with cloaked snipers
lol I hope he uses that thing on their forehead and makes them stand in the corner :rofl:
Hamma
2011-11-03, 05:40 AM
im confused at why it even made it to playtesting.
BFR's made it through playtesting , skipped the live test and we still got them. Something about this makes me shudder :rant:
This game is in an early state of internal testing. I am sure there are TONS of outside the box things they are trying to see if they are fun.. no real reason to get bent out of shape about it.
I'm just kidding, hence the emoticon :rolleyes: I've a lot more faith in the current dev team this time around.
Hamma
2011-11-03, 05:56 AM
ah, that stuff never comes across well over the internets. ;)
Xyntech
2011-11-03, 12:27 PM
If it were a big involved thing to implement, I would question why they tested it as well. Considering it was probably pretty easy to toggle the option on and off, why not give a few iterations of cloaking snipers a test, just to check if any of them would be viable. Seems like a natural thing to do if you are putting cloakers and snipers into the same class.
Talek Krell
2011-11-03, 05:07 PM
Considering it was probably pretty easy to toggle the option on and off, why not give a few iterations of cloaking snipers a test, just to check if any of them would be viable.Pretty much this. It's exactly the sort of thing that a sniper would want to do, and it's already a part of the skill tree for that class, so poking it a bit would be reasonable.
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