View Full Version : One Man Armies
Furret
2011-10-31, 03:44 PM
"PlanetSide 2’s top end will be able to scoot into battle on a quadbike, hop off to climb into a tank, eviscerate enemy defences from behind and jet out in a fighter gunship."
Does this worry anyone? I guess it's not too bad because they're all vehicle related, but the vehicles mentioned (ATV, Tank, Aircraft) are fairly different from one another.
I suppose this could just be the 'top end' of the vehicle class
Raymac
2011-10-31, 03:56 PM
Doesn't worry me at all. In PS1 you could cert all those different vehicles and do the exact same thing. Now if there is some voltron type contraption that is part atv, part tank, and part reaver, then yeah we might have issues. ;)
Xyntech
2011-10-31, 03:58 PM
There aren't restrictions on how many classes you can train up (only how quickly you can train them up individually), so everyone will be able to switch around to do everything. given enough time.
I don't see this as a problem, because they will only be doing one thing at a time. With specialization of classes, you won't have someone with every supportive skill you can imagine along with a HA and AV gun, or have HA agiles hotdropping all over the battlefield out of Air Cav.
Those were the real problematic "one man soldier" elements to me. The only remaining problem with everyone being able to pull everything will be if one class, such as a MAX, is the clear and definitive answer every time in a certain role, such as base attack/defense.
As long as the maps and class/vehicle balance is designed well enough that every class and vehicle has a lot of valuable roles to provide in a number of situations, it shouldn't matter that everyone can do everything. Some players just won't like piloting or tank driving, so they will never do it. Someone else may no prefer it, but still be able and willing to pull a tank occasionally if their outfit really wants to make a huge tank column.
It's funny how everyone was cheering classes because they would remove "one man armies", when in fact they are making the "problem" worse!
Cheers.
Xyntech
2011-10-31, 04:15 PM
It's funny how everyone was cheering classes because they would remove "one man armies", when in fact they are making the "problem" worse!
Cheers.
And yet you are dead wrong.
Free form inventories and unlimited loadouts created one man armies. It already happened back when Planetside had a BR20 limit, it was just at the time that those one man armies were limited to people who didn't want to also drive a tank or an AMS or whatever in addition to being a one man army. Now, with unlimited certs, everyone can be a one man army, while also pulling any MAX or tank or aircraft or what have you.
My definition of a one man army: Someone who can effectively take on any threat while at the same time provide any supportive function at the same time.
Will a Heavy Assault infantry with a big ass AI gun be able to carry an AV gun and heal up their team mates at the same time? Apparently not. Will they be able to switch to an AV gun, or switch to a medic to fill those roles? Yes. Will the be able to carry a Heavy Assault AI gun while they have switched to being a medic? No.
One man armies gone.
What you will have are potentially larger numbers of tanks, aircraft, MAXes, etc at any one time, because people won't be limited to whatever few roles they have chosen.
It will pretty much be like if they removed the certification timer from PS1, but replaced it with much stricter limits on what certs you could have active at the same time. Completely different from the mess you see in PS1 today.
basti
2011-10-31, 04:29 PM
It's funny how everyone was cheering classes because they would remove "one man armies", when in fact they are making the "problem" worse!
Cheers.
Obviously your not understanding the topic. They dont make it worse, they fix the issue entierly. Who gives a damn if you can drive a tank, use HA, SA, Medic and whatever perfectly, if you cant do it at the same time? And thats the big difference to the usual certifications we have in PS, combined with the inventory: There i can go Rexo HA AV/SA Hack Med Engi at the SAME TIME. And THATS one man armys, nothing else.
Regenerating shields are the same as having armor repair gun. Regardless, now one man can literally do everything in the planetside army. Hence, one man army.
I for one welcome our new one man army overlords.
Raymac
2011-10-31, 04:49 PM
Bags understands the difference. Seems he's just in one of his diva pony moods because he didn't get his MCG last week ;)
EASyEightyEight
2011-10-31, 05:03 PM
Bags understands the difference. Seems he's just in one of his diva pony moods because he didn't get his MCG last week ;)
Sometimes I wonder.
We have one-man armies in that one man can do everything.
It's just no one will ever actually be a one-man army and do it all at once. Being able to heal/repair myself while packing heavy weapons designed to pwn softies and armor, that was a true one-man army. I never need anyone to cover any situation for me. PS2 aims to change that, and removes the need for rolling alts to specialize in using tanks and aircraft.
Really, the way SOE is setting everything up is actually pretty win-win.
One man army: able to do everything.
Self sustaining, lone wolf, kill whore: HA/AV/Med/Eng/Hack/etc.
Classes cut down on the latter, and increase the former.
Xyntech
2011-10-31, 05:37 PM
Well it looks like this is a debate over definitions. Either way, it's inarguable that the new system will be an improvement over BR40.
Raymac
2011-10-31, 05:48 PM
One man army: able to do everything.
Self sustaining, lone wolf, kill whore: HA/AV/Med/Eng/Hack/etc.
Classes cut down on the latter, and increase the former.
I'd prefer that kind of one man army since the alternative is just making 10 alts.
Xyntech
2011-10-31, 06:06 PM
Especially considering that they are focusing on getting people into battle faster. You could just log in another alt if you wanted to switch roles.
I did like the fact that you knew who did what in PS1. Like, you knew AT spammed maxes, Y player was Z, X outfit did Y, etc. Now everyone can do everything it's kind of meh. We'll see how annoying this is.
DviddLeff
2011-10-31, 06:37 PM
The key is the specialisations; players will tend to go for one particular role more than others and you will be able to tell much quicker due to the different armours exactly what role they are playing and how dedicated they are as well.
Xyntech
2011-10-31, 06:41 PM
Well, even back during Br20 you still had people filling a couple of roles at least, more depending on how cert intensive those roles were.
Since not everyone will have access to every nuance of a class right off the bat, we will still probably see some specialization. X player will still probably stick mostly to what they know/like to do.
It's also been mentioned several times that outfits will be able to have their own skill tree bonuses for members, enabling outfits to become tank outfits for example, so I can't see it being much different from Planetside.
Just because everyone can do everything, doesn't mean that they will do everything.
But when you get indoors you'd be insane to not go medic/heavy/light as say a tank driver. Unless you can drive tanks indoors, then your last line may have some merit.
Accuser
2011-10-31, 06:49 PM
One man army: able to do everything.
Self sustaining, lone wolf, kill whore: HA/AV/Med/Eng/Hack/etc.
Classes cut down on the latter, and increase the former.
I'm genuinely confused by this post. If someone has HA/AV/Med/Eng/Hack/etc. aren't they "able to do everything"?
If you're on the battlefield with an assault rifle, medkit and defibrillator, you aren't going to be killing a tank. If you're on the battlefield with a SMG, rocket launcher and repair tool, you probably won't win against a HA guy at close range.
"One man army" means being able to handle nearly any enemy threat at the same time. Classes prevent this and create a requirement for unit synergy.
DviddLeff
2011-10-31, 06:51 PM
Yeah but when indoors you will have to choose from:
Heavy Assault: HA weapon
Heavy Assault: Special Assault
Heavy Assault: AV weapon
Medic
Engineer
Cloaker
Light Assault
MAX: AI
MAX: AV
MAX: AI/AV
Which all have very exact roles, encouraging teamwork to say the least.
MAX are confirmed to be like BFR weapon wise in PS2.
BorisBlade
2011-10-31, 07:20 PM
I see exactly what Bags means tho, you can do everything. Yeah you cant do it all exactly at the same time but a simple run to a term or a respawn and you can switch to anything at all. No limits. PS1 did limit that while allowing some other combos we wont get. Its still the same one man army issue, just in a different way.
I wish we had more specialization, such as you could still get the basic aspects such as the base vehicles and weapons, but the specialization trees would actually be specialization. Where you had limits to how much you could get from the trees. Currently they will just let you get it all so you really dont actually have specialization in the trees. This would allow you to not be totally pigeonholed, but you would actually be specialized in a certain area rather than "specialized" in every single role and set up in the game, just quickly and simply change your class to get it. Thats not specialization, thats a swiss army knife or one man army, just pick the specialized blade from the knife for each job.
Now that doesnt mean other aspects of the game cant take care of real customization since you dont get it there, but its still disappointing to see.
EASyEightyEight
2011-10-31, 07:39 PM
I'd rather NOT have to level an alt that specializes in aircraft/armor until the battle goes indoors, where upon I would log into my foot soldier, than take time moving to the fight.
This takes alts out of the equation, keeps players in the fight, and simply streamlines the process. Specialization will still be there for a quite a few years, and for what it's worth, everyone will always have a need to rely on another person to cover for their weaknesses.
I'd say we're probably looking at a decade before anyone becomes the dreaded "one-man army" some are touting everyone will be. It's not like we're looking at half a dozen trees, we're probably looking at a tree for just about everything in general:
Rifles
Handguns
AV
HA
Recon
Medical
Engineering
Heavy Assault
Light Assault
MAX
Tank
Light Tank*
Aircraft
Liberator*
Galaxy*
Command
*May be grouped into obvious partner tree.
And just that's making guesses based on what we know! Stop freaking out and just choose to keep on playing PS1 if it concerns you. No one likes being shafted to sitting in their tank because all they have is agile and a suppressor available for indoor combat because they ran out of certs otherwise. They get to enjoy every aspect of PS2 without having to worry about being overly mediocre because of their available equipment options at the equipment terminal, just like everyone else.
Kriegson
2011-10-31, 08:50 PM
Dunno what all the fuss is about. As I understand it, the classes fulfill a role and players are capable of switching between them. Thus, players will be restricted to one role at a time.
One many army only in regards to "I can switch to virtually any role required and support any action necessary." not so much "I can take out entire armies alone."
Xyntech
2011-10-31, 09:36 PM
But when you get indoors you'd be insane to not go medic/heavy/light as say a tank driver. Unless you can drive tanks indoors, then your last line may have some merit.
My line still has merit. Some people may like driving tanks so much that they refuse to ever join an indoor base fight.
In fact, it actually sounds like PS2 will cater to these people by providing a lot better of an outdoor territory system to fight over.
Besides, I'm not saying everyone will be such a die hard for there given role. I'm just saying that there will be those who specialize in one thing, those who specialize in several things and those why try and be jack of all trades and play a little bit of everything.
You will still see a lot of diversity so long as there are no classes or vehicles that dominate everything else indoors or outdoors. As long as every class, weapon and vehicle is useful, it will get used.
Slepnair
2011-10-31, 09:50 PM
I did like the fact that you knew who did what in PS1. Like, you knew AT spammed maxes, Y player was Z, X outfit did Y, etc. Now everyone can do everything it's kind of meh. We'll see how annoying this is.
Well from the sounds of how outfits will work, you'll still have outfits that specialize so they'll probably do better at Y, but at least they will still be able to do X and Z.
Graywolves
2011-11-01, 12:37 AM
I'm not worried about one man armies because I'm good.
SKYeXile
2011-11-01, 12:51 AM
fucking well better be able to heal myself as infantry and repair my own scythe or ill be angry.
fucking well better be able to heal myself as infantry and repair my own scythe or ill be angry.
But that doesn't encourage teamwork! :p
SKYeXile
2011-11-01, 01:14 AM
But that doesn't encourage teamwork! :p
Yea there are games that do that well like team fortress, perhaps leave it to them? obviously teamwork(backed up by some skill) in PS2 will always triumph over a pack of solo heros, but shit like not being able to heal yourself is pretty pants on head. since unlike other FPS games i doubt we will see health power ups at conveniently placed locations.
Traak
2011-11-01, 01:40 AM
Sure would be nice if the MAX was hardier than just "three shots and you're dead" crap it has now.
Someone hated maxes in PS1. Before they finally changed it, for YEARS you could be killed, while at full health and armor, by ONE mine in a max. It even took two as a cloaker.
My theory is that some weenie guys who got beat up by the girls at school wanted to feel powerful and LEET, so MAX's were just cannon fodder.
Wait... weenie guys... that's almost the whole online gaming community, isn't it? Or at least the majority...no?
Reminds me of Hollywood movies. The little weenie guys (the star) always has to get in a fight with a big guy and kick his ass. Hollywood and online gaming, where weenie boys can finally feel like gods.
Death2All
2011-11-01, 03:33 AM
Sure would be nice if the MAX was hardier than just "three shots and you're dead" crap it has now.
Someone hated maxes in PS1. Before they finally changed it, for YEARS you could be killed, while at full health and armor, by ONE mine in a max. It even took two as a cloaker.
My theory is that some weenie guys who got beat up by the girls at school wanted to feel powerful and LEET, so MAX's were just cannon fodder.
Wait... weenie guys... that's almost the whole online gaming community, isn't it? Or at least the majority...no?
Reminds me of Hollywood movies. The little weenie guys (the star) always has to get in a fight with a big guy and kick his ass. Hollywood and online gaming, where weenie boys can finally feel like gods.
Are you really trying to say MAXes were underpowered?
Sure a softy can 3 shot deci you, but it's not like it's instant. If you're in an AV or AA MAX you deserve to lose. If you were in an AI MAX then there's no excuse. Instead of suggesting that something is underpowered or overpowered maybe you should face the facts that maybe you aren't that good.
I guess 650 armor and weapons specifically made to kill that infantry isn't enough for some people :huh:
Hell, even some of the AV and AA MAXes double as an AI MAX
SKYeXile
2011-11-01, 03:40 AM
Sure would be nice if the MAX was hardier than just "three shots and you're dead" crap it has now.
Someone hated maxes in PS1. Before they finally changed it, for YEARS you could be killed, while at full health and armor, by ONE mine in a max. It even took two as a cloaker.
My theory is that some weenie guys who got beat up by the girls at school wanted to feel powerful and LEET, so MAX's were just cannon fodder.
Wait... weenie guys... that's almost the whole online gaming community, isn't it? Or at least the majority...no?
Reminds me of Hollywood movies. The little weenie guys (the star) always has to get in a fight with a big guy and kick his ass. Hollywood and online gaming, where weenie boys can finally feel like gods.
i have not played for awhile, but isn't the reload on a deci 3 seconds?...so thats 6 seconds to kill an infantry when you gun does...how much DPS? not to mention the person has to have an AV capible weapon, IN PS2 is seems that may not be the casewith these changes to armour or class requires or whatever to cert AV.
2 shot deci max kills were good times ,didnt make much sense reguarding their armour and firepower , but it kept the vermin in check and at relatively low levels indoors.
SKYeXile
2011-11-01, 05:48 AM
2 shot deci max kills were good times ,didnt make much sense reguarding their armour and firepower , but it kept the vermin in check and at relatively low levels indoors.
Ah good times.
Assult/HA is becoming the new cheese class though, for sure.
Graywolves
2011-11-01, 06:18 AM
Forcing Teamwork doesn't Encourage it.
SuperMorto
2011-11-01, 12:47 PM
1 v 1 is the only way you can make a 1 man army. Try 1 v 50. Lets see how much of an army he is now! KABOOM!
Traak
2011-11-01, 02:47 PM
Games, Hollywood, caters to the masses. What is surprising, to me, is how the masses have no idea that that is what is happening.
Traak
2011-11-01, 03:30 PM
delete.
Xyntech
2011-11-01, 03:43 PM
1 v 1 is the only way you can make a 1 man army. Try 1 v 50. Lets see how much of an army he is now! KABOOM!
Yeah, but that one man shouldn't be equipped to deal with every single type of individual threat he may face, at least not equipped to dominate it.
Rifle + AV = fine
HA gun + AV = not so fine
How often is it going to be 1 vs 50? It's going to be more like 40 vs 50 and I for one don't want to see the same loadouts and armor on 70 of those 90 combatants.
SuperMorto
2011-11-01, 06:43 PM
Yeah, but that one man shouldn't be equipped to deal with every single type of individual threat he may face, at least not equipped to dominate it.
Rifle + AV = fine
HA gun + AV = not so fine
How often is it going to be 1 vs 50? It's going to be more like 40 vs 50 and I for one don't want to see the same loadouts and armor on 70 of those 90 combatants.
One big thing I aint seen mentioned. If you have squad leader spawning, then what do you do if your alone?
And you should not be able to carry to much as far as weaponry goes, that was a major flat liner in PS. After all I spent most of my time as a Max, and yet got owned so many times its unreal.
Graywolves
2011-11-02, 05:02 AM
Yeah, but that one man shouldn't be equipped to deal with every single type of individual threat he may face, at least not equipped to dominate it.
No. I absolutley hate games where I lose a situation just because I threw rock ten minutes ago and some new kid ran in with paper.
Of course not dominate. And I don't care that the game isn't balanced around 1v1. I want atleast a fighting chance.
SKYeXile
2011-11-02, 05:31 AM
No. I absolutley hate games where I lose a situation just because I threw rock ten minutes ago and some new kid ran in with paper.
Of course not dominate. And I don't care that the game isn't balanced around 1v1. I want atleast a fighting chance.
yea, and thats the thing people dont like with planetside. in most FPS all guns and loadouts are more or less equal, when you step into planetside, shits turned on its head. I got several of my frieds playing playing PSide.
one ended up BR4 another BR6 and one actually played the game for abit and got BR25 CR3.
I'm a veteran player i got them on vent explaining shit to them on what to do what to cert....we skipped basic traning and i took them straight to a firefight(had them equiped HA/MA/REXO/ENG/with a 9 medpack loadout.) but when you run up against your first max as a BR4 and you CANT DO SHIT it turns people away from the game. possibly could have done MA/AV...but these are MMO players...so i got them using the lasher :P
yea, and thats the thing people dont like with planetside. in most FPS all guns and loadouts are more or less equal, when you step into planetside, shits turned on its head. I got several of my frieds playing playing PSide.
one ended up BR4 another BR6 and one actually played the game for abit and got BR25 CR3.
I'm a veteran player i got them on vent explaining shit to them on what to do what to cert....we skipped basic traning and i took them straight to a firefight(had them equiped HA/MA/REXO/ENG/with a 9 medpack loadout.) but when you run up against your first max as a BR4 and you CANT DO SHIT it turns people away from the game. possibly could have done MA/AV...but these are MMO players...so i got them using the lasher :P
That's why I think the simplest thing in the game ie a hand held jammer grenade should be effective against the most powerful things in the game. It works on a vanguard or aircraft , dosen't kill them , just gives you a few seconds to find cover or run . Same should apply to maxes .
If the max weapon system is off-line, or movement slowed , or their special ability cut off it's a simple counter anyone can use.
If the max is in a squad, an engi can get it back in action in a split second. Or the max can use its capacitor to remove it , but has to wait for it to recharge before using it's special ability or autorun once more.
Traak
2011-11-02, 05:56 AM
That's why I think the simplest thing in the game i.e. a hand held jammer grenade should be effective against the most powerful things in the game. It works on a vanguard or aircraft , dosen't kill them , just gives you a few seconds to find cover or run. Same should apply to light and heavy assault soldiers.
If the light assault or heavy assault soldier's weapon system is off-line, or movement slowed , or their shields cut off it's a simple counter anyone can use.
If the assault trooper is in a squad, an engineer can get it back in action in a split second. Or the assault soldier can use their own repair kit to remove it , but has to wait for it to recharge before using his weapons, shields, or any ability to move faster than a walk.
Splendid idea. See how OMGkewlzz it is when you turn it around?
xSlideShow
2011-11-02, 06:08 AM
That's why I think the simplest thing in the game i.e. a hand held jammer grenade should be effective against the most powerful things in the game. It works on a vanguard or aircraft , dosen't kill them , just gives you a few seconds to find cover or run. Same should apply to light and heavy assault soldiers.
If the light assault or heavy assault soldier's weapon system is off-line, or movement slowed , or their shields cut off it's a simple counter anyone can use.
If the assault trooper is in a squad, an engineer can get it back in action in a split second. Or the assault soldier can use their own repair kit to remove it , but has to wait for it to recharge before using his weapons, shields, or any ability to move faster than a walk.
Splendid idea. See how OMGkewlzz it is when you turn it around?
Why so angry Traak?
A trooper isn't a machine, though with new powered heavy armour the theory could be applied. Same goes with cloaking come to think of it. It works on implants .
If you're in a team , or can think outside the box , it's no biggie . If you out solo , you might get caught with your fly undone if your incapable of thinking ahead and reacting, or just suck completely.
edit : if you played this game ie ps1 in the beginning, you may have remembered the surgile. Simplest thing in the game ie jammer grenade was a counter to it. I rarely ever used the surge implant, but enjoyed the challenge of facing them. It was way overpowered , admittedly , and probably was best it removed. Here's the thing , those players that were good pre-surge , were still a big challenge without it .
Traak
2011-11-02, 08:16 AM
.
Traak
2011-11-02, 08:19 AM
xSlideShow: Please, PLEASE leave your childish little attacks for your group of friends. Leave them off the forum. Me pointing out how bad someone's idea is by turning it around has nothing to do with anger. How would you know if I was angry, anyway? Isn't that a bit like me reading your post and saying "why so homosexual, xSlideShow?"
As I said, leave the divining of the moods and anything else to someone who is almighty, such as God, and instead come up with something relevant.
DOUBLEXBAUGH
2011-11-02, 09:02 AM
The main point of these threads usually comes down to "1-man-armies" requiring no teamwork. But should teamwork override skill? (I know I know, PS requires no skillzz!!)
If I hot drop on a tower and I am able to kill the 6 people defending it and hack it, it has less to do with the amount of certs I can combine and more to do with them being bad at the game.
Lets say I get the drop on them and kill the first 2 before they can pull out their guns, I now have to reload while the other 4 have time to respond to me. With 4 enemies its a very good chance that at least 2 of them will have HA and at least 2 of them will have Rexo on, if not all since they were defending a tower, and thats assuming none are in a MAX. Now with my HA/agile, no amount of certs will give me more damage output or more hp than the 4 of them combined. If they let me run off and repair/heal, thats their fault, not my certs being OP. If I'm able to overcome their teamwork with skill why should I be nerfed, why shouldn't they try to get better?
If I'm assaulting a base and run through a door to find a MAX and a softy and I am able to kill the infantry then pull out my AV and kill the MAX, again how is that my certs giving me the win and not bad players failing? Did my certs give me more damage output to kill them faster than they can kill me? No. Did my certs give me more hp than the 2 of them combined allowing me to soak more hits than them? No
Xyntech
2011-11-02, 09:56 AM
I think that PS2 should gear more towards teamwork than individual skill, but if there are 6 guys who suck and have no sense of team work, or if they are working as a team and REALLY suck, sure, you should still be able to beat them.
Talek Krell
2011-11-02, 02:54 PM
That's why I think the simplest thing in the game ie a hand held jammer grenade should be effective against the most powerful things in the game. It works on a vanguard or aircraft , dosen't kill them , just gives you a few seconds to find cover or run.Terrible idea. The point of EMP grenades is to deter vehicles from closing with infantry. One of the first things a decent driver learns is to stay away from infantry clumps, because you will be emp'd, and then probably die like a noob. MAXes are supposed to be up close with and strong against enemy infantry. They're linebreakers. Giving every infantryman the ability to disable a MAX would render them even more useless than they are now in PS1, when the bases are flooded with decis.
Terrible idea. The point of EMP grenades is to deter vehicles from closing with infantry. One of the first things a decent driver learns is to stay away from infantry clumps, because you will be emp'd, and then probably die like a noob. MAXes are supposed to be up close with and strong against enemy infantry. They're linebreakers. Giving every infantryman the ability to disable a MAX would render them even more useless than they are now in PS1, when the bases are flooded with decis.
good point , maybe not best idea. The thought of a max rush running into a gen, and shrowing a jammer at them always made me smile . Though dropping a motion sensor at the doorway trapping them all inside also made me chuckle .Oh well.
xSlideShow
2011-11-02, 06:50 PM
.
This
SgtMAD
2011-11-02, 07:19 PM
The main point of these threads usually comes down to "1-man-armies" requiring no teamwork. But should teamwork override skill? (I know I know, PS requires no skillzz!!)
If I hot drop on a tower and I am able to kill the 6 people defending it and hack it, it has less to do with the amount of certs I can combine and more to do with them being bad at the game.
Lets say I get the drop on them and kill the first 2 before they can pull out their guns, I now have to reload while the other 4 have time to respond to me. With 4 enemies its a very good chance that at least 2 of them will have HA and at least 2 of them will have Rexo on, if not all since they were defending a tower, and thats assuming none are in a MAX. Now with my HA/agile, no amount of certs will give me more damage output or more hp than the 4 of them combined. If they let me run off and repair/heal, thats their fault, not my certs being OP. If I'm able to overcome their teamwork with skill why should I be nerfed, why shouldn't they try to get better?
If I'm assaulting a base and run through a door to find a MAX and a softy and I am able to kill the infantry then pull out my AV and kill the MAX, again how is that my certs giving me the win and not bad players failing? Did my certs give me more damage output to kill them faster than they can kill me? No. Did my certs give me more hp than the 2 of them combined allowing me to soak more hits than them? No
perfectly stated
SKYeXile
2011-11-02, 07:31 PM
The main point of these threads usually comes down to "1-man-armies" requiring no teamwork. But should teamwork override skill? (I know I know, PS requires no skillzz!!)
If I hot drop on a tower and I am able to kill the 6 people defending it and hack it, it has less to do with the amount of certs I can combine and more to do with them being bad at the game.
Lets say I get the drop on them and kill the first 2 before they can pull out their guns, I now have to reload while the other 4 have time to respond to me. With 4 enemies its a very good chance that at least 2 of them will have HA and at least 2 of them will have Rexo on, if not all since they were defending a tower, and thats assuming none are in a MAX. Now with my HA/agile, no amount of certs will give me more damage output or more hp than the 4 of them combined. If they let me run off and repair/heal, thats their fault, not my certs being OP. If I'm able to overcome their teamwork with skill why should I be nerfed, why shouldn't they try to get better?
If I'm assaulting a base and run through a door to find a MAX and a softy and I am able to kill the infantry then pull out my AV and kill the MAX, again how is that my certs giving me the win and not bad players failing? Did my certs give me more damage output to kill them faster than they can kill me? No. Did my certs give me more hp than the 2 of them combined allowing me to soak more hits than them? No
thats what you get for using a lasher, should have picked a JH or MCG and mowed them all in 1 clip.
Traak
2011-11-03, 09:01 AM
However, in PS2, where cheating won't be rewarded, I doubt any of your fantasy scenarios of ownage will ever actually happen.
Vash02
2011-11-03, 10:42 AM
I dont see much difference in one man armies between the PS1 system and the proposed PS2 system.
You only had so much space to put weapons into loadouts. It isnt as if you can pull out HA kill some guys whip out AV to shoot a tank, lay some mines, snipe some people and pull out SA for that tight bunch of enemies in one loadout in PS1.
You had to trot back to the equipment term each time to get a new loadout to suit the situation your facing and as far as i can see for PS2 the situation is the same.
Since characters can train all the skill trees and therefore be able to access all classes, all you have to do is replace the PS1 "loadouts" with PS2's fixed "classes". So instead of having a tank driver loadout in PS1 your going to have the engineer/pilot class in PS2, an outdoor class/loadout, an indoor class/loadout, etc.
The only difference I can see on the issue is that you can no longer heal yourself, but you can still use medpacks. Shields are regenerative apparently so you dont even need someone for that.
Talek Krell
2011-11-03, 05:03 PM
I dont see much difference in one man armies between the PS1 system and the proposed PS2 system.
The PS2 system at least seems to require a little bit of sacrifice in one area to excel in another. Someone carrying AV can't also have HA, and medkits will never replace the medapp.
In PS1 you couldn't reasonably carry enough to adapt to every possible situation, but HA and AV would cover 90% of the situations an infantryman would run into. If you've got rexo then you can squeeze in a thumper or battle rifle if you want, if you're bailing then just hotswap the deci from your inventory. Medapp and bank to refresh between fights, a medkit and pshield to extend your effective health in combat. Add surge to outrun what you can't immediately outfight or charge through defenses. You end up with more survivability than a max with none of the movement penalties (so you can still use adadada), plus the most effective infantry weapon for any given target.
Traak
2011-11-04, 03:08 AM
Actually, I think it's more along the lines of that you can't have PS, AudioAmp, HA, CE, AM, RExo, AV, and EE all in one toon on the battlefield at one time.
From what I gather, the toons can do a couple things at the same time, as far as what gear they carry, but they can't be a walking Swiss Army, c/w knife.
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