Traak
2011-11-04, 12:14 PM
Most of the screens I've seen so far show fairly barren landscapes, usual PS fare, nothing you can really climb down into, wedge yourself into, or hide amongst.
What I'm wondering is if there will be stuff like:
-elephant grass
-gorse
-jumbled boulders with places to kneel/walk, through or into, get really well situated
-Regular thick-bole tree forests like in PS, where vehicles can roam about, but with far denser overhead cover, basically canopy, where they would be pretty well impossible to see from overhead, and from where it would be impossible to get a visual on passing aircraft
-Thin-trunk-forests, such as birch, alder, or even bamboo, where vehicles can't pass and it's just soldiers on foot, a jungle to run through
Run Through The Jungle - Platoon *Edited By Chris Zotovich - YouTube
Can you imagine running night battles through jungle and undergrowth by moonlight? With some of that ground-hugging haze thrown in? Dang, pulse-pounding stuff, for sure.
Especially if we don't have 4-foot-tall glowing red letters over our heads with our names and bars to announce how much health and armor we have left. That would kind of ruin... THE ENTIRE GAME.
I want it to be that if you run in somewhere, there isn't a ridiculous gigantic (or small) sign over your head.
Similarly, if I take the time to nestle my tank into a forest, I want it to be something that is not capable of being detected unless you almost trip over it. As opposed to glowing letters over it visible from five miles. When I shut the engine off, I want it silent. I want to be able to park without getting out, and shut'er down.
These things add suspense. Something that wasn't really prevalent in PS1. There was no suspense. You were in a forest, someone hot-dropped on you and shot you. Or you were in a base, someone hot-dropped on you and shot you. You were in sanctuary, someone hot-dropped on you and killed you.
True stealth, not just for the snoakers, but for whoever is in the right environment, is what I want to see.
Thus, no Audio Amp, no radar pinpointing everyone's position and number, nothing even vaguely like it. If you want radar, then you have to set up a radar station, or have a feed from a flying radar-specific plane.
But for everyone and anyone to be their own little interlink if they had Audio Amp just really made the game into a brainless splatterfest. No subtlety at all.
With the right environments, and without the Superman abilities, the combat could be a lot more intriguing and suspenseful, and far more exciting. As it was, the game was the functional equivalent of everyone being on an endless, flat plane with the occasional staircase thrown in. If they couldn't see you visually, they could just flip on Audio Amp and see you, and then the vomit-tidal-wave of cheats came in and everyone could see everyone.
It would be nice to have environments that rewarded being careful and stealthy, where you have to use your eyes and ears, not just see all enemies in a 300m radius displayed as red dots on the screen. Totally frikkin' mindless.
If you are in the middle of a bamboo forest, for example, you should have to be within earshot of someone to be found. Not within 200m with his Audio Amp, or whatever it is.
In a base, it is far more exciting and fun to have to roam around and actually look for someone, not use the Audio Amp to pinpoint their location.
What I'm wondering is if there will be stuff like:
-elephant grass
-gorse
-jumbled boulders with places to kneel/walk, through or into, get really well situated
-Regular thick-bole tree forests like in PS, where vehicles can roam about, but with far denser overhead cover, basically canopy, where they would be pretty well impossible to see from overhead, and from where it would be impossible to get a visual on passing aircraft
-Thin-trunk-forests, such as birch, alder, or even bamboo, where vehicles can't pass and it's just soldiers on foot, a jungle to run through
Run Through The Jungle - Platoon *Edited By Chris Zotovich - YouTube
Can you imagine running night battles through jungle and undergrowth by moonlight? With some of that ground-hugging haze thrown in? Dang, pulse-pounding stuff, for sure.
Especially if we don't have 4-foot-tall glowing red letters over our heads with our names and bars to announce how much health and armor we have left. That would kind of ruin... THE ENTIRE GAME.
I want it to be that if you run in somewhere, there isn't a ridiculous gigantic (or small) sign over your head.
Similarly, if I take the time to nestle my tank into a forest, I want it to be something that is not capable of being detected unless you almost trip over it. As opposed to glowing letters over it visible from five miles. When I shut the engine off, I want it silent. I want to be able to park without getting out, and shut'er down.
These things add suspense. Something that wasn't really prevalent in PS1. There was no suspense. You were in a forest, someone hot-dropped on you and shot you. Or you were in a base, someone hot-dropped on you and shot you. You were in sanctuary, someone hot-dropped on you and killed you.
True stealth, not just for the snoakers, but for whoever is in the right environment, is what I want to see.
Thus, no Audio Amp, no radar pinpointing everyone's position and number, nothing even vaguely like it. If you want radar, then you have to set up a radar station, or have a feed from a flying radar-specific plane.
But for everyone and anyone to be their own little interlink if they had Audio Amp just really made the game into a brainless splatterfest. No subtlety at all.
With the right environments, and without the Superman abilities, the combat could be a lot more intriguing and suspenseful, and far more exciting. As it was, the game was the functional equivalent of everyone being on an endless, flat plane with the occasional staircase thrown in. If they couldn't see you visually, they could just flip on Audio Amp and see you, and then the vomit-tidal-wave of cheats came in and everyone could see everyone.
It would be nice to have environments that rewarded being careful and stealthy, where you have to use your eyes and ears, not just see all enemies in a 300m radius displayed as red dots on the screen. Totally frikkin' mindless.
If you are in the middle of a bamboo forest, for example, you should have to be within earshot of someone to be found. Not within 200m with his Audio Amp, or whatever it is.
In a base, it is far more exciting and fun to have to roam around and actually look for someone, not use the Audio Amp to pinpoint their location.