View Full Version : Logistics.
SuperMorto
2011-11-07, 06:43 PM
Planetside when it was first released was all about logistics.
You had to, get from here to there, and, get them from here to there, and get that from here to there. :huh:
I have to admit, with 1 man vehicles etc, I'm not sure I've seen anything that will carry the logistics of PS to PS2.
I know there is a Gal etc, but no AMS etc.
To me less logistics is less Planetside.
And less Planetside is more COD-MW2-(and all that other drivel)
Graywolves
2011-11-07, 06:45 PM
I'm hoping organizing large scale things will still require logistics but I find it unlikely.
basti
2011-11-07, 06:57 PM
It pretty much depens on the Map layout (where can we get vehicles?), and the spawn possibilitys.
The way i see it right now, from all the info we have so far, large scale attacks still require quite a bit of work on the logistic part. Galaxys Serve as spawn point, but someone need to fly them from the base to the frontlines. Vehicles also need to be organised. Just a bunch of random vehicles may not cut it, sometimes you need a heavy organised push, and that is quite difficult to archive.
Those vehicles need a place to get fixed up in case combat is far away from a base, and you need to make sure there is a defense line infront of that repair site.
In Planetside, those things worked out somewhat well on its own. Once you had a big vehicle fight going, someone would have brought a Lodestar, and a single global was all that was needed to make everyone aware where said lode is. AA maxes and AMSes rolled infron on that lode, means you had your defense line set up, and Engineers placed loads of CE all over the place.
Im pretty sure the logistics part of Planetside 2 will be just fine. :)
Raymac
2011-11-07, 06:59 PM
Logistics is not fun. I'm all in favor of streamlining Planetside's "logistics".
basti
2011-11-07, 07:04 PM
Its massive fun, if you do it right. ;)
Xyntech
2011-11-07, 07:12 PM
There will still be logistics in PS2, just different from how they were in PS1.
Beta will tell how deep those logistics can go.
Brusi
2011-11-07, 08:02 PM
Oganising a single gal load of zerglings into a gal was a nightmare...
Organised logistics required an organised outfit. Unless the mission system allows for transport, support, supply and other logistical missions... complicated logistics will be wasted.
On the other hand... i love it when a multifaceted plan comes together! One that involves defense, assault, support and logistics utilising infantry, air and ground vehicles.
So awesome...so memorable...
Talek Krell
2011-11-07, 09:35 PM
Organised logistics required an organised outfit. Unless the mission system allows for transport, support, supply and other logistical missions... complicated logistics will be wasted.
That gives me an idea. With the mission system in place it might actually be reasonable to set up the game so that SLs can create supply drop missions to filled by Gal pilots. I was already hoping that there'd be airstrike missions, and the differences between the two wouldn't be that great...
HELLFISH88
2011-11-07, 10:43 PM
don't forget NTU run's in ANTS. Or running modules up from the cavern systems.
And LLU's :D
Brusi
2011-11-07, 11:29 PM
That gives me an idea. With the mission system in place it might actually be reasonable to set up the game so that SLs can create supply drop missions to filled by Gal pilots. I was already hoping that there'd be airstrike missions, and the differences between the two wouldn't be that great...
The missions could be for both Gal pilots and zerglings then maybe?
Squad or Platoon (or whatever) lead creates a mission specifying a pick-up location with a launch timer? Passengers and Gal must rendezvous for loading by the time the countdown finishes?
Xyntech
2011-11-08, 12:18 AM
What if you could create missions for people who aren't in your squad or outfit, but they only are available to people within a certain proximity? So if a player spawns in near a galaxy that's getting ready to leave, you get an objective to load up on the galaxy.
"Galaxy loading for drop on _____, leaves in 2:16 minutes" with the timer counting down in real time.
Graywolves
2011-11-08, 08:43 AM
I never had trouble with loading a gal. Although I've seen over outfits take FOREVER to get theirs loaded.
WarChimp130
2011-11-08, 09:33 AM
I think it'll just be different. Instead of filling vehicles and such it'll be more resource management and such.
Draep
2011-11-08, 09:34 AM
Logistics in PS1 was not required, but it was extremely useful. You didn't always have a lodestar, so you and your gunners carried glueguns in their inventories, you made due and often you still won the battle. Fields of CE in offense of or defense of bases was not necessary, but it did slow down enemy attacks and counter attacks. People didn't always use routers, but they often broke a base open.
In this trend, I think this is why the AMS has been removed. The AMS was necessary to take any base. If you think about it, streamlining the function of the AMS will make outdoor infantry combat far more viable. No longer would outdoor infantry squads require a static, defenseless vehicle for respawning.
In conclusion, PS2 logistics will be done well if these support roles aren't necessary, but extremely useful.
Xyntech
2011-11-08, 12:07 PM
In conclusion, PS2 logistics will be done well if these support roles aren't necessary, but extremely useful.
Yeah, this.
It was already a little bit this way in PS1, but I hope they increase both of these factors for PS2. As in, logistics are even less required to do even more stuff, yet at the same time, some well organized logistical support can turn the tides that much more effectively.
SuperMorto
2011-11-08, 01:50 PM
Logistics is not fun. I'm all in favor of streamlining Planetside's "logistics".
Did you mean not fun for you?
Some people like it, including myself.
PS is a game many different types of gamers can enjoy. If it slowly becomes more like an average FPS, then you will find only FPS gamers will like it.
What I dont want is for PS2 to become a FPS with a few vehicles. There has to be a need for them. Other than just fragging.
I still agree with making the game faster pace.
Geist
2011-11-08, 02:22 PM
Did you mean not fun for you?
Some people like it, including myself.
PS is a game many different types of gamers can enjoy. If it slowly becomes more like an average FPS, then you will find only FPS gamers will like it.
What I dont want is for PS2 to become a FPS with a few vehicles. There has to be a need for them. Other than just fragging.
I still agree with making the game faster pace.
Agreed, Planetside was unique in it's approach. Not everyone had to fight, some could just be in the back, repairing vehicles, setting up AMSs, healing etc... and they had fun like that. Outfits had to keep track of how many vehicles they needed for each outing and overall commanders had to make sure they could counter the enemy in every way(more manpower than the enemy, tanks to counter other tanks, etc...)
It was a lot of fun and I hope it doesn't get lost in the transition from PS to PS2, although from the info I've seen so far, everything looks great and I've never been so confident about an upcoming game in my life.
Graywolves
2011-11-08, 02:37 PM
In the NC article they mention "allowing the NC to stay in the fight longer."
So perhaps there will be some logistics in here after all.
Brusi
2011-11-08, 04:20 PM
I never had trouble with loading a gal. Although I've seen over outfits take FOREVER to get theirs loaded.
I'm not talking about outfit gals, I'm talking about scrubs. Zerglings can't wait in a loading gal for more than 10 seconds.
Hopefully the fact that people spawn from Gals now, might help to load it quick enough for people to stick around and wait for a big drop.
Graywolves
2011-11-08, 06:51 PM
I'm not talking about outfit gals, I'm talking about scrubs. Zerglings can't wait in a loading gal for more than 10 seconds.
Hopefully the fact that people spawn from Gals now, might help to load it quick enough for people to stick around and wait for a big drop.
The best part about scrubs is dropping them over lava
Geist
2011-11-09, 10:36 AM
The best part about scrubs is dropping them over lava
:rofl:
Tribulator
2011-11-09, 11:14 AM
I just hope this game does not become another fast pace FPS; we have plenty of those.
What I love about Planet Side is the many roles I can play; if I want to play support I can go hours without firing a single shoot and still have lots of fun and get tones of xp’s, if fast action zerging is what I want I can do that too.
Just the other night I had so much fun setting up back door defenses; for the first 40 minutes I did not fire a single shoot but I still got about 10 kills (mines and shadow turrets).
I just hope that all of that does not go away in PS2; I know it will be different but Planet Side should still be more than just a FPS.
CutterJohn
2011-11-09, 11:36 AM
Agreed, Planetside was unique in it's approach. Not everyone had to fight, some could just be in the back, repairing vehicles, setting up AMSs, healing etc... and they had fun like that.
Not everyone did. Many did it because it was a requirement, not because it was fun.
Simple fact is fewer people truly want to do stuff like that. If you play TF2 you'll never have a shortage of most classes, but damned if you can find a reliable medic. In standard MMOs you'll never have a shortage of DPS classes, but you'll wait around for half an hour for a healer.
Yeah, some people enjoy them, but not nearly as many. The game has to make these jobs fun in and of themselves. I don't like playing a medic in TF2, but I love it in BF2. Why? Because I'm still a combat capable soldier, not a guy following another guy around on a leash holding M1 down and dodging bullets. Lodestars were necessary, but they also sucked. Especially if you didn't have a dropship center on the map, and you were stuck sitting there in the cockpit since losing it would have been a big deal. Couldn't even give it a turret.
Having logistics is ok to a degree, but its got to be made fun.
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