View Full Version : News: NC Turn Around, Did Everyone miss This?
SgtMAD
2011-11-10, 09:20 PM
off the twitter machine
http://www.youtube.com/watch?v=5pIHnMLfGwY&feature=youtu.be
SgtMAD
2011-11-10, 09:21 PM
just delete this LOl
SKYeXile
2011-11-10, 09:23 PM
Yes, yes they did, looks good...no heavy armour i see though.
HELLFISH88
2011-11-10, 09:25 PM
Well that was fucking Awesome. The 3D models look nice, especially the reaver.
I love the Vanguard. I bite my Tongue.
Crator
2011-11-10, 09:27 PM
:cool: :rock: :cool:
Doctor Digit
2011-11-10, 09:27 PM
Already posted in the Higby Tweet thread, looking back it probably wasn't the best place for it! Ah well!
SKYeXile
2011-11-10, 09:31 PM
Yea i like the old vanguard more, but i guess this is the new direction they have gone with lore and art of the NC in PS2.
basti
2011-11-10, 09:33 PM
Wondering why they placed it as not listed. It doesnt appear in Planetside2 s channel, and you wont find it via search.
Strange, guess someone screwed up :D
HELLFISH88
2011-11-10, 09:34 PM
Wondering why they placed it as not listed. It doesnt appear in Planetside2 s channel, and you wont find it via search.
Strange, guess someone screwed up :D
The could be playing Mind games with us! Seeing how good our sleuthing skills are.
Tapman
2011-11-10, 09:36 PM
Semi-automatic .50 Caliber Pistol that has a utility attachment hard point. Fuck. YES.
Everything looks amazing. Extra thank you for including the Vanguard 3D modeling I requested! I'm glad to see that the advanced targeting systems are worth mentioning on it and the Reaver, I think that we are going to win a lot of new recruits over!
I can't wait to see all of this in action and for Beta!
SKYeXile
2011-11-10, 09:41 PM
Semi-automatic .50 Caliber Pistol that has a utility attachment hard point. Fuck. YES.
Everything looks amazing. Extra thank you for including the Vanguard 3D modeling I requested! I'm glad to see that the advanced targeting systems are worth mentioning on it and the Reaver, I think that we are going to win a lot of new recruits over!
I can't wait to see all of this in action and for Beta!
They will probably get a flashlight attachment.
HELLFISH88
2011-11-10, 09:46 PM
They will probably get a flashlight attachment.
Maybe if we butter him up real good Josh will give us a badass laser sight.
Galapogos
2011-11-10, 09:50 PM
I really hope you can put small scopes on pistols, even if it isn't practical.
Vash02
2011-11-10, 09:54 PM
Maybe if we butter him up real good Josh will give us a badass laser sight.
Laser sight for a shotgun pistol... sounds awesome.
HELLFISH88
2011-11-10, 09:57 PM
Laser sight for a shotgun pistol... sounds awesome.
I'm thinking our pistol is going to be MOAR DEAGLE this time around; which is second only too having the original Scatt pistol back in my book.
SKYeXile
2011-11-10, 09:59 PM
Maybe if we butter him up real good Josh will give us a badass laser sight.
nah i think you will get an OP flashlight, being NC and the devs loving BF3.
WTF
BF3 WTF FLASHLIGHT?!?! - YouTube
Hamma
2011-11-10, 10:26 PM
I'm confused how did you find this?
HELLFISH88
2011-11-10, 10:28 PM
I'm Glad they love Battlefield! It's reassuring!
The Flashlight is a pretty cool innovation for an FPS Mechanic and it hasn't caused me an unreasonable amount of trouble in Game...but that map...the metro map.....OMG Camp fest
Corax
2011-11-10, 10:35 PM
Our pistol (as featured) is not a shotgun pistol. (Scat-pistol)
It is now a .50 caliber single shot pistol with hardpoints for upgrades and sidegrades.
Yes.... NC now can say they have a .50 cal sniper rifle in the palm of our hands..... SUCK THAT TR/VS
2: The rifle that has been featured in all of our screen shots is confirmed as being a Gauss Rifle. NOT a Heavy Gauss Rifle..... I look forwards to seeing what the heavy looks like....not to mention our jackhammer =). The Gauss Rifle fires 5.55mm shells. True Story.
3: The reavers rocket pods in our screen shots are Mark 2 Air to Ground HE Pods..... in other words reaver rockets reap roving republic randoms repeatedly....
4: The Reavers chaingun is a Mark 4 Recoil-less Cannon. Tri barreled chaingun of fun...... Hey TR check out our MCG..... and weep bloody despair!
Not Shown: NC Rexo =(
5: NC Vanguard: Still has our beloved 150mm cannon of instant squishy death. We will also have a side mounted Dual 20mm Heavy Machine Gun. Which can be set up in 'Retro Style'. Makes me wonder if we will have choice of location? Ie: Sponson mounted MG's or maybe pintle mounted too.
Hamma
2011-11-10, 10:47 PM
Vanguard looks pretty sweet! :D
I'm guessing what happened here is SOE posted this early by accident, someone saw it and got the link before it was hidden? :lol: The video is now "Unlisted" when you view it.
SKYeXile
2011-11-10, 10:48 PM
5: NC Vanguard: Still has our beloved 150mm cannon of instant squishy death. We will also have a side mounted Dual 20mm Heavy Machine Gun. Which can be set up in 'Retro Style'. Makes me wonder if we will have choice of location? Ie: Sponson mounted MG's or maybe pintle mounted too.
Well they said the driver will control the main gun on the tanks, (the vanguard 150mm) presumably since thats fixed on turret, the driver will control them too. They have said the gunner will control secondary weapons...presumably a more effective AI weapon, secondary AV or some form of AA....all customisable...unless the duel 20s can be changed our fo another varient too.
CrystalViolet
2011-11-10, 10:56 PM
Vanguard looks pretty sweet! :D
I'm guessing what happened here is SOE posted this early by accident, someone saw it and got the link before it was hidden? :lol: The video is now "Unlisted" when you view it.
The fact that none of the devs have mentioned it on twitter or facebook makes me think you're right. :D
..oh and new pic from T-Ray!
http://desmond.yfrog.com/Himg864/scaled.php?tn=0&server=864&filename=izddl.jpg&xsize=640&ysize=640
I really liked the look of the new Gauss Rifle: looks so detailed and so very NC. Like it could punch a whole through tank armor. It does look a bit heavy, but maybe it's made out of a really light alloy or plastic? I definitely see carbon fiber on parts of it.
Deathwalker
2011-11-11, 12:40 AM
Wtf??? Wheres the Rexo??
Raymac
2011-11-11, 12:43 AM
Everytime they show something new, I get more excited. I honestly don't know what to say anymore.
ShockNC
2011-11-11, 12:48 AM
is it just me or do the Corp descriptions in the slides where the items are make it look like the NC should be NASCAR drivers?
Trolltaxi
2011-11-11, 01:31 AM
Everytime they show something new, I get more excited. I honestly don't know what to say anymore.
A lots of girls make a good living of it! :groovy:
Did you notice that some parts of the equipment are modified mining gear? Like the gloves (Standard work gloves - Excavation Mining), the knee guards (Excavation Mining), vest is a utility vest, and all other equipment has the provider in the name. Nice flashback on the empire theme.
Now imagine NC leaders having meetings and appointments and constantly charging their empire for the use of their equipment. Business as usual.
Grimster
2011-11-11, 01:36 AM
Wtf??? Wheres the Rexo??
I think it is safe to say if the Heavy Assault is not on the video then it most likely is not finished. Otherwise I am sure they would have wanted to show it off in the same manner as the TR one.
Love the video, I think the Vanguard which I spent a lot of time with in PS looks really sweet. I still don't like the plans though that the driver will control the main gun. I think it should be the other way around. Give the gunner control of main gun and the driver the secondary gun. Seems more reasonable in a game that is supposed to emphasize(Spelled wrong?) teamplay.
Trolltaxi
2011-11-11, 01:45 AM
Give the gunner control of main gun and the driver the secondary gun. Seems more reasonable in a game that is supposed to emphasize(Spelled wrong?) teamplay.
QFT
btw, TR looks way more badass! :)
Xyntech
2011-11-11, 03:42 AM
Give the gunner control of main gun and the driver the secondary gun. Seems more reasonable in a game that is supposed to emphasize(Spelled wrong?) teamplay.
I wholeheartedly agree. I don't mind the driver controlling the main gun, I don't feel like it will destroy the game or ruin tank gameplay, but I do think it would be better and make a lot more sense to give the driver control of the secondary gun.
It's not like the secondary gun won't have modification options. They have already confirmed that there will be different secondary turrets to deal with different threats, such as AI or AA. Sure, you wouldn't get to directly use your customized main cannon, but you will undoubtedly get tons of xp and maybe even kills awarded to you for everything that the main cannon destroys.
Also, how about this: The owner of the tank only needs to be IN the tank, he doesn't need to be driving it. Spawn the customized tank, drive it off the pad, get out, hop in the gunners seat, let some random (or not so random) other player do your driving for you.
I really hope they reconsider this before the end of beta.
Levente
2011-11-11, 03:53 AM
The fact that none of the devs have mentioned it on twitter or facebook makes me think you're right. :D
..oh and new pic from T-Ray!
http://desmond.yfrog.com/Himg864/scaled.php?tn=0&server=864&filename=izddl.jpg&xsize=640&ysize=640
that looks seriously fuckin good :eek::eek: and i love the fact that not even the HDR is baked in the enviroment, instead everything is reflecting the procedural sky. forgelight is massive
Xyntech
2011-11-11, 04:18 AM
Look at that open part in the middle of the wall. Is that incomplete or is it an opening through which only jump jetters can get through?
I think it's an opening for jump jetters.
They are doing it. They are fucking getting this game RIGHT. So much of a games balance comes down to level design and making sure that every class or style of play has a chance to be effective. I've said it before and I'll keep saying it:
Light Assault needs places to jump up onto and into.
Infiltrators need out of the way paths to sneak around in.
Snipers need concealed positions with good lines of sight.
Engineers need solid defensive positions to build set up their equipment.
Every class must be carefully taken into consideration when crafting a layout where they are intended to be used. It doesn't mean they can't be used in other ways, locations or situations, but if the game is to be balanced, the maps must be balanced.
Way to go devs. I had a lot of faith in you, but this seals the deal. This is a huge improvement over Planetside like I can't even begin to describe.
Some of the changes from PS1 to PS2 are questionable (soloable MBT's for example). Others are are meh, take it or leave it. Some of the changes are pretty cool...
But this change is critical. This is already going to put PS2 head and shoulders above what PS1 ever achieved.
Edit: Then again, this could all just be wild speculation on my part. It looks damn promising though.
Reaver is so much better then Mosquito... I guess i have to reroll NC.
FastAndFree
2011-11-11, 04:36 AM
Reaver is so much better then Mosquito... I guess i have to reroll NC.
Dude, wait until you see the Scythe! It's gonna
http://www.buddytv.com/articles/image/horatio2.jpg
reap the sky
Dude, wait until you see the Scythe! It's gonna
*puts on sunglasses*
reap the sky
Don't care if it's going to look awesome, or is it going to own the skies. I'm not flying that thing.
Reavers have a nostalgic value for me, as i've spent probably 90% of my time in PS1 flying in one. The only difference - i was playing TR. Now i have to reroll NC, and it makes me sad a little.
NewSith
2011-11-11, 05:18 AM
Why no rexo still?
Graywolves
2011-11-11, 06:07 AM
The turnaround videos really give me a feel of incompleteness. :(
Levente
2011-11-11, 06:51 AM
The turnaround videos really give me a feel of incompleteness. :(
what do you mean
Grimster
2011-11-11, 06:57 AM
Why no rexo still?
Because it probably is not finished?
SgtMAD
2011-11-11, 07:00 AM
I'm confused how did you find this?
it popped up on T-Ray's twitter last nite,I figured it would be here already so i linked it on Ht's forums and then looked here and didn't see it at first so I posted it here also.
Grimster
2011-11-11, 07:02 AM
I wholeheartedly agree. I don't mind the driver controlling the main gun, I don't feel like it will destroy the game or ruin tank gameplay, but I do think it would be better and make a lot more sense to give the driver control of the secondary gun.
True it probably won't ruin the gameplay but I do think it can have a negative effect in the sense that you probably will see a lot more people going Rambo with their tank since they still control the big gun. I think controlling a vehicle of that magnitude which tanks at least in PS are should require a team effort.
Xyntech
2011-11-11, 07:39 AM
True it probably won't ruin the gameplay but I do think it can have a negative effect in the sense that you probably will see a lot more people going Rambo with their tank since they still control the big gun. I think controlling a vehicle of that magnitude which tanks at least in PS are should require a team effort.
I agree, I think they should require team work, but it's not all bad if they don't.
Instead of 20 tanks we may see 30 or 40. That is something new and it may turn out to be a good thing.
It's been debated to death of course and it really comes down to the devs doing what they think is best and us waiting until beta to see how it actually plays out.
mbarrett
2011-11-11, 08:34 AM
xXGumpXX here . Werner NC CR5 . im not likeing the new look of the NC characters as i think they look gay , the reaver and vangaurd look awesome and so does the new Gauss rifle . i wan't to stay NC but i think i will decide on which empire i play once i have tested all 3 empires in basic training to see which weapons i can get on with the best . I more than likely stay NC but come on , even some you have to admit that the NC do look gay
Ailos
2011-11-11, 11:58 AM
Man, that vanny looks like a beast! I hope they add in more than 3 transportation citations, cos the front of it is definetely not pedestrian friendly.
Grimster
2011-11-11, 12:05 PM
cos the front of it is definetely not pedestrian friendly.
Excatly how we like it. :D :D
FastAndFree
2011-11-11, 12:57 PM
xXGumpXX here . Werner NC CR5 . im not likeing the new look of the NC characters as i think they look gay , the reaver and vangaurd look awesome and so does the new Gauss rifle . i wan't to stay NC but i think i will decide on which empire i play once i have tested all 3 empires in basic training to see which weapons i can get on with the best . I more than likely stay NC but come on , even some you have to admit that the NC do look gay
Take note, NC, this is your High Command here, going whichever way the wargear wind blows. And we have the best wargear.
So if your leaders are coming here anyway you might as well sign up today!
Dial 1-800-TECHNOLOGY
Vanu Sovereignty - Technology Equals Might
KCTitan
2011-11-11, 02:49 PM
Take note, NC, this is your High Command here, going whichever way the wargear wind blows. And we have the best wargear.
So if your leaders are coming here anyway you might as well sign up today!
Dial 1-800-TECHNOLOGY
Vanu Sovereignty - Technology Equals Might
I don't think you can count a Werner CR5 as "High Command". Let him join your pathetic Vanu crusade. He will only be another target under the crosshairs.
Captain B
2011-11-11, 03:00 PM
I'm diggin' it. Love my NC!
Tapman
2011-11-11, 03:14 PM
I think that if they are going to allow MBTs to be piloted and gunned by the same person, they need to limit some functions. Being a dedicated gunner should give you access to the advanced targeting system that you would not be able to use while driving, and if you are a dedicated driver you should also have access to more information about your overall status, command instructions, radar alerts, etc. These might be more difficult to balance but you could always set it up so that players can switch seats in vehicles without exiting and just not let them drive/gun simultaneously.
I am so excited for this game.
Graywolves
2011-11-11, 05:31 PM
what do you mean
TR was the exosuits, no max, mozzie, some weapons. NC was missing rexo, no max, reaver, a weapon, and their tank.
EASyEightyEight
2011-11-11, 06:47 PM
I think with the increased lethality of weaponry in PS2, a well aimed rocket can put most tanks out of commission in short order, or maybe severely disable them. Remember, BFR's had location based damage that had effects on performance in combat. I doubt Planetside 2 would have any issues providing the same functionality to its armor and aircraft. A mine may just very well bring the tank to a dead stop completely, even if it isn't destroyed outright. A few rounds into the left engine could stall the craft, or at least reduce it's ability to bank to the right.
Basically, I think vehicles are intended to be just another form of "armor" for a character to wear akin to a MAX, only friends can join in on the fun for some of the selections.
NewSith
2011-11-11, 06:49 PM
I think with the increased lethality of weaponry in PS2, a well aimed rocket can put most tanks out of commission in short order, or maybe severely disable them.
And AV-to-infantry should be instagib! GOGO noobtubing!
EASyEightyEight
2011-11-11, 07:07 PM
And AV-to-infantry should be instagib! GOGO noobtubing!
Now now, I said weapon lethality was increased, I didn't say weapons were made to do realistic amounts of damage ;)
Talek Krell
2011-11-11, 08:50 PM
These might be more difficult to balance but you could always set it up so that players can switch seats in vehicles without exiting and just not let them drive/gun simultaneously.Basic idea is interesting, but seat switching is a whole other can of worms.
SgtMAD
2011-11-11, 10:07 PM
can someone plz explain how the idea of the Vanny having two gunners is going to work when the machine guns are pointing the same direction as the main gun at all times?
this idea works for the Prowler with its machine gun turret being independent of the main gun but the Vanny has to be reconfigured for the new gunnery system to look even "possible".
Captain B
2011-11-11, 10:08 PM
I think it'll be like before where you can just switch on the fly. The way Higby (I think it was) talked about mortars and things makes me think that the Vanguard as you see it is without a secondary weapon mounted on it.
basti
2011-11-11, 10:09 PM
can someone plz explain how the idea of the Vanny having two gunners is going to work when the machine guns are pointing the same direction as the main gun at all times?
this idea works for the Prowler with its machine gun turret being independent of the main gun but the Vanny has to be reconfigured for the new gunnery system to look even "possible".
Nah. As i understand it, all 3 tanks have now the Main gun controlled by the driver, for the Vanguard that means that the MG is propably just unused now, or a secondary firemode for the driver. ALl 3 tanks have a gunner that controls a uniquie secondary gun.
Aaron
2011-11-11, 11:04 PM
Lookin' good :)
Raka Maru
2011-11-12, 03:44 AM
Awesome looking tank! Can't wait to lay some mines under her. :D
Raka Maru
2011-11-12, 03:50 AM
The reason the owner gets to drive AND shoot the main gun in all the tanks has nothing to do with realism. You spend your certs, you don't want to be a taxi, or man the pea shooter.
Talek Krell
2011-11-12, 04:26 PM
The reason the owner gets to drive AND shoot the main gun in all the tanks has nothing to do with realism. You spend your certs, you don't want to be a taxi, or man the pea shooter.Speak for yourself, please. A lot of us drivers are right pissed about this change and we've made it clear more than once. If you didn't want to "be a taxi" then why did you spend your points on it anyway? There's a perfectly good lightning.
Xyntech
2011-11-12, 04:43 PM
Relax. He was talking about the mentality behind the change. Like he said, it's obviously not a realism change.
sylphaen
2011-11-12, 05:06 PM
I'm relaxed and yet support Talek's comment 100% because I feel the same about the change.
CplVars
2011-11-12, 05:41 PM
lol@Lightning
Edit: Actually, all I really want to do is be able to pilot a red and black Liberator through the trees for a precision strike again.
Raka Maru
2011-11-13, 02:42 AM
Speak for yourself, please. A lot of us drivers are right pissed about this change and we've made it clear more than once. If you didn't want to "be a taxi" then why did you spend your points on it anyway? There's a perfectly good lightning.
Ok let me rephrase that.
You don't want to be FORCED to be a taxi or STUCK with an alt gun when the player certs a tank. I would gladly turn my main gun over to a competent gunner. Welcome to my tank, I can relax and concentrate on my badass driving now. Tank ownership caters to the owner in this decision to give drivers the main gun.
They can go further with this by giving owner controlled gun assignments. After all, everyone is in the same tin can. They should be able to switch seats (at least guns) when you're safe inside. Specified if the tank owner flags those guns usable. Think trunk space or vehicle use interface as an example of what I'm getting at.
Talek Krell
2011-11-14, 02:36 AM
Ok let me rephrase that.You're still talking for other people who have gone on record as disagreeing with you, so I'd say you did a pretty poor job of rephrasing that.
Complaining that you certed an MBT and then were FORCED to drive it is like complaining that you ordered a hamburger and then were FORCED to consume beef. There's already a single person tank for people who want to gun and drive simultaneously.
Optional alternate weapon assignments can't realistically be expected to work because they conflict with the fundamental designs for the vehicles, and probably their plans for the secondary weapons, but I'll point that out in the slightly more appropriate thread (http://www.planetside-universe.com/forums/showthread.php?t=37880&page=3).
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