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View Full Version : Things about Battlefield 3 you would NOT like to see in PS2


FIREk
2011-11-12, 02:18 PM
I wanted to divide discussion about BF3's strong and weak points into separate threads, to make it more clear.

Again, it's pretty obvious that our beloved SOE overlords are very fond of the Battlefield series, BF3 included, and that this series influences PlanetSide 2 to some extent.

Only people who have played BF3 for more than 1 hour should participate in the discussion, for obvious reasons. So, what part of BF3 do you think is broken, or would not fit PS2? Or, in other news, what part of BF3 fills you with dread when you think the PS2 devs might implement it into their game?

For me it's:

1) Vehicle-centric gameplay - no balance between vehicles and infantry.
I believe that vehicles should cater to a different playstyle, rather than being instant powerups that instantly turn a zero into a hero. They should have strong points, but also enough weak ones to balance it out. No one wants PS2 to be VehicleSide, so I'm hoping that anti-vehicle infantry will be powerful enough to pose a serious threat to tanks and aircraft, rather than a mild inconvenience.
In BF3, this is most prominent with aircraft. Guided AA weapons serve no purpose against them, as both choppers and planes have flares that not only trick incoming missiles, but also disrupt your lock. This means that, even with two missiles in a dedicated AA vehicle, you won't shoot down a plane or chopper.
But, even if you hit, it will only be "disabled", letting the pilot bail out, unscathed, before the aircraft hits the ground.
With tanks, it takes two Engineers to kill one tank (that can be manned by one person) if the driver or passenger is an engineer. Repairing is retarded quick in BF3, as repairing half of a tank's HP takes less time than reloading a rocket launcher. Unless the driver is not an Engineer (rare), you need two Engineers hitting the tank's ass to destroy it.

2) Basic class functionality being unlockable, instead of instantly available.
This basically boils down to the Assault's defibrilator being locked until you get 4000 Assault points.
The basic functionality of each class (and reviving is pretty basic for a Medic class) should be available at the beginning, so that if someone wants to see what it's like to play as a Medic or Engineer, they should be able to play as a Medic or Engineer, not their gimped cousins at first.
Can you imagine a Light Assault having to unlock the jump pack... :P

3) Infra-red scopes (or any other "your_enemy_is_here" vision mode).
In BF3, everything is dusty, gritty and cover is abundant. Character models blend in perfectly and it's hard to spot an immobile enemy (which promotes camping). Unless you've made 100 kills with a weapon and you've got an insta-win scope, which looks like this (http://img405.imageshack.us/img405/4706/bf320110928230247092.jpg).
Now, spotting enemies shouldn't be that much of a problem in PS2, since the targets are either red, blue or grapes, but I believe that showing targets in such a way gives an insane advantage in any game, and therefore shouldn't be implemented, ever.

4) Abundant glare, bloom and HDR.
Now, I like eye candy as much as anyone else, but I only hope it's not as ridiculous as in BF3. It's like their designers, artists and/or programmers have never really seen the sun, and only assumed that it must be bright and hurt their eyes, based on stories and witness reports. Which, judging by the industry they work in, might be possible. :p

5) Flashlights used to blind enemies (and friendlies).
Now, this is just stupid in BF3. Unless tactical flashlights harness multiple suns in order to generate light, I can't see how they can blind someone in sunlight that is retarded-bright itself. ;)
Mild glare effects for lasers and flashlights are fine, though.

6) Very limited passenger capacity of transport vehicles.
Even in the huge AAV amtrac, transport capacity is just too low (off the top of my head one driver, one gunner and 4 passengers), for no apparent reason.

7) Removing teamwork/support-based functionality to allow for more kills.
So, in BF3 an Assault can stop being useful to their team and whore more kills, by replacing their medical kit with a grenade launcher.
An Engineer can become unable to repair other players' vehicles, but become capable of passively farming vehicles by replacing their blowtorch (repair tool) with AT mines.
I've been brought to understand that Supports keep their ammo boxes even if they get C4/mortars, and Recons are pretty much parasites with no support abilites, so that class doesn't apply here. :p
I hope that PlanetSide's support classes will always keep their support abilities, and find room for sidegrades elsewhere.

Vash02
2011-11-12, 02:56 PM
Support class can have ammo packs and C4 at the same time.

but yeah hanging around for vehicles to spawn is bad.
mortars are bad.
spawning right in front of an enemy in your flag zone is bad.

Marth Koopa
2011-11-12, 03:14 PM
Damn markers strewn about my HUD that eerily resemble ESP wall hacks.

Talek Krell
2011-11-12, 04:20 PM
[QUOTE=FIREk;606716Now, spotting enemies shouldn't be that much of a problem in PS2, since the targets are either red, blue or grapes, but I believe that showing targets in such a[/QUOTE]
In such a what? IN SUCH A WHAT?!:scared:

FastAndFree
2011-11-12, 04:22 PM
Don't targets alredy appear on friendly radars when someone aims at them?

Fara
2011-11-12, 04:39 PM
Dont forget parachutes. Also defib is instant revival, where as PS1 is basically a cast. Also what about dropped medkit and ammo boxes. Not so bad in a 32 - 64 player map but throw in hundreads and thats alot of boxes at choke points.

Food for thought, Fara.

Xyntech
2011-11-12, 04:45 PM
I wouldn't mind revives being rapid, as long as it still takes a little more time than being instant and also only revives them with practically no health, until you finish healing them.

Healing should be extremely fast, except if the target has recently taken damage, in which case it should be very slow.

FIREk
2011-11-12, 04:50 PM
In such a what? IN SUCH A WHAT?!:scared:

I accidentally the text. ;)

FIREk
2011-11-12, 04:53 PM
Dont forget parachutes. Also defib is instant revival, where as PS1 is basically a cast. Also what about dropped medkit and ammo boxes. Not so bad in a 32 - 64 player map but throw in hundreads and thats alot of boxes at choke points.

Food for thought, Fara.

I'm all for ammo and healing boxes, they're too slow and don't stack, so they're not likely to cause any balance issues.

Healing shouldn't be instant, but shouldn't take as long as it did in PS1. Or at least it should allow you to move a bit.

Zulthus
2011-11-12, 05:07 PM
Vehicles (and MMO) is the only reason 75% of the population ever played Planetside. Without them it's just another boring shooter.

NCLynx
2011-11-12, 05:07 PM
Blinding flashlights, insane glare from the sun (some I don't care about but there have been times in BF3 where I literally just can't see anything because of the glare unless I'm looking at my feet)

Marth Koopa
2011-11-12, 05:07 PM
Healing/ammo boxes is seriously lazy design and promotes laziness in the players.

"Oh cool, an ammo box is beside me. I can be reckless with my shots because I now have infinite ammo"

CplVars
2011-11-12, 05:14 PM
How about not seeing anymore CoD or BF comparisons when the original Planetside was already superior. As long as the Devs don't stray too far from the straight and narrow path, there is nothing to worry about.

Xyntech
2011-11-12, 06:46 PM
How about not seeing anymore CoD or BF comparisons when the original Planetside was already superior. As long as the Devs don't stray too far from the straight and narrow path, there is nothing to worry about.

CoD, BF, Halo, they are all popular games. They are all FPS's. They are all well known enough so that comparisons to them will be easily understood by the entire FPS target audience.

Nobody is saying PS2 will be a clone of any of them and I doubt anybody wants it to be.

Y'all need to chill with the freaking out every time someone mentions a popular shooter. PS1 is a great game, but dated in a lot of ways. PS1 with a fresh coat of paint will not succeed. If you are happy with PS1, keep playing it. With any luck, it will stay running, go free to play and maybe get a bit of a population bump as a result.

SKYeXile
2011-11-12, 07:35 PM
yea i agree with you vehicle centric gameplay, i think there was a good balance in PS1, 2 people with AV...if they're not NC...can takedown a tank...and a single AA max can counter an aircraft, or multiple.

I hate that they're going the way of classes like every other MMO and shooter has done recently. i really liked PS1 at BR20-23 where you could make you own class. though this did lead to alot of identical classes. But I like that you weren't ever tunnelled into a role. Oh no...a tank is coming...if only I was an engineer right about now and not tying to help my team out by playing a medic...well im dead.

random spawn locations and spawning on squad...THE GAYEST SHIT EVER. Imagine playing 100 vs 100 in a base with spawning on people and instant reses...the fight would go allay...even outside there needs to be battle lines, if everybody is just re spawning on each other and not making the hike back from an AMS lines will never be broken and stalemates are insured.

Aim down sights, more gay shit with shooters attempting to be realistic, no body cares, COF works for halo and its one of the most popular shooters off all time...and its only on xbox.

Camping, this really comes down to TTK and how easily enemy's are seen, in planetside there is obviously camping alot due to 3rd person, thats gone and with fast TTK there going to be less heroing through doors..ever rushed through a door in BF3 with an LMG pointed at it? you're dead and so is the rest of your squad...unless the person is mega bad...lasher...on crack.camping can be further eliminated by putting a BIG FUCKING RED NAME TAG ON PEOPLES HEADS.

Smurfing, powerleveling...nemisis leveling...whatever you want to call it..this shit is mega gay.
Battlefield 3 - BF3 Boosting - Nemesis Boosting - 8 million+ Exp lobby - HD - Fastest way to rank-up - YouTube

yea healing and ammo boxes are retarded, how much easier would it be to camp a tower in PS if you has health bene poored into you at your feet and never had to travel back down to the bottom of the tower past the camping vanguards? ...oh yea and you got reses instantly, with an ininite supply of med juice.

well..im gonna play some BF3 now...ill be back with more stuff.

sylphaen
2011-11-12, 08:50 PM
Supposedly, Higby is a self-proclaimed reformed griefer and his selling point was: if I know I can abuse it, it won't be in.

We'll see !
:P

Xyntech
2011-11-12, 08:55 PM
Supposedly, Higby is a self-proclaimed reformed griefer and his selling point was: if I know I can abuse it, it won't be in.

We'll see !
:P

Reformed, HAH! I'll believe it when he ditches the NC and their noobhammer.

Sifer2
2011-11-12, 10:24 PM
I like that first point he mentioned about ineffective anti-air weapons. That's been a problem since Battlefield 2142 an maybe longer. Since that's the first of the series I played. If you get into an air vehicle an just boost around your unkillable and it was stupid. Air Vehicles definitely need to fear AA in Planetside 2. Enough so that they require ground support. Would rather not see the 30 or so Reavers cruising around defeating everything this time around.

The other stuff I also agree with pretty much. Would also add please don't have the game launch from my web browser....

Goku
2011-11-12, 10:36 PM
IR scopes.

2coolforu
2011-11-13, 12:19 AM
1 - man -army vehicles (e.g. driver is gunner in tanks, AA, jets)

Unfair unlocks - many unlocks provide a stupidly huge advantage (Flares, heatseekers, tv missiles, additional armor, atgm missile)

HELLFISH88
2011-11-13, 01:58 AM
Supposedly, Higby is a self-proclaimed reformed griefer and his selling point was: if I know I can abuse it, it won't be in.

We'll see !
:P

So what your saying is our creative director is a Troll.




Glorious. >:D

Tycho
2011-11-13, 02:16 AM
There are issues with BF3 but its still a fun game to play. Its not Planetside and Planeside 2 is not going to be a reskinned Battlefield game. The developers just use the comparison so that gamers who have not played Planetside have an idea of what their talking about.

From what I've seen from so far Planetside is on the right track. Beta will show if the changes improve gameplay. The developers have been very engaged with the community. This is the only game I've seen developed that I believe the developers actually care what the community thinks. I know that we didnt have this kind of support with the original Planetside. However, I see a difference now with this team. We'll have to wait and see if im proved wrong.

As to the OP, here are a list of things in BF3 that I DONT want to see in PS.
1) Heal Crates
2) Ammo Crates
3) Instant Revive (Should be like original PS)
4) Flashlights of Doom
5) Squad spawns (Drop pod on squad leader outdoors is okay on a timer)
6) Parachutes for everyone (I would like to see it for pilots bailing from aircraft. So I can shoot them as they float "safely" :groovy: to the ground)
7) Super fast vehicle repairs and automatic vehicle repairs over time.
8) Thermal and Nightvision scopes usable during the daytime cycle. (I think it will be needed for night ops.)

Im sure there are others but im tired.

sylphaen
2011-11-13, 02:37 AM
What about the instant getting in&out of vehicles ? Doesn't it annoy anyone ?

Tycho
2011-11-13, 03:03 AM
What about the instant getting in&out of vehicles ? Doesn't it annoy anyone ?

I would like to see the entry/exit vehicle animations that take a second or two in PS2. But I understand the budget limitations and can live with the instant entry/exit.

Maybe a slight delay with a cast bar showing your progress would work. Then they can add the animations at a later date.

Sifer2
2011-11-13, 03:04 AM
What about the instant getting in&out of vehicles ? Doesn't it annoy anyone ?


Very much unfortunately they already said the animations for getting in and out of vehicles is not going to be in. So instant teleporting is the only way. Unless they add a progress bar or some kind of delay where you must stare intensely at the vehicle for a few seconds to focus your teleporting powers.

*Stares at tank while under fire*

"C'mon you son of a ***** I want to be inside you right now!"

CutterJohn
2011-11-13, 03:17 AM
As to the OP, here are a list of things in BF3 that I DONT want to see in PS.
1) Heal Crates
2) Ammo Crates
3) Instant Revive (Should be like original PS)
4) Flashlights of Doom
5) Squad spawns (Drop pod on squad leader outdoors is okay on a timer)
6) Parachutes for everyone (I would like to see it for pilots bailing from aircraft. So I can shoot them as they float "safely" :groovy: to the ground)
7) Super fast vehicle repairs and automatic vehicle repairs over time.
8) Thermal and Nightvision scopes usable during the daytime cycle. (I think it will be needed for night ops.)

Im sure there are others but im tired.

1, 2, and 3 I don't mind. I wouldn't take them unaltered, obviously, but I definitely don't mind the concept of medics setting up heal stations and engineers setting up ammo stations. They simply have to not have an infinite supply of them, at which point it would be pretty much the same concept as a lodestar, except for infantry. MAXs would especially benefit from an aid station. They were the only unit in the game that could not heal themselves in any capacity, which definitely hurt outdoors. Your

Instant revives are also fine imo, so long as the person being revived can say no. Again, it shouldn't be like BF where the revive pops you back at 100% health and you have an infinite number, but I'd much rather have an instant revive than a 10 second scroll bar again. I'd also accept a 10-20s cooldown so one guy couldn't revive a whole squad in seconds.

Mostly with you on everything else.

Talek Krell
2011-11-14, 02:12 AM
What about the instant getting in&out of vehicles ? Doesn't it annoy anyone ?Last I heard they were going to have a delay before the vehicle became operable. Obviously that still leaves a lot of issues (especially if there aren't specific entry points) and it's a shame to lose the animations, but it's something.

Kalbuth
2011-11-14, 06:01 AM
I find the AA situation in BF3 far better than in previous titles.... as long as you have Tung/AA LAV available. These things can really make enemy fighters / choppers a non issue, real fast. Situation was way worse in BF2

I've yet to unlock Artillery on Support class (600 points to go!), I'll see if the system is a-ok, but I doubt it.

I agree on the fact basic class abilities should be available from the get go.
On the other hand, having to chose between revive and heavy hitting is ok in my book, as long as you can heal, but from what we know, PS2 situation will be rather different, "healing" being more about engineering repairing shields, isn't it?

Flashlight are big no-go (and will be nerfed in upcoming BF3 patch)

As well as IR scope (not yet gone 100 kills on any rifle, changing too much :( ), this would be nightmare

That said, visibility on prone targets in BF3 is way too low, it promotes camping over movement. This is because of soldiers blending in, and way, way too much particle effects everywhere blocking your view.

Bruttal
2011-11-14, 06:31 AM
Something to Balance Support roles so whatever there doing there making the same exp as people getting an avarage amount of kills to an avrage amount of Support role. Ive been playing MW3 and point wise am right up there every match top 4 points scored in a match because I blowup Helicopters EMP enemy equipment Toss out Ballistic vests, share care packages , Defend and Capture Flags ( Domination ). and the few kills i get help too but my KD is always more deaths then kills. its all the other stuff i do to make up for it.

Fara
2011-11-14, 01:51 PM
What about hot swapping seats? What with instant entry into a vehicle, there are unlikely to be fixed vehicle entry points for certain guns. So it raises the question, are we as a community cool with ie a Prowler driver and main gunner, but the driver can hotswap to mini gun without getting outside of the tank, extra dps on a target etc, or the main gunner can hotswap to mini gun when under air attack.


Food for thought, Fara.

FastAndFree
2011-11-14, 02:15 PM
What about hot swapping seats? What with instant entry into a vehicle, there are unlikely to be fixed vehicle entry points for certain guns. So it raises the question, are we as a community cool with ie a Prowler driver and main gunner, but the driver can hotswap to mini gun without getting outside of the tank, extra dps on a target etc, or the main gunner can hotswap to mini gun when under air attack.


Food for thought, Fara.

They said that a timer to enter a vehicle is being considered, and just because there are no entry animations doesn't mean we will lose entry points too.

And let's not even mention seat swapping. Ugh

The Desert Fox
2011-11-14, 03:12 PM
Origin.

shortbushero
2011-11-14, 03:45 PM
im fine with night vision scopes, just not thermal scopes which lights up a target like a christmas tree

Talek Krell
2011-11-14, 10:28 PM
And let's not even mention seat swapping. UghQFT. Seat swapping has always been a terrible mechanic imho. They mentioned at one point that they had it set to off, but that was ages ago and I've heard nothing since.

SKYeXile
2011-11-14, 10:29 PM
im fine with night vision scopes, just not thermal scopes which lights up a target like a christmas tree

No to DarkLight?

Coreldan
2011-11-16, 02:12 PM
The spawn system. BF3 has hands down the worst spawn mechanics I've ever encountered in any game so far, and I've played a lot of games.

The only game where half of my deaths are purely cos the game spawns me 1m off an enemy soldier or vehicle. "Yay"

Khellendros
2011-11-16, 04:05 PM
The spawn system. BF3 has hands down the worst spawn mechanics I've ever encountered in any game so far, and I've played a lot of games.

The only game where half of my deaths are purely cos the game spawns me 1m off an enemy soldier or vehicle. "Yay"

That's pretty much what BF2 was, so they haven't changed things at all then.

Agentdeath
2011-11-17, 01:48 AM
How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."

Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths.

Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like.
Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life.
Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary.

I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects.

[insert the thought of a bridge battle with the lead tank of an armor division in a choke point getting disabled and the following tanks being forced to help fix it back to health and or push it out of the way with brute force]

And its not to say that simply the enemy couldn't simply double tap each of the passengers positions with the proper munitions to kill the crew. But I think it'd be fun/exciting, and i think quite a few air cavalries that would love the concept coming to the rescue of their vital armor column instead of just Kaboom vehicle destroyed plus crew.

Zulthus
2011-11-17, 02:02 AM
If you think spawning in Battlefield was worse than in Black Ops you're fooling yourself. The simple solution; don't spawn on a squadmate in the middle of a firefight.

Zulthus
2011-11-17, 02:04 AM
How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."

Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths.

Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like.
Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life.
Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary.

I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects.

[insert the thought of a bridge battle with the lead tank of an armor division in a choke point getting disabled and the following tanks being forced to help fix it back to health and or push it out of the way with brute force]

And its not to say that simply the enemy couldn't simply double tap each of the passengers positions with the proper munitions to kill the crew. But I think it'd be fun/exciting, and i think quite a few air cavalries that would love the concept coming to the rescue of their vital armor column instead of just Kaboom vehicle destroyed plus crew.

Now THAT is soooome wishful thinking.

Agentdeath
2011-11-17, 02:10 AM
Now THAT is soooome wishful thinking.

One can dream can't they? :( it'd increase the potential for opportunities and outcomes verse boom insta kill the galaxy and everyone inside.

CutterJohn
2011-11-17, 02:24 AM
How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."

Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths.

Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like.
Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life.
Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary.

I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects.

Are infantry ready to deal with these restrictions? You get shot in an arm you can't shoot. Shot in the leg and you can't run. Shot in the head or neck and lights out. Shot in the lung and you can't breath. It would make infantry zerging more interesting and difficult and realistic!

Agentdeath
2011-11-17, 02:30 AM
Are infantry ready to deal with these restrictions? You get shot in an arm you can't shoot. Shot in the leg and you can't run. Shot in the head or neck and lights out. Shot in the lung and you can't breath. It would make infantry zerging more interesting and difficult and realistic!

Nothing a medic shouldn't be able to properly fix versus popping a med kit, but I believe fully that it'd give another realm of possibility, fun, and ahead of its time-ness to the game that defined that back in early 2000

Well here is a small hint from the QA:
"Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around?
There will be headshots in the game as well as locational damage on Vehicles."

PSxCarebear
2011-11-17, 03:18 AM
The lack of a frontline.

There is no frontline EVER in BF3 unless it's forced by the map (Siene crossing and Operation Metero are the only 2).

I know you're going to be able to capture any point at any time in PS2 but hopefully the time it takes to capture is a massively longer for territories you don't have a link to.

wildcat140679
2011-11-17, 04:07 AM
BF3 isn't that much different (game play wise) from it's previous versions.
The vehicles for me are still the biggest game breaker, because they are nothing more than a discard-able power-up with a big amount of fire power. Hop in a vehicle and it gave you a layer of protection, the moment things turn bad you simply bail out and continue on foot.

I can live and accept the fact that a vehicle (tank/heli) can kill me with ease, its packing a bigger amount of fire power after all. What I can't accept is that when a vehicle has been damaged to the point on good placed Anti-Vehicle weapon can kill it, the pilot/passengers simply bail out (on time) instantly and continue on foot and from my point of view cheating death.

I really DON'T want to see instant bail outs. The more a vehicle is damaged the longer it should take to get out of it.

Hamma
2011-11-17, 05:35 AM
Are infantry ready to deal with these restrictions? You get shot in an arm you can't shoot. Shot in the leg and you can't run. Shot in the head or neck and lights out. Shot in the lung and you can't breath. It would make infantry zerging more interesting and difficult and realistic!

As awesome as this will be we would likely never see it, in the end it takes away from the "fun" factor being incapacitated so I doubt they'd ever add something like that in.

SKYeXile
2011-11-17, 06:16 AM
Cant remember if i said no to:

BLOODY SCREEN, SO REAL.

Maybe that should be BLURRY SCREEN! though.

Draep
2011-11-17, 08:24 AM
AA has always been bad in battlefield games, right back to desert combat where choppers ruled the skies. It only became viable in Bad Company 2 but they went overboard and made choppers so easy to shoot down and so hard to fly that they had to add flares later on.

Somebody mentioned a lack of a frontline, a problem I've always had with Call of Duty games. In these games, flank attacks were the norm, when I think they should be an exception. You earn flank attacks, not spawn into them. As much as you may hate the lattice system, at least it forced a front.

Take it from a competitive player, instant resurrection is a bad idea. Back in bad company, we played in a 4v4 squad rush ladder, before they had class restrictions. We played a legit game but as we climbed the ladder, we realized that the top players prolly all just played medic. Sure enough, we got into the top 10, killed three of their squadmates, only to have them all insta revived and shooting in seconds at full health.

DarkSkyes
2011-11-17, 08:43 AM
Battlefield 3 just sucks period. Its time to kill is way to fast, the camping snipers just totally ruin the game for me, its too fast paced die, spawn etc. there is no real objective.

BFBC2 was probably the best BF game i have played its time to kill was a lot lower and with the squad rush options i felt like we had a purpose to beat the other squads. I hope they don't try and make a battlefield 3 just using the 3 factions colors etc.. needs to be a clear objectives and meaning to the game COD and BF are so 2007 tbh we have already seen all they have to offer, they just basically make the same game with improved graphics.

Coreldan
2011-11-17, 01:15 PM
If you think spawning in Battlefield was worse than in Black Ops you're fooling yourself. The simple solution; don't spawn on a squadmate in the middle of a firefight.

Fair enough, havnt played Black Ops.

As for spawning on squad mates, that's not required. I almost always spawn on objectives instead unless we have none in which case I'll rather pick squad mate instead of deployment.

Yet still, half of the time it's an instant death. After this complaint, people say spawn somewhere else. Problem is that doesnt help, it can happen anywhere and anytime and I can't really know before it has already happened. The only safe place to spawn is pretty much deployment and on most maps its not convenient if you enjoy shooting instead of running/driving/flying simulator.

korrowan
2011-11-17, 03:02 PM
Battlefield 3 just sucks period. Its time to kill is way to fast, the camping snipers just totally ruin the game for me, its too fast paced die, spawn etc. there is no real objective.

BFBC2 was probably the best BF game i have played its time to kill was a lot lower and with the squad rush options i felt like we had a purpose to beat the other squads. I hope they don't try and make a battlefield 3 just using the 3 factions colors etc.. needs to be a clear objectives and meaning to the game COD and BF are so 2007 tbh we have already seen all they have to offer, they just basically make the same game with improved graphics.

In conquest there are very clear objectives and I have encountered very little camping by snipers.... smart players can easily avoid snipers anyway as cover is everywhere. Heck in PS1 there were WAY more snipers to deal with including my buddy who used to sit next to me and we would always shoot the same guy so it was essentially a 1 shot kill lol.

Khellendros
2011-11-17, 03:10 PM
Take it from a competitive player, instant resurrection is a bad idea. Back in bad company, we played in a 4v4 squad rush ladder, before they had class restrictions. We played a legit game but as we climbed the ladder, we realized that the top players prolly all just played medic. Sure enough, we got into the top 10, killed three of their squadmates, only to have them all insta revived and shooting in seconds at full health.

I second this. The whole medic shebang in PS1 worked great, and I don't see a reason to change it. Add things to it, sure, but not change it.

Xyntech
2011-11-17, 04:34 PM
I second this. The whole medic shebang in PS1 worked great, and I don't see a reason to change it. Add things to it, sure, but not change it.

I'd make it a lot faster to rez someone (not instant, just a lot faster than PS1). To counter balance it, the resurrected person has almost no health and the medic has a timer before they can rez someone else.

Make it so that it takes about the same time to heal up the person you just rez'd as it takes for the timer to reset to encourage healing them.

Healing should also go pretty quick, but be a lot slower if the target has recently received damage, preventing you from keeping someone alive while they are under fire.

Khellendros
2011-11-17, 05:35 PM
I'd make it a lot faster to rez someone (not instant, just a lot faster than PS1). To counter balance it, the resurrected person has almost no health and the medic has a timer before they can rez someone else.

Make it so that it takes about the same time to heal up the person you just rez'd as it takes for the timer to reset to encourage healing them.

Healing should also go pretty quick, but be a lot slower if the target has recently received damage, preventing you from keeping someone alive while they are under fire.

Why though? Rezzing in PS1 already had ppl reviving with 25 hp, and I think it was quite balanced. Rezzing people should be risky. I don't see why it needs to be changed.

Xyntech
2011-11-17, 06:50 PM
Why though? Rezzing in PS1 already had ppl reviving with 25 hp, and I think it was quite balanced. Rezzing people should be risky. I don't see why it needs to be changed.

All I was really suggesting is that instead of taking a while to rez someone, that instead rezzing goes very quickly and the delay comes in the form of a timer that has to count down before you can rez the next person.

With a faster pace of gameplay, it only makes sense to get rid of long resurrection times. Again, I'm not advocating they be instant, just faster.

The other stuff I mentioned was just to point out that it would still be able to be balanced. If they rez with low health (like PS1) instead of full health, it removes the problem of full health soldiers popping back up, further balancing a fast rez time.

Again, to keep up with a faster pace of gameplay, you could just heal the soldier you just rez'd while waiting for your timer to allow you to rez the next guy. Keeps you busy during the down time. To keep it from being over powered in the middle of a firefight, taking damage slows down the healing, so you are screwed if you wanna try and rez your entire team with enemies near by.

Rezzing people would still be risky, but would fit in with PS2's faster pace of gameplay. Aside from a broken respawn system, PS1 did have a pretty good medic/revive system, but there is no way it will fly in PS2 without some streamlining. This is all I am advocating.

Tasorin
2011-11-17, 07:33 PM
One word.

Origin

sylphaen
2011-11-17, 10:24 PM
I agree with Xyntech.

I would also be against instant reviving since it would deprive a team some of its control over the fighting area. However, PS1 revives were a bit on the long side... along with the TTK.

Let's say a guy was downed between 2 walls, with instant reviving, the medic could sprint over the spot and revive the player: great reward, limited risk.

Same scenario but with casting time for the revive; the medic is forced to stay static long enough for a sniper or the attacker to get a shot and down the medic: great reward, great risk.

The 2 scenarios would play very differently:
- in the 1st scenario, one medic can be very strong by himself since it is so hard to prevent him from reviving his teammates.
- in the 2nd scenario, the medic's team will need to control or at least secure the revive area for a short time or the medic could get shot while reviving his teammate (which would result in a big loss for the medic's team). It forces good decision making by penalizing bad decisions with swift kick to the nuts.
:p


While the first playstyle can be fun (I loved ET:RtcW), I favor the second option a LOT more.

Corollary question:
will rockets or other heavy explosive weapons make bodies explode and prevent reviving teammates ? Or will it be like PS1 ?