View Full Version : News: Higby Tweets Customized Magriders
Hamma
2011-11-15, 02:31 PM
http://www.planetside-universe.com/media/main/psnext/twitter/20111115_4ec2bdb39bb6e.png (http://www.planetside-universe.com/media/viewer.php?img_id=1742)
http://www.planetside-universe.com/media/viewer.php?img_id=1742
https://twitter.com/#!/mhigby/status/136525058867863553
Mastachief
2011-11-15, 02:32 PM
hawt
Now i see the reasons for non hackable vehicles
bjorntju1
2011-11-15, 02:34 PM
Damn looks awesome!
Hamma
2011-11-15, 02:35 PM
haha - the second one has a hood ornament and headlight.
https://twitter.com/#!/mhigby/status/136526526312226816
https://twitter.com/#!/mhigby/status/136525653725020160
Graywolves
2011-11-15, 02:35 PM
Those are sexy
TheRagingGerbil
2011-11-15, 02:37 PM
Cant wait to spawn a desert camo vanny!
Khellendros
2011-11-15, 02:40 PM
Is that an actual ingame shot? The perspective looks a bit wrong, as if the mags are just photoshopped onto the background.
Sirisian
2011-11-15, 02:41 PM
I don't want to be overly negative, but it looks more like a pebble than a tank. The gun placements bother me the most. I think it would look more like a tank of the gun was moved up.
They look totally great !!!
Even the headlight looks perfect, designers really did a great job on this one !
EDIT : it's true the canon looks a bit low, but it's the style of the vehicle. My only concern is about it beeing seen before it can shoot in case your clibing a hill with enemies on the other side, you know? you can't really hide the body of the tank behind a rock and shoot with only the turret up.
Is it me or does the Mag just look puny compared to the the other tanks? Looks like its somewhere in between the old mag and a thresher.
Raymac
2011-11-15, 02:43 PM
The concierege will have towels and changes of underwear available. Please simply call down to the front desk once you regain consciousness.
The two outer tanks have the same cyan colored nodule... where the middle mag has a different main gun and a green light. perhaps the color of the light indicates what configuration the main gun is so that enemies know? Maybe green light = AA or AI cannon?
Raymac
2011-11-15, 02:47 PM
The two outer tanks have the same cyan colored nodule... where the middle mag has a different main gun and a green light. perhaps the color of the light indicates what configuration the main gun is so that enemies know? Maybe green light = AA or AI cannon?
Actually the green light is a headlight.
Also, with regards to the outfit logo on the middle tank...
@KC_McG We're going to have lots of new decals also, but we are respecting the vet outfits and keeping the legacy decals in.
So yay!!
DviddLeff
2011-11-15, 02:50 PM
I am still hoping we can upload our own logos; got angry that my Vindicators raven shield was used by other VS, let alone other empires!
Draep
2011-11-15, 02:56 PM
Yeah pants pooped, those tanks look fucking cool. Wonder if those guns on the top are the main guns? Either way, do they rotate 360?
Even the armour panels along the sides appear to be different shape.
Desert camo on a desert backdrop... should prove interesting :)
Vash02
2011-11-15, 03:10 PM
Barring my massive dissapointment that the magriders rail guns are fixed forward (redesign nao!).
Its good and all but does anyone else think the features we had in PS1 that we are losing for this isnt worth it?
Also, how do people get in? I see no hatches, is it going to be like the flail or something? :p
Sirisian
2011-11-15, 03:14 PM
Barring my massive dissapointment that the magriders rail guns are fixed forward (redesign nao!).
I'm with you there. Was hoping T-Ray would be allowed to make a redesigned one then let people vote on the difference. I really want a tank for the VS in case I ever decide to use one.
Higby
2011-11-15, 03:16 PM
Is that an actual ingame shot? The perspective looks a bit wrong, as if the mags are just photoshopped onto the background.
When I send out screenshots or pics unless I say otherwise or it's some art work in progress in Maya or the terrain editor, it's always 100% in the runtime game client no photoshop no trickery. I'm not doing a bunch of trickery in these shots except by flying to get certain camera angles - 100% legit game screens, that means sometimes theres temp assets, proxy objects, etc in them, but I trust you guys to look past that.
I do more manipulation on the travel photos on www.matthewhigby.com than I do on the screenshots for Planetside 2, our stuff looks awesome as is.
Canaris
2011-11-15, 03:18 PM
*Dances around while jabbering about how freaking kewl this game is going to be with decking your outfit out in its own special themed uniforms and vehicle layouts like a school girl having a hissy fit*
^ not ashamed to say I just did this..... :D
Higby
2011-11-15, 03:20 PM
Yeah pants pooped, those tanks look fucking cool. Wonder if those guns on the top are the main guns? Either way, do they rotate 360?
They're not main guns, but they're extremely effective at their roles: AV, AI, AA.
They're 360 rotate and varying degrees of vertical pitch based on the weapon role.
Khellendros
2011-11-15, 03:26 PM
When I send out screenshots or pics unless I say otherwise or it's some art work in progress in Maya or the terrain editor, it's always 100% in the runtime game client no photoshop no trickery. I'm not doing a bunch of trickery in these shots except by flying to get certain camera angles - 100% legit game screens, that means sometimes theres temp assets, proxy objects, etc in them, but I trust you guys to look past that.
I do more manipulation on the travel photos on www.matthewhigby.com than I do on the screenshots for Planetside 2, our stuff looks awesome as is.
Roger that.
It's just that to my eyes, the mags look like they are a part of the background, if that makes any sense. I understand you guys are still working on all this stuff, no biggie. I'm liking the art a lot though.
Higby
2011-11-15, 03:27 PM
Roger that.
It's just that to my eyes, the mags look like they are a part of the background, if that makes any sense. I understand you guys are still working on all this stuff, no biggie. I'm liking the art a lot though.
I wanna get a better glory shot of the hood ornament... maybe once I snag lunch, then you will see!
So thats not the heavy rail beam? I was gonna say... it just doesn't look like a mag to me. They look like souped up threshers... the guns dont look very thwarting at all. Could we maybe have an infantry standing beside one for comparison? The vanguard seems to be proportionate to the PS1 vanguard, but this magrider just seems smaller and less intimidating.
Canaris
2011-11-15, 03:38 PM
So thats not the heavy rail beam? I was gonna say... it just doesn't look like a mag to me. They look like souped up threshers... the guns dont look very thwarting at all. Could we maybe have an infantry standing beside one for comparison? The vanguard seems to be proportionate to the PS1 vanguard, but this magrider just seems smaller and less intimidating.
flip side of that is that they're probably very nimble and hard to hit when on the move I'd imagine
Khellendros
2011-11-15, 03:40 PM
Didn't one of the early trailers show a mag among some troops?
Edit: Yea, just looked at the first one (I think), and there are a few scenes with mags in them. They look fairly big and very wide compared to the PS1 mags.
I don't know about you, but when I think tank... I think intimidating beastliness and being able to take a beating and deliver knockout punches... regardless of faction. I really hope all empire tank cannons will be able to 1 shot infantry this time around and not leave the magrider out of the loop with a sniper pea shooter.
Another problem I see is projectile speed. VS projectiles should travel the fastest hands down. I mean, what's the point of beam weaponry if its equal or subpar to standard ammo? The NC Doom Cannon was a great example of how things can be easily obscured and unbalanced with just one small mistake, the Particle Cannon got extreme damage, great accuracy, straight line trajectory and very fast projectile speed... which should be indigenous to the VS theme...
going back to tanks, would you really want a small, nimble tank or a tank that can actually do what tanks are supposed to do? The NC are going to get the King Tiger tanks which will probably one shot the VS Sherman tanks... and the TR's T-34 tanks will be able to take a beating so they'll be fine in the end. This was a huge concern for me... is empire balance when it came to pulling armor. Least amount of firepower and armor was not worth being 6kph 'more nimble' and being able to cross a lake once every few hours. Just my opinion though...
Looks pretty but they look shopped in, lol.
Tapman
2011-11-15, 03:51 PM
http://a.yfrog.com/img875/9243/xkpn.jpg
Canaris
2011-11-15, 03:53 PM
that's even worse than the first one Higby :P
if you want to have the hood ornament stand out put it on the flash hider of the main gun barrel
A hood ornament that doubles as a gun sight, or a way to lock on troopers before you magmow them
Hamma
2011-11-15, 03:53 PM
Added:
http://www.planetside-universe.com/media/viewer.php?img_id=1744
Pulled pork with a side of Magrider.. :lol:
Heaven
2011-11-15, 03:55 PM
Looks really nice, Im talking about the food btw.
On a serious note though I think the magrider looks awesome man, you guys have done a good job!
Cant't wait to blow one up with my vanguard though.
EASyEightyEight
2011-11-15, 03:56 PM
http://a.yfrog.com/img875/9243/xkpn.jpg
Turrets look rotary to me from that angle, and... is that a tower in the background?
Hezzy
2011-11-15, 04:05 PM
Looks like an air tower!
Also I will not be happy until I can pimp out my Magrider with spinners and a big ass spoiler
igster
2011-11-15, 04:07 PM
That is one filtheeee dinner. I have meat sweats just looking at it.
Mag looks outstanding. Can't wait to get back into the best tank on auraxis again.
Xyntech
2011-11-15, 04:43 PM
That looks unbelievable. I can't wait to see one pictured next to a soldier to get an exact idea of their scale. I'm sure it will be the smallest of the MBT's, but considering that all of the tanks look bigger in PS2, I wouldn't be surprised if that thing is at least the size of a PS1 Vanguard.
Thanks for the confirmation that the AV secondary guns will be very effective. Gives me some hope that gunners will be even more valuable.
I picture a tank column where a couple have AA guns to fend off air attacks, several have AI to help mow down ambush troops and the rest have AV, so that both the driver and gunner have AV guns, to take down vehicles that much quicker.
Why ride as an AV gunner instead of just pulling your own tank? Because driving and gunning is a lot harder than just gunning. I hope there is more to it than that, but that may be enough. As long as the gunners AV gun can hold it's own.
So we get a good view of the Magrider before the TR get a good look at the Prowler. I didn't see that one coming. Looks like next week is already shaping up to be a fantastic VS week.
Hamma
2011-11-15, 05:00 PM
Size Comparison:
https://twitter.com/#!/mhigby/status/136562898674794496
yfrog busted atm, will get the full sized up once it works.
Hamma
2011-11-15, 05:10 PM
Added Comparison Shot:
http://www.planetside-universe.com/media/viewer.php?img_id=1745
http://www.planetside-universe.com/media/main/psnext/twitter/20111115_4ec2e33119ae4.png
EASyEightyEight
2011-11-15, 05:14 PM
Added Comparison Shot:
http://www.planetside-universe.com/media/viewer.php?img_id=1745
http://www.planetside-universe.com/media/main/psnext/twitter/20111115_4ec2e33119ae4.png
I spy... a brand spankin' new striker model!
Tapman
2011-11-15, 05:16 PM
Perfect. I'm worried about the magmower returning because those edges are sharp and if you are caught in the middle you'd be screwed but it's more narrow and it looks avoidable with a well-timed/directed jump.
Xyntech
2011-11-15, 05:17 PM
Damn, that didn't take long. You da man Higgs!
Perfect. I'm worried about the magmower returning because those edges are sharp and if you are caught in the middle you'd be screwed but it's more narrow and it looks avoidable with a well-timed/directed jump.
Faster pace of gameplay, shorter TTK's, competing with modern shooters, improved netcode where you can actually dodge vehicles with a little more consistency... You bet your ass the Magmower's gonna make a comeback.
Considering how maneuverable the Magrider will have to be to make that forward fixed main cannon work and I bet you the Magmower will be deadlier than ever. MUAHAhahaha
TacosWLove
2011-11-15, 05:27 PM
Blurry Cam is.... blurry....
Size cam is not blurry. Please for future reference, use the size comparison cam as its not... welll.. um.. Blurry.
Thanks for the new screens and itty bitty hood ornaments!
NewSith
2011-11-15, 05:29 PM
LOOOOOOOVE
Higby
2011-11-15, 05:29 PM
Blurry Cam is.... blurry....
Size cam is not blurry. Please for future reference, use the size comparison cam as its not... welll.. um.. Blurry.
Thanks for the new screens and itty bitty hood ornaments!
I can stop posting blurry pictures if you guys want. It'll cut my tweeting behind the scenes images down to about 10% of what it's at right now.
Gwartham
2011-11-15, 05:30 PM
Um, as the mag mower being my sentimental favorite...im in love.
And why hasn't anybody said it yet.
LOOK AT THE SIZE OF THAT FUCKING GUN!!!:D
Zulthus
2011-11-15, 05:31 PM
The Magrider looks DAMN amazing! But, I'll be the one to say it. Green headlights? Why? Yeah, 'customization' and all, but that's just silly. I don't think the empires would spend their time manufacturing different colored headlights to pimp out their tanks. Love the camo/guns/model though! Just hope we don't start to get shots of Vanguards w/neon lights and hydraulics. :p
MgFalcon
2011-11-15, 05:32 PM
Added Comparison Shot:
http://www.planetside-universe.com/media/viewer.php?img_id=1745
http://www.planetside-universe.com/media/main/psnext/twitter/20111115_4ec2e33119ae4.png
Is it just me, or do y'all think the main cannon looks like a deadly spearing weapon? Cause that looks frightening! Also I love the Mag so far! And the customization integration looks amazing!
NewSith
2011-11-15, 05:35 PM
Um, as the mag mower being my sentimental favorite...im in love.
And why hasn't anybody said it yet.
LOOK AT THE SIZE OF THAT FUCKING GUN!!!:D
LOOK AT THAT CAMO....
EDIT: IMO the tower should be colored same as camo. It's the thing that catches eye most of all. The rest is fine.
EDIT2 (Emotional): Goddamnit!.. Make that gun ltbrown and I'll fucking drive this mag dressed in desert camo even on Forseral (assuming it's present)
EDIT3: come to think of it - both guns actually make it visible. If you close its guns on the following picture with your fingers you'll notice how much more invisible it becomes.
http://www.planetside-universe.com/media/main/psnext/twitter/20111115_4ec2e33119ae4.png
MgFalcon
2011-11-15, 05:36 PM
I can stop posting blurry pictures if you guys want. It'll cut my tweeting behind the scenes images down to about 10% of what it's at right now.
I love blurry pictures! Please don't ever stop! lol
TacosWLove
2011-11-15, 05:38 PM
I can stop posting blurry pictures if you guys want. It'll cut my tweeting behind the scenes images down to about 10% of what it's at right now.
No sir please! I meant NO disrespect and I recant my previous statement! Please let the blurry cam reign supreme or what ever cam! Just was thinking if we had a choice it would b nice is alll.. My bad, ill go back to my hole now and watch your every move like an old fat ex girl friend desperate for moar!
Xyntech
2011-11-15, 05:44 PM
I can stop posting blurry pictures if you guys want. It'll cut my tweeting behind the scenes images down to about 10% of what it's at right now.
We know you can't resist showing off the PS2 pictures, any more than you can resist showing us your delicious lunches.
May Lunchside reign for 1000 years! On with the blurry pics!
I'm just really nervous about the VS light helmet. The PS1 agile helmet was one of my favorite things from the first game, I hope it looks similar but even better in PS2. VS week can't get here quick enough.
Wizkid45
2011-11-15, 05:53 PM
No sir please! I meant NO disrespect and I recant my previous statement! Please let the blurry cam reign supreme or what ever cam! Just was thinking if we had a choice it would b nice is alll.. My bad, ill go back to my hole now and watch your every move like an old fat ex girl friend desperate for moar!
Maaan Taco, don't toy with GOD! ;)
Canaris
2011-11-15, 05:54 PM
Just wanted to say thanks to the whole PS2 team for being so open with the community and for giving us so many pics to drool over, you guys the best
Graywolves
2011-11-15, 05:58 PM
I really don't understand why people are dissapointed at Magrider's fixed gun....
The driver gun was always fixed forward.....
Higby
2011-11-15, 05:59 PM
No sir please! I meant NO disrespect and I recant my previous statement! Please let the blurry cam reign supreme or what ever cam! Just was thinking if we had a choice it would b nice is alll.. My bad, ill go back to my hole now and watch your every move like an old fat ex girl friend desperate for moar!
Haha, man... I'm not saying that to be mean, it's just that it's easy for me to snap something quick with my (admittedly crappy) cameraphone than to take a screenshot in the client, jump into photoshop, crop it, and upload it. I don't have da time ya see.
Biscuit
2011-11-15, 06:01 PM
LOOK AT THAT CAMO....
EDIT: IMO the tower should be colored same as camo. It's the thing that catches eye most of all. The rest is fine.
EDIT2 (Emotional): Goddamnit!.. Make that gun ltbrown and I'll fucking drive this mag dressed in desert camo even on Forseral (assuming it's present)
EDIT3: come to think of it - both guns actually make it visible. If you close its guns on the following picture with your fingers you'll notice how much more invisible it becomes.
http://www.planetside-universe.com/media/main/psnext/twitter/20111115_4ec2e33119ae4.png
I want to model that tank soooooo baaaaaaaaaaaaaaaaaadddd....
(still working on Vanu Max head :( )
Blurry pictures are best pictures
inb4 horribly pixelated mcg.
QuantumMechanic
2011-11-15, 06:05 PM
No more blurry cam pics would mean no more blurry burger pics. And I enjoy the extra insight into what powers the development direction of PS2...
BTW loving all of the new screenshots that have been coming out in the past month or so. Please keep it up!
Xyntech
2011-11-15, 06:06 PM
I really don't understand why people are dissapointed at Magrider's fixed gun....
The driver gun was always fixed forward.....
Haha, nice perspective :) The drivers gun just suddenly got a giant buff. As long as the gunners gun is still up to par with the PS1 Magrider (appropriately adjusted for PS2's faster TTK's), what's the difference? Assuming of course that the other tanks aren't overpowered compared to it... With their fancy rotating driver controlled turrets...
With this camo, the CANNON looks really impressive !!
The angle makes me think of that:
http://www.hyjoo.com/image-66892-independance_day_xl_03--film-A.jpg
As seen in the video, it looks like it fires the same blue shit!
I love it! battles are gonna be so beautiful...
Khellendros
2011-11-15, 06:08 PM
With this camo, the CANNON looks really impressive !!
The angle makes me think of that:
http://www.hyjoo.com/image-66892-independance_day_xl_03--film-A.jpg
As seen in the video, it looks like it fires the same blue shit!
I love it! battles are gonna be so beautiful...
Until someone brings a Mac to the fight...
Xyntech
2011-11-15, 06:12 PM
With this camo, the CANNON looks really impressive !!
The angle makes me think of that:
http://www.hyjoo.com/image-66892-independance_day_xl_03--film-A.jpg
As seen in the video, it looks like it fires the same blue shit!
I love it! battles are gonna be so beautiful...
THAT'S what I was thinking of, I don't know why I didn't connect it.
Looks even more badass as a tank design, IMHO.
The Scythe is going to be perfection at this rate. I love how different the NC and TR aircraft look compared to each other, but the difference between the NC and VS tanks are that much more vast. I'll do nothing but dogfight, all day err' day.
Until someone brings a Mac to the fight...
It's okay, Jeff Goldblum is clearly VS this time around. No way he would side with those TR fascists or NC fratboys.
Talek Krell
2011-11-15, 06:13 PM
My first thought was that the secondary guns looked incredibly awkward. I'm adjusting to it even as I read the thread though, so I guess it's not so bad.
EDIT3: come to think of it - both guns actually make it visible. If you close its guns on the following picture with your fingers you'll notice how much more invisible it becomes.Wow, that really does make a big difference...Those guns need some TLC.
I really don't understand why people are dissapointed at Magrider's fixed gun....The driver gun was always fixed forward.....The driver gun was also useless, so it didn't matter that it sucked. :p
I am still hoping we can upload our own logos; got angry that my Vindicators raven shield was used by other VS, let alone other empires!You mean that's not how it works? Crap. Maybe I should have done more research before I commissioned that outfit logo. >_<
Bruttal
2011-11-15, 06:30 PM
The driver gun was also useless, so it didn't matter that it sucked. :p
maybe that change now that it's the primary damage weapon.
Talek Krell
2011-11-15, 06:36 PM
maybe that change now that it's the primary damage weapon.It did yes. Thus leading people to be concerned about it being fixed forward, since it will actually matter now.
I'm hoping that sphere at the base means that it has a little bit of left/right give. That right there would fix most of the issue.
EASyEightyEight
2011-11-15, 06:39 PM
maybe that change now that it's the primary damage weapon.
Exactly. The Mag-Rider is now practically a Mechwarrior, only without legs. It can strafe, the pilot can probably customize the weapon, and they get to shoot it. It might feel like they're moving on ice, but who worries about that trivial little detail? Basically, the Tank itself IS the rotary turret. The second gun on top manned by a gunner is for support, as additional AV or AI or AA.
Let's not confuse this Mag-Rider with the old one. Sure, the weapon layout might look similar, but the roles have swapped ;) Remember, driver is also simultaneously the main gunner this time around.
AARDVARK
2011-11-15, 06:41 PM
I have to say thanks Higby for the Magrider SS; they look so cool especially the desert camo one.:)
Final VS week is comming.
Now if only we had a photo with NC or TR run over by a mag then that would make my day. :love:
Those magriders do look great and it will be a great shame that I cannot steal one, ill just need to kill them all so I don't get jealous but on a more important note
:'( Prowler ? even a dead one will do.....
IceyCold
2011-11-15, 06:53 PM
I'm assuming the people complaining about the fixed gun on the Mag never played BF2142?
The PAC tank had a fixed forward gun and could hover/strafe... And holy crap was it dangerous with a skilled driver. A common trick was to hover just far enough from behind a building to shoot, and then duck back behind the building; and since it never exposed anything except it's heavily armored frontside it was a devistatingly effective tactic.
The EU tank on the other hand could not do anything like this, and even though it was better suited for fighting against smaller vehicles and infantry it took a lot more work to keep your forward armor facing an enemy tank.
Honestly, the fixed gun will be a fairly noticeable advantage in the hands of a good driver. I have a feeling beta is going to see a lot of Magrider pilots racking up some serious tank kills.
Talek Krell
2011-11-15, 07:02 PM
I'm assuming the people complaining about the fixed gun on the Mag never played BF2142?The fact that something can be done well does not immediately eliminate the possibility of it being done poorly. The driver gun on the PS1 mag, for example, was far more miss than hit. I've thought of a question though. I only ever toyed with the demo for 2142, and I can't recall: Does the steering for that hovertank use the mouse as a joystick (have to return to "center" to stop turning) or does the tank just try to face where you point?
Xyntech
2011-11-15, 07:03 PM
I always figured the new magriders main gun had a small amount of left/right motion, although I guess it's stupid to make those kinds of assumptions. I just figured it would be obvious once balance testing proved it to be a necessity.
The superior forward armor means that all tanks will tend to want to keep their forward armor facing towards their target, but the other two tanks won't be able to maneuver while doing that.
The Magrider could be at a disadvantage with the fixed gun, but it could be at a huge advantage as well. If they do it right, it will be a bit of both, in the right situations.
If the AV gunner position can do a healthy amount of damage to tanks as well, the Magrider is gonna be a beast
Ghryphen
2011-11-15, 07:03 PM
:'( Prowler ? even a dead one will do.....
Prowler http://i.imgur.com/0fHCD.png
Biolab in pulled pork pic. https://twitter.com/#!/mhigby/status/136594259259305984
Xyntech
2011-11-15, 07:06 PM
It's awesome. First the TR were getting everything, all of the media being released was TR related and now... NOTHING! HA!
It's a TR media blackout! It's only NC and VS now baby! Paybacks a bitch!
I'm sorry. I really do wanna see the MCG and Prowler. I'm just drunk with joy over finally getting some new VS love
Talek Krell
2011-11-15, 07:07 PM
Prowler http://i.imgur.com/0fHCD.pngMost dapper Prowler ever.
Biolab in pulled pork pic. https://twitter.com/#!/mhigby/status/136594259259305984Put that in the lunch thread silly. :P
Ghryphen
2011-11-15, 07:14 PM
Put that in the lunch thread silly. :P
I mentioned here in response to someone (± page three) that made speculation as to what it could be. :)
IceyCold
2011-11-15, 07:19 PM
The fact that something can be done well does not immediately eliminate the possibility of it being done poorly. The driver gun on the PS1 mag, for example, was far more miss than hit. I've thought of a question though. I only ever toyed with the demo for 2142, and I can't recall: Does the steering for that hovertank use the mouse as a joystick (have to return to "center" to stop turning) or does the tank just try to face where you point?
But one thing to remember with PS1 was the forward cannon for the Mag bloomed fairly quickly and was low damage, not to mention the mag had a more floaty feel to it which was fine when it didn't effect the main cannon; but now that the main cannon depends on a more accurate range of movement I doubt that floaty feeling will be making a return.
In 2142 the tank steers with the mouse, and attempts to steer towards where you point, there is no snapback at all. It honestly feels like a slower turning faster running infantry. Except when you shoot the main cannon you get knocked back a few feet.
Captain1nsaneo
2011-11-15, 07:23 PM
Loving the mag. Great to see how the turret works. Kinda not happy about AA turrets but I don't know how aircraft act so it may all work out.
Raymac
2011-11-15, 07:28 PM
Loving the mag. Great to see how the turret works. Kinda not happy about AA turrets but I don't know how aircraft act so it may all work out.
I'm curious. What's your beef with AA turrets on tanks?
I'll be flying a Reaver mostly and I love being a tankbuster, so the extra AA will be my nemesis, but I think it's a cool addition.
Zulthus
2011-11-15, 07:35 PM
Well, I don't see why any vehicle should be effective at two different roles at once either.
IceyCold
2011-11-15, 07:44 PM
Well, I don't see why any vehicle should be effective at two different roles at once either.
Agreed, but I am willing to give them the benefit of the doubt here.
I am wondering though, we hadn't seen the Lightning and it is supposed to be quite different than the other ES tanks. So I'm wondering if the Lightning can be fitted to act like the new Skyguard?
Something like this even?
http://www.flickr.com/photos/20068514@N00/3880470967/
Or for a more Planetside look maybe:
http://aquarianempire.webs.com/Dragoon%20AA%20Tank.jpg
Just some thoughts lol.
Sifer2
2011-11-15, 07:59 PM
I know this game isn't attempting to be realistic. But honestly in real life putting your Tanks main gun on the front bumper would be laughed at. That's a rather big disadvantage. It means the Tank has to be facing where its going to fire. And that it has to be fully visible itself to fire on a target. Rather than partially hidden by Hills or other obstacles.
Maybe that's all being done to balance out the additional mobility it has. But I had assumed it was going to have less armor/damage to do that already. Someone mentioned BF 2142 and if I remember right yeah the hover tank didn't have a rotating turret either. But at least it was up high like normal.
Galapogos
2011-11-15, 08:03 PM
Hopefully the AA upgrades on tanks serve more as a short to medium range defense for the tank rather than something like a full blown AA max or a skyguard. Really hope the "flying into edge of combat zone MISSILE LOCK MISSILE LOCK MISSILE LOCK" scenario does repeat itself so frequently in this game.
Draep
2011-11-15, 08:14 PM
Well, I don't see why any vehicle should be effective at two different roles at once either.
It will and it won't I think. Any tank without the AV variant caught alone by a tank with the variant is going to be creamed most likely. AA in almost any capacity is not as effective against air as you may think. Concentrated AA may take down a plane or two but air will always have the option to quickly duck behind a mountain, a tree line etc. Tanks should always merc the shit out of infantry if they can take a shot at them in the open.
Hamma
2011-11-15, 08:19 PM
:stalkmode:
via Reddit from Higby:
There are a lot more customization for the Magrider that I couldn't show off including radar array, various armor upgrades (one has side armor, that's why it has those ridges on the edge), hover stabilzers, afterburners, hover pod configurations, etc. Some are purely cosmetic like the tints and hood ornament, but most have gameplay impact and tradeoffs. Just about all our vehicles are at least this robust (with the exception of the Quad)
Gwartham
2011-11-15, 08:23 PM
I know this game isn't attempting to be realistic. But honestly in real life putting your Tanks main gun on the front bumper would be laughed at. That's a rather big disadvantage. It means the Tank has to be facing where its going to fire. And that it has to be fully visible itself to fire on a target. Rather than partially hidden by Hills or other obstacles.
Course, we have tanks that hover and can strafe and turn on a dime to base the laughed at assumption too heh.
Me personally if I had to drive and manage the main gun this is the setup I would want to do that in :)
Ailos
2011-11-15, 08:27 PM
I'm assuming the people complaining about the fixed gun on the Mag never played BF2142?
The PAC tank had a fixed forward gun and could hover/strafe... And holy crap was it dangerous with a skilled driver. A common trick was to hover just far enough from behind a building to shoot, and then duck back behind the building; and since it never exposed anything except it's heavily armored frontside it was a devistatingly effective tactic.
The EU tank on the other hand could not do anything like this, and even though it was better suited for fighting against smaller vehicles and infantry it took a lot more work to keep your forward armor facing an enemy tank.
Honestly, the fixed gun will be a fairly noticeable advantage in the hands of a good driver. I have a feeling beta is going to see a lot of Magrider pilots racking up some serious tank kills.
Just what I was going to say.
Prowler and vanny drivers will rely on their gunners to get them good BEP (or its modern equivalent). But the vanu drivers will be able to take that into their own hands. And if the prowler will keep with requiring two gunners and the vanny will keep with one gunner, one weapon at a time, that puts them at a strategic disadvantage ('cos the mag will be able to fend off air/infantry while the driver keeps pounding the main target, something the prowler needs an extra man to do, and something that the vanny just can't do), which is why they have the extra armour over and above the mag.
Also, since the mag hovers like the fairy it is, it HAS to be light, so there's a limited amount of armor you can have on it and I suspect it's entirely around its main gun (making its behind a very sweet target).
EASyEightyEight
2011-11-15, 08:35 PM
Just what I was going to say.
Prowler and vanny drivers will rely on their gunners to get them good BEP (or its modern equivalent). But the vanu drivers will be able to take that into their own hands. And if the prowler will keep with requiring two gunners and the vanny will keep with one gunner, one weapon at a time, that puts them at a strategic disadvantage ('cos the mag will be able to fend off air/infantry while the driver keeps pounding the main target, something the prowler needs an extra man to do, and something that the vanny just can't do), which is why they have the extra armour over and above the mag.
Also, since the mag hovers like the fairy it is, it HAS to be light, so there's a limited amount of armor you can have on it and I suspect it's entirely around its main gun (making its behind a very sweet target).
Drivers for all tanks are in control of the main gun. The Prowler will be 2 man max last I heard. I don't know if the Vanguard has a gunner slot, but I assume it will, though for being the most powerful and possibly most armored, that may be an inherent weakness for the driver to be in control of ALL weapon systems aboard the Vanguard. Sounds OP at first, but then... only one gun can be aimed and fired at any given time.
Talek Krell
2011-11-15, 08:36 PM
And if the prowler will keep with requiring two gunners and the vanny will keep with one gunner, one weapon at a time, that puts them at a strategic disadvantageUm, all the tanks have driver controlled main guns with one secondary gunner position.
Talek Krell
2011-11-15, 08:43 PM
I am wondering though, we hadn't seen the Lightning and it is supposed to be quite different than the other ES tanks. So I'm wondering if the Lightning can be fitted to act like the new Skyguard?I'm betting that the Lightning can be customized to do a good job in any given role, making sort of a jack of all trades vehicle. AA if the skies need to be cleared, AI for supporting a front, AV to go tank hunting. Between the Lightning's agility and the locational damage model I can see it being much more of a threat in skilled hands this time around.
Edit: Hrm, I didn't even realize I was posting these in the same thread. That's what I get for opening so many tabs. >_>
basti
2011-11-15, 08:46 PM
What? Just woke up to find out i missed THIS?
THESE
ARE
AWESOME!
WANT
TO
PLAY
NAW!
:D
Gogita
2011-11-15, 08:53 PM
I'm not too enthusiastic about having the main gun fixed in the front. I remember in PS1 me and a friend very often cruised around in a magrider with him as the driver and me as the gunner. Very often we got chased by all kinds of vehicles from tanks to planes to buggies. The fact that the driver can try to flee and the gunner can turned around the main turret and shoot at the chasers was very very important for us, as it gave us a chance to get away.
I think with the fixed gun, trying to flee will become very hard, as the main gun will then be pointing to the other direction, while only a puny gun can fire backwards.
EASyEightyEight
2011-11-15, 09:18 PM
I'm not too enthusiastic about having the main gun fixed in the front. I remember in PS1 me and a friend very often cruised around in a magrider with him as the driver and me as the gunner. Very often we got chased by all kinds of vehicles from tanks to planes to buggies. The fact that the driver can try to flee and the gunner can turned around the main turret and shoot at the chasers was very very important for us, as it gave us a chance to get away.
I think with the fixed gun, trying to flee will become very hard, as the main gun will then be pointing to the other direction, while only a puny gun can fire backwards.
Might not be such a great idea to expose the rear of the tank in PS2 provided there is locational damage and directional armor. Turning your back in those cases would be akin to begging to be sent to the tubes.
BlazingSun
2011-11-15, 10:07 PM
I don't like them ;(
Raka Maru
2011-11-15, 10:57 PM
Haha, man... I'm not saying that to be mean, it's just that it's easy for me to snap something quick with my (admittedly crappy) cameraphone than to take a screenshot in the client, jump into photoshop, crop it, and upload it. I don't have da time ya see.
Highly, use bugshooting! It's awesome.
http://www.bugshooting.com/
Click print screen, send to whatever.
Or
Click print screen, highlight, crop, send.
nathanebht
2011-11-15, 11:05 PM
I'm assuming the people complaining about the fixed gun on the Mag never played BF2142?
The PAC tank had a fixed forward gun and could hover/strafe... And holy crap was it dangerous with a skilled driver. A common trick was to hover just far enough from behind a building to shoot, and then duck back behind the building; and since it never exposed anything except it's heavily armored frontside it was a devistatingly effective tactic.
The EU tank on the other hand could not do anything like this, and even though it was better suited for fighting against smaller vehicles and infantry it took a lot more work to keep your forward armor facing an enemy tank.
Honestly, the fixed gun will be a fairly noticeable advantage in the hands of a good driver. I have a feeling beta is going to see a lot of Magrider pilots racking up some serious tank kills.
That tank in BF2142 was so fun. If the Magrider drives in the same way, I'm all over it. A speedy, strafing, maneuverable tank can simultaneously be deadly and hard to target.
Will the main gun elevate and depress? That's not really optional.
nathanebht
2011-11-15, 11:15 PM
:stalkmode:
via Reddit from Higby:
Quote:
There are a lot more customization for the Magrider that I couldn't show off including radar array, various armor upgrades (one has side armor, that's why it has those ridges on the edge), hover stabilzers, afterburners, hover pod configurations, etc. Some are purely cosmetic like the tints and hood ornament, but most have gameplay impact and tradeoffs. Just about all our vehicles are at least this robust (with the exception of the Quad)
An afterburner on a hovering tank? It boggles the mind! :groovy:
Captain1nsaneo
2011-11-15, 11:25 PM
I'm curious. What's your beef with AA turrets on tanks?
I'll be flying a Reaver mostly and I love being a tankbuster, so the extra AA will be my nemesis, but I think it's a cool addition.
My fear is that it's going to be similar to MAX AA in its effectiveness because you have a heavily armored AA platform which brings the MBT more inline with a jack-of-all-trades role eliminating the need for specialization into something like an SG. Seems that it goes against their desire for classes (or maybe it goes with it as they're combing cloaker and sniper) by consolidating vehicle roles.
However, we don't know how powerful air is and the survivability of MBTs. So it's mute point at the moment.
edit:
Also, AFTERBURNERS AT LAST! *does a little dance*
LordReaver
2011-11-15, 11:28 PM
The carapace (for lack of a better word) appears different on the middle one. Notice how it's more pointy on the corners, and has a different backside.
Captain1nsaneo
2011-11-15, 11:47 PM
The carapace (for lack of a better word) appears different on the middle one. Notice how it's more pointy on the corners, and has a different backside.
There are a lot more customization for the Magrider that I couldn't show off including radar array, various armor upgrades (one has side armor, that's why it has those ridges on the edge),...
Yep, extra armor.
Corax
2011-11-15, 11:56 PM
I really am loving the unique design going into the VS. It will go a long ways to helping them stand out on the battlefield. And to really give the players a reason to stand behind their factions. As more and more images roll out, im looking more and more forwards to the point of being able to see this baby go live.
Also.....
I totally called it. The VS are the Eldar
and here is my proof
alternate skin for VS Magrider
http://a.yfrog.com/img615/2514/o21q.png (http://yfrog.com/h3o21qp)
lol
But I love hearing just how customizable everything will truly be. From weapons to vehicles to MAX's. I cant wait to see what they do with bionics.
CutterJohn
2011-11-16, 12:22 AM
They're 360 rotate and varying degrees of vertical pitch based on the weapon role.
How about declination? It was a somewhat common issue in PS1 that the turrets had little or no ability to point down.
Traak
2011-11-16, 12:36 AM
Tanks having AA available is good.
XPquant
2011-11-16, 12:46 AM
I can't believe i just read all that.
I hate the admit it, those magriders look incredible. I just hope they explode into pretty purple fireworks!
SKYeXile
2011-11-16, 01:17 AM
Tanks having AA available is good.
provided they can be gibbed in a straif, yes.
MAX or skyguard should be the main platform for AA not a 4000 armour tank.
but other than that
Unreal Tournament Holy Shit Sound - YouTube
Xyntech
2011-11-16, 01:20 AM
My fear is that it's going to be similar to MAX AA in its effectiveness because you have a heavily armored AA platform which brings the MBT more inline with a jack-of-all-trades role eliminating the need for specialization into something like an SG. Seems that it goes against their desire for classes (or maybe it goes with it as they're combing cloaker and sniper) by consolidating vehicle roles.
On the contrary, I think this plays directly into their philosophy of specialized classes. I think that the whole idea is that nobody can do a dozen different things at once. They can either do one thing really well, or a couple things pretty decently.
Consider that sniper and cloaker will be one class, but you won't be able to do both at the same time. Tanks will be similar to that.
If you want to truly be a tank killing tank, you gotta have an AV gunner to help bring the damage. If you want to be AA, you have to lose a big chunk of your AV damage, making you a decent AA platform at the cost of survivability in a tank on tank fight.
Think of it like miniature classes for each vehicle.
Zulthus
2011-11-16, 01:22 AM
Oh shit NOSTALGIA. Unreal Tournament>All FPS>Call of Duty
I remember wasting many years of my life through many Unreal Tournaments.
Erendil
2011-11-16, 02:22 AM
I'm assuming the people complaining about the fixed gun on the Mag never played BF2142?
The PAC tank had a fixed forward gun and could hover/strafe... And holy crap was it dangerous with a skilled driver. A common trick was to hover just far enough from behind a building to shoot, and then duck back behind the building; and since it never exposed anything except it's heavily armored frontside it was a devistatingly effective tactic.
The EU tank on the other hand could not do anything like this, and even though it was better suited for fighting against smaller vehicles and infantry it took a lot more work to keep your forward armor facing an enemy tank.
Honestly, the fixed gun will be a fairly noticeable advantage in the hands of a good driver. I have a feeling beta is going to see a lot of Magrider pilots racking up some serious tank kills.
The big flaw in this line of thinking is the assumption that your enemy will always be approaching you from the front up ahead of you.
However, since MBT's in PS2 can be used solo, how is a 1-man Mag going to deal with an attacker that hits him from the flanks or from behind? It'll be screwed unless it is so nimble that it can strafe and/or drive backwards almost as fast as it can move forward. Heck, even a basic vehicle tactic like circling around an enemy position while firing broadside at said enemy might be difficult or impossible for a 1-man Mag depending on how maneuverable it is.
And even if you do have a gunner you'll still have one less cannon to bear against enemies attacking you from the flank/rear, leading to a similar situation to PS1's prowler where it takes more manpower to bring the same amount of firepower into the battle (in this case, 2 Mags with gunners to bring the same firepower against a broadside opponent as one Prowler/Vannie w/ a gunner could).
One possible solution to this dilemma (and my personal preference) is to give the Mag an exceptionally fast turning rate and allow it to keep its forward momentum so it can turn in place to face targets to the side or behind them while coasting along the same movement vector. :cool: I mean it is a hovercraft after all. :D
Then it'd be able to do things like make coasting strafe runs alongside a target while keeping the forward cannon pointed at the enemy the whole time, or turn around to fire back at a pursuing enemy or suddenly take off at a sharp angle in another direction (Nitro baby! :cool: ). Anyone who watched the Resurrection Ship in BSG get destroyed by a bunch of Vipers or has seen Babylon 5's Star Furies in action will know the types of maneuvers I'm talking about...:D
SKYeXile
2011-11-16, 03:05 AM
The big flaw in this line of thinking is the assumption that your enemy will always be approaching you from the front up ahead of you.
However, since MBT's in PS2 can be used solo, how is a 1-man Mag going to deal with an attacker that hits him from the flanks or from behind? It'll be screwed unless it is so nimble that it can strafe and/or drive backwards almost as fast as it can move forward. Heck, even a basic vehicle tactic like circling around an enemy position while firing broadside at said enemy might be difficult or impossible for a 1-man Mag depending on how maneuverable it is.
And even if you do have a gunner you'll still have one less cannon to bear against enemies attacking you from the flank/rear, leading to a similar situation to PS1's prowler where it takes more manpower to bring the same amount of firepower into the battle (in this case, 2 Mags with gunners to bring the same firepower against a broadside opponent as one Prowler/Vannie w/ a gunner could).
One possible solution to this dilemma (and my personal preference) is to give the Mag an exceptionally fast turning rate and allow it to keep its forward momentum so it can turn in place to face targets to the side or behind them while coasting along the same movement vector. :cool: I mean it is a hovercraft after all. :D
Then it'd be able to do things like make coasting strafe runs alongside a target while keeping the forward cannon pointed at the enemy the whole time, or turn around to fire back at a pursuing enemy or suddenly take off at a sharp angle in another direction (Nitro baby! :cool: ). Anyone who watched the Resurrection Ship in BSG get destroyed by a bunch of Vipers or has seen Babylon 5's Star Furies in action will know the types of maneuvers I'm talking about...:D
The mag will have to be able to straife and reverse as fast as it can go foward, while tactics may change in PS2 with hitboxes on tanks, a magrider would be unable to run and gun in PS2 if it cant drive backwards. it would also be unable to joust if it cant staife, this would have to be the fastest and most manoeuvrable tank if its guns only forward facing.
Erendil
2011-11-16, 03:37 AM
If the Mag kept its forward momentum while coasting you could probably get away with not having a super-fast reverse speed. Although I think it'd make tank maneuvers more awkward than a conventional track-and-turret tank design. It def will need a decent strafe ability though.
I still don't understand why they felt the need to give it a fixed main cannon to begin with. It's not like using the Q and E keys for strafing in a standard WASD setup would be that hard. Anyone who's played any of the old Descent games knows how easy it can be.
In Descent you had 8 movement keys to worry about (up/down, forward/back, strafe left/right, roll left/right) in addition to the mouse free-look. A Mag w/ a 360-degree turret would only have 6 (forward/back, strafe right/left, turn right/left).
Heck, strafing while using a turreted main cannon would be no more difficult to do than using COD's lean feature.
But what really irritates me is that they're fundamentally changing/limiting the way one of the cornerstone pieces of VS equipment behave. In PS1 many people joined the VS specifically so they could use the Mag. But how many PS1 vets and new PS2 tank drivers will be turned off by the fixed main cannon? Why be limited to a fixed cannon when you can join TR/NC and get a working turret?
SKYeXile
2011-11-16, 04:59 AM
PS1 magrider also works with a left handed joystick or footpedals on the X axis, from a duelboxing perspective.
I guess they didn't want to make the magrider harder to drive than the main tanks, but keep it with its hover design, impossible to do using only 4 keys and a mouse as movement controls. If they balance its movement right, it should be fine...but i still have concerns.
Erendil
2011-11-16, 05:33 AM
Yeah, thinking that they're making the Mag easier to control is the only thing I could come up with too, but in doing so they've made it not only more difficult to balance with the other MBT's, but IMO also harder to actually use effectively in many combat situations.
And you know what I say to people who argue that strafing and controlling a turret would be too complex for someone to learn? "Then don't strafe!" Nobody is forcing you to use the strafe keys, and it's not like the Mag would stop working or self-destruct if you didn't strafe while driving one...
You know I like most of the things that I've heard they're doing with PS2, but I gotta say having a fixed turret on the Mag is just stupid.
SKYeXile
2011-11-16, 05:56 AM
Yeah, thinking that they're making the Mag easier to control is the only thing I could come up with too, but in doing so they've made it not only more difficult to balance with the other MBT's, but IMO also harder to actually use effectively in many combat situations.
And you know what I say to people who argue that strafing and controlling a turret would be too complex for someone to learn? "Then don't strafe!" Nobody is forcing you to use the strafe keys, and it's not like the Mag would stop working or self-destruct if you didn't strafe while driving one...
You know I like most of the things that I've heard they're doing with PS2, but I gotta say having a fixed turret on the Mag is just stupid.
if anything a tank with a fixed turret...than can move well would be easier to control for any FPS player, since it would control the exact same way as a character.
it willbe still hard to use though...since wasd is only 4 movement options, while it may have a throttle it will run into movment problems when trying to straif and aim at angles not exactly 90 or 270, if you get while im saying...say trying to follow a road or bridge, but fire at a target thats at the bridges 60-70deg angle.(if the bridge is running 0-180) holding down W and A would be making you tavel on a 45deg angle...and before anybody says anything...bridges dont just go over water...see chrey...super bridge.
A joystick, controller or something with a small joystick mounted to a keypad may provide the best movement options for a mag.
Protozoan
2011-11-16, 06:03 AM
Textures on the rocks in the background are awful, I've seen more Flora Density and better Foliage Quality on current Free-to-play games, seriously SOE? Better tighten up on those graphics. All I can say is this screenshot looks like a free-to-play game... FF14 looks way better and its already a year old. I hope this isn't what is to come, I support performance over quality but if this is what I'm going to have to look at for the next 5+ years, I'd rather pay a subscription fee...
All you people saying this is awesome, go look at any screenshot of any big game made in 2011 and tell me which looks better overall?? Maybe its cause the game isn't finished yet, but my first impression was, the vehicles look ugly, there is no detail, its just lines with textures. The screenshot could of been taken 5 years ago and no one would know the difference. World of Tanks has better detail on there tanks then this... so sad... if you don't believe me go look lol.
Bruttal
2011-11-16, 06:06 AM
Instead of remolding the whole thing to work why not just use some of the extra space on this massive beast. for instance the lil round pod looking things that go around the mag, could be some low damage shock wave emitters or something. only good for disabling vehicles and lock on/guidance missles Kinda like a EMP Jammer or something
Draep
2011-11-16, 07:00 AM
The big flaw in this line of thinking is the assumption that your enemy will always be approaching you from the front up ahead of you.
However, since MBT's in PS2 can be used solo, how is a 1-man Mag going to deal with an attacker that hits him from the flanks or from behind? It'll be screwed unless it is so nimble that it can strafe and/or drive backwards almost as fast as it can move forward. Heck, even a basic vehicle tactic like circling around an enemy position while firing broadside at said enemy might be difficult or impossible for a 1-man Mag depending on how maneuverable it is.
The big flaw in this line of thinking is assuming any tank should have the ability to escape a flank/rear attack. As a tank driver, the enemy should almost always be out in front of you. It won't be any easier for the vanguard or prowler, especially considering they are slower and can't hover.
The magrider actually doesn't seem entirely different from the PS1 mag. The driver can ignore his gun for the sake of better driving and can bring it to bear when the situation calls for it. At least now it will be a heavy cannon rather than a machine laser.
SKYeXile
2011-11-16, 07:07 AM
Textures on the rocks in the background are awful, I've seen more Flora Density and better Foliage Quality on current Free-to-play games, seriously SOE? Better tighten up on those graphics. All I can say is this screenshot looks like a free-to-play game... FF14 looks way better and its already a year old. I hope this isn't what is to come, I support performance over quality but if this is what I'm going to have to look at for the next 5+ years, I'd rather pay a subscription fee...
All you people saying this is awesome, go look at any screenshot of any big game made in 2011 and tell me which looks better overall?? Maybe its cause the game isn't finished yet, but my first impression was, the vehicles look ugly, there is no detail, its just lines with textures. The screenshot could of been taken 5 years ago and no one would know the difference. World of Tanks has better detail on there tanks then this... so sad... if you don't believe me go look lol.
are you on crack?
The graphics of this shits ALLOVER Skyrim and MW3.
http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ncnighttankrun.jpg
Dynamic fog, prolighting and shadows, all in your face.
http://www.heartcoregaming.com/wp-content/uploads/2011/11/Skyrim4.jpg
The rocks are all squares, the lighting and detail is terrible and the world is dull.
http://2.bp.blogspot.com/-zsJIurGHjvQ/TjkbIxi8HgI/AAAAAAAAAOA/dp4c5QvsTX0/s1600/call-of-duty-modern-warfare-3-2011-10525040847897.jpg
Bout the only thing MW3 has is character detail, the environments all look terrible, the forklift looks like its about to explode in one bullet hit and make my screen all bloody, and so real.
http://www.bf3media.com/wp-content/gallery/wallpapers_1/bf3_stagingarea_gdc.jpg
BF3 is about the only thing comparable and it may have the one up on lighting and character detail, but those vannys have way more detail than that hummer in the background.
mbarrett
2011-11-16, 07:20 AM
The new magrider looks awesome . As for graphics this game looks like its going to be a very demanding game . Do you have any idea of minimum specs as well as recommended specs . I'm not liking the sound of FTP , i would prefer a subscription as i think that FTP will encourage hackers . I'm going to do some upgrades to my computer so i know it will run it without any problems , would be interesting to know what ultra settings would require .
Levente
2011-11-16, 07:34 AM
Textures on the rocks in the background are awful, I've seen more Flora Density and better Foliage Quality on current Free-to-play games, seriously SOE? Better tighten up on those graphics. All I can say is this screenshot looks like a free-to-play game... FF14 looks way better and its already a year old. I hope this isn't what is to come, I support performance over quality but if this is what I'm going to have to look at for the next 5+ years, I'd rather pay a subscription fee...
All you people saying this is awesome, go look at any screenshot of any big game made in 2011 and tell me which looks better overall?? Maybe its cause the game isn't finished yet, but my first impression was, the vehicles look ugly, there is no detail, its just lines with textures. The screenshot could of been taken 5 years ago and no one would know the difference. World of Tanks has better detail on there tanks then this... so sad... if you don't believe me go look lol.
http://www.allmystery.de/i/tQIppOr_NOT-SURE-IF-TROLL-OR-JUST-VERY-STUPID.jpg
Protozoan
2011-11-16, 08:29 AM
are you on crack?
The graphics of this shits ALLOVER Skyrim and MW3.
http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ncnighttankrun.jpg
Dynamic fog, prolighting and shadows, all in your face.
http://www.heartcoregaming.com/wp-content/uploads/2011/11/Skyrim4.jpg
The rocks are all squares, the lighting and detail is terrible and the world is dull.
http://2.bp.blogspot.com/-zsJIurGHjvQ/TjkbIxi8HgI/AAAAAAAAAOA/dp4c5QvsTX0/s1600/call-of-duty-modern-warfare-3-2011-10525040847897.jpg
Bout the only thing MW3 has is character detail, the environments all look terrible, the forklift looks like its about to explode in one bullet hit and make my screen all bloody, and so real.
http://www.bf3media.com/wp-content/gallery/wallpapers_1/bf3_stagingarea_gdc.jpg
BF3 is about the only thing comparable and it may have the one up on lighting and character detail, but those vannys have way more detail than that hummer in the background.
That first pic of PS2 is really ugly also, just cause it has some fancy lighting doesn't excuse the fact that there is no detail anywhere in the whole pic I can even see more detail in skyrim and mw3 pics then I do in the ps2 pic??? You can tell what's on the ground, you can actually see items. All the PS2 pics look fuzzy and ugly... no detail, you can hardly even tell what the textures on the ground are suppost to be... The rocks are all fuzzy, the grass is fuzzy... its like i'm playing everquest... all lines and textures no detail anywhere, just bulky blocks comming off a tank with no detail....
There is more detail in these pics of gameplay, then the gameplay pic of PS2. http://1.bp.blogspot.com/-FZMelecTpA4/Tpb4RXG5UmI/AAAAAAAAAx8/ashFofp-tG8/s1600/WorldOfTanks+2011-10-12+15-19-07-71.jpg
http://i11.photobucket.com/albums/a184/simonkevnorris/World%20Of%20Tanks/worldoftanks2011-04-1510-54-41-05.png
There is little details all over these tanks and this game is 2 years old...
http://cdn.ps-universe.net/screenshots/20111115_4ec2bdb39bb6e.png
Like I said, lines and textures, no detail.
I'm not trolling, I love planetside, I'm merely stating the obvious. The pics look horrible. I don't know how you can't see the difference. You have to look at the pics in fullscreen, in there largest resolution to actually see the details that I'm trying to explain, these little forum pics aren't cutting it. If I could post them full size it would be a lot clearer but idk, I'm trying to help explain what my opinion is of the graphics compared to current games. Wait for the game to launch and then you can see for yourself.
Do this, click the quote button and then act like your going to post a reply, scroll down and look at all the pics in there largest sizes you can see the difference in the quality and the images clearly. The Skyrim, MW3 and WOT pic all have awesome details and everything can clearly be seen, while Both PS2 pics are all fuzzy and ugly. If you can't see the difference, then you need glasses...
BlazingSun
2011-11-16, 09:13 AM
I have to agree with the previous poster ... at this quality level the Magriders just remind me of units from an RTS game. Besides .. the textures are kinda weired, but that's the VS ...
Levente
2011-11-16, 09:36 AM
That first pic of PS2 is really ugly also, just cause it has some fancy lighting doesn't excuse the fact that there is no detail anywhere in the whole pic I can even see more detail in skyrim and mw3 pics then I do in the ps2 pic??? You can tell what's on the ground, you can actually see items. All the PS2 pics look fuzzy and ugly... no detail, you can hardly even tell what the textures on the ground are suppost to be... The rocks are all fuzzy, the grass is fuzzy... its like i'm playing everquest... all lines and textures no detail anywhere, just bulky blocks comming off a tank with no detail....
There is more detail in these pics of gameplay, then the gameplay pic of PS2. http://1.bp.blogspot.com/-FZMelecTpA4/Tpb4RXG5UmI/AAAAAAAAAx8/ashFofp-tG8/s1600/WorldOfTanks+2011-10-12+15-19-07-71.jpg
http://i11.photobucket.com/albums/a184/simonkevnorris/World%20Of%20Tanks/worldoftanks2011-04-1510-54-41-05.png
There is little details all over these tanks and this game is 2 years old...
http://cdn.ps-universe.net/screenshots/20111115_4ec2bdb39bb6e.png
Like I said, lines and textures, no detail.
I'm not trolling, I love planetside, I'm merely stating the obvious. The pics look horrible. I don't know how you can't see the difference. You have to look at the pics in fullscreen, in there largest resolution to actually see the details that I'm trying to explain, these little forum pics aren't cutting it. If I could post them full size it would be a lot clearer but idk, I'm trying to help explain what my opinion is of the graphics compared to current games. Wait for the game to launch and then you can see for yourself.
Do this, click the quote button and then act like your going to post a reply, scroll down and look at all the pics in there largest sizes you can see the difference in the quality and the images clearly. The Skyrim, MW3 and WOT pic all have awesome details and everything can clearly be seen, while Both PS2 pics are all fuzzy and ugly. If you can't see the difference, then you need glasses...
wtf do you expect man? its an MMO fps with 1000 fighting each other same time. Surely the devs must make compromises to make the performance great. i still dont understand whats ur problem with the graphics, you either blind deaf or mad. im a graphics whore i thought cryengine looked the best so far but forgelight is mileas ahead. Frostbite 2 is just crap ompared to this
duomaxwl
2011-11-16, 09:40 AM
Performance > Crysis graphics.
If you want super amazing realistic graphics, go play outside.
The textures are amazing out there.
CplVars
2011-11-16, 09:41 AM
Still waiting on that Prowler shot.
Edit: I'd play PS2 any day over MW3, BF3, or any other FPS even if it used the same graphics engine as PS1. Don't see why people are being whiney and bitchy over graphics.
The pics look horrible.
Nightmare Moon - You***39;re kidding right? - YouTube
Hamma
2011-11-16, 10:10 AM
I'm not trolling, I love planetside, I'm merely stating the obvious. The pics look horrible. I don't know how you can't see the difference.
Opinion does not equal fact.
I for one have been extremely impressed with these images.
As Lev said a bit earlier on, some sacrifices need to be made in order to make an MMOFPS as it is not even remotely like a single player game or a 32 player map.
That being said, I think this looks amazing. In fact if you told me this was an MMOFPS and I had never seen it before I would be surprised. The detail is awesome considering the limitations of tons of people on screen.
Evilmp
2011-11-16, 10:27 AM
READ:
.. it's some art work in progress in Maya or the terrain editor, ..
Hamma
2011-11-16, 10:31 AM
:lol:
Well certainly this bad boy is:
http://cdn.ps-universe.net/screenshots/20111115_4ec2bdb39bb6e.png
We don't know about all of the others we have seen though.
Either way, my statement stands.
Erendil
2011-11-16, 10:33 AM
The big flaw in this line of thinking is assuming any tank should have the ability to escape a flank/rear attack. As a tank driver, the enemy should almost always be out in front of you. It won't be any easier for the vanguard or prowler, especially considering they are slower and can't hover.
The magrider actually doesn't seem entirely different from the PS1 mag. The driver can ignore his gun for the sake of better driving and can bring it to bear when the situation calls for it. At least now it will be a heavy cannon rather than a machine laser.
Huh that's interesting, because in PS1 anyway I have escaped from flank/rear attacks by enemy forces literally THOUSANDS of times, and in a Lightning of all things. And I expect it to be no different in PS2.
And I'm sorry but you're seriously delusional if you think that as a tank driver the enemy will almost always be in front of you. Don't believe me? Let me present you with a few questions:
If you make a flanking maneuver to the right or left of an enemy position, does the enemy continue to attack you?
If you fall back to rearm/repair, does the enemy ever try to pursue you?
Have you ever tried to make yourself a harder target by moving in circles or a figure-8 pattern?
Do enemy libs and Reavers make strafing runs at you from any direction other than the front of your vehicle?
If you're chasing an injured enemy, do you suddenly break off pursuit as soon as there are any other enemies anywhere nearby but not also directly in front of you, or do you sometimes continue to chase them in an effort to get the kill?
Have you ever tried circling around an enemy base or tower looking for targets or weaknesses in enemy defenses, or do you always drive right at them?
Have you ever pushed into a heavily contested courtyard with enemy troops still on the walls?
Have you ever tried intercepting or cutting off a retreating enemy by moving laterally between him and the safety of his fellow soldiers?
Have you ever witnessed fleeing friendly forces to one side of you that are being pursued by the enemy and turned in their direction to come to their aid?
I could go on and on, but hopefully you get the point and realize that flank and rear attacks can happen to tank crews all the time, and the frequency only increases as the battle intensifies and the number of units involved goes up. And if the Mag in PS2 isn't nimble enough to be able to strafe/turn/go in reverse to react to these situations it will be at a severe disadvantage.
This is especially true in those cases where a Mag driver goes out without a secondary gunner. Since tanks in PS2 are supposed to be combat effective with only the driver, the solo Mag tanker needs to be able to deal with threats coming from its flanks/rear using only the main cannon. Or are you suggesting that the Mag should be required to be manned by two people to be effective, even though the Vannie/Prowler only needs one?
Oh, and for the record, it has already been stated that the ]B]Prowler[/B] will be the fastest MBT, not the Mag.
FastAndFree
2011-11-16, 10:40 AM
Wasn't there a picture of the Prowler in the latest PC Gamer article where it had forward-firing dual cannons mounted on the side of the hull?
Draep
2011-11-16, 10:57 AM
Huh that's interesting, because in PS1 anyway I have escaped from flank/rear attacks by enemy forces literally THOUSANDS of times, and in a Lightning of all things. And I expect it to be no different in PS2.
And you're seriously delusional if you think the enemy will almost always be in front of you. Don't believe me? Let me present you with a few questions:
If you make a flanking maneuver to the right or left of an enemy position, does the enemy continue to attack you?
If you fall back to rearm/repair, does the enemy ever try to pursue you?
Have you ever tried to make yourself a harder target by moving in circles or a figure-8 pattern?
Do enemy Reavers make strafing runs at you from any direction other than the front of your vehicle?
If you're chasing an injured enemy, do you suddenly break off pursuit as soon as there are any other enemies anywhere nearby but not also directly in front of you, or do you sometimes continue to chase them in an effort to get the kill?
Have you never tried circling around an enemy base or tower looking for targets or weaknesses in enemy defenses, or do you always drive right at them?
Have you ever pushed into a heavily contested courtyard with enemy troops still on the walls?
Have you ever tried intercepting or cutting off a retreating enemy by moving laterally between him and the safety of his fellow soldiers?
I could go on and on, but hopefully you get the point and realize that flank and rear attacks happen to tank crews all the time, and the frequency only increases as the battle intensifies and the number of units involved goes up. And if the Mag in PS2 isn't nimble enough to be able to strafe/turn/go in reverse to react to these situations it will be at a severe disadvantage.
This is especially true in those cases where a Mag driver goes out without a secondary gunner. Since tanks in PS2 are supposed to be combat effective with only the driver, the solo Mag tanker needs to be able to deal with threats coming from its flanks/rear using only the main cannon. Or are you suggesting that the Mag should be required to be manned by two people to be effective, even though the Vannie/Prowler only needs one?
Oh, and for the record, it has already been stated that the ]B]Prowler[/B] will be the fastest MBT, not the Mag.
PS1 does not have vehicle directional damage, so shots to the rear are about as survivable as shots to the front. PS2 is confirmed for directional damage I think (though I couldn't prove it.)
With that being said, directional damage may certainly effect how I play the game. I may not be so cavalier with chasing damaged vehicles behind enemy lines, I may stay in battle longer for fear of exposing my rear armor etc.
I'm not saying I'll never expose my rear or flanks to the enemy because as you said, opportunities present themselves that may make this more favorable or it might just be unavoidable if you're trying to break into a courtyard with defenders on the walls.
Now that I think about it, the mag may be the most advantageous tank in this regard. Assuming it has the agility and controls to do so, the mag can circle a prowler or magrider while only exposing the strongest frontal armor. If the turning on the track tanks isn't as fast, the prowler could be getting hit in the rear by the main gun real soon. For a fixed-solo main gun to work anyway, the mag will need to turn at about the same speed as a turret.
Also consider that terrain is going to apparently play a large factor and the hover vehicles won't have to worry about mud or ice.
Finally, you may have a point that the magrider isn't as combat effective as the other tanks when solo, but I guess we'll have to see. With the above factors, I am under the impression that this is balanced.
FastAndFree
2011-11-16, 11:03 AM
Wasn't there a picture of the Prowler in the latest PC Gamer article where it had forward-firing dual cannons mounted on the side of the hull?
Found it but I can only see the Google thumbnail at work, so can't doublecheck if I remembered correctly about the cannons
http://i643.photobucket.com/albums/uu157/cardiffgreens/PC%20Gamer/PS2_pcgamer004.jpg
SniperSteve
2011-11-16, 11:14 AM
Gameplay > Graphics.
I want to battle with thousands of other players, not feel like stopping ever few moments to take screenshots of the flowers my tank is running over.
If you want a combat situation with ultra pretty graphics, play MW3/BF3. If you want a war with thousands, play PlanetSide. Let's not forget our priorities, people.
Gameplay > Graphics.
I want to battle with thousands of other players, not feel like stopping ever few moments to take screenshots of the flowers my tank is running over.
If you want a combat situation with ultra pretty graphics, play MW3/BF3. If you want a war with thousands, play PlanetSide. Let's not forget our priorities, people.
MW3 is ugly.
Protozoan
2011-11-16, 11:19 AM
Your arguing with me over nothing, you just said they needed to make sacrifices in the graphics to hold 1000+ people in an area, but you all keep saying the screenshots look 10x better. I was stating that people were all like WOW awesome looking magriders, but they aren't, I was comparing them to current mmos, like world of tanks and ff14. You still wanted to argue, I was merely stating that the graphics are crap and the pics aren't awesome. I understand they need to make sacrifices but when I first saw the screenshots they were crap so I said it, get over it. I said the graphics look like a free-to-play game and they do. They look like pics taken from 5+ years ago but you all think they are awesome. I was merely stating that they look horrible... all fuzzy and blurry, the rocks are blurry, the squares coming off the corners of the lightning are blurry, the details on the tanks are blurry. So why is everyone saying they're awesome??? Maybe compared to PS1... I said that I didn't want to look at those graphics for 5 year, that was a personal statement, we cant make those anymore? PS2 isn't going to be made by the graphics or whether its free-to-play or if your best friend doesn't want to play it..., PS2 will be made from the gameplay, this was proven in PS1 when you couldn't play to save your life from all the lag. If you wouldn't jump to conclusions and actually try to hear me out... You guys are all trying to cut me down to size and dis all over me, but I didn't insult any of you, but you feel the need to insult me and say I'm on crack and I'm retarded... How about you stick to the topic next time...
If you would of actually taken the time to read the post from the beginning you would of seen that I stating performance > graphics... and that "I" didn't like the screenshots cause they didn't look good; they weren't crisp enough. But your fanboy rage went into effect and had to dis all over me cause I wanted to state an opinion. The opinion was that compared to the games that are currently being released the screen is not awesome, It looks like a free-to-play game and that I would rather pay for better quality. You just said it was true lol. I know they need to make sacrifices... but the reason the game wasn't released in March was cause they used a new graphics engine, not very much graphics.... I'm stating that the graphics don't look all that hot.... If we can't have a conversation about a game WTF are the forums for??? We are just suppost to agree with everything everyone says and act like a bunch of tools?
Yes I read, "When I send out screenshots or pics unless I say otherwise or it's some art work in progress in Maya or the terrain editor, it's always 100% in the runtime game client no photoshop no trickery. I'm not doing a bunch of trickery in these shots except by flying to get certain camera angles - 100% legit game screens, that means sometimes theres temp assets, proxy objects, etc in them, but I trust you guys to look past that."
This is no excuse to send out crappy looking screens and you want someone to think your game in good. I also wasn't comparing just the magriders screen, it was also the lightning screen. Which didn't apply to that statement, because the lightning SS was uploaded to joystiq and not PSU.
FastAndFree
2011-11-16, 11:23 AM
Your arguing with me over nothing, you just said they needed to make sacrifices in the graphics to hold 1000+ people in an area, but you all keep saying the screenshots look 10x better. I was stating that people were all like WOW awesome looking magriders, but they aren't, I was comparing them to current mmos, like world of tanks
What.
edit
For the record, I read your entire post. Yet this is still all I have to say
Levente
2011-11-16, 11:29 AM
Your arguing with me over nothing, you just said they needed to make sacrifices in the graphics to hold 1000+ people in an area, but you all keep saying the screenshots look 10x better. I was stating that people were all like WOW awesome looking magriders, but they aren't, I was comparing them to current mmos, like world of tanks and ff14. You still wanted to argue, I was merely stating that the graphics are crap and the pics aren't awesome. I understand they need to make sacrifices but when I first saw the screenshots they were crap so I said it, get over it. I said the graphics look like a free-to-play game and they do. They look like pics taken from 5+ years ago but you all think they are awesome. I was merely stating that they look horrible... all fuzzy and blurry, the rocks are blurry, the squares coming off the corners of the lightning are blurry, the details on the tanks are blurry. So why is everyone saying they're awesome??? Maybe compared to PS1... I said that I didn't want to look at those graphics for 5 year, that was a personal statement, we cant make those anymore? PS2 isn't going to be made by the graphics or whether its free-to-play or if your best friend doesn't want to play it..., PS2 will be made from the gameplay, this was proven in PS1 when you couldn't play to save your life from all the lag. If you wouldn't jump to conclusions and actually try to hear me out... You guys are all trying to cut me down to size and dis all over me, but I didn't insult any of you, but you feel the need to insult me and say I'm on crack and I'm retarded... How about you stick to the topic next time...
If you would of actually taken the time to read the post from the beginning you would of seen that I stating performance > graphics... and that "I" didn't like the screenshots cause they didn't look good; they weren't crisp enough. But your fanboy rage went into effect and had to dis all over me cause I wanted to state an opinion. The opinion was that compared to the games that are currently being released the screen is not awesome, It looks like a free-to-play game and that I would rather pay for better quality. You just said it was true lol. I know they need to make sacrifices... but the reason the game wasn't released in March was cause they used a new graphics engine, not very much graphics.... I'm stating that the graphics don't look all that hot.... If we can't have a conversation about a game WTF are the forums for??? We are just suppost to agree with everything everyone says and act like a bunch of tools?
Yes I read, "When I send out screenshots or pics unless I say otherwise or it's some art work in progress in Maya or the terrain editor, it's always 100% in the runtime game client no photoshop no trickery. I'm not doing a bunch of trickery in these shots except by flying to get certain camera angles - 100% legit game screens, that means sometimes theres temp assets, proxy objects, etc in them, but I trust you guys to look past that."
This is no excuse to send out crappy looking screens and you want someone to think your game in good. I also wasn't comparing just the magriders screen, it was also the lightning screen. Which didn't apply to that statement, because the lightning SS was uploaded to joystiq and not PSU.
Ladies and gents, new weapon from NC
http://images.mylot.com/userImages/images/postphotos/2215915.jpg
Canaris
2011-11-16, 11:31 AM
http://media.gamerevolution.com/images/misc/obvious-troll.jpg
my 2 cents
Xyntech
2011-11-16, 11:40 AM
The graphics don't look like crap. Graphics = model detail, shaders, ambient effects. If you look at any MMO on the market, PS2 is currently superior when you look at their combined volumetric effects, shaders and model details.
When you compare PS2 to other FPS's which don't need to worry about MMO numbers of players, it gets a lot closer. The people here on the forums tend to like PS2's art direction more than most of those other modern FPS's, but that is a matter of opinion.
As for some of the environments not having a lot of detail, as in a bunch of rocks and clutter and vegetation to flesh out the environments, that's because it's still in alpha. You'd have to be stupid to expect them to have all of the outdoor environments finished when they haven't even completed the base designs.
It is very generous of the developers to give us this much info this early in the development and we as the fans have a certain responsibility when looking at the images. We have to remember that this is a work in progress.
Higby was showing us a picture of the Magrider, which we hadn't seen clearly until now. It doesn't matter what is behind them, it was just whatever happened to be in the area when he took the pic.
You are entitled to your opinion if you don't like the art direction of PS2, but you are factually wrong if you think that PS2's graphics engine isn't competitive with modern FPS's, to say nothing of MMO's which notoriously tend to have inferior graphics. Being unhappy with the level of polish and eye candy is just retarded at this stage of development.
Get some better perspective Protozoan. Why are you even here? Wait until the game nears release if you can only thrive on picking apart every minute detail. Alpha and beta are clearly not for people like you. Most of the rest of us can understand that the game is a work in progress and are happy to get a look at what ever we can. We just keep in mind that it won't be fully representative of the final product.
Aaron
2011-11-16, 11:49 AM
Looks nice guys! I think I could do 360s through TR & NC infantry with that thing to cut them all in half.
...I wonder, if you hot-dropped it from a fast moving air vehicle, would it skip across water? :P
Xyntech
2011-11-16, 12:01 PM
Looks nice guys! I think I could do 360s through TR & NC infantry with that thing to cut them all in half.
...I wonder, if you hot-dropped it from a fast moving air vehicle, would it skip across water? :P
Mythbusters has taught me that you can skip anything across the water if it's moving fast enough :D
The Magrider just does it in style.
Levente
2011-11-16, 12:13 PM
http://media.gamerevolution.com/images/misc/obvious-troll.jpg
my 2 cents
well you know theres always have to be at least one asshole lurking around the forums and bullshitting, he must came from the BF3 ea uk forums to troll here a bit.
Protozoan
2011-11-16, 12:27 PM
Your not making any sense, you keep saying the game is in alpha, but then you say it is superior to any mmo on the market. That's impossible cause its not even finished. Your contradicting yourself lol. You've never played the game and you don't work for SOE so honestly you don't have a clue what your talking about. I WAS STATING THAT COMPARED TO OTHER MMOFPS the screenshot looks like crap and you guys keep saying that the screenshot looks better then any game on the market, when its been said the game is in alpha, and that the background graphics are suppost to be ugly... So how exactly does that add up? Your all retards and your letting your fanboy rage come out when I was simply comparing the 2 for discussion and I was treated with rage. I don't know everything about the game, so ya I could be wrong and ya I could be leaving stuff out, but that is what a forum if for, not to call people retards but to discuss the game.... and the screenshot of the magriders...................
Seeing as there is a gameplay video on youtube, and that if you say the game is in alpha, then everything I've said is correct, the screenshot is suppose to look like crap cause its in alpha, all you retards had to do was explain that, instead of arguing with me when you have nothing to back up anything your saying; Except to disagree with everything I say..........
Superior my ass. I can name 10 games that are better then PS2 right now. That's like saying something is going to be something it isn't even yet. Don't get ahead of yourselves. I'm a fan of PS2, but I have a right to say what is on my mind. So don't tell me where to go and what to do. I'm no tool that agrees with bullshit even though I know it isn't.
FastAndFree
2011-11-16, 12:32 PM
Thank Vanu for the ignore button
Khellendros
2011-11-16, 12:34 PM
Proto, you outed yourself when you said that PS2 looks like 5+ year old graphics.
Troll moar.
Protozoan
2011-11-16, 12:41 PM
Proto, you outed yourself when you said that PS2 looks like 5+ year old graphics.
Troll moar.
Grand Theft Auto: San Andreas 2005, Call of Duty 2 2005, Battlefield 2 2005, There is more detail on tanks in these games then the screenshots. Know what your talking about fool. That was 6 years ago...
http://gotymedia.gamespy.com/2005/images/screens/pc/cod2.jpg
http://gotymedia.gamespy.com/2005/images/screens/pc/bf2.jpg
duomaxwl
2011-11-16, 12:42 PM
If you don't like the graphics than go play something else. Does it have to look photorealistic to be a good game? No.
Protozoan
2011-11-16, 12:50 PM
If you don't like the graphics than go play something else. Does it have to look photorealistic to be a good game? No.
I stated that the game looks like old graphics, and it does because its in alpha and it needs to be dulled down to increase performance. I've said 3 times that performance > graphics, you guys are just arguing with me to argue, your not even thinking about anything I say. You just say the opposite of whatever I say lol. Pointless community to try to discuss something. Must be left over rage from having to deal with SOE after all this time lol.
Levente
2011-11-16, 01:07 PM
I stated that the game looks like old graphics, and it does because its in alpha and it needs to be dulled down to increase performance. I've said 3 times that performance > graphics, you guys are just arguing with me to argue, your not even thinking about anything I say. You just say the opposite of whatever I say lol. Pointless community to try to discuss something. Must be left over rage from having to deal with SOE after all this time lol.
theres no argument here. your an asshole thats the end of it. now go outside and see if we are there
Hamma
2011-11-16, 01:19 PM
:love: wb Duke!
And please get this thread back on topic, if you want to debate the Graphics of PlanetSide 2 lets start another thread for it. This topic is about vehicle customization since that's what the screenshot shows.
Protozoan
2011-11-16, 01:19 PM
theres no argument here. your an asshole thats the end of it. now go outside and see if we are there
Tell me where you pussy ass lives and I might see you outside.
on 2nd though I already know 24 year old little jit cussin out your elders on the internet like a little wuss
Munchen that sounds like a retarded ass 3rd world country with no government or income, Have to design your weak ass website just to make a buck? Got to dream about owning those cars, cause I know your bitch ass can't afford them lol. Try getting out of the house and doing some real work. Better watch out I might have to take a road trip to this poverty stricken dumb-hole. Should never put your real name on the internet dumbass, now all I got to do is open a phone book and your dead...
And thanks for the email, i'll be sure to spam it on every site I visit
Hamma
2011-11-16, 01:24 PM
Both of you please tone it down. This isn't a bar where we start fighting and throwing chairs then "Stepping outside"
And please get this thread back on topic, if you want to debate the Graphics of PlanetSide 2 lets start another thread for it. This topic is about vehicle customization since that's what the screenshot shows.
QuiCKaNdDeaDLy
2011-11-16, 01:30 PM
Looks Cool!
Alaska
2011-11-16, 01:34 PM
Loving the mag screenshots!
Oh, for all the TR out there..TRay should be posting the hell out of the prowler today.
(You guys are the best though, taking your time to sprinkle us with screenshots, keep up the amazing work). =]]
Xyntech
2011-11-16, 01:47 PM
I wonder if the armor add on for the magrider will be 1 to 1 with the side armor hitbox.
I still figure that you could make a variant without a driver gun, where you just remove the barrel and plug up the gap where the gun used to be and replace the top turret with something even bigger and beefier than usual. This would seem to me to be an easy solution to keeping the new magrider design, while still allowing all three MBT's to have a dedicated driver/dedicated gunner variant.
I'm still really excited for the current design though. There is no way it won't be awesome unless they screw something major up and it turns out completely gimped. I can't see them making one sides entire MBT be completely useless, so that leads me to believe that the forward fixed gun will be made to work and thus be pretty amazing.
Raymac
2011-11-16, 02:33 PM
LOL wtf happened to this thread? "i'm gonna come find you and beat you up." hahaha
I mean even if Proto isn't just trolling and seriously doesn't like them, that's fine. Everyone is entitled to their own opinion, especially when it comes to art. But if you just look at this thread, it really is like 98% in love with the pics, not just approve, but seriously deeply impressed and excited to see more.
You can't please everyone all the time. To each their own. However, only having 1 person so far say they don't like them, well that is still a pretty awesome track record.
If he is just trolling, get a life.
Protozoan
2011-11-16, 02:37 PM
I have to agree with the previous poster ... at this quality level the Magriders just remind me of units from an RTS game. Besides .. the textures are kinda weired, but that's the VS ...
Not the only one.
Raymac
2011-11-16, 02:44 PM
Not the only one.
Well KornDemon has expressed his approval of many other of the pics in the game. Plus he admits he is not easily impressed, which is fine. OK, so instead of just 1 person in the entire world so far not liking them, I'll concede 1.2 people.
My point still stands. You don't have to like the stuff, but you are in a very small minority. That's fine though. You can like or dislike anything you want.
Protozoan
2011-11-16, 03:04 PM
Well KornDemon has expressed his approval of many other of the pics in the game. Plus he admits he is not easily impressed, which is fine. OK, so instead of just 1 person in the entire world so far not liking them, I'll concede 1.2 people.
My point still stands. You don't have to like the stuff, but you are in a very small minority. That's fine though. You can like or dislike anything you want.
Maybe this could of all been said in the first place instead of people telling me I'm smoking crack and that I'm a retard cause I state my opinion on something. Just goes to show you this community is more like an Oligarchy then a Democracy, which means its either your way or gtfo. I didn't like the screenshots cause they were all blurry in fullscreen resolution compared to other games, but there had to be a huge fight cause everyone got offended cause no one could see it and had to make excuses. Regardless of whether or not the game is done or if the detail had to be dumbed down to increase performance, it doesn't excuse the fact that the SS are blurrier then other games. If you don't want to admit it that's fine. The community already said it was because its in alpha / backgrounds / ground textures aren't finished, according to posts..., but everyone wants to argue when they had been proven wrong.
Xyntech
2011-11-16, 03:05 PM
At least KornDemon isn't some retard picking fights over the internet. Everyone is entitled to their opinion, but you are just a dumb ass, proto.
Your arguments aren't even good. Clutter doesn't equal detail. So a patch of ground is a little sparse in a game that's still in development, so what? It wasn't even the focus of the picture. We have already seen proof that the detail on character and vehicle models is up to industry standards for an FPS, we don't need proof every five minutes.
You are either very stupid or very trolling. I hope you get your act together or get banned. No need for that shit here. At least come up with some decent arguments and stop acting 12, that would be tolerable.
Anyhow, like Hamma said, this thread is meant to discuss the new info about the magrider and customization options. If you really want to continue this, make a new thread. We can take bets to see how long it takes for it to get locked.
Speaking of staying on topic:
Presumably the Prowler and Vanguard would be relatively easy to make modification options to make them more similar to each other, or push their differences to the extreme and make them further apart. The Magrider seems that it will be a bit different, since it's entire design is unique. A slower, heavier armored Magrider would still be able to strafe, even if at a slower speed.
It makes me wonder how fast the fastest Magrider will be, or how armored the most armored one will be. Will an extremely customized Magrider be able to match a stock Prowler for speed, or a stock Vanguard for armor? What about firepower? I could handle the Magriders gun being a little weaker if it could at least have a sidegrade variant that could one shot infantry.
I just see the entire thing being a little harder to balance than the other two tanks.
Hamma
2011-11-16, 03:07 PM
Guys one final warning please get back on topic or I will have to close this thread.
IceyCold
2011-11-16, 03:37 PM
Phew, a shit storm broke out while I was gone.
On topic, I do not know who would say those Mags look bad because personally I'd say they look damn good. So far the amount of detail and attention given to the vehicles in Planetside 2 has been outstanding.
T-Ray and the rest of the art team need to pat themselves on the back. Good job.
Xyntech
2011-11-16, 03:44 PM
The new Magrider reminds me a little bit of a few things. The ID4 fighters, maybe a little bit of the droid army hover tanks from Phantom Menace as well.
Most of all, it looks like a really well thought out progression from the PS1 Magrider design. Like what the old Magrider could have looked like with a higher polycount and a stronger game engine to back it's design up with.
I think the original Magrider had to be more slimmed down to fit the scale they were developing everything at, but since size seems to no longer be an issue for things like base layouts, it feels like the VS designs are really getting a chance to spread their wings.
I want an option to put blades on the edges of the Magrider, to increase it's Magmowing lethality.
Talek Krell
2011-11-16, 04:03 PM
Wasn't there a picture of the Prowler in the latest PC Gamer article where it had forward-firing dual cannons mounted on the side of the hull?There's no direct confirmation on what weapon system that is (or if it's actually a prowler), but from the design and context I suspect it's actually an artillery cannon module.
Raymac
2011-11-16, 04:13 PM
There's no direct confirmation on what weapon system that is (or if it's actually a prowler), but from the design and context I suspect it's actually an artillery cannon module.
Yeah, at the time I thought it looked more like a Lightning, but I didn't think Lightnings were going to be in the game. Since then, Lightnings have been confirmed which really makes me wonder if it was a Lightning or a Prowler.
I'm still kind of blown away by how awesome camo looks on the Magriders, and also the amount of variation there is. I would have guessed that it would be all camo or no camo, not 80% camo, 20% camo, like what we've seen.
If Higby called this "Pimp my Mag", then I really can't wait to see the customization options available for everything else. Hopefully "Pimp my..." becomes a regular feature like the lunchtime stuff.
Xyntech
2011-11-16, 04:14 PM
Wasn't there some speculation on whether that was a Prowler or a Lightning in that PC Gamer picture?
I figured it had to be the Prowler since we had no confirmation that the Lightning was even in the game at that point, but then shortly after that they confirmed the Lightning.
Makes sense, considering that the old Lightning had it's guns on the sides as well.
Talek Krell
2011-11-16, 04:20 PM
Makes sense, considering that the old Lightning had it's guns on the sides as well.I'd forgotten that somebody suggested that. It definately has a striking resemblance to the old lightning turret. It looks like it's put on some weight though. ;)
Raymac
2011-11-16, 04:27 PM
I'd forgotten that somebody suggested that. It definately has a striking resemblance to the old lightning turret. It looks like it's put on some weight though. ;)
I think we all have since 2003. :lol:
Talek Krell
2011-11-16, 04:31 PM
I think we all have since 2003. :lol:Don't remind me. :(
Xyntech
2011-11-16, 04:42 PM
I've been hitting the Higby sandwiches a little too hard.
Raymac
2011-11-16, 05:12 PM
I just had a thought. If we have this much customization for camo on vehicles....how much will we have for camo on infantry?
Zulthus
2011-11-16, 05:23 PM
Hopefully none, otherwise might as well scrap empire colors right now.
Raymac
2011-11-16, 05:27 PM
Not neccessarily. All those Mags still have some VS color on them. I'm thinking they could just replace the gray on the uniforms (of which there is alot) with different kinds of camo. You'd still have the same amount of empire colors, right?
Xyntech
2011-11-16, 05:37 PM
Yep.
I just want to see a Vanguard that isn't BLUE BLUE BLUE BLUE BLUE BLUE all over.
EASyEightyEight
2011-11-16, 05:37 PM
I don't think the camo on infantry will be nearly as prevalent in PS2. Maybe on snipers (there you go, a not-quite-cloaking cloak,) and maybe somewhat on everyone else, at least on any exposed fatigues. The actual armor might remain unchanged.
Then we have to consider Empire/Outfit pride. Some people will proudly display their colors, even if it practically makes them glow in the dark.
FastAndFree
2011-11-16, 05:39 PM
I don't think the camo on infantry will be nearly as prevalent in PS2. Maybe on snipers (there you go, a not-quite-cloaking cloak,) and maybe somewhat on everyone else, at least on any exposed fatigues. The actual armor might remain unchanged.
Then we have to consider Empire/Outfit pride. Some people will proudly display their colors, even if it practically makes them glow in the dark.
Remember the Red Baron
Awesome looking screenshots, and tons of customization. I love it when Higby spoils us
Raka Maru
2011-11-16, 09:53 PM
Customizable = Good Game
Hearing this news makes me think classes won't be as restrictive to free form gameplay as was previously thought.
Xyntech
2011-11-16, 10:34 PM
The impression I get is that we will have more restrictions on customization, but also more options to choose from. If done well, this will actually encourage diversity, as the devs will be able to carefully balance the variables so that as many things as possible are useful.
It will be different from PS1 and as always, let's reserve final judgement until we see it for ourselves, but I have high hopes that PS2's customization will be just as robust as PS1 and far more diverse.
Tycho
2011-11-16, 10:56 PM
I see a lot of people are worried about the main gun being fixed forward. I can tell you that im sure thats not going to be a problem. I played BF2142 and used the tank with the fixed gun in that game. Its a different play style that you have to learn but it does work really well.
I also saw someone post that the Magrider will be at a disadvantage while running away because only one gun can cover the retreat. All the tanks will be at a disadvantage in some way. Try driving away while firing your gun backwards. Your tank is going to end up in a tree which will result in you being destroyed. I remember plenty of times running my lightning into rocks and trees while trying to manuever and fire at the same time.
I think some else posted about the magrider with only a driver being at a disadvantage because he wont have a gunner to shoot while running away. Well, all I can say is you should have a gunner. I expect one man tanks to be at a disadvantage and rightfully so. Planetside is about teamwork. So get a gunner.
@Higby You guys are doing an awesome job. Thanks for all the information and pics you send to the community. It gives me faith that PS2 wont be abandoned like PS.
Traak
2011-11-17, 10:48 AM
Anyone else notice that the NC get plaid work shirts under their armor? That was almost enough to sell me on NC right there.
I can't imagine pink glowing Vanu tights being more appealing, somehow.
Jennyboo
2011-11-17, 12:36 PM
Looks great very exciting!!
SuperMorto
2011-11-17, 03:54 PM
rite rite hold on, ive been quiet for a while but im gona have to say something,
Firstly (off topic)
To Protean/partizan or whatever your name is :) , this site has has a big following of PS, PS2, the people behind it and SOE. Therefore if you come along and the first thing you do is flame, well they gona kick your head in m8.
And they did and you got banned. Should of stuck in there without insulting people even if you where insulted, and you point would of been heard, instead of been brushed under the carpet. I stuck round even tho folks thought I was a troll, and im still here. Thing is to crack the code m8, dont try and break it.
(on topic) Ok thats that over, but now the real reason I posted. I hear alot of you discussing the mags main gun, and how it could be bad. ARE YOU ON CRACK? ;)
The Mag is the main gun, it has 360 degree rotation, and it can hover in every direction. Therefore it has much more maneuverability than all the tanks. It isnt a problem, as a 100% vanu, the tank is perfect focusing on tech rather than punch. You just try get over a pond with any other :D
Morto.
Xyntech
2011-11-17, 04:40 PM
Most people look at the new Magrider situation as something which will be very easy to screw up (which it is).
I look at it like this: It's the MBT of one of the empires. If they screw up the aiming of the main gun, they screw up the entire effectiveness of one of the most important vehicles. Since this is not an option, they will have to get it right.
If they get it right, the Magrider will be awesome.
Thus, no real reason to worry.
Firefly
2011-11-17, 08:42 PM
Tell me where you pussy ass lives and I might see you outside.
on 2nd though I already know 24 year old little jit cussin out your elders on the internet like a little wuss
Munchen that sounds like a retarded ass 3rd world country with no government or income, Have to design your weak ass website just to make a buck? Got to dream about owning those cars, cause I know your bitch ass can't afford them lol. Try getting out of the house and doing some real work. Better watch out I might have to take a road trip to this poverty stricken dumb-hole. Should never put your real name on the internet dumbass, now all I got to do is open a phone book and your dead...
And thanks for the email, i'll be sure to spam it on every site I visit
MY GOD. HOW DID I MISS THIS?!?! I would have risked a ban to reply to this cocksucker... "Here's my address. Tell me your so I can mail you a one-way bus ticket. You bring your own body bag."
unbanplz4onemin
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