View Full Version : News: Community Night November 2011 Recording!
Hamma
2011-11-20, 11:56 AM
http://www.planetside-universe.com/news-community-night-november-2011-recording-2620.htm
AGN Community Night November 2011 - YouTube
IceyCold
2011-11-20, 12:40 PM
Dat footage.
I don't think Higby knows the beast he has unleashed. If they thought there was clamoring for more video before, they are in for a metric shit-ton of requests now.
One thing I did notice though, was the sheer amount of detail in the lights on that base at night. I think Night is going to be my favorite part of the game honestly.
Ailos
2011-11-20, 12:57 PM
Just imagine doing a stealth approach for a base's gen drop at night... all the lights from the AMP station and its surrounding buildings... you see a couple TR scuttiling around completely unaware of the hell that's about to be unleashed upon them.
And then there's weather... Imagine how cool foggy battles would be. Oooooh this paper towel I have in front of me isn't working to contain my drool.
EDIT: also, I spy a Steam icon there on Hiby's taskbar.
Sardus
2011-11-20, 01:09 PM
That turned out pretty bad ass. Nice job guys.
FastAndFree
2011-11-20, 01:13 PM
I want to thank everyone who was involved in making this happen. You guys are awesome
Tasorin
2011-11-20, 01:30 PM
Great monthly community podcast PSU. I have a little more respect for Higby now, and hope he stays this engaged with the core community. It is a double edged sword though, just be careful you don't gimp the game with the lollipop forest gangs demands for easy mode. Once this title finally kicks off, with a solid marketing effort, I can see being inundated with the ugly side of a large community. Just don't make the same mistakes that Star Wars Galaxies did and you will have a mega title on your hands, and deservedly so.
This info dump should keep us busy over the Turkey Day break as the SoE crew take some needed down time. I am looking forward to the forum threads over the next couple weeks that are going to dissect every single thing we were able to gleem over the two hour plus podcast. Hopefully before the end of the year we can get some information on the beta timeline and how we can get clans in.
Keep it coming PSU, great work.
Watched the recording this morning, and although it has already been said, I will say it again... props to the Higby for taking the time out to be available. And of course the PSU staff who made it possible ;)
They day/night cycle stuff really was fantastic. Can't wait for more of that!
Hamma
2011-11-20, 02:22 PM
One thing I did notice though, was the sheer amount of detail in the lights on that base at night. I think Night is going to be my favorite part of the game honestly.
First thing I noticed also when he was showing it - totally awesome looking.
Side note.. the amount of people that complain about music selection when we put music in our videos/shoutcasts is always classic :lol:
SuperMorto
2011-11-20, 02:33 PM
More to the point what did you all call me?
Great AGN btw!
Death2All
2011-11-20, 02:33 PM
First thing I noticed also when he was showing it - totally awesome looking.
Side note.. the amount of people that complain about music selection when we put music in our videos/shoutcasts is always classic :lol:
I had the stream open for a few minutes early waiting for it to start up and then the random dubstep really took me off guard. But then I started to groove to it.
IceyCold
2011-11-20, 02:39 PM
Real men listen to Dubstep.
Jennyboo
2011-11-20, 03:03 PM
First thing I noticed also when he was showing it - totally awesome looking.
Side note.. the amount of people that complain about music selection when we put music in our videos/shoutcasts is always classic :lol:
Yes people love to complain but really don't know how many hours went into making that Video. To all those people :stoppost: thanks!
Hamma
2011-11-20, 03:14 PM
:eek:
Mirror
2011-11-20, 03:22 PM
Great job guys.
Khellendros
2011-11-20, 03:27 PM
That in game footage was truly the highlight, such a lovely world we're going to be fighting in...
Captain1nsaneo
2011-11-20, 03:45 PM
Strangely enough the thing that really made my eyes open was how they're handling the gunfire. Firing tracers every few rounds rather than constantly is a touch I haven't seen before and it's really nice to see it. (yes, I know that you don't use tracers normally as doing so actually increases the chances of you being killed but I like them.)
xSlideShow
2011-11-20, 03:55 PM
Awesome.
Hamma
2011-11-20, 04:54 PM
Strangely enough the thing that really made my eyes open was how they're handling the gunfire. Firing tracers every few rounds rather than constantly is a touch I haven't seen before and it's really nice to see it. (yes, I know that you don't use tracers normally as doing so actually increases the chances of you being killed but I like them.)
Totally agreed.
Erendil
2011-11-20, 04:55 PM
Strangely enough the thing that really made my eyes open was how they're handling the gunfire. Firing tracers every few rounds rather than constantly is a touch I haven't seen before and it's really nice to see it. (yes, I know that you don't use tracers normally as doing so actually increases the chances of you being killed but I like them.)
I also LOVED not only the perceived muzzle velocity but also the amount of bullet drift and drop they seem to have applied. It felt pretty realistic, much better than the CoF system from PS1 (which is what I expected). Seems that bullets are moving quite a bit faster too.
It makes me wonder how the VS weapons are going to handle the tracer effect tho, being energy particle-based and all. I presume every shot will light up.
OMG NERF DA LASHA GLOW!!!! :D *ducks*
basti
2011-11-20, 05:01 PM
It makes me wonder how the VS weapons are going to handle the tracer effect tho, being energy particle-based and all. I presume every shot will light up.
I didnt even think of that yet. My god, Imagine! TR and NC having a big night fight, its pretty dark and you only see see a few tracers every now and then.
And suddenly, VS rush over a hill, and the entire scene just starts glowing purple. Muhaarr awesome! :D
SKYeXile
2011-11-20, 05:02 PM
I also LOVED not only the perceived muzzle velocity but also the amount of bullet drift and drop they seem to have applied. It felt pretty realistic, much better than the CoF system from PS1 (which is what I expected). Seems that bullets are moving quite a bit faster too.
It makes me wonder how the VS weapons are going to handle the tracer effect tho, being energy particle-based and all. I presume every shot will light up.
OMG NERF DA LASHA GLOW!!!! :D *ducks*
Get some BF3 light effects on lasher orbs, break everybody out into disco.
http://img.photobucket.com/albums/v629/SKYeXile/SKYEXILE.jpg
^^ that, but on crack.
SuperMorto
2011-11-20, 05:03 PM
Basti what did you say about me in the AGN, i cant hear it?, but your all laughing?
Elude
2011-11-20, 05:05 PM
This might of been answered before but when they showed the mosquito the first time it had a solid looking window that you could not see through and higby said in past interviews that they would not be doing entering/exiting animations for vehicles or at least not at launch because they would need to redo UVmaps, textures, and add a cockpit to the models.
However now it seems most of the vehicles have an interior as if they did indeed redo and do what was necessary in order for such a feature to work. Does this mean we'll see entering/exiting animations for vehicles now at launch?
On an unrelated note, I enjoy listening to basti, his responses are flawless lol.
SKYeXile
2011-11-20, 05:07 PM
Basti what did you say about me in the AGN, i cant hear it?, but your all laughing?
They said you do some cool stuff like enchancing those maps, and now the video screenshots...but you're the most annoying person eva! :P
SuperMorto
2011-11-20, 05:16 PM
They said you do some cool stuff like enchancing those maps, and now the video screenshots...but you're the most annoying person eva! :P
Well I got a mention but that will do me! :D
raykor
2011-11-20, 05:17 PM
Very nice. Thanks to all involved.
Erendil
2011-11-20, 05:19 PM
I didnt even think of that yet. My god, Imagine! TR and NC having a big night fight, its pretty dark and you only see see a few tracers every now and then.
And suddenly, VS rush over a hill, and the entire scene just starts glowing purple. Muhaarr awesome! :D
"...And the Purple hordes shall wash the Land in glorious Violet radiance as we cleanse the face of Auraxis of the stagnation of Red and Blue and meld them under the Indigo Banner in a singular, united purpose behind our Glorious Sovereign! All hail Vanu!"
...
What also really impressed me was that both the sun and moon(s) are real-time point light sources, and that the clouds overhead provided variable occlusion of those light sources as they past underneath.
And sure, the sunbeams were impressive, but what hit me more was the first couple of seconds of the first footage where we saw shadows of clouds washing over the far hillside during the sunrise. Just imagine what effect those variable lighting effects will have on locating/tracking enemy forces. Like a cloaked sniper hiding somewhere on a far away rock/tree-strewn hillside...
NewSith
2011-11-20, 05:24 PM
On a totally unrelated note. Intro rox. No shit.
Nephilimuk
2011-11-20, 05:48 PM
fantastic job thanks guys
really a great night and a great show, i don t regret waiting until 3 am to see it live!
Thanks PSU, and Thanks Higby for the ingame footage, that was totally unexpected and i was really shouting in front of the sreen (woke up my wife...).
The game looks really great and we really learnt a terrific amount of new things!
Also seeing the 1k TRay live was fun, especially when he spied the ghosts twitter accounts... ;)
Skorne
2011-11-20, 06:27 PM
Hey guys I don't often post here but wanted to say thanks for that vid thoroughly enjoyed it.
Higby
2011-11-20, 06:40 PM
Hey guys I don't often post here but wanted to say thanks for that vid thoroughly enjoyed it.
Stick around and post more!
Rarntogo
2011-11-20, 06:45 PM
Thanks to all for sharing your inside info and doing all the time consuming work it takes to bring this to us. PSU rocks! Good stuff! :)
Those night shots are amazing, but we still haven't seen da mcg.
Skorne
2011-11-20, 06:47 PM
Stick around and post more!
I think I will from this point on! I don't care what your PR guys say that brief in game footage you took has made me more pumped for PS2 than anything else. Cannot wait!
SKYeXile
2011-11-20, 06:50 PM
Those night shots are amazing, but we still haven't seen da mcg.
Screew your MCG, what about the rasher!?!?!
It doesn't shoot disco balls anymore, who wants to see that?
Edelhonk
2011-11-20, 07:09 PM
It doesn't shoot disco balls anymore, who wants to see that?
MCG, Prowler and a TR MAX with AI loadout ...the 3 pictures i wish for Thanksgiving decoration.
Vash02
2011-11-20, 07:27 PM
It doesn't shoot disco balls anymore, who wants to see that?
boo boycott! (http://img88.imageshack.us/img88/9784/boycott1.jpg)
NewSith
2011-11-20, 07:30 PM
THE NIGHT, as a fan of spec ops I approve. I mean I couldn't dream of more.
Peacemaker
2011-11-20, 07:56 PM
awsome.
ThGlump
2011-11-20, 08:14 PM
Very nice chat, and awesome footage. But i dont think 50fps (i know its not optimized) in empty base is something impressive. In PS you had 100+ fps in empty base and 10 fps when there was battle. I really hope that forgelight has stronger backbone and dont drop that much.
Hyncharas
2011-11-20, 08:35 PM
I realise that there may be some people like me who actually want to download and keep these videos, so I recommend Freemake Video Downloader (http://www.freemake.com/free_video_downloader/)...
This program is free and I recommend you select the "360p, MP4" setting when downloading, putting each video at approximately 320MB.
Elude
2011-11-20, 08:41 PM
Very nice chat, and awesome footage. But i dont think 50fps (i know its not optimized) in empty base is something impressive. In PS you had 100+ fps in empty base and 10 fps when there was battle. I really hope that forgelight has stronger backbone and dont drop that much.
I'm also curious as to how 100s of dynamic lights from flashlights of players and vehicles will work during night time. They're going need a short cull distance or performance may drop severely.
Though I think I heard the engine uses deferred rendering and lighting so that should make a world of difference for dynamic lights, but isn't that a directx 11 exclusive feature?
Would be awesome if Higby could reply to this!:)
ScreamingRooste
2011-11-20, 09:28 PM
Yes people love to complain but really don't know how many hours went into making that Video. To all those people :stoppost: thanks!
Great job AGN! And I'm sure I can speak for all the community, we can't wait for future AGN Broadcasts. The same can be said about dubstep. :P (Listening to Deadmau5 - Raise Your Weapon right now):)
Hezzy
2011-11-20, 09:42 PM
Higby, please release some more gameplay footage soon!!
Hyncharas
2011-11-20, 10:49 PM
Hey Higby, if I send you a CV will you read it..?
Damn we need to champion some TR on the Devteam!
Carbanu
2011-11-21, 12:37 AM
Just watched the video ~two hours well spent.
Great work guys. TRay was the life of the party, Higby was ok too.
Great vanguard discussion and day/night sneak peak was amazing.
Keep up the good work.
Bittermen
2011-11-21, 01:31 AM
Awesome work.
sylphaen
2011-11-21, 02:14 AM
TRay was the life of the party, Higby was ok too.
Poor César looked like he is the one bullied to work 24/7 in the dark by Higgsters and the T-Rayx.
:p
Another one of those great people working behind the scenes to make PS2 a success and who never get enough recognition. Thank you to every member of the PS2 team for burning the midnight oil !
For every praise of Higsby and T-Ray, one naturally goes to every single one of you.
cellinaire
2011-11-21, 02:34 AM
Poor César looked like he is the one bullied to work 24/7 in the dark by Higgsters and the T-Rayx.
:p
Another one of those great people working behind the scenes to make PS2 a success and who never get enough recognition. Thank you to every member of the PS2 team for burning the midnight oil !
For every praise of Higsby and T-Ray, one naturally goes to every single one of you.
Poor Cesar hehe. But he's doing hell of a job in making some nice UI, isn't he? :lol:
Higby
2011-11-21, 02:45 AM
Poor Cesar hehe. But he's doing hell of a job in making some nice UI, isn't he? :lol:
Cesar Kobashikawa is a total baller. He really is the best at what he does, and on top of that is the nicest guy you'll ever meet. I have mad respect for the little Peruvian dude.
Coreldan
2011-11-21, 03:11 AM
Cesar Kobashikawa is a total baller. He really is the best at what he does, and on top of that is the nicest guy you'll ever meet. I have mad respect for the little Peruvian dude.
Don't pick on him too much. Personally as a short guy I can tell it isn't exactly funny year after year :D
TRay looked like a giant next to him though :D
SKYeXile
2011-11-21, 03:15 AM
Cesar Kobashikawa is a total baller. He really is the best at what he does, and on top of that is the nicest guy you'll ever meet. I have mad respect for the little Peruvian dude.
Did he do free realms?
If so, Best and cleanest UI ..EVA! and the man is a hero...if it was not him...GET THE FREE REALMS GUY.
Levente
2011-11-21, 03:26 AM
yea 40 fps seems a little low considering only one player was on the map. That will rapidly go down if 20 tanks 30 reavers 100 soldiers fightin around one base lol. but i guess its time to upgrade my rig anyway
Coreldan
2011-11-21, 03:33 AM
That also depends on graphical settings and the rig he was running on. Their low end was still said to be 4-5 year old rigs. And I think even low ends are allowed to get at least 40 fps with crap settings :D
But naturally still a long way to go and optimize.
Captain1nsaneo
2011-11-21, 03:58 AM
How will the new lasher work? Two words: Plasma Flamethrower.
(I hope)
During the broadcast we got the answer that the AMP station was the keyhole looking base but we never got to ask what the bow-tie base was, my bad. I feel that a lot of what we see won't make full sense until we're in beta.
While we're talking about what we saw it might be good to keep in mind that everything we saw is pre-beta and is not guaranteed to be in the game. I have faith that what ever does eventually come out in beta will be even better.
cellinaire
2011-11-21, 05:08 AM
Cesar Kobashikawa is a total baller. He really is the best at what he does, and on top of that is the nicest guy you'll ever meet. I have mad respect for the little Peruvian dude.
Oh yeah and It's great time to be an avid Planetside fan, for sure. You and the whole dev team's efforts are making our dreams come true Yay :groovy:
And look at that giant.....errr I mean T-ray lol
Casual
2011-11-21, 05:08 AM
"if the ttk is that low you will just get shitstomped whenever you poke your head out of a door"
Higby, I fucking love you. You have no idea how glad I am to hear this said. No idea. All concerns about the game obliterated. I could be watching GSL right now but I made this PSU account just to say this instead.
Congrats on being a better game designer than just about everyone else working on shooters these days. That comment alone cements that as indisputable fact for me.
SKYeXile
2011-11-21, 05:25 AM
"if the ttk is that low you will just get shitstomped whenever you poke your head out of a door"
Higby, I fucking love you. You have no idea how glad I am to hear this said. No idea. All concerns about the game obliterated. I could be watching GSL right now but I made this PSU account just to say this instead.
Congrats on being a better game designer than just about everyone else working on shooters these days. That comment alone cements that as indisputable fact for me.
Is good to hear....after that Video, i went to play some BF3...the whole time im playing im thinking this is fully retarded...i just spray at a guy with an F2000, kill him, look at the killspam...oh yea..you killed 2 other people behind him...grats, have some tipple kill and head shot points, along with a saviour, avenger, rifleman... and combat efficiency ribbon...BTW...RANK UP! or you just come up behind some people and mow them all with some sort of LMG before they can react..so skillful!
I really cant imagine how retarded PS2 would be with hundreds of players and fast TTK as an MMO with players having upto 250 ping or so playing on the same server, with clientside, you could be dead before you even see the enemy, you just dont know it yet.
Anyway i hope they capture that balance between twitch, aim and tactical gameplay. Something like the speed of halo would be pretty good, just with no 3 shot kill pistols.
Coreldan
2011-11-21, 05:31 AM
BF3 in normal is slow, it's annoying. Fire three bursts at a guy and he's still going. Hardcore is fast, just the way I prefer it (I come from FPS games with similar TTK, mostly).
But I don't say that I want one shot kill TTKs into Planetside, won't work there, but I BF3 in normal is not even fast.
SKYeXile
2011-11-21, 05:52 AM
BF3 in normal is slow, it's annoying. Fire three bursts at a guy and he's still going. Hardcore is fast, just the way I prefer it (I come from FPS games with similar TTK, mostly).
But I don't say that I want one shot kill TTKs into Planetside, won't work there, but I BF3 in normal is not even fast.
Personally i think a TTK that fast is retarded, its more about who can get the jump on somebody and spray rather than skill, though being able to react quick and aim off course helps.
I personally prefer the likes of unreal, while the game is fast pace its more about true aim rather than the tactical shooter spam.
Coreldan
2011-11-21, 06:01 AM
For me the skill in the fast TTK games is more about getting/not getting into the situations where somebody gets the jump on you, instead of who is the best mouse tracker. Naturally I wouldn't belittle the meaning of aiming skills in twitch situations either.
I prefer the fast TTK games cos you get punished for playing badly. If you think it was a great idea to run somewhere without any cover, you had it coming :D
I do also enjoy games with a lot slower TTKs, such as APB and Planetside, but if I play a generic FPS, I rather have it pretty much an instant death if shot anywhere that matters. In fe. APB and PS, that just wouldn't really work for several reasons, so it's not like I want TTK like that in all the games I play.
But BF3 in Hardcore is pretty fun, BF3 on normal is not a game worth playing for me.
Also, it's funny to sort of follow the arguments of people who usually argue about it. You mention "spraying", you mentioned "tactical shooter spam". In the same way I could overexaggerate that the slow TTK allows bad players to just run and gun if they can track well enough, just spray for two seconds straight, the one with better tracking wins :D In most of those games, spraying won't get you anywhere. The aim needs to be on the target or you will simply miss. I don't personally even have to spray in fe. BF3. I shoot a 2-3 burst and know it's enough, I have already stopped firing before the guy is even dead, cos I know I aimed properly and I know the hits will land and he will die. I don't see how that's spraying. I think anyone who thinks no skill would be involved in fast TTK games should probably try a few rounds with some of the best competetive players in that game, see how well you do with just spraying :D
But yeah, I like more realistic shooters, perhaps partially cos I compete in practical shooting in real life as well.
Levente
2011-11-21, 06:08 AM
BF3 in normal is slow, it's annoying. Fire three bursts at a guy and he's still going. Hardcore is fast, just the way I prefer it (I come from FPS games with similar TTK, mostly).
But I don't say that I want one shot kill TTKs into Planetside, won't work there, but I BF3 in normal is not even fast.
BF3 is garbage. its a disgrace to the bf community and especially to BF2. its has less features then bf2, teamwork is non existent in bf3. command rose is a fuckin joke, not even working properly. im done with bf thats for sure, i have put only 15 hours in bf3 and im already bored, the maps are bad. The graphics are ok but nowhere close to crysis 1, which was released in 2007. its full of unecessary effects which they use to hide the terrible texturing. Color grading is awful you cant even judge what kind of time of day is on the map. its just looks bad
SKYeXile
2011-11-21, 06:17 AM
BF3 is garbage. its a disgrace to the bf community and especially to BF2. its has less features then bf2, teamwork is non existent in bf3. command rose is a fuckin joke, not even working properly. im done with bf thats for sure, i have put only 15 hours in bf3 and im already bored, the maps are bad. The graphics are nowhere close to crysis, which was released in 2007.
You sir have less of an attention span than me...and im really bad.
I think its allright...but really the only tactical shooters i have played are MW BFBC2 and BF3 since there is a severe lacking of all other shooters on the market since everybody wants to go down this tactical shooter path and attempt to clone realism...including SOE *PUNCHES WALL* don't you see we hate realism and real its why we play the dam games in the first place. :mad:
Levente
2011-11-21, 06:44 AM
You sir have less of an attention span than me...and im really bad.
I think its allright...but really the only tactical shooters i have played are MW BFBC2 and BF3 since there is a severe lacking of all other shooters on the market since everybody wants to go down this tactical shooter path and attempt to clone realism...including SOE *PUNCHES WALL* don't you see we hate realism and real its why we play the dam games in the first place. :mad:
i wouldnt call bc2 and bf3 tactical shooter cause its very far from that. its all mindless shooting on some corridor maps. 64 players on Operation Metro? what were they thinking? BF2 which was released in 2005 is a Tactical shooter. Bf2 has very good maps and i still play it today sometimes. bc2 , bf3 are some shitty console ports and have silly features to attract the cod crowd. Lets hope PS2 will have proper teamplay tools and command structure.
IceyCold
2011-11-21, 06:48 AM
Honestly I like BF3, although it is still nowhere near as good as DICE's best game to date:
BF 2142, just saying.
But I am glad to hear the TTK is not as fast as BF3, because honestly for a game the scale of Planetside 2 we just can't have that. I always felt the TTK in PS1 needed to be boosted just a bit for Medium Assault weapons really, so the sweet spot for me is literally just a tad bit faster than PS1.
Lots to look forward to with this game from everything we have seen. Higby, T-ray, and all the PS2 team, thanks for your hard work.
SurgeonX
2011-11-21, 07:18 AM
The screenshots that have been released so far are absolutely outstanding.
But that first glimpse of real footage really brings it home.
I just can't believe that you guys have managed to craft an engine that looks that incredible, and yet still supports thousands of players.
Keep on drinking the quality Belgian beer Higby, it is evidently doing wonders for the creative process :D
Khottabych
2011-11-21, 08:42 AM
Hi, guys, and thanks a lot for your Community Night!!!
Already repost your video on our first page http://ps2-ru.com with our common comments about your meeting with Higby and T-Ray
Have you any plans to make transcript of your video (maybe only more interesting parts of it), so we could translate it for PS2 fans here in Russia.
Levente
2011-11-21, 08:46 AM
Honestly I like BF3, although it is still nowhere near as good as DICE's best game to date:
BF 2142, just saying.
But I am glad to hear the TTK is not as fast as BF3, because honestly for a game the scale of Planetside 2 we just can't have that. I always felt the TTK in PS1 needed to be boosted just a bit for Medium Assault weapons really, so the sweet spot for me is literally just a tad bit faster than PS1.
Lots to look forward to with this game from everything we have seen. Higby, T-ray, and all the PS2 team, thanks for your hard work.
Imo BF2142 is the best too in the bf franchise. that titan mode is too much fun. It makes purpose to conquest. DICE didnt even think about or made a tiny effort to think out some similar mode to bf3, they are that low now, they are proud of the rush mode lol. Titan mode in PS2 would rock omg, make it happen :groovy:
Casual
2011-11-21, 08:57 AM
before they can react..so skillful!
Something like the speed of halo would be pretty good, just with no 3 shot kill pistols.
Killing people before they can react is my biggest problem with the game. It takes the fun out of it. Duels in planetside are an actual fight, not just decided by being the first person to see someone else and kill them before they can even turn around. A "realistic" TTK just isn't as fun in my opinion, I guess.
Hell, I can can count on both hands the number of times I've been able to 180 and kill someone before they've killed me in BF3, and I'm not that bad either sitting at ~2.6 kdr ~2.4 wlr and ~480 spm on conquest with ~800 on rush.
Halo TTKs would be good, too. Even on PC with a mouse and keyboard where people generally die faster anyways.
EDIT : I would say, for planetside 2, flanking a group of people ALONE shouldn't be a free pass to kill every single one of them in a single rifle magazine like it is in BF3. Hell, I would argue you should be able to do very little alone. But if you have a few people with you? Yeah, then you should be dropping people quickly.
It would be nice if the TTK is slow enough to encourage (or even force but I just don't see that happening in games anymore) people to work together more, basically.
Hamma
2011-11-21, 09:53 AM
Poor César looked like he is the one bullied to work 24/7 in the dark by Higgsters and the T-Rayx.
:p
Another one of those great people working behind the scenes to make PS2 a success and who never get enough recognition. Thank you to every member of the PS2 team for burning the midnight oil !
For every praise of Higsby and T-Ray, one naturally goes to every single one of you.
Cesar Kobashikawa is a total baller. He really is the best at what he does, and on top of that is the nicest guy you'll ever meet. I have mad respect for the little Peruvian dude.
Yes! Thank you Higby for showcasing lots of the people who are often never seen other than an obscure credit somewhere. Bringing the community as close to the development as you guys have been.
Need to do one during a weekday so we can see more people! :D
TheRagingGerbil
2011-11-21, 10:07 AM
That day/night cycle is amazing. Nice work.
Coreldan
2011-11-21, 10:16 AM
Hi, guys, and thanks a lot for your Community Night!!!
Already repost your video on our first page http://ps2-ru.com with our common comments about your meeting with Higby and T-Ray
Have you any plans to make transcript of your video (maybe only more interesting parts of it), so we could translate it for PS2 fans here in Russia.
If you would point out the parts you would like to have written down, I could do it.
Would rather not do the entire 1h 45 mins as there are parts that arn't really worth writing down :D
Vash02
2011-11-21, 10:20 AM
If you would point out the parts you would like to have written down, I could do it.
Would rather not do the entire 1h 45 mins as there are parts that arn't really worth writing down :D
The part when it turned into the Higby and Tray show is totally worth it.
Higby
2011-11-21, 11:52 AM
Did he do free realms?
If so, Best and cleanest UI ..EVA! and the man is a hero...if it was not him...GET THE FREE REALMS GUY.
Actually yes, he did. That was the first project we worked on together, he was the UI artist and I was the UI/UX lead.
Actually yes, he did. That was the first project we worked on together, he was the UI artist and I was the UI/UX lead.
Sounds good.
SurgeonX
2011-11-21, 12:13 PM
I was the UI/UX lead.
Interesting that you've come from a UX background Higby.
Do you use any form of user centred design activities or processes for PS2 then?
Sardwyn
2011-11-21, 12:14 PM
Cheers PSU for bringing us this close to the dev team and cheers Higby and all for taking the time to reach out to the community. I have never seen a launch quite like it, you guys are doing an ace job :D
basti
2011-11-21, 12:26 PM
On a more important note: Matt, how did marketing react? Shall Hamma remove the BLue name and stuff, as you are now looking for a new job? Or did everything went fine? ;)
Also, be on AGN like every time. Heck if i come along every single time, you shall to! And bring T-Ray with ya. IN fact, get the entire damn team in your office! :D
Canaris
2011-11-21, 12:30 PM
just got done watching the video, lmao I loved it
Some great and juicy info in there, loved T-Ray party crashing segment had me in stitch's :rofl:
Thanks to all the PS-U crew for setting that up and to Higby and the SOE for showing us the "magical" SOE offices and taking part,the whirlwind tour was great :D
just wanted to add I was a little worried with the new concept of the planes, glad to see how the VTOL works and how well you you did even while holding an I-pad and trying to pilot hehe ;)
basti
2011-11-21, 12:37 PM
http://massively.joystiq.com/2011/11/21/planetside-2-community-night-reveals-vehicle-customization-vang/#continued
Now that this is on massively, it wont take long to spread out even more.
Hamma, prepare the webserver! :D
Higby
2011-11-21, 12:45 PM
Interesting that you've come from a UX background Higby.
Do you use any form of user centred design activities or processes for PS2 then?
Of course, especially for the UI. :)
Oh my, massive only awarded you guys 1000 pts!!!
Hamma
2011-11-21, 01:00 PM
:lol:
They are driving the majority of the traffic to their own screenshot section (Re-Hosted our exclusive shots) and YouTube directly with that link. Not much in the way of a traffic pickup :)
likwidneo
2011-11-21, 01:03 PM
so I skimmed through the AGN recording, and if I gathered this right Higby pretty much said that each Warpgate is now more or less a base in and of itself and that these were the incontestable launch areas on each continent that each empire get's one per continent of that has been mentioned before. Something about this bugs me though. One of the things that made the battles in PS1 highly dynamic was the fact that warpgates were either open to all sides or at least they were contestable and could be locked in by one side or another.
This makes for very dynamic battle flow as you usually have more than one way to get into a continent from elsewhere, or at the very least you're not always commencing the attack from the same area. Won't this reduce the versatility of the battle flow for PS2, if each empire always has to try and commence an offensive for control of a continent from the exact same side every time?
I understand the need for a no-fire zone for each empire on each cont, but if these area's are not contestable, at the very least there should be some mechanic for them being interchangeable. Like let's say the VS move in and get a cont lock on it, or say they capture the capitol base, they should get dibs on their choice of one of the warpgates. Then the warpgates could be interchanged, and say anyone who's still in them after like a 5 minute timer or something get's auto-killed to make room for the new empires.
I mean I know there's a ton more objectives to capture now on a continent which will add to the battle flow dynamic above and beyond PS1, but it could still get a little stale if you're more or less moving out from the same direction every single time? Anyone's thoughts on this?
Khottabych
2011-11-21, 01:28 PM
If you would point out the parts you would like to have written down, I could do it.
Would rather not do the entire 1h 45 mins as there are parts that arn't really worth writing down :D
Perfect. Think that's more interesting will be
Venicle Customizations
in Game preview 1
in Game preview 2
Map screenshot discussion
And if it don't really bore you it will be great to write down few words about PSU staff who have manage and participate this show.
Think it should be in our news line.
Thank a lot in advance.
Shogun
2011-11-21, 02:17 PM
just viewed the recording ... my first agn show ... and it is EPIC!
thanks to all involved! especially to matt for giving us these excellent exclusive views of the most beautiful game enviroment currently in existence! and of course for the tour!
i could not believe that you guys are sitting at comnputers like ordinary humans ;-) was expecting some godlike creatures floating in bacta tanks, connected to braininterfaces, coding in big holodecks or whatever ;-)
it´s really great to actually see the progress and to get more and more info about the game!
but my personal favorite about the show (besides the gameplay part) was to hear that the whole dev team follows the discussions and speculations of the community! this rocks! the interactivity level of you guys with the community is unique and will ensure that this game will kick ass in every way!
great work guys! keep it up!
can´t wait for the beta! please bring the beta to europe as well!
Raymac
2011-11-21, 03:33 PM
I gotta say, I'm fairly concerned about it only being at 40 fps standing by yourself in a base. Obviously, way too early too panic, but this points to my only concern about the game at this point.
It's been well established that this game will look amazing. Everytime we see something new it looks even prettier than before. So since we know the game looks great, the only lingering question is "how will it run?".
For years, I dropped the graphics level of the original Planetside to the bare minimum just to squeeze ever single frame per second I could out of the game. Sky dome - off, Music - off, Shadows - off. Everything - off. I did this because the way the game looked was not as important as running it with as little lag as possible.
So, we've seen a bunch of art work, and it looks glorious, and I have a feeling the VS stuff we are about to see will be some of the best yet. But the rule I had for Planetside 1 was the better it looked, the worse it ran, which is why I'm now very concerned that BECAUSE the game looks so amazing, it's going to lag something fierce.
I gotta say, I'm fairly concerned about it only being at 40 fps standing by yourself in a base. Obviously, way too early too panic, but this points to my only concern about the game at this point.
It's been well established that this game will look amazing. Everytime we see something new it looks even prettier than before. So since we know the game looks great, the only lingering question is "how will it run?".
For years, I dropped the graphics level of the original Planetside to the bare minimum just to squeeze ever single frame per second I could out of the game. Sky dome - off, Music - off, Shadows - off. Everything - off. I did this because the way the game looked was not as important as running it with as little lag as possible.
So, we've seen a bunch of art work, and it looks glorious, and I have a feeling the VS stuff we are about to see will be some of the best yet. But the rule I had for Planetside 1 was the better it looked, the worse it ran, which is why I'm now very concerned that BECAUSE the game looks so amazing, it's going to lag something fierce.
Well, it's unoptimized alpha build and I'm sure he has the game maxed, while in windowed mode with a ton of stuff running in the background.
SKYeXile
2011-11-21, 04:33 PM
Actually yes, he did. That was the first project we worked on together, he was the UI artist and I was the UI/UX lead.
Perfect.
Aractain
2011-11-21, 04:49 PM
I don't really get Free Realms. If I had children Id just make them play proper games. Worked for me... Gender shouldn't even matter; "Hello little girl thing, here is Ultima Underworld! And a pony!"
Thus I have no idea what your talking about regards UI design in that thing.
MgFalcon
2011-11-21, 05:07 PM
http://massively.joystiq.com/2011/11/21/planetside-2-community-night-reveals-vehicle-customization-vang/#continued
Now that this is on massively, it wont take long to spread out even more.
Hamma, prepare the webserver! :D
I'm very excited to see this on massively, as PR goes this was a good one!
Hopefully Higby didn't get his ear chewed off that bad for all the footage he showed us haha! IMHO this was the perfect amount of information released, it was enough to wet our palates while at the same time making us scour for more.
Shogun
2011-11-21, 05:37 PM
yeah, i hope matt is not in trouble now! the amount of info was really great! and that we even got an exclusive Q&A there! hamma has to send invitations for every next agn show to all dev members ;-) there should be at least one on every show! these guys are all so great and when do gamers get insight into gamedevelopement like this? seeing the devs while they are at work, and seing how enthusiastic they are is just priceless!
matt showed us that the devs are really working hard on this game and that they all have fun and are really proud of what they are doing! that´s the headshot for every "vaporware" shouter ;-)
Crator
2011-11-21, 05:39 PM
^^^ Would be great to have someone from SOE at each AGN broadcast. But I'm thinking it has to be Higby. The other staff members don't seem as enthused to talk to the community as Higby does.
Shogun
2011-11-21, 06:11 PM
if highby is with us on every agn, i´m all fine with that, too ;-)
looked like he enjoyed drawing unsuspecting colleges in ;-) and he really is an expert in keeping us begging for more while throwing us some bones and even some steaks ;-)
but we cannot keep him away from his work all the time, i suppose.
i am sure this agn was the best pr activity for ps2 so far!
when i look at the youtube comments on the first trailer i tend to throw up when i see people complaining that this game doesn´t look as good as bf3 or halo. everybody has to comment, but almost nobody knows what they are talking about. i would never expect the bf3 level of details in a persistent mmo shooter with thousands of players. most people still donß´t believe the scale of planetside 2 or just cannot comprehend what it really means.
those people look at the game, compare it to a random actual singleplayer shooter and judge on this basis. but now in that ingame footage even those gamers will have to realize that ps2 will not fear any comparison to any actual game! those clouds and lighting mechanics are unique and i guess forgelight is the first engine who can do this level of quality!
and this in a game where everything that moves is controlled by players!
i think almost everybody in this community is here mainly because the massive scale of ps1 more or less spoiled all the other 4-32 player shooters for them. ps1 spoiled them for me ;-)
people just don´t seem to realize what the scale really means. there are a lot of games where big armys are seen in action, but none of them features big armies whithout npcs or bots. THAT will be the main selling argument for ps2 and i hope that the next trailers will point that out to even the dumbest ;-)
please show massive event grade battle and have the narrator point out that every single soldier on the field is an actual player! punch it into our faces! shout it out loud and put it on the screen in big letters!
if a trailer like that goes live its all TAKE THAT, HALO AND BF3!
sylphaen
2011-11-21, 07:35 PM
Well, it's unoptimized alpha build and I'm sure he has the game maxed, while in windowed mode with a ton of stuff running in the background.
And as mentionned in the video, the night/day cycle was sped up at extra super speed to make its evolution visible. I'm not an engineer but I assume that must be a lot lot lot of dynamic lighting/shadows calculations per frame and that's why the 40 or 50 FPS figure was mentionned.
The way I understood it is that quite the contrary of being weak, that was a proof of the strength of an engine with an unoptimized build which performs nicely even under large stress.
So in my opinion, do not stop at that 40-50 FPS figure since I do not think it represents the engine's performance under regular conditions.
Ailos
2011-11-21, 09:22 PM
I'm willing to shed out the cash to crossfire/SLI two of the latest cards if I have to, to run that game with max details, but in all honesty, the processing power of modern cards is growing quite rapidly, and the way they perform under extreme stress is differing also.
9 years ago, when PS1 was under development, much of the hardware had a lot of bottlenecks in it, a lot of bandwidth and latency issues that have since been resolved through a number of ways. The issue was rarely the computer not having enough processing power to crunch the numbers, but its ability to get those numbers to other parts that required them for their next calculation. Modern quad-cores, their motherboards for them, and the PCI 2.0 x16 interfaces dwarf the old Pentiums, Athlons, and GeForce 6600s and Radeon 1k's in terms of the sheer amount of data they can put through their bus lines.
Also, the netcode for PS1 had to deal with poorly developed internet networks that delivered mediocre bandwidth, and make it playable for players with latencies all the way upwards of 200 ms. That meant your CPU has to manually chug through data bits few and far apart to give you directional, positional, and projectile data for everyone on the battlefield to give you a decent picture (I know projectiles weren't physical objects, but it still has to calculate the trajectory for the animation), in addition to decompressing the highly-packed data packets.
Fast forward to 2011 when, not only the average home gaming computer has increased its processing power by several orders of magnitude, but so have the servers, and so has the condition of the internet. For example, when BF2 came out in 2005, it was pretty common for me to have a server latency of ~100 ms. Today, in BF 2142, BF3, and TF2 I consider my ping high if it's above 25 ms. Today, more information can be processed serverside and be reliably and quickly sent to the home computer, who has a lot more brute force to render it quickly at its disposal.
So between that and the fact that it's an unoptimized alpha build I'm confident this game will be very playable even in the biggest clusterfuck battles.
QuantumMechanic
2011-11-21, 10:13 PM
The love and attention the PS2 devs are giving the fans about a game that is still in ALPHA is amazing. This wizened gamer hasn't seen anything like it before. I've been playing SOE games for a long time now, but I am impressed by these guys now more than ever.
In the broadcast, when Higby takes off in his mossie, and before he crashes it into the base, you can catch a glimpse of what appears to be one or two parked Loadstars on the ground. This would be first evidence of Loadstars ingame as far as I know.
*edit: you can see it shortly after 1:26:00 in the video. It's either a Loadstar, or a Loadstar-shaped bunker.
Peacemaker
2011-11-21, 10:37 PM
So I've been working a ton of hours this past week and havn't had the time to watch this whole thing, but I'm at 1:06:57 right now, and need to go to sleep, but I'm going to go to work tomorrow and all I'm gonna think about is how awesome this is going to be. Damn its gonna be a long day. -_-
basti
2011-11-22, 12:29 PM
^^^ Would be great to have someone from SOE at each AGN broadcast. But I'm thinking it has to be Higby. The other staff members don't seem as enthused to talk to the community as Higby does.
I beg to differ. Im pretty sure they would LOVE to hop on here and just talk with us about everything all day.
Crator
2011-11-22, 12:44 PM
Alright, so you are saying it's a matter of if they have enough time to do so. Makes sense.
basti
2011-11-22, 01:35 PM
Alright, so you are saying it's a matter of if they have enough time to do so. Makes sense.
More a matter of "they are not allowed to".
Thing is, they are under some sort of NDA.
Crator
2011-11-22, 01:45 PM
Interesting. I would think that if this were the case then Higby would be gone already... <shrug>
Tigersmith
2011-11-22, 01:55 PM
Hamma and the rest of the crew. well done guys! ..its amazing how much the video has worked out the way you wanted
Roy Eltham
2011-11-22, 05:45 PM
Though I think I heard the engine uses deferred rendering and lighting so that should make a world of difference for dynamic lights, but isn't that a directx 11 exclusive feature?
Would be awesome if Higby could reply to this!:)
Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?
ForgeLight is D3D9 SM3 based and uses deferred rendering.
SurgeonX
2011-11-23, 08:48 AM
Interesting that you've come from a UX background Higby.
Do you use any form of user centred design activities or processes for PS2 then?
Of course, especially for the UI. :)
Glad to hear it.
Once you guys release the UI, I'd love to see the process you've been through, from concepts/wireframes/prototypes to having it in game.
Hyncharas
2011-11-28, 11:53 AM
Not to downplay the number of listeners present during the last podcast, but I think the reason most people don't actually know about PSU is because none of the apparel has "Visit us at http://www.planetside-universe.com"...
Would the staff consider adjusting that for future purchases (including all those who want it again with the website address)?!
basti
2011-11-29, 04:50 PM
Interesting. I would think that if this were the case then Higby would be gone already... <shrug>
Well, Artist/coder/Guy xyz is not higby. Higby is after all the creative director, and im pretty sure he had some long talks with Marketing already about what he can give out, and what not.
I assume the little AGN live feed we got wasnt planned, but no harm done = all is well. It is also unlikley that you fire or punish the Creative director of your most important project just because he makes the community happy. ;)
Higby
2011-11-29, 06:06 PM
im pretty sure he had some long talks with Marketing already about what he can give out, and what not.
i do what i want!
i do what i want!
Marketing strikes again.
Roy Eltham
2011-11-29, 07:08 PM
i do what i want!
Yes, he does.
Luckily for me, so do I. ;)
Crator
2011-11-29, 07:26 PM
i do what i want!
You maverick you! <3 :ncrocks:
Elude
2011-11-29, 07:34 PM
Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?
ForgeLight is D3D9 SM3 based and uses deferred rendering.
Well technically nothing is exclusive to anything, but many game engines will only exclusively allow some features to be turned on with a specific directx version because it's unbearable to run on anything less than.
Higby
2011-11-29, 07:36 PM
Yes, he does.
Luckily for me, so do I. ;)
Roy is lucky he does what I want. Muhaha!
Mr. Eltham is one of our technical architects on Forgelight, be nice yall.
FIREk
2011-11-29, 07:37 PM
I don't care if the devs' behavior is their own or Marketing's. They seem to be having a helluva time interacting with us, regardless. :) And, to be completely honest, showing us stuff doesn't really generate a lot of new user attention. Marketing has probably got better things to do than figure out how to milk all 500 (?) of PSU's active users. :P
I will remember "You wanna see something cool? I can show you guys something cool" and "You ain't seen nothin' yet!" for a long while. ;)
FIREk
2011-11-29, 07:41 PM
Oh, and while we're on the subject (?!), any chance of a frontal shot of the Prowler? I'm itchin' to see what my fellow TR will be using to plow through VS and NC scum.
Captain1nsaneo
2011-11-29, 10:36 PM
Roy is lucky he does what I want. Muhaha!
Mr. Eltham is one of our technical architects on Forgelight, be nice yall.
Can we get the man some colored text?
basti
2011-11-30, 12:36 AM
i do what i want!
http://weknowmemes.com/wp-content/uploads/2011/11/watch-out-we-got-a-badass-over-here-meme.png
Raymac
2011-11-30, 02:01 AM
Can we get the man some colored text?
Yeah, we need to get Mr. Eltham some color up in this. I mean if he is doing alot of the technical work then he's got to feel alot of pressure to make sure the game plays as good as it looks or else he'll have a bunch of maniacs with pitchforks and torches burning effegies of him outside his front door. That's quite a bit of stress for a man's shoulders. ;)
Elude
2011-11-30, 03:59 AM
http://weknowmemes.com/wp-content/uploads/2011/11/watch-out-we-got-a-badass-over-here-meme.png
That looks a lot like neil degrasse tyson lol.
Hamma
2011-11-30, 09:43 AM
He has a fancy name now ;)
NewSith
2011-11-30, 09:53 AM
ATTENTION ROY:
NO UNBEARABLE MOTION BLUR. At least 3 games which I played with such Motion Blur on caused a headache for me. BF3, Global Agenda, Batman Arkham City.
Crysis 2 has it some way that it doesn't hurt. Though it could be just amount of it that matters.
DO IT AND YOU'LL BE MY HERO!
Roy Eltham
2011-11-30, 03:30 PM
We have motion blur, but you'll be able to turn it off.
I don't find it unbearable...
Hyncharas
2011-11-30, 03:43 PM
There was frequent talk during this month's and the October podcast about VS weaponry, but with the new game I'm kind of interested to know from the studio what we can expect from how it will damage armour...
Might we see that particle weapons cause an initial impact or splash damage, and then a "corrosive" damage dissipating over time that slowly continues to eat away at armour/health?
Elude
2011-11-30, 03:52 PM
Would be nice to see a forge light demonstration video not showing off PS2 but mainly just the engine itself and what it can do.
Marth Koopa
2011-11-30, 04:24 PM
We have motion blur, but you'll be able to turn it off.
I don't find it unbearable...
Thank you for letting me turn it off. Motion blur is annoying to me and it just makes games look like ass.
Also, I do not want my FOV to change while I'm sprinting, and I want Quake FOVs of over 110 cause I'm all about speedy close-quarters gun fighting.
Khottabych
2011-12-01, 11:30 AM
So, friends, thanks a lot to all of you for help to spreading a words about Planetside 2 and Matt interview to Russian community.
Detail write down of AGN Community Night was posted today at our portal.
If you interested you can take a look at this
http://ps2-ru.com/2011/12/01/obzor-naibolee-interesnyx-detalej-agn-community-night-chast-1/,
but surely it on Russian language.
You can find below, the translation of published headline
Detail review of AGN Community Night. Part 1.
Earelier we have published news about AGN Community Night November 2011 with Matt Higby as special guest which was held by planetside-universe.com.
Now, we would like to present you the detail write down of most interesting parts of that interview, discussions of screenshots, maps, vehicle customisations and more. This write down was prepared by us with the direct participation of our friends from planetside-universe.com.
But first of all we would like to thank PSU team including Hamma, Marsman, Basti, Captain1nsaneo, robocpf1, Manitou, AWP, JennyBoo for excellent organisation of AGN community Night
SOE Team including Matt Higby, Ryan Elam, Trammell T-Ray Isaac, Cesar Kobashikawa for their detailed responses.
Special thanks to PSU planetsidemates CorelDan and Talek Crell for direct assistance in the preparation of this material.
...
basti
2011-12-01, 11:38 AM
Great, now the russians got my name. :cry:
:D
edit: Holy hell, you wrote down all the important bits? Nice work guys! Good to see that the russian community is in good hands. :)
Xyntech
2011-12-01, 11:44 AM
Awesome. Hype that shit up, comrades!
NewSith
2011-12-01, 12:13 PM
I just registered in there to sap their sentries!
Hamma
2011-12-01, 12:38 PM
That's awesome! Great work guys! :D
Peacemaker
2011-12-04, 10:04 AM
I hope the game can play well enough around the world so that we could have one server everyone can play on, I loved that about EVE-Online so many people from different parts of the world. Russians are insane. "Oh lets drink mad Vodka and fly this HAC into an enemy fleet!"
basti
2011-12-04, 10:12 AM
I hope the game can play well enough around the world so that we could have one server everyone can play on, I loved that about EVE-Online so many people from different parts of the world. Russians are insane. "Oh lets drink mad Vodka and fly this HAC into an enemy fleet!"
Thats clearly impossible for release and for many years after release. Eve has the benefit that it can have 1 to 10000 players in a single star system. While 10000 players fighting would cause serious lag, it would still be somewhat playable due to the point and click style of the game.
Now, playing a FPS with lag is no fun. But we wont even get to that point, as we cant put 10000 players on the same continent, as it would be rather crowded then. On top of that, there is a rather limited amount of continents, means you just can have so many players in your world.
Once they add more planets with more continents, servers could merge. But the global world server could only happen with the addition of space combat, because space is the only space where you have enough space. ;)
Coreldan
2011-12-04, 10:30 AM
Yeah, an FPS game can't even be compared to a game like EVE when it comes down to importance of latency or even the stuff the server needs to keep track of. EVE doesnt have free movement, abilities are autotargeted, etc.
Not to mention, the people who just happened to live near the server would ALWAYS have the advantage, no matter how much technology goes forward. I want my EU servers, thank you very much :D
Hamma
2011-12-04, 11:27 AM
Yea as awesome as that would be it's just not possible.
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