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Coreldan
2011-11-23, 02:23 PM
I've mentioned this a few times in other threads, but thought it could use it's own.

So, if anyone isn't familiar with TrackIR, this video explains it pretty well: http://www.youtube.com/watch?v=9wXx3vMy_AQ

I think it would be really damn awesome if Forgelight could be made to support this. It would work like wonders in a game like PS2 (really amazing in ARMA2, for example) and does a great deal for situational awareness.

Since Forgelight is likely to be in just about every game they will be making from here on, making it generally speaking compatible with Forgelight would probably make it quite easy to make compatible with each game they have coming in the future with little effort.

It's quite a niche thing, though, and I feel that they won't use the resources on something like this, but it sure would be really awesome.

Naturally any kind of dev reply would be cool, but that's just hoping :D


EDIT: Good to note that it's not really TrackIR that needs to be implemented, but free look which benefits everyone. After free look is in, TrackIR is easypeasy to integrate to the game.

I think you should edit the OP so that it doesn't imply that "TrackIR" is what needs to be implemented. It should say we want a "free look" button, or an extra set of hot-keys that only effect our visual orientation. In the best case, it would be a free-look button that toggles the visual orientation hot-keys from what they are, to your mouse. So that single button Free-look would seamlessly work with either mouse+keyboard standard setups as well as mouse/keyboard+joystick/other peripheral. As the peripherals them selves would handle the use of those inputs.

Which in comparison is next to nothing for development time.

FastAndFree
2011-11-23, 02:25 PM
This has popped up before, we never got an official answer.

I even went so far as to rig together a Freetrack set :D
That I have never used since :rolleyes:

So fingers crossed that PS2 will support it

Bags
2011-11-23, 02:25 PM
Waste of development time.

Coreldan
2011-11-23, 02:39 PM
Aaaand, it would greatly benefit both grunt gameplay as well as flying. For tanks I can't really figure out much of a good use for it, but for infantry and flying it makes a big frigging difference.

Pretty please? :D

FastAndFree
2011-11-23, 02:41 PM
Aaaand, it would greatly benefit both grunt gameplay as well as flying. For tanks I can't really figure out much of a good use for it, but for infantry and flying it makes a big frigging difference.

Pretty please? :D

It would be useful for the Magrider at least, which won't have a turret for the driver.
Or when you want to look around while still keeping your turret on the precious BEP farm base door :rolleyes:

Geist
2011-11-23, 02:45 PM
Looks great. On the Mechwarrior Online forums, they were also talking about this and one of the Devs implied that they were looking into it. Take note SOE Devs, since MWO is a competitor for PS2, perhaps you guys should look into it so as not to lose your customers(No worries about me, I'll be playing both :D)

Khellendros
2011-11-23, 02:49 PM
That would be awesome to use in PS2. I hope they do work on that at some point, probably not by release, but at some point would be great because I would get that.

Coreldan
2011-11-23, 03:11 PM
Yeah, I'm just afraid that after release there will still be more to work on that they have the time for and it just gets pushed and pushed and never implemented.

Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox :D but with a brand new engine that is not likely the case.

Dreamcast
2011-11-23, 03:19 PM
Cool but only like .1 % will use it...How about the other 99.9%


Occupy planetside?

Xyntech
2011-11-23, 03:21 PM
Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox :D but with a brand new engine that is not likely the case.

Since SOE is developing Forgelight as a proprietary, in-house game engine, I imagine that they will probably continue to upgrade the engine as a whole, much like Valve upgrades the Source engine.

Of course, SOE is not Valve, but maybe they'll start heading in that direction with Forgelight.

FastAndFree
2011-11-23, 04:34 PM
Cool but only like .1 % will use it...How about the other 99.9%


Occupy planetside?

Actually, if the feature to turn your head around was in anyone could benefit from it, even without IR head tracking

You would just have to bind some keys or your joystick's hat switch to it

Skepsiis
2011-11-23, 08:17 PM
Wow, this is actually really cool... but not sure if I would use it myself. I think it could be very useful for vehicles especially aircraft. The immersion would be fantastic.

Coreldan
2011-11-24, 01:29 AM
I was thinking this through further, the implementation would likely be easier than I initially thought. What SoE would have to do is the head turn animations and mechanic and probably a bit more interiors to aircrafts. As someone mentioned, the free look feature even without trackIR is really nice and handy, but then I realized the TrackIR is nothing but input commands for Windows, just like a mouse or joystick would be. So it would just mostly come down to them being able to code in free look so you can look in a different direction than you are aiming, actually harnessing the trackIR input commands shouldnt be a big deal.

krnasaur
2011-11-24, 02:01 AM
I love what technology can do these days, not for me, but interesting.

Coreldan
2011-11-25, 02:41 AM
I think Higby needs to stop eating leftover turkey to reply to us :D

Marth Koopa
2011-11-25, 02:45 AM
Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid

Sirisian
2011-11-25, 03:01 AM
Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid
You can use a headset like the new Sony HMZ-T1 with TrackIR (http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/) to remove the disconnection.

Then again the human eye will automatically focus without you thinking. You can try this by just staring at the screen and moving your head. The brain realizes the view is moving but the screen isn't so the eye will stay tracked relative to the motion. That is the screen really doesn't need to move for the trick to work with humans.

Coreldan
2011-11-25, 03:08 AM
Also, the sensitivity is very much configurable. Even a very small movement of the head can be configured to turn it. Given, high sensitivity can be prone for accidental "wooops I just looked 90 degrees to the left in the middle of a firefight" :D

Only ever really heard positive feedback with this thing, so that concern isn't really shared by everyone. A worthwhile concern, I guess, though.

Regardless. Want to get freelook, even BF3 has it (at least in aircrafts :D)

CutterJohn
2011-11-25, 07:27 AM
Yeah, I've used trackir. it takes a couple days of getting used to, but it quickly becomes second nature, and not much motion is needed at all.

Only really useful in a vehicle though. As a grunt its pointless since you can generally spin as fast as you want anyway.

LZachariah
2011-11-25, 09:21 AM
If the game supported TrackIR, i would probably get it. However, I'm kind of in agreement that the VAST majority of players would not. So, since the team is working SUPER hard to make this game Golden I think that spending extra time tweaking and integrating TrackIR software would be a huge timesink that they're (understandably) not interested in adding to their already huge workload.

~Zachariah

FastAndFree
2011-11-25, 11:51 AM
If the game supported TrackIR, i would probably get it. However, I'm kind of in agreement that the VAST majority of players would not. So, since the team is working SUPER hard to make this game Golden I think that spending extra time tweaking and integrating TrackIR software would be a huge timesink that they're (understandably) not interested in adding to their already huge workload.

~Zachariah

Actually the wish here is not TrackIR support as such. It's to allow freelook.

If that's in TrackIR's software will handle the details of how to translate your head movements to commands the game can interpret. That's it's job, after all

SuperMorto
2011-11-25, 11:58 AM
This could all be done with 1 key. press the key and it dislodges your view from your gun, giving you 2 views. Now let go/press again, and it locks your view to your cross-hair again.

Much more simple and cheaper.

But I do like the idea of twin/split view FPS.

MMOTSVFPS. :D

CutterJohn
2011-11-25, 12:03 PM
Actually the wish here is not TrackIR support as such. It's to allow freelook.

If that's in TrackIR's software will handle the details of how to translate your head movements to commands the game can interpret. That's it's job, after all

Yep. Just needs inputs. Which ps1 had for many of the vehicles. The trackir software just converts that into a joystick/mouse/keyboard input. Absolutely zero additional work needed.

Tasorin
2011-11-25, 12:06 PM
Man have we come a long way from the Power Glove.

I personally wouldn't drop any of my mad money on this, but to each there own. As was previously stated, I wouldn't want the finite amount of dev time used to support the implementation and support of this tracking system into PS2 pre-launch. Now after the game launches and is stable, this would be something that could be a great patch upgrade.

Depending on how the mapping works for my Logitech joystick in PS2, and if there even is look left, right, behind, up, and down, from the cockpit, I will probably just map it to the top hat and call it a day.

Great find though, and really neat hardware/software implementation from several military systems that have been using eye and head motion tracking for years.

Aractain
2011-11-25, 12:18 PM
It would be cool, I have version 4 myself for Arma2. Its very imersive. But its just the pro way of doing a freelook button.

As someone mentioned, freelook is the core importance. Once thats in TrackIR can be supported (or CheapSkateIR the webcam version).

Khellendros
2011-11-25, 01:57 PM
Only really useful in a vehicle though. As a grunt its pointless since you can generally spin as fast as you want anyway.

For turning, yes, that is true, but it's quite useful for looking around while you are moving around and you don't want to have to stop to do so. I can see this being great for looking around for the sniper while dashing to cover.

Coreldan
2011-11-25, 03:04 PM
A friend of mine who really likes ARMA2 (I like it too, but not the biggest fan) wouldnt even consider playing as a grunt without TrackIR. Given, the damage model is very much different, but he really really loves the situational awareness it gives him.

And yeah, biggest thing to implement is freelook and once that is in, everybody can benefit from it, people with TrackIR just more than others :D

BorisBlade
2011-11-25, 04:28 PM
As you see in games like Arma 2 (not my kind of game but Trackir works awesomly in it), its great in vehicles lettin you look around while not changing your movement direction. And its great while in cover on foot. Without it, while crouched you have to move your entire body and weapon, spinning an standing out like a sore thumb, esp if prone where you really stand out if you look around. With the trackir you can just move your head, eliminates the motion that is often the culprit of giving your location away. Its also much faster and accurate.

I've used it many times and its great, would love to see it in PS2. Although it was more wanted for the pilot in me but after seeing im pilot+gunner, i may not do much driving anymore.

Talek Krell
2011-11-29, 03:33 AM
Hm. I'm already upgrading my pc for this game. I think I would probably pick this up if they implemented it. Or if not the official one then one of the cheapo or do it yourself versions that seem to be floating around.

Coreldan
2011-12-11, 05:39 AM
I need to waste more money on this game, so implement this!

SoE should get some of these TrackIRs, put on faction stickers on them and 20€ extra price and sell them as extra accessories :D

Redshift
2011-12-11, 06:34 AM
I honestly do not think it is a productive use of the devs time.

This is very much for the minority i would prefer to see a colourblind mode included before this; it would help more people, even though i doubt that will make it either :P

Shogun
2011-12-11, 06:37 AM
nice hardware.

i could use this feature, even when not flying.
just imagine you yre running in a max suit and want to check the surrounding.
in ps1 you would disengage runmode the second you use strafe. with this system you could maintain your run direction and speed and just turn your view.

and as a soldier i always did almost acrobatic strafing/turning/backwards-running to be aware of my surroundings, while running in a general direction. no need for that any more.

a full implementation with turning apropriate head animations may use some dev time, but at launch i guess it would be ok to just implement freeview without every exact movement shown on the playermodel. but sooner or later full implementation would be a must to let backstabbers know when their victim is looking right at them while his soldiermodel looks the other way

Traak
2011-12-13, 03:44 AM
free look=capability to have trackIR, yes?

I know I can look around when piloting my AMS. Like I ever use it, but it's there.

Hamma
2011-12-13, 10:43 AM
Nope.. no AMS :lol:

Coreldan
2011-12-13, 10:49 AM
If free look is implemented to infantry as well as well as required interiors designed, it makes TrackIR easy to implement. In the end it's nothing but input commands like mouse or keyboard.

Yes, tweaking it takes some time, but it's not like you would have to code a whole lotta things that could take a months work :D

Justaman
2011-12-13, 06:51 PM
I think you should edit the OP so that it doesn't imply that "TrackIR" is what needs to be implemented. It should say we want a "free look" button, or an extra set of hot-keys that only effect our visual orientation. In the best case, it would be a free-look button that toggles the visual orientation hot-keys from what they are, to your mouse. So that single button Free-look would seamlessly work with either mouse+keyboard standard setups as well as mouse/keyboard+joystick/other peripheral. As the peripherals them selves would handle the use of those inputs.

Which in comparison is next to nothing for development time.

Coreldan
2011-12-14, 07:49 AM
Good point. I didn't exactly realize it myself till after a while into the discussion. I'll just be lazy and quote you in the OP :D

beekergunship
2011-12-18, 05:02 PM
As dedicated air support, I have this system and I want to use it in PS2. I don't think utilizing it is that hard to do code-wise.

I also got a HOTAS Warthog after Smed said that the aero model would be challenging...I'd like to use that too.

SKYeXile
2011-12-18, 05:27 PM
free look=capability to have trackIR, yes?

I know I can look around when piloting my AMS. Like I ever use it, but it's there.

basicly yea you need freelook to have track IR.

i think if the game has freelook it simply needs inputs for trackir to work which would essentially be the same inputs as a 8 way hat switch.

Coreldan
2012-01-26, 05:53 PM
I am so not bumping this.

I still want it! :D

NCLynx
2012-01-26, 10:46 PM
If there are ways to do what this done in game WITHOUT it, I can see it being pretty cool. (Such as only looking around turning your head as opposed to your whole body by holding right click or something along those lines, instead of having this)

But if buying this meant whoever has it has a competitive edge over those who don't then no thank you. (Also I agree with Bags, if they focused on making sure this worked properly pushing PS2 back even further then no thank you there as well)

HoovesMcG
2012-02-13, 10:19 PM
HEy PS2 DEVs, I am really hoping you guys are going to come through on this to provide native track IR support for the vehicles. EA's Battlefield3 had the opportunity to do so but they just pissed on the track IR community.

What are the odds of you supporting TRACK IR? If you haven't even considered it, please do so and contact Seth at Natural Point.

Here are their forums
http://forum.naturalpoint.com/ubbthreads.php?Cat=0&C=2

and a little tidbit of video with TRACK IR

a little about track IR
TrackIR Explained - YouTube

Some flying Combat (TIR bread and butter)
My Track-IR Demo - YouTube

Some ground vehicle gameplay
F1 2010 Ferrari with TrackIR - YouTube


THE END PROJECT gameplay with TIR
The End Project - PC Gameplay with Track IR - YouTube

And some Infantry combat
ARMA 2 OA w/ TrackIr 5 "Lazer Show" - YouTube

DayOne
2012-02-13, 10:33 PM
Could be pretty cool, also with head turning animation in game it would be pretty cool.

That said I'm not sure how difficult it would be to implement but if it was I would certainly look into using it.

HoovesMcG
2012-02-13, 10:40 PM
Could be pretty cool, also with head turning animation in game it would be pretty cool.

That said I'm not sure how difficult it would be to implement but if it was I would certainly look into using it.
That is really the coolest part.. If they contact Seth at Natural point they will implement it FOR SOE devs. No work needs to be done by SOE other than to let them pop in the code (Which is not complicated code) and then it works. It is a Win Win.

Let me ask though. Do devs even look here? IS there a better place to ask about TIR??

Zenben
2012-02-13, 10:53 PM
That is really the coolest part.. If they contact Seth at Natural point they will implement it FOR SOE devs. No work needs to be done by SOE other than to let them pop in the code (Which is not complicated code) and then it works. It is a Win Win.

Let me ask though. Do devs even look here? IS there a better place to ask about TIR??

Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.

Zulthus
2012-02-13, 11:04 PM
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.

This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.

DayOne
2012-02-13, 11:15 PM
This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.

You only have to keep your head facing forward which you do anyway. Plus this also allows for checking corners to be made that bit easier.

Also I imagine the pilots and vehicles drivers would appreciate this system.

Neksar
2012-02-13, 11:16 PM
This looks like something that, while neat, has no place in a massively multiplayer online game. The cost of the peripheral combined with the advantages it provides don't belong on something with a F2P model.

HoovesMcG
2012-02-13, 11:46 PM
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.

trust me your neck doesnt hurt. I have owned every iteration from thte 3 on up to the 5 and this thing is the best periphrial since the joystick or mouse. In fact if start a game that I play and forget to start my track IR, I HAVE To restart. I wont play without it its that cool.

There are alternatives to Track IR as well that are free. (all you need is a webcam) and the freetrack software.


And to who said it doesn't belong in an MMOFPS. I would say this is exactly where it belongs.

Everyone wants this game be be cutting edge and next gen. Well here you go! This is a present day product that feels next gen! Its very intuitive and customized to suite any players preferences.


trust me once you try track IR you wont go back. You almost feel handicapped with out it.

This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.


While this isn't as hard as you think it is. It fits best when used just in vehicles where your POV is fixed at the 12 oclock position. If you think about it. That is SO out dated. You can look everywhere on the ground, why not bring in the ability to look around while in a vehicle or aircraft. It makes perfect sense. We have the tech to accomplish it, why dont we use it?

NCLynx
2012-02-13, 11:49 PM
Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.

http://www.planetside-universe.com/forums/showthread.php?t=38023

HoovesMcG
2012-02-14, 12:09 AM
This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.

All Titles (arranged alphabetically) Available TrackIR
18 Wheels of Steel: Haulin'
Aces High II
AeroFly 5
Air Battles: Sky Defender
America's Army
Apache: Air Assault
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Arvoch Conflict
Rowan's Battle of Britain
Battle of Britain II: Wings of Victory
Battleground Europe: World War II Online
Beyond the Red Line
C.A.R.S.
Colin McRae Rally 2004
Condor: The Competition Soaring Simulator
Crashday
Cross Racing Championship 2005
DCS: A-10C Warthog
DCS: Black Shark
Descent: D2X-XL
DiRT
DiRT 2
DiRT 3
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum
Enemy Engaged 2
Euro Truck Simulator
Evochron Alliance 2.0
Evochron Legends
Evochron Mercenary
Evochron Renegades
EZdok Camera (EZCA)
F1 2010
F1 2011
F1 Challenge
Falcon 4.0
Falcon 4: Allied Force Falcon 4: Allied Force
First Eagles: The Great Air War 1918
Flight Simulator 2002
Flight Simulator 2004: A Century Of Flight
Flight Simulator X
Flyboys
Future Pinball
FreeSpace 2 Open
GTR
GTR 2
GT Legends
Grand Prix Legends
GRID
Harrier Attack II
Sturmovik: Forgotten Battles (and Ace Expansion)
IL-2 Sturmovik: Cliffs of Dover
Insurgency
iRacing
Jane's F/A-18
JetPakNG
Jumpgate
Jumpgate Evolution
Live For Speed
LockOn: Modern Air Combat Z Translation
LockOn 1.1: Flaming Cliffs
LockOn: Flaming Cliffs 2
LunarPilot
M4 Tank Platoon
Mach 1
Mediterranean Air War (MAW)
Micro Flight
MiG Alley
Miner Wars
NASCAR Racing 2003 Season
NASCAR SimRacing
netKar PRO
Nitro Stunt Racing
OMSI Bus Simulator
Operation Flashpoint: Dragon Rising
Orbiter
Over Flanders Fields (OFF)
Pacific Fighters
Project Torque
RACE: The WTCC Game
RACE 07: The Official WTCC Game
RealFlight G3
Red Baron 3D
rFactor
Richard Burns Rally
Rise of Flight
Rise: The Vieneo Province
Ship Simulator 2006
Ship Simulator 2008
Silent Wings
Simax Simulation Driving Simulator
Space Shuttle Mission 2007
Starshatter
Star Wars Galaxies: Jump to Lightspeed
Strike Fighters: Project 1
Superkarting Demo
Take On Helicopters
Targetware Series
Test Drive Unlimited
theHunter
thriXXX Technology Series
ToCA Race Driver 2
Tom Clancy's HAWX
Tower Simulator
Trainz Railroad Simulator 2006
Trainz Classics
Trainz Simulator 2010
Turismo Carretera
Vehicle Simulator
Virtual Sailor
WarBirds
Wings of Prey
Wings of War
Wings Over Europe: Cold War Gone Hot
Wings Over Israel
Wings Over Vietnam
WWII Battle Tanks: T-34 vs. Tiger
X Motor Racing
X-Plane / X-Cockpit

HoovesMcG
2012-02-14, 12:11 AM
Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.

http://www.planetside-universe.com/forums/showthread.php?t=38023

Ill continue my thread there ty for the link!!!

kklkit
2012-02-14, 12:13 AM
Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.

HoovesMcG
2012-02-14, 12:15 AM
Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid


This is the thought of someone who has never used it. I can understand your concern. However. the way track IR works is that the head in game only turns at a ration to what your head turns. Say 3:1(and its adjustable) that means you are still looking at your screen while turning your head. Trust me it works AMAZINGLY well. I have had one since the track IR 3 and it is AWESOME.

This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.

All Titles (arranged alphabetically) Available TrackIR
18 Wheels of Steel: Haulin'
Aces High II
AeroFly 5
Air Battles: Sky Defender
America's Army
Apache: Air Assault
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Arvoch Conflict
Rowan's Battle of Britain
Battle of Britain II: Wings of Victory
Battleground Europe: World War II Online
Beyond the Red Line
C.A.R.S.
Colin McRae Rally 2004
Condor: The Competition Soaring Simulator
Crashday
Cross Racing Championship 2005
DCS: A-10C Warthog
DCS: Black Shark
Descent: D2X-XL
DiRT
DiRT 2
DiRT 3
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum
Enemy Engaged 2
Euro Truck Simulator
Evochron Alliance 2.0
Evochron Legends
Evochron Mercenary
Evochron Renegades
EZdok Camera (EZCA)
F1 2010
F1 2011
F1 Challenge
Falcon 4.0
Falcon 4: Allied Force Falcon 4: Allied Force
First Eagles: The Great Air War 1918
Flight Simulator 2002
Flight Simulator 2004: A Century Of Flight
Flight Simulator X
Flyboys
Future Pinball
FreeSpace 2 Open
GTR
GTR 2
GT Legends
Grand Prix Legends
GRID
Harrier Attack II
Sturmovik: Forgotten Battles (and Ace Expansion)
IL-2 Sturmovik: Cliffs of Dover
Insurgency
iRacing
Jane's F/A-18
JetPakNG
Jumpgate
Jumpgate Evolution
Live For Speed
LockOn: Modern Air Combat Z Translation
LockOn 1.1: Flaming Cliffs
LockOn: Flaming Cliffs 2
LunarPilot
M4 Tank Platoon
Mach 1
Mediterranean Air War (MAW)
Micro Flight
MiG Alley
Miner Wars
NASCAR Racing 2003 Season
NASCAR SimRacing
netKar PRO
Nitro Stunt Racing
OMSI Bus Simulator
Operation Flashpoint: Dragon Rising
Orbiter
Over Flanders Fields (OFF)
Pacific Fighters
Project Torque
RACE: The WTCC Game
RACE 07: The Official WTCC Game
RealFlight G3
Red Baron 3D
rFactor
Richard Burns Rally
Rise of Flight
Rise: The Vieneo Province
Ship Simulator 2006
Ship Simulator 2008
Silent Wings
Simax Simulation Driving Simulator
Space Shuttle Mission 2007
Starshatter
Star Wars Galaxies: Jump to Lightspeed
Strike Fighters: Project 1
Superkarting Demo
Take On Helicopters
Targetware Series
Test Drive Unlimited
theHunter
thriXXX Technology Series
ToCA Race Driver 2
Tom Clancy's HAWX
Tower Simulator
Trainz Railroad Simulator 2006
Trainz Classics
Trainz Simulator 2010
Turismo Carretera
Vehicle Simulator
Virtual Sailor
WarBirds
Wings of Prey
Wings of War
Wings Over Europe: Cold War Gone Hot
Wings Over Israel
Wings Over Vietnam
WWII Battle Tanks: T-34 vs. Tiger
X Motor Racing
X-Plane / X-Cockpit

HoovesMcG
2012-02-14, 12:24 AM
Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.

Once again.. You do not have to code in anything but freelook which has already been asked for. Track IR is just an input like a hat switch on a joystick. No other development needed by SOE. The TIR software (and other freeware) do it for you.

Neksar
2012-02-14, 12:34 AM
Looking at all of those titles, I don't see any that are explicitly designed for competitive multiplayer. That's why I don't see Track IR catching on for this sort of game. It's the question of adding in a feature that only a few will be able to use, in addition to a freelook function that developers may not have wanted to put in to begin with.

EDIT: I have been reading these, and, at the risk of bumping this thread again, I'll just edit this in: I'm not a fan of free look while on foot at all - do it with your mouse. I'm a fan of free look for pilots of vehicles that do not have guns. Just because a feature can be put in, doesn't necessarily mean it should. If there's going to be free look, fine, use the damn peripheral; I'll be keeping my money. If there isn't, then this discussion is moot anyway. It's not a question of 'development time' or any of that BS. If SOE wants something done, the devs will get it done regardless of available time.

HoovesMcG
2012-02-14, 12:53 AM
Looking at all of those titles, I don't see any that are explicitly designed for competitive multiplayer. That's why I don't see Track IR catching on for this sort of game. It's the question of adding in a feature that only a few will be able to use, in addition to a freelook function that developers may not have wanted to put in to begin with.

The feature does not need to be added by SOE at all. I guess you havent been reading the threads. and went straight to damning my post. Freelook is ALL that is needed. Track IR software (Or freeware) does the rest.

Ill point some games out
INFANTRY SUPPORTED GAMES
America's Army
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Insurgency


Do I really need to list the multitude of MP Combat flight simulator games listed?

COMBAT Vehicle Games
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements

C.A.R.S.

Do I really need to list the driving games?

Point is I found several that are ALL enhanced by Track IR.

I pretty sure, we shoot, fly, drive in PS2 .... Yup TRACK IR does that.

Bags
2012-02-14, 12:54 AM
Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.

HoovesMcG
2012-02-14, 01:12 AM
Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.


LOL someone who has never used it, would say its gimmicky. Just like those gimmicky big flat monitors, or that gimmicky joystick thingy bobber. And whats that rodent device....... oH yeah the MOUSE what a laugh that thing is............

Don't be so closed minded. Its an amazing peice of tech. that has free alternatives, like Freetrack, facetrack NO IR, and some people even made some out of Wii controllers.

Warborn
2012-02-14, 01:20 AM
What is the percentage of players who would realistically be expected to make use of this feature were it to be supported? This is the first time I've even heard of this, myself.

Neksar
2012-02-14, 01:24 AM
It's 'gimmicky' until it doesn't need to be shoehorned into a game.

HoovesMcG
2012-02-14, 01:25 AM
What is the percentage of players who would realistically be expected to make use of this feature were it to be supported? This is the first time I've even heard of this, myself.


Simple how many people do yo think would flick over a hat switch in a REAVER? to try and get some SA (Situational Awareness)???

Thats all you need. Track IR software (that comes from Natural Point) just changes the input from a hat switch to the track device.

So I would say 100% of good pilots.

HoovesMcG
2012-02-14, 01:26 AM
It's 'gimmicky' until it doesn't need to be shoehorned into a game.

See above reply.

Neksar
2012-02-14, 01:30 AM
See above reply.

You keep using that word. - YouTube

Shade Millith
2012-02-14, 01:35 AM
Simple how many people do yo think would flick over a hat switch in a REAVER? to try and get some SA (Situational Awareness)???

Thats all you need. Track IR software (that comes from Natural Point) just changes the input from a hat switch to the track device.

So I would say 100% of good pilots.

Put it into the game for those who will use it, sure. And for pilots I can see it being maybe useful, though a hatswitch feels like a more solid option.

But I would never use it. It's pretty much wasted for infantry and vehicles. Trying to adjust for your head movement AND keep the cross hairs on target just seems like it would over shadow the tiny amount of extra vision.

Which I don't think it even really does, considering you can just use the normal mouse to look in that direction.

It makes it much more immersive, sure. But it would hurt the combat effectiveness.

HoovesMcG
2012-02-14, 01:43 AM
Put it into the game for those who will use it, sure. And for pilots I can see it being maybe useful, though a hatswitch feels like a more solid option.

But I would never use it. It's pretty much wasted for infantry and vehicles. Trying to adjust for your head movement AND keep the cross hairs on target just seems like it would over shadow the tiny amount of extra vision.

Which I don't think it even really does, considering you can just use the normal mouse to look in that direction.

It makes it much more immersive, sure. But it would hurt the combat effectiveness.

It would be more for vehicles and Aircraft. While effective on the ground, the mouse already is sufficient enough for planetsides mechanics. (no prone). But the aircraft and vehicles would be well off using this kind of freelook.

I find it pretty funny to all the hostile "DONT PUT IT IN" folks. as it really doesnt effect them one bit. But the inclusion of this support is both easy and beneficial to those that want to go that extra mile to up the immersion. And if it was freelook dependent. EVERYONE would have the same ability. through any keys or tracker they choose, be it Track IR or freetrack.

Warborn
2012-02-14, 01:56 AM
I find it pretty funny to all the hostile "DONT PUT IT IN" folks.

It's time spent on one feature that could be spent on another. If someone is not interested in investing the time and money required to utilize that feature, then it might make sense that they'd see it as a wasted effort.

HoovesMcG
2012-02-14, 02:09 AM
It's time spent on one feature that could be spent on another. If someone is not interested in investing the time and money required to utilize that feature, then it might make sense that they'd see it as a wasted effort.


That comment is so overused, and misunderstood. The level of coding that these guys are at (SOE) devs is so high that the time it takes to program in mouselook could be accomplished in less than 4 hours. You know how I know, Ive done it, and Im not even a professional coder. And all of that argument is besides the point. If Matt Higby wanted to do it. he would respond to Natural Point and say "hey guys can you set this up for us?" and they would provide all the necessary code needed to implement. And what does that equal? No SOE time spent on implementing the dreaded new fangled track IR.

I swear you all sound like Old people screaming " Back in my day sonny!!!"
there have been a crap ton of games that have implemented it and the world still hasn't collapsed. But the games are better.

But just cause I'm digging this conversation so much. How long do you think it would take to code it in? And what feature will they not have time to work on if they have to code a hat switch to move a camera a whole 3 ways?

Reginald
2012-02-14, 02:28 AM
Rather see the development time go towards something like cross empire vehicle stealing than this, especially considering that a track ir setup costs upwards of $130.

HoovesMcG
2012-02-14, 02:32 AM
Rather see the development time go towards something like cross empire vehicle stealing than this, especially considering that a track ir setup costs upwards of $130.


1. It takes no time to develop
2. freetrack is.............free.

CutterJohn
2012-02-14, 02:57 AM
Seriously guys. The 'It takes dev time! argument is worthless. Yes, it takes a tiny bit of time. But not enough worth worrying over. It'd be less than a days work for a programmer. Probably not even that much. Even PS1 supported freelook to a degree in certain vehicles/tanks.

I don't use Track IR, but I have no issues with its inclusion.

Tycho
2012-02-14, 03:26 AM
What a bunch of whiners. Whats wrong with a freelook feature that your just keymapping to a different input device? Nobody said it has to be in at launch. It would be a nice feature in game for players to enhance their play experience.

I've never used TrackerIR or anything similar. I have used my hat switch to look around while flying in different flight simulators. Ive also used the hat switch to freelook while driving vehicles in other games. This isnt some ground breaking feature thats never been seen or used before.

Livefire
2012-02-14, 03:44 AM
What a bunch of whiners. Whats wrong with a freelook feature that your just keymapping to a different input device? Nobody said it has to be in at launch. It would be a nice feature in game for players to enhance their play experience.

I've never used TrackerIR or anything similar. I have used my hat switch to look around while flying in different flight simulators. Ive also used the hat switch to freelook while driving vehicles in other games. This isnt some ground breaking feature thats never been seen or used before.

Ya I have never used track IR but a lot of the guys I played Arma 2 with have it and swear by it. I think they should implement it as well as all new and upcoming features if they really want this game to succeed and do as well as it could. Also something they need to include support for is triple head (using 3 monitors) so you have peripheral vision at all times that combined with track IR would be the shit in Planetside! Alot of players are all ready doing this is flying sims and fps's across the market. SOE needs to do this or they are shooting them selves in the foot by not incorporating new technology that's is being marketed in the fast based fps world they are trying so hard to compete in.

Livefire
2012-02-14, 04:08 AM
Yup they better put free look in so we can use this. Even bf3 has free look. This game would never be able to compete with other new fps's of the future if they don't add simple common sense things in like this.

Coreldan
2012-02-14, 04:34 AM
As the "other thread" shows, I too want this :D

Mauser101
2012-02-14, 05:57 AM
I first purchased TrackIR specifically for an FPS game, ARMA2. Some of my more simish gamemates raved about the product in their flight sims and were very excited about it being implemented in ARMA2.

I'd just gotten my tax return to so thought I'd do the economy a favor and get it. It really is a wonderful product. The level of immersion it added to ground combat was absolutely wonderous. You do a lot of sitting around and waiting in ARMA2 and having the ability to swivel your head around to know what was going on around you without actually moving your character was great, if not sometimes lifesaving. The fact that TrackIR was not implemented in BF3 was a MAJOR failing considering free-look was already in and because the TrackIR guys basically write the software for the game. It really does not seem to add to the development cycle of a game to any serious degree.

Would have been particularly useful in BF3 considering the limited field of view in aircraft and especially on the ground in hardcore games since you so often only knew were to shoot because the enemy was moving around.

Additionally, to those who claim it adds an undue advantage, I really rather disagree. Does it give some degree of advantage, I can't say that it doesn't but it's not much. Mostly it's just good for scanning around you which you do by moving your mouse about anyway. The only difference is you move your head slightly from side to side. As I said it adds immersion and that is something that should always be aimed for.

Do you think the Ultimate BF3 Simulator adds an undue advantage or does it simply make the game more fun?
BF3 Ultimate Simulator

HoovesMcG
2012-02-14, 06:17 AM
+10,000

Kaotc
2012-02-14, 08:20 AM
its funny that you think:
"..it will only take a tiny bit of development time..."

do you really, honestly think that Natural Point, would just give SOE their technology for free, on a game that is going to potentially make SOE millions and millions of dollars.

No, not a chance, they will want cold hard cash to license SOE for the tech, and being honest, if i was SOE, i wouldnt be interested, regardless of how cool it is.


if i was SOE, and i wanted something like this in my game, i would trott over to the Playstation MOVE team, and adapt the tech from there, then sell my own, Planetside branded Track IR rig on the Cash shop.....


regardless of how cool the tech is, its not going to happen.

DviddLeff
2012-02-14, 08:29 AM
I want it in game as the kit looks fantastic and really useful; would add to immersion also.

Knocky
2012-02-14, 09:41 AM
It is cool.....but no way is it $150 cool.

I would get a second GPU and SLI before I would pay that kinda money for a cool gimmick.

SniperSteve
2012-02-14, 10:23 AM
Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.

Agree. Would rather have a battle recorder.

Graywolves
2012-02-14, 10:56 AM
Maybe post-launch if they can.


Personally I have 0 interest.

Rbstr
2012-02-14, 10:58 AM
I really want to know, how does the aiming work when you move your head?
Seems like it stays in position while the field of view turns, so you've now got a moving field of view and an independent weapon alignment. Is the weapon reticle "center"? That is, if you move the weapon to aim at something you see by moving your head...do you have to move your head back to center position at the same time. Perhaps it's only confusing if you're watching.

At any rate, I'd rather spend the cash on adding a couple monitors for peripheral vision than futz around with wierd control schemes that require me to put something on my head.
It's like 3D TV. Not interested if it adds inconvenience.

Mauser101
2012-02-14, 12:27 PM
At least in ARMA2 the center of aim stays centered on where your gun is pointed, the character's head move independently. Same as if you were in a BF3 in a jet or chopper. Where you look has no effect on where the barrel is pointed.

It is bit disorienting when you first start using it as you'll notice you tend to not look straight ahead naturally, you always position your head a bit off center, but you very rapidly learn to keep yer noggin level and steady.

Honestly, in a very short time it becomes completely natural...which is pretty much the whole point.

HoovesMcG
2012-02-14, 01:34 PM
its funny that you think:
"..it will only take a tiny bit of development time..."

do you really, honestly think that Natural Point, would just give SOE their technology for free, on a game that is going to potentially make SOE millions and millions of dollars.

No, not a chance, they will want cold hard cash to license SOE for the tech, and being honest, if i was SOE, i wouldnt be interested, regardless of how cool it is.


if i was SOE, and i wanted something like this in my game, i would trott over to the Playstation MOVE team, and adapt the tech from there, then sell my own, Planetside branded Track IR rig on the Cash shop.....


regardless of how cool the tech is, its not going to happen.
natural point makes its money by selling units. And the more games have it the more units they sell. And your point makes zero sense. You say youd rather have SOE develop there own PC version of move and then sell it for planetside when there is a perfect solution out there that only requires about 3 lines of code to implement? You sir have zero idea what the hell you are talking about.

Kaotc
2012-02-14, 03:19 PM
natural point makes its money by selling units. And the more games have it the more units they sell. And your point makes zero sense. You say youd rather have SOE develop there own PC version of move and then sell it for planetside when there is a perfect solution out there that only requires about 3 lines of code to implement? You sir have zero idea what the hell you are talking about.

I did not say I personally would rather SOE developed it, i think you should re-read my post?

my point being:

SOE have the technology in house(and by in house, i mean within the Sony group of companies), what business their right mind would pay someone else to licence technology from, when if they REALLY wanted to, they could do it themselves with not a lot of effort?

I mean they made a ground up new graphics engine for the game, rather than pay Epic(or someone else) for the new Unreal Engine....

You sir, have zero idea if you think Natural Point will just give SOE their code for nothing just because they would have an opportunity of selling more gaming rigs

Shogun
2012-02-14, 04:13 PM
what about kinect? is it too much a competitor for sony to support it?
there is a pc version out now and i think it could do everything the trackir does and more.

i know, the current kinect pc version is not meant for entertainment, but i´m sure there will be another version soon or the current version will just get support from games and drop in price a little.
maybe soe should support the current xbox version as a tracker. it´s quite common already and the shortrange problem can be solved by giving the option of getting tracked from behind, so the kinect doesnt have to sit on the monitor and can be placed behind the player in some distance.

NCLynx
2012-02-14, 05:10 PM
If there are ways to do what this does in game WITHOUT it, I can see it being pretty cool. (Such as only looking around turning your head as opposed to your whole body by holding right click or something along those lines, instead of having a Track IR)

But if buying this meant whoever has it has a competitive edge over those who don't than no thank you.

Hamma
2012-02-14, 05:29 PM
I have merged the threads ;)

HoovesMcG
2012-02-14, 05:48 PM
I did not say I personally would rather SOE developed it, i think you should re-read my post?

my point being:

SOE have the technology in house(and by in house, i mean within the Sony group of companies), what business their right mind would pay someone else to licence technology from, when if they REALLY wanted to, they could do it themselves with not a lot of effort?

I mean they made a ground up new graphics engine for the game, rather than pay Epic(or someone else) for the new Unreal Engine....

You sir, have zero idea if you think Natural Point will just give SOE their code for nothing just because they would have an opportunity of selling more gaming rigs


Lol wow. You know natural point released an sdk to allow devs to include it in their games. The sdk is free. Even if they charged for their software ( whih they dont). They have no legal rights to freelook. Which is all track ir needs to function. You think developing, perfecting,marketing, packaging, shipping their own version of track ir instead of coding 3 lines of freelook code is a better idea? You might need an economics 101 lesson.

You just assuming there is a fee and not researching natural point products or technology just makes you look ignorant. Not cool or smart like you are.attempting to be.

What i really dont get is why you hate the idea so much when you arent going to buy one. Why do you care if its in the game or not?

If others want to enjoy the tech and it might bring even more players to the world of PS. Why would you lobby against it?

Im not asking for it to be the primary control device. Just a device that is supported as much as a joystick would be.


EDIT: You know what I just realized. The sony playstation EYE, is one of the best cameras people use for Facetrack NOIR.

http://facetracknoir.sourceforge.net/home/default.htm.


You can also use Free track

http://www.free-track.net/english/


Its the EYE with third party software that runs great! all for about 20 bucks. Would you use it now since sony made the eye?

FastAndFree
2012-02-15, 04:12 AM
You can also use Free track

http://www.free-track.net/english/

Its the EYE with third party software that runs great! all for about 20 bucks. Would you use it now since sony made the eye?

It works with any USB camera though of course your mileage may vary depending on which one you use. It even works with Wiimotes

Livefire
2012-02-15, 05:32 AM
I first purchased TrackIR specifically for an FPS game, ARMA2. Some of my more simish gamemates raved about the product in their flight sims and were very excited about it being implemented in ARMA2.

I'd just gotten my tax return to so thought I'd do the economy a favor and get it. It really is a wonderful product. The level of immersion it added to ground combat was absolutely wonderous. You do a lot of sitting around and waiting in ARMA2 and having the ability to swivel your head around to know what was going on around you without actually moving your character was great, if not sometimes lifesaving. The fact that TrackIR was not implemented in BF3 was a MAJOR failing considering free-look was already in and because the TrackIR guys basically write the software for the game. It really does not seem to add to the development cycle of a game to any serious degree.

Would have been particularly useful in BF3 considering the limited field of view in aircraft and especially on the ground in hardcore games since you so often only knew were to shoot because the enemy was moving around.

Additionally, to those who claim it adds an undue advantage, I really rather disagree. Does it give some degree of advantage, I can't say that it doesn't but it's not much. Mostly it's just good for scanning around you which you do by moving your mouse about anyway. The only difference is you move your head slightly from side to side. As I said it adds immersion and that is something that should always be aimed for.

Do you think the Ultimate BF3 Simulator adds an undue advantage or does it simply make the game more fun?
BF3 Ultimate Simulator (http://www.youtube.com/watch?v=nQR49JGySTM)

I'm going to build one of these in my house one day:)

Kaotc
2012-02-15, 06:02 AM
Lol wow. You know natural point released an sdk to allow devs to include it in their games. The sdk is free. Even if they charged for their software ( whih they dont). They have no legal rights to freelook. Which is all track ir needs to function. You think developing, perfecting,marketing, packaging, shipping their own version of track ir instead of coding 3 lines of freelook code is a better idea? You might need an economics 101 lesson.

You just assuming there is a fee and not researching natural point products or technology just makes you look ignorant. Not cool or smart like you are.attempting to be.

What i really dont get is why you hate the idea so much when you arent going to buy one. Why do you care if its in the game or not?

If others want to enjoy the tech and it might bring even more players to the world of PS. Why would you lobby against it?

Im not asking for it to be the primary control device. Just a device that is supported as much as a joystick would be.


EDIT: You know what I just realized. The sony playstation EYE, is one of the best cameras people use for Facetrack NOIR.

http://facetracknoir.sourceforge.net/home/default.htm.


You can also use Free track

http://www.free-track.net/english/


Its the EYE with third party software that runs great! all for about 20 bucks. Would you use it now since sony made the eye?

yet again, you are missing the point, many company's will release SDK's of their software for free, to be used, by independants to mod things, and expand the technology

i do not believe for one second that if a company like SOE, picked up that SDK and used it to make a game, that Natural Point would just sit there and go 'ah its ok, we dont want a cut of that pie...' that my friend, is economics 101...

To my other point, thank you for reinforcing it, Sony already have a product that does this, if they wanted this technology they would use that, what is so hard to understand?

Lastly, i dont hate the product? i dont see anywhere i have said that at all, it is cool.

you seem to be hell bent that Natural Point is the be all and end all.... it is not.

Mastachief
2012-02-15, 06:10 AM
Keep it simple, mouse and key board only. Thanks.

Maybe a joystick or those really obsessed flight people.

NewSith
2012-02-15, 06:40 AM
Keep it simple, mouse and key board only. Thanks.

Maybe a joystick or those really obsessed flight people.

Wheel and pedals for speed junkies! QUAD[EDITED] underground championship!

Stormhall
2012-02-15, 10:06 AM
Sup I'm the new dude in PSU I've never played Planetside before I'm stoked for number 2 and I've played OFP Cold War Crisis (ARMA Cold War Assault) and the freelook is an amazing feature that should definitely be implemented into planetside 2 and Logitech Web Cam here I come.

HoovesMcG
2012-02-18, 02:33 AM
yet again, you are missing the point, many company's will release SDK's of their software for free, to be used, by independants to mod things, and expand the technology

i do not believe for one second that if a company like SOE, picked up that SDK and used it to make a game, that Natural Point would just sit there and go 'ah its ok, we dont want a cut of that pie...' that my friend, is economics 101...

To my other point, thank you for reinforcing it, Sony already have a product that does this, if they wanted this technology they would use that, what is so hard to understand?

Lastly, i dont hate the product? i dont see anywhere i have said that at all, it is cool.

you seem to be hell bent that Natural Point is the be all and end all.... it is not.

Trust me when it comes to head tracking TIR IS the end all be all. No doubt about that.
Man you are stubborn.

Well here it is from the horses mouth. Seth from Natural Point was kind enough to provide me with this information.


And I quote.

"The process is pretty simple. We don't charge devs for the SDK. They just need to send me an email requesting it. (Either directly at [email protected] or through our contact forms.)

I'll have them sign an agreement that says they won't distribute the SDK to other people without our permission. Once they do that, I'll send them a link to the documentation.

They'll integrate about 20 lines of our code to be able to talk to our software (which is, in turn, talking to our hardware). After that, they should be receiving 6 DOF data from our system. They're then free to map that data to whatever they want in their game (usually the in-game camera)." END QUOTE



So how is that Economics 101 class going for ya. Pretty bad it looks like. You have NO idea what the technology is, you have been spouting garbage about this technology, you don't have to SAY you hate it. Your ignorant attitude and constant berating of the business model says it for you.

Video tracking BTW (the PLAYSTATION EYE) is far inferior to the LED tracking of Track IR. How ever it does do the job for a smaller price, but it ALL uses the same software (roughly). Its all in the hardwear and with that you get what you pay for.


So, that is the process. Simple enough. So please SOE, Matt Higby, who ever is responsible for making this happen, Please take a look!

Shogun
2012-02-18, 07:40 AM
since freetrack can even use normal webcams (and most players own one of those) implementing some freelook features would make sense.
it may be a gimmick but it could add to immersion. and almost all players could try it with webcams so it would not be a feature just for a few crazy guys who bought expensice tracking hardware.
the step from supporting freetrack or tracknoir to supporting real trackerhardware doesn´t seem too big. like hooves said, implementation is supported by the hardwaremanufacturers and not a big deal.

so i would like to see freelook in the game and i would not mind if a dev spends some hours to support track ir or other stuff as well. but freetrack should be supported as well, so everyone can use this advantage without having to buy expensive hardware.
it´s the same with the mouse. everyone has a basic one to use in the game, but those who pay for a nifty hardcore gamermouse get better performance

HoovesMcG
2012-02-18, 03:35 PM
since freetrack can even use normal webcams (and most players own one of those) implementing some freelook features would make sense.
it may be a gimmick but it could add to immersion. and almost all players could try it with webcams so it would not be a feature just for a few crazy guys who bought expensice tracking hardware.
the step from supporting freetrack or tracknoir to supporting real trackerhardware doesn´t seem too big. like hooves said, implementation is supported by the hardwaremanufacturers and not a big deal.

so i would like to see freelook in the game and i would not mind if a dev spends some hours to support track ir or other stuff as well. but freetrack should be supported as well, so everyone can use this advantage without having to buy expensive hardware.
it´s the same with the mouse. everyone has a basic one to use in the game, but those who pay for a nifty hardcore gamermouse get better performance


Finally someone who "gets it" ^ applause!

HoovesMcG
2012-02-24, 03:02 PM
So I read "Somewhere" that someone testing PS2 was able to look into a turn while sliding around on a Quad bike. Does that mean Freelook is in? and by proxy TRACK IR??? I really wish they would give us an answer. that they are even looking at the tech.

FastAndFree
2012-02-24, 03:34 PM
since freetrack can even use normal webcams (and most players own one of those) implementing some freelook features would make sense.
it may be a gimmick but it could add to immersion. and almost all players could try it with webcams so it would not be a feature just for a few crazy guys who bought expensice tracking hardware.
the step from supporting freetrack or tracknoir to supporting real trackerhardware doesn´t seem too big. like hooves said, implementation is supported by the hardwaremanufacturers and not a big deal.

so i would like to see freelook in the game and i would not mind if a dev spends some hours to support track ir or other stuff as well. but freetrack should be supported as well, so everyone can use this advantage without having to buy expensive hardware.
it´s the same with the mouse. everyone has a basic one to use in the game, but those who pay for a nifty hardcore gamermouse get better performance

For the record, it doesn't work very well (or at all) with stock webcams, they need a bit of tweaking which while simple, can be irreversible.
You need to remove the IR filter (and add a visible light filter but that's external and trivial). On some models that's a coating that I presume is impossible to replace once removed, on the more popular models it's a lens over the photoreceptor chip(?) which while theoretically replacable, easily breaks during removal. The camera still works without it but looks rather weird with strange/no colors

So I read "Somewhere" that someone testing PS2 was able to look into a turn while sliding around on a Quad bike. Does that mean Freelook is in? and by proxy TRACK IR??? I really wish they would give us an answer. that they are even looking at the tech.
We could do that in PS1 too since some ground vehicles did have something like freelook

HoovesMcG
2012-02-24, 03:51 PM
For the record, it doesn't work very well (or at all) with stock webcams, they need a bit of tweaking which while simple, can be irreversible.
You need to remove the IR filter (and add a visible light filter but that's external and trivial). On some models that's a coating that I presume is impossible to replace once removed, on the more popular models it's a lens over the photoreceptor chip(?) which while theoretically replacable, easily breaks during removal. The camera still works without it but looks rather weird with strange/no colors


We could do that in PS1 too since some ground vehicles did have something like freelook


lol FOR the record. webcams can use facetrack NO IR and it works fine.
with no messing around with the camera. however it suits you to have newer (note: not more expensive jus tnewer) webcam, as new ones have a higher FPS.

So if you could do it in PS1, what was the method? IE: was it with your mouse while pressing a button? Can you look around in aircraft as well?

FastAndFree
2012-02-24, 04:10 PM
lol FOR the record. webcams can use facetrack NO IR and it works fine.
with no messing around with the camera. however it suits you to have newer (note: not more expensive jus tnewer) webcam, as new ones have a higher FPS.

So if you could do it in PS1, what was the method? IE: was it with your mouse while pressing a button? Can you look around in aircraft as well?

You need to remove the IR filter for freetrack as it works by tracking IR leds (I have one). Without it and a visible light filter it has trouble telling tracking the LEDs, even in darkess. Your monitor is constantly shining on your face after all


Actually I just meant that you could look around from all non-Lightning ground vehicles, so you could look into a turn in PS1 alredy. No key included, just look away from the center with the mouse.
It doesn't work in hover vehicles/aircraft because there the mouse turns the vehicle so your view is locked to the center

HoovesMcG
2012-02-24, 10:26 PM
You need to remove the IR filter for freetrack as it works by tracking IR leds (I have one). Without it and a visible light filter it has trouble telling tracking the LEDs, even in darkess. Your monitor is constantly shining on your face after all


Actually I just meant that you could look around from all non-Lightning ground vehicles, so you could look into a turn in PS1 alredy. No key included, just look away from the center with the mouse.
It doesn't work in hover vehicles/aircraft because there the mouse turns the vehicle so your view is locked to the center

AH well Im pretty sure that PS2 is using joysticks. So I hope they implement mouse look. which will suit track IR just fine.

I agree that Freetrack needs the camera mssed with, but FACETRACKNOIR only uses a camera with no IR tracking points. Hence a new webcam works just fine.

Coreldan
2012-03-12, 11:37 AM
Still want :D

Skitrel
2012-03-12, 01:51 PM
Want
+1 vote.


Seriously, free look features in a game where there's going to be an epic battle going on in all directions around you at times, it's a no brainer that this would be a good thing.

megamold
2012-03-12, 02:16 PM
i never heard of it before i heard about it here.

after some looking at some vids i could see how this would be great to have
but i think it would take me a looooong time to get used to ( since your crosshair will not be center-screen all the time anymore )

and how well does this work when you are a "shifter" at your desk ? since i change my seating position quite often while gaming

Algo
2012-03-13, 12:22 PM
and how well does this work when you are a "shifter" at your desk ? since i change my seating position quite often while gaming

There are keys in the trackir software you can set to lock and reset the view (usually when you go for a run and need a steady sight)
By the way, not counting trackir, can you at least look around when in the vehicles as of now? It could make air combat a lot more interesting.

Bonius
2012-03-13, 03:16 PM
PS2 will not be compatible with TrackIR.

It will however be compatible with Sony's own head-tracking software that will be released in ~2014, along with the little brother of this baby:

http://www.sony.co.uk/product/head-mounted-display/hmz-t1

Calling it now.

Skitrel
2012-03-13, 03:23 PM
PS2 will not be compatible with TrackIR.

It will however be compatible with Sony's own head-tracking software that will be released in ~2014, along with the little brother of this baby:

http://www.sony.co.uk/product/head-mounted-display/hmz-t1

Calling it now.

Calling it now doesn't matter, if it's implemented for their hardware it'll be possible to make any hardware solution use the same mechanic.

Algo
2012-03-17, 03:27 AM
This is what people mean when they go on about why freelook is awesome.
First person only, the external cam is a replay and not live.

http://www.youtube.com/watch?v=VnxUzhwEmPI&feature=g-u-u&context=G218c601FUAAAAAAAHAA

WildGunsTomcat
2012-03-20, 04:34 PM
Hey guys,

So Higby tweeted a while ago about what people think about Track IR.

I personally have Track IR and I love it. To illustrate how awesome it is, here's a vid of me landing an A-10 in DCS A-10.

DCS A-10C Takeoff and Landing - YouTube

So what do you guys think? Should TrackIR be in PS2?

I mean for infantry combat it's amazing...just look at the Arma series.

Thoughts?

kaffis
2012-03-20, 11:38 PM
Aaaand, it would greatly benefit both grunt gameplay as well as flying. For tanks I can't really figure out much of a good use for it, but for infantry and flying it makes a big frigging difference.

Pretty please? :D
The problem is, if it's a big difference, as you claim, you're creating a hardware barrier to entry on the game.

Just like supporting super-wide FOV settings for people with a dozen monitors...

I don't want Planetside to be a game where I feel like I lost because I didn't spend enough money to have as much situational awareness as the next guy.

HoovesMcG
2012-03-21, 12:49 AM
The problem is, if it's a big difference, as you claim, you're creating a hardware barrier to entry on the game.

Just like supporting super-wide FOV settings for people with a dozen monitors...

I don't want Planetside to be a game where I feel like I lost because I didn't spend enough money to have as much situational awareness as the next guy.

No you'll lose cause someone bought a gun that fires faster than yours. What then?

Trust me, track ir does not elevate players to a godly state. Or should I say not any more than mouse look. Its just a different way to look around.

From what I have seen they are ignoring this in hopes it will go away. have you seen the footage. there is no cockpit to look around it. This, is an arcade game that the devs havent so far as peaked out there to see what could make it better than any other arcade game out there. (in terms of actual gameplay, not persistant world).

So while I still hope they will see the light. Im pretty sure they wont look up away from their keyboard to see the next big thing.

Eyeklops
2012-03-21, 02:01 AM
Yes. Headtracking support for vehicles would be nice. I would that a cockpit view would also be needed to complement this feature.

Lokster
2012-03-21, 02:35 AM
I can't believe the amount of negative feedback this issue is receiving. It would be simple to integrate, it would be useful to those who don't use the hardware in that they could still "freelook" with a hotkey, it would be awesome for those who spend the $130 on the hardware.

I fail to see a downside. Other than programming costs; which would clearly be minimal, if any, as most of the code is written already by the manufacturer. The only programming snag would be having to model more of the vehicle interiors (which they will already do when the implement vehicle entering/exiting animations -- allbeit after launch).

I support this idea and would probably buy the hardware if PS2 implemented it.

Skitrel
2012-03-21, 06:01 AM
Yes. Headtracking support for vehicles would be nice. I would that a cockpit view would also be needed to complement this feature.

Cockpits are confirmed, what was in GDC was temporary.

Shogun
2012-03-21, 06:19 AM
i wonder when track ir will team up with (for instance) sony to build the first useful tracker, track ir video glasses. glasses with lcs displays and headtracking. like the virtual reality helmets from the 90s that only suffered from the poor display quality of that time. hell today you could make it fullhd and 3d as well.

in the warthog track ir video the guy looks back... this looks nice in the video when we can see how he looks at the rear of the cockpit, but in reality he wouldn´t even see the monitor any more. looks cool in videos, but how much do you really gain from this if the monitor doesnt follow your sight?

Algo
2012-03-21, 06:31 AM
in the warthog track ir video the guy looks back... this looks nice in the video when we can see how he looks at the rear of the cockpit, but in reality he wouldn´t even see the monitor any more. looks cool in videos, but how much do you really gain from this if the monitor doesnt follow your sight?

That bit where he looks at the seat is a bit extreme and usually it's not possible because the sims usually have realistic constraints :p

That said, you can set response turn ratio and curves for all axes in the trackir software, ie a setting that requires less and less head turning the farther back you look, so you dont snap your neck.

Edit: picture!
http://dl.dropbox.com/u/11807553/trackircurve.jpg

Skitrel
2012-03-21, 07:06 AM
i wonder when track ir will team up with (for instance) sony to build the first useful tracker, track ir video glasses. glasses with lcs displays and headtracking. like the virtual reality helmets from the 90s that only suffered from the poor display quality of that time. hell today you could make it fullhd and 3d as well.

in the warthog track ir video the guy looks back... this looks nice in the video when we can see how he looks at the rear of the cockpit, but in reality he wouldn´t even see the monitor any more. looks cool in videos, but how much do you really gain from this if the monitor doesnt follow your sight?

The movement of head to your look in game isn't 1:1, you usually put on a 45-30 degree range of motion, and can increase it's range of motion for vehicles. Doesn't really lower the immersion in the game, though I can see where you're coming from, a helmet of sorts for 1:1 motion would be very cool. There's a few videos of the HMZ1 being used in conjunction with track IR to do just this

VR flight sim setup with Sony HMZ-T1, TrackIR, and AeroFly FS - YouTube

Though nobody uses 1:1 because it's just not possible with the tech, moving too far left or right would disconnect it's ability to track movement unfortunately.

kaffis
2012-03-21, 08:29 AM
I can't believe the amount of negative feedback this issue is receiving. It would be simple to integrate, it would be useful to those who don't use the hardware in that they could still "freelook" with a hotkey, it would be awesome for those who spend the $130 on the hardware.

I fail to see a downside. Other than programming costs; which would clearly be minimal, if any, as most of the code is written already by the manufacturer. The only programming snag would be having to model more of the vehicle interiors (which they will already do when the implement vehicle entering/exiting animations -- allbeit after launch).

I support this idea and would probably buy the hardware if PS2 implemented it.
Look, it's not that it's not cool technology. It clearly is. I love anything and everything Virtual Reality, including the full-blown VR arcades that popped up for a while in the 90's. And it's a fantastic addition to a Simulation gamer's awesome $8,000, 5-monitor, full joystick and flightpedal rig, etc. And you'll notice that most of the games that support that cater to that type of gamer.

But you'll also notice that those games don't do very well at expanding beyond that target market. Because the guy with 1/5th the FOV, trying to fly with his mouse and keyboard, and without a surround sound setup tries it out, gets absolutely plastered by the hardcore guys with the advantages their awesome, expensive setup gives them, and tells his friends "yeah, don't bother. You need to drop thousands of dollars to be competitive."

I don't want PS2 to be that game, so I don't think building in compatibility for those features is a good idea. Joystick support and perhaps support for a UI-only second monitor is as far as I think the game should go, since dual monitor is common enough, and budget joysticks can be had for ~$20.

It's not that the features aren't cool, it's that I don't want PS2 to have a barrier to entry. That's the entire point of going Free to Play, is to make it so there's no excuse not to be able to play, and keep those world populations up.

Skitrel
2012-03-21, 08:35 AM
Look, it's not that it's not cool technology. It clearly is. I love anything and everything Virtual Reality, including the full-blown VR arcades that popped up for a while in the 90's. And it's a fantastic addition to a Simulation gamer's awesome $8,000, 5-monitor, full joystick and flightpedal rig, etc. And you'll notice that most of the games that support that cater to that type of gamer.

But you'll also notice that those games don't do very well at expanding beyond that target market. Because the guy with 1/5th the FOV, trying to fly with his mouse and keyboard, and without a surround sound setup tries it out, gets absolutely plastered by the hardcore guys with the advantages their awesome, expensive setup gives them, and tells his friends "yeah, don't bother. You need to drop thousands of dollars to be competitive."

I don't want PS2 to be that game, so I don't think building in compatibility for those features is a good idea. Joystick support and perhaps support for a UI-only second monitor is as far as I think the game should go, since dual monitor is common enough, and budget joysticks can be had for ~$20.

It's not that the features aren't cool, it's that I don't want PS2 to have a barrier to entry. That's the entire point of going Free to Play, is to make it so there's no excuse not to be able to play, and keep those world populations up.

This simply isn't the case with Arma, it's beneficial and increases immersion, it doesn't create a skill gap though.

kaffis
2012-03-21, 08:55 AM
This simply isn't the case with Arma, it's beneficial and increases immersion, it doesn't create a skill gap though.
I don't follow. How can something beneficial NOT create a "skill" (I'd go with "effectiveness") gap?

Here. Vanu weapons are the only ones that get crosshairs. TR and NC can still aim down sights, but Vanu are the only ones that provide HUD elements within the helmet.

That's a beneficial feature for Vanu. Are you saying it wouldn't create a skill gap?

FastAndFree
2012-03-21, 09:08 AM
That is a terrible comparison.

A better one would be: A player has a gamer mouse with extra buttons

He sets the medpack button to his mouse so he can effortlessly push it in the heat of battle while the other player needs to reach for the F keys in the middle of the firefight.
Does this create a skill gap?

KrazeyVIII
2012-03-21, 10:35 AM
This would hurt the game IMO.

As cool as it us, in ARMA2 you still have the option to turn your head without using TIR.

In PS2, if you do NOT have the hardware then you will not be able to turn your head. Even if the option is available for a player to have a head moving system via control modifiers they are still at a disadvantage because they have to give up doing something else to achieve the same vision goals (harder time strafing, aiming, changing weapons, reloading, etc.). So someone with TIR will have a MASSIVE advantage over you.

Also, they want to stick to the game feeling like a mainstream FPS. In mainstream FPS if you sneak up on someone from the sides or behind (can't see their front) you expect to not be seen.

It is a very cool idea, don't get me wrong, but I don't feel it would fit in in PS2. Having TIR in ARMA2 already gives you a huge advantage even though other players can tilt their heads with their mouse+modifier just because it's so much easier to do. This would turn into the quad-core difference in PS1 where if you didn't have one then you were already at a disadvantage.

*edit*

I won't get flustered if it's implemented in the future, but I do feel that it gives player that have it and advantage. I used the word massive up higher but that's definitely over exaggerating.

kaffis
2012-03-21, 10:36 AM
Yeah, I was exaggerating with the comparison. It was intentional.

The point is, though, that if it's not a big advantage because it's not a BIG benefit, then it's omission isn't a big deal, right? The more you guys declare how awesome it is, the more I worry about how much at a disadvantage somebody who doesn't spend that >$100 will be at.

Algo
2012-03-21, 10:40 AM
Not having head movement on infantry is not a big deal when you can spin on a dime anyway to get sa.

Not having freelook on cockpit vehicles (atv's, aircraft, buggies etc) would be a bit meh tho :(

Skitrel
2012-03-21, 10:51 AM
No more so at a disadvantage than the person flying air with a m+kb compared to the person with $400 worth of joystick, pedals and throttle controls.

The same effect can be acquired through simply turning the mouse, it doesn't increase what can be looked at at the same time, it doesn't increase the FOV, it just allows people to look around in a different manner. That's all. While you're right, the gameplay advantages are small and it's not big deal, if cockpits for vehicles aren't a major difference in the game then why add those? If animations for enter/exit aren't a major difference then why add those? If, etc etc. The point is that a surprisingly high number of people have this bit of kit now, and you can build one yourself for 5$ with a few LEDs that works just as well (the software is the important part really). Adding something that can add so much to the game in terms of immersion, fun and just generally making it feel awesome isn't a bad thing, even if ultimately it wouldn't matter too much if it were not in the game.

I'm pretty sure everyone here can relate to that argument, as I'm pretty sure there was absolutely nobody against enter/exit animations.

MrBloodworth
2012-03-21, 10:53 AM
Does TrackIR really matter if there is no cockpit?

FastAndFree
2012-03-21, 10:55 AM
Does TrackIR really matter if there is no cockpit?

As long as your view is affixed to the direction your aircraft is pointing freelook is a big deal, yes

The point is, though, that if it's not a big advantage because it's not a BIG benefit, then it's omission isn't a big deal, right?

The problem is that we are talking about 2 issues here and they get mixed together : freelook and TrackIR support.
Freelook would be useful for practically everyone. TrackIR would make it more simple to use for those who have it.


The more you guys declare how awesome it is, the more I worry about how much at a disadvantage somebody who doesn't spend that >$100 will be at.
I also keep saying that flying with a throttle lever and rudder pedals is the most awesome thing since sliced bread.
Would you say the fun I get from them puts regular keyboard pilots at a disadvantage?

Skitrel
2012-03-21, 11:02 AM
Does TrackIR really matter if there is no cockpit?

Cockpits confirmed. GDC footage of flying was temporary.

kaffis
2012-03-21, 12:06 PM
I also keep saying that flying with a throttle lever and rudder pedals is the most awesome thing since sliced bread.
Would you say the fun I get from them puts regular keyboard pilots at a disadvantage?
Actually, yes. Mouse and Keyboard pilots are rarely competitive with joystick pilots, in my experience with games that attempt to offer both in a pitch/yaw/roll/thrust flight model. Throw in that the Scythe may have some linear motion in the vertical and horizontal axes, as well, and I think that pretty well dooms the keyboard.

This is a somewhat less concerning issue, as capable joystick hardware can be had for, as I said above, ~$20, and isn't an issue with infantry at all, and a minor issue (at best) with vehicles.

Also, the problem with maintaining that freelook is useful to everyone is simple -- it is, but it is much *less* useful to those who don't have a ready way to control it without suspending control of their motion while they do. Whether that suspension of control is taking your hand off your mouse to use numpad hotkeys, or holding a button/key to toggle your mouse/joystick from controlling your vehicle to controlling your freelook.

Keys and joystick hat switches are ultimately pretty lousy at freelook, because they're not analog inputs. They work best to snap your camera to alternate fixed angles, which is inferior to analogue freelook because it's more disorienting and makes tracking targets at the edges of the fixed angles difficult.

So, yes. Freelook is useful to everybody. However, it's MORE useful to people with capabilities like TrackIR or VR displays which can track head motion, and that translates to an advantage.

Skitrel
2012-03-21, 12:15 PM
Actually, yes. Mouse and Keyboard pilots are rarely competitive with joystick pilots, in my experience with games that attempt to offer both in a pitch/yaw/roll/thrust flight model. Throw in that the Scythe may have some linear motion in the vertical and horizontal axes, as well, and I think that pretty well dooms the keyboard.

This isn't true. The top 10 pilots on BF3 are made up of 7 m+kb and 3 joystick users. Most pilots on Arma prefer m+kb over joystick. There is a certain level of extra precision that a mouse has over a joystick, while a joystick makes holding turns easier it does not make tiny precision aiming adjustments easier.

As for free look, free look in cockpits is a given, it's a standard in flying vehicles now and we can expect it, that means it'll be compatible with track IR, whether the devs physically implement it or not it'll be possible to make it work. The extra work that is really wanted here is the addition of porting freelook to the infantry too, that's really what's wanted here. We all know it'll work for flight already, that or there's going to be a feature people expect in their flying vehicles missing.

HalfManHalfGod
2012-03-21, 12:18 PM
delete

HalfManHalfGod
2012-03-21, 12:19 PM
Actually, yes. Mouse and Keyboard pilots are rarely competitive with joystick pilots, in my experience with games that attempt to offer both in a pitch/yaw/roll/thrust flight model. Throw in that the Scythe may have some linear motion in the vertical and horizontal axes, as well, and I think that pretty well dooms the keyboard.

This is a somewhat less concerning issue, as capable joystick hardware can be had for, as I said above, ~$20, and isn't an issue with infantry at all, and a minor issue (at best) with vehicles.

Also, the problem with maintaining that freelook is useful to everyone is simple -- it is, but it is much *less* useful to those who don't have a ready way to control it without suspending control of their motion while they do. Whether that suspension of control is taking your hand off your mouse to use numpad hotkeys, or holding a button/key to toggle your mouse/joystick from controlling your vehicle to controlling your freelook.

Keys and joystick hat switches are ultimately pretty lousy at freelook, because they're not analog inputs. They work best to snap your camera to alternate fixed angles, which is inferior to analogue freelook because it's more disorienting and makes tracking targets at the edges of the fixed angles difficult.

So, yes. Freelook is useful to everybody. However, it's MORE useful to people with capabilities like TrackIR or VR displays which can track head motion, and that translates to an advantage.

I don't understand you argument. Why limit the games features? I suppose people with larger monitors or dedicated voice comms for their outfit translates to an advantage but you're not whining about those...

The game should NOT be limited to the lowest common denominator. Otherwise why not restrict what hardware can play the game?

Shogun
2012-03-21, 12:27 PM
so flightstick support should be disabled as well in ps2?

it gives an advantage to those who buy flightsticks. oh and disable extra mousebuttonuse please!
otherwise people with more than 3 buttons get an advantage over people who use a oem mouse that came with the system...

and don´t forget to cap the resolution, so everyone has the same quality on the screen! and switch the lag of every player to the highest lag possible, so people with cheap internetconnection don´t suffer from disadvantages...

edit:damn, halfman beat me ;-)

kaffis
2012-03-21, 12:33 PM
I don't understand you argument. Why limit the games features? I suppose people with larger monitors or dedicated voice comms for their outfit translates to an advantage but you're not whining about those...

The game should NOT be limited to the lowest common denominator. Otherwise why not restrict what hardware can play the game?
The game will support in-game VOIP. So outfits without dedicated voice comms will have a minor advantage, at best, in that outfit mates can have their voice comms open while not playing. This level of communication is just as easily handled via IRC channels, instant messaging clients, telephone, etc. Or, you know, logging in to see if anything interesting is happening. I don't consider dedicated voice comms to be an advantage when there are good in-game comms. If you look at my posting history, you'll see that, before it was announced, I was a vocal supporter of in-game VOIP.

Likewise, duck over to the Multiple Monitors (Not Eyefinity) thread, and you'll see that I'm against Eyefinity support, too, because having a wide FOV is most *definitely* an advantage.

Monitor size is less an issue than monitor resolution, but that comes down to gamer preference and is just part of the PC gaming landscape. This falls into "Yes, it can be an issue, but reasonably large -- that is to say, large enough that there isn't a sizeable disadvantage -- monitors are prevalent enough among the gaming community that it's not worth worrying about" category. It's not like 90% of the world is using 640x480 screens with their computers anymore, so the guy with the 1680x1050 screen is smoking his allies before they can discern that he's not just a 4-pixel blob.

Similarly, widescreen has (thankfully) become prevalent enough, available enough, and cheap enough that I no longer believe whether to allow widescreen-appropriate Fields of View is worth arguing over. Which, you know, I used to do back in the day, as well -- see the Eyefinity comment.

Eventually, stuff like this will become less expensive, and built-into more things, and I'll welcome the day when you can make a game that takes advantage of cool gaming rigs with motion sensors, 3D, head-tracking goggles, etc., have those deliver a more responsive and higher fidelity gaming experience, and market that to a broad audience without restricting your market significantly. I love the tech. But loving the tech and thinking it's right for a given game are two different things. That sort of thing will fit a flight sim game before any other genre, I think, because the sim enthusiasts are early adopters and willing, as a market, to spend money on bleeding edge things like that. For a F2P game that relies on players to saturate its battlefield and provide a fun experience, though, the decisions you make will be different than the ones a more simulationist game makes, and that doesn't make either one "wrong."

In any event, I know you guys have this stuff, and enjoy it, so it's your pet issue, and you want it in game. And I can't blame you for it. I don't personally have one, but I probably could fit it into my budget if I had to in order to have fun. But that's not the point -- the point is, I want the game to attract a WIDE and BROAD variety of people, because fighting a massive battle with nobody around is not fun. And so I do want the developers to pay attention to what does and does not create a barrier to entry, or a barrier to success. I believe I've expressed that concern sufficiently, so I'll leave you guys to it here.

Coreldan
2012-03-21, 12:38 PM
I guess you also think everyone should be locked to 30 fps while playing, cos you cant expect people to get good enough rigs to run at 60 fps and people who can run at max FPS clearly have an advantage.

Perhaps exaggerated example, but it does follow the rest of your logic though :D

Don't take this the wrong way, but consoles and people like you are the reason why games are far beyond what they could be :D

Skitrel
2012-03-21, 12:39 PM
If games did not support the new techs, there would be no progress towards newer cooler techs.

Like you say, with you previously fighting against widescreen and the like. Support of products like track IR now brings it into the mainstream in the future. This is a good thing.

Coreldan
2012-03-21, 12:44 PM
If games did not support the new techs, there would be no progress towards newer cooler techs.

Like you say, with you previously fighting against widescreen and the like. Support of products like track IR now brings it into the mainstream in the future. This is a good thing.

Exactly what I meant in my post above, probably just worded in a better way :D

As in, not meant as a personal insult or anything, but still making a point :D

Skitrel
2012-03-21, 12:46 PM
Exactly what I meant in my post above, probably just worded in a better way :D

As in, not meant as a personal insult or anything, but still making a point :D

HOW DARE YOU PERSONALLY INSULT ME! Second ignore!

HalfManHalfGod
2012-03-21, 12:52 PM
the point is, I want the game to attract a WIDE and BROAD variety of people

We all do. This is going to be a FREE AAA MMOFPS with all the bells and whistles of a modern FPS title. MAYBE even have some features that other FPS don't /cough MW3 BF3 /cough.

It may even attract people who already have TrackIR and know nothing about PS2. "Hey look another title that supports my $100 item and its FREE!" Instant download and another person to experience the best FPS game ever made.

FastAndFree
2012-03-21, 12:54 PM
Exactly what I meant in my post above, probably just worded in a better way :D

As in, not meant as a personal insult or anything, but still making a point :D


HOW DARE YOU PERSONALLY INSULT ME! Second ignore!

I'm sorry Coreldan but we'll have to ask you to leave the premises. This sort of vile behaviour is simply unacceptable in our elite club!

Or perhaps there is another solution
http://sworddueling.com/wp-content/uploads/2010/01/Yevgeny_Onegin_by_Repins.jpg

Skitrel
2012-03-21, 06:45 PM
I believe PS standard is that the duel would be a knife fight.

Shogun
2012-03-21, 07:51 PM
i say give planetside as much support for as much fancy gamerhardware as possible!

this will attract the hardcore gamers who already own those things and will bring us good players.
and it may raise the interest in the supported tech and therefore fuel the developement of even cooler stuff, like some already pointed out.

it has always been the case, that those who buy expensive gamergear have an advantage over those who play on budget rigs. that´s the reason for buying such stuff.

did you play descent in multiplayer? in this game cpu speed directly translated into speed of your ship! you had the fastest machine, nobody could run from you.

HoovesMcG
2012-03-22, 04:55 AM
Most of the reply's I see on here that are against TIR, have either
A. Never tried it.
B. are EXTREMELY close minded

They dont realize that supporting new tech is what got them to this point in gaming. You want fancy cool products like this to come down in price? Well games have to support it so it becomes more popular.

the Blind hatred and misunderstanding of the tech and how it ACTUALLY works plain amazes me.

My favorite ignorant remark:

DUH you cant use that, if you look left or right, you wont be looking at the screen anymore!!

Yeah way to go there champ. Thats why we all have one, cause we don't like looking at our screens when we look around.

Do some research people, you'll find that a CRAP ton of game supports all different kinds of motion trackingnot jsut TIR. EVEN BF3 and MW3. And yes it works fine. Just not how you think.

some vids to demonstrate
Mass Effect 3 Virtual Reality with HMZ-T1 - YouTube

Skyrim VR with Sony HMZ-T1 - YouTube

DeadSpace2 VR with Sony HMZ-T1 - YouTube

Beagle
2012-03-22, 07:55 AM
I don't personally use TIR but the group I'm in has a lot of users for it and they all love it, and I can see how it's very useful for them, predominantly in awareness during flight.

I do personally use freelook a lot though. Something as simple as how BF3 lets you hold right click to freelook around - this is a must have and I can't imagine PS2 shipping without it. Adding in TIR support that makes use of that is icing on the cake.

Snipefrag
2012-03-22, 08:33 AM
The technology looks awesome, if PS2 supported it i would definately buy one. If you honestly dont realise how much of an advantage this would be in the field then your loss. it would take a short time to get used to but it would be well worth it.

Lokster
2012-03-22, 08:53 AM
This thread has taught me two things...

(1) People with shitty computers believe everyone else should have an equally shitty in-game experience. Yes, we get it people. Your computer sucks and you don't think I should be able to run the game at twice the resolution as you with 3 times the frames per second. I guess we should all rock a boxed Dell with an 18" "fat back" monitor and a roll-ball mouse.

(2) I disagree with everything kaffis says and agree with everything Skitrel says*. Seriously, anytime I am thinking about responding with something I see Skitrel's response and no longer have a need ... Well done sir.

(*) This comment is strictly for this thread.

Coreldan
2012-03-23, 04:19 AM
This from the reddit AMA/Q&A/whatever:

Q: Eyefinity, will it work? Also, track IR?

A: Not sure on Eyefinity and TrackIR, we have them on our compatibility list but we haven't do anything to specifically implement either so far.


So at least now we know they are planning to/have aknowledged this, lets hope they actually get to the implementation part son.

Coreldan
2012-06-01, 10:42 AM
In the latest video you could see that they had implemented free look in vehicles. From there on it's very easy to implement TrackIR!

Eyeklops
2012-06-01, 11:44 AM
I can't remember where..but recently a dev did state support for head tracking. I think it might have been Higby in one of the cockpit threads.

Edit: Found it. The post was by higby here (http://www.planetside-universe.com/showpost.php?p=685258&postcount=8) in this thread (http://www.planetside-universe.com/showthread.php?t=40934)

maradine
2012-06-01, 11:55 AM
You fools! Vile necromancy!

Freelook is in, but actual support for headtracking is not. This is being worked on from the appropriate channels -

https://twitter.com/mhigby/status/207910300341645313

wraithverge
2012-06-01, 11:57 AM
The ability to glance forward in a tank means not crashing into things while driving, that alone is gold whether they have track IR or not. Give tanks free look please.

ccrumley
2012-06-04, 12:00 PM
Look, it's not that it's not cool technology. It clearly is. I love anything and everything Virtual Reality, including the full-blown VR arcades that popped up for a while in the 90's. And it's a fantastic addition to a Simulation gamer's awesome $8,000, 5-monitor, full joystick and flightpedal rig, etc. And you'll notice that most of the games that support that cater to that type of gamer.

But you'll also notice that those games don't do very well at expanding beyond that target market. Because the guy with 1/5th the FOV, trying to fly with his mouse and keyboard, and without a surround sound setup tries it out, gets absolutely plastered by the hardcore guys with the advantages their awesome, expensive setup gives them, and tells his friends "yeah, don't bother. You need to drop thousands of dollars to be competitive."

I don't want PS2 to be that game, so I don't think building in compatibility for those features is a good idea. Joystick support and perhaps support for a UI-only second monitor is as far as I think the game should go, since dual monitor is common enough, and budget joysticks can be had for ~$20.

It's not that the features aren't cool, it's that I don't want PS2 to have a barrier to entry. That's the entire point of going Free to Play, is to make it so there's no excuse not to be able to play, and keep those world populations up.

You are absolutely wrong when it comes to your presumption that the hardcore gamers (or usually more accurately, simmers) with endless pockets and fancy rig setups are the ones who will dominate. I have been a HARDCORE simulation player for over a decade. Mostly flight combat sims, but also racing and FPS simulators like the ARMA series. I just recently finished acquiring all the little toys that make these games so immersive. But before that, I still kicked ass on the multiplayer servers for IL2 and World War II Online. The only thing all the gadgets do are add to the immersion. If you are good at air combat, you will be good even without those toys. Some of the most impressive flying I have seen on youtube videos were by guys that were using the hatswitch of their joystick to move their view around. Moving your head is just more natural and therefore immersive. It still takes practice to get good with it just like it takes practice to get good with a hatswitch. They both allow you to adjust your view and maintain situational awareness so it's impossible for one to have an advantage over the other. I know that im still gonna get a couple of know-it-alls who will argue this, but its fine. I actually know what im talking about due to LOTS of experience and they most likely do not.

AvacadoEight
2012-06-04, 12:20 PM
This is the way I feel about it. They can implement it if they want and people can use it, I don't mind. But, if it starts getting to where it's obvious there's an advantage for people using these devices, then I'll have a problem. Other than that, just as long as I have a choice to use it or not to use it, i'm okay. with it.

maradine
2012-06-04, 12:34 PM
I actually agree with your main point, namely that immersive gadgetry does not necessarily translate into a more competitive player. However, your logic is aggressively argumentative and charmingly fallacious, so yet get drug out on the carpet:

They both allow you to adjust your view and maintain situational awareness so it's impossible for one to have an advantage over the other.
Automatic and manual transmissions both allow you to keep an engine inside its powerband for a given speed, so it's impossible for one to have an advantage over the other.
Wacom tablets and mice both allow you to manipulate a pointer over a 2D surface, so it's impossible for one to have an advantage over the other.
Stripper clips and detachable box magazines both allow you to reload a weapon in one action, so it's impossible for one to have an advantage over the other.


Head tracking is effectively instant, analog, and doesn't take one of your digits out of the cockpit workload management game to thumb around the screen. I cite these as your allegedly impossible advantages. They are offset by a number of disadvantages, such as cost, complexity, mandatory immobility of the head, and the need to re-center after standing up and sitting down. For some, the equation will go one way, for others, the other.

I know that im still gonna get a couple of know-it-alls who will argue this, but its fine. I actually know what im talking about due to LOTS of experience and they most likely do not.

This looks shopped. I can tell by some of the pixels and from seeing quite a few shops in my time. Appealing to authority in a forum full of graybeards is not likely to yield your desired result.

The Kush
2012-06-04, 12:51 PM
This is dead last on the priority list and I mean dead last. Cool idea but absolutely not needed at all. In other words, doubt it will ever be implemented in this game. There is a lot more important stuff that could be worked on instead, like new content.

kaffis
2012-06-04, 01:09 PM
The last three posters lie quite in line with my own thoughts.

Conq
2012-06-04, 04:08 PM
I feel the same, as long as it doesn't provide too much of an advantage I don't care.

I have to say though, I don't know who spends thousands on this stuff, I felt retarded just spending a hundred bucks on a gaming mouse and keyboard. You flight simmers should spend that money on training for a pilot's license and rent a Cessna on the weekends. :D

ccrumley
2012-06-04, 04:33 PM
I was speaking more to the fact that everyone has the same capability as far as moving the view of the camera. It's no different in flight sims or games like ARMA. If you want the convenience of head tracking, buy the device, if not use the button and mouse combo. It adds no real advantage. And I was simply stating that I am speaking from a position of vast first hand experience and knowledge, not trying to tout myself as an absolute authority.

@conq Can't really blow Cesnas out of the sky with a hail of lead or believe me, I would have like a million hours of flight time! :)

maradine
2012-06-04, 04:36 PM
Screw head tracking, I want drink tracking.

ccrumley
2012-06-04, 05:08 PM
Freelook is absolutely necessary! Being able to keep track of air contacts while simultaneously maneuvering your aircraft is the single most important aspect of air combat. You must know how your opponent is maneuvering in order to counter him and countering maneuvers is rarely accomplished by pointing at your opponent. In PS1, it was really not an issue because the physics were practically non-existent and the flight model was extremely simplistic. Not the case in PS2

Kaos
2012-06-04, 08:28 PM
Those of us interesting in flying in PS2 and those of us who do actual real world flying will take PS2 flight aspects much more seriously and with more excitement.

I am crossing my fingers they implement TrackIR support as it will drastically improve my play experience.

maradine
2012-06-04, 08:59 PM
Even if they don't specifically implement it, if there's freelook, we can make it work. Will just require a custom profile and keymap, and I'm sure no one here would be kind enough to build and publish one . . .

edit: sarcasm aside - I'll build one. :)

LegioX
2012-06-11, 05:10 PM
All of you realize hatswitches have the same concept as Trackir right? The only difference in Trackir is that you have a free flowing motion from left wing view to front view. However, both give the same views. So would a hatswitch make the game unbalanced compared to people who fly with mouse? Think about it.

HoovesMcG
2012-06-14, 03:10 AM
So Id love to get an answer from Higgles or SOE on this. Is PS2 going to support trackIR or other head tracking tech? This is seriously the one thing determining my time between ARMA 3 and PS2. See, I know ARMA 3 will have it. But if PS2 has it, Ill be a customer for a LONG time. Its maybe the one game that can pull me from the ARMA series. SO how about it SOE?

RedKnights
2012-06-14, 03:12 AM
I don't think it will need built in support, we have seen that there is a way to 'free look' around the cockpit of an aircraft, so couldn't that just be tied to the input of the Track-IR system?

Because I seriously doubt they're going to build in support for it purposefully.

HoovesMcG
2012-06-14, 03:27 AM
I feel the same, as long as it doesn't provide too much of an advantage I don't care.

I have to say though, I don't know who spends thousands on this stuff, I felt retarded just spending a hundred bucks on a gaming mouse and keyboard. You flight simmers should spend that money on training for a pilot's license and rent a Cessna on the weekends. :D



Funny you should say that becasue after I got my track IR, I was so immersed with flight that I did just that! I got my Privates Pilot license and ENjoy recreational flying when I can afford it.

But being as I know your post was meant as an insult, Ill tell you this. One hour of flying a real cessna is 2x more expensive than buying a TrackIR 5 and the Track clip pro that will last YEARS. I will also say real flying 5x more fun than flying a sim. But I am not rich, I am barely middle class. What I am is a fan of immersive technologies and even more so a fan of companies that forward the technology of immersion.

The fact that TRACKIR is but ONE of many head tracking solutions, many of them FREE, should be a huge hint that the want is out there, and given the opportunity many will try and LOVE what it offers.

It doenst offer any advantage as long as mouse look is also in the game. You are simply using a different "Button".

BTW I dont have a gaming mouse or keyboard and don't plan on buying one. SO i do not think that SOE should support gaming mice or keyboards. Its just unfair............... Now just imagine if that was the case.

HoovesMcG
2012-06-14, 03:31 AM
I don't think it will need built in support, we have seen that there is a way to 'free look' around the cockpit of an aircraft, so couldn't that just be tied to the input of the Track-IR system?

Because I seriously doubt they're going to build in support for it purposefully.

what worries me is that BF3 has "mouselook" as well but it requires you to hold a button to do it. IT needs to be completely seperate from the Mouse to be truly independent head tracking. SO it all depends on just how they activate their Free look.


Alot of people dont understand just how easy it is to implement. All they do is contact Natural Point. Ask to use the software. NAtural Point gives it to them as long as they sign a waiver of release (they agree to not release the SDK to the public) and then Natural Point literally gives them the code to put in the game.

Its no shit about 5 lines of code. thats it. and if they have freelook already in the game its even easier.

If you dont believe me contact Seth at Natural Point, he will confirm what I just told you. IT would literally take one guy 1 hour to implement.

so flightstick support should be disabled as well in ps2?

it gives an advantage to those who buy flightsticks. oh and disable extra mousebuttonuse please!
otherwise people with more than 3 buttons get an advantage over people who use a oem mouse that came with the system...

and don´t forget to cap the resolution, so everyone has the same quality on the screen! and switch the lag of every player to the highest lag possible, so people with cheap internetconnection don´t suffer from disadvantages...

edit:damn, halfman beat me ;-)


SO basically release it on consoles LOL
I can't remember where..but recently a dev did state support for head tracking. I think it might have been Higby in one of the cockpit threads.

Edit: Found it. The post was by higby here (http://www.planetside-universe.com/showpost.php?p=685258&postcount=8) in this thread (http://www.planetside-universe.com/showthread.php?t=40934)



Wow holy crap, so it does look like Higgles wants it in!!! but seriously a confirmation would be awesome

HoovesMcG
2012-07-20, 04:34 AM
SO GREAT NEWS!!!! SOE now has the SDK from Natural Point!! So it looks like its going to get implemented in some sort. Good Job SOE!! This a great move on your part!!

Malorn
2012-07-20, 04:46 AM
SO GREAT NEWS!!!! SOE now has the SDK from Natural Point!! So it looks like its going to get implemented in some sort. Good Job SOE!! This a great move on your part!!

Creepy, I had just been looking at this thread and tweeted Higby asking if there were any updates, and then a few minutes later you post this.

I'm excited about this, but what is your source?

Coreldan
2012-07-20, 05:06 AM
Guess I better stash another 150€ to the side for a TrackIR then... :D

http://i.imgur.com/g0rJ4.png

Ivam Akorahil
2012-07-20, 06:20 AM
ive seen in a vid at some point that that you have a free view in the cockpit of aircrafts, so if thats possible i think track IR can be configured to do at least rudimentary tasks like that, even fi its not for infantry or anything else, but its very useful for flyovers etc

Nemises
2012-07-20, 08:20 AM
it's just another input device...
since SOE already have cockpit viewing in game, they just have to allow a device axis to control it (which surely it already must)...then Natural Point have to add PS2 into their list of supported games (so that it detects and loads a profile automatically) and hey presto..

there is allways a trackir on my headset, so I'll for sure be happy to be able to use for cockpit view..

..not interested in an infantry separate head rotate though (ala arma)...guess I'm too used to mouse/keyboard for that..

*edit* the "free view" in the cockpit implies the cockpit is a full 3d object (with depth etc) and not just a flat plane with a crafty texture projected on it..

Some games support trak-ir but don't have 3d cockpits, in which case the supported Axis are just the rotational axis (x and y)

..if however there is a full 3d cockpit, then it could support full 6 degrees of freedom (rotate down/up, rotate left/right, rotate left/right, track left right, track up/down, track in/out)..

..a full 3d cockpit is a large increase in art resource though (if you look at the DCS series for example), as the artists need to build the 3d cockpit objec(s), unwrap and texture them..as opposed to just projecting a cool animated txture onto a single poly..

NFI if sony have built full 3d / 6dof capable cockpits or not, but even just 2 dof will still be good...

wasdie
2012-07-20, 10:23 AM
There is no ability to move the head seperate from the body in Planetside 2. It would be cool to have that + 3 monitors but it's not necessary at all.

HoovesMcG
2012-07-20, 09:58 PM
Creepy, I had just been looking at this thread and tweeted Higby asking if there were any updates, and then a few minutes later you post this.

I'm excited about this, but what is your source?


Ah sorry it took so long to get back to you but here is the source!

http://forum.naturalpoint.com/forum/ubbthreads.php?ubb=showflat&Number=52224#Post52224

DUDE read what Seth from Natural Point says about SOE. Man I love these guys!!

Braveliltoaster
2012-07-20, 10:11 PM
sounds like buying this might give me neck problems

UnDeAdKiTtY
2012-07-20, 10:19 PM
I wouldn't care if they added this after release, but don't waste time before and during beta. This is such a nitche thing don't count on it. Personally I think its a waste of time but if you want it petition for it, but I ask the devs to wait till after release.

Reizod
2012-07-20, 11:26 PM
It's really not that hard for them to add from what I've read. Either way, I think it is def something they should add by the time the game is ready for final release.

Mauser101
2012-07-20, 11:55 PM
Even if it doesn't make it in until release or after this specifically makes me very happy (bought trackir for arma and it really helps out with flying, don't use it overly much on foot except in DayZ were it's saved my skin a number of times) but also happy in general to know that the devs do listen to users looking for extra features rather than the folks crying that it cannot or should not be done due to any perceived increase in the development cycle...which they are not privy to.

Brave- All the settings including head track speed are fully adjustable and different profile settings are just an alt tab away while playing. You barely have to move your head at all..unless you set it up so that you do have to move your head a lot.

Reizod
2012-07-21, 12:12 AM
Even if it doesn't make it in until release or after this specifically makes me very happy (bought trackir for arma and it really helps out with flying, don't use it overly much on foot except in DayZ were it's saved my skin a number of times) but also happy in general to know that the devs do listen to users looking for extra features rather than the folks crying that it cannot or should not be done due to any perceived increase in the development cycle...which they are not privy to.

Brave- All the settings including head track speed are fully adjustable and different profile settings are just an alt tab away while playing. You barely have to move your head at all..unless you set it up so that you do have to move your head a lot.

Yes, yes, thank you for pointing that out.

Though I have a funny feeling all those that are being "debbie downers" about this and other ideas/additons to PS2 will chill out once they get into beta. Well, that is if they even do.

soulsurfsublime
2012-07-21, 12:18 AM
Well once I hear this is definitely in I will have to spend more money. The OP video at the beginning made this look way to cool to pass up and I am planning on playing Arma3 any way. You guys are going to turn me into a flight sim junkie.

Roidster
2012-07-21, 12:31 AM
i was going to get the track ir,even though you have to move your head,you still have to keep your eyes straight,so i decided to go triple screens instead

HoovesMcG
2012-07-21, 05:04 AM
i was going to get the track ir,even though you have to move your head,you still have to keep your eyes straight,so i decided to go triple screens instead

Man the lot of you could use to read this thread where it has all been explained how it works, why it doesnt take any SOE dev time to implement, why it doesnt make your neck hurt, how you can still see the monitor, that there are 3 FREE alternatives to Track IR that work well, and that SOE now has the SDK, which means they have already contacted Natural Point (track IR makers) and asked for it.


You nay sayers honestly just make me laugh. You have zero valid reasons why it shouldn't be implemented, but still throw your un-informed worthless retreaded statements out there. Please just read a thread for once in your life.

I wouldn't care if they added this after release, but don't waste time before and during beta. This is such a nitche thing don't count on it. Personally I think its a waste of time but if you want it petition for it, but I ask the devs to wait till after release.


Again please read the thread where I and others have explained how little time this would take to implement. and if fact dont have to do any of the work themselves. Natural Point does it all for them. What do you think they would leave out if they implemented track IR? I mean really? have you even thought about that statement?

QFAN
2012-07-21, 06:07 AM
Probably too much effort for too little gain for SOE...

In many TrackIR games, TrackIR can move the point of view way out of the normal bounds... Not sure if it's a technical difficulty or just everyone is too lazy to implement the restrictions for TrackIR.

Roidster
2012-07-21, 11:01 AM
Man the lot of you could use to read this thread where it has all been explained how it works, why it doesnt take any SOE dev time to implement, why it doesnt make your neck hurt, how you can still see the monitor, that there are 3 FREE alternatives to Track IR that work well, and that SOE now has the SDK, which means they have already contacted Natural Point (track IR makers) and asked for it.


You nay sayers honestly just make me laugh. You have zero valid reasons why it shouldn't be implemented, but still throw your un-informed worthless retreaded statements out there. Please just read a thread for once in your life.




Again please read the thread where I and others have explained how little time this would take to implement. and if fact dont have to do any of the work themselves. Natural Point does it all for them. What do you think they would leave out if they implemented track IR? I mean really? have you even thought about that statement?

U MAD BRO

i know exactly how track ir works,and really its a pain in the ass having to deal with the clip on device,ask all the guys that are selling theirs over on the iracing forums,that decided to go 3 screens instead

LegioX
2012-07-21, 11:30 AM
This thread again...

I have track ir and it's the best thing i have ever used while playing flying games. They need to implement it.

ratfusion
2012-07-21, 11:53 AM
New computer games should support all new relevant technology.

The gamers that want the playing field dumbed down to the least common denominator are/should be playing consoles.

Shizora
2012-07-21, 11:58 AM
I'm using TrackIR since TrackIR 2. Sure, it is very expensive for that easy function but it is a very big improvement for any game !

Hamma
2012-07-21, 12:03 PM
Cool news!

LegioX
2012-07-21, 12:06 PM
Cool news!

Cool news what? HAHA are they putting it in? I'm confused.

Sledgecrushr
2012-07-21, 12:07 PM
I might very well have to pony up for track IR.

LegioX
2012-07-21, 12:08 PM
I might very well have to pony up for track IR.

Best ever. Takes some time getting use to, but once you are comfortable with it, you will never go back.

Jeepo
2012-07-21, 12:17 PM
I love my TrackIR. Hugely important in ArmA and all flight sims. I feel disabled somehow if I play a game without it now, like I have no situational awareness at all.

maradine
2012-07-21, 02:31 PM
The merge has made this a bit of a threadnought, but I'm caught up. Glad to see others are still banging the drum. This is going to be fantastic. =D

Nash
2012-07-21, 10:31 PM
That looks sweet.
I hope that stuff will be available in PS2 :)

SixShooter
2012-07-21, 11:28 PM
I only made through about 4 pages of this beast of a thread but I love it. I suprised that people actually seem pissed off that other people want it but I think I'll be picking one up anyway to use with MWO.

Roidster
2012-07-22, 01:41 AM
if you guys paid attention to the SOE Matt Higby vids instead of drooling,you would have noticed clegg was able to look left and right while flying in the cockpit,so there for track ir should automatically work

LegioX
2012-07-22, 03:01 AM
if you guys paid attention to the SOE Matt Higby vids instead of drooling,you would have noticed clegg was able to look left and right while flying in the cockpit,so there for track ir should automatically work

And he wasn't maneuvering while looking left/right. Just like in BF 3. You have to be flying level and not moving to look. That is not trackir or anything of the sort.

khord
2012-08-13, 10:12 PM
According to the trackir guys, PS2 has the trackir sdk available to them now.
http://forum.naturalpoint.com/forum/ubbthreads.php?ubb=showflat&Number=50512&page=2

Here's hoping they make PS2 trackir compatible.

Electrofreak
2012-08-13, 11:40 PM
CCP integrated TrackIR support into EVE-Online without much difficulty from what I can tell. I just kinda showed up one patch and they were basically like "oh, hey, we added TrackIR support, have fun."

HydroBIG BANG
2012-08-15, 10:33 AM
I hope the game has TrackIR support,combined with joystick support the level of immersion when flying would be incredible.Integrating TrackIR with the game probably isn't that hard to do ether,at least for vehicles.

Duskguy
2012-08-15, 11:13 AM
i wouldnt be using trackir, but a free look function for the game in general would be nice. i've got a joystick, so i have a hat stick meant for that.

Nemises
2012-08-15, 03:32 PM
I hope the game has TrackIR support,combined with joystick support the level of immersion when flying would be incredible.Integrating TrackIR with the game probably isn't that hard to do ether,at least for vehicles.

- joystick support is definitely confirmed (by higby several times)
- trackir support is unconfirmed, but several bits of info point to it being planned.

Phisionary
2012-08-15, 08:04 PM
Definitely, freelook support is a good thing. At the very least, it should be supported for aircraft, and I seem to remember I saw some footage that seemed to indicate it already might.

I recently read some articles about a pre-release kickstarter project trying to develop usable VR headsets. They're low res., atm, but will be getting better soon. Carmack is apparently porting RAGE and doom3? I think? to be compatible. It would be pretty awesome if PS2 could support this from release as well. It's called the Oculus Rift.

Malorn
2012-08-15, 08:27 PM
I've ordered TrackIR yesterday. Hoping they add support for it. If not I'll help campaign for it! But reading the stuff here we know they have the SDK and appear to be working on it.

Phisionary
2012-08-15, 08:29 PM
I found this rather interesting: Carmack talks about the coming VR support in Doom3:BFG

http://www.gametrailers.com/videos/ibyv7z/doom-3-bfg-edition-virtual-reality-interview

sgtbjack
2012-08-16, 02:06 AM
Cool but only like .1 % will use it...How about the other 99.9%


Occupy planetside?

I'd buy it, never thought about it till I saw this, but after seeing it I would throw down a 145 for one, hell my brother spent that on a mouse lol.

edit-should get a moderator to unlock ratings for this, just curious. Plus I'm curious how the results would look(even though I know theres always that one guy in mmo's that believes adding any feature means that something they want will never get added lol)

OnexBigxHebrew
2012-08-16, 02:39 AM
Yeah, I'm just afraid that after release there will still be more to work on that they have the time for and it just gets pushed and pushed and never implemented.

Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox :D but with a brand new engine that is not likely the case.

I kind of feel like ths wouldn't work with the rigid bodies and gumpy animations this game has.

Don't get me wrong, not knocking the game at all, just looks like the head and upper torso would have to be more articulated than they currently look for this to work in PS2.

Timujingeo
2012-08-16, 07:41 AM
I've been using TrackIR in Flashpoint/Arma/Flight Sims for years and it makes the experience a lot more immersive.
Basically in those titles you can quickly look left/right/up/down with only a small movement of your own head.
This is adjustable from the Track software as some new users can feel a little sick with the movement until their brains 'get it'.
Trust me, once you experience the freedom of being able to look freely around without actually moving your body you will be hooked.

PS2 needs native TIR support as quickly as possible IMO as it will make all aspects of situational awareness either from foot or vehicle a lot better.

Infektion
2012-08-16, 09:30 AM
Looks great. On the Mechwarrior Online forums, they were also talking about this and one of the Devs implied that they were looking into it. Take note SOE Devs, since MWO is a competitor for PS2, perhaps you guys should look into it so as not to lose your customers(No worries about me, I'll be playing both :D)

How is MWO a competitor for PS2? They really share NOTHING I common, except for being free to play, it's more of a competitor for WOT.

Nemises
2012-08-16, 04:24 PM
^^ Time...

they are competing for limited gamer time

dzuari
2012-08-17, 07:35 AM
I would freaking love this, i made my own tracker when playing a flying game with some freeware, web cam and some LED's, it worked great for $30, i'll definitely be getting a TrackIR if planetside implements it.

dzuari
2012-08-18, 03:00 PM
Just ran across this video http://www.gametrailers.com/videos/wps0t8/planetside-2-bootcamp-walkthrough-part-iv about six minutes in, the pilot is freelooking, does this mean that we will be able to use head tracking?

khord
2012-08-18, 09:42 PM
Think all it means is there's a mouse controlled free-look mode while holding a button or pushing a hotkey.

Might make it easier for them to adapt into headtracking though. Hope so.

Anabuki
2012-08-19, 03:39 AM
I think TrackIR support would really make flying in game more attractive for those that use it for flight sims. I also wish that they made the default cockpit view further back in the seat instead of making it seem like your character's constantly hunched forward staring at the targeting reticule. It'd also give a much wider field of view and better situational awareness, and enhance the feel of actually being in a vehicle instead of staring out of a disembodied cockpit-themed HUD.

Archonzero
2012-09-09, 06:21 AM
A freelook option for infantry would be phenomenal.

Hamma
2012-09-09, 11:47 AM
Ahh the famed TrackIR thread returns! ;)

Froglicker
2012-09-10, 04:00 AM
I don't think PS2 needs free-look for infantry, but I do think it'd help a lot. It'd especially help with maintaining the fast paced combat feel by letting players check their flanks when sprinting from cover to cover without having to increase their sprinting strafe speed (which can cause unwanted effects), or letting medics and engineers maintain situational awareness while they do their support duties.

maradine
2012-09-10, 01:59 PM
Joystick support fixed first, for my money.

DeMiNe0
2012-09-15, 08:50 AM
I've been using TrackIR in Flashpoint/Arma/Flight Sims for years and it makes the experience a lot more immersive.
Basically in those titles you can quickly look left/right/up/down with only a small movement of your own head.
This is adjustable from the Track software as some new users can feel a little sick with the movement until their brains 'get it'.
Trust me, once you experience the freedom of being able to look freely around without actually moving your body you will be hooked.

PS2 needs native TIR support as quickly as possible IMO as it will make all aspects of situational awareness either from foot or vehicle a lot better.

I really couldn't nail it down better myself.

PetroOmg
2012-11-05, 04:26 AM
Another TrackIR user here, have used it for half a year, and now I find it very difficult to play games without it, and once I tried PlanetSide 2 and hopped on a VTOL, I was instantly trying to check my surroundings by turning my head, and I still keep doing it, I noticed that free look button, but that really doesn't help the people who use TrackIR. :)

planitsider
2012-11-20, 10:55 AM
I've mentioned this a few times in other threads, but thought it could use it's own.

So, if anyone isn't familiar with TrackIR, this video explains it pretty well: http://www.youtube.com/watch?v=9wXx3vMy_AQ

I think it would be really damn awesome if Forgelight could be made to support this. It would work like wonders in a game like PS2 (really amazing in ARMA2, for example) and does a great deal for situational awareness.

Since Forgelight is likely to be in just about every game they will be making from here on, making it generally speaking compatible with Forgelight would probably make it quite easy to make compatible with each game they have coming in the future with little effort.

It's quite a niche thing, though, and I feel that they won't use the resources on something like this, but it sure would be really awesome.

Naturally any kind of dev reply would be cool, but that's just hoping :D


EDIT: Good to note that it's not really TrackIR that needs to be implemented, but free look which benefits everyone. After free look is in, TrackIR is easypeasy to integrate to the game.

For all you trackir and freetrack fans.
There is a way to use your freetrack and trackir atm.
As you may or may not know you can look around your cockpit and fly at the same time.
It doesnt seem to be suport of trackir yet.
ive been following the trackir forum as wel.
But there interestit but not yet putting it in.

So i begun to look for a way to tracelate trackit to annolog joystick.
There s a litle program thets caled ppjoy.
im not sure if its alowd to post a link.
this program trancelates your trackir to analog stick.

i hope this wil help you.
If you need help you can pm me.
Have a nice flicht!!

:doh: sry for spelling :huh: