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Hamma
2011-12-05, 09:06 PM
http://www.planetside-universe.com/news-dev-chat-with-amit-patel-2635.htm

Zulthus
2011-12-05, 09:15 PM
Interesting. He seems to know which side is best too ;)

But we all know that, don't we?

Gwartham
2011-12-05, 09:16 PM
As a staunch SOE hater, I have to say I have been finding myself very impressed with the information and interaction I am seeing this time around.

Hope they keep it up!

xSlideShow
2011-12-05, 09:17 PM
Interesting. He seems to know which side is best too ;)

But we all know that, don't we?

Deep down we do, Vanu speaks to us all, some just choose not to listen.

TheHalekTheory
2011-12-05, 09:22 PM
you have to remember, when the first planetside was released, we didnt have the social outlets like we do today, so that being said, it would be easier for them to communicate with us this time around. also, they are building this sequel with an established fan base.

sylphaen
2011-12-05, 09:23 PM
Krav-maga ? xD

I finally understand how those TR or NC bad influences have not managed to sabotage the VS this time around.
:lol:

Edit: btw Amit, +1 on the industry switch ! The hammer is about to fall on NYC; if it has not already started yet.

Crator
2011-12-05, 11:39 PM
extremely fast-paced development environment

Great stuff... Love hearin' these details!

GTGD
2011-12-06, 12:45 AM
UI is one of the most important things in a game by far. A great one can make or break atmosphere (see Metroid Prime for an amazing UI). Really great stuff getting to know the dev team like this in the updates! I hope this game will be a resume builder for them

Captain1nsaneo
2011-12-06, 01:27 AM
I can see how being a quant would help with UI seeing how they're dealing with a very fast environment and need clarity in what their read outs display. Very impressive background there.

Ailos
2011-12-06, 01:33 AM
I hope this game will be a resume builder for them

It's resume builder for us, and we aren't even developing it.

Everyone's credentials make me all that much more confident that this game will kick major ass once it comes out.

Raka Maru
2011-12-06, 02:34 AM
As a staunch SOE hater, I have to say I have been finding myself very impressed with the information and interaction I am seeing this time around.

Hope they keep it up!

Glad to see some hardcore SOE haters softening up.

Vash02
2011-12-06, 03:14 AM
Matt should whip these guys to sign on to the forums to say hi.

SuperMorto
2011-12-06, 03:26 AM
Vanu Sovereignty – Best vehicles, best equipment, best everything. It’s pretty much an open and shut case there, anyone who disagrees is clearly and unequivocally wrong.

;)

Raka Maru
2011-12-06, 04:01 AM
Must...not...touch..the...statue...

fuzzehthehydra
2011-12-06, 04:45 AM
Didn't really give us much information we haven't heard before, I was hoping for some details on empire-specific UI or something, maybe even a couple of screenshots. Still a really interesting article though, and his choice of faction is certainly wise :)

Raka Maru
2011-12-06, 04:54 AM
Yes, very impressive resume. Has the guts to pursue what he wants, gotta respect that.

Canaris
2011-12-06, 05:04 AM
Yes, very impressive resume. Has the guts to pursue what he wants, gotta respect that.

indeed and I only saw one black mark against him on the whole thing :vssucks:

Great read and glad to have you aboard Amit, I see he does Krav Maga also, what an amazing marshal art..... well not really an art more of a marshal mauling :D

good stuff

Raka Maru
2011-12-06, 06:14 AM
indeed and I only saw one black mark against him on the whole thing :vssucks:

Great read and glad to have you aboard Amit, I see he does Krav Maga also, what an amazing marshal art..... well not really an art more of a marshal mauling :D

good stuff

Yes, more like street fighting. Kinda similar philosophy to JKD, no rules, not even tournament stuff. Very deadly.

And yes, he's VS so we must shoot him. :)

Shogun
2011-12-06, 10:15 AM
do you think it´s pure accident, that we get info about ui designers, shortly after the agn with matt, where an ui guy came into the room and we showed great interest and respect for the guy?

i was a soe hater as well because they killed two of my most favorite games in the past, but i am very impressed by now, that they really seem to have learned their lesson. maybe it´s because the ps2 team is assembled only out of the best of the best of the industry ;-)
almost every info we get makes us crave for more! and whenever we show interest in something special, the devs try to give us info on that if it´s not too much in flux and therefore still top secret.

i really would like to see some UI screenies, if there is anything set to stone already!
because this guy is right, UI is more important to a game than anyone would notice.
you only notice when the ui is bad and kills the flow of the game. the best ui is so intuitive that the gamer doesn´t even notice it´s quality. i can hardly imagine how hard it is to accomplish that!

Tasorin
2011-12-06, 10:36 AM
You had me at Vehicle HUD's...


Chop-Chop, get that stuff implemented.

We want some Alpha build game footage for X-mas.

Chaff
2011-12-06, 11:31 AM
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A lot of answers were imbedded in this guys brief interview.


1) Wall Street is F'ked up because smart worldly cats like Amit are choosing Fun Street over Wall Street.

2) If the VS appear too powerful in early game play - I will know T-Ray, Amit, and others are in a league of treasonous Purple Tyranny. (keep an eye on them Higster !)

3) THE PS2 TEAM KICKS ASS !

4) I never paid attention to how cohesive and sneaky these Barneys really are.

:lol:

Trolltaxi
2011-12-06, 01:00 PM
4) What are you currently working on for the game?

Core UI architecture design and implementation and various UI elements in the game, including: infantry HUD, vehicle HUDs, character create/select screen, respawn screen, character/vehicle loadout pages, profile page, social page, settings page, and will be the primary developer of the marketplace.

Does that mean that although we will have a rigid class system, we will still have some freedom in fine-tuning our equipment? Or is it the interface for weapon/veichle costumization?

Higby
2011-12-06, 01:08 PM
4) What are you currently working on for the game?

Core UI architecture design and implementation and various UI elements in the game, including: infantry HUD, vehicle HUDs, character create/select screen, respawn screen, character/vehicle loadout pages, profile page, social page, settings page, and will be the primary developer of the marketplace.

Does that mean that although we will have a rigid class system, we will still have some freedom in fine-tuning our equipment? Or is it the interface for weapon/veichle costumization?

There's extremely deep customization for weapons, abilities, items etc within each class.

basti
2011-12-06, 01:11 PM
There's extremely deep customization for weapons, abilities, items etc within each class.

Give us a class as example! ;)

Raymac
2011-12-06, 01:16 PM
4) What are you currently working on for the game?

Core UI architecture design and implementation and various UI elements in the game, including: infantry HUD, vehicle HUDs, character create/select screen, respawn screen, character/vehicle loadout pages, profile page, social page, settings page, and will be the primary developer of the marketplace.

Does that mean that although we will have a rigid class system, we will still have some freedom in fine-tuning our equipment? Or is it the interface for weapon/veichle costumization?

I actually thought that was a very interesting question and answer myself, but I was drawn to the "social page" and "marketplace". I'm wondering if the social page is more for in-game stuff like friends list and outfit info, or is it more like social media i.e. facebook and you tube?

Also, since we knew that PS2 was going to be f2p, we all kind of assumed there would be a cash shop type of thing, but now I'm much more curious about what it will look like and what will be in it.

Graywolves
2011-12-06, 01:21 PM
I don't care, I just want to see MAX's

Shogun
2011-12-06, 01:59 PM
the marketplace...

sounds more like it´s for exchange between players?!?!
or did he mean cash shop with the term marketplace?

will there be item or resource trading between players?

Captain1nsaneo
2011-12-06, 02:22 PM
the marketplace...

sounds more like it´s for exchange between players?!?!
or did he mean cash shop with the term marketplace?

will there be item or resource trading between players?

I hope there's exchanges between players, want to be able to have in game contests and provide an actual reward.

Trolltaxi
2011-12-06, 02:56 PM
There's extremely deep customization for weapons, abilities, items etc within each class.

I meant by fine tuning the old PS system, where you could pick your weapons and equipment, place it into the inventory, add medpacks, or more ammo etc.

But with PS2 class system I have always thought that you will have a standard "medic" or "pilot" or "engi" equipment - though you can pretty much costumize your weapon - and there will be no "backpack" to sort your inventory.

Xyntech
2011-12-06, 05:36 PM
I meant by fine tuning the old PS system, where you could pick your weapons and equipment, place it into the inventory, add medpacks, or more ammo etc.

But with PS2 class system I have always thought that you will have a standard "medic" or "pilot" or "engi" equipment - though you can pretty much costumize your weapon - and there will be no "backpack" to sort your inventory.

His post indicates what I have figured all along. Weapon customization is obviously new (and cool), but the rest are more like limited versions of the customization we had before.

Abilities = Implants
Well, implants and possibly things like healing team mates and setting up turrets. Still, just think of it as things that certain classes can do, that not everyone may be able to do, unlike implants which were one size fits all. You still get to choose which ones you use, within your classes available choices.

Items = Inventory
We won't be getting freeform inventories where we can stash an extra rifle up our ass, but the removal of freeform inventories doesn't mean we won't be able to customize what items we are carrying.

Of course, we may be more limited in what we carry, such as only being able to carry up to a certain amount of med kits or grenades, but it's still not a completely rigid lack of loadout customization.

I too would like to see some extreme examples of how diverse the loadout customization can get.

Like giving us to examples of the same class, but with radically different weapons, abilities and items.

Chaff
2011-12-07, 02:29 PM
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DEV CHAT is my new favorite element to PSU.

Hats off the Amit and Lenny ! Looking forward to MORE of these. It's bitchin' for fans to learn about the people (and faces) behind PS2.

Thanks HIG, SMED, T-RAY,.....this is BITCHIN'.

I'm likin'g DEV CHAT better than new screenies.

(some "live" in-game video footage would be sweeeeeeeeet though)