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Shogun
2011-12-06, 11:57 AM
maybe it´s too early, but what kind of events do you want to see in ps2?

the other empiers vehicles events got old very soon ;-)

my idea for such a fun event (maybe just once a year like on 4th of july):

the stereotypes event!
change all soldier models into barney the dinosaur, elmo from sesame street or a smurf.

that would be fun for a day to shoot barneys and not only calling them so ;-)

ans maybe just use one stereotype model for every class, so on this day you will not be able to tell if it´s just a medic elmo or a heavy assault, that is coming up the stairs!

if players give good feedback on this event, do it again. if they dont like being unable to tell the classes apart, put icons on chest and back. like red cross, wrench, small gun, big gun and the like.

we had xmas hats in the past, and it was just for fun. so this could be funny as well.

DviddLeff
2011-12-06, 12:47 PM
When new equipment is developed make it into an event, for example:

The devs have been working on buggies, and rather than just implement them and everyone gets to use them make the empire that holds the most territory or particular base types (eg tech plants) for a certain amount of time gets to grab their buggy first, and after that the other empires get to either keep earning time until theirs are unlocked, or steal the plans from the winning empire and use theirs until they unlock their own.

SuperMorto
2011-12-06, 12:47 PM
maybe it´s too early, but what kind of events do you want to see in ps2?

the other empiers vehicles events got old very soon ;-)

my idea for such a fun event (maybe just once a year like on 4th of july):

the stereotypes event!
change all soldier models into barney the dinosaur, elmo from sesame street or a smurf.

that would be fun for a day to shoot barneys and not only calling them so ;-)

ans maybe just use one stereotype model for every class, so on this day you will not be able to tell if it´s just a medic elmo or a heavy assault, that is coming up the stairs!

if players give good feedback on this event, do it again. if they dont like being unable to tell the classes apart, put icons on chest and back. like red cross, wrench, small gun, big gun and the like.

we had xmas hats in the past, and it was just for fun. so this could be funny as well.

Zombies rise from their graves for one night only! (all 3 sides must work together!)
All player models change to PS1 versions hehe!
Ground war only, (a virus could reek havoc and stop all vehicles from spawning)

Shogun
2011-12-06, 12:51 PM
yes, a retro event with old player models would also be very funny!

and i also like the idea of implementing new stuff with a nifty event! keep them coming!

Canaris
2011-12-06, 12:54 PM
maybe it´s too early, but what kind of events do you want to see in ps2?

the other empiers vehicles events got old very soon ;-)

my idea for such a fun event (maybe just once a year like on 4th of july):

the stereotypes event!
change all soldier models into barney the dinosaur, elmo from sesame street or a smurf.

that would be fun for a day to shoot barneys and not only calling them so ;-)

ans maybe just use one stereotype model for every class, so on this day you will not be able to tell if it´s just a medic elmo or a heavy assault, that is coming up the stairs!

if players give good feedback on this event, do it again. if they dont like being unable to tell the classes apart, put icons on chest and back. like red cross, wrench, small gun, big gun and the like.

we had xmas hats in the past, and it was just for fun. so this could be funny as well.

I would love to see the Smurf, Barney & Elmo for a Halloween event but that's probably copyright infringement.... perhaps we can do a suggested by ;)

Shogun
2011-12-06, 01:19 PM
the copyright could be a problem, but i guess it would be no problem if they don´t use the original barney, smurf and elmo, but something very close to them. the players would understand the issue but would still realise what´s the intention of the event ;-)

as long as a person is short, blue and wears a white hat, i would recognise it as a smurf. and a purple smiling dino doesnt have to look exactly like barney to get the joke!

Ailos
2011-12-06, 03:21 PM
The enemy vehicles/weapons event was old I. PS cost we could hack them, maybe this time rou d since it won't be that easy, having an event that lets the NC fly the scythe will provide some comedy as the we all crash each others planes.

And the stereotype even sounds like a blast.

Tikuto
2011-12-06, 03:30 PM
My event idea: Dynamic Weather & Objectives (http://www.planetside-universe.com/forums/showthread.php?t=36572) (link)

We're destroying the planet! Save it!
Game-wide temporary objective change.

GuvNuh
2011-12-06, 03:43 PM
Mein Got! i would love zombieside. Especially if it was sudden. Think of it like this, at a preset time unknown to the players, every player killed would also cause the generation of a "Zombie" ai player who would just try and kill everyone. You could have 10k zombies in fairly short order if it kicked in during an especially brutal base hold. would be especially nasty if you spawned the zombies some distance away from the action, so the mob had a couple minutes to grow into a horde before anyone figured out what was happening. Have it turn into a 2hour slaughterfest for all empires.

After that use Dev control to assign them basic objectives, like kill all life on Cyssor, with a brick.

BorisBlade
2011-12-06, 04:13 PM
Events that limit vehicles (prob dont wanna remove em totally or you have to wayyyyy to much walking). But limiting them to transports or somethin would be cool. Or removing aircraft, or whatever, the ORIGINAL limits that the Battle Islands had before some idiot ruined em and changed it, would be cool. Infantry oriented events with only transports and/or buggies, no aircraft. Ones that favor aircraft and limit ground vehicles to only a few types. These of course are the obvious and easiest ones to implement. There are a ton more options tho, would prob need to see more how the game operates to come up with others tho.

Raymac
2011-12-06, 04:28 PM
Not sure how feasible it would be to do this one, but I had an idea once that it would be cool to see a Great Flood event. Water levels rise and change the landscape. Might make the VS a bit OP, but could be cool. On the flip side, you might also remove all the water.

One of the greatest times I've ever had in Planetside was the 1st monolith event. That thing was so epic, the compeition was great, and that last battle on the last day really made it. the VS were mathmatically out of it, so they joined forces with the TR and were literally fighting shoulder to shoulder. After some initial disbelief and rage, the NC ended up fighting that much harder and it was the most emotionally charged battle I was ever in. The VS/TR truce was short lived, and even though the NC lost the event, it still felt like a victory, and perhaps it was for everyone that played.

SuperMorto
2011-12-06, 04:38 PM
Ive got it!

200% Damage for one side, on a rotational basis.

This mean 2 sides must work together. But of course you would have to lock the pops at 50% too.

NewSith
2011-12-06, 05:14 PM
I started after seeing the name of the thread.

ProfessorCrow
2011-12-06, 07:09 PM
I personally wouldn't want something that totally kills the fluff/simulation of the world, like the stereotype event.

Zombies? Ehh, maybe, if they developed some kind of backstory behind it that made sense (Vanu ancient technology is my first thought, of course.)

As for fluff-accurate events that introduce new gear and vehicles? That sounds perfect to me!

-CroW

Zulthus
2011-12-06, 07:14 PM
Ive got it!

200% Damage for one side, on a rotational basis.

This mean 2 sides must work together. But of course you would have to lock the pops at 50% too.

No, that's a shitty idea. 1v1 fights should be based on skill, not handicaps.

Wyndblade
2011-12-06, 07:54 PM
Now this could actually really suck but if you wanted a zombie type theme for halloween or some such, how about a malfunction in the spawn tubes? After someone dies and the nanobots bring them back there is a chance that a malfunction in the tubes causes an incomplete clone to spawn any length of time later however they are only in standard and a knife.

Skepsiis
2011-12-07, 10:40 PM
Surely some kind of alien event would be more inline with the scifi nature of the game than zombies?

Weaker aliens in large numbers like starship troopers style could be fun.

robocpf1
2011-12-07, 10:50 PM
Surely some kind of alien event would be more inline with the scifi nature of the game than zombies?

Weaker aliens in large numbers like starship troopers style could be fun.

Giant bugs from outer space come down, they don't have any infantry just loads of HUGE ships, with some tank- and fighter-analogs. They control all the resource points on the continent until they're destroyed. That forces the players to fight them and also introduces TR vs NC vs VS vs Aliens battles for the resource points. I like it.

Bojaxs
2011-12-07, 11:45 PM
Please, no events. This should be a player driven game.

Everything should be organic and not forced onto us by the devs.

This game's PvP should keep you entertained enough without the devs having to resort to events.

We start messing around with PvE if we bring in events. DO NOT WANT!

Skepsiis
2011-12-08, 01:36 AM
I would like to see one time events that impact story, based on the outcome. Not sure how to handle this if all servers have their own instanced version of the game world again

Captain1nsaneo
2011-12-08, 02:42 AM
We start messing around with PvE if we bring in events. DO NOT WANT!

We've had events in PS that have not required any AI. I'm always in favor of more emphasis on the players and less on some gimmick. The events I remember most are the ones where the goal was to take a base (normally Gunuku). One side started with the base while the other two held the north and south respectively. At the end of 2 or 3 hours who ever held the base was the winner.
Monolith events can be good but it's normally a game of whoever brought the most tanks in lodestars first.

SuperMorto
2011-12-08, 02:43 AM
No, that's a shitty idea. 1v1 fights should be based on skill, not handicaps.

That was a shit idea. But the zombies could be good. I could write a back story for it.

CrystalViolet
2011-12-08, 03:15 AM
I posted some ideas a while back in the idea vault, so I'll just link to the thread.

http://www.planetside-universe.com/forums/showthread.php?t=36696

Mirror
2011-12-08, 11:12 AM
A good idea for an event would be to remove all the vehicles and make the empire go down to the caves to cap bases and for every 10caps they get back 1 vehicle.


:cool:

Tigersmith
2011-12-08, 11:18 AM
No max event!

Shogun
2011-12-08, 01:01 PM
no!

max only event ;-)

the terminals are broken and won´t give out anything but max suits for 2 hours. max suits are configurable, so there will still be some diversity.

Lonehunter
2011-12-08, 01:05 PM
Invisible Projectile Weekend!

Shogun
2011-12-12, 06:25 AM
i got another idea!

higby always mentions the veloceraptor gun, but sadly i doubt it will get into the game as a regular weapon...

but it would be a very funny event, to actually build this weapon, and drop one (only one!) into the game for a weekend. or one for every continent.
and it will behave like the llu modules from ps1.

the guy who has the almighty infantry-destroyer weapon cannot board vehicles, may appear on radar and will drop the gun, the second he dies, logs of or leaves the cont.

no real event goal, just a special uniqe weapon to fight over king of the hill style.

to let more people have fun with it, maybe make the veloceraptor wielder immune to friendly fire for maybe a fixed time, or as long as he actively kills enemys but if he doesnt kill for a time or the fixed time runs out, his radar ping wave color will change from green to yellow and nobody will get grief for shooting him and claim the gun.

enemys will get a red radar wave indicator, so everybody around can see if the gun is in use by your empire, is elegable to claim from an afk guy, or is owned by nmy

Aractain
2011-12-12, 06:47 AM
Entertainment events! Table dancers, furrys and boogie floors so the male characters can look stupid doing dance emotes (from first person!!).

We can call it the Moonguard RP Experince. Every thursday.

TR dressed in bondage gear, NC with strap-ons made of old brooms and bits of wood and VS in specially designed purple girly-boy outfits ... because they didn't invent anything other than what they normally wear.

TheBladeRoden
2011-12-12, 06:52 AM
Santa for a day event. Aircraft can now drop presents! If you drop a present into every base before time is up, you get a prize!

(the opposite of alien zerg)
The aliens are back, and they have BFR's...

Low gravity

Disco light dance party!

and of course, meteors.