View Full Version : What coms will we all be using in PS2? (ie TeamSpeak)
SuperMorto
2011-12-14, 04:41 PM
Just wondering folks will PS2 have a good voice coms, or will you all be using something different like teamspeak?
SKYeXile
2011-12-14, 04:44 PM
teamspeak, lols if i wanted everybody so sound like robots maybe....may aswell all be communicating through XBL.
Vent, using crystal clear GSM 6.10 on 44khz.
Senyu
2011-12-14, 04:46 PM
wonder if there will be a ingame voice chat. Hope there is and is designed well
Shogun
2011-12-14, 04:52 PM
if there is ingame voicechat, it should really get some love!
in most games it sucks so bad, that third party coms are used by the players instead.
it needs to have the features of teamspeak for example, to let outfits set up channels the way they like it.
Higby
2011-12-14, 04:54 PM
wonder if there will be a ingame voice chat. Hope there is and is designed well
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
Coreldan
2011-12-14, 04:56 PM
Baseline is that WASP uses TS3. In random groups I guess I go with Vivox.
In APB I automatically turned off Vivox before even playing the first time cos in APB it had been made into a locational VoiP, meaning the opposition would hear you as well.
Captain1nsaneo
2011-12-14, 04:56 PM
All the different systems have their advantages. Personally I'm a fan of Vent but TS is free and has some interesting permission systems. I actually have a friend who uses Xfire's group voice chat and I've used Steam's voice for 2 man groups. I haven't done full research but we'll probably use Vent.
Higby, if it actually does do all that it will be awesome. Problem with PS's in built voice was that it would lag down the machine hosting it eventually causing the game to lock up. If the voice remains viable even if PS2 starts hemorrhaging we'll probably use it.
SKYeXile
2011-12-14, 04:58 PM
wonder if there will be a ingame voice chat. Hope there is and is designed well
i doubt it, not on a F2P game...unless people in the platoon or squad pay for it perhaps.
it costs me like $125 a year for i think a 25man vent server, while the voice quality would not be as clear as vent and because of that it would be as bandwidth intensive, it still alot more data somebody has to pay for.
Shogun
2011-12-14, 04:58 PM
thanks for the clarification matt!
but will we be able to customize this or even create own channels?
like for outfits that want to do specops missions with only a few players per team?
SKYeXile
2011-12-14, 04:59 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
i stand corrected...
Nobel
2011-12-14, 05:02 PM
Matt, Just giving you an outfits perspective. If we were to use Vivox it would require two things. A.) The ability to set some kind of secondary channel for command chat; and B.) The ability to create permanent channel that anyone can join, for joint-outfit events.
Higby
2011-12-14, 05:03 PM
thanks for the clarification matt!
but will we be able to customize this or even create own channels?
like for outfits that want to do specops missions with only a few players per team?
We'll try our best to make it work. It's really important to me to provide the most robust voice solution possible so that players use it ubiquitously... if they do, the team based gameplay will be way better and way easier to get into than having to join soandso's vent server.
Coreldan
2011-12-14, 05:06 PM
Definitely, a simple, working integrated VoiP in the game does wonders even with randoms. The thing is, it actually has to work. Red Orchestra 2 had troubles for a long time to get the VoiP working properly. Vivox in APB atm is mostly broken; for half of the people its very quiet and you can't make it louder, for the other half it simply doesn't work. Combine it with you giving away your location every time you speak it's a bad deal. My suggest is that although it's a cool immersive touch, don't make it proximity/locational, nobody will want to use that after the 5 mins of flashyness goes away.
I'd say that any outfit worth their salt will pretty much use their own VoiP cos they pretty much have one by default cos you usually can't rely on the games integrated VoiP for some reason or another. WASP currently has a 75 slot TS3 server and we sure will intend to use it. With randoms in groups occasionally though it's really cool and important to be able to easily communicate with them too.
Who uses teamspeak?
Vent / skype all the way for me and my friends. I don't play with big groups.
SgtMAD
2011-12-14, 05:10 PM
Ht just switched to Mumble,we are running a 200 slot server so we have plenty of space for PS2,we always used Vent for the last 8 years but had a little trouble in the last year or more so we decided to try something new.
we can try the in-game comms during beta,thats what we are supposed to be doing,and if it is a workable solution then we could use it but Ht is going to be ready to provide voice comms because thats the key to a great game playing experience
Shogun
2011-12-14, 05:11 PM
thanks again, matt!
sounds awsome! i hate that hassle with teamspeak servers. having a working ingame system that people could actually use by the press of a button would really add to the game!
and the options you just mentioned sound great to me.
maybe the really big outfits could use the option i asked for, to set up channels for different languages. lot of outfits are international, and being able to create a channel for outfit speech in another language without disturbing the other members would be cool.
SuperMorto
2011-12-14, 05:12 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
Just what the doctor ordered!
Keep up the good work, give me loads of nice new shiny buttons, things to press and change ill be happy.
Hate faffing about with 3rd party progs. <<< full stop.
On another note, will it be pos for a NC, TR, and VS, chat? cross empire?
Captain1nsaneo
2011-12-14, 05:16 PM
Coreldan hit on a major thing. Control on the volumes of other people and self amplification. In Vent you can play around with these to a great degree and for some people it is an absolute must. I know Steam suffers from this as I can't get my mic to run hot enough for most things so I find myself yelling a lot. (Even with everything boosted to max)
There are going to be issues with trolls but that's the nature of the beast. You could limit voice to require an outfit or squad, something where people can be removed. I'm just afraid I'm going to have to listen to that audio book version of a sex scene from Harry Potter again. (Thank you TF2)
Some global mutes able to be handed down by outfit leaders/officer would also be wonderful.
Crator
2011-12-14, 05:17 PM
Could you add functionality to the in-game VoIP solution to integrate with an out-of-game VoIP solution? So basically an option to configure your squad/platoon/outfit to use a TeamSpeak server and have the in-game VoIP pass info to the TeamSpeak server and vice versa. That way, people can still use external VoIP solutions without having to give their server info to the random player they just invited to their squad. And that random player doesn't have to configure an out-of-game client software to connect to the out-of-game VoIP server... Just a thought....
Captain1nsaneo
2011-12-14, 05:21 PM
Could you add functionality to the in-game VoIP solution to integrate with an out-of-game VoIP solution? So basically an option to configure your squad/platoon/outfit to use a TeamSpeak server and have the in-game VoIP pass info to the TeamSpeak server and vice versa. That way, people can still use external VoIP solutions without having to give their server info to the random player they just invited to their squad. And that random player doesn't have to configure an out-of-game client software to connect to the out-of-game VoIP server... Just a thought....
The random would already need the 3rd party client installed and running for something like this to work. I personally don't think they'd do something like this as they'd have to effectively build several mediocre versions of the VoIP rather than focus all their attention on one really good version.
NivexQ
2011-12-14, 05:22 PM
teamspeak, lols if i wanted everybody so sound like robots maybe....may aswell all be communicating through XBL.
Vent, using crystal clear GSM 6.10 on 44khz.
Methinks you haven't used ts3 yet :lol:
Hamma
2011-12-14, 05:27 PM
The second I login to any game I disable in game voice and join my teams voice server. I've never once used in game voice - honestly I've never felt that it's something games need integrated. Lots of games have it and I doubt that the majority of players use it at all.
teamspeak, lols if i wanted everybody so sound like robots maybe....may aswell all be communicating through XBL.
Vent, using crystal clear GSM 6.10 on 44khz.
Methinks you haven't used ts3 yet :lol:
No shit? TS3 sounds crystal clear. We use it for AGN do you notice an issue? Sounds like they are in the room :lol:
Coreldan
2011-12-14, 05:27 PM
TS3 trumps Vent in quality any day. TS2 was pretty bad. Mumble beats all I've tried so far, but I still overall prefer TS3 somehow, guess I'm just so used to it. And our community already has the 75 slot TS3 server, so why bother changing when we have nothing to complain about. Mumble prices are the same anyways at least on the provider we are on.
SuperMorto
2011-12-14, 05:29 PM
The second I login to any game I disable in game voice and join my teams voice server. I've never once used in game voice - honestly I've never felt that it's something games need integrated. Lots of games have it and I doubt that the majority of players use it at all.
No shit? TS3 sounds crystal clear. We use it for AGN do you notice an issue? Sounds like they are in the room :lol:
How do you meet new people?
NewSith
2011-12-14, 05:29 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in
Oh, hell, yeah! No more missed kills!
SKYeXile
2011-12-14, 05:32 PM
Methinks you haven't used ts3 yet :lol:
Does it have GSM now? last i herd they could nto get the licence for it?
or can you run a speex 45+ khz codec now?
Shogun
2011-12-14, 05:33 PM
oh, ive got another question for matt:
would it be possible to split the gamesound/voicechat?
so we can use a a bluetooth headset just for chat, while hearing the gamesound over the surround system?
Coreldan
2011-12-14, 05:35 PM
Does it have GSM now? last i herd they could nto get the licence for it?
or can you run a speex 45+ khz codec now?
Quick googling shows TS3 can handle at least 48 khz.
Hamma
2011-12-14, 05:35 PM
How do you meet new people?
uhh - chat? same way I have met folks since I started gaming. :lol:
I don't play with anyone but my own team really - and when people are interested in joining they join our voice servers.
In short, in game voice deployments are worthless to me.
SgtMAD
2011-12-14, 05:35 PM
oh, ive got another question for matt:
would it be possible to split the gamesound/voicechat?
so we can use a a bluetooth headset just for chat, while hearing the gamesound over the surround system?
I would mute you immediately,feedback is a pain in the ass and i sure don't need to hear your game over your mike
Xyntech
2011-12-14, 05:36 PM
I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?
If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk.
It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't.
Coreldan
2011-12-14, 05:40 PM
I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?
If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk.
It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't.
Should be no issue. You can either set push to talk to different buttons or even same buttons, which means every time you talk in the third party voice chat, you would also talk in game.
Or the 3rd party VoiP could be voice activation and in-game PTT.
I always use PTT on everything and I plan to have my TS PTT where it always is but always gonna have the Vivox PTT somewhere handy to quickly talk to randoms in group.
A friend of mine who I play ARMA 2 with does this regularly. We usually play together so we communicate more, but he also shares intel every now and then on the in-game VoiP as well.
SKYeXile
2011-12-14, 05:42 PM
Quick googling shows TS3 can handle at least 48 khz.
hrm, so it seems, oh well, they should have released years eariler, everybody is happy with vent now.
Shogun
2011-12-14, 05:42 PM
but this way you only get feedback from the game. the players who use soundboxes and a stand alone mic, produce feedback of gamesound AND chat!
and thats even more annoying
SuperMorto
2011-12-14, 05:58 PM
I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?
If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk.
It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't.
this could solve a massive issue for me, also without demoting PS2 chat :D
This is a good idea.!!!
basti
2011-12-14, 06:06 PM
We'll try our best to make it work. It's really important to me to provide the most robust voice solution possible so that players use it ubiquitously... if they do, the team based gameplay will be way better and way easier to get into than having to join soandso's vent server.
If you want it really easy and straightforward to use, then get a client going. Because that is the one big thing that people dont like about integrated voice: you cant talk with the crew without being in the game.
If you manage to give us a standalone voice client that is as good as Vent/Mumble/TS3 while also having all the integrated voice chat etc, then yes, people will use it.
Otherwise, Outfits wont use it. Might still be good for the casual guy without an outfit. Especialy the vehicle talk is good. But please also allow the possibility for Mission related chat. Like, i create a mission to attack Mt. ArcLegger on Cyssor, and as the commander, i can send my voice blabla to everyone who accepted the mission. Could tell them where to go/what to do/give quick info in case im busy/play trance music for enjoyment. ;)
ColRipper
2011-12-14, 06:09 PM
EVE uses vivox I believe, and I never had lag issues with it (because of the voice that is....), and it worked pretty well. I don't know how much control CCP had over its implementation, but it seemed to be able to setup chanels/ whispers/ mutes/ commanders. Its biggest problem was losing connection and voice coms at the same time, but that is more of an EVE specific issue. Worst case in PS you respawn, worst case in EVE you lose a multibillion isk mom or titan or something (and/or and entire escort fleet...)
Shogun
2011-12-14, 06:09 PM
in case im busy/play trance music for enjoyment. ;)
you mean in case you lie back to watch the beautiful sunset of auraxis? ;-)
Xyntech
2011-12-14, 06:10 PM
If you want it really easy and straightforward to use, then get a client going. Because that is the one big thing that people dont like about integrated voice: you cant talk with the crew without being in the game.
If you manage to give us a standalone voice client that is as good as Vent/Mumble/TS3 while also having all the integrated voice chat etc, then yes, people will use it.
Otherwise, Outfits wont use it. Might still be good for the casual guy without an outfit. Especialy the vehicle talk is good. But please also allow the possibility for Mission related chat. Like, i create a mission to attack Mt. ArcLegger on Cyssor, and as the commander, i can send my voice blabla to everyone who accepted the mission. Could tell them where to go/what to do/give quick info in case im busy/play trance music for enjoyment. ;)
I wonder if you could set it up so that not only could you talk to people in game from the client without being in game, but also be able to do shit like call the chat channel from your phone while away from a computer.
Maybe be able to text peoples phones from in game, or text from your phone to people in game?
I don't know if this is viable or if there would be any extra costs involved, but it would certainly be another way to take advantage of technology and social media.
Hamma
2011-12-14, 06:40 PM
hrm, so it seems, oh well, they should have released years eariler, everybody is happy with vent now.
No not everyone.. I used that app for a total of maybe an hour.. and stuck with TS2 until TS3. Ventrillo has the shittiest interface in any program I ever used. :lol:
Hell I'd take Roger Wilco's UI over it - and that program is ancient. :p
xSquirtle
2011-12-14, 06:42 PM
Teamspeak 3, has way to much going on for it. Just too much crap and fancy mumble jumbo, for it to be efficient.
Ventrilo is showing its age, with little updates. Yet sound and ability to turn others up or down, is a extremely useful tool that I cannot stress enough.
Mumble, mixed feelings. Very sad though it does not have the ability to turn others up or down.
In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people.
NewSith
2011-12-14, 06:48 PM
In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people.
I disagree.
Example - outfit-outfit platoon comms, driver-gunner comms, SF-somerandomdudethatjoinedtheirhack comms. Usage far exceeds 1%, that's for sure.
xSquirtle
2011-12-14, 06:56 PM
I disagree.
Example - outfit-outfit platoon comms, driver-gunner comms, SF-somerandomdudethatjoinedtheirhack comms. Usage far exceeds 1%, that's for sure.
BF3 has in game com's. True story.
How many people use it?
NewSith
2011-12-14, 06:57 PM
BF3 has in game com's. True story.
How many people use it?
BF3 doesn't have voip. Real story.
xSquirtle
2011-12-14, 06:59 PM
BF3 doesn't have voip. Real story.
Someone doesn't have BF3 and or friends (on a list?). Real life
NewSith
2011-12-14, 07:00 PM
Someone doesn't have BF3 and or friends (on a list?). Real life
Someone doesn't understand the difference between dynamic voip and party voip. Real misunderstanding.
Graywolves
2011-12-14, 07:01 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
You're going to make the best in-game voice thing that works. And even have the option to mute all channels or some and people.
We're all just going to use Teamspeak 3 or Mumble.
Captain1nsaneo
2011-12-14, 07:02 PM
In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people.
In-game voice is heavily used in TF2 which is a free to play FPS. You have to remember that everyone here has a lot of experience with outfits and as such is used to running a separate voice application. Younger and newer players aren't quite as jaded as us and as such will probably make great use of the built in voice.
xSquirtle
2011-12-14, 07:14 PM
Someone doesn't understand the difference between dynamic voip and party voip. Real misunderstanding.
Someone just realized how wrong they where. Real shame.
In-game voice is heavily used in TF2 which is a free to play FPS. You have to remember that everyone here has a lot of experience with outfits and as such is used to running a separate voice application. Younger and newer players aren't quite as jaded as us and as such will probably make great use of the built in voice.
While I do agree with some of these statements. But how many people are going to run both in game and out game voice servers? I foresee a lot of free range spam (screaming, annoying music, ect) that will ruin the openness and force many outfits to conclude to their regular means of communication.
It'll become one of those forgotten hidden features, that will be brought up in conversation every so often; years into the game.
I just do not want to see a lot of development on in-game voice, when there's so many other better off alternatives.
Hamma
2011-12-14, 07:15 PM
Some people need to chillax :p
inigma
2011-12-14, 07:20 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
What I've always wanted to see in planetside is some sort of on screen visual evidence of who was talking so they wouldn't always have to identify themselves (in gotr we used a separate program than just teamspeak for this). The best would be not only highlighting their name in the squad list, but perhaps even some sort of change to their avatar (a special glow of their armor or insignia icon for example) indicating that they are the one speaking on the channel, as well as a corresponding flicker of their id on radar and the map.
thoughts?
xSquirtle
2011-12-14, 07:22 PM
What I've always wanted to see in planetside is some sort of on screen visual evidence of who was talking so they wouldn't always have to identify themselves (in gotr we used a separate program than just teamspeak for this). The best would be not only highlighting their name in the squad list, but perhaps even some sort of change to their avatar (a special glow of their armor or insignia icon for example) indicating that they are the one speaking on the channel, as well as a corresponding flicker of their id on radar and the map.
thoughts?
Yea it's called mumble.
Graywolves
2011-12-14, 07:24 PM
In the past, I used to think it would be awesome play a game with its own voice hosting system but they never worked back then. Now that I've used ventrilo and teamspeak for over a decade now......I can't help but wonder where my luster for a good in-game voice host went.
SKYeXile
2011-12-15, 12:03 AM
No not everyone.. I used that app for a total of maybe an hour.. and stuck with TS2 until TS3. Ventrillo has the shittiest interface in any program I ever used. :lol:
Hell I'd take Roger Wilco's UI over it - and that program is ancient. :p
maybe you're looking at it too much instead of talking on it?
Squeegeez
2011-12-15, 12:07 AM
My concern is that when you alt-tab or switch characters you lose all voice contact with your friends.
Any way to get around it using an in-game solution? Or would it have to be an external voice program solution at those points?
I also foresee problems when your outfit wants to switch empires for a night, and having lots of communication problems getting everyone set up on the new faction.
Captain1nsaneo
2011-12-15, 12:12 AM
I also foresee problems when your outfit wants to switch empires for a night, and having lots of communication problems getting everyone set up on the new faction.
1 faction per server. I foresee no problems thanks to messages of the day.
xSlideShow
2011-12-15, 12:15 AM
I think a great voice chat is exactly what planetside needs. Push to talk. If they do a local voice chat that will up the gameplay a ton! You could even mix it in with your other voice chat programs. Just keybinds, would let you organize greenies! Organized GREENIES! DOMMA GAWD!
At the very least get the local chat in. If anything else!
SKYeXile
2011-12-15, 12:17 AM
I cant imagine a proper outfit not having dedicated voice though.
most of the PS outfits or any outfit or clans for PS2 wont be new, they willbe based from existing communities, perhaps some new ones will popup, but they will be built from an existing core or players.
3rd party voice and forums are prime methods of communicating for a guild and i would imagine most guilds still have groups of players playing together using vent or something to communicate or simply socialise while playing other games.
my guild uses it when playing skyrim FFS.
Tasorin
2011-12-15, 01:37 AM
We will be using Vent.
Our commanders will be on both Vent and the PS2 Voip.
Shoot you later.
Jimmuc
2011-12-15, 01:38 AM
well my outfit is prolly gonna use TS3 but i can see the advantages to using the in-game voip. i could see using the prox voip if i fall upon some allies away from my outfit and have a quick and easy way to communicate with them or use to yell out in battle orders/warnings to those around me not in my group. the vehicle voip would be useful to not clog your group's voip and send info to who needs to know.
Crator
2011-12-15, 10:20 AM
According to what I'm seeing everyone say is that they will most defiantly use an out-of-game VoIP solution. I still say use an out-of-game VoIP client like TeamSpeak and then write the APIs into the game to use that client. This would also fix the issue where the game client crashes but your VoIP connection stays connected...
TeamSpeak SDK (http://www.teamspeak.com/?page=teamspeak3sdk)
The TeamSpeak 3 Software Development Kit (SDK) offers a complete integrated solution for online games, virtual worlds, social networks, military simulators, education, or any application where up to thousands of users require crystal clear simultaneous voice communication
Senyu
2011-12-15, 10:23 AM
Have faith in the devs, gona try their ingame voice definitly.
Xyntech
2011-12-15, 10:52 AM
I'm still glad that the devs are putting effort into making a good in game voice chat. It may be true that the majority of the people here may gravitate towards 3rd party voice, but we only make up a fraction of PS2's player base.
Voice chat really helps Planetside, so having it available to every player, new or old, is an excellent idea. Who knows, it may be good enough to sway a couple vets, or still be useful for players who have their own voice chat set up.
Tikuto
2011-12-15, 12:12 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
You know what....
that's freaking sexual.
Higby
2011-12-15, 03:35 PM
You're going to make the best in-game voice thing that works. And even have the option to mute all channels or some and people.
We're all just going to use Teamspeak 3 or Mumble.
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Ghryphen
2011-12-15, 04:07 PM
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else.
This is exactly why my friends and I have never adopted in-game voice, most systems do exactly what you describe. Different squads, different outfits, different areas of the game world, game crashes, different games, we can do anything and still talk to each other without interruption with a 3rd party app.
The only benefit I can see to in-game voice is so that random people can talk to random people. However, once two random people become friends, now they have to be in specific situations in order to chat with each other or use a 3rd party app.
basti
2011-12-15, 04:17 PM
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Nice and simple: If we cannot use it without launching the game, then no outfit will bother.
If you manage to get us a standalone client, we will most likley use it. If you manage to make the ingame voice robust and get a plugin going that comines TS3 and ingame voice, then i will happily use it.
If you make the ingame voice robust enough to be used simultaniously to TS3/mumble/bla, then a few of us may use it.
After all, there is a reason why every single ingame voice system has failed so far.
Mirror
2011-12-15, 04:26 PM
In game voice will be turned off.
I will be logged into our Mumble.
TheRagingGerbil
2011-12-15, 04:43 PM
I will be on my TS server if anyone needs me.
Johari
2011-12-15, 06:24 PM
My outfit has gone back and forth through all 3 of the major Voips (Vent/TS/Mumble) but the one we have set up now is Mumble. Little hard to get used too at first but I've become used to the settings and whatnot. Voice quality is great and the customizable ingame overlay for who's talking is a very nice feature to have. I'm sure Ill trying the ingame vivox for randoms in my vehicle or squad but 99% of the time its 3rd party voip for me.
SKYeXile
2011-12-15, 07:11 PM
Nice and simple: If we cannot use it without launching the game, then no outfit will bother.
If you manage to get us a standalone client, we will most likley use it. If you manage to make the ingame voice robust and get a plugin going that comines TS3 and ingame voice, then i will happily use it.
If you make the ingame voice robust enough to be used simultaniously to TS3/mumble/bla, then a few of us may use it.
After all, there is a reason why every single ingame voice system has failed so far.
Yup, not all guild members play PS or willbe logged into PS when on voice, unless its standalone most guilds wont bother.
been a F2P game i wont want meatheads or kids that usualy hang out on XBL screamgrabage, playing tunes ir jerking off into their microphone with no way to mute them...not that i squad with many people, yet alone random retards, but you gotta be able to mute players or a channel.
Oh yea...ever tried to play with somebody thats in the same room as you while on the same vent talking to other people?...need to be able to mute.
inigma
2011-12-15, 07:12 PM
well, perhaps we should give ps2's ingame chat a chance.
i do like the suggestion though for ps2 chat to incorporate the use of popular third party voips. i think for ps2 devs to at least look into possible third party voice integration options would be a welcome first for the big gaming industry and a plus for ps2.
after all, nothing can kill a well-executed plan faster than a team member using in-game chat who drops off due to some software issue, only to get back in the game 1-2 minutes (at best) removed from the active strategic conversation.
Maybe if sony/ps2 developed its own third party chat app apart from the game... now that would be an awesome idea. think of the integration! (i really dont know why sony hasn't thought about this before)
krnasaur
2011-12-15, 07:15 PM
higby, hate to be that guy, but everyone will most likely end up using their own voice coms as that is what they are used to and have been usnig for years
Where's the love for Ventrilo?
Higby, I'm afraid no one will use PS2 ingame VOIP. 3rd party apps like Ventrilo or TS guarantee quality and lag-free communication. If you want people using the ingame VOIP it needs to have the same features as the 3rd party apps:
- Administration/moderator capabilities
- Adding/removing channels
- Advanced options and customization
It CANNOT just simply be a bind key and voila, you talk to those nearby. It needs to be really advanced, or you guys will be wasting your time with that feature. Ingame VOIP is hit or miss, and it has to be perfect because gamers want the very best, and any small thing they don't like about the ingame voice chat I guarantee you they will not use it.
With that said, be prepared to change a lot about ingame VOIP when you have beta testers, and be prepared to spend a lot of resources to do so.
Rivenshield
2011-12-15, 08:48 PM
The hell with logging out so I can pull up some third-party app so I can only talk to a small select group of people. It's in-game VOIP for me.
SKYeXile
2011-12-15, 08:55 PM
The hell with logging out so I can pull up some third-party app so I can only talk to a small select group of people. It's in-game VOIP for me.
you do it before logging in?...
Zulthus
2011-12-15, 09:13 PM
Or you can just alt+tab.
SKYeXile
2011-12-15, 09:30 PM
Or you can just alt+tab.
yea i would not trust anything SOE dish out to be alt tabbing friendly.
Missundaztood
2011-12-15, 09:49 PM
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Won't everyone just use Teamspeak or another 3rd part client?
Whilst they're may be in game advantages to using the new PS2 in game voice chat (as you point out, which will be interesting to see), there will no doubt be a few newbies about using it, but eventually as us vets did, turn to an outfit based 3rd party cleint. I'm sure eventually the newbies will do the same.
I never understand why developers put so much time and effort into in game speech engines. I know its prerequisite to any online game but really they never really wotk.
Captain1nsaneo
2011-12-15, 10:38 PM
The more I think about it the more likely it seems that I'll be using both the in game and a 3rd party.
Both have advantages that the other can not duplicate. The in game allows for an automatically created channel for me and who ever is in my vehicle. The 3rd party allows for stability and a perpetual space outside of the game. I can also see various ways that commanders can take advantage of the squad level comms while simultaneously using a 3rd party to talk to other squad leaders.
The only thing stopping the use of both systems is the hotkey setups.
And speaking of hotkey setups, PLEASE NEVER DO THE FOLLOWING AGAIN
http://i40.tinypic.com/dg2hb4.jpg
I literally can not understand why you would ever remove the ability for players to edit their hotkeys. You can change the defaults all you'd like just leave the ability to change it back.
xSlideShow
2011-12-15, 10:41 PM
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
:groovy:Yes, sir. Making me mighty happy about this news. I was really hoping you guys would buff the voice chat. Cannot wait. ORGANIZED GREENIES!!
If it's as awesome as you make it sound... This will replace all other forms of communication. Especially if you can listen in on like 3 channels. :groovy:
I know I plan on abusing this system. I don't care what anyone else says. Ima use it. The ability to talk to greenies = OP. The ability to have greenies hear you = OP. Think about how easy it will be to organize joint ops. Especially if you can start your own channels. DOMMA GAWD!!
Squeegeez
2011-12-15, 10:53 PM
For it to work it NEEDS the voice-chat functionality to be part of the launcher itself. 1 second pop-up, choose which outfit chat, talk immediately before launching the game.
It NEEDS to be able to alt-tab the game and still talk.
It NEEDS almost every feature of teamspeak / mumble / vent.
It NEEDS the game performance / crashing to NOT crash the voice.
Sadly, it can be done, but requires a lot of effort, otherwise people will just easily flock to their regular servers. Is it worth the effort? Do you want to have external voice programs and in-game voice programs conflicting? Many people will turn off the ability to hear the people around them to better hear their outfit-mates, it's just simple and logical for them to do.
xSlideShow
2011-12-15, 10:59 PM
For it to work it NEEDS the voice-chat functionality to be part of the launcher itself. 1 second pop-up, choose which outfit chat, talk immediately before launching the game.
It NEEDS to be able to alt-tab the game and still talk.
It NEEDS almost every feature of teamspeak / mumble / vent.
It NEEDS the game performance / crashing to NOT crash the voice.
Sadly, it can be done, but requires a lot of effort, otherwise people will just easily flock to their regular servers. Is it worth the effort? Do you want to have external voice programs and in-game voice programs conflicting? Many people will turn off the ability to hear the people around them to better hear their outfit-mates, it's just simple and logical for them to do.
If they add in this system the worst thing that is going to happen. Especially if they add in close range Keybind chat. Along with creating your own channels and in game officer chat and in game whisper. I will just use both a 3rd party voice and the in game voice.
I see this as adding an entire level of organization into the game! It will be epic! It will make big outfits easier to manage! It will allow you to control Greenies!!!! DOMMA GAWD! It will allow outfits to work together! Besides just going somewhere with a group. You can join up with that group. Under a different flag! It allows small outfits to compete with big outfits. While still giving them that small outfit feeling!
Higby make this happen!
P.S. The only thing I can think is make it easy to mute channels/individuals. Just knowing you can be muted helps people along with being civil. Honestly I would just turn voice into the chat service pretty much. If you /ignore some one it also mutes them? Sound fair?
Edit- I have a question about the outfit specialization tree. Is it going to promote smaller outfits? Are big outfits going to break up into smaller groups to make better use of this tree?
Furret
2011-12-15, 11:08 PM
I personally don't see any way that they can make in-game voice anywhere near as useful as third-party software as far as organized outfits are concerned. There's just too many features in TS/Vent/Mumble that couldn't be available with in-game voice.
On the other hand, I think the automatic vehicle in-game chat is a great idea, It means I don't have to have a whisper key for my gunner, seeing as he may change throughout an operation, and I can even gun for greenies again without risking being driven away from a good kill.
Also, the players that have really trained their command tree ought to have global voice privileges, (obviously revokable if they're abused). I have no idea how that will work in the long run, when you have the same over-saturation of high-level commanders all trying to speak over each other at once, but that's not my problem to worry about. ;D
MockZero2
2011-12-15, 11:19 PM
This is exciting!!! I dig TS3 a lot and it looks like no one is buying into the in game VOIP right out of the gate. If it is robust enough I think it will end up being the VOIP of choice.
SO many times have I walked up to a backdoor battle and wished I could yell out to the greenies beside me SNIPER ON THE LEFT SIDE!!!!
Or jump in a GG and pick up some greenie gunners, but none of them can tell me whats going on and what they need from me the pilot. I can't see a darn thing being parallel to the target so this would be huge. I always thought some sort of vehicle chat group was missing.
LOVE IT!!!!
xSlideShow
2011-12-15, 11:21 PM
I personally don't see any way that they can make in-game voice anywhere near as useful as third-party software as far as organized outfits are concerned. There's just too many features in TS/Vent/Mumble that couldn't be available with in-game voice.
I don't care about any of that. Making voice chat the Go-to chat choice for everybody will greatly increase teamplay. Especially when working together makes such a big difference. Outfits aside, I just see this as icing for them. Yes a big outfit going to have a 3rd part. This makes it so you don't need it.
If they make this in-game voice chat as awesome as they make it sound. In my head, then it will be very welcomed. I don't understand why people are voicing concerns about outfits not using it? They are to going to use it. Everyone will use it. You type didn't you? Well, I see this as if you have a mic. Then you never need to type. It's a rare occasion, tells from other players, and sometimes in command chat.
Edit- I can see quite a few outfits forming conglomerates. Adding in game voice even if you couple it with something like Teamspeak it just make the whole system 100 million times easier!!!! Tell me I'm wrong. Tell me how making a new channel that you can listen to simultaneously that is always open, you don't have to alt tab for, and works just as well as Teamspeak in quality. Is not a good thing. Especially for Planetside.
MockZero2
2011-12-15, 11:32 PM
If they make this in-game voice chat as awesome as they make it sound. In my head, then it will be very welcomed. I don't understand why people are voicing concerns about outfits not using it? They are to going to use it. Everyone will use it. You type didn't you? Well, I see this as if you have a mic. Then you never need to type. It's a rare occasion, tells from other players, and sometimes in command chat.
HAHA ya command chat in voice form is pretty frightening, Makes me think of XBOX Live and all the little running their mouths.
Maybe something in the game where if 10 people ignore them then they are banned from public channels for a day or something I dunno. Maybe they would try and police the profanity somehow.. seems impossible
Wonder if there will be an ability to GLOBAL in voice? if it is I hope it is limited. Like you can do it very sparingly somehow. That could get some kind of annoying.
Marth Koopa
2011-12-16, 12:05 AM
Make it so we can hear local enemy chatter. We could have epic trash talk when two squads are camping on each side of a door.
NO YOU COME OUT
NO YOU
NO YOU
MAKE ME
NO YOU MAKE ME
Lonehunter
2011-12-16, 12:37 AM
I've always been a diehard TeamSpeak guy but have had to use vent recently. But the main reason I like TS is
Ventrillo has the shittiest interface in any program I ever used.
Higby, I think you can obviously see how much we value our 3rd party voice programs. TS and Vent have been a part of PC gaming longer then Planetside. They also don't require you to be in a game to use. Plus, almost any game that has tried to implement voice chat in game (beyond chatting with a team or squad in an FPS server) has not been successful.
The expectations that must be met for a voice program built into an MMO, are greater then the actual MMO it's self.
So, if you're gonna put effort, time, and resources into this, that everyone here I'm sure would rather be spent elsewhere. It can't be half assed, it can't be whole assed, it can't be Kim Kardashian assed, it has to be fucking orgasmic
CutterJohn
2011-12-16, 02:08 AM
You guys realize you're the minority, right? Most people won't have a clan/outfit provided ts3/vent/mumble server, or would have only done so if the voice sucked, since most people don't really care to be in a voice chat room when not playing a game.
Sure, if you are xenophobic and rarely mingle with outsiders, it won't be of much use. If you do, you'll have to learn to use it.
That said the ability to link up with chats outside of the game would be nifty for those that enjoyed it. Does vivox even make a standalone client?
SurgeonX
2011-12-16, 08:50 AM
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Glad to hear the plans for this Higby, it's something that I've wanted for years.
Will the system be embedded in the UI?
For example, taking the current squad/platoon UI from PS...
So a Platoon leader can click to talk to;
the whole platoon
individual squads
individual soldiers
And then extending that so that Outfit leaders can click to talk to;
the whole outfit
specific groups
individual soldiers
That kind of thing?
LZachariah
2011-12-16, 09:57 AM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
That is amazing. Count my Outfit in.
~Zachariah
Shogun
2011-12-16, 11:50 AM
for all the automatic chat channels, there has to be another option:
make every player set, which language is their main chat language.
and give the player the option to choose which languages he wants to hear in automated channels and which languages he wants to block on default.
main concern about voicechat in random onlineshooters is sudden spam of foreign languages you can´t even remotely understand and that just annoy you if you have to mute them one by one
Graywolves
2011-12-16, 11:59 AM
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Most of the time people don't want to hear others who have bad mic's, voice activation + heavy breathing + angry drunk step-dad, or kids with high pitched voices. In Planetside I see more people disabling voice all together rather than hearing all that mid-combat or by a door and having to figure out who it is coming from and having to mute them.
With a 3rd party voice system we can talk to members that are offline and go into officer channels to talk things over.
While an ideal in-game voice is really awesome. There are many problems that enter the equation making it less ideal.
Infektion
2011-12-16, 12:00 PM
I just dropped vent's shitty 8 slot cap and windows 2008 standard x64 for teamspeak, it's on my own server here at one of our better datacenters that isn't Terremark :D but I might sneak the little guy in there. Teamspeak on CentOS, and GB port Raid 10 machine. I got webhosting.net our own TS3 NPL.
Squeegeez
2011-12-16, 05:12 PM
^ I almost understood that!
SuperMorto
2011-12-17, 08:38 AM
^ I almost understood that!
I didnt :)
SuperMorto
2011-12-17, 08:40 AM
Owwwww please tell me you can hear the NME?
Hoy!! you!! NC bloke come get some!!! This would be cool, and yes I know we shouldn't be able to hear through walls. But prox chat with everybody, even if it is right up close, would be fantastic!!!!!
FHMathew
2011-12-17, 09:01 AM
Arma 2 has that similar ingame voip system which Higby is talking about, Different channels such as vehicle, Squad, Global, Side and Direct Communication.
Works very well when your playing with strangers from my experience with it :)
Coreldan
2011-12-17, 02:05 PM
Owwwww please tell me you can hear the NME?
Hoy!! you!! NC bloke come get some!!! This would be cool, and yes I know we shouldn't be able to hear through walls. But prox chat with everybody, even if it is right up close, would be fantastic!!!!!
It's not fantastic. Any half serious gamer will turn it off cos it would be stupid to give out your positions cos of the VoiP.
APB has the same feature, proximity VoiP and not a single player who has a frigging clue uses it.
It's a cool and immersive feature, but holds just about zero value to a gamer.
GuvNuh
2011-12-17, 03:15 PM
Say for something like a Fallout-Style MMO, proximity voice would be necessary. You and your buddies playing raiders holding people up, it'd be nice to be able to negotiate and haggle then. For a game like PS2, i just don't think something like that would be necessary, and after the first 5 minutes of smacktalk, it would get terribly annoying.
xSlideShow
2011-12-17, 11:25 PM
It's not fantastic. Any half serious gamer will turn it off cos it would be stupid to give out your positions cos of the VoiP.
APB has the same feature, proximity VoiP and not a single player who has a frigging clue uses it.
It's a cool and immersive feature, but holds just about zero value to a gamer.
I agree, no need to hear the enemy. Leave the trash talk to tells.
AncientVanu
2012-01-30, 05:17 AM
Is PS2 going to have a built-in voice communication support or third party software will have to be used to communicate? How was/is it in PS1? Did different Outfits have preferable software, like Team Speak for instance, or did everybody use one specific Voip software?
They are, but the name escapes me.
Most outfits seemed to use TS, but smaller ones seemed to use vent. PS1 had no built in voice, iirc.
SKYeXile
2012-01-30, 05:22 AM
it has vivox built in:
Vivox Integration: Players will be able to communicate with their squads both through keyboard and voice chat.
Shade Millith
2012-01-30, 05:25 AM
Is PS2 going to have a built-in voice communication support or third party software will have to be used to communicate? How was/is it in PS1? Did different Outfits have preferable software, like Team Speak for instance, or did everybody use one specific Voip software?
Why would you think everyone used the same third party? Some people use Vent, some use TS, some use Skype. Would depend on what they have setup.
And PS1 did not have built in VOIP. From what I'm hearing though, PS2 is intending to.
CutterJohn
2012-01-30, 05:27 AM
PS1 did have voice chat, technically. I'm unaware if anyone ever actually got it to work.
AncientVanu
2012-01-30, 05:32 AM
it has vivox built in:
Any impressions on this one?
Why would you think everyone used the same third party? Some people use Vent, some use TS, some use Skype. Would depend on what they have setup.
Well I hate having multiple software that does the same thing and was wondering if a particular software has been the most popular.
Coreldan
2012-01-30, 05:43 AM
APB uses Vivox. Not much to say about it.. In APB its forced proximity broadvcasting so even ur enemy hears you. So nobody who plays seriously uses it. I can see it be much more useful in PS2 though to give some instructions/communication to the zerg :D My peeps use TS3
Gandhi
2012-01-30, 06:03 AM
Vivox if done right offers a lot of possibilities that TS or Ventrilo can't, mostly to connect random players. So you get in a Galaxy and you're automatically copied into a new room with the gal pilot and the other passengers. You join a squad and you're automatically in contact with everyone else in it. That sort of thing. But I've yet to see a game that uses built-in voice comms where guilds don't use TS or Vent instead.
Mastachief
2012-01-30, 06:31 AM
PS1 had voice comm built in.
Any outfit worth their salt will have their own voice server (Teamspeak, Vent, mumble etc). Not only does dedicated software tend to be of a better quality (sound wise) but it allows your outfit to have comms in other games you may play together.
Outfits in planetside after all tend to be communities rather than just clans.
Hmr85
2012-01-30, 07:08 AM
PS1 had voice comm built in.
Any outfit worth their salt will have their own voice server (Teamspeak, Vent, mumble etc). Not only does dedicated software tend to be of a better quality (sound wise) but it allows your outfit to have comms in other games you may play together.
Outfits in planetside after all tend to be communities rather than just clans.
This man speaks the truth.
Knocky
2012-01-30, 08:21 AM
Concept is cool....however the jackoff's in chat are bad enough. There is no way in hell I am letting them whisper into my ear.
Coreldan
2012-01-30, 09:12 AM
Once again about APB. They did the mistake there that they had it voice activation by default, meaning a LOT of people were constantly streaming some horrible background noise or broadcasting without even knowing (Once a few hundred people were listening to this guy being afk and broadcasting himself... have some private time with the missus).
So I basically disabled Vivox there as soon as possible.
So, SoE, do not make it automatically voice activation :D Also, option to not do proximity-broadcast is a big thing or it will be more harm than good in indoor fights and the likes.
Might be too much to ask, but having seperate PTT binds for some different chats could be awesome. Think if fe. squad leaders of a platoon could have their own little voice chat (much like they had a text chat in PS) or commanders of the empire could talk to each other over VoiP without being connected otherwise, much like in text form in PS1. Naturally, everything needs the option to be disabled. This also includes the more basic stuff like vehicle-VoiP, squad-voip, platoon-voip.. It's a lot of buttons though, but keyboards have room! :D And they dont all even have to be bound baseline, but having the option to would be cool.
Crator
2012-01-30, 09:16 AM
^^^ Hopefully in-game voice chat in PS2 has some robust features. Us here at PSU have already voiced our concerns over this. Options such as being able to easily mute or ignore someone is a must! Most folks have said they will use their own voice solution such as TS or Mumble. We have yet to see what benefits the in-game voice might give us. If the in-game gives options that we simply don't have if we used a 3rd party solution we might see more use of it then we think.... Most likely, unless the in-game is really feature rich, you'll probably see the in-game and 3rd party voice used in conjunction.
Coreldan
2012-01-30, 09:24 AM
Even if the in-game VoiP was ground- and recordbreaking and it would be superwtfawesome, I dont think it would still be the end of 3rd party programs. WASP for one plays several games and we're a fairly big community and we have a 100 slot TS3 server. It's a big thing to have something that works regardless if you are in the game or not.
But as said, in a game like PS, even "as badly" as it was designed in APB it can work here, they are two so very different game. The biggest effect it had on APB was giving away your location (close range urban fighting with small teams as opposed to huge ass areas with 100 man zergs :D).
I'm fairly sure the in game voip will be a good thing especially to be able to easily communicate with the zerg outside the outfit. There are very few decisions to make that could render it useless, the biggest one being they make it voice activation by default which will drive majority of playerbase to disable it cos its more convenient to mute half of the people you meet
Hmr85
2012-01-30, 09:29 AM
If its open so that when you talk everybody in the general vicinity can hear you, I know myself that I'll have that thing muted so fast. I hear enough little kids on xbox whining to their parents about not wanting to get off. I sure as heck don't want to hear it on my planetside relaxation gaming time. lol
NewSith
2012-01-30, 09:29 AM
APB's Vivox has filters. Everyone hears enemies because they (enemies) are too stupid or lazy to check out sound input settings. The "Enemies" checkbox is out there asking to be unchecked, yet like 70% of the population doesn't know about it.
Coreldan
2012-01-30, 09:33 AM
fair enough, even I didnt know about it! Mainly cos I disabled back when RTW had the game and im 99% sure it didnt have that setting back then. I just sorta disabled the thing by habit when G1 took over.
But even then, the biggest problem is that by default you have 1) voice activation 2) broadcasting to enemies.
Immersion? I guess (if Johnny97 argueing with his mom is immersive from a bad ass thug). Good for gameplay? No.
Hell, they even implemented auto-ready into that game cos according to their statistics alot of people didnt know how the ready up (it even says on the screen like "press K to ready"), what do you expect from your usual F2P player? :D They certainly wont have the head to tweak all those settings! :D
Hmr85
2012-01-30, 09:37 AM
Yeah, I'll try it out if its in the game. But realistically I know my outfit will more than likely stick to TS or Vent. Easier to coordinate and easier to kick people the heck out of chat.
NewSith
2012-01-30, 09:39 AM
Having ability to tell your random lib gunner to OMGSHOOTLEFTSTOPLOOKINGRIGHT without having to use chat is a good thing imo.
Sabrak
2012-01-30, 10:30 AM
Having ability to tell your random lib gunner to OMGSHOOTLEFTSTOPLOOKINGRIGHT without having to use chat is a good thing imo.
This.
PS1 lacked some easy-to-use way of communicating with random people.
I can't count the number of times I've been annoyed by my vany or BFR gunner focusing on minor targets (or not seeing anything) when there was bigger threats not far away.
CuddlyChud
2012-01-30, 10:39 AM
Planetside 1 did have built in voice chat. However, it lagged everyone so hard that no one ever used it.
I think the way PS2 seems to handle voice chat is good. I don't think its meant necessarily to completely replace third party programs, but unless your outfit can boast 100% outfit squads, I think it would be a mistake to not make use of in game voice. There are inevitably gonna be randoms in any squad.
RadarX
2012-01-30, 10:47 AM
fair enough, even I didnt know about it! Mainly cos I disabled back when RTW had the game and im 99% sure it didnt have that setting back then. I just sorta disabled the thing by habit when G1 took over.
But even then, the biggest problem is that by default you have 1) voice activation 2) broadcasting to enemies.
Immersion? I guess (if Johnny97 argueing with his mom is immersive from a bad ass thug). Good for gameplay? No.
Hell, they even implemented auto-ready into that game cos according to their statistics alot of people didnt know how the ready up (it even says on the screen like "press K to ready"), what do you expect from your usual F2P player? :D They certainly wont have the head to tweak all those settings! :D
DCUO was actually the first product to use Vivox's "proximity chat" which raises and lowers volume based on distance. We did find that most folks preferred to have it off as default. The group chat channels (raiding and leagues) have become so integral that most people find it impossible to play anything serious without. I think you'll find PlanetSide 2 will provide functionality and ease of use.
Coreldan
2012-01-30, 10:52 AM
DCUO was actually the first product to use Vivox's "proximity chat" which raises and lowers volume based on distance. We did find that most folks preferred to have it off as default. The group chat channels (raiding and leagues) have become so integral that most people find it impossible to play anything serious without. I think you'll find PlanetSide 2 will provide functionality and ease of use.
Then I feel you guys are on the right tracks :)
Generally from a online shooter perspective, I feel extremely lacking/lost if the game doesnt have a functioning VoiP built in. Even if it wouldn't be my main channel of communication during clan/outfit play, it still plays a major role. BF3 just made me feel like punching something when there was no VoiP built into it. As for other recent shooter I played, RO2 had built in voip (although it took long before it started working properly) it was still a big help in comparison to not having it in BF3. Also Ive played ARMAII lately online, and it's godsend there too since Ive preferred those Insurgency gamemode maps. During smaller scrims with friends we've just used "our" mumbles/TS/whatevers
Baron
2012-01-30, 10:59 AM
ahhhh RadarX. That was my first mecha in the Robotech RPG (Palladium Books)....
pew pew
Lonehunter
2012-01-30, 11:14 AM
It's gotta be some pretty impressive software to pull people off of TeamSpeak and Vent
RadarX
2012-01-30, 11:29 AM
It's gotta be some pretty impressive software to pull people off of TeamSpeak and Vent
Vivox isn't going to wow you with brand new features. It's going to do exactly what we all used to in TS and Vent but will have a UI in game to support it. It's about convenience and accessibility.
Coreldan
2012-01-30, 11:33 AM
And IMO theres no need to even attempt replacing TS/Vent/Mumble with Vivox and it wont even happen cos most clans want to have the VoiP available even outside the game.
They can live perfectly in a symbiose, no need to be just either system. I will use TS3 to communicate with my clan/outfit but I will really appreciate a working in-game VoiP to reach those randoms when necessary.
basti
2012-01-30, 12:17 PM
Vivox isn't going to wow you with brand new features. It's going to do exactly what we all used to in TS and Vent but will have a UI in game to support it. It's about convenience and accessibility.
If you deliver the functionality to connect from outside of the game, then you may replace TS3 etc for a bunch of guys. :)
Coreldan
2012-01-30, 01:11 PM
If you deliver the functionality to connect from outside of the game, then you may replace TS3 etc for a bunch of guys. :)
Sounds.. exploitable :D
Why pay for mumble/TS/Vent servers when you can just make an account on PS2 to get a free VoiP server? :D
And that is probably more down to Vivox than SoE
Shogun
2012-01-30, 01:23 PM
i am playing startrek online while waiting for ps2 beta and since the voicechat there freaked me out totally, i have a question about the ps2 vivox:
will it be part of the cash shop?
in sto freeplayers can use the voicechat but will be annoyed every few minutes with spoken ads!
it´s just a "this voicechat is brought to you by Q" or whatever, but it totally disqualifies the voicechat for freeplayers and if planetside 2 does something similar the voicechat will not be used at all, because outfits would rather use the established systems to include all players - paying and free players. and any ads that interrupt chatsessions will lead to fast deactivation.
Coreldan
2012-01-30, 01:26 PM
APB had/has the same voice ads, but only like upon district switch (so basically during loading screen) and only like once per login or something. Basically nothing too bad. In the original RTW you could "buy off" the voice ads, but they also stopped happening if you just disabled the VoiP, like I did for many reasons other than the ads.
Roy Awesome
2012-01-30, 01:36 PM
The main reason that people use Teamspeak/Vent/Mumble over ingame voice is because they can interact with people without being in game. You can see if people are online, you can play other games with your outfit buddies, and you gracefully crash and still coordinate a battle or inform other people that you are LD.
That being said, Ingame voip is going to be amazing for screaming at pubbies.
Reginald
2012-01-30, 01:43 PM
Hopefully it has push to talk, and is not restricted to voice activation only.
Coreldan
2012-01-30, 01:44 PM
Hopefully it has push to talk, and is not restricted to voice activation only.
At least APBs Vivox has PTT option, it's just a matter of SoE implementing it too :D
Tikuto
2012-01-30, 01:49 PM
Vivox isn't going to wow you with brand new features. It's going to do exactly what we all used to in TS and Vent but will have a UI in game to support it. It's about convenience and accessibility.A cool commlink animation would be awesome with a seperate keybind to mimic third-party voice comms would be well-adapt and well-appreciated, also.
In-game VOIP character animation [keybind]. (in-game Vivox)
Out-game VOIP character animation [keybind]. (Vent / TS3)
I'll only be using out-game third-party VOIP services as an officer/commander alternative or co-operative Outfit battalions. Seems only right.
CutterJohn
2012-01-30, 03:12 PM
Sounds.. exploitable :D
Why pay for mumble/TS/Vent servers when you can just make an account on PS2 to get a free VoiP server? :D
And that is probably more down to Vivox than SoE
Sounds like a perfect item for the cash store. Pay $10 or whatever a month, allows access to your clans chat hosting out of game.
FIREk
2012-01-30, 04:52 PM
Hopefully it has push to talk, and is not restricted to voice activation only.
It must and will have PTT, there's no doubt about it.
Hopefully, though, PTT will be the defautl option, for the sake of all the nublets who wouldn't know where to look for such an option, and could potentially spam others with "NO MOOOOOM, i'M NOT HUNGRY!!" otherwise. ;)
NCLynx
2012-01-30, 06:09 PM
With my outfit? Still very likely to be using Ventrilo/Mumble/Teamspeak (Most likely Vent).
Of course I'll be putting my hopes into the in-game system as well for when no outfit things are happening and I'm just squaded with some randoms.
Beagle
2012-02-01, 03:56 PM
I'm really happy to hear you're considering proximal chat. A group I'm with plays with it exclusively for ArmA 2 and it's incredibly fun/immersive. I noticed APB uses a system trying to approach the same effect and while APB is unfortunately quite flawed in its own way, I was impressed by its potential.
I'd go so far as to say consider letting enemies hear proximally the same as friendlies. The potential for really tense/involving gameplay would be high, it'd just be some people might see the loss of efficiency above all else it brings and just be upset about it. Something to consider, anyway.
kaffis
2012-02-09, 05:31 PM
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
I've been busy for the past couple months, so I'm just catching up on PlanetSide news, but this is THE BEST news I've heard about PS2 to date.
Quick question, if you revisit the thread (admittedly almost two months later) -- PS1's built in VOIP was tricky to get to work with NAT setups depending on the squad leader's router. Will a little more attention be paid to making it as "configuration light" as possible this time around?
Mumble. Cheap and reliable.
Hmr85
2012-02-09, 05:53 PM
Gonna try the in game voip. With TS on backup.
DayOne
2012-02-09, 05:58 PM
I hope the in game VoiP is good. It will be so helpful if you are able to talk to randoms.
Also having all controls in game is just helpful.
Arrow
2012-02-09, 06:09 PM
Mumble. Cheap and reliable.
What he said.
Zhane
2012-02-09, 06:21 PM
I have high hopes for the ingame system, but I'll be using whatever the outfit I end up joining uses.
magnatron
2012-02-10, 12:31 PM
If you want it really easy and straightforward to use, then get a client going. Because that is the one big thing that people dont like about integrated voice: you cant talk with the crew without being in the game.
haven't made it to the end of the thread yet so i just may be repeating something but i just couldn't help myself lol.
this is an excellent point, one of the great advantages of using a 3rd party comms is upon a crash your not tossed out of comms. why not build the base functionality of your comms right into the launcher. everyone is going to have it installed, you can open it without launching the game and be able to quickly get in chat with your outfit and see whats going on.
if comms end up the traditional way the channel for vehicles is going to be great, vivox for pugs will be used. but on the outfit level everyone will fall back to the tried and true ts3/vent/mumble/______.
oh and here's a scary thought for you guys to ponder, command chat over voice..........
haven't made it to the end of the thread yet so i just may be repeating something but i just couldn't help myself lol.
this is an excellent point, one of the great advantages of using a 3rd party comms is upon a crash your not tossed out of comms. why not build the base functionality of your comms right into the launcher. everyone is going to have it installed, you can open it without launching the game and be able to quickly get in chat with your outfit and see whats going on.
if comms end up the traditional way the channel for vehicles is going to be great, vivox for pugs will be used. but on the outfit level everyone will fall back to the tried and true ts3/vent/mumble/______.
oh and here's a scary thought for you guys to ponder, command chat over voice..........
Can't be worse then some of the TF2 servers I have been in with 32 person all talk.
NivexQ
2012-02-10, 12:52 PM
With proper API feedback, Teamspeak 3 and Mumble can both be configured to automatically move people to different channels depending on the situation. Not that i'm saying that's what I want... I'm just throwing that out there. I'm not sure in vent is able to do that.
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