Rivenshield
2011-12-15, 03:38 AM
In days of yore we had (I think I recall) 166x166x133. That's a grand total of 465 people all (potentially) blazing away at each other in the same small area (which is a lot more apocalyptic than it sounds like. It was like a high tech Battle of Gettysburg sometimes). That means the first two empires to get pop lock enjoy a 1/5th numerical advantage.
If the old ratios hold true, PS2's pops would be something like 700x700x560. It'll be great if they can pull that off. However....
....here's my concern: These new bases are XBAWKS HUEG -- twice the size of the old. And remember how vast and cavernous they were? How easy it was to get lost in them? run about for a frustrating minute and a half and see maybe a handful of other people before you got where you wanted to go? In order to achieve the same population density as a PS1 base fight -- that same immersive sense of being caught up in a gigantic battle, of standing shoulder to shoulder with dozens or hundreds of your comrades -- they'll need to double old pops, minimum. Without that quality, the game will wither and die.
I'd like to see three things:
1) Hotkeyed minimaps for each base that will clearly show not just a maze of corridors, but every point of importance. Generator, vehicle pad, air pad, spawn room, equipment term, et cetera. I hate running in circles because this new base is laid out a bit differently than the last one. I also hate having to run forever to find anybody to fight, or team up with, or ANYTHING.
2) The same time-proven system of two major belligerents plus a third spoiling force 80% smaller than the other two. I hate endless repetitive slugfests. You ought to be able to advance against one foe while stalling with a small blocking force of psychotic CE's, like we did in days of old before somebody at Sony shrugged and made all three empire cont pops equal.
3) A continental pop lock of at least 1500 warm bodies, no matter how they divvy them up. Last I heard they were shooting for 2000 players per continent, so hoping they can meet 75% of their original goal seems reasonable. That gives us a population density 50% higher than the original Planetside. Which would would be almost unfathomably epic.
Your thoughts, fellow zerglings?
If the old ratios hold true, PS2's pops would be something like 700x700x560. It'll be great if they can pull that off. However....
....here's my concern: These new bases are XBAWKS HUEG -- twice the size of the old. And remember how vast and cavernous they were? How easy it was to get lost in them? run about for a frustrating minute and a half and see maybe a handful of other people before you got where you wanted to go? In order to achieve the same population density as a PS1 base fight -- that same immersive sense of being caught up in a gigantic battle, of standing shoulder to shoulder with dozens or hundreds of your comrades -- they'll need to double old pops, minimum. Without that quality, the game will wither and die.
I'd like to see three things:
1) Hotkeyed minimaps for each base that will clearly show not just a maze of corridors, but every point of importance. Generator, vehicle pad, air pad, spawn room, equipment term, et cetera. I hate running in circles because this new base is laid out a bit differently than the last one. I also hate having to run forever to find anybody to fight, or team up with, or ANYTHING.
2) The same time-proven system of two major belligerents plus a third spoiling force 80% smaller than the other two. I hate endless repetitive slugfests. You ought to be able to advance against one foe while stalling with a small blocking force of psychotic CE's, like we did in days of old before somebody at Sony shrugged and made all three empire cont pops equal.
3) A continental pop lock of at least 1500 warm bodies, no matter how they divvy them up. Last I heard they were shooting for 2000 players per continent, so hoping they can meet 75% of their original goal seems reasonable. That gives us a population density 50% higher than the original Planetside. Which would would be almost unfathomably epic.
Your thoughts, fellow zerglings?