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View Full Version : IFF Style


acosmo
2011-12-24, 11:59 PM
in my two months of planetside 2 info-mania i have not seen/heard anything about the indicators of friend or foe.

how will radar and mini-maps display enemies and friendlies?

will enemies have red names over their characters' heads?

GuvNuh
2011-12-25, 12:05 AM
This is something they've been fairly quiet on so far man, at least i have heard very little real information on this issue. Shittons of speculation though. In fact i think the only HUD shot i've seen was the proto-hud shown in a photo from the scythe cockpit.

My guess is they are currently trying any of 3 dozen different options and seeing what works best. I'm pretty sure it's been confirmed that we wont have nameplates over our heads this time around though.

GuvNuh
2011-12-25, 12:31 AM
Push in together......... this seems to work when it actually fucking happens.

Bwahaha! I'm not the only one who thinks it!

Crator
2011-12-25, 09:19 AM
just dont fucking shoot me in the bakc when i rush in front of all of you. Then Friendly fire won't matter. OR

OR


OR..........

Push in together......... thisseems to work when it actually fucking happens.

How about, don't rush in front of someone who is shooting? :)

ARosaria
2011-12-26, 11:17 PM
Battlefield awareness will help, and peeps staying where they are supposed to stay. Last thing you want when charging together is to look out for the rusher ahead, first thing that moves get shot.

So want to play Rambo, accept the risk you may be hosed down by your own. I know I do... sucks though but understandable. (I'm just rambling.. booze not worn off yet.)

SKYeXile
2011-12-26, 11:48 PM
How about, don't rush in front of someone who is shooting? :)

Yea i agree...somebody jumps in front of of me when im spamming lasher, or anything for that matter down a hallway....i dont stop firing.

Tarpeda
2011-12-27, 04:47 AM
Trigger happy MAX!!!
As for IFF, opposing sides will have pretty distinguishable colors (except infils), so recognizing enemy will be easy (I hope).

Coreldan
2011-12-27, 06:18 AM
I think the system in PS1 is fairly good, just remove advanced targeting or whatever the implant is.

Shogun
2011-12-27, 07:04 AM
matt already said that friendly soldiers will have green nametags when they are near you and will be shown on the radar.

so if enemys donĀ“t get red nametags, just shoot the guys who have NO nametags. sounds easy.

FIREk
2011-12-27, 02:01 PM
Arrowhead markers (bigger and more contrasting than in BF3!) above all friendlies, scaling over distance and visible through anything.

Names above selected players - squad-mates by default, platoon-mates and outfit-mates optional. Not sure if these should be line-of-sight only.

DviddLeff
2011-12-27, 04:31 PM
I hope that enemies do not get red names over their heads EVER and infantry do not show up on the minimap ever either; its lame.

Have motion sensors or alarms telling you there is an enemy nearby sure, but not their exact position.

ThirdCross
2011-12-27, 05:32 PM
I've always liked the idea of having your weapon stop firing like in BC:2 when you would face your weapon toward a team mate, it would immediately just not fire.

I don't think this will work seeing as the weapons aren't hit scan.

FIREk
2011-12-27, 05:41 PM
I don't think this will work seeing as the weapons aren't hit scan.

At close quarters projectile velocity doesn't matter, and accidental team damage is most annoying when someone suddenly appears in front of you while you're firing. Disabling the trigger when aiming at friendlies up to 20 meters or so would make sense.

Kouza
2011-12-27, 10:01 PM
I think it would be cool to enhance the radar in the Tree

Stage 1- (The cheap part every one can afford)- Ability to See OPFOR which friendlies are aiming at, and Friendlies on map.

Stage 2- Above, and the ability to see enemy vehicles on the radar.

Stage 3- Above, and the ability to see MOVING enemy opfor on the radar.

(Perhaps at stage 3, you can branch off and have a radar COUNTER-INTELLIGENCE branch)

Stage 4- Above, and the ability to see enemy equipment and, maxes (PERIOD) on radar.

Stage 5- Above, and the ability to see opfor (PERIOD) on the radar

Stage 6- Above, and the ability to lay down a motion sensor within friendly territory, that will allow friendlies to have up to stage 3.

As for the how you view opfor, something similar to PS1 is fine, with the ability to see more details being on a tree some where.