PDA

View Full Version : What are you looking/not looking forward for PS2?


Death2All
2012-01-02, 02:22 PM
So it's the holidays and there's a lull in information and screenshots we're used to get from the generous devs of PS2. There's a lack of anything interesting so I thought I'd make this.


What are you most looking forward to in PS2? What are you most upset/skeptical about for it? And why?

What am I looking forward to:

Territory Control - Sounds amazing to me. I always hated how you had these vast continents to fight over in Planetside 1, yet over half the battles took place in these narrow claustrophobic bases/tower stairwells. It got really old fast. If you've been in one interfarm you've been in them all.

My favorite aspect was fighting outside in the fields of the game through ground combat. Now with the territory control it seems like we'll be fighting over more outdoor environments, rather than crappy corridor bases/towers.

Resources - It's a new incentive to fight. Fighting over bases and benefits that are passive and give no real advantage was just stupid. So you own Ishundar after hours of fighting. So what? It will just be taken the next day and you'll lose the benefit.

Now with resources, you need to really fight for territory in order to get those high yield resources. Spending hours holding off at base could actually mean something this time around.

In all honesty, these are the only real two aspects that I'm excited for in PS2.

What I'm not looking forward to:


Class System - The removal of the certifcation system still irks me. In PS1, your certs defined your role, and your ability to mix and match certs could yield some really interesting combinations. A cloaker with Adv. Med could invisibly revive fallen allies. Or you could have CE and Uni-MAX to be a strong defender. Etc.

Now it seems they've thrown away that whole concept. It's no longer about playing a character you want to be, you just pick a class when you respawn. Now I understand that classes obviously make you choose a role. But they're interchangeable at anytime, as long as there's a equipment terminal, or so I've heard.

It just really removes a lot of depth for me and replaces it with far too much simplicity to appeal to the casual crowd/CoD/BF audience.

No Custom Inventories - Again, removes a lot of the depth of the game. A smart and cunning player would come up with clever load outs and effectively manage his inventory to be really effective.

Vice versa, if you came up with an idiotic loadout you'd most likely get your ass handed to you. All gold ammo anyone? There was obvious reward and a whole lot of depth to inventories. It really pains me to see them go, just so the game can cater to more casual players.

Skill Tree - I'm necessarily against this one, but I'm more skeptical.

I'm personally not a huge fan of skill trees. They start out innocent and fun, but eventually along the line someone finds out the "l33t" build and everyone will follow suit.

Another thing...One of the biggest downfalls of the original PS was the adding of too many cert points. BR 20 limited you perfectly in your role. BR 23 gave a little more flexibility but still kept your role limited. Then BR 40 shit on the whole thing and entirely ruined the concept. Since we'll be able to max out our skill trees for various weapons, armors and vehicles. Could we potentially have EVERY skill tree maxed out given enough time?

And ANOTHER thing. I'm really not fond of not everyone being on even grounds. The beauty of the original PS was that a level 1 could kill a level 40. Everyone was even, nobodies weapon was stronger or more accurate because they specced into it. And if someone says that specing into a weapon will barely increase it's efficiency, then what the fuck is the point of speccing into a weapon if there is no increase in performance at all. Just sounds like an added shitty element to appease the MMORPG crowd.




Obviously, there's a lot more dislikes than likes for the game to me. But that's because I'm skeptical for a game I love. I'm not just going to blindly love and welcome the game in open arms. I'm going to be judgmental and harsh on everything I hear and question it.

I have a horrible inkling that this game will not be at all how I want it to be. I really don't want to be another generic shooter with the MMO niche to it.

So what are you looking/not looking forward to for PS2?

Tikuto
2012-01-02, 02:25 PM
Territorial fun (http://www.planetside-universe.com/forums/showthread.php?t=38443). :D

SgtMAD
2012-01-02, 03:06 PM
the only thing I have heard so far that bothers me is the tank gunner/driver set up.

I figure that i don't know enough to start wildly speculating about what is in or out of the game until the beta,I leave that to the rest of the 'experts' around here

Hobitt
2012-01-02, 03:12 PM
Really hope SOE wont mess up the free to play system

LONGFELLA KOJ
2012-01-02, 09:41 PM
I am eager to hear more on gameplay and specifics but honestly I cannot wait to see more of Planetside 2's new graphics. These screenshots have been amazing. Let's just hope the game has the depth and playability that is equal to that of Planetside 1. In 9 years, I have yet to find a game that could beat PS1s total game experience. I hope PS2 continues this legacy.

The Free to play game model scares me a little. But I'll wait and see before I rant and rave.

CutterJohn
2012-01-03, 12:01 AM
Now it seems they've thrown away that whole concept. It's no longer about playing a character you want to be, you just pick a class when you respawn. Now I understand that classes obviously make you choose a role. But they're interchangeable at anytime, as long as there's a equipment terminal, or so I've heard.

I wanted to play a character that didn't have artificial limits on what they did and could spawn as whatever I felt like playing that day. The class system is not exactly my preference, but its better than the grossly role limiting cert + armor system.


No Custom Inventories - Again, removes a lot of the depth of the game. A smart and cunning player would come up with clever load outs and effectively manage his inventory to be really effective.

For the first few months. Then the smart players custom inventory was known and used by everyone.


I'm personally not a huge fan of skill trees. They start out innocent and fun, but eventually along the line someone finds out the "l33t" build and everyone will follow suit.

Because there were no 'l33t' loadouts/cert combos in ps1. Pretty sure more than half the playerbase had rexo/ha/av/eng/med.

Another thing...One of the biggest downfalls of the original PS was the adding of too many cert points. BR 20 limited you perfectly in your role. BR 23 gave a little more flexibility but still kept your role limited. Then BR 40 shit on the whole thing and entirely ruined the concept. Since we'll be able to max out our skill trees for various weapons, armors and vehicles. Could we potentially have EVERY skill tree maxed out given enough time?

Now classes will keep your role limited.

And ANOTHER thing. I'm really not fond of not everyone being on even grounds. The beauty of the original PS was that a level 1 could kill a level 40. Everyone was even, nobodies weapon was stronger or more accurate because they specced into it. And if someone says that specing into a weapon will barely increase it's efficiency, then what the fuck is the point of speccing into a weapon if there is no increase in performance at all. Just sounds like an added shitty element to appease the MMORPG crowd.

Because Rexo/HA/AV/Med/Eng/Pshield/SW/CUD had no advantages at all over a level 1 agile with a suppressor, my word no.

ThirdCross
2012-01-03, 04:14 AM
What I'm not looking forward to:

1. I really wanted the devs to create separate weapon and vehicle models for each empire. For example the Vanu's liberator would look different than the NC's. Of course they would have the same stats and vehicle sizes would be similar amongst the empires.

2. Along the same lines as 1. Only 2 empire specific vehicles per faction? It seems like they really want to make playing each empire feel different yet they ignore the best way of doing so; empire specific vehicles and weapons.

3. No vehicle hacking. I fully understand the reasons for this but I am going to miss it. Some of my best memories of Planetside were hacking a vehicle under the enemies nose and driving it out of the base with the driver chasing after me.

What I'm looking forward to:

1. Everything else. Seriously the game is looking amazing and most of the major changes seem perfect. The class system is actually going to create more diversity than it kills. We'll finally get rid of the rexo/ha/av/eng/med clone. (As cutterjohn pointed out) 90% of battles will no longer take place in towers. I could go on and on.

Coreldan
2012-01-03, 05:13 AM
I Want It All (Queen Rocks) - YouTube

On a serious note.. I'm really looking for just about all of it :D I'm not really concerned about the things that have gone away until I've seen it.

On one hand I miss the free inventory, on the other hand it was quite clumsy and IMO annoying as a fairly new player.

Many people will have the issue especially once PS2 is live that they just remember the good things about PS and not the bad things, as in look it through rose tinted nostalgy glasses. PS had a crap ton of problem, but it was still amazing and unique. Change isn't always bad.

AMS going away feels weird, but there could be an equivalent we don't know about yet.

My biggest gripe by far is the ragged ass hobo-look of NC. With the big corporate CEOs and even hired mercenaries, I'd figure someone would have money for proper gear? WTB less worn out gear from cash shop :D

Azren
2012-01-03, 06:13 AM
I look forward to:
- territorial system
- new flight model
- new vehicle physics
- lots of players

I'm not looking forward to:
- one man tanks
- low number of vehicles
- "jack of all trades" tanks
- "jack of all trades" characters
- class system

Nephilimuk
2012-01-03, 07:28 AM
Big Big battles and working as a team with a group of like minded people.

Tasorin
2012-01-03, 02:04 PM
Looking forward to: Beta

Not looking forward to: SOE's version of the Cash Store and F2P Model.

Kouza
2012-01-03, 02:10 PM
I look forward to:
- territorial system
- new flight model
- new vehicle physics
- lots of players

I'm not looking forward to:
- one man tanks
- low number of vehicles
- "jack of all trades" tanks
- "jack of all trades" characters
- class system

The first two in your "not looking forward to" Don`t match :P.

A tank that needs a driver and a gunner produces 15 tanks for a platoon
A tank that needs a driver to gun produces 30 tanks for a platoon.

ThGlump
2012-01-03, 02:36 PM
Im looking for:
Territories
Better command system (command certs, missions)
Huge bases
Classes (for bringing variety)

I fear:
F2P (with all bad what it brings)
DriverGunners
Squad spawning
"faster" combat
Classes (for limiting preferable playstyles, like med+eng; for allowing everyone do everything)

Knightwyvern
2012-01-03, 02:59 PM
I'm dubious of the whole tank drivergunner thing, why would people use MAX suits outdoors when you could just Vanguard crash? Plus I liked the teamwork of driver and gunner communicating and working together yet separately.

As ThirdCross said, 2 unique vehicles per empire? basically meaning MBT and Air Cav I assume. Seems a little light on the unique side of things. Though I expect this number will rise sharply after launch.

Removal of AMS and the feel of supply lines.. but we don't know much about this, equivalent blah blah. So I am reserving judgement on this, just a little nervous.

As for things I'm looking forward to..

Big bases,
Better gunplay,
Amazing graphics/physics,
Weapon customization,
Sandbox nature,
Territories system,
Flight physics,
Et cetera.

PS2 will be great, I have no doubt.

acosmo
2012-01-03, 03:13 PM
looking forward to..
finding tactical exploits
playing with like minded people
piloting/driving crew vehicles
new leadership/command/mission system
painting everything red

not looking forward to
being lonely in my prowler

ringring
2012-01-03, 03:39 PM
I think it's fair to say there are a few things that I go 'um, okayyyy' and I'll wait and see... regardless of that.

I am looking forward to:
Outfit mates returning
Outfit events
The new mossie

I am not looking forward to:
Self gunned prowler

Hmr85
2012-01-03, 05:10 PM
I am looking forward to:
*Seeing my old outfit mates again. We are all planning on making a return.
*Looking forward to the New Hex territory map. From the little I read it sounds like it will be a great addition to the game.
*Looking forward to the giant battles to come.
*Looking forward to the new resource system.
*looking forward to any and all new information on gameplay.
*NC takeover of all Auraxis

I am not looking forward to:
*Self gunned tanks as mention above. That is really disappointing IMO.
* Skeptical about F2P...I just want to know some more info on it before I really make up my mind.

Azren
2012-01-03, 05:12 PM
The first two in your "not looking forward to" Don`t match :P.

A tank that needs a driver and a gunner produces 15 tanks for a platoon
A tank that needs a driver to gun produces 30 tanks for a platoon.

Nah, they match alright; I meant the number of different kinds of vehicles. For example now we have a vehicle for AA and a vehicle for AV and a vehicle for AI, in PS2 we will have MBT to do all that, yay...

Xyntech
2012-01-04, 01:07 AM
Circle strafing at high speed, while inverted, in my Scythe.

Oh, also almost everything else.

What I'm really looking forward to is the return of those crazy massive battles where you could do whatever you wanted.

See a need? Fill it.
Want to play a specific role, no matter what your empire is currently in need of? That's fine too.
Wanna mess around and do fuck all? Your empire won't suffer.
Wanna change the tides of battle singlehandedly? There are plenty of chances for that too.

Planetside was as interesting as you wanted to make it. With Planetside 2 looking to at least double the number of players on a continent, if not more, I can only imagine that the experience will be even better.

Obviously the community is important as well, as is team work, but I feel that the greater responsibility for those are on the players themselves. Considering how well Planetsides team work did with limited in game support, I think PS2 is going to be fine.

PoorFate
2012-01-04, 02:54 AM
Things I am looking forward to:
- Flying a Galaxy
- Larger battles
- Better graphics/visual design
- Working together with teammates
- Joining a like minded outfit

Things I am not looking forward to:
- Waiting for Beta. :)

CutterJohn
2012-01-04, 10:57 AM
Nah, they match alright; I meant the number of different kinds of vehicles. For example now we have a vehicle for AA and a vehicle for AV and a vehicle for AI, in PS2 we will have MBT to do all that, yay...

Tanks in ps1 are both the av and ai vehicle, so its 2, not 3.

Agree with you though.. the vehicle selection is a touch anemic.. 4 ground, 3 air. But, thats just release I guess. PS1 didn't have a huge selection at launch either.

Shogun
2012-01-04, 01:39 PM
looking forward to:

big battles with very high population
new command systems
handcrafted interesting terrain

not looking forward to:
tankdriver gunning
the loss of spitfires, ams and ant

MpS
2012-01-05, 03:56 AM
There is a lot I'm really looking forward to and a lot that I'm not, but I'm waiting to make any judgements before I actually see things in the game. Out of everything there are three things I can't wait to see, the vehicle physics, the day night cycles, and the bigger bases.

Overall I just can't wait to see this game come out and see the community from PS1 come back for what will hopefully be an amazing sequel.

trucido
2012-01-05, 08:04 PM
I'm just interested in the game in general. I'm SO glad its going to be free to play with cosmetic itemshop stuff. I think if I had to pick just one thing it would be to experience the epic massive battles over territory/bases like I remember in PS1.

Im wondering what theyll do with PS1.. perhaps make it f2p too so people with runescape computers can experience what a MMOFPS is? Who knows..! :groovy: