View Full Version : New Twitter pic: NC shotgun
FIREk
2012-01-03, 06:57 PM
http://yfrog.com/gy518zukj
http://desmond.yfrog.com/Himg610/scaled.php?tn=0&server=610&filename=518zuk.jpg&xsize=640&ysize=640
No idea what this could be. Seems to small for a Jackhammer. Might be an empire-specific shotgun, or somehow an NC-customized common-pool shotgun.
I just hope this doesn't mean that NC get the strongest per-shot shotgun and TR are stuck with lame semi-auto shotguns and whatever mediocre crap comes out of Nanite Systems' factories. :P
Empire themes aside, every player should have access to the same most-powerful-first-shot-slow-fire-rate weapon, otherwise the balance is gimped. This goes for shotguns and sniper rifles, obviously. Imagine how silly it would be for NC to have the Bolt Driver, and the TR to have the Scout Rifle or whatever that semi-auto "sniper" rifle is called in PS1. ;)
SKYeXile
2012-01-03, 07:07 PM
Yea i would hope that through attachments and mods you could customise a weapon enough so it would be similar to the other factions. so they NC could not be modded to hit any harder, but the the VS and TR could at the loss of rate of fire, cof, reload etc.
SKYeXile
2012-01-03, 07:08 PM
i think it would have to be the jackhammer though, i think they said only like 20 weapons yea? or maybe that was per faction...
DeadlyButters
2012-01-03, 07:08 PM
its empire specific for NC because I think the NS guns have no empire textures on them for any faction and the style of tht gun fits the the style of the NC (box/square shape). But you have to admit the NC guns are the best and beefiest looking guns of the lot :D
EASyEightyEight
2012-01-03, 07:08 PM
Wouldn't surprise me if the common pool weaponry all had a texture representative of the empire that pulled it.
Additionally, it wouldn't surprise me if the common pool weaponry all had appearances custom tailored to their respective empires, but they all performed exactly the same anyway. Since we won't have to concern ourselves with ammo boxes directly, the Vanu sweeper could fire off plasma balls the size of pellets and the ammo would still believably pass as "shotgun shells." They plug a battery into their rifles for ammo, why not tiny little capsules packed full of molten goodness into their shotguns?
EDIT: I'm under the impression if SOE is going to do something, they won't do it half way. Everything they've shown us to date supports the notion they're way into overkill with everything they do regarding Planetside. We don't NEED textures so sharp the individual threads on a sweater under the armor have full texture and bump maps, and the only way to see them in all their glory is with a high powered scope at point. Blank. Range.
But they do look damn nice!
HELLFISH88
2012-01-03, 07:49 PM
Wouldn't surprise me if the common pool weaponry all had a texture representative of the empire that pulled it.
Additionally, it wouldn't surprise me if the common pool weaponry all had appearances custom tailored to their respective empires, but they all performed exactly the same anyway. Since we won't have to concern ourselves with ammo boxes directly, the Vanu sweeper could fire off plasma balls the size of pellets and the ammo would still believably pass as "shotgun shells." They plug a battery into their rifles for ammo, why not tiny little capsules packed full of molten goodness into their shotguns?
EDIT: I'm under the impression if SOE is going to do something, they won't do it half way. Everything they've shown us to date supports the notion they're way into overkill with everything they do regarding Planetside. We don't NEED textures so sharp the individual threads on a sweater under the armor have full texture and bump maps, and the only way to see them in all their glory is with a high powered scope at point. Blank. Range.
But they do look damn nice!
And we are getting them anyway so FUCK YEAH.
Death2All
2012-01-03, 08:10 PM
Looks wicked.
Any shotgun with the shells ON the gun is bound to kick ass.
Crator
2012-01-03, 08:52 PM
Nice! Love it!
LZachariah
2012-01-03, 08:56 PM
Even as a hardcore Vanu, I sure as Hell know that this weapon kicks ass!
~Zachariah
bjorntju1
2012-01-03, 08:57 PM
Looks amazing!
However i think it is an NC-only shotgun. Looking at the grip that looks alot like the one on the PS2 Gauss rifle.
Lonehunter
2012-01-03, 09:11 PM
If there's only one barrel, it shouldn't be called a Jackhammer
Bittermen
2012-01-03, 09:42 PM
Looooks sick
Erendil
2012-01-03, 09:54 PM
No idea what this could be. Seems to small for a Jackhammer. Might be an empire-specific shotgun, or somehow an NC-customized common-pool shotgun.
That looks like the NC version of the Sweeper. It's not hefty enough looking to be a JH. I expect that all common pool weapons in PS2 will have unique looks from empire to empire, even if their weapons stats are the same (which they may or may not be). Kinda like the ES 6-shooters in PS1.
I just hope this doesn't mean that NC get the strongest per-shot shotgun and TR are stuck with lame semi-auto shotguns and whatever mediocre crap comes out of Nanite Systems' factories. :P
Empire themes aside, every player should have access to the same most-powerful-first-shot-slow-fire-rate weapon, otherwise the balance is gimped. This goes for shotguns and sniper rifles, obviously. Imagine how silly it would be for NC to have the Bolt Driver, and the TR to have the Scout Rifle or whatever that semi-auto "sniper" rifle is called in PS1. ;)
I'd have no problem letting the NC mod their weapons to hit harder than their stock versions and at a level that other Empires just couldn't match through any customization, but only if their TTK is slower than the lighter hitting, faster RoF TR/VS counterparts.
All else being equal, the more damage a weapon can do per shot, the slower its TTK should be. This is where PS1 weapon balance sometimes failed us.
For example, the JH was so dominant in CQC in large part because not only did it hit the hardest per shot, but its TTK was also the fastest. So you didn't have to have your reticle constantly on target like the MCG did and if you timed your shots with your ADA strafes you usually won up close.
However, the Sweeper was pretty well balanced against ESMA rifles up close largely due to this inverse relationship of DPS <-> TTK. ESMA rifles had the faster TTK, but they required you to keep your reticle on target the whole time while your stream of bullets slammed into your target. OTOH the Sweeper still came out on top vs ESMA on many occasions because even tho its TTK was slower it hit way harder per shot so 4 well-timed reticle sweeps across your target was enough to get the kill.
While I think the jackhammer is cooler, that's prety damn beast looking.
LZachariah
2012-01-03, 10:11 PM
T-Ray named it as an NC weapon in his post "NC shotty to the body." I doubt that it's the Jackhammer, since the Jackhammer's tri-barreled look is so iconic. So perhaps, it's just a standard Medium Assault shotgun, OR this is the Jackhammer with a sidegrade that might greatly increase the damage (ie- a huge bore diameter) in exchange for much slower rate of fire (ie- only one barrel instead of three).
~Zachariah
Zulthus
2012-01-03, 10:18 PM
The thing is sexy. Can VS has?
SKYeXile
2012-01-03, 10:29 PM
The thing is sexy. Can VS has?
No, its direct fire, has the ability to kill 6 people in a clip, a hard hitting alpha with decent AP damage, its a far greater weapon the the vanu can produce with our superior technology.
Coreldan
2012-01-04, 05:08 AM
I'd find it very weird if it was NC specific, but not jackhammer. Or then this is the jackhammer equivalent somehow. Looks more common pool to me as well, just with some slight faction theme on it.
That said, I hated all shotguns in this game, makes me wonder why I played NC lol :D I liked the other weaponry such as the Vanguard cannon and Gauss rifle though.
I still hope our AI MAX wont be a shotgun though, as well as hoping that our HA weapon at least has options in addition to having a shotgun. Shotguns arn't fun in most games.
Infektion
2012-01-04, 07:50 AM
Side upgrade: standard -> modified
---------- Buckshot(large). Sabot/slug
BlazingSun
2012-01-04, 10:07 AM
Has there even been confirmed that there will be a "Jackhammer"? I wouldn't miss that gun that much if it meant more empire balance. Besides .. two of the three barrels of the JH where cosmetic anyway as only the upper barrel would actually fire and the barrels wouldn't rotate .. fail construction.
I do prefer shotguns with a clip though instead of having to put in each round manually, but this here seems to be the later case. I like the look though .. well done.
CutterJohn
2012-01-04, 10:25 AM
Besides .. two of the three barrels of the JH where cosmetic anyway as only the upper barrel would actually fire and the barrels wouldn't rotate .. fail
Rather like the MCG with 6 barrels and a slower firing rate than any modern firearm. :D
Or Elmer Fudds good old double barrel pump..
Coreldan
2012-01-04, 11:09 AM
The word is magazine, not clip :D
And this weapon doesn't seem to have a magazine, but it does seem to have a magazine tube (read: manual 1-by-1 reload).
Coreldan
2012-01-04, 01:19 PM
Oh yea, look at that.. Couldnt see that no matter how hard I looked :D Guess I thought it was the trigger guard.
That's weird though. The magazine itself is extremely small. Thinking about shotgun shells it wouldnt hold more than 3-4. Then there is also the clearly visible magazine tube.
I cba tubed shotguns in real life :D I compete in practical shooting and I prefer to use a Saiga with an extended magazine. Easy wins over people who have to manually feed in 8 rounds while I do a mag switch.
http://www.planetside-universe.com/forums/attachment.php?attachmentid=245&stc=1&d=1325701151
Hmmh, does anyone think the "block" in the end of the barrel looks very much like the one TR picture we saw some days back?
http://www.planetside-universe.com/media/main/psnext/twitter/20111231_4effded82f8ca.jpg
Theorycraft! Perhaps it's a.. "advanced gas block" :D Less recoil? Perhaps just a more conventional extra weight to help fight recoil? A gas block would imply the weapon is semi or full auto, but we also see the good ol' pump handle. Then again, many shotguns have both pump and semi auto. Then again, we can't really expect SoE to justify all mods to the weapons with IRL weapons and their attachments :P
Coreldan
2012-01-04, 01:26 PM
The laser in the TR pic seems to start well before the big ass block, though.
Shows that the laser comes from a small thingie:
http://www.planetside-universe.com/media/main/psnext/twitter/20111221_4ef297d750f49.jpg
Bravic
2012-01-04, 02:41 PM
Never understood why people placed shotgun shells on the side of the weapon, why not buy a 12 dollar autoloader that drops the next one in.
Because automatic shotguns are known for jamming.
That looks like the NC version of the Sweeper. It's not hefty enough looking to be a JH. I expect that all common pool weapons in PS2 will have unique looks from empire to empire, even if their weapons stats are the same (which they may or may not be). Kinda like the ES 6-shooters in PS1.
I'd have no problem letting the NC mod their weapons to hit harder than their stock versions and at a level that other Empires just couldn't match through any customization, but only if their TTK is slower than the lighter hitting, faster RoF TR/VS counterparts.
All else being equal, the more damage a weapon can do per shot, the slower its TTK should be. This is where PS1 weapon balance sometimes failed us.
For example, the JH was so dominant in CQC in large part because not only did it hit the hardest per shot, but its TTK was also the fastest. So you didn't have to have your reticle constantly on target like the MCG did and if you timed your shots with your ADA strafes you usually won up close.
However, the Sweeper was pretty well balanced against ESMA rifles up close largely due to this inverse relationship of DPS <-> TTK. ESMA rifles had the faster TTK, but they required you to keep your reticle on target the whole time while your stream of bullets slammed into your target. OTOH the Sweeper still came out on top vs ESMA on many occasions because even tho its TTK was slower it hit way harder per shot so 4 well-timed reticle sweeps across your target was enough to get the kill.
This might be the worst post I've seen in weeks. The JH was dominant in CQC because of all the TR and VS idiots who decided to skip aiming and just run into the NC at near point-blank range. The JH was and SHOULD rip them to pieces, it's a shotgun. The MCG was the most accurate and could actually be used at ranges where an MA rifle would have been appropriate. That is the tradeoff - the MCG shouldn't go toe-to-toe with the JH at close ranges since it completely outclassed it at anything over 10-15m. How is it fair that "my weapon has the same TTK at close range, and is great from afar while yours is useless"?
JH rips things apart and is the best weapon up close, between 10-15m.
MCG is accurate and fast firing, giving it an edge at long range 25+m.
The lasher falls somewhere between, and is most effective at middle range of about 15-25m, where near misses can lash and orbs still have a good chance at hitting.
The only problem was that half of the fighting happened in staircases, and most fights outside were using vehicles. What everyone fails to realize is that whenever long hallways or outdoors were involved, the MCG was easily the greatest HA. The lasher was also very good, especially for BD defense. But the JH was garbage, it wasn't even usable. It would be even worse in Planetside 2 because hitscan is going away.
This screen looks like the sweeper, and I seriously doubt it is a heavy weapon. And I hope it isn't an NC specific weapon, at least I hope the other factions don't get a non-shotgun version of this one. Shotguns are so limited, they're hardly effective.
SuperMorto
2012-01-04, 04:15 PM
It looks very detailed whatever it is.
acosmo
2012-01-04, 04:25 PM
guys get whatever notion that weapons in PS2 will be anything like PS1 out of your head.
each side gets a chaingun each side gets a shotgun each side gets an assault rifle.
SuperMorto
2012-01-04, 04:28 PM
And only VS get laser beams! hahahaha! :p
EASyEightyEight
2012-01-04, 05:42 PM
guys get whatever notion that weapons in PS2 will be anything like PS1 out of your head.
each side gets a chaingun each side gets a shotgun each side gets an assault rifle.
This. The Empires will have access to the same types of equipment it seems, they may just work as expected for the Empire that constructed it.
The sweeper shotgun might look different between the 3 empires, and might perform slightly different as well. It could be modified into a jack hammer, making having an actual jackhammer fairly moot.
*NC = "Jackhammer" in name mostly.
*TR = Sweeper
*VS = erm... um... Phaser!
*Totally made up.
Justaman
2012-01-04, 05:44 PM
And only VS get laser beams! hahahaha! :p
Our lasers will blot out the sun!
EASyEightyEight
2012-01-04, 06:12 PM
Our lasers will blot out the sun!
Orly?
/tenchar
Crator
2012-01-04, 06:13 PM
guys get whatever notion that weapons in PS2 will be anything like PS1 out of your head.
each side gets a chaingun each side gets a shotgun each side gets an assault rifle.
I'm confused. It says in the PS2 Info Thread that each empire will have 3 different empire specific Heavy Assault weapons. Unless the definition of that is different somehow from PS1 to PS2, I don't see how the above statement is true...
Knocky
2012-01-04, 06:27 PM
Our lasers will blot out the sun!
Then we will fight in the shade!
EASyEightyEight
2012-01-04, 06:48 PM
I'm confused. It says in the PS2 Info Thread that each empire will have 3 different empire specific Heavy Assault weapons. Unless the definition of that is different somehow from PS1 to PS2, I don't see how the above statement is true...
Consider that the Gauss rifle, Cycler, and Pulsar constitute as 3 different empire specific Medium assault weapons and the Mag-scatter(?) repeater and beamer constitute as 3 different empire specific side-arms. Further, the Reaver, Mosquito, and the Scythe are 3 different empire specific aircraft, with the Vanguard, Prowler, and Mag-Rider being 3 different empire specific tanks.
At the very basic level, they're all the same tool serving the same purpose, just the default stats and quirks are skewed towards their own empire's tendencies: slow, power, armor = NC for example.
There's no reason to absolutely believe that means HA in PS2 will be 3 different mini-guns, but it doesn't necessarily mean we'll get the Jackhammer, MCG, and Lasher all over again. The Jackhammer is essentially a souped up sweeper anyway, arguably modified into with the sweeper as a base in PS2. You handle an mini-gun in a notably different way than you would a rifle however.
acosmo
2012-01-04, 07:09 PM
There's no reason to absolutely believe that means HA in PS2 will be 3 different mini-guns
actually i do believe higby said they will be 3 different mini-guns.
Johari
2012-01-04, 07:34 PM
actually i do believe higby said they will be 3 different mini-guns.
This does bring up a good point. Don't know if this was ever refuted or not but TRay was working on something along the lines of a HA NC minigun.
http://www.planetside-universe.com/media/main/psnext/twitter/20111113_4ebfe128b8e5d.jpg
Anyone else remember this? It's in the PSU picture archives.
EASyEightyEight
2012-01-04, 07:43 PM
actually i do believe higby said they will be 3 different mini-guns.
I don't recall any confirmation on that from Higby, just strongly hinted at by the example above, which is why I brought it up seemingly out of the blue in the first place.
I'm pretty convinced each empire will have their own MCG though. If there's a lasher, TR get a flamethrower, and I guess NC would get something akin to magnetic fields? Some kind of device that shatters rock would work wonderfully shattering armor and bone.
Coreldan
2012-01-05, 04:14 AM
This does bring up a good point. Don't know if this was ever refuted or not but TRay was working on something along the lines of a HA NC minigun.
http://www.planetside-universe.com/media/main/psnext/twitter/20111113_4ebfe128b8e5d.jpg
Anyone else remember this? It's in the PSU picture archives.
Good thing to note about that was hexagonal things are not barrels, but magnets. That's gauss cannon to the max :D I'm more expecting to see a slowish firing, but extremely heavy cannon of a sort.
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