View Full Version : Free to play and spies.
Dorest0rm
2012-01-09, 10:38 AM
Ohi.
So last night i was wondering about the Free to Play aspect and the problems this might bring up regarding spies, I'm not sure if this has been discussed yet, but I believe it should be.
Since both the subscription and the game are F2P I could easily create three accounts, one TR, one NC and my main on VS. Whilst I'm playing on my VS character I would have the other empires sitting somewhere chillin and checking out command chat.
The only logical way i see to counter it is by charging for the initial purchase, or restricting empires based on IP.
SgtMAD
2012-01-09, 10:46 AM
there is no command chat plus you would have to level that char up as a squad leader to unlock any "command chat" or any of the other skills on the leadership tree.
Stevo IRL
2012-01-09, 10:48 AM
I don't think there is one solution beats all to this problem. At the end of the day are we talking about one spy planted in one Outfit relaying their movements to another account? I don't think there is anything you can really do to prevent this bar making it too much hassle to do in game (IE if you have a insufficient leadership skill you won't see all the outfits members on your map (which it could be sorta cool if a leader of a outfit could assign groups that appeared "invisible" to other members map))
Ailos
2012-01-09, 10:48 AM
If you're willing to spend six months getting those two alts to a high enough command skill to be an effective spy, be my guest, but I think there would be ways for us to spot something like that.
Either way, your nick is now on my watch list.
EDIT: Also, I imagine you'd have to use a station account to register, and I think address information is mandatory for that. So that could be another way of keeping track.
Sirisian
2012-01-09, 10:50 AM
or restricting empires based on IP.
Kind of futile. Not saying everyone can do this, but tethering a smart phone for two IPs on a single or multiple computers isn't rocket science.
That and I know friends that live in an apartment and share Internet to play games with/against each other.
I think you're just going to have to put up with it. This has been brought up a few times. Personally I'll have multiple accounts to play the factions. I lack the dedication though to use more than one at a time.
SniperSteve
2012-01-09, 11:06 AM
You could limit it to one empire per computer. (using the local MAC address or some other equivalent) That would prevent multi-empire.
(I guess the real limitation would be one account per computer--but that doesn't work well for those who share computers.)
My guess is that the outfits that are worthy of having spies join them will take on the challenge of securing their outfit. It just adds depth to the game.
ArmaGetItOn
2012-01-09, 11:10 AM
We're just going to have to roll with the spies issue. I remember getting a few spies in our outfit - we'd recruit a guy, he'd run with our gal drop operations, we'd suspiciously be met at our drop location with boomers/ect repeatedly. We'd then kick the new guy and it would stop.
Afraid that's going to happen more often now.
Stevo IRL
2012-01-09, 11:17 AM
In reality spying in PS2 isn't as big of a deal as it is in say EVE where the stakes are much higher. However we may as well learn from the procedures that CCP did to at least assist corps in dealing with spies.
The simplest thing to do is that a player will have a "Outfit history" section somewhere (Don't know exactly how much info we will have available for a given person). Thus if you see one person who repeatedly has joined and been kicked from outfits you can make a make a bit more assured decision on whether to let them join or not (could easily whisper to a previous outfit asking why the person left etc).
EDIT:
Then it simply comes down to Outfits command structure, it is up to those in charge to decide on whether every member should know where they are going etc
CutterJohn
2012-01-09, 12:18 PM
Practice opsec. Don't tell the troops where they are going until the last possible moment. Play EVE some time. Keeping things close to your chest is the only way to succeed, because there are *always* spies in big alliances. The fleet commander never gives out more information than absolutely necessary until the last possible moment.
Raymac
2012-01-09, 12:22 PM
Yeah, spies will be a reality no matter what, just as they were with PS1. As Cutter said, opsec goes a long way.
acosmo
2012-01-09, 12:24 PM
install opsec
Johari
2012-01-09, 12:42 PM
The simplest thing to do is that a player will have a "Outfit history" section somewhere (Don't know exactly how much info we will have available for a given person). Thus if you see one person who repeatedly has joined and been kicked from outfits you can make a make a bit more assured decision on whether to let them join or not (could easily whisper to a previous outfit asking why the person left etc).
I like this idea. Global Agenda did a pretty good job tracking Agency(guild) History for all players on whatever their website for it was called. My Agency routinely checked the background of incoming recruits during the interview process to see if what they were telling us was checking out. Had to say no to a couple of people because of their murky past.
Like SniperSteve said, those outfits worthy of having spies will view it as a bit more depth in the game and deal with it accordingly.
NewSith
2012-01-09, 01:01 PM
THE NETWORK SHALL EXPAND... NONE SHALL STAND AGAINST IT.
NewSith
2012-01-09, 01:05 PM
http://youtu.be/00KSBpGBwmo?t=27s
Chufty
2012-01-09, 01:14 PM
Espionage, awesome. Why not introduce game mechanics specifically for it?
acosmo
2012-01-09, 01:36 PM
Espionage, awesome. Why not introduce game mechanics specifically for it?
this is kind of a dumb question. espionage has nothing to do with gameplay. it's almost in a sense anti-gameplay.
Ailos
2012-01-09, 01:53 PM
this is kind of a dumb question. espionage has nothing to do with gameplay. it's almost in a sense anti-gameplay.
But it does add to the sense of all-out warfare. (Think of the US drone that crashed in Iran recently.)
acosmo
2012-01-09, 02:23 PM
more like all out dickery.
i think we're talking about different things. i'm referring to ghosting. you can call it spying if you want to be all rp like about it but i think it's actually just
cheating
PoisonTaco
2012-01-09, 02:46 PM
Well if you don't want to be spied on then don't get spied on. Better yet conduct in counter-espionage. Find out where that spy came from and destroy your rival.
Crator
2012-01-09, 03:19 PM
Espionage, awesome. Why not introduce game mechanics specifically for it?
I thought the same thing... But, if you do this then you really do have to figure out some way to prevent someone from creating multiple accounts to spy with. Otherwise, I would think, most would take the shortcut route...
LONGFELLA KOJ
2012-01-09, 03:32 PM
All I think about is a whole new group of WarningDrunkPilots sitting around bases and battlefields targeting for the guy who's on his other computer with his other character.
Free to play is gonna have alot of good and alot of bad.
Think about it with the following image as inspiration.
http://s-ak.buzzfed.com/static/enhanced/web05/2011/3/18/1/enhanced-buzz-15854-1300424464-1.jpg
Tasorin
2012-01-09, 04:11 PM
The concern we have is the use of spotters. It is not so much about spies as it is about being able to log in your Terran second account and then running them over to where you are getting ready to attack a Terran outpost in order to do troop spotting and force reporting.
With the decreased time it takes to get on target in PS2 with the advent of beach heads and the ability to get into action much more quickly then PS1, added with the fact that the expectation is the client will be free, will allow for Bot Spotters.
I can hide my Mac address and IP all damn day long and clone new versions very easily in order to get pass some basic security. And there is the quandary, just how invasive is SOE going to be in order to try and stop things like this. SOE builds a better mouse trap, and we devise a better way to avoid the trap.
This is the catch 22 PS2 is facing with having a free client. The question still remaining is does F2P really mean the client is free or that there isn't a monthly nut.
Quantumplation
2012-01-09, 04:34 PM
All the free to play does is require tactical commanders to account for this in their decision making. It's a new aspect of the battlefield that they have to account for, and some very simple things can be done to avoid over-abuse, most of which have already been mentioned, but i'll compile here for completeness:
1) Limit the information available to people not in your squad/platoon/outfit.
2) Provide controls to artificially limit that information (mark a squad as radio-silent so they don't show up on the platoons maps, etc.)
3) Allow player created, password protected command channels (or hell, regular channels) on top of the regular channels: The leaders of the biggest outfits can coordinate among other leaders.
These features, combined with liberal execution of the principles of operational security people have mentioned here will do MORE than enough dissuade spys from gleaning much useful information. Having served as second in command of TEST alliance recon during the defense of VFK back in August, I can say that intel is simply a reality of war, and an effective commander needs to both utilize and defend against espionage. Someone who doesn't deserves the tactical disadvantage that puts them at.
SKYeXile
2012-01-09, 04:40 PM
I dont think its an issue, most coms willbe on private voice servers and between outfit leaders in private channels. its probable somebody could infiltrate that, but really if you want to track my movments for a fight, I welcome you to do it.
basti
2012-01-10, 12:18 AM
there is no command chat plus you would have to level that char up as a squad leader to unlock any "command chat" or any of the other skills on the leadership tree.
What makes you think that there is no command chat?
SKYeXile
2012-01-10, 12:43 AM
What makes you think that there is no command chat?
what makes you think there is?
basti
2012-01-10, 12:46 AM
what makes you think there is?
Common sense. Without the ability of commanders to communicate with each other, it will be a bunch guys doing missions that dont add up to each other, resulting in utter chaos, the failure of the command system, and a giant zerg fest for the rest of the games live.
SKYeXile
2012-01-10, 12:57 AM
Common sense. Without the ability of commanders to communicate with each other, it will be a bunch guys doing missions that dont add up to each other, resulting in utter chaos, the failure of the command system, and a giant zerg fest for the rest of the games live.
I agree with this, i still dont think we will see it though, we'll see in beta. you're right though there does need to be a communication for a commander though, zone chat always surpassed in WAR for leading the zerg.
good times when it bugs out and you can read it though!
for the lawls:
http://trf-guild.com/forums/gallery/1_22_12_08_6_33_25.jpg
Xile, always the talk of the town.
NCLynx
2012-01-10, 03:17 AM
Could have sworn Higby said somewhere that there wouldn't be a command chat as we knew it in PS1. The new "command chat" would be a chat between all the current squad leaders and or outfit leaders. Something along those lines.
SKYeXile
2012-01-10, 03:24 AM
Could have sworn Higby said somewhere that there wouldn't be a command chat as we knew it in PS1. The new "command chat" would be a chat between all the current squad leaders and or outfit leaders. Something along those lines.
I believe this information to be correct.
Princess Frosty
2012-01-10, 05:17 AM
Honestly there's no reasonable way to stop this, you could do it by IP address but people can use free proxies or even rent a real cheap one, plus that screws over anyone sharing an internet connection behind a router. With unlimited account creation the only hope is to tie each account to a credit card but I doubt that will happen somehow.
Most of the serious commander talk is going to happen in teamspeak/vent servers anyway, a great deal of the PS1 comms for the TR in Werner was done through various TS servers where main outfit leaders would come together and coordinate the large scale attacks, the zerg would just follow them.
basti
2012-01-10, 05:21 AM
Could have sworn Higby said somewhere that there wouldn't be a command chat as we knew it in PS1. The new "command chat" would be a chat between all the current squad leaders and or outfit leaders. Something along those lines.
Works. Means only those who need have access, and not a giant bunch of people that just craptalk all day. /sl was already succesfully used to lead.
Kouza
2012-01-10, 05:29 AM
The game currently costs 15 dollars a month.. There are currently people (STILL) who get multiple accounts for purposes such as these, or simply send a tell, or contact some one cross empire. When you have 1000 people on each side, the leak will get out. That`s why back in the day raid targets were not announced... Until they were leaving the Sanctuary, and this was strict! I remember being in BWC (Being very Tight KNIT), we were told mostly everything. I remember to this day specifically the first raid, I asked the target and I was told I would not know until the galaxies were lifting off the ground.
p.s even with that... people still found out on the other empire.
Hamma
2012-01-10, 10:27 AM
Could have sworn Higby said somewhere that there wouldn't be a command chat as we knew it in PS1. The new "command chat" would be a chat between all the current squad leaders and or outfit leaders. Something along those lines.
Works. Means only those who need have access, and not a giant bunch of people that just craptalk all day. /sl was already succesfully used to lead.
Indeed!
I seem to remember this also I just don't recall where from.
NCLynx
2012-01-10, 11:07 AM
Indeed!
I seem to remember this also I just don't recall where from.
At least I'm not the only one who remembers it.
Graywolves
2012-01-10, 02:16 PM
The only valuable intel a spy can grab is the location of a gal drop, which is easy to avoid and will happen anyways without sanctuaries.
Quantumplation
2012-01-10, 06:42 PM
The only valuable intel a spy can grab is the location of a gal drop, which is easy to avoid and will happen anyways without sanctuaries.
This isn't even close to true by half. Destination for a gal drop, the types of forces that you intend to field, how a tank/weapon has been customized (this data isn't readily apparent except on very close inspection, and by that time it's too late to account for it in the battle strategy), where people are staging up so that you can get the jump on them, the path that troops are going to take to stage an ambush, long term strategy (how commanders plan to push the front, what their motivations are, ie territory grab or resource denial, etc). Intel is one of the most valuable resources a commander can have at his disposal.
Figment
2012-01-10, 08:59 PM
The presence of spies was, is and will be overrated.
In the end, it is the zergoutfit voters who follow a guy with no brain that you should worry about.
Besides, a lot of people confused enemy scouts sitting in warpgates and watching population shifts, with spies on their empire.
Not to mention 80% of all empires being mr. & mrs. Obvious: if you are a commander with any tactical sense whatsoever, then every time you look at the map, you predict enemy moves. You predict what the enemy zerg will do according to nearest base principle, you look at what other enemy outfits are online and what they typically do in these situations. If unsure, you set up some CE that will create hot spots on continents that have likely targets to be attacked, put some scouts in the most farmable/defendable bases and voila... 75 to 80% of the "surprise" assaults have been logged, calculated for and catalogued by enemies well before the enemy even considers it themselves.
Take a certain person many Wernerians will know was often 'leading' the TR (I would call it misguiding, but whatever). Even when you tell him what will happen if he makes a certain move he's about to make, he'll throw a tantrum and do it anyway. For instance, he invades Sungrey, while NC were busy farming Keelut, TR were low pop and only had Hossin, Solsar and Oshur left and the two techs/bio north Cery. Meant VS would take a while to get both, but would win as they already had the capital. So I told him that if he'd do Sungrey then, NC would be thrown out of Keelut once the resec teams left it alone. After which we'd kick their arse, NC would want "revenge" (knowing the CR5s) and not go back to Keelut as that would be suicide, while Dagda would be too predictable or potential ghost (like any benefit conts would be), due to the other VS home cont fight. Oshur not being interesting enough to fight due to the rules - plus lack of opposition for first island, would probably largely be ghostable by a few. With our options available, the most likely new target would be Ghanon, Hossin. A guaranteed fight which would then be joined by VS because they wanted a fight (while they'd ghost Solsar), after they kicked TR out of Cery north as the TR would have to recall as well. "No", he said "how could I possibly know this?"
Then he gets angry at you when you tell him "I told you so" three hours later, because I "planned this doubleteam" and it was all my fault. Of course they got or nearly got zeroed then. Can't recall exact details, but it was so obvious anyone could see it coming. But not this person.
Quantumplation
2012-01-10, 09:08 PM
I think in this particular thread, the impact of spies is being overemphasized, but espionage isn't only about troop movements. It's about troop compositions, motivations (*why* they're attacking an area will often be very important in PS2, for example resource denial vs staging point for a new offensive etc.), talents and recruitment efforts, getting to know another commander in order to be able to predict his actions and reactions, etc. As one of the leading roles for recon in Eve Online for a while, Intel is one of the most important things you can have in a war. And, true, Planetside 2 will be hardly as deep as Eve Online, but there's still a lot more to it than I think you realize, figment.
Figment
2012-01-10, 09:30 PM
And, true, Planetside 2 will be hardly as deep as Eve Online, but there's still a lot more to it than I think you realize, figment.
Than I realise? I'm talking about PlanetSide 1 in the post above. I'm well aware the motivations and logistics will differ for PS2, but that's just a matter of experience gaining over time.
People are very predictable and a lot of outfits do things out of routine, both on your and enemy team. My personal goal was to always try to surprise the enemy with unexpected strategies and use of vehicles and succeeded many times due to just that. A lot of these strategies were assimilated in the repertoire of other outfits, even on the enemy team.
I'm perhaps more aware of enemy psyche than you realise. Infils have a lot of time to observe a lot of things and consider enemy weaknesses others don't, after all. ;)
Quantumplation
2012-01-10, 09:33 PM
=P Didn't mean to offend, you were just downplaying the role of Intel pretty heavily, so I thought maybe you didn't realize it's tactical significance.
Figment
2012-01-10, 09:43 PM
=P Didn't mean to offend, you were just downplaying the role of Intel pretty heavily, so I thought maybe you didn't realize it's tactical significance.
Not really, intel is everything! Just that the source of intel is not usualy down to spies. At least not in PS1: past experience is the main source of intel, base distribution the second, zerg in default mode only leaves a few 'rogue' outfits as loose cannons, next to some ghosters and drainers. And those dangerous outfits always prioritised Interlinks, DSCs and Tech Plants. They often even had particular favourites. Combined with knowledge of which fights are currently going (ie. which empires are busiest and who's resec teams are busiest in particular), you can deduce the most likely targets.
/c chat voting gives you a very good impression of the rationale used by most players. AMP stations and Bio Labs are always last resort, as are hard to reach spots for large groups, such as cave links. Combinations of the previous are even more unlikely to happen. As were large scale invasions through tactical drains. Typically if you wanted to do those latter, you'd have to do the hard work yourself and then apply for reinforcements if it actually seemed to work. People prefer to be constantly fighting, you can use this to your advantage, but it is also often the problem which enemy resec teams use to their advantage.
If you would pull off something like that and you'd create a defensive farm, people would flock to you in no time. Which is also why every resec team knows just how crucial it is to get somewhere well before it turns.
People looking at maps, especially those of conts you are not on, are therefore absolutely crucial to the long term fight.
TheBladeRoden
2012-01-10, 10:13 PM
Now I feel bad for having three characters on Gemini, but it's Sony's fault for merging the servers
Effective
2012-01-10, 11:27 PM
They often even had particular favourites.
All Hail Chuku.
Stopping people from spying, is impossible. Get over that little fact and just accept it for what it is.
CutterJohn
2012-01-11, 03:20 AM
=P Didn't mean to offend, you were just downplaying the role of Intel pretty heavily, so I thought maybe you didn't realize it's tactical significance.
While PS players can learn some security habits from EVE, the fights are polar opposites. PS is far more chaotic, and people can die and be back in the fight 5 minutes later, with a completely new setup. It will be nothing like the fleet doctrines of EVE, nor will battles be planned days in advance.
Plus, at the end of the day, the stakes just aren't as high in PS. All thats at stake is pride, really. You can't lose months or years worth of effort.
SKYeXile
2012-01-11, 03:30 AM
=P Didn't mean to offend, you were just downplaying the role of Intel pretty heavily, so I thought maybe you didn't realize it's tactical significance.
i think you're up-playing the significance of spies, I can tell what an enemy is going to do before they do it, don't need to have another account to know where players are going to go, they're predictable. know that ill be there, waiting.
Graywolves
2012-01-11, 06:20 AM
This isn't even close to true by half. Destination for a gal drop, the types of forces that you intend to field, how a tank/weapon has been customized (this data isn't readily apparent except on very close inspection, and by that time it's too late to account for it in the battle strategy), where people are staging up so that you can get the jump on them, the path that troops are going to take to stage an ambush, long term strategy (how commanders plan to push the front, what their motivations are, ie territory grab or resource denial, etc). Intel is one of the most valuable resources a commander can have at his disposal.
In Planetside scouting without a spy is easy enough for most of that information. As I said, it will basically come down to just "which door is the max crash/gal drop"
Even in Planetside 1, things generally happen too fast for you to stage an ambush on unwary opponents while they are enroute and requires time to prepare that is not present unless you already have people there.
With the meta-game that's coming with resources it's going to be even more of a wasted effort to use a spy. You can already tell and predict most of what is going to happen by looking at your map.
Graywolves
2012-01-11, 06:24 AM
i think you're up-playing the significance of spies, I can tell what an enemy is going to do before they do it, don't need to have another account to know where players are going to go, they're predictable. know that ill be there, waiting.
This.
Also, in the real world (ancient and modern) spies were hardly used for the battle itself. Sure they could find plans and stuff blah blah blah. But when a neverending battle is ensuing and we all have access to a map and a metagame it's so easy to tell what is in danger just by looking.
For spies to be effective you would need a devoted force on standby that's specifically ready for the outfit you're spying on. Like I said before, to avoid that is easy if you're force consists mostly of vets who know their drills.
Hmmm free to play, i dont like this idea, number one, I hate all those games that say free to play and when you reach a certain lvl, bammm its like using a pay phone ( to continue leveling please insert a certain amount of coin). But i have heard that the only thing you have to pay for is the game initially and then for customization of vehicles or personal equipment (cosmetic only) this is cool but i would rather pay a monthly installment and have access to it all. To me this makes the most sence, I feel as a paying customer i have more rights. Say for instance security issues (hackers and stuff). With monthly installments users can feel safe knowing that this money is going toward keeping your info secure and toward keeping hackers out of the game, and out of the network. I dont like the free to play because i just feel that if you have a problem SOE now has an excuse as to why your account is hacked (deal with it, its not like your paying for the game), I just wonder who is being payed to keep our information secure and keeping the servers from getting hacked if no one is getting paid.
As far as paying for cosmetic, its somthing that will be hot at first, i mean riding around in a pink tank, with mud flaps with the silouetted chick on them is cool but that will get old quick. Then i ask again, were is the money coming from that is paying the guy to ensure information is secure and networks arent being attacked, and not to mention matinance. Most IT guys know that back up systems and network security cost money. I say make that monthly payment that way gamers can have the right to say : HEYYYYY why is the server down, and why cant i log in and get answers instead of : some underpaid admin guy saying what ever deal with it.
Spies in the game LOL not alot you can do about that, all is fair in love and war. If a player wants to take the time and money for two account, just to see what the enemy is doing that day. Then so be it. The zerg can be an overwhelming force whether you know its coming or not.
Xyntech
2012-01-18, 10:06 AM
Hmmm free to play, i dont like this idea, number one, I hate all those games that say free to play and when you reach a certain lvl, bammm its like using a pay phone ( to continue leveling please insert a certain amount of coin). But i have heard that the only thing you have to pay for is the game initially and then for customization of vehicles or personal equipment (cosmetic only) this is cool but i would rather pay a monthly installment and have access to it all. To me this makes the most sence, I feel as a paying customer i have more rights. Say for instance security issues (hackers and stuff). With monthly installments users can feel safe knowing that this money is going toward keeping your info secure and toward keeping hackers out of the game, and out of the network. I dont like the free to play because i just feel that if you have a problem SOE now has an excuse as to why your account is hacked (deal with it, its not like your paying for the game), I just wonder who is being payed to keep our information secure and keeping the servers from getting hacked if no one is getting paid.
As far as paying for cosmetic, its somthing that will be hot at first, i mean riding around in a pink tank, with mud flaps with the silouetted chick on them is cool but that will get old quick. Then i ask again, were is the money coming from that is paying the guy to ensure information is secure and networks arent being attacked, and not to mention matinance. Most IT guys know that back up systems and network security cost money. I say make that monthly payment that way gamers can have the right to say : HEYYYYY why is the server down, and why cant i log in and get answers instead of : some underpaid admin guy saying what ever deal with it.
Spies in the game LOL not alot you can do about that, all is fair in love and war. If a player wants to take the time and money for two account, just to see what the enemy is doing that day. Then so be it. The zerg can be an overwhelming force whether you know its coming or not.
There will almost certainly be no box price for the game. That would be Buy to Play (B2P). PS2 will be F2P, so no cost to start playing, no cost to keep playing.
Stuff you will purchase in the cash shop will include cosmetic items, as well as quicker access to certain weapons and equipment. Weapons and equipment are sidegrades, not upgrades, so you won't be seeing people purchasing win buttons. Also, you will be be able to unlock most if not all of the non cosmetic stuff if you play for long enough, people who purchase them will just get them a lot quicker.
Rbstr
2012-01-18, 10:33 AM
Spies can exist, big deal.
It's not like people haven't had two accounts to do the same thing in other games.
What's needed is a mechanic for finding out who they are so you can hang them for treason, or something.
There will almost certainly be no box price for the game. That would be Buy to Play (B2P). PS2 will be F2P, so no cost to start playing, no cost to keep playing.
Stuff you will purchase in the cash shop will include cosmetic items, as well as quicker access to certain weapons and equipment. Weapons and equipment are sidegrades, not upgrades, so you won't be seeing people purchasing win buttons. Also, you will be be able to unlock most if not all of the non cosmetic stuff if you play for long enough, people who purchase them will just get them a lot quicker.
Ok no box price great, no cost to keep playing thats great two. But since i cant fork up the money, or maybe im working and going to school so i cant put in the hrs for those weapons or equipment i couldnt buy initially, im pretty useless to my outfit, and im pretty much cannon fodder. And any time you add somthing to a weapon to enhance it is a upgrade. Give me an example of a side grade? please
IMO i just prefer it to be P2P, or B2P, I just feel that the game is now turning into a, HEY I GOT THE MONEY, I CAN DO ALOT MORE THEN THAT GUY THAT DOESNT HAVE ANY MONEY. Type of game. I just think there is more to a life span of a game if you do the monthly installment. I mean me personally, I know ill initially play the game, but knowing that every time i log in im gonna just be used as connan fodder ill loose interest quick. Now i know its a contradiction to say id rather pay monthly than use a store (knowing ill spend money regardless). Id prefer that way for 2 reasons,
1. Level playing field.
2. Constant income to the game leads to better security, and maintenance, as well as expantions.
Crator
2012-01-18, 01:11 PM
Give me an example of a side grade? please
Side-grade means you will be able to change stats that would give you more versatility in one area (such as longer scope vision range) but at the same time decreases effectiveness in another area. Also, side-grades (and any other thing in the cash shop) will be obtainable in-game, without having to make a purchase. You just get the side-grade faster if you purchase it, or pay a monthly fee already.
Neurotoxin
2012-01-18, 01:22 PM
I can easily see players having 3 accounts to passively develop on the off-empire characters while they focus on their main empire.
If your comrades can't win without having someone on the other side giving away enemy positions in realtime, then espionage is a way to overcome a lack of talent. :P
Side-grade means you will be able to change stats that would give you more versatility in one area (such as longer scope vision range) but at the same time decreases effectiveness in another area. Also, side-grades (and any other thing in the cash shop) will be obtainable in-game, without having to make a purchase. You just get the side-grade faster if you purchase it, or pay a monthly fee already.
Thanks crator, they can bill me monthly, i prefer that. I pay for the game get my monthly bill, and work on my charactor to gain certs. I liked that set up for a reason, that way if the server is down or my account is locked i can call a human being and get it fixed. Only so much money can be made off of a in game store. I hope they soon come out with what they plan to do, cause planetside 2 is starting to loose more and more of its luster to me. Free to play, and there changing up the cert system. This isnt planetside its some nock - off. Hope they know what there doing.
EVILPIG
2012-01-18, 06:29 PM
Spying has never really had any affect on gameplay. It still comes down to player skill, organization and broken equipment if available. You have nothing to fear.
BlazingSun
2012-01-18, 06:34 PM
i think you're up-playing the significance of spies, I can tell what an enemy is going to do before they do it, don't need to have another account to know where players are going to go, they're predictable. know that ill be there, waiting.
It was predictable yes, but that was mainly due to the lattice system giving them only so many options. With the hex system on the other hand ..
We´ll see. If someone really wants to spy, he will find a way regardless.
SKYeXile
2012-01-18, 06:56 PM
It was predictable yes, but that was mainly due to the lattice system giving them only so many options. With the hex system on the other hand ..
We´ll see. If someone really wants to spy, he will find a way regardless.
im sure they will find something to do.
with the lattice yea it made it pretty easy, but even with the lattice...they still when to the closest base even if they had no link...
players will always take the shortest /path of least terrain resistance, they're like water.
Shade Millith
2012-01-18, 09:00 PM
or restricting empires based on IP.
Bad idea. While I was usually VS, I've always helped out the team with the least players.
I don't like the idea that if TR only have 20% pop's I can't help them.
Effective
2012-01-19, 07:46 AM
players will always take the shortest /path of least terrain resistance, they're like water.
This. It's what makes movement in planetside 1 predictable. If the TR capture aja from wele, you know the vast majority of their population will go to bomazi. Only a small portion will even consider traveling across cont to chuku
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.