View Full Version : News: Planetside2.com Nanite Systems article
Tapman
2012-01-11, 08:25 PM
http://www.planetside2.com/news/jan112012vehicle
CrystalViolet
2012-01-11, 08:26 PM
http://www.planetside2.com/news/jan112012vehicle
atone
2012-01-11, 08:27 PM
just glad they added something to the site
CrystalViolet
2012-01-11, 08:27 PM
damn, beat me by a minute.
Zulthus
2012-01-11, 08:27 PM
Schweet. Fury time.
SKYeXile
2012-01-11, 08:59 PM
hrm im starting to think the gun in that picture isnot a cycler, or atleast not the base one, its much more badass. they have talked about a heavy cycler or it could be a TR shotgun, there is no visible ammo mag.
new pic:
http://www-cdn.planetside2.com/uploads/dcsclient/000/000/001/182.jpg?
old ones
http://www.planetside-universe.com/media/main/psnext/screenshots/445.jpg
http://www.planetside-universe.com/media/main/psnext/screenshots/tr10272011-1.jpg
also that armour looks much more badass than the light assault, perhaps this is the armour enginners can use? or the armour light assault can use when not using a jetpack. or maybe its just customisable appearence options and it serves no real purpose.
CrystalViolet
2012-01-11, 09:09 PM
Think it's the engi armor. Haven't noticed the glowing helmets before, is that a new detail?
SKYeXile
2012-01-11, 09:13 PM
I think the hemlet is the same one on the 3rd pic.
the one saying "shoot at this light for headshot. "
Draegon
2012-01-11, 09:19 PM
I think the hemlet is the same one on the 3rd pic.
the one saying "shoot at this light for headshot. "
In night battles this will probably look cool and all, but like you said, if it's a big glowing light that is nicely visible, I wouldn't want to use that armor/helmet setup during night time. All you see is tons of flashing lights charging towards the base. Snipers on the hill will have a blast picking them off 1 by 1.
CrystalViolet
2012-01-11, 09:26 PM
might be some kind of class specific ability that allows them to take an extra hit to the head. Makes sense for engineers since they have to expose themselves a lot of the time to set up defenses, and likely will have the shortest ranged weapons of all the classes.
SKYeXile
2012-01-11, 09:29 PM
might be some kind of class specific ability that allows them to take an extra hit to the head. Makes sense for engineers since they have to expose themselves a lot of the time to set up defenses, and likely will have the shortest ranged weapons of all the classes.
that what makes me think it could be a shotgun, its barrel is rather wide, it has a stock with no visible ammo clip. it does look very odd for a shotgun though, could be more similar to one of those semi auto shotguns from like BFBC2.
EASyEightyEight
2012-01-11, 10:25 PM
The gun is wide, but it has a rifle sized barrel, ([snip] silly me, that's no drum mag, I just forgot how to zoom in!,) it's all just lost against the quad behind it. Remembering from an older image involving a laser sight: same front mod.
Guessing that's a modified cycler, probably designed for firepower.
Also guessing the armor may just be custom fit. Medics will look like medics due to their kit and general texturing (white with red crosses for TR, according to concept art,) but I doubt armor pieces actually play a role in that identification. Would sort of defeat one of the best parts of customizing a soldier: armor bits. And I want to look like those bad asses right there while picking someone's ass up off the floor, even if they offer nothing in additional protection. Or maybe they do, but I move slower as a result?
Engineers will probably have explosives and tools strapped to them, might also have a special color scheme to help identify them.
SKYeXile
2012-01-11, 10:33 PM
The gun is wide, but it has a rifle sized barrel, ([snip] silly me, that's no drum mag, I just forgot how to zoom in!,) it's all just lost against the quad behind it. Remembering from an older image involving a laser sight: same front mod.
Guessing that's a modified cycler, probably designed for firepower.
Also guessing the armor may just be custom fit. Medics will look like medics due to their kit and general texturing (white with red crosses for TR, according to concept art,) but I doubt armor pieces actually play a role in that identification. Would sort of defeat one of the best parts of customizing a soldier: armor bits. And I want to look like those bad asses right there while picking someone's ass up off the floor, even if they offer nothing in additional protection. Or maybe they do, but I move slower as a result?
Engineers will probably have explosives and tools strapped to them, might also have a special color scheme to help identify them.
Im trying to remember the 6 classes now, i think im missing one
Medic
enginner
light assault
infil
Heavy armour
was MAX the last or does that come under heavy armour?
EASyEightyEight
2012-01-11, 10:38 PM
MAX counts, as we essentially pick the class, get in the armor of that class, then pick and choose our weapons for each arm. Those can probably be customized too...
A lot of the soldiers in these images have packs of what looks like syringes or otherwise vials of medical fluid. Not an indication of that soldier being a medic any more than just being the equivalent of a "med pack" but if it IS indicative of the soldier being a medic, then I'm probably right and we can choose to cover our trooper head to toe regardless of the (light armor) class chosen.
Baron
2012-01-11, 10:40 PM
anyone know if the Quad can take a passenger on the back? A-la Halo style?
That would be sweeeeet
sylphaen
2012-01-12, 02:29 AM
Armor with light during night phase is for bad-ass players who like to play in HARD mode.
:p
Radant-J
2012-01-12, 04:27 AM
Makes me wonder if theyre going to have a nightvision implant, since PS1 never had a night cycle. Seeing a fight in the dark might be a strain on the eyes, or a tactical advantage if you knock out nightvision with a jammer
Coreldan
2012-01-12, 05:34 AM
I was already wetting myself thinking we'll see the first pic of Lightning in that article now, but then I realized it was the Quad only :D
I think they mentioned that they have at least played around with the idea of some kind of nightvision/thermal as an upgrade/cert for some vehicles at least. Apart from that, there are several things capable of firing flares over the battlefield to luminate it. Such as the MA rifles being able to fire a flare grenade from the underslung launcher.
Graywolves
2012-01-12, 06:21 AM
Why are there lights on their helmets?
Is they flashlights for night?
If so they need to remember that red light is more tactical and harder to spot. (still easy as fuck to see.)
Coreldan
2012-01-12, 06:52 AM
Why are there lights on their helmets?
Is they flashlights for night?
If so they need to remember that red light is more tactical and harder to spot. (still easy as fuck to see.)
Actually, red is just about the easiest color to spot, hence why they use it as the stop color in especially traffic lights and traffic signs.
At least that's what I've been told :D
Shogun
2012-01-12, 07:43 AM
really think these are not lights at all.
remember one of the first vs pics we got?
was the same issue with a purple light, but it turned out that this would just be a reflection because the logos are a very reflecting material. seems to be the same here. the forehead is the place for the tr logo and on this picture we are not looking straight into the sun, like in almost every other shot.
i think it´s just the sun reflecting in the tr logo.
Aaron
2012-01-12, 09:14 AM
Like Shogun, I don't think those are lights. However, if that is a shine from the logo then that must be a really shiny logo. He must have spent a while polishing that.
Anyway, I highly doubt they would permanently add any lights to your armor for nighttime fighting. Surely they wouldn't look right past that.
The Quad looks great BTW :D
Draegon
2012-01-12, 09:36 AM
If you look at the shadows, the sunlight is coming from behind. So unless there is a random soldier holding up 2 mirrors, reflecting the sunlight towards those helmets, then I am pretty certain it ain't a reflection from the sun.
http://i.imgur.com/gkSco.jpg
Actually, red is just about the easiest color to spot, hence why they use it as the stop color in especially traffic lights and traffic signs.
At least that's what I've been told :D
Actually it's the other way around. The military uses Red lights for low exposure lighting. If you looks at Mil Veh on the battlefield they will light up the interior red(sometimes green) to be able to read maps or gauges without having to use a white light which would give them away. Also use red caps on flashlight for Inf.
Tikuto
2012-01-12, 10:37 AM
The civilian corporation on Auxaris that decided not to join any faction? This smells of NPCs.
To me it probably was a corporation before war until the technology was taken fro granted and became a necessity for war.
e.g. Like the Frying Pan in your kitchen. It was a corporation until war took it for granted. It's something we just use now.
See? :love:
I'm really not digging that light. As others have said, it really gives away your location :/
Put the TR logo back there.
Ailos
2012-01-12, 10:47 AM
Those "lights" look like motion-blurred reflections to me.
Canaris
2012-01-12, 12:48 PM
well that is the sign of a great arms dealer, sell to everyone....
Also I think I know what that red light is on the guys helmets, it's linked to the TR patriot button on the belt. Once pressed the Patriot torch on the helm glows red and blazes the the symbol of the Great Terran Republic into the corneas of the enemy, that's why almost all TR wear goggles so as not to be afflicted by their own great weapon.... come on I have to be close to the mark on that one!
If not Higby & TRay, make it so!
wormywyrm
2012-01-12, 12:49 PM
I think the lights are cool. I am NC though so there might be some bias there...
Actually it's the other way around. The military uses Red lights for low exposure lighting. If you looks at Mil Veh on the battlefield they will light up the interior red(sometimes green) to be able to read maps or gauges without having to use a white light which would give them away. Also use red caps on flashlight for Inf.
Red is used for both... Low levels of red light do not constrict our pupils the way that white light would, so we can maintain our dark adaptation. Bright red is more noticable (we have many more RG photoreceptors than B, especially in our central vision/focus), hence why it is used in stop lights and stop signs. The reasons for both of these are pretty complicated, I can't totally remember them even though I just took a class on color vision last quarter (optometry school). :p
Graywolves
2012-01-12, 01:50 PM
Actually, red is just about the easiest color to spot, hence why they use it as the stop color in especially traffic lights and traffic signs.
At least that's what I've been told :D
The Army uses Red lense on their flashlights during tactical situations.
Or they feed bullshit to everyone during night land navigation.
Graywolves
2012-01-12, 01:52 PM
well that is the sign of a great arms dealer, sell to everyone....
Also I think I know what that red light is on the guys helmets, it's linked to the TR patriot button on the belt. Once pressed the Patriot torch on the helm glows red and blazes the the symbol of the Great Terran Republic into the corneas of the enemy, that's why almost all TR wear goggles so as not to be afflicted by their own great weapon.... come on I have to be close to the mark on that one!
If not Higby & TRay, make it so!
I would pay $2000 USD for the patriot belt button red light frame...
I want that more than I want my massive TR banner and flag now.
Vancha
2012-01-12, 02:24 PM
Maybe the heavier the armour, the flashier it'll be? Encouragement for using light armour classes for stealth and night tactics...
Knightwyvern
2012-01-12, 05:21 PM
The Army uses Red lense on their flashlights during tactical situations.
Or they feed bullshit to everyone during night land navigation.
It's mostly to avoid night blindness. They use red lights in mining shafts etc as well for the same reason.
Erendil
2012-01-12, 08:27 PM
I think the lights are cool. I am NC though so there might be some bias there...
...
Red is used for both... Low levels of red light do not constrict our pupils the way that white light would, so we can maintain our dark adaptation. Bright red is more noticable (we have many more RG photoreceptors than B, especially in our central vision/focus), hence why it is used in stop lights and stop signs. The reasons for both of these are pretty complicated, I can't totally remember them even though I just took a class on color vision last quarter (optometry school). :p
IIRC, the rod cells in your eyes (which are mainly responsible for night vision) can't really detect light in the red spectrum. So even tho they're way more sensitive to light in general than your R/G/B cone cells (by something like a factor of 50, if not more), you can still use a fairly bright red light source and not lose your night vision since it won't be picked up by your rod cells and cause them to overload/desensitize and won't cause pupil contraction.
So not only do you keep your night vision when using a red light source, you also don't give away your position because the red light's intensity over distance quickly drops to the point where an observers red cones can't detect the light at all.
The density of R/G cones vs Blue cones I believe has to do with identifying food sources (like ripe vs unripe fruit, colorful birds and insects, etc) as well as recognizing dangers like poisonous plants and animals (which often use the color red as a warning to others). The red and green cones are more densely packed near our focal point for this reason too.
Shogun
2012-01-12, 08:52 PM
if you think those lights are too bright to be a reflection... i think the logos are made of a special extreme reflecting cateye material (3m anyone?) and the sun seems to be on the right side, not behind. a special reflector material doesn´t need a very special vector to the sun, like a flat metal surface would need to hit your eye with a reflection.
the glowing logos on the vs picture looked a lot like being cateyes, too
EVILoHOMER
2012-01-13, 04:48 PM
The face models need some work, they just look really generic and dead behind the eyes. You can use the excuse that most people will have the helmets on but they wont all the time and when making your character you care about what they look like.
Hyncharas
2012-01-13, 08:42 PM
Ah, the ATV... what the hell have they done to it? It now looks like an auto-trashcan with wheels - anybody notice the glum robotic face on the front :)
Tikuto
2012-01-14, 03:31 PM
Ah, the ATV... what the hell have they done to it? It now looks like an auto-trashcan with wheels - anybody notice the glum robotic face on the front :)ATV. itMad.
Knocky
2012-01-14, 03:56 PM
The face models need some work, they just look really generic and dead behind the eyes. You can use the excuse that most people will have the helmets on but they wont all the time and when making your character you care about what they look like.
How alive will YOUR eyes be after you died the hundredth time? :p
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