View Full Version : Planetside User Interface
Magpie
2012-01-13, 12:26 PM
Dont think it's been talked about yet, in planetside 1 it was more like mmorpg style. But It was pretty hard to use a Xbox controller to relax with. I would like to see a more console based interface like e.g bf3 and it still have the chat boxes for the mmo style
BUMP: beta just around the corner any updates on controller support?
Shogun
2012-01-13, 12:45 PM
i´m all against dumbing down the game in any way for console compatibility!
and i know i´m far from alone with this opinion...
but we haven´t seen much of the new interfaces! almost every screen or video was with interface switched off.
all we know is, that we got a very talented guy working un the ui.
Magpie
2012-01-13, 01:14 PM
Well more controller friendly
acosmo
2012-01-13, 01:16 PM
why not use a superior keyboard and mouse?
Grognard
2012-01-13, 01:34 PM
I just hope it is as user configurable as Rift is...
Shogun
2012-01-13, 01:46 PM
console controllers suck for fps anyway.
mouse and keyboard for the win!
but fully customisable of course!
i bought a g13 when i got a 20% off voucher from logitech. just for ps2.
Brokinarrow
2012-01-13, 01:57 PM
console controllers suck for fps anyway.
mouse and keyboard for the win!
but fully customisable of course!
i bought a g13 when i got a 20% off voucher from logitech. just for ps2.
agreed, going from mouse and keyboard to a controller... the controller is just so slow and clunky in comparison.
SgtMAD
2012-01-13, 02:06 PM
I think Higby said there was controller device support like joysticks and pads.
someone will now go look it up to prove I am wrong,LOL either way we will know soon
acosmo
2012-01-13, 02:09 PM
you're right. no need to look it up ;P
CyclesMcHurtz
2012-01-13, 02:50 PM
console controllers suck for fps anyway.
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
SniperSteve
2012-01-13, 08:23 PM
why not use a superior keyboard and mouse?
Do this.
Magpie
2012-01-14, 05:04 AM
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
ill look forward to it maybe =] i just think its more fun to chill on the sofa, i have my mac mini hooked up to the tv :cool:
Vancha
2012-01-14, 05:40 AM
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
Well yeah okay, if you make the crosshair magnetized to people's heads it could well have an advantage. ;)
FastAndFree
2012-01-14, 06:29 AM
Guys don't let your hatred of consoles blind you, see this feature for what it is.
You could bind functions you could previously only use by changing your UI to Cursor Mode with hotkeys. On your superior keyboard. I'm all for that, I always hated changing to Cursor Mode when I might come under attack at any given second (then again I use a weird setup so I can't reach ESC easily, might not be an issue for others who can)
Elude
2012-01-14, 06:36 AM
I miss the interface of the original UT, I've yet to see a game mimic that yet. One could only imagine what they could do to that if they took that concept and expanded on it.
Shogun
2012-01-14, 08:07 AM
if console controller use is supported by a snapon autoaim aimbot simulator like in other fps games, i will wait for planetside 3.
don´t put in any form of easyaiming! if you do, let go of the whole local damage processing and go back to a single hitbox.
kklkit
2012-01-14, 08:14 AM
Console based UI? No thanks.
BF3 (PC) is a great game, but it still gets two major flaws. One is its UI and the other is its art direction. BF3 PC's UI is the worst in the franchise. It shows exactly why you should not have a same UI scheme for both PC and consoles.
And no, I am not saying that BF3 UI scheme is solely a garbage. It does work well when you are playing with a controller, but when you are playing with a mouse? Not so much. It just couldn't utilize the convenience a mouse could bring.
Since PlanetSide 2 is a 'PC only' game (as of now). I really can't see any reason for it to have Console based UI unless a majority of us wants to play the game with a controller.
TacKLed
2012-01-14, 08:16 AM
I, for one, like console controllers for FPS but that is just a personal preference but when I play a PC game I expect it to be a crafted around the PC.
Forseti
2012-01-14, 08:24 AM
Dont think it's been talked about yet, in planetside 1 it was more like mmorpg style. But It was pretty hard to use a Xbox controller to relax with.
I would like to see a more console based interface like e.g bf3 and it still have the chat boxes for the mmo style
I think the load outs in ps1 is a little outdated and might be fixed with the new class based ideal what I heard there doing
There is nothing I would hate more for planetside 2 to have a controller based interface, far to many interfaces have simply been ruined by making it accessible to controllers including the BF3 interface.
I have nothing against players that prefer to use a controller, but being a PC focused game an interface that revolves around the mouse and keyboard should be a necessity and avoiding doing so would honestly be a big mistake. Any implementation of a controller based interface should only be considered after launch if there is a large outcry for one, which I strongly doubt.
NapalmEnima
2012-01-14, 11:58 PM
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
SHENANIGANS!
dachlatte
2012-01-15, 09:05 AM
i cant see anything good coming from this idea
Graywolves
2012-01-15, 09:21 AM
If they want to use a controller let them do the bindings for it and shit and get raped by the rest of us.
Even if the feature of using a console controller was implemented I feel like an individual would be missing out on half the game.
12 buttons and 2 joysticks compared to 50+ keys and a Mouse with additional keys...
Magpie
2012-01-15, 11:07 AM
I just feel its a bit awkward in mid- battle swapping kits by having to tab out then press u or I (can't remember from to top of my head) to swap guns or medic/eng/hack ect then a guy pops out and say hello! And blarghhhh?!?!? And end up on the floor.
I think if they made more smoother it would make a faster pace of play
NCLynx
2012-01-15, 02:56 PM
why not use a superior keyboard and mouse?
This.
Furret
2012-01-15, 03:28 PM
http://www.planetside-universe.com/forums/showthread.php?t=35646&page=3
Yes, we have discussed this before, just a long time ago, before all the damn hop-ons! [/hipster]
CyclesMcHurtz
2012-01-15, 04:08 PM
why not use a superior keyboard and mouse?
Not everyone likes this - it's harder on the hands and wrists for some to use a mouse and keyboard. Twitch games are easier to control with a properly setup pad (there are difficulties - see below). I've played a certain action MMO with both, and boy let me tell you the mouse is MUCH less fun in that case.
Well yeah okay, if you make the crosshair magnetized to people's heads it could well have an advantage. ;)
This is actually a major failing point of many developers - this is how they map the mouse to the joystick, thinking it helps. It usually has the opposite effect and actually makes the controls much less predictable and usually presents problems (getting STUCK on the wrong target, having extra code to figure out what target you want, which is always wrong at some point).
On other projects I have discussed this at length. In game, the controller has a definite advantage if done right - a mouse has no defined center point, it's all feel - the controller has a defined center point. This can be designed around.
The key is to design the control scheme to fit the device (mouse, keyboard, joystick, controller, foot pedals, whatever). This takes much more time than developers usually spend - it's more about mapping mouse x/y to right joystick, button A to F key and so on.
There are other limitations to keyboards that present a significant problem as well - the number of keys that can be pressed at once, and what the keyboard can tell you about them. All keyboards have limitations, while the controllers actually report each and every button press and pressure accurately. I have one keyboard where if I hold down [A] and [W], I cannot press [G] - it simply doesn't register. There are many places to find this out, but all keyboards have a particular setup that just won't work.
The job of the UI designers is to understand all of this and set up a system that allows everyone to have a great experience interacting with all aspects of the game. We make choices, and at some point we will definitely get the default setting wrong -I know this. I read the interwebs :)
Elude
2012-01-15, 06:20 PM
Players who use controllers for their games are players who prefer an easy access in navigating their games with little or no effort. It's not that it's harder on their hands and wrist but rather their brains. I'm not calling anyone stupid but learning to use a keyboard and mouse properly in FPS takes quite a bit of effort before it becomes more comfortable than using a controller.
I would much rather spend my time in the menu of a game configuring every inch of my controls and then testing them afterwards with repeated configurations to best suit me. I would much rather use the harder to use control device for my game so long as I knew it would pay off in the long run.
If I can take the time to play my games on hours on end until my eyes start bleeding, then I sure as hell can take the time to invest in the maximum of control capability.
Crator
2012-01-15, 07:20 PM
Players who use controllers for their games are players who prefer an easy access in navigating their games with little or no effort. It's not that it's harder on their hands and wrist but rather their brains. I'm not calling anyone stupid but learning to use a keyboard and mouse properly in FPS takes quite a bit of effort before it becomes more comfortable than using a controller.
Personal preference. I'm more used to using a keyboard/mouse because that's what I learned to play with. Had it been the other way around, and I played mostly using a controller, etc. It would be "easier" for me to use it then the keyboard/mouse.... Also, with a controller only, you loose the social aspect (unless you use voice coms) cause you can't type messages to anyone.
Magpie
2012-01-15, 09:27 PM
Personal preference. I'm more used to using a keyboard/mouse because that's what I learned to play with. Had it been the other way around, and I played mostly using a controller, etc. It would be "easier" for me to use it then the keyboard/mouse.... Also, with a controller only, you loose the social aspect (unless you use voice coms) cause you can't type messages to anyone.
This is why you use the power of the controller and a wireless keyboard to swap inbeween both, and on a outfit ya rarely need to type chat when u have team speak
Elude
2012-01-15, 09:42 PM
Personal preference. I'm more used to using a keyboard/mouse because that's what I learned to play with. Had it been the other way around, and I played mostly using a controller, etc. It would be "easier" for me to use it then the keyboard/mouse.... Also, with a controller only, you loose the social aspect (unless you use voice coms) cause you can't type messages to anyone.
I'm entirely with you I really do think the mouse and keyboard opens up a whole list of better things you can do with your games so long as the games you're playing take advantage of it.
But I can definitely see why some players would rather not go the extra length in learning how to use the mouse and keyboard properly for their games.
I for one would not like to see a crippled UI system for PS2 just to cope with controllers on an equal level. Sure give them some room but for instance I don't want to see a billion pages full of huge titles everywhere.
Atuday
2012-01-15, 10:46 PM
The original UI was good if sometimes a bit clunky in the menu department in the first game. I am hoping this time around we will have faster menus except in the command area where I hope to have a ton of new options. Lets un-streamline command and give them and entire UI with which to give orders in high detail.
Casual
2012-01-16, 12:52 AM
I'm actually pretty floored anyone within the industry could hold this opinion about game pads. Is this real life right now?
Not everyone likes this - it's harder on the hands and wrists for some to use a mouse and keyboard.
Valid point. This is actually the opposite for me though, I can't use my PS3 game pad for more than an hour before I have to stop holding it.
Twitch games are easier to control with a properly setup pad
What? How? What benefit does holding a thumbstick in the desired direction have over snapping to whatever you want to aim at immediately regardless of it being 180 degrees or 5 degrees off from what you're currently pointed at?
In game, the controller has a definite advantage if done right - a mouse has no defined center point, it's all feel
I'm not sure I understand your point. What benefit does this provide exactly? We're talking about FPS games, right?
The key is to design the control scheme to fit the device.
True, gameplay in shooters is also molded around the input device as well. To me, this is the most blatant example of game pads being inferior for shooters.
Example : In most new shooters movement is slow and damage is extremely high, in combination with weapons usually being hitscan or near hitscan with tremendous rates of fire. This is done to mitigate the fact that it is extremely hard to track a moving target with a gamepad.
Instead of having to track a target to get a kill you just have to damage them for a split second, effectively eliminating the problem by removing those scenarios from gameplay.
There are other limitations to keyboards that present a significant problem as well - the number of keys that can be pressed at once, and what the keyboard can tell you about them. All keyboards have limitations, while the controllers actually report each and every button press and pressure accurately. I have one keyboard where if I hold down [A] and [W], I cannot press [G] - it simply doesn't register. There are many places to find this out, but all keyboards have a particular setup that just won't work.
Yes, pressure sensitivity is the one thing keyboards do not have over game pads. Point conceded.
However, the rest of what you're talking about is simply due to using bad keyboards that weren't intended for simultaneous keystrokes. I'm pretty sure most new keyboards have "anti ghosting" (I think this is what they call it) to allow 10+ keys to be pressed and recognized at once. Some steelseries keyboards you can literally press everything at once without problems.
Lastly, regarding your original point that most developers don't know how to play to the strengths of game pads I would argue the complete opposite. Gameplay is now tailored to gamepads with no alterations to the PC versions to account for the fact that people have better aim, and can better follow moving targets, etc.
In the last few years shooter gameplay has slowed down while weapon damage has simultaneously gone through the roof. This is in part due to trying to make games easier and generate mass appeal, but it's also due to building gameplay around game pads.
This is fine and dandy, except they do the same exact thing for the PC versions of these games where people aren't using the input device they're building the game around.
The result is a lackluster experience when played with a keyboard and mouse, with the gameplay no longer requiring good mechanics to do well.
Case in point, BF3, that game is so casual it hurts my soul to play : Battlefield 3 "Highlights" - YouTube
Magpie
2012-01-16, 05:08 AM
I think games like The sims, C&C games like Red alert 2, age of empire, grand theft auto and old school shooters like half life/counter strike worked very well on keyboard and mouse but i think the modern shooters of today like Call of duty, battlefield, halos there all easy to use and people have got used to controllers for 10 years.
the hardcore pc gamer might not have used consoles when younger and not "Memory Mapped" the controller, its like learning to type fast on a keyboard it takes time. not saying controller is hard or anything but most of us are proby in are 20+ 30s and up and its been split in between pc and console games
Just think the younger Gen of gamers ( the ones that scream or sing down the mic ) most of them play console games E.G my mates son whos 7 thinks mouse and keyboard are crap and xbox rules.
im sorry to say but pc games in general are becoming less common, i live in uk we have shops like Game and Gamestattion and they dont sell hardy any pc and e.g Battlefield 3 trade in at for xbox is £15.00 but the same game on pc its £7.50 and they both retail at the same price.
so when a young kid go's to buy the latest game he/she pretty much gets forced into buying a console based game. back when planetside 1 game out it was more common for both pc and console.
I might be alone here but i do think there should be a well mapped out Controller for planetside 2, and for any old school gamers you always have the keybored and mouse to use.
Soe is a business they have to make money and going for the younger Gen by making it controller friendy is in there best interest
CyclesMcHurtz
2012-01-16, 05:23 AM
Casual, you make some great points. It's clear you put a lot of though into this, as have I. It also seems certain you don't enjoy using joystick-based controllers for FPS games, and there is certainly nothing wrong with that. I think we can all agree that developers cannot just make one UI and expect it to work equally well for both mouse and controller.
I have probably spent equal time in the last 30 years playing both with a keyboard and a joystick of some form. Each game has it's own quirks. Some games I like to play with controllers, and some I play with keyboard and a mouse. I cannot imagine Street Fighter or Tekken with a mouse, and it's hard to find an FPS that does a decent job on a controller.
-----
More off topic, but a point I do feel important to bring up is that we actually tested some keyboards just last week to see what keys were doing odd things. I felt I was having some trouble in a shooter, and what I confirmed was indeed true - if I strafe and run, I cannot throw a grenade with the default key setup. The keyboard I use daily, which is a modern keyboard purchased within the last year, has the problem I was describing (the A,W,G problem).
Other keyboards were also tested and they all had strange keys combinations that don't work. There's a couple of great references on the web for this, but the source of the problem is actually the anti-ghosting circuits. They cut off keys they cannot determine. Most of these are nonsensical - such as one keyboard could not report all four arrow keys down at once, but others could. None had true ghosting, and only one (the most expensive one) reported the WRONG key in a few cases. One great test (and this is truly funny in some cases) is to try the following:
1. Open up a basic text editor
2. Hold down BOTH shift keys
3. Type: THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
My home machine (less than a year old) produces:
[ TEQUICKBRONOXUMSOVERTEAZYOG ]
The best keyboard we found only missed the "O" - and that was NOT a gaming keyboard.
SKYeXile
2012-01-16, 05:33 AM
1. Open up a basic text editor
2. Hold down BOTH shift keys
3. Type: THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
My home machine (less than a year old) produces:
[ TEQUICKBRONOXUMSOVERTEAZYOG ]
The best keyboard we found only missed the "O" - and that was NOT a gaming keyboard.
A good reason not to bind spring to shift.
Casual
2012-01-16, 07:08 AM
I think games like The sims, C&C games like Red alert 2, age of empire, grand theft auto and old school shooters like half life/counter strike worked very well on keyboard and mouse but i think the modern shooters of today like Call of duty, battlefield, halos there all easy to use and people have got used to controllers for 10 years.
the hardcore pc gamer might not have used consoles when younger and not "Memory Mapped" the controller, its like learning to type fast on a keyboard it takes time. not saying controller is hard or anything but most of us are proby in are 20+ 30s and up and its been split in between pc and console games
Just think the younger Gen of gamers ( the ones that scream or sing down the mic ) most of them play console games E.G my mates son whos 7 thinks mouse and keyboard are crap and xbox rules.
im sorry to say but pc games in general are becoming less common, i live in uk we have shops like Game and Gamestattion and they dont sell hardy any pc and e.g Battlefield 3 trade in at for xbox is £15.00 but the same game on pc its £7.50 and they both retail at the same price.
so when a young kid go's to buy the latest game he/she pretty much gets forced into buying a console based game. back when planetside 1 game out it was more common for both pc and console.
I might be alone here but i do think there should be a well mapped out Controller for planetside 2, and for any old school gamers you always have the keybored and mouse to use.
Soe is a business they have to make money and going for the younger Gen by making it controller friendy is in there best interest
There are plenty of articles that indicate PC gaming is growing, but I think the thing is that console gaming is just growing exponentially faster.
Also, I don't think console gamers are going to outright abandon their platform and games of choice just because of PlanetSide 2, as such I think it would be foolish for SOE to build PlanetSide 2 around a demographic that probably wont be playing the game.
To be honest, I think its safe to say PlanetSide 2 will be wildly successful even if it requires Quake-like levels of mechanics (which it wont, and no one is expecting it to, just making a point) for you to not to get obliterated by better players.
Casual, you make some great points. It's clear you put a lot of though into this, as have I. It also seems certain you don't enjoy using joystick-based controllers for FPS games, and there is certainly nothing wrong with that.
Thank you. Your assumption regarding me not enjoying game pads is correct, but I wasn't trying to imply there was anything wrong with enjoying game pads for FPS either. Wasn't aiming to offend at all, just voicing my opinion about it.
I think we can all agree that developers cannot just make one UI and expect it to work equally well for both mouse and controller.
Definitely agree, this is what I was trying to get at towards the end of one of my earlier posts. I feel like developers build gameplay and everything else around game pads and just don't bother to change anything when translating the game to keyboard and mouse, leading to a lackluster experience on PC with an overwhelmingly flattened bell curve of skill.
Some games I like to play with controllers, and some I play with keyboard and a mouse. I cannot imagine Street Fighter or Tekken with a mouse, and it's hard to find an FPS that does a decent job on a controller.
Of course, I would never dream of playing something like Dark Souls on a mouse and keyboard. I wasn't trying to say mouse/keyboard is the best input device for every genre of game.
FPS gameplay *can* be shaped around how game pads function differently, but I think a lot is sacrificed to make that work. For example games like Quake, Unreal, Tribes, and even PlanetSide to a lesser extent do not function ideally on a game pad.
More off topic, but a point I do feel important to bring up is that we actually tested some keyboards just last week to see what keys were doing odd things. I felt I was having some trouble in a shooter, and what I confirmed was indeed true - if I strafe and run, I cannot throw a grenade with the default key setup. The keyboard I use daily, which is a modern keyboard purchased within the last year, has the problem I was describing (the A,W,G problem).
Other keyboards were also tested and they all had strange keys combinations that don't work. There's a couple of great references on the web for this, but the source of the problem is actually the anti-ghosting circuits. They cut off keys they cannot determine. Most of these are nonsensical - such as one keyboard could not report all four arrow keys down at once, but others could. None had true ghosting, and only one (the most expensive one) reported the WRONG key in a few cases. One great test (and this is truly funny in some cases) is to try the following:
1. Open up a basic text editor
2. Hold down BOTH shift keys
3. Type: THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
My home machine (less than a year old) produces:
[ TEQUICKBRONOXUMSOVERTEAZYOG ]
The best keyboard we found only missed the "O" - and that was NOT a gaming keyboard.
THE QUICK BROWN FOX JUPS OVER THE LAZY DOG
Done with steelseries 6gv2, and yeah, I get your point. Not a lot of keyboards function as they should. This one is the closest I've gotten without trying out custom ones.
Also, out of curiosity, which keyboard worked perfectly? A customized Filco?
Lastly, to reiterate, my posting was not meant to be inflammatory or offensive sorry if it came off as such.
Shogun
2012-01-16, 08:03 AM
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
done with logitech g11
will ps2 get a predefined profile for logitech g13?
HE QUIC BROWN OX UMP OVER HE Y OG
ouch, my msi gamerlaptop internal keyboard sucks ;-)
good to know that the coders working on ps2 really put effort into such things.
and that they know other fps devs did it wrong.
we love your feedback to our concerns and all the things we learn from it!
Elude
2012-01-16, 09:32 AM
THE UICK BROWN FOX JUMPS OVER THE LAZY DOG
I used a logitech deluxe 250. Great experiment I missed the Q :(, that was fun haha.
On an unrelated note towards the battle of devices... It would be awesome if all keys or at least nearly all of them could be bound in PS2. It absolutely drives me nutts when I'm unable to bind a certain key, this generally happens in console ports but rarely ever happens in PC exclusives.
basti
2012-01-16, 01:36 PM
THEQCKBRWFXJVERTHELAZYG
Logitech G15.
And i never had a problem with games.
More importantly: QUICK GRENADES? DONT DO THAT! NO! JUST NO!
It just FORCES people into grenade spam. :(
T MAN
2012-01-16, 02:32 PM
HEQUIKBROWNFOXJUMPSOVERHELAZYDOG
Done with my microsoft x6 keyboard
On the subject of keyboards and mouse, Mouse acceleration is one of the worst things that can be in a game. If it has acceleration it can't be played competitively and if it's bad enough, the game can't be played at all.
Things like this wouldn't be an issue at all if they were back where they belong in the options menu like real PC games used to have. Most modern games have a bad attitude. They tell you how to play, save when they want not when it's convenient or desirable for you the player and so many other things that I the player should be able to decide. This was stuff purged from PC games after we managed to acquire them years earlier so it's going backwards.
Such options can make the game go from playable to completely unplayable; much like the lack of adequate subtitling, colour-blind options, key binding/controller options, etc.
Things like this MUST be options as standard. It's sad that some developers are so short-sighted and lacking in empathy that we end up fighting for it.
Planetside 2 should'nt have a problem with this since it is being developed for the PC only.
Lorgarn
2012-01-16, 03:40 PM
THEQCKBRWFXJVERTHELAZYG
Logitech G15.
And i never had a problem with games.
More importantly: QUICK GRENADES? DONT DO THAT! NO! JUST NO!
It just FORCES people into grenade spam. :(
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Logitech G15.
My G15 is old too, bought many many years ago. About half a year after it's initial launch I believe.
basti
2012-01-16, 03:47 PM
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Logitech G15.
My G15 is old too, bought many many years ago. About half a year after it's initial launch I believe.
This is odd. We have the same KB, but get different results?
IS yours with Blue or Orange light?
dachlatte
2012-01-16, 03:59 PM
this test says absolutly nothing about the need -or lack of need- for console controllers. my keyboard fails the test completely but i never had any problems in any games.
imo support for console controllers has no real place in an MMOFPS. dont dumb down the interface because 5 people want to use an inferior controller. the mouse gives us direct access to the whole screen. dont make me cylce through my weapons sequentially(bf3 comes to mind) or any nonsense like that.
CyclesMcHurtz
2012-01-16, 04:14 PM
this test says absolutly nothing about the need -or lack of need- for console controllers. my keyboard fails the test completely but i never had any problems in any games.
It's not supposed to, it simply refers to anti-ghosting. REALLY OLD keyboards would INSERT extra keys in that test, newer ones drop occasional keys. It all stemmed from me having trouble typing too fast and the shift keys not reacting fast enough - a completely different discussion.
Back on topic -
Don't worry about the UI - the guys working on it are great at their job, and the concerns here shouldn't be a worry - and that's what I have to say on THAT :)
Shogun
2012-01-16, 04:25 PM
Don't worry about the UI - the guys working on it are great at their job, and the concerns here shouldn't be a worry - and that's what I have to say on THAT :)
that´s the important part ;)
as long as they know that just building a controller ui and porting it to keyboard/mouse will make us rage everything should work out fine ;)
SKYeXile
2012-01-16, 04:55 PM
This is odd. We have the same KB, but get different results?
IS yours with Blue or Orange light?
I have 2 orange ones, i get the same results on both.
THEQCKBRWFXJVERTHELAZYG
fail.
NewSith
2012-01-16, 05:17 PM
I have 2 orange ones, i get the same results on both.
THEQCKBRWFXJVERTHELAZYG
fail.
Ol'skool, bro!
Also
HEQUIKBROWNFOXJUMPSOVERHELAZYDOG
MS Sidewinder X6
Magpie
2012-01-16, 05:21 PM
It's not supposed to, it simply refers to anti-ghosting. REALLY OLD keyboards would INSERT extra keys in that test, newer ones drop occasional keys. It all stemmed from me having trouble typing too fast and the shift keys not reacting fast enough - a completely different discussion.
Back on topic -
Don't worry about the UI - the guys working on it are great at their job, and the concerns here shouldn't be a worry - and that's what I have to say on THAT :)
Looks like you guys are working on sonthink very special and will be looking for to beta and give a review for the controller :)
Happy gaming and keep up the good work and don't let us down
HE QUIK BROWN FO JUPS OER HE LA DOG
Cheapass dell keyboard.
Captain1nsaneo
2012-01-16, 09:23 PM
H K BN FX JMS V H LZ DG
Using a Memorex ihavenoclue keyboard that's encrusted in detritus.
Vash02
2012-01-17, 08:21 AM
QUIC BRO FOX US OVR AZY BRO DOG
logitech k120 cheap arse keyboard.
lol *bro fists keyboard*
Sighpolice
2012-01-17, 08:40 AM
i´m all against dumbing down the game in any way for console compatibility!
and i know i´m far from alone with this opinion...
but we haven´t seen much of the new interfaces! almost every screen or video was with interface switched off.
all we know is, that we got a very talented guy working un the ui.
+1
bjorntju1
2012-01-17, 11:46 AM
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Logitech G510. No problems here :)
RedKnights
2012-01-18, 01:31 AM
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
done with logitech g11
will ps2 get a predefined profile for logitech g13?
HE QUIC BROWN OX UMP OVER HE Y OG
ouch, my msi gamerlaptop internal keyboard sucks ;-)
good to know that the coders working on ps2 really put effort into such things.
and that they know other fps devs did it wrong.
we love your feedback to our concerns and all the things we learn from it!
Haha, I didn't think anyone here could possibly also be using a G11, wasn't very popular...I just like blue lights.
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Also passed with flying colors there, confirmed!
TigerClaw
2012-01-18, 06:27 AM
HE QUIK BROWN FO JUPS OER HE LA DOG
HEQUIKBROWNFOJUPSOERHELADOG
crappy HP keyboard on my work PC, will see what my G15(blue light) does on my home PC
Knocky
2012-01-18, 06:58 AM
THE QUICK BROWN FO JUMPS OVER THE LAZY DOG
Microsoft Comfort Curve 2000 keyboard
Only missing the "X"
That being said, when I am switching ammo types "X-bound" I am not moving all that much.
NlightN
2012-01-18, 01:39 PM
Hamma needs to sell this thread to the Logitech marketing department.
And...I want a cut.
Hamma
2012-01-18, 02:19 PM
:lol:
Lorgarn
2012-01-18, 03:55 PM
This is odd. We have the same KB, but get different results?
IS yours with Blue or Orange light?
Like I said, it's the old one. So blue. :)
ThirdCross
2012-01-18, 04:52 PM
I wouldn't have any problems with them developing a separate interface for gamepads. As most people are pointing out though, don't dumb down the default interface because of this.
Now on to the gamepad vs keyboard/mouse discussion.
Accuracy: As I see it the mouse has a greater possibility for accuracy but for the most part if your experienced enough with a gamepad you can get by.
In games with high damage gradients, counter strike for example, where headshots deal 3x more damage than a torso shot, accuracy is preferable so the mouse wins out.
Complexity: I believe the point CyclesMcCHurtz was trying to make is it's much easier to do multiple tasks at once with the gamepad versus with the keyboard/mouse. E.x. flying in most games. Gamepads for the most part are very efficient. Movement and aim only occupy the thumbs leaving the rest of the fingers free.
Of course when you start getting into things like typing, interacting with complex UI and the like the keyboard/mouse win out.
TheBladeRoden
2012-01-20, 05:19 PM
THE QUICK BROWN FO JUMPS OVER THE LAZY DOG
Microsoft Digital Media Pro Keyboard
Weird how it only missed one letter. I also hate when the UI for a PC version of a game was clearly ripped straight from the console version, except now it has gray square keyboard key images instead of the colorful xbox button images.
Like in Saints Row 2, where you can't use the mouse at all in menus, you have to go through them with the ctrl and space keys.
And dos commo rose menus...
Fenrys
2012-02-09, 08:59 PM
IMO, controllers should not even be considered when making a PC FPS. Pretend they don't exist, finish making the game, then if there is time and money to waste after release, copy/adapt some console psudocode for thumbstick movement and include it in a patch. If I were into writing Books, my first commandment for making PC games would be "Thou shalt not implement a consolized UI" - if you break this rule, legions of elitist pricks PC gamers will overlook every single positive aspect of the game and write it off as a trash console port.
With that as important context - it would be super if we could use a flightstick for controlling aircraft. That's the only time the lack of a definite "center" hurts mouse control - the rest of the time a mouse is always perfectly centered.
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
And then necros the thread.
Using a Ducky DK-9008-G2, with Cherry MX Brown switches, connected via USB
Welcome, Fenrys.
You last visited: 03-09-2004 at 09:46 PM
Private Messages: Unread 0, Total 0.
DayOne
2012-02-09, 09:12 PM
Why are you even wanting to use a control pad for a PC FPS? Unless you have a laptop with a touch pad you should use a mouse and keyboard!
Whalenator
2012-02-10, 12:00 AM
In this video...
New PS2 Air Footage
There appears to be a minimal HUD.
Radar.
Ammo.
Status.
Objectives...
Pretty small, probably customizable. Hate the helmet wrapping, it's less realistic and more confusing.
Marth Koopa
2012-02-10, 12:25 AM
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
I could go into a few paragraphs detailing just how atrocious dual analog is for FPS action.
Zhane
2012-02-10, 12:43 AM
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Razer Black Widow Ultimate Stealth.
For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed.
Vancha
2012-02-10, 01:06 AM
Final Round...Fight!
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
And then necros the thread.
Using a Ducky DK-9008-G2, with Cherry MX Brown switches, connected via USB
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Razer Black Widow Ultimate Stealth.
Fenrys WINS!
Babality!
Hermes
2012-02-10, 05:34 AM
Ahhh not for me. I just feel crippled with a pad compared to a mouse. Though I've probably only played 2 fps' on a console - and one of them was Perfect Dark, so I'm probably warped in the wasd direction.
If you find there are thousands of people that want to play with a controller then I guess block some time for doing some bits of the UI twice. If not, then well, maybe the precious juicy resource costs of that development could go towards something everyone can enjoy? :)
Figment
2012-02-10, 05:44 AM
http://www.planetside-universe.com/forums/showthread.php?p=634571#post634571
What I'd like is multi-monitor support for the UI. Clean up the screen as much as possible and put all extra information to the side. Nothing bothers me more about UI than for instance not seeing a mine, or a Reaver incoming, because a part of the HUD was covering it up (whether that's the vehicle status or the squad list). Not to mention it killing a bit of the emersion.
There are a lot of things that can be moved to a secondary screen instead of obscuring your vision through a pop up or permanent feature.
Things like the map, squad and platoon members, friends and outfit lists, statistics, multi-chat windows, missions ("quest") status, instructions and conditions, vehicle wiki/information, help, UI adjustments (colour swaps, key binds, etc), special buttons, character (status/setup/progression) and vehicle overlays. Windows that in PS1 were pop ups. Even things like different certification trees when you are building up your character.
Gortha
2012-02-10, 06:26 AM
IMO, controllers should not even be considered when making a PC FPS. Pretend they don't exist, finish making the game, then if there is time and money to waste after release, copy/adapt some console psudocode for thumbstick movement and include it in a patch. If I were into writing Books, my first commandment for making PC games would be "Thou shalt not implement a consolized UI" - if you break this rule, legions of elitist pricks PC gamers will overlook every single positive aspect of the game and write it off as a trash console port.
With that as important context - it would be super if we could use a flightstick for controlling aircraft. That's the only time the lack of a definite "center" hurts mouse control - the rest of the time a mouse is always perfectly centered.
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
And then necros the thread.
Using a Ducky DK-9008-G2, with Cherry MX Brown switches, connected via USB
Keyboard and Mouse are superior in any way vs Gamepads.
There are even compact Mini-Keyboards which have a Keylayout for Gaming only which you can add to your normal Keyboard.
@PS2 and Controls
I would be okay with a Joystick for Flying but there must be also good Mouse-Flying.
<- Using Steelseries 6GV2 and a a x-times overhauled and Teflon-modded Logitech (Mouseman) Dual Optical.
@Fenrys
Try using PS/2 ;)
Gortha
2012-02-10, 08:00 AM
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
Razer Black Widow Ultimate Stealth.
For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed.
Joystick for Piloting, but Controller is the worst Tool to fly something.
The Mouse-Keyboard steering of aircrafts in BF1942/BF2 and PS1 was great. Keep it.
wasdie
2012-02-10, 10:04 AM
I'm assuming they are getting rid of the hotkeys and MMORPG style interface and going for a much more typical FPS interface.
Vancha
2012-02-10, 03:47 PM
<- Using Steelseries 6GV2 and a a x-times overhauled and Teflon-modded Logitech (Mouseman) Dual Optical.
@Fenrys
Try using PS/2 ;)
http://i.imgur.com/6X9g7.gif
Gortha
2012-02-10, 04:15 PM
http://i.imgur.com/6X9g7.gif
Yes? :D
Magpie
2012-06-10, 07:33 AM
BUMP beta just around the corner any updates on controller support?
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