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View Full Version : Destructable Objects Confirmed!


Nobel
2012-01-13, 01:34 PM
From Reddit:

http://www.reddit.com/r/Planetside/comments/oecrd/higby_i_think_i_speak_for_us_all_when_i_say_nerf/c3gnqaq

"There are of course ways to design in regeneration of destructible objects, we have some penned, but right now we're not prioritizing getting those systems in before launch."

It appears we see one destructible object in the Video... a bridge in the "canyon" fight.

http://www.youtube.com/watch?v=m2wifg7aitk&feature=player_detailpage#t=111s

Check out below it, where you can see what fell.

Shogun
2012-01-13, 01:42 PM
nice find.

but the statement reads like destructions will not be in for launch.

by the way... if they decide to make trees destructible, they may just grow back when nobody is near to see it. so the map will regenerate everything that is not repaired by engineers. if a tree falls when nobody is in the forest to hear it, will it even make a sound?

Nobel
2012-01-13, 01:44 PM
It could read that the regenerative systems arent in; or that both arent in. Id prefer to start with strategic objectives being able to be destroyed (like bridges) and repaired, and add more things with regenerative systems later.

super pretendo
2012-01-13, 02:50 PM
Certain destructible/repairable locations would be awesome and make this game perfect. Specifically strategic ones like brigdes, where you could deny an enemy the easy way around. Also, the video link doesn't work, could you get a working link?

LZachariah
2012-01-13, 03:12 PM
I agree with you, Super Pretendo. And I wonder, is your forum name a reference to an episode of Doug wherein he and Skeeter bought a video game system and they fought bright red wrench-looking spaceships all weekend?

~Zachariah

super pretendo
2012-01-13, 03:17 PM
I agree with you, Super Pretendo. And I wonder, is your forum name a reference to an episode of Doug wherein he and Skeeter bought a video game system and they fought bright red wrench-looking spaceships all weekend?

~Zachariah

lol yup

Nobel
2012-01-13, 03:18 PM
http://www.youtube.com/watch?v=m2wifg7aitk&feature=player_detailpage#t=111s

Fixed

Bags
2012-01-13, 03:20 PM
I think that bridge is probably always like that...

But I hope we get destructable things!

Bags
2012-01-13, 03:21 PM
The beauty of placing c4 on the bottom of a bridge in a cloaker suit awaiting a convoy to pass over while smoking a cigg and drinking.......water..................

regardless, destructible enviroments in a game this massive would be so revolutionary. It doesn't reset after the map ends like in bf3, once's it's a war zone, it's always a war zone!

Haha, that'd be awesome.

*wonders if engineers could rebuild thigns like bridges*

Nobel
2012-01-13, 03:34 PM
I think thats the only way it could work, Engineers come in with glue guns and repair what was sapped.

super pretendo
2012-01-13, 05:02 PM
I think thats the only way it could work, Engineers come in with glue guns and repair what was sapped.

Sounds completely intuitive and appropriate to me. Perhaps many engineers could do it much faster than just one guy.

SKYeXile
2012-01-13, 05:05 PM
I was hoping we would see engineers build proper walls and emplacements, then people could atleast destroy them.

BorisBlade
2012-01-13, 05:55 PM
If done the way you guys are thinking, then blowing bridges would just be done by default and always done to slow attackers so it wouldnt be very interesting at all. In the real world it causes you problems too, sometimes nearly as much as the enemy, if you blow a bridge to stop an enemy so its not done nearly as much. This is not really the case in a game. If there isnt any big downside or tradeoff and its just an obvious boring thing you always do then it adds nothign to the game but frustration when you cant use a bridge ever as an attacker because the defenders always blow em up. Might as well not have em at all in that case.

If it was a complete pain to take em out, and i mean a BIG hassle. Then only if it were very important and you were dedicated to it, would it get taken out which would mean not often. And repairing them would have to be much simpler to keep the bridges up in 95% of all fights. Only those rare tough fights where its so bad that you just have to blow it or you just cant win otherwise, does it get taken out. If thats the case then cool, its a spcial thing to take out a bridge in that scenario and it means somthing and its interesting. But anything like like the battlefield games is total fail. Everythign is rubble in seconds all the time in that game, total crap idea in a game where fights can last all day long and dont get a free reset button every 20 mins to fix em.

cellinaire
2012-01-14, 02:58 AM
If done the way you guys are thinking, then blowing bridges would just be done by default and always done to slow attackers so it wouldnt be very interesting at all. In the real world it causes you problems too, sometimes nearly as much as the enemy, if you blow a bridge to stop an enemy so its not done nearly as much. This is not really the case in a game. If there isnt any big downside or tradeoff and its just an obvious boring thing you always do then it adds nothign to the game but frustration when you cant use a bridge ever as an attacker because the defenders always blow em up. Might as well not have em at all in that case.

If it was a complete pain to take em out, and i mean a BIG hassle. Then only if it were very important and you were dedicated to it, would it get taken out which would mean not often. And repairing them would have to be much simpler to keep the bridges up in 95% of all fights. Only those rare tough fights where its so bad that you just have to blow it or you just cant win otherwise, does it get taken out. If thats the case then cool, its a spcial thing to take out a bridge in that scenario and it means somthing and its interesting. But anything like like the battlefield games is total fail. Everythign is rubble in seconds all the time in that game, total crap idea in a game where fights can last all day long and dont get a free reset button every 20 mins to fix em.

I also agree with him and love the current, cautious approach PS2 dev team is now having. I'm also certain that at least some strategic structures will become destructible in the future, because Smed himself said they have future plans for destructible environments. :groovy:

SKYeXile
2012-01-14, 03:27 AM
Rebuilding a bridge would be easy, do it C&C style: sacrifice the engineer.

Sirisian
2012-01-14, 03:31 AM
Rebuilding a bridge would be easy, do it C&C style: sacrifice the engineer.
:rofl: Possibly the best idea ever! All I'm imagining is an engineer walking over to a bridge and disappearing. Speaking of that destroying a building should release a few engineers.