View Full Version : Planetside 2 and New Content.
Graywolves
2012-01-17, 08:44 AM
Ok, I know this sounds very far off and I expect to see all types of speculation from everyone on here on things like navy, flying fortresses, space, etc. W.e you guys see when you take magical things and see magical things.
What I am most concerned about though is that when the Core Game is released it feels like the core game is released. And if not everything that should have been in on release that SOE is honest about it and doesn't play it off like there's a big new content patch.
Reason I bring this up is because I'm really sick of SWTOR, it feels like EA rushed its release and now they're overhyping these big patches with concrete dates while there are so many unworked bugs in the game. As a consumer I simply find it insulting. It's like I paid to go to a museum and one of the areas I expected to experience during this payment is off limits and restricted because it's not ready. But they have a big sign saying how awesome this new exhibit will be and how I should totally pay for submission next month just to see it.
Now that I have my reasons out. I think that generally SOE will do a better job at managing the release of new content as there is more experience by the company. I just don't want "new" content being pushed into an incomplete core while it's covered in bugs.
Xaine
2012-01-17, 09:00 AM
I think we should be ok. The nice thing about PS is that compared to games like SWTOR, there is less ground to cover in terms of testing. No mob Ai or spawn behaviour, no reems of quests or dungeons to play test over and over. This game is about the gameplay, not about the fathoms of content piled over it.
Don't get me wrong, there is still a metric shit-ton of testing to do, But it's all pretty obvious and straight forward. Client related bugs, not breaking the scenery, weapon balancing etc. All of which we will do in beta just by playing the game.
Gandhi
2012-01-17, 09:06 AM
I guess we can help with this during the beta. Speaking as a developer the worst bugs are often found when people do something unexpected, or use a part of the program in an unintended way. So while you're having fun in the beta devote some time to breaking the game. The dancing exploit in SWTOR was a perfect example of this kind of bug, but sometimes it's as simple as spamming an action key at a certain point.
/getdown - YouTube
Graywolves
2012-01-17, 09:10 AM
I think we should be ok. The nice thing about PS is that compared to games like SWTOR, there is less ground to cover in terms of testing. No mob Ai or spawn behaviour, no reems of quests or dungeons to play test over and over. This game is about the gameplay, not about the fathoms of content piled over it.
Don't get me wrong, there is still a metric shit-ton of testing to do, But it's all pretty obvious and straight forward. Client related bugs, not breaking the scenery, weapon balancing etc. All of which we will do in beta just by playing the game.
Of course. I just don't even want to hear about something ever being released until I know it's ready, no matter how much I'm doing the pee-my-pants dance for information. Or even talk of new things being put on top of something that still needs a ton of fixing.
Another problem I had which is completley irrelevant to PS2 is that in previous MMO's if I reported a bug that effected me unable to get something, a GM would be like "thanks, here's the stuff you can't get." Instead every bug report (all six) have the exact same response and 3 of them took over 2 days for response. But that's just an explanation of my lack of faith in game development right now.
I'm thinking that Forgelight shouldn't have as many issues and that if it does have issues it should be easier to fix without causing more issues. If a Blue Post could console me I'd be a comfortable wolfy.
I guess we can help with this during the beta. Speaking as a developer the worst bugs are often found when people do something unexpected, or use a part of the program in an unintended way. So while you're having fun in the beta devote some time to breaking the game. The dancing exploit in SWTOR was a perfect example of this kind of bug, but sometimes it's as simple as spamming an action key at a certain point.
I'll be sure to do as much crazy stuff as I can when/if I get into Beta.
-edited- removed profanity
Tapman
2012-01-17, 09:27 AM
Every indication I've seen from the Devs is that they are aware that it is not in anyone's best interests to rush the thing out the door before it is ready. It sucks that you're being dicked around by some other company but SOE is simply not EA, if they upset you so much then just stop giving them your money.
On a side note, that game looks like WoW with a new skin. What kind of nonsense is that? :huh:
Gandhi
2012-01-17, 09:34 AM
On a side note, that game looks like WoW with a new skin. What kind of nonsense is that? :huh:
SOP for a lot of big studios today unfortunately. "Game X sold well, so lets make our game exactly the same, that way it'll sell to".
Worst part is it usually works.
Crator
2012-01-17, 09:42 AM
On a side note, that game looks like WoW with a new skin. What kind of nonsense is that? :huh:
It essentially is WoW with a new skin/cut-scenes (better graphics/animations imo) with a few innovative designs... The question is, what did you expect? That's what MMORPGs are. Unless a developer comes up with something totally different they will always be like that...
Graywolves
2012-01-17, 09:46 AM
I know I've done alot of EA QQing but I prefer to keep it relevant to PS2 and SOE.
Giving content when ready and not pushing new content on top of broken content.
There's a thread in General Games where we can Rage more.
I just feel like we need to really make sure this game works and that the company doesn't lose sight of what it's doing.
I don't know if there's an overseeing producer like EA or something that's going to push hard dates on them and trick hyping campaigns.
Honestly after this ordeal and my downvotes to hell on Reddit I can't wait to get into Beta and destroy my machine trying to find every possible broken thing so that it's ready on release.
My main concern isn't the bugs on release though, it's the sense of a complete core game. While in RPGs that would be PvP, endgame, etc. I think in PS2 it's like making sure we have the proper "circle of life" or food chain on release.
by the last paragraph I mean like every empire has what they need and the other empires their proper mirror when operating in mixed units. We have most of our transportation, vehicles, equipment, to effectively play the game as we would expect to.
New content shouldn't feel like we're in a building during contruction and they are adding another elevator. Overall I think SOE will avoid something like that and new content will feel completley new content.
Tapman
2012-01-17, 10:06 AM
http://www.nowgamer.com/features/1200367/planetside_2_beta_gameplay_development_interview.h tml (Interview with Higby from almost a week ago...)
Can you describe your approach to the PlanetSide 2 beta? What can beta participants expect, and what key trends and feedback will you be keeping an eye out for during testing?
Once we get to beta, we’ll be looking both at players' direct feedback via bugs and message boards, as well as analyzing data that will be collected and aggregated.
The biggest benefits to a big beta are load and stress testing, testing across a diverse collection of hardware configurations, getting large sample sizes to determine if weapons and vehicles are balanced, and so on. We won’t be shipping anything until we’re all proud of it.
Are you keen to push back launch if the beta throws up unexpected issues? How important is this process to you as a studio?
For MMO games beta is critical. There is a lot we can do to test gameplay and mechanics in studio, but getting the massive scale needed to ensure the game really works requires getting real players in.
It’s also critical to determine if our player progression curves are too punishing or too lenient, find exploits, balance issues and so on. Beta for us as a company is an incredibly critical phase of development.
Graywolves
2012-01-17, 10:35 AM
Thank you for digging that up for me. Things could still happen but I atleast feel like we have real dedication and a legit "we'll give it when it's ready" instead of a "it's ready...whoops give us a few more days."
-edited- removed profanity
=edited= mistype on editted*
Coreldan
2012-01-17, 11:04 AM
We got to remember that not everybody who works on the game can work on engine bugs. There are artists, modellers and whatnot. They shouldnt sit on their hands until the few codemonkeys make the game bug-free (which doesnt even exist).
BlazingSun
2012-01-17, 11:54 AM
Since this game will be free to play, we won't have as much right to complain, when things like that happen.
The WAR MMO had the same problems. Promised content didn't make it in release or just sucked. I had pre-ordered my game but waited several months after the release, before I started to play ... When I think about how much Mythic (the dev studio) messup up this game, it still annoys me. All their mess-ups combined were almost as bad as "Core Combat + BFRs", if not worse.
PoisonTaco
2012-01-17, 12:08 PM
Let's not put too much faith in PS2. I'm sure it's going to be a fun game but one thing to keep in mind is that this is still SOE. The same SOE that has released many MMO's that were simply not ready. This is the same SOE that made the NGE and the same folks behind EQII and changes to the original Planetside.
Team at SOE should be very aware of what's at stake when releasing a new MMO. Given the experience at the company and of many of the developers working on PS2, there won't be much excuse for a botched release. Free to play or not, if the game isn't fun from the get go, then people won't be as willing to spend any money in the store.
On one hand SOE is known for making mistakes with their MMO's, big and small. On the other they've seen great success and great failure so they've got the experience to know what they're doing.
Hamma
2012-01-17, 01:39 PM
I think we have seen enough "This is SOE" posts - we all know the stakes here.
Lonehunter
2012-01-17, 01:58 PM
I know exactly what you mean with Swtor's content. The game is missing several very important design features. Sure the game is playable, even enjoyable. But the fact is it's unfinished, and now they get to add this content later while bragging "Hey look! We're working hard for you!"
I'm definitely worried about this in Planetside2. They've all ready admitted to adding more vehicles and continents after release, I just hope that isn't an excuse to not make enough for launch.
Shogun
2012-01-17, 02:25 PM
other companys are the same!
codemasters or cryptic are not better in any way. their mmos were pushed out buggy and unready too. star trek online still feels like a big construction site and it has been released about 2 years ago.
we will really have to do a good job during beta to prevent a thing like that. but with the amount of communication we get from our devs, i am sure beta will be a blast and very productive in terms of bughunting.
the only thing that must not happen is a fixed releasedate that cannot be pushed back if anything goes wrong.
in beta i will have a lot of fun trying to do things the devs would never think of. to find gamebreaking glitches or exploits and report them.
BlazingSun
2012-01-17, 03:43 PM
in beta i will have a lot of fun trying to do things the devs would never think of. to find gamebreaking glitches or exploits and report them.
The bugs and glitches usally find me. But only the negative kind .. not some that would grant me an advantage ... :(:D
Graywolves
2012-01-17, 04:01 PM
I'm definitely worried about this in Planetside2. They've all ready admitted to adding more vehicles and continents after release, I just hope that isn't an excuse to not make enough for launch.
This is the main thing that is bugging me. I want the core release to feel like a complete core and new content to feel like new content and not be completing the core. Or if it is released unfinished I want them to be honest about it and not show a facade of already releasing amazing new content when it's something I should have been using a month ago.
Tasorin
2012-01-17, 05:36 PM
It essentially is WoW with a new skin/cut-scenes (better graphics/animations imo) with a few innovative designs... The question is, what did you expect? That's what MMORPGs are. Unless a developer comes up with something totally different they will always be like that...
Two games that broke that mold before that mold was even really set.
Ultima Online
ShadowBane
You might even be able to argue SWG in there, but it was a theme park with a PvP overlay.
Tasorin
2012-01-17, 05:39 PM
If I was going to really worry about something in Beta it would be a massive memory leak or a .exe issue which caused constant crashing. I expect there to be serious issues in Beta, and as a Beta tester I believe it is my duty to go out and play Stuntman and try and find, exploit and report everything I can.
Figment
2012-01-18, 03:58 PM
It essentially is WoW with a new skin/cut-scenes (better graphics/animations imo) with a few innovative designs... The question is, what did you expect? That's what MMORPGs are. Unless a developer comes up with something totally different they will always be like that...
A Star Wars MMO using the single player games "Clone Wars" and "Rogue Squadron" as their base input and PlanetSide as an inspiration?
According to some SWG players I've talked to, a non-RPG based SW game would never work! Because questing is everything... Screw massive space and ground combat in an interstellar war, we need to go kill 30 Lictardian Lemmings and harvest 20 ore for this nifty cloth upgrade that gives +5 ForcePowah. >.>
Crator
2012-01-18, 07:45 PM
A Star Wars MMO using the single player games "Clone Wars" and "Rogue Squadron" as their base input and PlanetSide as an inspiration?
Ok, I wants! But wouldn't it be a FPS then?
Raymac
2012-01-18, 07:57 PM
Yeah, if they had a Tie Fighter vs. X-Wing MMO that incorporated ground battles like Planetside...I would play the F*$K out of that game. I hope someday Planetside2 will have space battles.
cellinaire
2012-01-18, 11:14 PM
Yeah, if they had a Tie Fighter vs. X-Wing MMO that incorporated ground battles like Planetside...I would play the F* out of that game. I hope someday Planetside2 will have space battles.
Yeah I'd love to see that happening in the future, too. Obviously, they are keen on the ideas of naval warfare(Higby seems to love naval warfare :lol: ) and space battle.
I personally don't want the space to be zone-based like SWG's JTL. I want seamless transition like the 'I-Novae engine'
CutterJohn
2012-01-18, 11:24 PM
When it comes time for expansion, I want them to expand the war, but off of Auraxis. Open warpgates up to other planets, with completely different environments and physical properties, that necessitate different weapons, vehicles, and tactics.
Possible locations:
Airless moon - Low gravity, no air pressure, little cover. Combat forces would be far faster and more mobile, perhaps ending up almost at a Tribes level of mobility.
Venus - Minimized view distance and violent weather, making air near worthless much of the time. Extreme hostile conditions prohibit lighter infantry variants from venturing outside.
Jupiter - No 'land' in sight. Bases are floating fortresses. Lots of new Aircav, floating cruisers, jetpack troops. Lots of clouds to hide in and maybe some extreme weather phenomena to serve as 'terrain'.
Water planet - Mostly naval and air combat, perhaps a few small islands. Lots of boats and aircraft, maybe even submarines. Underwater domes to fight in.
Mercury planet - Has a fast day, leading to limited time spent above ground at night. During the 'day' only specialized vehicles capable of poking their nose up, and only for a limited time.
Asteroid field - Spacecraft, troops with maneuvering packs. Space stations, hollow asteroids, etc.
Doing this, they would be able to add more vehicle and weapon content without disrupting the balance of the base game, and make alternate combat dynamics available, increasing the draw of the game. It would end up as just being king of all FPSs. Like Tribes like combat? Got ya covered. Want a primarily air game? Room for you too. Want space combat? Theres a place for that. Tanks online? Get your fix right here.
cellinaire
2012-01-18, 11:38 PM
When it comes time for expansion, I want them to expand the war, but off of Auraxis. Open warpgates up to other planets, with completely different environments and physical properties, that necessitate different weapons, vehicles, and tactics.
Possible locations:
Airless moon - Low gravity, no air pressure, little cover. Combat forces would be far faster and more mobile, perhaps ending up almost at a Tribes level of mobility.
Venus - Minimized view distance and violent weather, making air near worthless much of the time. Extreme hostile conditions prohibit lighter infantry variants from venturing outside.
Jupiter - No 'land' in sight. Bases are floating fortresses. Lots of new Aircav, floating cruisers, jetpack troops. Lots of clouds to hide in and maybe some extreme weather phenomena to serve as 'terrain'.
Water planet - Mostly naval and air combat, perhaps a few small islands. Lots of boats and aircraft, maybe even submarines. Underwater domes to fight in.
Mercury planet - Has a fast day, leading to limited time spent above ground at night. During the 'day' only specialized vehicles capable of poking their nose up, and only for a limited time.
Asteroid field - Spacecraft, troops with maneuvering packs. Space stations, hollow asteroids, etc.
Doing this, they would be able to add more vehicle and weapon content without disrupting the balance of the base game, and make alternate combat dynamics available, increasing the draw of the game. It would end up as just being king of all FPSs. Like Tribes like combat? Got ya covered. Want a primarily air game? Room for you too. Want space combat? Theres a place for that. Tanks online? Get your fix right here.
I think I've seen this kind of ideas in one of those 'Forgelight and weather system' thread, but yeah I like your ideas :groovy:
Jimmuc
2012-01-19, 02:47 AM
stuff lol
i like the idea. i got to thinking of a desert world where where each side has one massive slow moving vehicle for a base or something. :D
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