View Full Version : If they bring back the jackhammer.....
Magpie
2012-01-18, 06:06 PM
NC jackhammer in ps1 is a good gun in close up but it's shocking bad in range real bad
Befor it had two fire modes normal and triple shot, now a days no one uses it
What changes would you like to see to the jackhammer?
Also will it be heavy class only? Will it have two fire modes again?
sylphaen
2012-01-18, 06:09 PM
I'm not certain that I understand your post or its purpose.
:confused:
Edit: Ah ! I think I get it: you want to know our opinion on how the Jackhammer should be changed in PS2 !
Well... We do not know enough about PS2 to really talk balance.
Now concerning PS1, the JH was much better than the lasher so buff or nerf accordingly.
"My HA should be good and be able to triple shot at short, medium and long range" is not a balanced proposition.
If it is, our lasher should shoot Aurora orbs.
Zulthus
2012-01-18, 06:11 PM
The Jackhammer is perfectly fine as it is. It does its role well. If you want to fight long range grab a Gauss.
EASyEightyEight
2012-01-18, 06:26 PM
I'll just modify my sweeper to shoot as fast and have a drum mag, effectively increasing it's ammo capacity. Done. TR Jackhammer.
Before y'all jump on my case, no I don't know what weapon mods the shotgun will have. I don't even know if there will be a shotgun for light armor use in PS2.
Magpie
2012-01-18, 06:28 PM
The Jackhammer is perfectly fine as it is. It does its role well. If you want to fight long range grab a Gauss.
The jackhammer is great close range and gauss is great long range but unlike the other two emipres HA weapon they are close - mid range weapons
I think they should add two fire modes normal and tight spreed for longer ranges
Justaman
2012-01-18, 06:35 PM
The jackhammer is great close range and gauss is great long range but unlike the other two emipres HA weapon they are close - mid range weapons
I think they should add two fire modes normal and tight spreed for longer ranges
That's all we need, sniper shotguns.:rolleyes:
Zulthus
2012-01-18, 06:37 PM
The VS have to deal with a shitty lasher that can't do shit unless in the most experienced hands, and let me tell you, me and most of the VS just use the sweeper or pulsar instead.
acosmo
2012-01-18, 06:39 PM
what are you talking about.. lasher is the noobstick kamehameha cannon
SKYeXile
2012-01-18, 06:45 PM
The jackhammer is great close range and gauss is great long range but unlike the other two emipres HA weapon they are close - mid range weapons
I think they should add two fire modes normal and tight spreed for longer ranges
jackhammer should really be common pool.
but really, nothing beats a JH close range though, it turns a retard into a hero, 2 shots to skill agile 3-4 to take down a rexo. its pretty easy to takedown 3 people at once when you have a JH, no so when you have any other weapon.
yes, i just used PS1 as an example for PS2.
or if its intended to be the equivalent of a MCG or lasher expect the JH to more or less function like a like a BCBC2 SAIGA or USAS, it has a much longer max range than a M870 or SPAS.
Zulthus
2012-01-18, 06:53 PM
what are you talking about.. lasher is the noobstick kamehameha cannon
Alot has changed since you last played in 2007.
SKYeXile
2012-01-18, 07:00 PM
Alot has changed since you last played in 2007.
ya really, why would i want to lead my shots(rewarding me with the same TTK) and have half those shots do no damage, with an inferior damage per clip, when i can direct fire nail them to the wall with an MCG or JH.
Raymac
2012-01-18, 07:20 PM
I always figured the JH, as powerful as it is, took a little more skill than the MCG because you had to time your shots right, especially when someone is ADAD warping. The MCG is just hold down the mouse button and point.
I wouldn't mind seeing each empire get their own version of the different HA styles if only to stem the "grass is always greener" syndrome.
I dont mind fighting against the Jackhammer I did mind however fighting against the Guass or Cicler for the reason YOU COULD CROUCH BEHIND COVER WITH THEM BOTH
Pulsar was not so good for that having to stand to shoot over a wall or in a courtyard = bad idea as you would normally catch a bolt driver round in the face.
EASyEightyEight
2012-01-18, 07:35 PM
I dont mind fighting against the Jackhammer I did mind however fighting against the Guass or Cicler for the reason YOU COULD CROUCH BEHIND COVER WITH THEM BOTH
Pulsar was not so good for that having to stand to shoot over a wall or in a courtyard = bad idea as you would normally catch a bolt driver round in the face.
Believe me, we ALL suffered that BS. I'm not expecting that same problem in PS2, especially with iron-sights. If there was even one reason for any hater to praise them being in PS2, solving this problem is it.
Crator
2012-01-18, 07:37 PM
I always figured the JH, as powerful as it is, took a little more skill than the MCG because you had to time your shots right, especially when someone is ADAD warping. The MCG is just hold down the mouse button and point.
I thought it was the other way around. At close range, the JH has a spread therefore you don't have to be directly aiming on them. But with the MCG the COF isn't as big so you have to aim more.
xSlideShow
2012-01-18, 07:40 PM
I'm still under the impression that every Empire will get a specific shotgun.
Death2All
2012-01-19, 07:40 AM
Can't say I really agree with anyone who says or wants the Jackhammer to have an alternative firing mode for longer range. Play to the weapon's strengths, don't expect it to be a jack of all trades. It's that mentality which ruins most games in my opinion. That's why weapon customization has me worried.
Vancha
2012-01-19, 10:03 AM
My empire's weapon takes the most skill and the other empires' weapons are easy and OP.
Seriously though, for all the additional empire variation I'd like to see (and seems to be coming) in Planetside 2, HA is probably the sole area I'd like to see empire differences reduced. With that in mind, the JH would have a much tighter cone to give it an effective range closer to that of the MCG/Lasher, with it's damage reduced to compensate, then make whatever common pool shotgun may exist better than all 3 at close range, but worse at mid.
EVILoHOMER
2012-01-19, 11:27 AM
What Planetside 2 really needs is Lasher 2.0
FriendlyFire
2012-01-19, 12:55 PM
What Planetside 2 really needs is Lasher 2.0
It was already nerfed. We are on Lasher 2.1 now.
Bravix
2012-01-19, 01:56 PM
It was already nerfed. We are on Lasher 2.1 now.
But there's more!!!! Call now and we'll include a beta key to try the Lasher 3.0!
Now with a slower fire rate and larger clip!!!
If needed, they could add some slug ammo for the jackhammer that makes it a little more efffective at medium range. It would have more stopping power, but be less accurate than a dedicated assault rifle. Furthermore, it comes with a downside that you have to use inventory space to carry this ammo, and you have to take time to switch it out. And in any case, the gauss would still be better at long range.
Baneblade
2012-01-20, 12:33 AM
How about HA is not in at all? That would make for a better game.
SKYeXile
2012-01-20, 02:05 AM
How about HA is not in at all? That would make for a better game.
Explain how.
Magpie
2012-01-20, 03:05 AM
How about HA is not in at all? That would make for a better game.
Well that's just not fun at all hah we need somthing to moan about :)
ThirdCross
2012-01-20, 05:30 AM
People still use the jackhammer, a lot. You're pretty much guaranteed a kill at certain distances. Now I see your point that at medium-close range it did pretty much nothing but to bring this discussion back to PS2, you can modify the gun to be more effective at those ranges.
lazyboy
2012-01-20, 09:37 AM
NC jackhammer in ps1 is a good gun in close up but it's shocking bad in range real bad
Befor it had two fire modes normal and triple shot, now a days no one uses it
What changes would you like to see to the jackhammer?
Also will it be heavy class only? Will it have two fire modes again?
(The Jackhammer Is A Shotgun And Is Not Good In Range Anyway The Jackhammer Is Very OP Any Way Theres No Need To Chance It.)
Redshift
2012-01-20, 02:15 PM
I always figured the JH, as powerful as it is, took a little more skill than the MCG because you had to time your shots right, especially when someone is ADAD warping. The MCG is just hold down the mouse button and point.
You still have to keep the crosshair on the warping target, no different to the JH
The only real difference is the RoF which makes the JH incredible if you can aim and punishes you more if you can't.
Overall i'd take a front loaded dmg weapon anyday, assuming player skill is constant front loaded weapons will always kill faster, that was always the issue as TR, you could land all your shots and be dead before you'd fired a leathal amount of bullets
My two cents.. Jackhammer and Chaingun are fine as long as hacks stay out of the mix. As far as Lasher to balance it out just make it single fire mode... increase the damage output, but have it balance damage to hurt both health and armor/shields with the same round/"bullet". Also allow it to hurt vehicles a bit.. It is after all... "plasma" being fired right??? Plasma burns through both...
FriendlyFire
2012-01-20, 03:56 PM
My two cents.. Jackhammer and Chaingun are fine as long as hacks stay out of the mix. As far as Lasher to balance it out just make it single fire mode... increase the damage output, but have it balance damage to hurt both health and armor/shields with the same round/"bullet". Also allow it to hurt vehicles a bit.. It is after all... "plasma" being fired right??? Plasma burns through both...
Make it Lash friendlies, thats what PS1 was missing and would've probably avoided some nerfs.
Redshift
2012-01-20, 04:04 PM
If they made it lash friendlies it would have been a grief machine and not used.
i'd have removed the lash, speed the orbs up and nerfed the cof tbh
SKYeXile
2012-01-20, 05:14 PM
Make it Lash friendlies, thats what PS1 was missing and would've probably avoided some nerfs.
ironically this was posted by somebody named friendly fire.
SKYeXile
2012-01-20, 05:17 PM
If they made it lash friendlies it would have been a grief machine and not used.
i'd have removed the lash, speed the orbs up and nerfed the cof tbh
All the lasher need was keep the orbs damage and speed the same, tighten the COF a little, up the rounds per clip to 40-45 and change the reload to 4 seconds.
Redshift
2012-01-20, 05:19 PM
All the lasher need was keep the orbs damage and speed the same, tighten the COF a little, up the rounds per clip to 40-45 and change the reload to 4 seconds.
i disagree, speeding up the orbs would make it less spray and prey in CQC, while nerfing the cof would keep it low range like a HA should be
SKYeXile
2012-01-20, 05:30 PM
i disagree, speeding up the orbs would make it less spray and prey in CQC, while nerfing the cof would keep it low range like a HA should be
you want the gun with the worst COF bloom form getting hit to have an even worse COF. have the same DPS as an MCG, but thats not direct fire and have only 650 damage in a clip?
lets hope you never make it on any balance panels.
making the COF worse would make it more spray and prey btw.
Redshift
2012-01-20, 05:41 PM
you want the gun with the worst COF bloom form getting hit to have an even worse COF. have the same DPS as an MCG, but thats not direct fire and have only 650 damage in a clip?
lets hope you never make it on any balance panels.
making the COF worse would make it more spray and prey btw.
yea sorry i should have made that more clear, i would like to have seen the CoF more like the MCG's making it bloom less on hit but more on full auto, ie. making it more accurate CQC but keeping it's range low
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