View Full Version : Major Q&A Takeaways
Hamma
2012-01-20, 08:05 PM
Here's some of the big items from the Q&A:
Sunderers repair nearby vehicles and resupply ammo
Galaxies can be deployed in the space they land
Bailing out will require additional training for non-Galaxy air vehicles.
Each vehicle has it's own skill tree
Any class can spawn into galaxies
Sunderer passenger slots are no longer limited to class (all MAX's for example)
Deliverer is not planned for launch.
Some of the weapons on the Galaxy will be switchable to anti-air weapons.
Currently the Galaxy can only be spawned at a tech plant or at a warpgate.
Bombs will not be in at release.
Check at the bottom of this page for a pretty good rundown.
http://www.planetside-universe.com/p-developer-tweet-tracker-97.htm
Cool information. Glad to see the Sunderer becoming good.
Death2All
2012-01-20, 08:08 PM
Hmm, interesting take on the Sunderer this time around. Functions more like a Lodestar and the Galaxy is an AMS this time around.
I still think we could use actual support vehicles to fill that role instead of a vehicle having additional abilities that I assume you train in. Whatever, guess we'll see how it plays.
EDIT: A few other points...
Q: sepomat Sebastian Handrik
@planetside2 Will we be able to customize ammo? Take fewer bullets so you can fit more rockets?
A: twothreesix joshua sanchez
@BastiVC @planetside2 Each weapon on your loadout will have its own self-contained ammo pool. No trading off.
So they're really done away with any free form inventory? That's really disappointing to hear.
Q: Skulljagger Travis
@Planetside2 Will the galaxy be able to cloak when delployed into ams?
A: kevmo0 Kevin Moyer
@Skulljagger @Planetside2 Galaxy currently does not have the option to cloak.
Gal sounds like dead meat once it touches down.
Q: Sirisian2 Brandon Andrews
@planetside2 So are bombs a customization option for the Liberator or are bombs gone from the game? Any chance of creating a new bomber?
A: kevmo0 Kevin Moyer
@Sirisian2 @planetside2 No bombs for launch. Possible for post launch for either fighters or liberator.
No bombs for Lib? wat?
SKYeXile
2012-01-20, 08:14 PM
OMG bailing will return from fighters, WONT SOMEBODY PLEASE THINK OF THE N00BS!
SKYeXile
2012-01-20, 08:29 PM
oo late one....
SKYeXile_FC SKYeXile
@planetside2 Can any of the classes drop an ammo dispensing box like the support in BF3 or the engineer in TF2?
Margaret Krohn
@PurrfectStorm Margaret Krohn
@SKYeXile_FC @planetside2 Yes. =P
Espion
2012-01-20, 08:32 PM
Having set ammo pools and no inventory is really disappointing. PS is too big of a game with too much going on to be able to rely on preset loadouts like that. You need to be able to taylor yourself to certain situations since there's a lot more going on at any given time than just 'Attackers vs Defenders' like any old FPS.
Would be a lot more comfortable knowing that inventories are still on the table if preset loadouts suck in alpha, like what's been confirmed for other mechanics (killcams)
texico
2012-01-20, 08:45 PM
Hmm, interesting take on the Sunderer this time around. Functions more like a Lodestar and the Galaxy is an AMS this time around.
I still think we could use actual support vehicles to fill that role instead of a vehicle having additional abilities that I assume you train in. Whatever, guess we'll see how it plays.
EDIT: A few other points...
Q: sepomat Sebastian Handrik
@planetside2 Will we be able to customize ammo? Take fewer bullets so you can fit more rockets?
A: twothreesix joshua sanchez
@BastiVC @planetside2 Each weapon on your loadout will have its own self-contained ammo pool. No trading off.
So they're really done away with any free form inventory? That's really disappointing to hear.
Really disappointed. I've been ecstatic with the way the visual team has been designing the game and some of the general decisions that have been made (Screens with similar finish to PS1, weather, same vehicles/weapons as PS1), but based on what we know, some of the changes in game play mechanics have been a real disappointment. As ever, really want to get into Beta/the game and try it out though.
Q: Skulljagger Travis
@Planetside2 Will the galaxy be able to cloak when delployed into ams?
A: kevmo0 Kevin Moyer
@Skulljagger @Planetside2 Galaxy currently does not have the option to cloak.
Gal sounds like dead meat once it touches down.
Really wondering how the gal is going to survive if this is the case, unless they give it a ridiculous amount of health when deployed, which seems weird.
Q: Sirisian2 Brandon Andrews
@planetside2 So are bombs a customization option for the Liberator or are bombs gone from the game? Any chance of creating a new bomber?
A: kevmo0 Kevin Moyer
@Sirisian2 @planetside2 No bombs for launch. Possible for post launch for either fighters or liberator.
No bombs for Lib? wat?
Might be a balance issue. Seemed a bit of a strange move. Or maybe it's a performance issue, I don't know. It might just be something that's planned for a bit later.
Edit: Multiple highlighting never seems to work...
Knocky
2012-01-20, 08:52 PM
Having set ammo pools and no inventory is really disappointing. PS is too big of a game with too much going on to be able to rely on preset loadouts like that.
Do you folks not realize how big a processing strain it would be to track 1500 different loadouts as opposed to a dozen or two?
If this bothers you that much then stay with PS and it's 133 vs 133 vs 133 which we will never see again.
I want to have 500 TR and 500 VS trying to take my base and I am willing to conform to predesignated loadouts to accomplish this.
texico
2012-01-20, 08:56 PM
Having set ammo pools and no inventory is really disappointing. PS is too big of a game with too much going on to be able to rely on preset loadouts like that. You need to be able to taylor yourself to certain situations since there's a lot more going on at any given time than just 'Attackers vs Defenders' like any old FPS.
Would be a lot more comfortable knowing that inventories are still on the table if preset loadouts suck in alpha, like what's been confirmed for other mechanics (killcams)
I've been saying this a lot (feels like almost too much, tbh). Considering how much emphasis is being placed on customising vehicles and class-abilities and weapon-abilities so they can be taylored to do specific things, it's so strange that they want to then go ahead and remove the choice to do things like determine your ammo pool for the weapons you have by trading off (so you can taylor your ammo to how much you'll plan on using each weapon) and remove the inventory, which are some of the most customisable and flexible functions in PS1.
Espion
2012-01-20, 09:02 PM
Do you folks not realize how big a processing strain it would be to track 1500 different loadouts as opposed to a dozen or two?
That's... not really how it works
Vash02
2012-01-20, 09:07 PM
Do you folks not realize how big a processing strain it would be to track 1500 different loadouts as opposed to a dozen or two?
If this bothers you that much then stay with PS and it's 133 vs 133 vs 133 which we will never see again.
I want to have 500 TR and 500 VS trying to take my base and I am willing to conform to predesignated loadouts to accomplish this.
As opposed to 1500+ different customised weapons?
plundering the dead for weapons and ammo was a bloody good dynamic and its such a shame that its being cut out.
I suppose gen hold outs will be alot shorter now that we cant pick up ammo. Unless its the BF3 infinite ammo support class system, urgh.
Vash02
2012-01-20, 09:16 PM
Here's some of the big items from the Q&A:
Sunderer passenger slots are no longer limited to class (all MAX's for example)
Not a fan of this, MAXes should not be used in mass and should be actively punished for doing so.
MAX crashes are one of those irritating tactics in PS1 that you cant really defend against if they have enough of them. Get 10-20 peoples in MAXes, run for gen/spawns, take base. What a dull tactic.
SKYeXile
2012-01-20, 09:25 PM
Not a fan of this, MAXes should not be used in mass and should be actively punished for doing so.
MAX crashes are one of those irritating tactics in PS1 that you cant really defend against if they have enough of them. Get 10-20 peoples in MAXes, run for gen/spawns, take base. What a dull tactic.
Please tell us more about your experiences seeing the MAX in action in PS2.
texico
2012-01-20, 09:28 PM
^ I generally contained MAX crashes by killing the single grunt with a hacking REK and then watched as 20 MAX's hung around outside the locked Gen room looking like mugs ;)
Death2All
2012-01-20, 09:31 PM
As opposed to 1500+ different customised weapons?
plundering the dead for weapons and ammo was a bloody good dynamic and its such a shame that its being cut out.
I suppose gen hold outs will be alot shorter now that we cant pick up ammo. Unless its the BF3 infinite ammo support class system, urgh.
Completely agree. Customizable inventories and looting was an amazing concept.
Being able to create your own load outs, kill someone, see their load out, steal their weapon. That's amazing. Really upsetting that it's not in. Hopefully if we bitch enough they could possibly change it.
Also, good point about genholds/infinite ammo support. One of the excruciating experiences of playing BC2 was people who'd camp way in the back as the Assault Class with their box of ammo and spam grenades out of their noob tube the entire match with their explosives upgrade perk.
A rather extreme example, but it just goes to show how lame people can play if you give them the necessary tools to do so. Take a look at MW2 for example, they had similar perk in that game that gave you infinite ammo and people who stand way in the back spamming nades on a choke point the whole game.
Granted, EA and Infinity Ward are horrible developers and I trust the team making PS2, I still don't want them to overlook something as awesome and unappreciated as free form inventories.
I don't understand why so many people are against it. This game is continuously pressing customization for every aspect of your character (as someone in this thread said) why the hell would we not be able to customize our inventories and be given pre-defined ones? And why in the fuck would you oppose it :doh: ?
Vash02
2012-01-20, 09:32 PM
Please tell us more about your experiences seeing the MAX in action in PS2.
I said PS1 not PS2. and even what we know about MAXs in PS2 is that they will have superior armour and weapons than the normal trooper. Even assuming that they cant run, having a dozen or so swamping your defences is a win all tactic which shouldnt be in a game.
SKYeXile
2012-01-20, 09:45 PM
I said PS1 not PS2. and even what we know about MAXs in PS2 is that they will have superior armour and weapons than the normal trooper. Even assuming that they cant run, having a dozen or so swamping your defences is a win all tactic which shouldnt be in a game.
I know what you said. But this is a new game, obviously they plan to make changes so the MAX so its more balanced when compared to other classes or they would not be making all these changes to make them more accessible.
nomotog
2012-01-20, 09:48 PM
I said PS1 not PS2. and even what we know about MAXs in PS2 is that they will have superior armour and weapons than the normal trooper. Even assuming that they cant run, having a dozen or so swamping your defences is a win all tactic which shouldnt be in a game.
I think you might be jumping the gun. There are all kinds of tweeks and nobs they can use to make MAX units balanced. That said I agree that MAXs should be semi rare and a logistical challenge.
Raymac
2012-01-20, 09:57 PM
Not a fan of this, MAXes should not be used in mass and should be actively punished for doing so.
MAX crashes are one of those irritating tactics in PS1 that you cant really defend against if they have enough of them. Get 10-20 peoples in MAXes, run for gen/spawns, take base. What a dull tactic.
Totally disagree. Max crashes were awesome. I loved both being a part of them and defending against them.
I generally liked the tactic of massing any type of unit and going for giant frontal asaault. Whether it was maxes, or an armor column, or libs, or reavers, punching a hole in the enemies defenses using overwhelming force was always fun. While it was effective, it was never an automatic win button.
Plus there is a flip side to the Sunderers not limiting the armor type. You can but a couple more regular infantry in there as well if you don't have / want maxes.
Grimster
2012-01-21, 01:00 AM
Interesting with the Sunderer. I wonder if it will be able to repair both air vehicles and ground vehicles?
Seems like a typical forward base would be a deployed Galaxy and a Sunderer. :)
Lonehunter
2012-01-21, 01:10 AM
No bombs in the Liberator....
I'm wondering why they called it a Liberator lol. It must have a lot of other toys to completely remove bombing from the game
CutterJohn
2012-01-21, 01:20 AM
No bombs in the Liberator....
I'm wondering why they called it a Liberator lol. It must have a lot of other toys to completely remove bombing from the game
It got changed to be a heavy ground attack bird, like an A-10 or something. Rather than bombs, the gunner will have a heavy turret. I believe they mentioned a choice between a 35mm chaingun and 150mm cannon. Probably will be more choices.
IMO, bombing always sucked. You pretty much sat there and pushed the release key, with very little control over where the bombs landed. A turret will be much better.
Interesting stuff regarding the MAXs. It seems they are going to be less of a vehicle/infantry cross in this game, and instead will just be a heavy infantry class, like the TF2/Tribes Heavies. I wonder if they will still have runmode.
SKYeXile
2012-01-21, 02:15 AM
Interesting stuff regarding the MAXs. It seems they are going to be less of a vehicle/infantry cross in this game, and instead will just be a heavy infantry class, like the TF2/Tribes Heavies. I wonder if they will still have runmode.
its apparently still in, this is the info from a interview with higby and PSU.
http://www.planetside-universe.com/forums/showthread.php?t=36527
search for "auto-run"
yea i think we will see some better balance in this, while the max will nodoubt the the most armoured infantry, the light assault looks to have the fastest TTK, also it gets bonus damage from headshots, while the Heavy assault can take abit more of a hit and takedown a multitude of people in a clip, its starting weapon is afterall an LMG (heavy cycler perhaps, hrm?)
I think the MAX will defiantly be able to take a pounding by its AI firepower would be more of a SMG but with a longer clip. I imagine though it will have less longterm staying power than other classes, be it through requiring a medic to heal it or the amount of ammo it can hold is rather limited, so it needs to stay close to an...engineer? to resupply it. Id have to think that approximatly a clip of a light assault rifle to the head would kill it.
Shade Millith
2012-01-21, 03:41 AM
Not a fan of this, MAXes should not be used in mass and should be actively punished for doing so.
MAX crashes are one of those irritating tactics in PS1 that you cant really defend against if they have enough of them. Get 10-20 peoples in MAXes, run for gen/spawns, take base. What a dull tactic.
That's what AV is for. Oh wait, with the new class system, we're probably going to have to be a particular class to get AV, and have terrible AI.
Vancha
2012-01-21, 03:44 AM
Well then, it looks like my new favourite vehicle is the Sunderer. The Lode lives on in spirit...
I still think we could use actual support vehicles to fill that role instead of a vehicle having additional abilities that I assume you train in. Whatever, guess we'll see how it plays.
I'm actually loving the way each vehicle can be customized for multiple roles instead of every niche having it's own. The visual uniformity that we should see on the battlefield sits better with me for some reason. I have a mental image of Galaxies and Sunderers coming over a ridge, some coming down and deploying while others continue to advance upon a base...Then I imagine the same thing with AMS' and I just see the poor things trundling over a hill, picking up too much momentum on the way down and falling on their sides as turn too hard to avoid the oncoming rock.
Having set ammo pools and no inventory is really disappointing. PS is too big of a game with too much going on to be able to rely on preset loadouts like that. You need to be able to taylor yourself to certain situations since there's a lot more going on at any given time than just 'Attackers vs Defenders' like any old FPS.
Would be a lot more comfortable knowing that inventories are still on the table if preset loadouts suck in alpha, like what's been confirmed for other mechanics (killcams)
Well keep in mind they did say a preset pool, so it sounds like you might still be able to tailor your gun towards having X amount of AP ammo, Y amount of AI ammo and Z amount of...some other ammo?
Shade Millith
2012-01-21, 03:58 AM
SKYeXile_FC SKYeXile
@planetside2 Can any of the classes drop an ammo dispensing box like the support in BF3 or the engineer in TF2?
@SKYeXile_FC @planetside2 Yes. =P
A: twothreesix joshua sanchez
@BastiVC @planetside2 Each weapon on your loadout will have its own self-contained ammo pool. No trading off.
So they're really done away with any free form inventory? That's really disappointing to hear.
Very, VERY disappointed to hear about both of these. Infinite ammo boxes are ridiculous in this sort of game.
Big hit to whether I play this game or not.
SKYeXile
2012-01-21, 04:04 AM
Very, VERY disappointed to hear about both of these. Infinite ammo boxes are ridiculous in this sort of game.
Big hit to whether I play this game or not.
We dont know the exact mechanics of it, Id expect it to be a dispensing box more like the games on the source engine where its deployed on the ground by an engineer, id also imagine the engineer would only be able to carry limited amounts of them too.
I wouldn't that that the way you replenish your ammo is a big concern weather you play the game or not, but ok, i imagine you want to travel back to an equipment terminal every time you run out of ammo, have fun with that.
Shade Millith
2012-01-21, 04:11 AM
We dont know the exact mechanics of it, Id expect it to be a dispensing box more like the games on the source engine where its deployed on the ground by an engineer, id also imagine the engineer would only be able to carry limited amounts of them too.
I wouldn't that that the way you replenish your ammo is a big concern weather you play the game or not, but ok, i imagine you want to travel back to an equipment terminal every time you run out of ammo, have fun with that.
Room holds in enemy base with near infinite ammo does not sound like a good idea. All this needs now is BF3 style instant infinite rezzing, then the shit can hit the fan. Even if it isn't infinite, it will probably be resupplied by the infinite ammo magic machine.
God forbid that we might need to work together to keep everyone supplied rather than magically spawning supplies.
My problem is I'm seeing it turn from PS1 where everyone was responsible for keeping everyone alive and ammoed, to everyone concentrate on shooting while one or two people can keep everyone else alive and ammoed.
And it'll piss easy for that one or two support to do so.
NewSith
2012-01-21, 04:14 AM
i imagine you want to travel back to an equipment terminal every time you run out of ammo, have fun with that.
Yees, I do. Having multiple MCGs with unlimited ammo spamming some small hallway = bad thing.
Remember BF3's Damavand Peak?
EDIT: It is hard to make people push in PlanetSide as is, no need to discourage it more in PS2.
Shade Millith
2012-01-21, 04:21 AM
Yees, I do. Having multiple MCGs with unlimited ammo spamming some small hallway = bad thing.
Remember BF3's Damavand Peak?
EDIT: It is hard to make people push in PlanetSide as is, no need to discourage it more in PS2.
How about multiple grenade launchers? Hello to holding a hallway with 6-7 guys with unlimited grenade launcher rounds.
Edit: Especially with lowered TTK. This is going to be a nightmare.
SKYeXile
2012-01-21, 04:22 AM
Room holds in enemy base with near infinite ammo does not sound like a good idea. All this needs now is BF3 style instant infinite rezzing, then the shit can hit the fan. Even if it isn't infinite, it will probably be resupplied by the infinite ammo magic machine.
God forbid that we might need to work together to keep everyone supplied rather than magically spawning supplies.
My problem is I'm seeing it turn from PS1 where everyone was responsible for keeping everyone alive and ammoed, to everyone concentrate on shooting while one or two people can keep everyone else alive and ammoed.
And it'll piss easy for that one or two support to do so.
How would any other system add more teamwork to keep everybody supplied? I get the dropping of ammo boxes, but other than running back to a terminal or looting a corpse in PS, you weren't getting more ammo.
I doubt we will see instant resing in PS2, i know matt didn't like it in BF3 and thought it was abit of a joke, we shall see though i guess.
You have a problem though with more people enjoying the action in an an FPS?
SKYeXile
2012-01-21, 04:32 AM
How about multiple grenade launchers? Hello to holding a hallway with 6-7 guys with unlimited grenade launcher rounds.
Edit: Especially with lowered TTK. This is going to be a nightmare.
so what? flank them, bases are not been designed like they were in PS1, they will be much more complex and impossible to defend from just a few non existent choke points.
you can see here that even the courtyard is designed to be an interweaving nightmare to defend with no great camping spots like in a typical FPS to give attackers and defenders a more balanced fight.
http://www.zam.com/Im/Image/213517.jpg
Shade Millith
2012-01-21, 04:33 AM
How would any other system add more teamwork to keep everybody supplied? I get the dropping of ammo boxes, but other than running back to a terminal or looting a corpse in PS, you weren't getting more ammo.
Exactly. You'd have to work with others to equalize ammunition amounts (If one guy has 2 spare ammo boxes, he shares. Same with glue and medjuice). You couldn't hold that room forever.
And we damn well shouldn't be able to. We need to be able to run out of ammunition.
Can you imagine a gen hold of 30 people, with unlimited grenade launcher ammunition? Screw that.
I doubt we will see instant resing in PS2, i know matt didn't like it in BF3 and thought it was abit of a joke, we shall see though i guess.
It was a complete joke, and one thing that killed the BF series for me. If that is in, I won't be playing.
You have a problem though with more people enjoying the action in an an FPS?
I do.
I LIKE a game that requires EVERYONE to work together for maximum efficiency. Not just the two support.
Do you have a problem with people having to work together?
Shade Millith
2012-01-21, 04:35 AM
so what? flank them, bases are not been designed like they were in PS1, they will be much more complex and impossible to defend from just a few non existent choke points.
you can see here that even the courtyard is designed to be an interweaving nightmare to defend with no great camping spots like in a typical FPS to give attackers and defenders a more balanced fight.
http://www.zam.com/Im/Image/213517.jpg
This is a game that has thousands of people playing in a single battle.
5 grenaders at each hallway/doorway with unlimited ammo would be able to hold off MANY hostiles. And is hardly unlikely.
NewSith
2012-01-21, 04:38 AM
so what? flank them, bases are not been designed like they were in PS1, they will be much more complex and impossible to defend from just a few non existent choke points.
The only place with unexisting choke points is an open flat field. I don't think that CC is going to be just standing in the middle of nowhere. And assuming that it's true, there will be rooms. Where there're rooms there're doors, where there're doors, there're chokepoints. That's a general flaw in human design.
SKYeXile
2012-01-21, 04:48 AM
Exactly. You'd have to work with others to equalize ammunition amounts (If one guy has 2 spare ammo boxes, he shares. Same with glue and medjuice). You couldn't hold that room forever.
And we damn well shouldn't be able to. We need to be able to run out of ammunition.
Can you imagine a gen hold of 30 people, with unlimited grenade launcher ammunition? Screw that.
It was a complete joke, and one thing that killed the BF series for me. If that is in, I won't be playing.
I do.
I LIKE a game that requires EVERYONE to work together for maximum efficiency. Not just the two support.
Do you have a problem with people having to work together?
I sure can imagine a gen hold with 30 people...it would go something like this"stop touching my butt, it tickles" "hey dude get off my crotch" "oh shit somebodys lobbing grenades"...boom!...all dead...gen hold over with, the end.
Changing the way ammo is dispensed isent going to kill teamwork, the other team has the same "advantages" too and they they're going to be coordinating suppression fire, MAX pushes and focus fire all while your team is complaining about the lack of teamwork involved in an engineer dropping ammo dispensers that his entire faction can use.
SKYeXile
2012-01-21, 04:58 AM
oh yea...why would you be holding a gen anyway? just take the fucking base if you have 30 homos willing to get all sweaty together around a giant bug zapper.
Shade Millith
2012-01-21, 05:03 AM
I sure can imagine a gen hold with 30 people...it would go something like this"stop touching my butt, it tickles" "hey dude get off my crotch" "oh shit somebodys lobbing grenades"...boom!...all dead...gen hold over with, the end.
If it was THAT easy to remove a gen hold, then nobody would have bothered attempting to hold one in PS1.
Changing the way ammo is dispensed isent going to kill teamwork.
But it does remove a portion of the Teamwork required. Same as spawning in your selected kit removes working with hackers to get equipment when the base is hacked.
It's not a huge massive thing (It's still a decent sized one for me though), but each small thing adds up.
SKYeXile
2012-01-21, 05:18 AM
If it was THAT easy to remove a gen hold, then nobody would have bothered attempting to hold one in PS1.
But it does remove a portion of the Teamwork required. Same as spawning in your selected kit removes working with hackers to get equipment when the base is hacked.
It's not a huge massive thing (It's still a decent sized one for me though), but each small thing adds up.
It is that easy, its called a maelstrom, I keep at least 5 in my locker to takedown gen holds of tards.
basti
2012-01-21, 05:58 AM
And so derails another thread into a "ohmigod no inventory" discussion...
And shade, srlsly, nobody ever said a single word about infinite ammo boxes?
Vash02
2012-01-21, 06:00 AM
It is that easy, its called a maelstrom, I keep at least 5 in my locker to takedown gen holds of tards.
I dont think CC stuff is in PS2 mate.
And Sky, you're being particularly dense on the gen issue. The point of gen holds is not to capture a base, but to deny its benefits to the enemy. Would of thought a PS1 vet would of known that.
Tikuto
2012-01-21, 06:02 AM
All sounds excellent.
Vash02
2012-01-21, 06:04 AM
And so derails another thread into a "ohmigod no inventory" discussion...
And shade, srlsly, nobody ever said a single word about infinite ammo boxes?
SKYeXile_FC SKYeXile
@planetside2 Can any of the classes drop an ammo dispensing box like the support in BF3 or the engineer in TF2?
@SKYeXile_FC @planetside2 Yes. =P So yes, ammo boxes confirmed by PurrfectStorm.
basti
2012-01-21, 06:15 AM
So yes, ammo boxes confirmed by PurrfectStorm.
INFINITE!
Thats the word!
I mean, guys, really, they already proved that they do listen to us. They obviously wont screw this up, so just chill.
See the whole picture. There is a obvious reason why the inventory went away.
SKYeXile
2012-01-21, 06:37 AM
I dont think CC stuff is in PS2 mate.
And Sky, you're being particularly dense on the gen issue. The point of gen holds is not to capture a base, but to deny its benefits to the enemy. Would of thought a PS1 vet would of known that.
Tell me though, in PLANETSIDE 2 why would you send forces to take down a generator, provided it even exists and still somehow serves a purpose in disrupting the enemy's lattice links...which don't exist, when you could simply take the planetside 2 redesigned base...since you can hack anything now?
im with basti you guys need to chill, have at least a little faith, you guys are all been such downers, you make me want to start cutting myself.
You guys are stressing over minor details like ammo boxes,if they do somehow generate a problem of people imploding from carrying too much ammo because a dispenser went AWOL and starting stuffing energy cells down some guys throat which in turn caused a reaction with natural acids in the stomach resulting in a black hole, then it can be easily fixed in beta.
Vash02
2012-01-21, 06:44 AM
INFINITE!
Thats the word!
I mean, guys, really, they already proved that they do listen to us. They obviously wont screw this up, so just chill.
See the whole picture. There is a obvious reason why the inventory went away.
BF3 ammo boxes and TF2 dispensers are infinite for your information. If the devs want to clarify that, it would be good.
I know they wont screw it up its just I dont like the direction they are going in. Classes and locked inventorys wont kill the game but it will make it more limited than PS1 in my opinion.
Coreldan
2012-01-21, 06:44 AM
I'm surprised how many are freaking over stuff that was already known before, such as the freeform inventory being gone or liberator not having bombs.
While I liked the touch of the freeform inventory, it was extremely inconvenient to use and very unfriendly to new players. Also it was one of the main reasons why we had these "agile mossie dropper MCG hacker deci medic repair"-monsters. One thing I did like about the idea though, it was sort of a part of "end game". Much like in WoW, the good end game players will have optimal stats while the nubbins will have theirs stats as a mess. An end game PS player had optimal loadouts, while the noob had 2 boxes of ammo, REK and rest medpacks :D
I too hope the ammo boxes won't be 1) infinite, limited amount of resupplies per box 2) automatic, make the player actually do something else than sit near the proximity to resupply 3) infinite on the support's PoV, so not like in BF3. You got a limited amount of the ammo boxes, after that you are gonna need to get to the terminal again.
They have showed to listen to the community pretty well, I would expect that even if beta would at start be pretty screwed in terms on some decisions, we can with constructive feedback change that stuff around.
Also, no freeform inventories does not mean you wouldn't be able to scavenge ammo from corpses. There may not be a fancy UI for it, but if the class/weapon/ammo type matches, aiming at a corpse and pressing a button could scavenge some ammo, if they just want it to :D
SKYeXile
2012-01-21, 06:56 AM
Sounds like people really want to be able win by attrition, SEND WAVE AFTER WAVE OF MEN AT THEM UNTIL THEY REACH THEIR KILL LIMIT!
http://iforce.co.nz/i/bnfdant4.wlu.jpg
Vash02
2012-01-21, 07:05 AM
Tell me though, in PLANETSIDE 2 why would you send forces to take down a generator, provided it even exists and still somehow serves a purpose in disrupting the enemy's lattice links...which don't exist, when you could simply take the planetside 2 redesigned base...since you can hack anything now?
im with basti you guys need to chill, have at least a little faith, you guys are all been such downers, you make me want to start cutting myself.
You guys are stressing over minor details like ammo boxes,if they do somehow generate a problem of people imploding from carrying too much ammo because a dispenser went AWOL and starting stuffing energy cells down some guys throat which in turn caused a reaction with natural acids in the stomach resulting in a black hole, then it can be easily fixed in beta.
Giving your assumption that bases no longer give their empire benifets, so what? so gen holds will become CC holds.
Defending an area with limited ammo and supplies was great fun for my outfit. Its the removal of fun aspects like that made PS1 great is what gets me down with this game.
Also, sky, I think you need to dunk your head into a bucket of ice water and come back.
I'm not Hamma, but i dont think this forum should just be a cheerleading outfit for the devs.
NewSith
2012-01-21, 07:09 AM
Uhm.. nvm.
Shade Millith
2012-01-21, 07:13 AM
Tell me though, in PLANETSIDE 2 why would you send forces to take down a generator, provided it even exists and still somehow serves a purpose in disrupting the enemy's lattice links...which don't exist, when you could simply take the planetside 2 redesigned base...since you can hack anything now?
It was a popular way of holding the enemy up, when they took a base from you.
You'd pile into the Generator room. When the base flipped, you'd destroy it, and hold it with 10-25 guys to force them to clean you out before they could move onto the next base. Buying time for the next base to get prepared.
And no, I honestly don't trust them. I'm getting tired of the direction many FPS's these days are going, and I really don't want this one to head down that way too. And I'm seeing signs of it.
Iron sights, removal of Artillery, removal of freeform inventory, lack of looting enemies corpses, possible infinite ammo boxes, tank drivers having control over the main gun.
I loved the mechanics of PS1 to death. Many of the situations that I hold dear in my memories, I'm never going to relive, because they decided to make things easier. Such as holding an area/room/CC/Gen against a hoard of enemies with rapidly dwindling supplies.
I want this game to be good, but I'm worried it's going to be Battlefield 3 the MMO. And I hated BF3 with a passion. So I'm scared that other mechanics are going to go this way, like instant rezzing.
Either way, I think we've derailed this thread enough.
SKYeXile
2012-01-21, 07:14 AM
Giving your assumption that bases no longer give their empire benifets, so what? so gen holds will become CC holds.
Defending an area with limited ammo and supplies was great fun for my outfit. Its the removal of fun aspects like that made PS1 great is what gets me down with this game.
Also, sky, I think you need to dunk your head into a bucket of ice water and come back.
I'm not Hamma, but i dont think this forum should just be a cheerleading outfit for the devs.
yea im sure it was the limited ammo that made the fight all that more fun...Personally i find it frustrating that i cant even get some dick support in BF3 to drop me an ammo box while im macro spamming his face with 1 clip left in my pistol yet alone the thought of trying to plead for a box of ammo from some random in PS2...its why I asked the question, I would be campaigning if it, or some other method of replenishing ammo wasn't in.
I'm by no means cheering, iv made my fair share of threads highlighting potential problems for discussion in PS2 and i will certainly voice my opinion in the future about anything i disagree with...but about...ammo dispensers?...LOL....no...i dont think so.
Vash02
2012-01-21, 07:31 AM
The downfall of ammo in BF3 is that there is no reward for throwing them out. Didnt have that trouble in PS1, people were more than eager to heal/repair you. Or at least the V-N-R macro is more insistant in PS1 than in BF3 :p
Coreldan
2012-01-21, 07:33 AM
You do get points for resupplying in BF3, you also get ribbons for it from which you also get medals. I usually got more points from resupplying than killing :D
The problem is more than most people dont wanna play support cos Engi and assault are overall the best two classes :D
CutterJohn
2012-01-21, 08:36 AM
Ammo resupply is no different than health resupply. Nobody bitched in PS1 about how people never ran out of health. Its just another aspect of reinforcing a team dynamic. Some people heal, some people repair, some people scout, some people do damage, some people soak damage, some people cart extra ammo, etc, etc.
There is also no indication that its in infinite supply. Glue and heal juice were limited in PS1. They might be in PS2. I would expect ammo juice to be as well. If its unlimited, it still may have a cooldown.
People who disliked losing the inventory because now you can't trade ammo/be an ammo mule, rejoice.. Now you can, since I'm pretty confident that carting an ammo box around would require you to give up other highly useful things, just like being a medic or being an engineer makes you sacrifice.
Or just rage and imagine the sky is falling and higby & company are doing this to deliberately insult you.
Coreldan
2012-01-21, 09:35 AM
Ammo resupply is no different than health resupply. Nobody bitched in PS1 about how people never ran out of health. Its just another aspect of reinforcing a team dynamic. Some people heal, some people repair, some people scout, some people do damage, some people soak damage, some people cart extra ammo, etc, etc.
There is also no indication that its in infinite supply. Glue and heal juice were limited in PS1. They might be in PS2. I would expect ammo juice to be as well. If its unlimited, it still may have a cooldown.
People who disliked losing the inventory because now you can't trade ammo/be an ammo mule, rejoice.. Now you can, since I'm pretty confident that carting an ammo box around would require you to give up other highly useful things, just like being a medic or being an engineer makes you sacrifice.
Or just rage and imagine the sky is falling and higby & company are doing this to deliberately insult you.
So much options!
..
I'll choose this!
Or just rage and imagine the sky is falling and higby & company are doing this to deliberately insult you.
SuperMorto
2012-01-21, 10:25 AM
And this is why I don't take part in these threads that much.
Carry on folks.
SgtMAD
2012-01-21, 10:42 AM
the funny thing in these threads is that i wonder what friggin game a lot of these ppl were playing while I was playing PS because the things they are worried about, the stuff that gets them all worked up is some of the easiest shit to counter in the game,choke points, gen holds even infinite ammo(lol), lets all start cutting ourselves right now, the friggin world is ending.
then throwing around these silly numbers like 20/30 ppl pulling shit in PS, the scale of PS2 is going to blow those numbers right out of the friggin water,you are going to be dealing with hundreds of ppl at a time,this game is going to be a huge jump in scale that damn near everyone on this forum can't seem to wrap their heads around,this crap of 20 man outfits trying to pull the same crap in PS2 that they did in the first game is comical.
I know when Ht saddles up we are going to be running 2 or 3 platoons at a time easily so it isn't going to three squads backhacking your bases, it will be an armor column,a platoon flying CAP over that column and 3 or 4 gals loaded up,its going to take that large a group to hold the CY,defend the CC and keep your spawn points up and available.
if you started playing PS after 2005,you really don't have a clue what is going to be happening in PS2 because we used to have huge battles for bases that went on for days,shit the VS on Markov held Acan on Hossin for over 24 hours of constant fighting back in '04,yea a friggin bio lab.the NC held the tech plant in the south of Amerish for over 48 hrs right after that and I am talking solid Red Alerts the whole damn time.
we are going to be seeing small fights that have more pop than we have ever seen on one map in PS and those are just going to be outfit vs. outfit fights,the Zerg fights are going to be insane.
I think the smart move is to relax,stay informed and wait for the Beta before everyone starts with all the "Sky is Falling" shit.
you are whining about shit that you don't know any of the specifics about yet
ringring
2012-01-21, 11:19 AM
so what? flank them, bases are not been designed like they were in PS1, they will be much more complex and impossible to defend from just a few non existent choke points.
you can see here that even the courtyard is designed to be an interweaving nightmare to defend with no great camping spots like in a typical FPS to give attackers and defenders a more balanced fight.
http://www.zam.com/Im/Image/213517.jpg
Where did that image come from, I can't see it in PSU media. A larger picture would be great :)
Thinks ..... when I look at that image I can't see any space for a gal to set down and deploy.
Coreldan
2012-01-21, 11:23 AM
I can see approximately 3-4 places where I suppose a Gal could fit, although it will be quite barely (and probably impossible if the "you are parked in front of a door, you gonna go boom in 20s" thing is still in)
Vancha
2012-01-21, 01:12 PM
I can see approximately 3-4 places where I suppose a Gal could fit, although it will be quite barely (and probably impossible if the "you are parked in front of a door, you gonna go boom in 20s" thing is still in)
I don't think that's where galaxies are supposed to go. Troops might be able to cross the width of that picture in 4 seconds for all we know.
ThGlump
2012-01-21, 01:22 PM
Sounds like people really want to be able win by attrition, SEND WAVE AFTER WAVE OF MEN AT THEM UNTIL THEY REACH THEIR KILL LIMIT!
Yea. Its needed to win that way. Supply should be concern when you are camping/defending some cutoff place like gen. If you had unlimited ammo (so you cant be defeated by attrition), what holds you from always shooting at entrance so noone can enter?
Vancha
2012-01-21, 01:24 PM
Yea. Its needed to win that way. Supply should be concern when you are camping/defending some cutoff place like gen. If you had unlimited ammo (so you cant be defeated by attrition), what holds you from always shooting at entrance so noone can enter?
Death.
PoisonTaco
2012-01-21, 01:33 PM
Maybe this is why there's no ground AMS? Killing people would make it easier for your side to push back?
Raymac
2012-01-21, 03:40 PM
the funny thing in these threads is that i wonder what friggin game a lot of these ppl were playing while I was playing PS because the things they are worried about, the stuff that gets them all worked up is some of the easiest shit to counter in the game,choke points, gen holds even infinite ammo(lol), lets all start cutting ourselves right now, the friggin world is ending.
then throwing around these silly numbers like 20/30 ppl pulling shit in PS, the scale of PS2 is going to blow those numbers right out of the friggin water,you are going to be dealing with hundreds of ppl at a time,this game is going to be a huge jump in scale that damn near everyone on this forum can't seem to wrap their heads around,this crap of 20 man outfits trying to pull the same crap in PS2 that they did in the first game is comical.
I know when Ht saddles up we are going to be running 2 or 3 platoons at a time easily so it isn't going to three squads backhacking your bases, it will be an armor column,a platoon flying CAP over that column and 3 or 4 gals loaded up,its going to take that large a group to hold the CY,defend the CC and keep your spawn points up and available.
if you started playing PS after 2005,you really don't have a clue what is going to be happening in PS2 because we used to have huge battles for bases that went on for days,shit the VS on Markov held Acan on Hossin for over 24 hours of constant fighting back in '04,yea a friggin bio lab.the NC held the tech plant in the south of Amerish for over 48 hrs right after that and I am talking solid Red Alerts the whole damn time.
we are going to be seeing small fights that have more pop than we have ever seen on one map in PS and those are just going to be outfit vs. outfit fights,the Zerg fights are going to be insane.
I think the smart move is to relax,stay informed and wait for the Beta before everyone starts with all the "Sky is Falling" shit.
you are whining about shit that you don't know any of the specifics about yet
^ THIS
It kind of amazes me how some people tend to cherry pick something minor, take it to the most extreme stance, and then conclude that it will completely ruin the game. Don't get me wrong. I'm all for reading the tea leaves and speculating on what we know about the game so far, but only up to a point.
If the devs haven't proven to you yet that they aren't complete r-tards, then I don't know what will.
BTW, one of the cool details I took away from the Q&A, the Amp Station we've been seeing so much of is named Zurvan. I don't know about you guys, but learning that tiny little detail is cool for me. I really can't wait until we get to see what other continents there are besides Indar too.
ringring
2012-01-21, 04:16 PM
I don't think that's where galaxies are supposed to go. Troops might be able to cross the width of that picture in 4 seconds for all we know.
I think more than that, courtyards will be quite big.
I still can't imagine how a couryard / base fight would workl out. If you recall a winning internal fight in PS1 requires around 60% local pop advantage or better plus courtyard amses to reduce the time taken to respawn then travel to the action.
Added to this is the shorter ttk times in ps2.
Still, I expect the devs have trialled this in alpha, but I'd like to see it in action.
Vash02
2012-01-21, 04:48 PM
Guys, its was only one side that got frustrated and started with the condescending replies and throwing insults.
Also guys stop with the "cutting yourselves, sky is falling" BS. NO ONE has said that this game will fail over this.
one of the cool details I took away from the Q&A, the Amp Station we've been seeing so much of is named Zurvan. I don't know about you guys, but learning that tiny little detail is cool for me. I really can't wait until we get to see what other continents there are besides Indar too.
That is cool. They are staying true to the details... PS1's bases were also named after dead/obscure/old gods.
Khellendros
2012-01-21, 05:36 PM
Man that courtyard looks like a bitch to defend. Should be fun!
Crator
2012-01-21, 05:45 PM
You've made your point, now stop stressing. Either a PS2 dev will comment here or we will have to wait till beta to see how things work out... If it sucks in beta and the devs do nothing to fix the issue, then blow the fuck up! You should at that point!
Coreldan
2012-01-21, 06:21 PM
I don't think that's where galaxies are supposed to go. Troops might be able to cross the width of that picture in 4 seconds for all we know.
While perhaps not the exact same base, we've seen screenshots with troops and tank next to one of the bases, so I'd like to think we have a pretty clear image that the area is actually huge and nothing like a 4 second cross.
Espion
2012-01-21, 08:59 PM
And so derails another thread into a "ohmigod no inventory" discussion...
As it should be.
then throwing around these silly numbers like 20/30 ppl pulling shit in PS, the scale of PS2 is going to blow those numbers right out of the friggin water,you are going to be dealing with hundreds of ppl at a time,this game is going to be a huge jump in scale that damn near everyone on this forum can't seem to wrap their heads around,this crap of 20 man outfits trying to pull the same crap in PS2 that they did in the first game is comical.
That really won't change the role of small outfits at all. If a 20man group can still pull 100 people away from another fight, the effect is the same and will still be necessary. If anything the lack of lattice will just give smaller outfits even more leverage.
SKYeXile
2012-01-21, 09:21 PM
As it should be.
That really won't change the role of small outfits at all. If a 20man group can still pull 100 people away from another fight, the effect is the same and will still be necessary. If anything the lack of lattice will just give smaller outfits even more leverage.
Lower TTK also means a smaller elite group has an easier time taking down an uncowardinated zergblob, there will still be small outfits around.
texico
2012-01-21, 10:11 PM
I'm detecting a very sensual disturbance in the force.
I agree with Vash and Shade.
I've seen a lot of arguments as to why fixed ammo pools/no inventory won't be a bad thing, but I still don't understand, what's the point in removing it in the first place? What's the problem if the inventory and ammo customisation are still in there?
Maybe the tetris game was a little annoying for people. But all it takes to solve that is a more basic system of selecting your guns which automatically gives you a contained ammo pool, and then an "advanced" tab that brings up an inventory so those who want more control over their ammo and supplies configuration can do it if they want to take the extra time. There's just no need to dump it. Dumping it doesn't achieve much from what I can see.
TacKLed
2012-01-21, 11:26 PM
To add to the "20 man argument": In all reality, the bigger the game gets, the more singular groups like this will be prevalent. There's a reason why today's military utilizes small, special teams of operatives that can turn the tide of battle.
Are you stalled in a 5 hour long battle to take this one base? Have this one group of infiltrators get into the base and do what they need to do to preoccupy the enemy long enough for the main force to get through.
Are you on your last base before getting pushed back to you permanent hold on the island? Have the small group of players get into one of their bases and turn the tide by taking it.
It is even more prevalent in video games then it is in real life.
Vancha
2012-01-22, 03:16 AM
While perhaps not the exact same base, we've seen screenshots with troops and tank next to one of the bases, so I'd like to think we have a pretty clear image that the area is actually huge and nothing like a 4 second cross.
Because distance is the only thing that decides travel time?
All I'm saying is, you're assuming you'd want/need a spawn point there.
Captain1nsaneo
2012-01-22, 03:36 AM
I'm worried about the lack of a cloak bubble for the following reason. Any player who has to spend time baby sitting the spawn point is one less person I can have in the meat grinder. That was the brilliance of the cloak bubble, it effectively let the spawn take care of itself. Also allowed for sneak attacks and squads could bide their time hidden while still close to the objective.
As for needing to land to deploy all I'm wondering is if I can land on top of towers or buildings and setup shop there?
I hope you can bind to the warpgate or else spawn points are going to be really really rare.
Liking this sundy change, can see large groups of just tanks rolling with sundys for support.
Quantumplation
2012-01-22, 05:08 AM
Two methods of infinite ammo that everyone is overlooking:
Having to process fallen bodies into the ammo (not exactly looting bodies, as it wouldn't give you what ammo *they* had, but an ammo resupply box)
If the ammo drops are time-gated such that you can only drop X within a rolling Y minute window. Still forces you to conserve ammo, allows gen-camps (or their equivalent) to be shut down with a strong, hard push, but allows people who try to ignore a gen-camp or to treat it lightly to be punished by endless waves of death. Opposing team is forced to work together to pool up and make a concerted and effective routing operation. Forces gen-campers to work together in who gets the precious resupplies in a rotating schedule etc.
RodenyC
2012-01-22, 07:32 AM
About the Galaxy,was it ever confirmed that it can only be deployed on the ground? I remember Higby saying you could possibly hide a Gal in a cloud.Maybe the Galaxy can be deployed in the air and you hot drop to where you wanna land?
basti
2012-01-22, 08:02 AM
About the Galaxy,was it ever confirmed that it can only be deployed on the ground? I remember Higby saying you could possibly hide a Gal in a cloud.Maybe the Galaxy can be deployed in the air and you hot drop to where you wanna land?
Are you drunk? Of course its only on the ground.
Vancha
2012-01-22, 08:51 AM
Are you drunk? Of course its only on the ground.
You say that as if air deployment is impossible? It doesn't seem too far fetched to imagine it being able to "deploy" into an aerial turret, aircraft repair station or hell, maybe even whatever fires an OS. Not that I'm saying any of that is likely (although aircraft repair station actually sounds pretty cool), and I suppose it counts more as a "state change" or transformation than deployment, but I don't think it takes much to be able to imagine what an "aerial deployment" might entail.
DOUBLEXBAUGH
2012-01-22, 10:27 AM
I want this game to be good, but I'm worried it's going to be Battlefield 3 the MMO. And I hated BF3 with a passion. So I'm scared that other mechanics are going to go this way, like instant rezzing
I've been calling it Battlefield: Auraxis Since Fan Faire. Go back and watch the vids from the FF panel. Almost every time Smed replies to a question its "Battlefield was a great game, and battlefield did it this way. We are going to do something similar in PS."
Tasorin
2012-01-22, 11:28 AM
I've been calling it Battlefield: Auraxis Since Fan Faire. Go back and watch the vids from the FF panel. Almost every time Smed replies to a question its "Battlefield was a great game, and battlefield did it this way. We are going to do something similar in PS."
I worry far more about Smed's then I do Higgles. Smed's was on watch when SOE absolutely screwed over SWG on an truly epic proportion. People change and so do business models and organization charts. I have laid off blowing Smed's up here on PSU partly due to the Sony Entertainment Parent to Product Line downward business structure on previous SOE AAA titles, but the clock is ticking Smed's. This project goes down the giant crapper and I will never recommend a SOE/John Smedley project to the clan again.
BorisBlade
2012-01-22, 02:23 PM
I think more than that, courtyards will be quite big.
I still can't imagine how a couryard / base fight would workl out. If you recall a winning internal fight in PS1 requires around 60% local pop advantage or better plus courtyard amses to reduce the time taken to respawn then travel to the action.
Added to this is the shorter ttk times in ps2.
Still, I expect the devs have trialled this in alpha, but I'd like to see it in action.
for the first two years atleast of PS1, the pops were even fights and still the base fights were no longer, in fact sometimes quicker, than they are now. Its more about everyone having all the certs (ps2 allows the same prob tho), and weapon balance/availability. But the biggest thing imo, right now its zerg vs zerg which is big time about the psychological aspects of the fight. Its hard to get people to push together and get stuff done. Ive seen 10 people hold off 50 attackers for 30 or 40 mins cause people wont push together into a spawn, they will plant outside and spam crap in rather than just kill the whopping 10 people inside cause they are only concerned about themselves and dont want to die and they only go in one at a time. Earlier in the game we had more organization. Take one organized squad of 10 and you would very quickly take that base from those 10 mostly unorganized guys, it would be over in minutes.
Honestly if there was a highly organized group like we used to run, that ran even a measly 20 people, you would easily dominate PS1 as it is now. Nothing will stop a highly organized group of 20 when all you have is the zerg to fight you off. Think about it, 2 ams's, 2skyguards, and 7 tanks or bfr's. You can take any cy with that if they dont have a shield up. Or 6 maxes and 14 infantry focused on a target goin together into a base, easy cap. Plenty of outfits now may run this many now and then but i see zero that really stay disciplined and highly organized in the fight anymore. Mostly its zerg in a squad.
Knocky
2012-01-22, 04:03 PM
I worry far more about Smed's then I do Higgles. Smed's was on watch when SOE absolutely screwed over SWG on an truly epic proportion. People change and so do business models and organization charts. I have laid off blowing Smed's up here on PSU partly due to the Sony Entertainment Parent to Product Line downward business structure on previous SOE AAA titles, but the clock is ticking Smed's. This project goes down the giant crapper and I will never recommend a SOE/John Smedley project to the clan again.
SWG's fall was totally Lucas Arts fault. They were the ones that screwed over SWG and forced that game changing crap down our throats giving us little choice but to turn our backs on the one we loved.
/cry
Only SOE can screw over Planetside now.
Crator
2012-01-23, 03:09 PM
Its hard to get people to push together and get stuff done. Ive seen 10 people hold off 50 attackers for 30 or 40 mins cause people wont push together into a spawn, they will plant outside and spam crap in rather than just kill the whopping 10 people inside cause they are only concerned about themselves and dont want to die and they only go in one at a time.
I always liked to spam "PUSH, PUSH, PUSH DAMNIT!" while rushing the enemy, usually people hanging back would follow. :)
basti
2012-01-23, 05:13 PM
I always liked to spam "PUSH, PUSH, PUSH DAMNIT!" while rushing the enemy, usually people hanging back would follow. :)
This. Ohh yes this.
I have a macro, and im pretty sure every Regular Werner and Gemini Vanu player of the past has seen it at least once.
I usually turn up at a door, take a peek, see a bunch of enemys in there, start spamming my SA, waiting for other to also spam in there, and then start rushing spamming my macro.
All you need is one guy following you directly. That one guy makes it two people rushing in, and the entire crowd behind the two sees this and starts rushing as well.
Worked extremly well with maxes, just walking in, gunning, with a crowd of randoms beind you.
And really, organising the randoms is no problem. You just always have to keep doing it. Make yourself a name as a good leader, show that you know how to deal with different situations, and people will start listening. But its a full time job, once you got yourself a name, you cant just casually play for a bit. If you do, you loose your name, almost instantly.
Hmr85
2012-01-23, 05:40 PM
Same, I thought I was one of the only ones who had a micro saying PUSH, PUSH dammit. I also have one for people camping the stairs. MOVE, MOVE, Stop standing on the Stairs and move. I constantly yelled at people in local who where more worried about their dam score ala K/D Ratio.
cellinaire
2012-01-24, 11:33 PM
...Every time I hear many people saying "NGE/CU were 100% SOE's fault. 'Cause SOE was the final decision maker anyway. They could've stopped it, prevented it from happening. LucasArts was totally innocent. F*** you SOE", I cannot help but laugh. I'm not being a SOE/Smed fanboi here, just want to here the reason and logic behind those lines. =)
And back to the topic. I saw Higgles saying something like "We'll implement Full 3-D cockpit view as we develop our game. What you guys have seen so far is still WIP" on Reddit
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