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View Full Version : News: SOE Community Webcast: PlanetSide 2 Nanite Systems Vehicles


SKYeXile
2012-01-24, 04:12 PM
http://www.soe.com/images/community/webcast/PS2_Webcast_012612.jpg

You've seen previews of some of the Nanite System Vehicles on the PlanetSide 2 Website. Now hear the team talk about them! Host Matt Higby (Creative Director) will interview members of the PlanetSide 2 Development Team about the details, benefits, and inspiration behind these war-tested vehicles. This will be PlanetSide 2's first webcast in 2012, so you don't want to miss it!

Join us on Thursday, January 26, 2012, at 4:00 p.m. US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes.

Come take a drive with us in this week's webcast!

See you on Twitch TV! (http://www.twitch.tv/sonyonlinetv)

http://forums.station.sony.com/station/posts/list.m?topic_id=11500037111

Graywolves
2012-01-24, 04:17 PM
Cool

EVILPIG
2012-01-24, 05:19 PM
Wow, I'll actually be home.

SKYeXile
2012-01-24, 05:23 PM
Wow, I'll actually be home.

Umm its friday around lunchtime for me i think, might be able to watch it on the super long friday break.

Erendil
2012-01-24, 06:09 PM
Will this broadcast be saved on twitch TV again and/or somewhere else so those of us who are at work during the broadcast can watch it later on?

I hope they finally give us some details on the Lightning! It's my fav PS1 vehicle and I'm dying to hear about how it's being "re-imagined" in PS2...

sylphaen
2012-01-24, 06:10 PM
The hidden message being that T-Ray and his team have made the VS look so much cooler that every time a podcast is announced, it will now be advertised with VS equipment.
^^

Hamma
2012-01-24, 07:38 PM
Will this broadcast be saved on twitch TV again and/or somewhere else so those of us who are at work during the broadcast can watch it later on?

It was last time - if they don't put it up we will. ;)

Erendil
2012-01-24, 07:52 PM
The hidden message being that T-Ray and his team have made the VS look so much cooler that every time a podcast is announced, it will now be advertised with VS equipment.
^^

They just want everything to be perfect, so of course they'd choose a VS image.


P.S. - Awesome Hamma, as always! Merci, monsieur!

Hmr85
2012-01-24, 08:05 PM
I can't wait, this should be good. I'm really looking forward to hearing what they have to say.

MockZero2
2012-01-25, 01:57 AM
So it is about nanite sytem vehicles which is common pool vehicles right? So it makes perfect sense to announce this with a picture of an empire specific vehicle. I mean, I am not complaining. It looks badass and I can't wait to watch it, Just sayin

Grimster
2012-01-25, 03:47 AM
So it is about nanite sytem vehicles which is common pool vehicles right? So it makes perfect sense to announce this with a picture of an empire specific vehicle. I mean, I am not complaining. It looks badass and I can't wait to watch it, Just sayin


I hear you. :)

I was thinking along the same lines. :)

Hmr85
2012-01-25, 08:00 AM
So maybe out of this will finally see a picture of the lightning. I mean what do we know so far common vehicle wise. Gal, Sunder, Lib...We gotta be seeing something new in this I would think.

RadarX
2012-01-25, 01:30 PM
It was last time - if they don't put it up we will. ;)

It will go up on our YouTube channel. It sounds silly that we remove it from TwitchTv but it's a legal thing.

Hamma
2012-01-25, 01:39 PM
Ah ok - silly legal shenanigans. Still better than Stickam :D

polywomple
2012-01-25, 02:20 PM
I just got reminded, has it been covered anywhere if vehicles will have spawn timers? I hope they go over it in the cast

basti
2012-01-25, 02:26 PM
I just got reminded, has it been covered anywhere if vehicles will have spawn timers? I hope they go over it in the cast

We make sure we pester Higby during the cast via chat/twitter to ask said question. :p

Tasorin
2012-01-26, 12:54 PM
I just hope they find a way to balance the game come live launch.

Rock, Paper, Scissors is not balanced.

Rock, Rock, Rock is balanced.

The crying about the Lasher still continues in PS1.

I know that balancing is one of the more difficult issues PS2 faces. I wish Higgles and crew the best of luck on tackling a very tough issue. We are counting on you Obi-wan-Higgles, you are our only hope.

Vancha
2012-01-26, 01:03 PM
Rock, Paper, Scissors is not balanced.

Rock, Rock, Rock is balanced.
Rock, Rock, Rock is also boring as hell.

I find the only game that should be based on Rock, Paper, Scissors is...well, Rock, Paper, Scissors. I think any MMO that tried to reach such a basic form of balance is doomed for failure. When you have all the elements and variables of a Planetside game, balance is far more delicate than that.

Tikuto
2012-01-26, 01:16 PM
Rock, Rock, Rock is also boring as hell.
http://ed101.bu.edu/StudentDoc/Archives/ED101sp08/hann1118/incorrect.jpg

Raymac
2012-01-26, 01:23 PM
I agree with Vancha on this one. Rock, Rock, Rock would get tired after only a short time.

If the only difference between the empires is their color, then we lose a major element in gameplay. It is likely impossible to perfectly balance every single vehicle and weapon against each other, but they can be close enough. I can already predict with absolute certainty that balance is something that will be debated hotly when the game is released and likely for the entire lifetime of the game. However, if the only solution is to make everything identical and make PS2 just red vs blue vs purple, I'd prefer a slight situational imbalance.

Tasorin
2012-01-26, 01:36 PM
And that is where side grades come in.

Notice after I said "Rock, Rock, Rock", I pointed out that I understand balancing is one of the tougher issues PS2 is going to have deal with.

Graywolves
2012-01-26, 02:02 PM
Rock, paper, scissors is nowhere close to balance if an empire's feature is versatility.

LZachariah
2012-01-26, 02:11 PM
I agree with Vancha on this one. Rock, Rock, Rock would get tired after only a short time.

If the only difference between the empires is their color, then we lose a major element in gameplay. It is likely impossible to perfectly balance every single vehicle and weapon against each other, but they can be close enough. I can already predict with absolute certainty that balance is something that will be debated hotly when the game is released and likely for the entire lifetime of the game. However, if the only solution is to make everything identical and make PS2 just red vs blue vs purple, I'd prefer a slight situational imbalance.

This.


I think that the Planetside 2 team will be able to make the game very well-balanced while still making it wonderfully diverse.

~Zachariah

SuperMorto
2012-01-26, 02:22 PM
I will be in bed when its on, make sure there is a copy for folks to catch up :)

Erendil
2012-01-26, 07:47 PM
And that is where side grades come in.

Notice after I said "Rock, Rock, Rock", I pointed out that I understand balancing is one of the tougher issues PS2 is going to have deal with.

Lower weapon TTK's will help significantly as well, since it'll be more about positioning, flanking, getting the drop on your opponent, and getting the first shot in, and less about how many tenth's of a second faster your weapon kills than your opponent's.

ringring
2012-01-27, 07:42 AM
I agree with Vancha on this one. Rock, Rock, Rock would get tired after only a short time.

If the only difference between the empires is their color, then we lose a major element in gameplay. It is likely impossible to perfectly balance every single vehicle and weapon against each other, but they can be close enough. I can already predict with absolute certainty that balance is something that will be debated hotly when the game is released and likely for the entire lifetime of the game. However, if the only solution is to make everything identical and make PS2 just red vs blue vs purple, I'd prefer a slight situational imbalance.

I agree and it's the reason why I have never complained about the MCG when most infantry fights happen at ranges more suited to the JH / Lasher. (except for hit detection ofc).

I don't envy the DEVS trying to balance the weapons and maybe we shouldn't think it is possible to balance an individual class. Think perhaps that TR (HA+AV+MAX)=NC(HA+AV+MAX)=VS(HA+AV+MAX).

In PS1 there was a history of making weapons so overpowered that it caused uproar within the playerbase (cloaking phantasm with a gun! BRF's! Lasherprior to current, Dragon). I hope we won't see that in PS2.