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View Full Version : We want Bombs!


inigma
2012-01-25, 06:02 PM
PS2 Devs, please give us bombs in PS2!

Can anyone confirm if there will be bombs in PS2?

I think I read earlier that Liberators are now going to be only gunships and not bombers in PS2. Please oh please let it not be so without bombs. We lib pilots want our bombs back pls.

Can someone assuage my fears on this?

EDIT: oh no!

PS2 Devs, please give us bombs in PS2! Please, pretty please? I'd pay money to have my bombs back.

Maybe even make a few types of them able to even penetrate the top level or two of certain buildings with an area affect to force guys inside to go outside with AA. But at least, please give us bombs!

VioletZero
2012-01-25, 06:04 PM
Bombs are not in, no.

I disagree with the notion too, believe me.

SKYeXile
2012-01-25, 06:05 PM
Yea no bombs planned for release.

NewSith
2012-01-25, 06:08 PM
But if you CE your ATV, then you can make a car-bomb. Or "quad-bomb" to be precise.

Raymac
2012-01-25, 06:08 PM
They are likely to be on the list of things to be added later, but with the Lib canon pointing down with only limited movement, it will be very similar.

So far we've seen air to ground rockets, and they've mentioned air to ground missiles might be in.

inigma
2012-01-25, 06:12 PM
They are likely to be on the list of things to be added later

oh please I hope they make it the first thing they add in. at least make the bombing experience on par with PS1.

Knocky
2012-01-25, 06:15 PM
"We" do not want bombs.

"We" are perfectly happy with the cannon that will in no way spawn any penis jokes at all.

"You" will most likely get your bombs from the payshop in the future.

sylphaen
2012-01-25, 06:26 PM
But if you CE your ATV, then you can make a car-bomb. Or "quad-bomb" to be precise.

Oh Lord, please, nooooooooo !

RDX hopping on no-FF servers from BF ? RDX on fast vehicles with no-damage instant bails ?
:sick:

Ailos
2012-01-25, 06:35 PM
I hope bombs are one of the first things they add in, although it may be just a different type of ammo. 'Cos if you think about it, the mortars for the gal gunship weren't that far away from bombs either. I mean, they had the accuracy of WWII bombs, so wtf.

Hmr85
2012-01-25, 06:44 PM
I'm happy with what they have in right now. I'll make my final judgment on the lib and bombs come beta when we can actually test the thing out.

Metalsheep
2012-01-25, 07:03 PM
No bombs planned for release. But if i remember correctly, the liberator was not a release vehicle for Planetside originally either. Be patient, they may add them later.

Right now it seems like the gunship variant of the Lib will be just as effective, if not more so than the old bomber.

Vash02
2012-01-25, 07:10 PM
Why do you want bombs when you have a tank cannon pointed down?

Talek Krell
2012-01-25, 07:10 PM
Right now it seems like the gunship variant of the Lib will be just as effective, if not more so than the old bomber.As much as I loved dropping lines of high explosives on people not expecting it, I have to admit I'm looking forward to flying the new Lib. A proper gunship should be fun. :D

NewSith
2012-01-25, 07:15 PM
As much as I loved dropping lines of high explosives on people not expecting it, I have to admit I'm looking forward to flying the new Lib. A proper gunship should be fun. :D

C&C Generals- Comanche Power - YouTube

super pretendo
2012-01-25, 07:19 PM
I am upset that no artillery is in

dachlatte
2012-01-25, 08:34 PM
bombs can be pretty fun but i guess you are more effective with gun facing down.

im fine with no bombs at launch

ratfusion
2012-01-25, 08:48 PM
Maybe we can have Vultures return with bombs, for a true close air support anti-armor role? Judging by the direction vehicles are going, this would most likely end up as a one man vehicle now? Just the bomb rack and a fixed 15-20mm cannon.

I loved the Vulture, please bring it back! (this time with steep-angle dive bombing). Some of my best times were low-altitude high speed vehicle stalking.

CutterJohn
2012-01-25, 09:10 PM
I'm perfectly happy with no bombs. Bombardier gameplay was pretty crap. You had almost zero control of the bombs, you were just there to push the button. A huge cannon should serve the same function and be much more entertaining for the operator.

Warborn
2012-01-25, 09:20 PM
The fun part of using bombs was I guess watching the kill notification scroller. Not very compelling gameplay. I don't really miss bombs.

Talek Krell
2012-01-25, 10:03 PM
You had almost zero control of the bombs, you were just there to push the button.I disagree with your assessment. A bombardier that knew what they were doing was hard to find, but the difference was generally pretty stark when you picked one up. The reliable voice comms that PS2 is supposed to have would only amplify that.

Of course they still should have had control of the tailgun too, but that's another subject.

Sirisian
2012-01-25, 10:13 PM
I'm perfectly happy with no bombs. Bombardier gameplay was pretty crap. You had almost zero control of the bombs, you were just there to push the button.
The fun part of using bombs was I guess watching the kill notification scroller. Not very compelling gameplay.
Exactly! That's why I've said time and time again (http://www.planetside-universe.com/forums/showpost.php?p=595092&postcount=10) if they bring back the bomber it needs to be in the form of the Vulture and used for dive bombing tactics. I never really flew at max height in Planetside. So much more exciting zipping around trees and up and over walls to perfectly release my bombs on everyone along them. So rewarding. My dream if they bring back a bomber is one with 100% velocity inheritance for bombs where I can do barrel rolls and do stuff like releasing bombs into enemies while making quick turns. The game should focus on those kinds of skill based experiences.

// edit that and the more obvious thing is you open up a massive skill tree for things like allowing gunners to not only control the tail-gun, but homing rockets, and the bombs themselves. That would be sweet for guided bombs. Drop it and your gunner immediately goes into first person view to nudge it left or right.

Talek Krell
2012-01-25, 10:47 PM
Exactly! That's why I've said time and time again (http://www.planetside-universe.com/forums/showpost.php?p=595092&postcount=10) if they bring back the bomber it needs to be in the form of the Vulture and used for dive bombing tactics.
So you agree with them that bombing is boring, but you want a gunner to be on standby to slightly alter the course of your shots on demand?

And don't I recall you saying that you didn't generally fly with a bomber because you hate "forced" teamwork?

Sirisian
2012-01-25, 11:42 PM
So you agree with them that bombing is boring, but you want a gunner to be on standby to slightly alter the course of your shots on demand?
I only bombed very seldomly. The times I can remember is when a squad mate and I both had liberators and traded back and forth positions. Also like I've said previously I'd like if the gunner can tailgun and/or launch guided rockets. I'm big on increasing choices to keep both everyone in a vehicle busy.

And don't I recall you saying that you didn't generally fly with a bomber because you hate "forced" teamwork?
Yes. That's why I want to control the dropping of the bombs and relegate the secondary person to other weapons. The primary purpose of a vehicle shouldn't be left to a secondary gunner. However, I've also said before that I didn't like the front liberator gun that much. If we have a bomber I'd prefer it's main goal be bombing to distinguish it from the ES aircraft with front guns and rockets.

Talek Krell
2012-01-26, 04:47 AM
That's why I want to control the dropping of the bombs and relegate the secondary person to other weapons. The primary purpose of a vehicle shouldn't be left to a secondary gunner.Given that your focus is pretty clearly on the pilot, why don't you just fly the ES fighters? Their design is entirely pilot centric, the physics model will reward skill nicely, and they're already perfectly suited to being one man divebombers.

ringring
2012-01-26, 06:12 AM
It's fine, different but I'll give it a shot.

:cool:

Sirisian
2012-01-26, 10:56 AM
Given that your focus is pretty clearly on the pilot, why don't you just fly the ES fighters? Their design is entirely pilot centric, the physics model will reward skill nicely, and they're already perfectly suited to being one man divebombers.
The ES fighters use missiles. I don't think a fighter should have bombs. I always picture a bomber as being larger with less maneuverability and a secondary gunner. Basically separating the designs.

However, you do bring up a point that was made a while back about role overlap with the bomber being primarily AV. That is probably why they dropped the idea of bombs and went for creating the Liberator as a unique gunship. I have a problem with that idea though. I'd rather see a lot of choices for players instead of a small selection of vehicles in an MMO. Personal preference though since I noticed a lot of people like rock paper scissor designs for balancing reasons.

TacosWLove
2012-01-26, 11:16 AM
They have to go some where. Remember PS1 didnt even have a Lib at release and a whole lot of other things. Im at least happy that I get to rain down death from above and actually get to aim. With bombs you were always %100 dependent on your pilots flying skillz, now at least you have some say where your death goes. Which is p kewl to me :)

Firefly
2012-01-26, 07:48 PM
Bombardier gameplay was pretty crap. You had almost zero control of the bombs, you were just there to push the button.
You were doing it wrong, then. Nothing I loved more than dropping onto a back door in my little spandex uniform, calling a target, then having three fully-crewed Libs carpet-bomb the shit out of the back door moments before a full platoon did a Galaxy drop.

Graywolves
2012-01-26, 07:48 PM
Bombguns confirmed.

Talek Krell
2012-01-26, 10:57 PM
Bombguns confirmed.After watching that webcast, I have to admit that I can see the bomb gun working as an improved version of bombs.

Also, I decree that "Bomb Gun" be it's official name for now and all time.

Sirisian
2012-01-27, 03:56 AM
Bombguns confirmed.
Pounder cannons aren't really related to bombs. Interesting mechanic, but not a replacement. I guess one has to like bombs to support them. It seems like kevmo just sees a gattling gun as a replacement since the original implementation of bombs wasn't as engaging. Instead of just changing the weapons they should have just restructered the roles as I mentioned before. Too late now. I'll be holding out hope for a vulture.

CutterJohn
2012-01-27, 07:24 AM
You were doing it wrong, then. Nothing I loved more than dropping onto a back door in my little spandex uniform, calling a target, then having three fully-crewed Libs carpet-bomb the shit out of the back door moments before a full platoon did a Galaxy drop.

Right. You had fun. The bombardiers pushed a button at the appropriate time. They had a very limited amount of actual aiming ability. The pilot lined everything up, they just had to.. push the button. I don't think there is a right way to do it.

Gandhi
2012-01-27, 07:47 AM
I'm pretty psyched for the new lib actually. Raining shells from an airborne 150mm cannon sounds like a lot of fun, or maybe an ultra-rapid fire chaingun. Fun fun :D

psychosiszz
2012-01-27, 09:11 AM
I do hope they add a bomb customization for libs. I used to bomb for my brother and i enjoyed it. Bombing was more about managing your bombs (as the reload time was long), dropping them at the right time and notifying the pilot of targets. Though perhaps having a ability to change the bombs fall direction slightly would give the bomber more control.

Graywolves
2012-01-27, 09:50 AM
R.I.P. - Liberator Ace Pilots - You handled your Liberators like a Magrider that could soar above the Heavens.

BlazingSun
2012-01-27, 10:21 AM
Bombs or no bombs ... either way the 150mm cannon on the Liberator is a strange idea. I'd prefer the gunner weapon to be rocket pods - the rockets would be able to do a small turn after beeing fired off to get onto target (and increase the field of fire of the gunner) and would then fly straight. That would make more sense and would probably look better.

inigma
2012-01-27, 11:43 AM
in PS1, our outfit would sometimes use libs to deliver rexo requipped spec ops teams to special field positions. it was faster than a gal, and packed a heavier punch. it was a near perfect mobile front line air carrier that could get in close enough to the front lines to pickup and drop rexos without being totally obliterated.

it seems that just like how the lib was sometimes used for rexo transport purposes packing a punch along the way, then so the PS2 lib seems to just follow more along this logic.

Firefly
2012-01-27, 12:01 PM
They had a very limited amount of actual aiming ability.
I can see you never bothered to fully investigate the range of motion in a downward-facing target screen. Sorry you missed out. Did I have fun? Yes. Tankbusters on moving Magriders and Vanguards was fun. Not just because it took a very limited amount of actual aiming ability.

Graywolves
2012-01-27, 12:25 PM
This is how I felt bombing a lib

http://www.project-presentation.com/blog/wp-content/uploads/2011/02/use-the-force.gif

Tasorin
2012-01-27, 12:26 PM
The 155MM downward facing cannon on the Lib will be fulfilling this role in early release. You will get a similar effect from the shelling of the Lib in a AC-130 configuration.