AncientVanu
2012-01-25, 08:08 PM
After watching that video explaining how the battlefield in PS2 will be divided into territories and basically each of the 3 armies will be occupied with taking and holding more territories and resources, I started wondering how these huge armies comprising of several hundred soldiers each would be organized? In the real world there is a chain of command which helps the army achieve the strategic goals, even if the army is broken down to platoons and squads they all have their place and objectives, they take orders, and their objectives can often change depending on the situation on the battlefield.
So if we assume every single one of us when respawning would be made part of a similar squad how would all these squads be coordinated in order to achieve the army goals. Or is it going to be just chaos, every squad for itself, every soldier for himself.
In games like Battlefield or CoD this need for global coordination is not so great as in these games we are talking about 3 capturable points with teams reaching 32-64 players max. Here it is different, the battlefield is huge, the armies are huge, overall it’s a different scale we are talking about here.
I don’t know the game’s mechanics and I’m away from the thought that humans could coordinate and command the armies but it seems to me that an AI Coordination and Command for instance could give individual tasks to squads. These tasks could be based on territory control, resource shortages, enemy armies’ actions (for instance the enemy is trying to capture one of your territories, so the AI gives a new mission to a number of squads to defend or recapture that territory) etc. etc. factors. So when I respawn I’m immediately given a mission based on my, my team’s, the enemy’s possition, territory control, etc. This would encourage teamplay, especially if completing the mission brings more XP. Of course you won’t be obligated to follow the objectives and can go on a trip with your ATV to watch the sunset in the desert for instance...
So is there any info on such features being implemented in the game or it’s going to be just: “Here, take this weapon and go fight the enemy... just kill the guys with different uniforms from your own.”
So if we assume every single one of us when respawning would be made part of a similar squad how would all these squads be coordinated in order to achieve the army goals. Or is it going to be just chaos, every squad for itself, every soldier for himself.
In games like Battlefield or CoD this need for global coordination is not so great as in these games we are talking about 3 capturable points with teams reaching 32-64 players max. Here it is different, the battlefield is huge, the armies are huge, overall it’s a different scale we are talking about here.
I don’t know the game’s mechanics and I’m away from the thought that humans could coordinate and command the armies but it seems to me that an AI Coordination and Command for instance could give individual tasks to squads. These tasks could be based on territory control, resource shortages, enemy armies’ actions (for instance the enemy is trying to capture one of your territories, so the AI gives a new mission to a number of squads to defend or recapture that territory) etc. etc. factors. So when I respawn I’m immediately given a mission based on my, my team’s, the enemy’s possition, territory control, etc. This would encourage teamplay, especially if completing the mission brings more XP. Of course you won’t be obligated to follow the objectives and can go on a trip with your ATV to watch the sunset in the desert for instance...
So is there any info on such features being implemented in the game or it’s going to be just: “Here, take this weapon and go fight the enemy... just kill the guys with different uniforms from your own.”