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View Full Version : News: Official Site Updated with MCG!


Mastachief
2012-01-27, 07:52 PM
Mini Chaingun - The Mini Chaingun's high rate of fire and belt-fed ammunition system makes it the strongest close range weapon in the Terran Republic's arsenal. This extreme effectiveness comes at high weight cost though, making reinforced power armor a must for wielding it efficiently.

http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/428852_321726144538670_209775182400434_991005_1709 849954_n.jpg

http://www.facebook.com/PlanetSide2

acosmo
2012-01-27, 07:58 PM
glory. legions of sardukar

Bags
2012-01-27, 07:59 PM
I think the PS1 one looked slightly better designed, but this is still sauve.

And higby is best dev

Conq
2012-01-27, 07:59 PM
Was this good in PS1? I've never had a positive experience with a minigame in any game. I'm all for the Terran Republic but I'd rather have that Jack Hammer or Lasher.

SKYeXile
2012-01-27, 08:00 PM
I was expecting more from it.
maybe it needs a shot of a an assault holding it.

Bags
2012-01-27, 08:01 PM
Was this good in PS1? I've never had a positive experience with a minigame in any game. I'm all for the Terran Republic but I'd rather have that Jack Hammer or Lasher.

It was awesome if you had more than like 40 frames.

SKYeXile
2012-01-27, 08:05 PM
Was this good in PS1? I've never had a positive experience with a minigame in any game. I'm all for the Terran Republic but I'd rather have that Jack Hammer or Lasher.

it was the most versatile of the HA's good close or good at medium range, also unlike the lasher you could go through multiple people in its large 1800dmg clip. its problem was armour absorption though, since it did only 18 dmg per shot, over half of that was absorbed by the rexo. and also ammo consumption, it sucked it up.

It was still my favourite gun though.

i have herd talk of assault rifles been the lowest TTK weapons, i wonder if this is still true at close range, in what should be the heavy assaults domain?

Bags
2012-01-27, 08:06 PM
It was still my favourite gun though.

I started NC and switched TR when I heard that thing.

Sad faced when I only had like 10 fps.

SKYeXile
2012-01-27, 08:12 PM
I started NC and switched TR when I heard that thing.

Sad faced when I only had like 10 fps.

i just kept a locker full of em, dont want to actually play TR. your right, it is by far the best sounding thing too.

Bags
2012-01-27, 08:17 PM
I'll be sad if they change it. I imagine they will.

brb modding in the old sound

SKYeXile
2012-01-27, 08:24 PM
I'll be sad if they change it. I imagine they will.

brb modding in the old sound

Ye i have to think it will be a deeper sounding sound this time, i hope not though, i love the high pitched buzz.

Pillow
2012-01-27, 08:29 PM
Not bad
I hope you can customize it to tribarrel and to the old mcg sound :P

Khellendros
2012-01-27, 08:32 PM
I guess the devs are of the opinion that the old one was too long. It did look funny, but anyway, the sound of it was by far the bigger appeal than it's looks for me.

Hmr85
2012-01-27, 08:35 PM
I guess the devs are of the opinion that the old one was too long. It did look funny, but anyway, the sound of it was by far the bigger appeal than it's looks for me.

I really like the look of the old one. I do hope the sound is the same because it was unmistakable when that thing was nearby. I am also in the same boat as SkyeXile. I collected a locker full of those things. lol. Absolute blast to use in tower defense.

SKYeXile
2012-01-27, 08:38 PM
heres an older shot too, they seem to look alittle different.

http://www.planetside-universe.com/media/main/psnext/twitter/20111201_4ed83821762fa.jpg

Hmr85
2012-01-27, 08:40 PM
I can't wait to see the muzzle flash on that thing at night.

Pillow
2012-01-27, 08:49 PM
I hope i can wave it with one hand when i do the vvv macro!
IT'S ALL IN THE DETAILS MAN!! :lol:

BlazingSun
2012-01-27, 09:33 PM
Hmmm .. I like it! I hope the NC stuff is as cool!

Raka Maru
2012-01-27, 09:43 PM
MINE!!! GIMMIE GIMMIE GIMMIE!!!!!!!

ratfusion
2012-01-27, 09:52 PM
Looks great! I hope being drum fed will allow it reasonable reload times.

Hmr85
2012-01-27, 10:00 PM
Looks great! I hope being drum fed will allow it reasonable reload times.

My guess is that the reload time will probably be about the same as it is in PS1.

Erendil
2012-01-28, 12:34 AM
Looks great! I hope being drum fed will allow it reasonable reload times.

Now I'm confused... That certainly looks like a drum on the underside of the MCG, but this page on Planetside2.com (http://www.planetside2.com/news/jan272012weaponscg)states that it's belt-fed. ..

Wha.....? :huh:

Looks good tho. You can definitely see it's heritage in the design when you compare it to the model on PS1's site (http://planetside.station.sony.com/howto/weapons.vm). Definitely worthy of the MCG title. :cool:

I just hope that it's truly a close range weapon this time 'round and not a "not-quite-HA-but-not-MA-either" one like it was in PS1.

ratfusion
2012-01-28, 01:28 AM
I just hope that it's truly a close range weapon this time 'round and not a "not-quite-HA-but-not-MA-either" one like it was in PS1.

I don't think the noobhammer effect will be as bad if we're not fighting in as many cramped stairwells and hallways. The better range of the MCG should be a real advantage.

It wouldn't make sense for it to be arbitrarily crippled at medium ranges, unless its some hybrid MCG firing pistol rounds. It should be firing the same round as the cycler, and have the same effective range, just less accuracy and less recoil.

SKYeXile
2012-01-28, 02:19 AM
Now I'm confused... That certainly looks like a drum on the underside of the MCG, but this page on Planetside2.com (http://www.planetside2.com/news/jan272012weaponscg)states that it's belt-fed. ..

Wha.....? :huh:

Looks good tho. You can definitely see it's heritage in the design when you compare it to the model on PS1's site (http://planetside.station.sony.com/howto/weapons.vm). Definitely worthy of the MCG title. :cool:

I just hope that it's truly a close range weapon this time 'round and not a "not-quite-HA-but-not-MA-either" one like it was in PS1.

likely the motor.

Erendil
2012-01-28, 02:21 AM
I don't think the noobhammer effect will be as bad if we're not fighting in as many cramped stairwells and hallways. The better range of the MCG should be a real advantage.

It wouldn't make sense for it to be arbitrarily crippled at medium ranges, unless its some hybrid MCG firing pistol rounds. It should be firing the same round as the cycler, and have the same effective range, just less accuracy and less recoil.

Actually I'm as much concerned about it overshadowing MA rifles at medium range again as I am about it being trumped by the JH up close. The TR had very little reason to carry the Cycler in PS1 and I'm hoping that will change in PS2.

The MCG doesn't necessarily need to be limited to short range only. It just needs to be molded more closely in effectiveness to its VS/NC counterparts, esp since there won't be weapon looting in PS2. In PS1 it was too accurate at range and didn't pack a strong enough punch up close. IMO both issues need to be addressed in PS2.


likely the motor.


Yeah I thought about that too, but if so that is a huge freakin' gearbox for such a small weapon.

SKYeXile
2012-01-28, 02:29 AM
Actually I'm as much concerned about it overshadowing MA rifles at medium range again as I am about it being trumped by the JH up close. The TR had very little reason to carry the Cycler in PS1 and I'm hoping that will change in PS2.

The MCG doesn't necessarily need to be limited to short range only. It just needs to be molded more closely in effectiveness to its VS/NC counterparts, esp since there won't be weapon looting in PS2. In PS1 it was too accurate at range and didn't pack a strong enough punch up close. IMO both issues need to be addressed in PS2.


Yeah I thought about that too, but if so that is a huge freakin' gearbox for such a small weapon.

well yea.. i looked up some picks of real MCG's...and for one thats belt fed...the TR sure know how to go overboard...infact my guess is there is probably a second player required to be inside the MCG to wind it.

they said its the TR's king of close range weaponry, i think it will be much like the Heavy in TF2, while you might hit somebody at range...you probably wont, or not enough to do any real damage to them...in close range though, you mow right through them.

Coreldan
2012-01-28, 02:34 AM
Looking great. Can't wait to get mowed down by that... again >.<

Aractain
2012-01-28, 02:53 AM
looks a bit small really...

To illustrate my point I prepared this informative slide:

http://img15.imageshack.us/img15/8049/mcgplz.jpg

(thats what she said)


Oh btw, when it runs out of ammo instead of reloading straight away; keep the barrels spinning until we untape the mouse button.

CutterJohn
2012-01-28, 03:48 AM
This extreme effectiveness comes at high weight cost though, making reinforced power armor a must for wielding it efficiently.

Does this imply that non rexos can carry one, but there will be penalties?



I'm still holding out hope that the weapons have far more range/role overlap. The stratification of effective ranges in PS1 was absurd. There are other things you can do besides reducing damage or making the things stupidly inaccurate.

Sure, the thing is a close range powerhouse, but that doesn't mean it needs a cof the size of a barn. The style of weapon has its own balancing built in.

Its big and heavy. You move slower, turn slower. Maybe you can't run while shooting.

Its held at waist level. You cannot crouch behind cover and shoot.

It has no sights. You have to walk the tracers to the target, or use a laser sight that gives your presence away.

It has no secondary utility slots. No grenades or laser pointers or anything of the sort.

Even if it is plenty accurate and quite damaging, there are plenty of downsides that can be logically assigned to the weapon to make sure its not OP.

SKYeXile
2012-01-28, 04:39 AM
^yea i was wondering about that wording myself, if the other classes can use the weapon.

RedKnights
2012-01-28, 06:41 AM
Not bad
I hope you can customize it to tribarrel and to the old mcg sound :P

I was trying to figure out what didn't look right, from the perspective of a VS that Tri-Barrel Design was scary looking, very iconic, this looks more cartoony in comparison.

C'mon T-Ray! TriBarrel this bitch

DOUBLEXBAUGH
2012-01-28, 06:50 AM
The MCG was my favorite weapon in PS1. If its similar in PS2, I may have to switch from NC.

2coolforu
2012-01-28, 09:44 AM
You can be belt-fed from a drumbox, just look at the MG-3.

Levente
2012-01-28, 09:57 AM
PS1 design looked better. :groovy:

basti
2012-01-28, 11:17 AM
PS1 design looked better. :groovy:

As T-Ray would say:


CUS TO MI ZA TION

Hamma
2012-01-28, 11:50 AM
looks a bit small really...

To illustrate my point I prepared this informative slide:

http://img15.imageshack.us/img15/8049/mcgplz.jpg

(thats what she said)


:lol:

Firefly
2012-01-28, 12:56 PM
Because either A) I belong to a Warhammer 40K cosplay group (I'm building a Dark Angels Space Marine) and/or B) I wanna one-up Stephen Long's Longstrike (http://www.planetside-universe.com/news-planetside-2-nerf-repaint-2657.htm), I'm getting two of these:

http://www.toysrus.com/product/index.jsp?productId=3709792

One for future use on a 40K Terminator suit, and one to paint in TR colours after modding it to look like the MCG.

ratfusion
2012-01-28, 01:54 PM
likely the motor.

It could be the motor housing and not a drum. Maybe this was their inspiration (XM-214):

http://upload.wikimedia.org/wikipedia/commons/9/97/XM214_Minigun.jpg


Also, I love the short barrels they've modeled on the new one, it looks more plausibly man portable.

Death2All
2012-01-28, 04:30 PM
No Triforce on the MCG?


Fuck this game. Not buying :mad:.

Biohazard
2012-01-28, 04:46 PM
It would be neat if the crosshairs are ARMA style; meaning that rather that flaring open when one walks, the crosshairs dance across the screen but remain tight. That would also allow weapons to feel powerful, like firing the MCG without a rexo, one could have the crosshairs rotate and jerk to the right of the screen from the torque and recoil. that would be cool.

Atheosim
2012-01-28, 05:41 PM
I really, really don't like the quad barrel design. I know that the TR are all about circles, but the tri-barrel just looks way fucking better.

wormywyrm
2012-01-28, 08:53 PM
Looks cartoony from this angle but when its in the game it will probably be good. :-) Damn chaingun. :/ I always hated that thing in PS1. People would say the JH was better but I liked to play at range/med assault so I never used JH and I hated mc TR.

Sardus
2012-01-31, 04:26 PM
I'm just thinking that if they do the sound effects right- the quad barrel design is going to sound pretty bad ass too. I'm thinking a deeper more classic whirling sound (helicopter minigun sound but deeper?), as opposed to the comparatively more lazy popping sound the ps1 mcg made. But don't get me wrong, I really really really loved my old MCG :) If anyone here remembers me, that thing was like my 5th limb.

Either way though, just like all the other HA weapons.. when you hear this thing coming, you should know EXACTLY what it is. Jackhammer was a lot like this too. Boom-chicka Boom-chicka Boom-chicka (oh shit! get back!)

Sardus
2012-01-31, 04:33 PM
Was this good in PS1? I've never had a positive experience with a minigame in any game. I'm all for the Terran Republic but I'd rather have that Jack Hammer or Lasher.

There is a religion built around the thing. People love love it.

Sardus
2012-01-31, 04:44 PM
Does this imply that non rexos can carry one, but there will be penalties?



I'm still holding out hope that the weapons have far more range/role overlap. The stratification of effective ranges in PS1 was absurd. There are other things you can do besides reducing damage or making the things stupidly inaccurate.

Sure, the thing is a close range powerhouse, but that doesn't mean it needs a cof the size of a barn. The style of weapon has its own balancing built in.

Its big and heavy. You move slower, turn slower. Maybe you can't run while shooting.

Its held at waist level. You cannot crouch behind cover and shoot.

It has no sights. You have to walk the tracers to the target, or use a laser sight that gives your presence away.

It has no secondary utility slots. No grenades or laser pointers or anything of the sort.

Even if it is plenty accurate and quite damaging, there are plenty of downsides that can be logically assigned to the weapon to make sure its not OP.

Good thoughts. I hope SOE is reading.

Sardus
2012-01-31, 04:46 PM
Because either A) I belong to a Warhammer 40K cosplay group (I'm building a Dark Angels Space Marine) and/or B) I wanna one-up Stephen Long's Longstrike (http://www.planetside-universe.com/news-planetside-2-nerf-repaint-2657.htm), I'm getting two of these:

http://www.toysrus.com/product/index.jsp?productId=3709792

One for future use on a 40K Terminator suit, and one to paint in TR colours after modding it to look like the MCG.

Gotta bring that shit to the next SOE blockparty LOL. 40k Terminator suit can play off as a good max suit too you know.

Livefire
2012-02-13, 05:29 PM
I agree that the older one looks better but the main thing I think they need to change is the handle on the top, it just looks dinky and cheap, not strong enough looking for that big of a gun and kind of clunky looking, it sticks up to high like you could break it off. They need to mod the top grip into a T so it could be held with your hand horizontal from the gun or parallel like the old one.

Parallel top grip-looks low profile, strong and versatile
http://wiki.planetside-universe.com/ps/images/e/e3/TR_MCG.jpg

horizontal top grip-sticks up to high and looks dinky and cheep:(
http://wiki.planetside-universe.com/ps/images/thumb/8/85/MCG.jpg/800px-MCG.jpg

Combine the too shape it like a strong T with lower profile like the ps1 and make sure the rear handle and the front handle meet like the ps1 it looks way cleaner.

Raka Maru
2012-02-13, 09:31 PM
It actually looks more portable this time. I winder if an engie can rig up a tripwire to this :D

ShockNC
2012-02-13, 11:04 PM
just as long as people aren't slipping ROF hacks into the PS2 Minigun, it should be fine.

Scrima
2012-02-23, 12:08 AM
Reminds me a lot of...

http://1.bp.blogspot.com/_Ry5-R52Uw-s/Sh2QusBP7RI/AAAAAAAAADU/yUsmTS1-SoY/S660/TRchainrend.jpg

Whalenator
2012-02-23, 12:22 AM
Reminds me a lot of...

http://1.bp.blogspot.com/_Ry5-R52Uw-s/Sh2QusBP7RI/AAAAAAAAADU/yUsmTS1-SoY/S660/TRchainrend.jpg

http://www.threadbombing.com/data/media/2/applause.gif

Atheosim
2012-02-23, 12:23 AM
Reminds me a lot of...

http://1.bp.blogspot.com/_Ry5-R52Uw-s/Sh2QusBP7RI/AAAAAAAAADU/yUsmTS1-SoY/S660/TRchainrend.jpg

wtf lol

Scrima
2012-02-23, 12:28 AM
wtf lol

It's concept art from tray's blog back in 2001.

Atheosim
2012-02-23, 12:35 AM
It's concept art from tray's blog back in 2001.

I don't understand what your point is.

Traak
2012-02-23, 04:35 AM
I hope the weapons don't outmass (at least seemingly) the players in PS2 like they did in PS1. Nice to spot an MCG from 400 yards because it was so huge, but I think with ForgeLight we can dispense with the cartoonishly oversized weapons this time.

Coreldan
2012-02-23, 04:43 AM
Well, the Gauss is a prime example of an oversized weapon. Not so much really in how long it is, but it's way too thick and obviously too heavy to be convenient. Same especially goes for the Tempest, the SMG.