DviddLeff
2012-01-29, 08:05 AM
My current write up on objectives from my tactics site. Is there anything that I have missed from this section, or anything that's incorrect?
On the battlefield there are multiple objectives that will need to be both captured and held.
Territory
Territory is separated into hexes that can be captured.
It has been said by the developers of PS2 that:
All territory can be captured at any time
Capture time reductions are given based on adjacent friendly territory.
An enemy territory surrounded by enemy territory may take up 30 minutes to capture
An enemy territory surrounded by friendly territory may take as little time as 30 seconds to capture
Facilities and outposts (and presumably bunkers) will increase that territories capture time.
Facilities will span 6-7 hexes
Multiple hacks in the same territory will speed up the capture process (unknown if this is at the same or different control consoles)
Facilities
These are set to be much larger than in the original game and appear to have shields protecting separate section of the base. They also have more outbuildings that will allow for a more urban combat experience. Known facility types are the Tech Plant (Galaxies will spawn here), Bio Lab and Amp Station.
So far we know that bases have the following strategic points that can be captured or destroyed:
Spawn Control Unit (SCU) - perhaps multiple per base, could disable spawn rooms without having to enter them and "spawn camp".
Gate Shield Generator - assume that there is one per gate.
Control Console - presumably similar to PS1, must be hacked to start the facility capture process
I assume that facilities will also have:
Courtyard Shield Generator - for separate sections of the courtyard to protect the defenders
Main Base Generator - in PS1 this was the pivotal component to the base as without it there was no hope for defenders. However with the above separate generators there may not be a main one.
Outposts
Outposts seem to be replacing PS1 towers and as with the original there are different types, Air Towers and the one seen in the first trailer at least. Outposts may also have vehicle terminals on them according to the developers.
Bunkers
Little is known about these, although it is presumed that they will need to be controlled to capture the territory it is in, and may have act as a spawn point.
Resources
Resources are set to be of high importance in Planetside 2, allowing players to purchase specialised equipment and advance their characters. It will not only be important to have resources, but also to deny them to the enemy.
On the battlefield there are multiple objectives that will need to be both captured and held.
Territory
Territory is separated into hexes that can be captured.
It has been said by the developers of PS2 that:
All territory can be captured at any time
Capture time reductions are given based on adjacent friendly territory.
An enemy territory surrounded by enemy territory may take up 30 minutes to capture
An enemy territory surrounded by friendly territory may take as little time as 30 seconds to capture
Facilities and outposts (and presumably bunkers) will increase that territories capture time.
Facilities will span 6-7 hexes
Multiple hacks in the same territory will speed up the capture process (unknown if this is at the same or different control consoles)
Facilities
These are set to be much larger than in the original game and appear to have shields protecting separate section of the base. They also have more outbuildings that will allow for a more urban combat experience. Known facility types are the Tech Plant (Galaxies will spawn here), Bio Lab and Amp Station.
So far we know that bases have the following strategic points that can be captured or destroyed:
Spawn Control Unit (SCU) - perhaps multiple per base, could disable spawn rooms without having to enter them and "spawn camp".
Gate Shield Generator - assume that there is one per gate.
Control Console - presumably similar to PS1, must be hacked to start the facility capture process
I assume that facilities will also have:
Courtyard Shield Generator - for separate sections of the courtyard to protect the defenders
Main Base Generator - in PS1 this was the pivotal component to the base as without it there was no hope for defenders. However with the above separate generators there may not be a main one.
Outposts
Outposts seem to be replacing PS1 towers and as with the original there are different types, Air Towers and the one seen in the first trailer at least. Outposts may also have vehicle terminals on them according to the developers.
Bunkers
Little is known about these, although it is presumed that they will need to be controlled to capture the territory it is in, and may have act as a spawn point.
Resources
Resources are set to be of high importance in Planetside 2, allowing players to purchase specialised equipment and advance their characters. It will not only be important to have resources, but also to deny them to the enemy.