PDA

View Full Version : Riot Shield and Side Arm suggestion


Grognard
2012-01-30, 06:17 PM
Nooo... I have not thought this through, but it sounds fun with a side order of useful, and what everyone loves to hear; would be difficult to make imbalanced... and they did say CQB might be in...

Its the opposite infiltrator, high visibility, takes a lot of damage. No rifles, no two handed weapons of any kind, so pistols will be primary weapon (or baton / knife).

Why? Interior defense, very CQB... Outside you probably suck, but you might make it to your destination better.

Just a thought, feel free to shoot it down... as per normal :D



Edit: Damn, wrong board, thought I was on suggestions, feel free to move it :)

LZachariah
2012-01-30, 06:18 PM
Be careful; when you title a thread like that, it sounds like you're telling us that a photo of that topic was just posted. Don't want to accidentally cry wolf :D

~Zachariah

Grognard
2012-01-30, 06:21 PM
Be careful; when you title a thread like that, it sounds like you're telling us that a photo of that topic was just posted. Don't want to accidentally cry wolf :D

~Zachariah

Fixed immediately.

Graywolves
2012-01-30, 06:23 PM
Be careful; when you title a thread like that, it sounds like you're telling us that a photo of that topic was just posted. Don't want to accidentally cry wolf :D

~Zachariah

Or cry Wolves

Bing
2012-01-30, 06:23 PM
I dunno. As far as high visibility targets that take lots of damage go, it sounds like we already have that in maxes.

Some kind of directional energy shield for maxes would fit the bill and still feel like a technological advancement; though maxes may already be good enough at their job that they won't need the extra defense.

We'll see.

Bags
2012-01-30, 06:28 PM
I don;t see how riot shields are fun.

Sirisian
2012-01-30, 06:32 PM
Here. (http://www.planetside-universe.com/forums/showthread.php?t=38783)

Grognard
2012-01-30, 06:32 PM
I don;t see how riot shields are fun.

Ive always played a "Tank" in other games, just reliving old times vicariously I guess... There are a lot of us out there though. :cool:

I was also looking to make a good companion to the pistols that really seemed under used to me in PS1. Other combinations and reasons may be out there.

...and SHIELD BASH! :doh:

LZachariah
2012-01-30, 06:33 PM
Nicely done, Grognard. DAMN fast reaction time! Say hello to Grognette from us :-)


~Zachariah

sylphaen
2012-01-30, 06:34 PM
What about just giving deployables to engineers or give them spots to fortify in bases ?

I kind of disagree with the concept of ton of defense/armor/health balanced by limited DPS. Why ? Your idea sounds like BFRs on a soldier scale: tons of HP and staying power to keep a lot of people busy but enough DPS to fuck someone up and retreat.

My train of thought is that if you push balancing to the extremes by using such a rationale, you end up with:
- invulnerable/no DPS players (i.e. decoy - role is to eat up damage)
- OSOK glass canons (kill in one shot balanced by dying in one shot)

This is a boring way to balance things up imo. If one person wants to play a live-support-barricade, he might as well have no guns.

The concept of playing a wall doesn't sound too appealing to me either...

Grognard
2012-01-30, 06:35 PM
Here. (http://www.planetside-universe.com/forums/showthread.php?t=38783)

Damn, I defer to his thread then, looks like he beat me to it :D

Grognard
2012-01-30, 06:37 PM
Nicely done, Grognard. DAMN fast reaction time! Say hello to Grognette from us :-)


~Zachariah

Done, she just got home :)

LZachariah
2012-01-30, 06:37 PM
w00t :-)

Grognard
2012-01-30, 06:47 PM
:eek: Looks like this one might be DOA... :p

Espion
2012-01-30, 07:08 PM
MAXs are supposed to be the riot shields. They were never supposed to be the retarded killing machines they were in PS1, and hopefully that bullshit doesn't get carried over into PS2.

Talek Krell
2012-01-30, 07:19 PM
I was in that older thread. I still think it's a decent concept, but whether it's actually needed depends a lot on stuff we don't know like the base layouts and how MAXes are going to work. I defy anyone that thinks it's "too boring" though. I think they're just using it wrong.

Baneblade
2012-01-30, 09:37 PM
Captain America fan detected.

Grognard
2012-01-31, 03:51 AM
Captain America fan detected.

DEFinately not me... all Thor here, and dont read comics...

Sabrak
2012-01-31, 09:43 AM
I actually like the idea of some sidegrade for MAXes, allowing them to use some kind of energy shield to deploy in front of them and defend them and some guys behind, like a riot shield (useful in closed spaces, where you can't be flanked).

But something that would work like:

- 1 second to turn on
- turned on 5 seconds maximum
- the MAX using it has all its weapon systems turned off for the 6 seconds it uses the shield.
- 30 seconds reloading time.

It could also be some kind of Engineer tool, or however things will work, with changes in the timers.

Tikuto
2012-01-31, 09:45 AM
MAXs are supposed to be the riot shields. They were never supposed to be the retarded killing machines they were in PS1, and hopefully that bullshit doesn't get carried over into PS2.Hell yeah. New war, new tech, new powers. Need MAX! Riot Shields are sugar-glass in this world!

Sunderer full of MAX units will always be impressive. We'll love it.

Aaaahh yeah! :rock:

Warborn
2012-01-31, 10:34 AM
The "what we know about PS2 so far" thread says MAXs get melee weapons. And they all get a charge ability. I'd be okay with MAXs having an alt-fire shield for their melee load-out that doesn't negate damage but mitigates it somewhat from the front. Assuming the melee weapons are serious melee weapons and not just the back-up knives like everyone else gets.

Forsaken One
2012-01-31, 11:08 AM
The "what we know about PS2 so far" thread says MAXs get melee weapons. And they all get a charge ability. I'd be okay with MAXs having an alt-fire shield for their melee load-out that doesn't negate damage but mitigates it somewhat from the front. Assuming the melee weapons are serious melee weapons and not just the back-up knives like everyone else gets.

Section 8: Prejudice - Fatalities Gameplay - YouTube

Melee check
charge/jump/leap check

I do hope maxs end up like in that video. and they get two weapon slots. I wouldn't mind them getting a shield that they could put up that has its own armor bar (very hard to hurt with bullet fire but kinda weak to AV.

the best part is, it would give AV a use indoors. (To break the riot shields.) Engys should also be able to repair them.

edit: Even allowing them hold two shields (one in each weapon slot ) should be acceptable. If someone wants to play a living wall we should allow them too instead of forcing the idea of "he must be bored like that and so he has to have a weapon."

Warborn
2012-01-31, 12:15 PM
Well, I made the assumption that their melee capability will be a primary sort of function rather than just a fallback as it was with melee in PS1. That may not be the case. But yeah, certainly if MAXs are intended to be a close range class having a shield and charge would help them quite a bit in breaking through door camps that often turned base battles into multi-hour slogs in the original game.

In that case, though, I'd also think that riot shields for regular infantry would maybe not be such a good idea. I definitely do not like riot shields that are totally impenetrable like they have been done in other shooters.

Metalsheep
2012-01-31, 01:40 PM
In that case, though, I'd also think that riot shields for regular infantry would maybe not be such a good idea. I definitely do not like riot shields that are totally impenetrable like they have been done in other shooters.

Which is curious cause real Riot Shields are made of Plexiglass meant to block shit people throw at them. Not bullets. They're next to never made to block bullets, let alone military grade munitions.

On Topic: MAX units are your "Tank" class, however. They sacrifice everything for pure Armor and Damage output. They cant heal themselves, open [locked] doors, hack anything, drive vehicles or even move fast. They're meant to be that spearhead that goes headfirst into a line of enemy fire and break a choke point or stalemate. PS veterans are just butt-hurt that BR25-40 pretty much overloaded the game with MAX units. Fundamentally they do their job perfectly. (Except the DC without Overdrive. Its lame.)

Hopefully in PS2 the population of MAXs will be more controlled, since i hear you have to Specialize in Heavy Assault before you can even man one. You cant just cert it and play from BR1.

Warborn
2012-01-31, 03:21 PM
MAXs are just another infantry class in PS2 from what they've said, and I believe they also said that you can play every class from start. Not that requiring people to spec in heavy assault for a bit before they could play MAXs would do much more than delay the issue rather than fix it. MAXs won't have spawn timers this time and they can even spawn onto squad leaders with the "spawn beacon" or whatever ability. MAXs will be very different from how they were in PS1. I'm anticipating most of their previous limitations will be nixed too, but the tradeoff will maybe be something like simply having a big shield bar rather than requiring AV/AP ammo/etc to kill.

Magpie
2012-02-01, 08:36 AM
As NC ate tramps the theme of te riot shield sounds good

ShowNoMercy
2012-02-01, 04:06 PM
Riot shield - dumb idea. Let CoD keep it.

Sirisian
2012-02-01, 04:46 PM
Riot shield - dumb idea. Let CoD keep it.
You mean CS 1.6?

This was mentioned before I think, but it would be cool if riot shields were part of optional customization such that a person could buy it with resources for a loadout like if they're in a base defending or they want to push in.

I played Red Faction 1 the other day for the first time. It has these nice riot shields that let you take a damage from strong attacks. They're actually kind of fun to use.