View Full Version : IMO KillCam killing the Game
Graywolves
2012-02-11, 03:07 PM
Off topic: Wouldn't the world be a better place if we removed the word 'bro' from our language? Man that would be sweet.
.
'Bro' is the best thing to ever happen to the English language!!!!!
Aurmanite
2012-02-11, 04:43 PM
'Bro' is the best thing to ever happen to the English language!!!!!
You said it bro.
I mean...:doh:...shazbot!
Zulthus
2012-02-11, 07:13 PM
I like how he skipped Raka Maru's post
NewSith
2012-02-11, 07:18 PM
I like how he skipped Raka Maru's post
I didn't like him from the beggining. Traak and Warborn like to troll, but they're more... dunno, funny.
ShockFC
2012-02-11, 07:20 PM
Aurmanite, by your own definition of 2142.
When a PS2 player rolls a commander it turns into a strategy game. Dude, think about this, it makes sense.
The difference being he actually played 2142, and thus can make a definition for what he observed.. His definition for 2142 is also really accurate, because that's exactly how the game was PLAYED.
No one has played PS2 yet so we don't know any of the mechanics of commanding within the game. I can offer a pretty legit guess that once the game is out, 0% of the tryhards and mouth breathers on these forums will be any good at it.
Aurmanite, I respect the battle you're fighting, but just give it up... These forums are a waste of your time - you seem smarter than this.
NewSith
2012-02-11, 07:23 PM
Aurmanite, I respect the battle you're fighting, but just give it up... These forums are a waste of your time - you seem smarter than this.
I really doubt Aurmanite really means what he says. Because I don't believe there're people who have absolutely no solidarity with others, independently of the subject.
Sidenote: I still keep my vote out of it, there're loads of ways to implement KC without hurting the gameplay.
ShockFC
2012-02-11, 07:26 PM
I really doubt Aurmanite really means what he says. Because I don't believe there're people who have absolutely no solidarity with others, independently of the subject.
Sidenote: I still keep my vote out of it, there're loads of ways to implement KC without hurting the gameplay.
I think his position on what he's talking about makes sense.
You think Warborn is actually funny? You're fucking kidding me right?
Tools everywhere.
NewSith
2012-02-11, 07:29 PM
I think his position on what he's talking about makes sense.
You think Warborn is actually funny? You're fucking kidding me right?
Tools everywhere.
What I mean is he's obvious. Unlike Aurmanite, who in my opinion is too fixated on his ego. Be it just a postwhoring or a real thing, bashing in, calling everyone a tool and starting to prove something people will not agree with by any means is not a way to go.
EDIT: 5 conflict resolution styles, remember?
EDIT2: Wnna make a bet, that he's going to take what I say for an attack and confront me instead of even thinking about what I said? I'm an elitist for him, so he gives no flying dog...
Hamma
2012-02-11, 07:43 PM
Final warning, everyone back on topic. If you cannot agree then just agree to disagree.
Aurmanite
2012-02-11, 07:46 PM
The difference being he actually played 2142, and thus can make a definition for what he observed.. His definition for 2142 is also really accurate, because that's exactly how the game was PLAYED.
No one has played PS2 yet so we don't know any of the mechanics of commanding within the game. I can offer a pretty legit guess that once the game is out, 0% of the tryhards and mouth breathers on these forums will be any good at it.
Aurmanite, I respect the battle you're fighting, but just give it up... These forums are a
waste of your time - you seem smarter than this.
Thanks for the compliment.
I'm not here trying to troll or fight. I have 5 midterms to study for and no suitable distractions, so I'm here exercising some critical thinking and jabbering about something I enjoy quite a bit.
I am a huge fan of this game and extremely excited for its release. It is just unfortunate for some of the patrons of this site that they are out of their depth when trying to argue with me. If you try to reason with emotion or without logic you're gonna get frustrated real quick by my impetuous style and impregnable defense.
Whew I'm not really that conceited. In most of my posts I go outta my way to be silly and over the top.
On the 2142 bit, if you're going to try and corner me by quoting me as saying 2142 had great commander play, you end up in a place where you want Planetside 2 to be more like Battlefield... Or that you think Battlefield is a strategy game.
Erendil
2012-02-11, 08:17 PM
Here's an interesting thought.... Assuming OSes work similarly to how they do in PS1... Let's say you're a cloaker who, during a base defense, managed to get outside unseen and you call down an OS that kills 10-20 enemies. Should those enemies now get a killcam giving away your position?
And I think this has already been mentioned but it merits a repeat. How would the killcam work for mine kills? What if the person who laid the mines is on a different part of the cont? Or on a different cont altogether?
EDIT: Oh, and before I forget: Look everyone! A *****! :lol:
http://i540.photobucket.com/albums/gg331/Erendil69/Planetside%202/worlds-biggest-dozer.gif
DayOne
2012-02-11, 08:23 PM
What if it just shows you being killed from a different angle? even if it was very cinematic it would be annoying as hell but it's the only way, IMO, that a kill cam would be close to not terrible.
xSlideShow
2012-02-11, 09:13 PM
I'm all for kill cam. No problem with it imo, just another tool in the arsenal on the bright side of kill cam you'll know if you got owned or if he was hacking.
Also I don't see a problem with it, immersion BS aside... It's not like it's impossible to skip kill cam... Oh no you have to watch it. Instead of watching your respawn timer...
All they have to do is set it up so not everyone has it or you the player can shut it off. Maybe an implant that turns kill cam off for you.
I've pretty much already given my input on this and I am pretty much in the same spot I was with it. I know unless I die in 1 hit where the shot came from, so I don't need kill cam, nor do I use it. (Hell 50% of the time even if it's one shot you still know).
If anything I would prefer for the player to have to get an implant that shows the enemy the kill cam. This was one of the things Higby suggested the might to do balance it. It really is a great teaching tool and players can learn a lot from kill cam.
DayOne
2012-02-11, 09:21 PM
I'm all for kill cam. No problem with it imo, just another tool in the arsenal on the bright side of kill cam you'll know if you got owned or if he was hacking.
Also I don't see a problem with it, immersion BS aside... It's not like it's impossible to skip kill cam... Oh no you have to watch it. Instead of watching your respawn timer...
All they have to do is set it up so not everyone has it or you the player can shut it off. Maybe an implant that turns kill cam off for you.
I've pretty much already given my input on this and I am pretty much in the same spot I was with it. I know unless I die in 1 hit where the shot came from, so I don't need kill cam, nor do I use it. (Hell 50% of the time even if it's one shot you still know).
If anything I would prefer for the player to have to get an implant that shows the enemy the kill cam. This was one of the things Higby suggested the might to do balance it. It really is a great teaching tool and players can learn a lot from kill cam.
But if you are trying to be at all stealthy (a big part of the game) it ruins it. Then you get that guy you killed and his squad from vent on you because they know you are on your own due to the kill cam.
If that isn't BS I don't know what is.
xSlideShow
2012-02-11, 09:31 PM
But if you are trying to be at all stealthy (a big part of the game) it ruins it. Then you get that guy you killed and his squad from vent on you because they know you are on your own due to the kill cam.
If that isn't BS I don't know what is.
Then you run away, or you were gonna die anyway cause you gave up your position. There is a reason why we don't just shoot the first guy we see. Kill cam will not quicken your death, that scenario is no different from what would happen to him anyway. Sun Tzu says, do not engage an enemy unless the engagement is in your favor. If you are by yourself attacking a squad is not in your favor even if you try to kill one dude.
Even without killl they are still going to kill you.
IMO the only people Kill cams ruin any game for are campers. They are the only ones who it really effects. Anyone else it's just whining, cause the kill cam didn't give them any information they wouldn't have known already. It doesn't matter that they know your exact location when you kill them cause your going to move anyway.
The devs do it right no one can complain about it IMO. I'm sure some people will find a way. Kill cams are for learning and showing off they don't really assist in spotting. The game gives enough assistants with that already.
DayOne
2012-02-11, 09:37 PM
IMO the only people Kill cams ruin any game for are campers.
And defenders who choose to stay in one spot because they can easily defend an area and not be killed by running around in the open.
xSlideShow
2012-02-11, 09:47 PM
And defenders who choose to stay in one spot because they can easily defend an area and not be killed by running around in the open.
AKA Campers btw, it doesn't even ruin the game for them!
The enemy are already going to know where those guys are. After the first shot your position is compromised, they will see you. This is without kill cam.
If your position is as defensible as it should be. (Meaning your gonna be fine unless you get flanked but that shouldn't be a problem cause you planned for that! So the only way for you to die is for them to hit you with big numbers). Stealth only means anything for the first 3 seconds of an engagement. (I fluffed the number I don't actually know how long, doesn't really matter it's that long or less). After that it's all communication and positioning. Along with the ability to perform but that's actually less of a requirement than positioning and communication.
Honestly the only thing I hate about kill cam and I didn't even know this happened until Black Ops. Is when I'm about to get my killstreak and then I die from behind... But wait... I looked there... Oh, it's ok that guy just respawned, right where you were, when you turned around.
Knightwyvern
2012-02-11, 10:40 PM
Ok, I'm going to come out and say this. Kind of telling, kind of predicting.
PS2 is not CoD or BF or Tribes, etc. It's not a lobby based, match based shooter. The maps are huge, and persistent. There are MANY more players in general per fight, it is much larger in scale and slower in pace. In those aforementioned games, sitting still and hiding = camping (kinda.) in PS2, sitting still and hiding = legitimate, useful, worthwhile tactic in some situations. Kind of like it is in real life. A bad implementation could damage that tactic, and we don't want that.
xSlideShow
2012-02-11, 10:57 PM
Ok, I'm going to come out and say this. Kind of telling, kind of predicting.
PS2 is not CoD or BF or Tribes, etc. It's not a lobby based, match based shooter. The maps are huge, and persistent. There are MANY more players in general per fight, it is much larger in scale and slower in pace. In those aforementioned games, sitting still and hiding = camping (kinda.) in PS2, sitting still and hiding = legitimate, useful, worthwhile tactic in some situations. Kind of like it is in real life. A bad implementation could damage that tactic, and we don't want that.
It's still camping, it's a legitimate tactic: stop, sit, and listen. Pretty sure they teach you that one. Not the point though, the point is that kill cam does not in anyway damage that tactic. If anything it you can abuse it more. Look at CoD, not for similar gameplay saying this is what will happen but tactics are pretty much the same no matter what game you play.
One of my favorite things to do is to kill some one then set a trap in the same area to get 2 kills off the same guy, this is done by placing a claymore mine whatever.
Again not the point, cause for kill cam to work. One of the players have to die. Almost every engagement involves your positioning being compromised no matter what. Kill cam will not change that, you will still give away your position when you shoot at the enemy this is basic you already know before you shoot your gun that guy is going to turn around and try to spot you before he dies. You already know he is going to relay that he got shot to his squad before he dies. You already know what's about to happen. It's the same situation with or without a kill cam. Kill cam only effects 1v1 engagements, if you can say it even effects that.
Knightwyvern
2012-02-11, 11:03 PM
It's still camping, it's a legitimate tactic: stop, sit, and listen. Pretty sure they teach you that one. Not the point though, the point is that kill cam does not in anyway damage that tactic. If anything it you can abuse it more. Look at CoD, not for similar gameplay saying this is what will happen but tactics are pretty much the same no matter what game you play.
One of my favorite things to do is to kill some one then set a trap in the same area to get 2 kills off the same guy, this is done by placing a claymore mine whatever.
Again not the point, cause for kill cam to work. One of the players have to die. Almost every engagement involves your positioning being compromised no matter what. Kill cam will not change that, you will still give away your position when you shoot at the enemy this is basic you already know before you shoot your gun that guy is going to turn around and try to spot you before he dies. You already know he is going to relay that he got shot to his squad before he dies. You already know what's about to happen. It's the same situation with or without a kill cam. Kill cam only effects 1v1 engagements, if you can say it even effects that.
There's a big difference between having a general idea or general direction in mind, and knowing specifically where someone is. This is more true the farther away your attacker is, a.k.a marksmen or snipers.
Some implementations wouldn't really do much harm, like just showing your death from a third person view at a slightly different angle. But others, such as pointing directly at your attacker or showing the kill from their point of view would be considerably worse.
xSlideShow
2012-02-11, 11:19 PM
There's a big difference between having a general idea or general direction in mind, and knowing specifically where someone is. This is more true the farther away your attacker is, a.k.a marksmen or snipers.
Some implementations wouldn't really do much harm, like just showing your death from a third person view at a slightly different angle. But others, such as pointing directly at your attacker or showing the kill from their point of view would be considerably worse.
However there is tracer fire so you can spot can follow the magic dotted line to your enemy. Not to mention mussel flash, your reticule lights up in a lot games, their name appears over their head etc. Your screen flashes red with directional markers. You don't need kill cam to spot an enemy and relay it to your friends. Kill cam is just to help the noobs learn the tricks. A veteran player will not use it in 95% of their situations.
Friendlies will be far more valuable, your gonna have to die and on top of that your probably gonna have to tap so your medic can't res you so you better have squad spawning up. There is a bunch of different things the devs can do to not only make it balance and not effect your immersion. Just kill cam in CoD is not OP in anyway.
If you guys cannot give one really good reason to take away a tool for new players. It's not kill cam that will kill the game it's you people.
Knightwyvern
2012-02-11, 11:37 PM
However there is tracer fire so you can spot can follow the magic dotted line to your enemy. Not to mention mussel flash, your reticule lights up in a lot games, their name appears over their head etc. Your screen flashes red with directional markers. You don't need kill cam to spot an enemy and relay it to your friends. Kill cam is just to help the noobs learn the tricks. A veteran player will not use it in 95% of their situations.
Friendlies will be far more valuable, your gonna have to die and on top of that your probably gonna have to tap so your medic can't res you so you better have squad spawning up. There is a bunch of different things the devs can do to not only make it balance and not effect your immersion. Just kill cam in CoD is not OP in anyway.
If you guys cannot give one really good reason to take away a tool for new players. It's not kill cam that will kill the game it's you people.
You're arguing against yourself. If it's so easy, as you say, to spot enemies without the kill cam then why do even new players need a kill cam? The point is that yes, it's already kind of easy so let's not make it SUPER easy. That's boring.
Not sure what you mean about friendlies being more valuable, really. The rest of your middle paragraph is basically saying that kill cams aren't useful; so why have them? That defeats the purpose of them being a learning tool for new players.
xSlideShow
2012-02-11, 11:40 PM
You're arguing against yourself. If it's so easy, as you say, to spot enemies without the kill cam then why do even new players need a kill cam? The point is that yes, it's already kind of easy so let's not make it SUPER easy. That's boring.
Not sure what you mean about friendlies being more valuable, really. The rest of your middle paragraph is basically saying that kill cams aren't useful; so why have them? That defeats the purpose of them being a learning tool for new players.
No I'm not. I'm saying it allows a new player to see what already experienced players are doing. The reason you guys are saying it's op is because you can use it the to spot enemies the only reason it's OP.
It gives noobs a huge scope of information. It shows how to move what other players run on their weapons what perks (in CoD). Tricks and Tactics you'd have to otherwise talk to other players or have some one let you in on the scoop. Things a lot noob don't have privy to.
Knightwyvern
2012-02-11, 11:54 PM
No I'm not. I'm saying it allows a new player to see what already experienced players are doing. The reason you guys are saying it's op is because you can use it the to spot enemies the only reason it's OP.
It gives noobs a huge scope of information. It shows how to move what other players run on their weapons what perks (in CoD). Tricks and Tactics you'd have to otherwise talk to other players or have some one let you in on the scoop. Things a lot noob don't have privy to.
Well, given that there is in game chat, most likely in game Vivox voice chat, outfits, and the fact that PS2 is an "MMO"FPS, and one without any NPCs to boot, points to the fact that the devs are hoping that players will talk to each other. Giving people tools specifically so they don't have to talk and interact with other players is quite counterproductive to the overall social design.
"OP because you can use it to spot enemies the only reason it's OP." Um, well in my opinion such a "tacked on" mechanic as kill cams allowing players to spot their enemies when they normally wouldn't be able to, would be disappointing and frustrating for me.
xSlideShow
2012-02-12, 12:12 AM
Well, given that there is in game chat, most likely in game Vivox voice chat, outfits, and the fact that PS2 is an "MMO"FPS, and one without any NPCs to boot, points to the fact that the devs are hoping that players will talk to each other. Giving people tools specifically so they don't have to talk and interact with other players is quite counterproductive to the overall social design.
Forced social behavior turns some people off to MMO's. This allows casual FPS players to integrate into the game at their own pace.
"OP because you can use it to spot enemies the only reason it's OP." Um, well in my opinion such a "tacked on" mechanic as kill cams allowing players to spot their enemies when they normally wouldn't be able to, would be disappointing and frustrating for me.
I was making the point it's not OP and you guys are still trying to get rid of it. I was already showing you that all of the information kill cam gives you is already available to you. So only a new player would need it.
It's a great learning tool and the devs seems like they would be willing to work with us on how to get to the kill cams. So everyone can agree on it so it's not annoying or easily exploitable. There is a lot of ways kill cams can work.
Vancha
2012-02-12, 12:45 AM
This is the problem with a 36 page thread. I've already replied to everything SlideShow's saying (probably twice over).
A lot of people pay no attention to tracers or hit indicators (and giving them a kill cam would surely give them less reason to do so?)
xSlideShow
2012-02-12, 12:51 AM
This is the problem with a 36 page thread. I've already replied to everything SlideShow's saying (probably twice over).
A lot of people pay no attention to tracers or hit indicators (and giving them a kill cam would surely give them less reason to do so?)
You'd still die though, all they'd have to do is make it so you have to tap and everything so you'll have to respawn. Speculation so we really can't continue any farther there.
Atheosim
2012-02-12, 01:04 AM
You'd still die though, all they'd have to do is make it so you have to tap and everything so you'll have to respawn. Speculation so we really can't continue any farther there.
I don't think we can continue any further with this entire topic of discussion. This thread is silly.
Vancha
2012-02-12, 01:09 AM
You'd still die though, all they'd have to do is make it so you have to tap and everything so you'll have to respawn.
I can't make sense of that sentence. Can you rephrase?
HitbackTR
2012-02-12, 01:15 AM
36 pages of arguing over semantics regarding whether or not killcam is wanted in PS2 or not , (which it isn't) for various reasons... seriously?
Xaine
2012-02-12, 02:19 AM
36 pages of arguing over semantics regarding whether or not killcam is wanted in PS2 or not , (which it isn't) for various reasons... seriously?
I'm amazed too.
It just doesn't have a place in Planetside. In CoD it does, just not here.
xSlideShow
2012-02-12, 03:00 AM
I just don't see how you guys can say that...
I can't make sense of that sentence. Can you rephrase?
If they made it so you don't see the kill cam until after the medics can no longer res you. So you'd have to respawn. I think this would be huge deterrent I don't think it would be a of much tactical advantage to lose one guy to see where one guy is positioned.
Vancha
2012-02-12, 03:42 AM
If they made it so you don't see the kill cam until after the medics can no longer res you. So you'd have to respawn. I think this would be huge deterrent I don't think it would be a of much tactical advantage to lose one guy to see where one guy is positioned.
Or you could end up having people tap in order to see the kill cam, which would be infuriating for medics who had a hard enough time getting people to wait for them without kill cam.
xSlideShow
2012-02-12, 05:02 AM
Cause people are definitely gonna think kill cam is more important than revive. lol.
Atheosim
2012-02-12, 05:53 AM
Cause people are definitely gonna think kill cam is more important than revive. lol.
you ever played ps1?
Vancha
2012-02-12, 06:21 AM
Cause people are definitely gonna think kill cam is more important than revive. lol.
Important to them, yeah. Part of the reason kill cams exist is that feeling of "Damn, how did he kill me? Where did he kill me from?". Do you honestly think people won't indulge in that considering how many people refused to wait for a medic without that incentive?
yonman
2012-02-12, 08:44 AM
I'd actually prefer a "Medic-Cam" that'd show me where the closest medic is and allow me to communicate with him. If no medics are around ... yeah I'd quiet my nerd-rage by knowing where that cheating bastard that killed me is hiding so I can have my other buddies spank him
Heaven
2012-02-12, 08:44 AM
I think it depends on how they go about the kill cam tbh, it could be good it could be bad, if every time you die you have to watch a killcam of yourself getting owned then that would really annoy the shite out of me, I would hate for the enemy to know where I was hiding, say if I was sniping.
They could go around the kill cam in another direction though giving the player an option to turn it off, this in turn making it so that the player you kill with it turned on cant see you but also making it so when you get killed you cant see them either, and maybe have a 24hour timer on the kill cam when you turn it on or off so you cant just change it whenever you want.
But then I guess the people that want the kill cam on will complain as they are playing and not getting what they want out of the game, its a tough call but I cant see how they could go around it any other way as some want it and some dont.
so I think an on/off system for the Kill cam if done well could work but would need to be explained to players clearly how it works! I feel its a fair way of doing it so players that both have it turned on will see each other in kill cams and players that have it turned off cant be seen when they kill or cant see others that kill them.
Crator
2012-02-12, 09:26 AM
How many more times is the same thing going to be rehashed in this thread? Give it up already :P
Graywolves
2012-02-12, 02:05 PM
Medic-cam would be awesome, until you get mad and send hate tells to them for not rezzing you.
TrenchcoatNinja
2012-02-14, 11:40 AM
I just registered to get another vote in the No-Go category
I suppose with some it's more of the principle of a killcam, especially when you look at the PC exclusivity of PS and the console dominance of the killcam in fast-paced environments that only adds to the dealbreaking effects of implementing it.
Also I don't want to look at some noob's hood ornament (customization idea that takes some credibility away from PS2 I believe, mentioned in a SOE webcast) on his Maggy for 3 seconds after dying to it
Arsenicfrog
2012-02-14, 01:11 PM
Killcams wouldn't be game breaking as long as the classes hurt most by it have ways to counter it via equipment/implants/certs. Snipers will have the ability to cloak so its not unreasonable to expect them to shoot and move. If you want to gather intel as a cloaker and your main fear is being found out then the solution would be not kill that one lone straggler. That being said I still vote no
Garem
2012-02-14, 11:22 PM
KillCams are (arguably) good for games where unfindable snipers can dominate an entire team.
It has no place in Planetside.
Mastachief
2012-02-14, 11:56 PM
Stick to the planetside 1 spinning death cam.
Justaman
2012-02-15, 05:35 AM
KillCams are (arguably) good for games where unfindable snipers can dominate an entire team.
It has no place in Planetside.
This. With so many poeple on the battle field, SOMEONE is going to notice where your bullets are flying from. Kill cam just removes the need for people to pay attention.
Its a hand holding mechanic for new players, and experienced players are able to use it to their own advantage against new players (like a sniper killing someone, they see where he was, on the kill cam, and attempt to sneak up on him. Experienced player expects this and has repositioned to shoot at his old position). It changes the meta game all by it self.
Kill cam helps prevent campers. But PS doesn't have camper problems. The closest thing to camping would be killing people as they come out of tubes, and ACE'ing up AMS spawns/bombarding them.
In planetside, any situation where someone could potentially "camp" you, usually means the battle is lost already anyway. In the rare occasion that a battle line isn't moving, and neither side is losing, there is some guy who keeps killing you when you try to run to "that spot". Stop trying to run to "that spot" over and over. Doing the exact same thing over and over expecting a different result is the definition of insanity. And since Planetside isn't some 10 man instanced map thats 40x80 yards big with only 1 route to any given spot from your side of the map, this should not be an issue.
If someone is being sneaky, and everyone is just running past him in w/e nook or cranny he's hiding, good for him. If little johnny cant figure out why the tree is dropping grenades instead of apples, hes probably to young to be playing.
But I still say, adding a feature, such as combat parsing, so that you can watch what you did, later on, is a great idea, especially for fan movies or reviewing what you did or why something happened. You can still see who killed you, from where and how, but he won't be given away if hes hiding behind a rock deep in enemy lines, or is a stealth'er trying not to be found out (not that any form of fun hacking remains, or stealth objectives of any kind for that matter, as far as we know).
You could even have a master server that parses all combat, everywhere. Movie makers could have access to it for a small fee. This would also act as a great tool for GM's to check up on "hacker" reports by replaying what happened in real time to see what actually happened. Game clients would have this, but only for what they actually saw, and is stored locally. Parsing uses much less system resources as well, since its basically translated network traffic being flushed to a .txt file. So performance hits are on orders of magnitude smaller than an actual recording. So anyone can do it.
Lunarchild
2012-02-15, 05:39 AM
This. Kill cam helps prevent campers. But PS doesn't have camper problems. The worst camping problems would be killing people as they come out of tubes, and ACE'ing up AMS spawns/bombarding them.
In planetside, any situation where someone could potentially "camp" you, usually means the battle is lost already anyway.
If someone is being sneaky, and everyone is just running past him in w/e nook or cranny he's hiding, good for him. If little johnny cant figure out why the tree is dropping grenades instead of apples, hes probably to young to be playing.
Correction: PS1 doesn't have a camping problem. We have no clue how this will pan out in PS2...
Wakken
2012-02-15, 05:53 AM
I dont want it
SUBARU
2012-02-21, 03:27 PM
Kill cam will reduce support for team play by attracting the kill whores, this will of course mean the hacking will start as they go for there 99 to 1 kill ratios.
Like 3rd person inside buildings, its got to be a no.
+1 Like 3rd person inside buildings, its got to go
spaminator
2012-03-11, 01:08 AM
I registered just to vote no for killcam.
Full disclosure: I never played PS1. So if you're worried about making life easier for PS newbs by including a killcam system, I've got news for you. It's a PC only game! PC gamers generally don't QQ like console noobs, and therefore, don't need killcam to keep them from rage quitting.
I may ruffle some feathers here by saying this, but here goes: If you need killcam, you suck at whatever game you're playing. Period.
IronMole
2012-03-11, 05:08 AM
I may ruffle some feathers here by saying this, but here goes: If you need killcam, you suck at whatever game you're playing. Period.
:thumbsup:
Crator
2012-03-11, 11:00 AM
I registered just to vote no for killcam.
Full disclosure: I never played PS1. So if you're worried about making life easier for PS newbs by including a killcam system, I've got news for you. It's a PC only game! PC gamers generally don't QQ like console noobs, and therefore, don't need killcam to keep them from rage quitting.
I may ruffle some feathers here by saying this, but here goes: If you need killcam, you suck at whatever game you're playing. Period.
I look at the kill-cam as being more of a fun aspect over it being used as a tool... But, I don't see a problem with it being used as a tool to learn who killed you and how. Everyone sucks at first until they've played the game for a while.
Vancha
2012-03-11, 11:12 AM
Can we please stop bumping this until Kill cam is on the table again?
Stardouser
2012-03-11, 11:49 AM
Can we please stop bumping this until Kill cam is on the table again?
I didn't read through all the pages but does this mean killcam isn't currently planned to be in the game?
Someone told me in another thread that the Planetside devs might be looking at killcam and other casualization Robin Hood features because they are in Battlefield and CoD. I cannot speak for CoD players but there is a LOT of internal strife in the BF community about this and most assuredly not everyone wants these things.
Hamma
2012-03-11, 12:47 PM
Higby said via Twitter the implementation will likely be different.
The killcam in the game right now is not the intended final implementation. We ALMOST removed them for the demo, actually.
re: killcam I'd like to build it to be a UI w/ 3d view of your killer (not in world) and shows stats like the LoL "death recap".
https://twitter.com/#!/mhigby/status/177827451127341057
https://twitter.com/#!/mhigby/status/177828533345861632
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