View Full Version : Questions for GDC, post em here!
basti
2012-02-02, 05:26 PM
Okay folks. We know there will be Planetside community members at GDC. There are confirmed reddit people there, and we hope that maybe someoneone of the PSU crowd appears at GDC as well. If you do attent GDC, check this thread: http://www.planetside-universe.com/forums/showthread.php?t=38851
No more questions are being accepted, unless you pay me a fortune! :P
Game Tech:
Will we be able to shoot out lights in/around structures/vehicles?
Will planetside 2 fully support 3 monitor setups - eyefinity / surround? ie Horizontal+ rendering and customizable/smart HUD, Menus and cut scenes.
What version of DirectX will be required to run planetside2? Does it take advantage if you have Win Vista/7 and a DX10/11 GFX?
Will vehicles deflect shots off of it's sloped armor?
What have you got in place to minimize lag/warping? Is it a simple case of upgraded hardware from PS1, or do you have systems in place that filter lag/warp out?
Can we get an option to use PS1's circumflexing compass rose on the minimap instead of the compass bar we've seen?
Can we expect to hear bass thumps from distant explosions? Doppler effects? Will the Vanu weapons make aggressive noises or be more 'pew pew'?
Are weapons included in the player hitbox?
Gameplay:
In what ways can we use Smoke besides Smoke Grenades on the Light Assault class? Leader barrage unlock, vehicles, etc... ?
Can you go into more detail regarding the mission system? (limitations, requirements, types of missions, etc.)
How will leaders communicate with each other? Will command chat make it into PS2?
Are resources are gained both individually and by empire? will there be a correlation between them ensuring the players are mindful of both and not just their own?
What will the MAX crash dynamic be like in PS2?
How will Infiltrators be able to sabotage enemy equipment?
What is the max altitude air vehicles would be able to reach?
If you're going to enforce one empire per server, and the game is free to play, what incentive is there not to make second accounts for empire hoping?
Can an empire capture large facilities in sections, or is it just the "one cc, all or nothing" gameplay like PS1? If they can capture a section, and they grab one that has a spawn point in it, can they now spawn at that spawn point?
Is/will there be a system in place to prevent grenade spam. In PS1 is wasn't much of an issue since taking grenades had to be a choice, and it took up a weapon slot, but with every class having their own grenade types, plus any generic grenades, and grenades having their own "slot", could get out of hand really quick.
Vehicles:
What functions can the Galaxy perform when in a landed state, as opposed to a deployed state? Specifically with regard to defensive turrets, terminals, and spawning. Expanding on that, do troops spawn internally, or externally, and is there an interferance radius?
In PS1 you couldn't ever choose which AMS to respawn at. You could only respawn at the closest one. Is this staying in PS2, or can we hop to whatever deployed Galaxy we want?
Will PS2 have the same deploy radius limitations for deploying Galaxies as PS1 had for AMS's? If it does, can we please ensure that Galaxy pilots are able to view the deploy radius for currently deployed Galaxies, so that you can land and deploy in a valid area
Will there be vehicle ownership system? If yes, will it resemble PS1 ownership system?
Will the scythe drift when changing directions?
Could you please explain your reasoning for going to "Jack of all Trade" type vehicles? Example: Why give Vehicles like the Vanguard the Option to go AA,AV,AI.
Will vehicles still have specific entry points?
Will vehicle occupants still need to get out to change seats?
Will there be limitations on when pilots can get out of their aircraft?
Are there any plans to let driver/pilot and gunner mark targets for each other on their respective HUDs?
Weapons:
What is the desired average range of infantry weapons and the engagements they'll often take place? (shorter range akin to cod, long as in a game like armed assault or the middle ground similar to battlefield.)
How many slots will be upgradeable/sidegradeable for standard firearms (such as an infantry's primary weapon). Barrel, magazine, sight/scope, under-attachment? How will it work?
Does the beamer fire a beam rather than a projectile, will the pulsar act in a similar way?
What kind of ES equipment will a pulsar have on it?
Since the Beamer has "self-charging" cells, does this mean it will never run out of ammo?
Will there be multiple fire modes for weapons? Specifically in regards to assault rifles (FUll AUto/3 round burst/single shot)
Whats the difference in weapon handling "at the hip" versus aiming down the sights? Extreme like CoD (hip firing being essentially worthless at anything beyond point blank) or PS1 accuracy at hip with ADS being a slight improvement, maybe reducing CoF expansion?
How much control will we have over our ammunition? In PS1 I could go with a Gauss Rifle and 600 extra rounds and a phoenix with 1 missile, or I could go with a Gauss and 30 rounds and a phoenix and 55 missiles, or anything in between. Will it be like that or more like CoD/BF were I have 1 magazine in the weapon, 2 extras worth of ammo, an under-slung grenade launcher with 2 shots and that's it, no control at all?
Classes:
What explosives will the Vanu Engineer get?
Will there be upgrades/sidegrades that adjust what equipment a character can carry? Such as doubling an Engineer's number of deployables or replacing a sidearm with more room for deployables, etc?
It has been confirmed that MAX's will have a melee attack, but will it just be a generic punch or will "Melee" be a forth slottable weapon category, (ie- Anti-Infantry, Anti-Armor, Anti-Air, Melee?). If so, will the Vanu MAX get an energy saber?
How will Implants work? It has been confirmed that the system governing them has changed. What are some examples of a few Implants?
Can you specialize more as an infiltrator than an sniper? ie: can i be an infil like in PS1 w/out sniper rifle?
How would the path of a "deeply skilled" combat medic reward me and how much of an impact will I have on my squad/platoon?
Will my exp gain be linked to medicinal duties or will shooting people still be the most important way for me of getting?
If infiltrators holster their weapon will they cloak better?
Will troops wearing Rexo-equivalent armour be able to carry 2 rifle-sized weapons (like MA/AV or HA/MA, but not HA/AV)?
What is the VS MAX special ability that's replacing JumpJets?
How fast can MAXes move during combat? Will they still have a run mode for traveling as well?
Will AV, specifically rocket launchers, only be for Heavy Assault type classes? Also, will there be any Anti Air weapons for infantry, and will these be only usable by Heavy Assault type classes?
What is there for an Engineer to do besides repair vehicles and place a manned turret?
Can you place a manned turret almost anywhere or are you limited ,like in PS1?
Outfits:
What kind of features will the outfits have in the new game. What kinds of cool stuff / abilities / features / goals beyond the cosmetic?
What different Outfit Specializations will there be in regards to Infantry? IE-what options would an infantry-focused Outfit have to choose from for their Skill Tree?
Also, is outfit points back in the game? If so will they be used as a form of Currency?
Post Launch:
What is the 3 year development plan and what does it entail?
What future sandbox elements are you considering or are part of your 3 year plan?
What can you devs say about naval warfare and space battles? What kind of ideas do you guys have in your mind to make them great, special, and stand out among other games with naval/space feature?
Do devs like the idea of mobile bases, bases on water, or cloudbases?
Random:
Do we still have /cabbagepatch?
Will there be any kind of shooting range or vehicle test range?
Will vehicles once again get riddled with bullet holes and blast marks on them?
Will I be able to buy cosmetic enhancements for my infiltrator that no one will ever see?
Here's another fun one, how many PS2 dev's still play Planetside 1?
What sort of building are we going to see outside of bases? Will they have a function or be purely aesthetic?
basti
2012-02-02, 05:26 PM
Reserved, i suspect a lot of long questions. ;)
acosmo
2012-02-02, 05:29 PM
what's purrfectstorm's favorite drink?
Zhane
2012-02-02, 05:32 PM
What does MACABDCGPTSRTLRDOGBCMEBRBAFM stand for?
WE DEMAND THE TRUTH!
Grognard
2012-02-02, 05:42 PM
In another thread, someone mentioned the Galaxy, and the question came up about the different states the Galaxy can be in when landed, for instance, simply "landed", "deployed", so the question is...
What functions can the Galaxy perform when in a landed state, as opposed to a deployed state? Specifically with regard to defensive turrets, terminals, and spawning. Expanding on that, do troops spawn internally, or externally, and is there an interferance radius?
Also, if smoke is in the game, in what ways can we use it? Leader barrage unlock, grenades, vehicles, etc...
Thanks
basti
2012-02-02, 05:54 PM
what's purrfectstorm's favorite drink?
Not knowing for sure, but i think its the blood of TR and NC fools.
Graywolves
2012-02-02, 06:02 PM
Not knowing for sure, but i think its the blood of TR and NC fools.
There are no TR fools, we send them to the VS and NC.
What future sandbox elements are you considering or are part of your 3 year plan?
What is the desired average range of infantry weapons and the engagements they'll often take place? (shorter range akin to cod, long as in a game like armed assault or the middle ground similar to battlefield.)
Can you go into more detail regarding the mission system? (limitations, requirements, types of missions, etc.)
Since resources are gained both individually and by empire, will there be a correlation between them ensuring the players are mindful of both and not just their own?
Ill add more here later
Vancha
2012-02-02, 06:09 PM
Do Galaxies need to give up passenger slots for it's respawn capability?
How will leaders communicate with each other? Will command chat make it into PS2?
And considering this takes place nearly a month in the future...
"What decisions have you made regarding kill cams?" :p
LZachariah
2012-02-02, 06:15 PM
1. How many slots will be upgradeable/sidegradeable for standard firearms (such as an infantry's primary weapon). Barrel, magazine, sight/scope, under-attachment? How will it work?
2. What explosives will the Vanu Engineer get?
3. Will there be upgrades/sidegrades that adjust what equipment a character can carry? Such as doubling an Engineer's number of deployables or replacing a sidearm with more room for deployables, etc?
4. It has been confirmed that MAX's will have a melee attack, but will it just be a generic punch or will "Melee" be a forth slottable weapon category, (ie- Anti-Infantry, Anti-Armor, Anti-Air, Melee?). If so, will the Vanu MAX get an energy saber?
5. How will Implants work? It has been confirmed that the system governing them has changed. What are some examples of a few Implants?
6. What different Outfit Specializations will there be in regards to Infantry? IE-what options would an infantry-focused Outfit have to choose from for their Skill Tree?
polywomple
2012-02-02, 07:27 PM
How exactly will inventories work this time round?
Will there be a special assault?
NewSith
2012-02-02, 07:32 PM
Will there be vehicle ownership system?
If yes, will it resemble PS1 ownership system?
Jimmuc
2012-02-02, 11:16 PM
only questions i would like answered atm would be:
-What is the 3 year development plan and what does it entail?
-Can you specialize more as an infiltrator than an sniper? ie: can i be an infil like in PS1 w/out sniper rifle
LONGFELLA KOJ
2012-02-03, 12:31 AM
Question: What kind of features will the outfits have in the new game. All I hear is there will be outfits, but what kinds of cool stuff / abilities / features / goals beyond the cosmetic?
This is a question I would like answered by the DEVS. Not people who think they know or are world class super experts on an unseen product. lol.
cellinaire
2012-02-03, 12:46 AM
What can you devs say about naval warfare and space battles? What kind of ideas do you guys have in your mind to make them great, special, and stand out among other games with naval/space feature?
Do devs like the idea of mobile bases, bases on water, or cloudbases?
Will devs really change/modify some features when they're proven bad or game-breaking in Beta?
Talking about Sandbox. What are your plans?
Mordicant
2012-02-03, 12:54 AM
Are there going to be pop. caps on the continents?
What will engineers be able to deploy?
Can the repair tool not look like a super soaker?
cellinaire
2012-02-05, 12:37 AM
Is the underwater portion of this game implemented? Can we go underwater?
And seriously, someone need to make it a 'sticky' thread.
DayOne
2012-02-05, 07:39 AM
When is BETA? I wants it!!
On a more serious note what sort of darkness levels are you planning in the game? Will it be like BF or CoD where darkness is just atmospheric or will it impact actual game play?
Tikuto
2012-02-05, 09:50 AM
What is currently being developed at this time of this question? :groovy:
Squeegeez
2012-02-05, 12:18 PM
What will the MAX crash dynamic be like in PS2?
Elude
2012-02-05, 01:54 PM
Will the scythe drift when changing directions?
Can you swim or do you sink immediately like in PS1?
What are your thoughts on an active reload system similar to that of Gears of War, could we possibly see such a feature in PS2?
Don't hate me guys for the GoW suggestion lol but I do think it would be interesting to see some sort of a system in which you can choose to reload faster or jam your weapon if timed right/wrong.
Logri
2012-02-06, 03:03 AM
As I am not the greatest marksman alive, I do love playing support. How would the path of a "deeply skilled" combat medic reward me and how much of an impact will I have on my squad/platoon?
Will my exp gain be linked to medicinal duties or will shooting people still be the most important way for me of getting?
*Edit: Got another one... If I go up the medic tree, will my uniform identify me as a corpsman? (crosses fingers for yes)
Hmr85
2012-02-06, 07:20 AM
I have few questions. My first is:
1.Could you please explain your business plan for Planetside 2 for the next 3 years? I would be interested in hearing what Ideas you guys have going forward for the game.
2.Could you please explain some of the Features Outfits will receive this go around. Example: What kind of Unlocks\special skills will outfits receive?
3.Also, is outfit points back in the game? If so will they be used as a form of Currency?
4. Could you please explain your reasoning for going to "Jack of all Trade" type vehicles? Example: Why give Vehicles like the Vanguard the Option to go AA,AV,AI.
Thanks,
HMR85
SurgeonX
2012-02-06, 08:36 AM
I've got a couple of questions/requests about Galaxy deployment and spawning...
1 - Will PS2 have the same deploy radius limitations for deploying Galaxies as PS1 had for AMS's?
2 - If it does, can we please ensure that Galaxy pilots are able to view the deploy radius for currently deployed Galaxies, so that you can land and deploy in a valid area.
It was a pain in the arse parking an AMS, just to find out you were too close to one that was already deployed, only to rinse and repeat elsewhere.
It'll be worse in a Galaxy with having to find a spot and then land too.
3 - In PS1 you couldn't ever choose which AMS to respawn at. You could only respawn at the closest one.
I've no idea if this was by design or not, but can we make sure that it is possible to choose which one you want to respawn at in PS2 please.
Cheers.
FastAndFree
2012-02-06, 09:23 AM
3 - In PS1 you couldn't ever choose which AMS to respawn at. You could only respawn at the closest one.
I've no idea if this was by design or not, but can we make sure that it is possible to choose which one you want to respawn at in PS2 please.
You could choose which AMS to bind yourself to
Q: Will vehicles still have specific entry points?
Q: Will vehicle occupants still need to get out to change seats?
Q: Will there be limitations on when pilots can get out of their aircraft?
basti
2012-02-06, 09:23 AM
Snibbus!
Also, MOAR QUESTIONS! :D
FastAndFree
2012-02-06, 09:34 AM
I posted while you were editing ^
Brokinarrow
2012-02-06, 10:09 AM
Will we be able to shoot out lights in/around structures/vehicles?
Mutant
2012-02-06, 10:20 AM
1: Will planetside 2 fully support 3 monitor setups - eyefinity / surround. ie Horizontal+ rendering and customizable/smart HUD, Menus and cut scenes.
see NVIDIA SURROUND BEST PRACTICES GUIDE (http://developer.download.nvidia.com/whitepapers/2010/SurroundBestPracticesGuide.pdf)
2: What version of DirectX will be required to run planetside2
Tikuto
2012-02-06, 11:10 AM
Do we still have /cabbagepatch?
TheBladeRoden
2012-02-07, 12:07 AM
1. Will there be any kind of shooting range or vehicle test range?
2. Will vehicles once again get riddled with bullet holes and blast marks on them?
Biohazard
2012-02-07, 01:18 PM
1) Will my Magrider deflect shots off of it's sloped armor?
2) Does the beamer fire a beam rather than a projectile, will the pulsar act in a similar way?
3) What kind of ES equipment will my pulsar have on it?
4) Will my infiltrator be able to carry my pulsar; if so what kind of disadvantages will this have over a smaller weapon.
5) If I holster my weapon will my infiltrator cloak better?
6) Will my infiltrator be shield-less?
(not sure if this was ever said or if we just assumed it would be)
7) Will I be able to buy cosmetic enhancements for my infiltrator that no one will ever see?
8) How will I be able to sabotage enemy equipment I find as an infiltrator?
9) How many questions can I ask?
ShazMyBot
2012-02-07, 01:52 PM
With this new engine and physics, will aircraft be able to fly inverted or will they Gimbal lock to prevent this?
basti
2012-02-11, 12:57 PM
Hey, dont let that thread go down! Need more questions! :p
General M
2012-02-11, 01:06 PM
When is beta? (if they haven't already announced/released it)
How will biomes work? Will it be 1 territory=1 biome?
SniperSteve
2012-02-11, 01:17 PM
What sort of draw distance can we expect? The screenshots appear to have crazy-far draw distances. Is that distance expected for launch assuming all goes well?
Edit: And does that mean you can actually see units at that distance or just terrain.
AncientVanu
2012-02-11, 01:33 PM
What is the max altitude air vehicles would be able to reach?
DOUBLEXBAUGH
2012-02-11, 01:52 PM
Since MAXes dont have a CD on them anymore, will they be much softer targets than they were in PS1?
AncientVanu
2012-02-12, 06:13 AM
Another one, are air vehicles going to get some kind of countermeasures to help pilots evade guided missiles? And are there going to be visual/sound alerts notifying the pilot that he has been locked on and/or that a missile has been fired at him.
cellinaire
2012-02-13, 02:18 AM
In the future, when it's safe to say technology has advanced enough, will there be a plan to merge all continents in the same planet? Like the recent Freeport revamp?
Was the decision to segregate each continent with invisible walls due to technical reasons, or just due to pop-cap? I mean, Semdley said at the Fan-faire that "Forgelight engine is capable of making vast, seamless worlds on a level you've never experienced before". What does this mean? ;)
Sheppe
2012-02-13, 05:12 AM
Will there be one loading screen per cont (like ps1) or will the player have to load each part of the continent as they come across it because it's so big?
ringring
2012-02-13, 06:14 AM
We know the cert system will be different, sooo
many times in PS we're recalled to sanc in order to regroup and move out again.
I'll say 'oops we need 3 gals can someone get a third'
Someone else will say 'if no one else can get one I will re-cert'.
In PS1 we would also run outfit events. These could be prowler events, raider events, reaver events and so on. In order to get enough drivers people would recert for the day.
So the question is, in ps2 like in ps1 can you recert and spend your accumulated points/training time elsewhere?
basti
2012-02-13, 09:46 AM
In the future, when it's safe to say technology has advanced enough, will there be a plan to merge all continents in the same planet? Like the recent Freeport revamp?
Was the decision to segregate each continent with invisible walls due to technical reasons, or just due to pop-cap? I mean, Semdley said at the Fan-faire that "Forgelight engine is capable of making vast, seamless worlds on a level you've never experienced before". What does this mean? ;)
Wtf are you talking about? There are no invisible walls anywhere on a continent.
DOUBLEXBAUGH
2012-02-13, 09:53 AM
Wtf are you talking about? There are no invisible walls anywhere on a continent.
I think he wants to be able to fly from cont to cont over the ocean. Make it 1 big world instead of each cont being its own little world.
Redshift
2012-02-13, 10:50 AM
If you're going to enforce one empire per server, and the game is free to play, what incentive is there not to make second accounts for empire hoping?
And if there isn't one, then why make people juggle two accounts and not just allow multi empire?
DeathHaze
2012-02-13, 11:30 AM
Any info on the beta? When? What will be available? How long will it be? All continents? All content?
Sighpolice
2012-02-13, 11:30 AM
Question:
Is the underwater portion of this game implemented? Can we go underwater? Can you swim or do you sink immediately like in PS1?
Question:
In PS1 you couldn't ever choose which AMS to respawn at. You could only respawn at the closest one.
I've no idea if this was by design or not, but can we make sure that it is possible to choose which one you want to respawn at in PS2 please.
You can swim in PS2, you won't sink, that's been confirmed (a Dev said it in an interview)
Take out that question regarding the AMS Choosing, it was by design to stop every single base having an AMS in it and therefore any troop could just deconstruct to anywhere within seconds. That would be OP.
My question would be:
What have you got in place to minimize lag/warping? Is it a simple case of upgraded hardware from PS1, or do you have systems in place that filter lag/warp out?
Redshift
2012-02-13, 11:41 AM
What have you got in place to minimize lag/warping? Is it a simple case of upgraded hardware from PS1, or do you have systems in place that filter lag/warp out?
PS1 was 8 years ago at least, lag has been dealt with by not being 8 years in the past
basti
2012-02-13, 12:00 PM
If you're going to enforce one empire per server, and the game is free to play, what incentive is there not to make second accounts for empire hoping?
And if there isn't one, then why make people juggle two accounts and not just allow multi empire?
Station Cash
Nuff said.
But, the question ties up with the big "what prevents Cheaters/Teamkillers to just do their crap on a new account, after they got banned/grief locked", and i will just add that (later, no time atm :> )
Redshift
2012-02-13, 12:05 PM
Station Cash
Nuff said.
well yea but unless there's something that effects your who account, if everything is just for each char then it makes no difference.
For example TF2's cash shop you get an upgraded account with any purchase and most items are just for one class, if you wanted you could have multiple accounts for each class with no drawback, i mean it doesn't make sense in TF2 but it would in PS2.
cellinaire
2012-02-13, 11:08 PM
Wtf are you talking about? There are no invisible walls anywhere on a continent.
Calm down, man =) I was actually talking about intercontinental travel. :groovy:
DOUBLEXBAUGH explained it better.
Canaris
2012-02-14, 08:02 AM
since you are going the semi BF style gameplay way, would you be able to swap out the Kit/class you have on for your dead friends kit/class if he died next to you?
Hamma
2012-02-14, 10:48 AM
So Mnementh (http://www.planetside-universe.com/forums/member.php?u=16149) from here on the PSU forums will be at GDC :D He has volunteered to be the bearer of our questions :D
Canaris
2012-02-14, 12:16 PM
Here's another fun one, how many PS2 dev's still play Planetside 1? (roughly)
Biohazard
2012-02-14, 01:11 PM
What will happen to planetside when the sequel is released?
Redshift
2012-02-14, 01:17 PM
What will happen to planetside when the sequel is released?
http://1.bp.blogspot.com/_5aCw84ZgtuQ/TSl3tlV1G-I/AAAAAAAAExo/Aqm4zx7bmyM/s1600/Tron+set.jpg
basti
2012-02-14, 04:24 PM
So Mnementh (http://www.planetside-universe.com/forums/member.php?u=16149) from here on the PSU forums will be at GDC :D He has volunteered to be the bearer of our questions :D
Wonderful. I contact him in a few days to make sure he gets the questions :)
Neurotoxin
2012-02-16, 09:36 PM
Will there be a queue system in place when the servers start to get full, or is there a maximum world population per empire that can eventually be reached?
Erendil
2012-02-17, 02:31 PM
Can an empire capture large facilities in sections, or is it just the "one cc, all or nothing" gameplay like PS1? If they can capture a section, and they grab one that has a spawn point in it, can they now spawn at that spawn point?
Will Ground Vehicles get a 3rd person view (without crosshairs of course)?
Will vehicles have some sort of trunk that we can store infantry equipment/weapons in?
Can we get an option to use PS1's circumflexing compass rose on the minimap instead of the compass bar we've seen?
How potent is the Damage degradation on VS weapons compared to PS1? Roughly when does it start and how steep does it degrade?
Since the Beamer has "self-charging" cells, does this mean it will never run out of ammo?
Are the VS going to get some sort of "unified ammo" for their weapons like in PS1?
What kind of "versatility" traits/advantages are VS weapons going to get?
Can we pick up ammo off of fallen corpses? what kind of "Drops" will there be?
Will troops wearing Rexo-equivalent armour be able to carry 2 rifle-sized weapons (like MA/AV or HA/MA, but not HA/AV)?
What is the VS MAX special ability that's replacing JumpJets?
Will Lightnings have a similar cannon/LMG dual-weapon turret to what they had in PS1?
With the removal of AP ammo, is MAX armour being treated more like extra-heavy infantry armour now instead of the infantry/Vehicle bybrid it was in PS1 (i.e. - do we still need AV to kill MAXes)?
How fast can MAXes move during combat? Will they still have a run mode for traveling as well?
Atheosim
2012-02-17, 04:32 PM
Can an empire capture large facilities in sections, or is it just the "one cc, all or nothing" gameplay like PS1? If they can capture a section, and they grab one that has a spawn point in it, can they now spawn at that spawn point? I'm quite sure yes on this one, but not 100%
Will Ground Vehicles get a 3rd person view (without crosshairs of course)?
Yes, no crosshairs
Are the VS going to get some sort of "unified ammo" for their weapons like in PS1? This doesn't matter since...
Can we pick up ammo off of fallen corpses? what kind of "Drops" will there be? No
here are a couple answers
Erendil
2012-02-17, 05:56 PM
Thanks for the replies. :) But:
I'm pretty sure about the piecemeal base capture and use of spawn pts by multiple empires in the same base, but I'd luv Dev confirmation
I've seen air cav w/ 3rdpv but haven't seen or heard anything about ground vehicles specifically. Do you have a link handy? :cool:
Why wouldn't unified ammo matter? :huh:
They've talked in the past about having drops for enemy corpses, even about possibly getting cash shop weapons dropped. I'm hoping there's some way to replenish ammo in the field besides an Engie ammo dispenser and a generic ammo drop would be one good way to do it.
HoovesMcG
2012-02-17, 07:23 PM
Will track IR, 3d, and multi monitor support be in PS2?
Canaris
2012-02-18, 03:49 AM
I'd like to talk servers for PS 2 and just how SOE is thinking about setting them up. Are you leaning to segregation between Europe / Americas / Asia ect. Or is SOE going to do what I've personally always thought the right thing and loved you for and kept the server selection open so friends can play with each other across the Atlantic / Pacific ect if they choose to?
Erendil
2012-02-18, 04:41 AM
Will track IR, 3d, and multi monitor support be in PS2?
Ooo, good question. Yes, this. :cool:
basti
2012-03-01, 02:27 AM
Ur time is running low folks. I need those questions deliverd to the folks who are there, so gotta have them ready before the weekend. Means, ask stuff now, or it wont be on the list. :)
VanuMAXGuy
2012-03-01, 02:32 AM
What are your plans with the Lancer and Thumper?
Furber
2012-03-01, 03:12 AM
Will AV, specifically rocket launchers, only be for Heavy Assault type classes? Also, will there be any Anti Air weapons for infantry, and will these be only usable by Heavy Assault type classes?
Another question, what kinds of attachments would be usable/helpful on a shotgun? I don't think a scope would do much :P
Hamma
2012-03-01, 10:04 AM
Basti,
Be sure to get these q's over to Mnementh (http://www.planetside-universe.com/forums/member.php?u=16149) he is going to try and get questions answered for us. :)
You can also follow him on Twitter @Mnementh2230 (http://twitter.com/#!/Mnementh2230)
KoGoO
2012-03-01, 03:08 PM
They said in the Weapons cast that smoke is indeed ingame.
As i recall it was the light trooper / assualt.
DayOne
2012-03-01, 03:41 PM
What sort of building are we going to see outside of bases? Will they have a function or be purely aesthetic?
Gandhi
2012-03-01, 03:50 PM
One thing I haven't seen mentioned at all is audio, so I was wondering if the team could talk a little about sound effects. Can we expect to hear bass thumps from distant explosions? Doppler effects? Will the Vanu weapons make aggressive noises or be more 'pew pew'?
Are there any plans to let driver/pilot and gunner mark targets for each other on their respective HUDs?
DayOne
2012-03-01, 07:06 PM
Important: Are weapons included in the player hitbox?
I hope they aren't but you never know.
Naeadil
2012-03-01, 07:55 PM
Previously you've stated that you want to give lots of information to the players to do cool things. Can you please expand on what kind of information and perhaps provide an example on what can be data mined by players for websites, smart phone applications, etc?
basti
2012-03-01, 08:19 PM
Keep em coming folks! Moar moar moar! :D
SUBARU
2012-03-01, 08:43 PM
In PS2, every vehicle has some kind of mine protection,and everybody can use C4,no Spitfire turrets in PS2,no personal armor repair.What is there for an Engineer to do besides repair vehicles and place a manned turret?
Can you place a manned turret almost anywhere or are you limited ,like in PS1? Thanks
cellinaire
2012-03-01, 11:22 PM
Important: Are weapons included in the player hitbox?
I hope they aren't but you never know.
Haha cool question. ;)
Furber
2012-03-02, 03:46 AM
Not sure if this has been asked before but, vehicle trunks? If so, will they be more useful than in planetside1?
basti
2012-03-02, 06:58 PM
Tick Tock
Gotta head out now for 10 minutes, then start collecting the new questions, and putting them together for GDC, before sending them out. That means its now your VERY LAST CHANCE! Got something that you need to be clarified? Post it, NAW!
Atheosim
2012-03-02, 07:02 PM
Dunno if it's been asked but too much in a rush to check : Will MAX Armor be functionally identical to the PS1 MAX Armor or will it be infantry armor with more hitpoints and more absorption?
basti
2012-03-03, 12:29 AM
Annnd SNIP!
This is it. I put them all in the first post now, and they will end up in several peoples hands for the Bar Meet. The Reddit folks have a cam with them, and also do a QnA, and all of our questions from here will just be asked there as well. WEll, maybe not all, but a good bunch of them. ;)
cellinaire
2012-03-03, 12:51 AM
GDC is nigh! Woot can't wait to hear all the infoz ^_^
Previously you've stated that you want to give lots of information to the players to do cool things like create useful websites and smart phone applications. Can you please expand on what kind of information and perhaps provide an example on what can be data mined by players for websites, smart phone applications, etc?
PsychoXR-20
2012-03-03, 01:27 AM
Will there be multiple fire modes for weapons? Specifically in regards to assault rifles (FUll AUto/3 round burst/single shot)
Is/will there be a system in place to prevent grenade spam. In PS1 is wasn't much of an issue since taking grenades had to be a choice, and it took up a weapon slot, but with every class having their own grenade types, plus any generic grenades, and (from the sound of it, please correct me if I am wrong) grenades having their own "slot", could get out of hand really quick.
Can you talk a little about implants? Are their any new implants, any changed implants, any removed implants?
Has their been any talk recently about jacking vehicles? I know the primary reasoning was textures, but I like the idea of not changing the texture to match the empire, makes stealing an enemies vehicle more worth while, since you can potentially fool them for a short time.
Has their been any talk recently about vehicle enter/exit animations?
Whats the difference in weapon handling "at the hip" versus aiming down the sights? Extreme like CoD (hip firing being essentially worthless at anything beyond point blank) or PS1 accuracy at hip with ADS being a slight improvement, maybe reducing CoF expansion?
How much control will we have over our ammunition? In PS1 I could go with a Gauss Rifle and 600 extra rounds and a phoenix with 1 missile, or I could go with a Gauss and 30 rounds and a phoenix and 55 missiles, or anything in between. Will it be like that or more like CoD/BF were I have 1 magazine in the weapon, 2 extras worth of ammo, an under-slung grenade launcher with 2 shots and that's it, no control at all.
basti
2012-03-03, 04:42 AM
And thats it. ALl of them taken, and a few already kicked out do to already known/useless. :P
I forward all of them to the /r/planetside crew, they are planning to QnA Higby and the folks at the Bar meeting they have. Mnentho, or whatever the dude is called, gets them as well via mail, just in case. ;)
But i expect that he will end up at the bar as well.
On the + side, Tigerbot, one of the /r/planetside guys, takes a cam with him, and is also on the next AGN, means we got footage to show. Video evidence pretty much. :D
sylphaen
2012-03-03, 07:10 AM
Hey Basti,
I noticed there isn't a single question about UI and its customization.
There the target designation for driver/gunners and outfit functionalities question but not a single question specifically about UI.
If you feel like adding one question for it, is it possible to ask how customizable it will be compared to PS1 ?
HoovesMcG
2012-03-03, 07:22 AM
Just one.. Will you support Track IR?
bjorntju1
2012-03-03, 10:22 AM
Not really a question for GDC, but more about GDC. Since it is a press event, and they aren't showing it on the show floor (atleast that's what I heard) will it be recorded so everyone at home can see it?
Hamma
2012-03-03, 12:01 PM
There is a Media Demo of some sort on Tuesday that is invite only. I suspect that the various media outlets will do some features on it and hopefully record some video.
bjorntju1
2012-03-03, 06:21 PM
Hmm allright. Lets hope so! :)
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