PDA

View Full Version : News: New Screenshot Quad in Action


Hamma
2012-02-03, 11:56 AM
http://www.planetside-universe.com/news-new-screenshot-quad-in-action-2674.htm

LZachariah
2012-02-03, 12:01 PM
GAH! o.O You and your reaction time, Hamma! The SKILL! o.O

Magpie
2012-02-03, 12:02 PM
Nice Looks like NC cloakers on the back

Ailos
2012-02-03, 12:02 PM
They're just gonna go 'splat' under those NC bangbusses.

AncientVanu
2012-02-03, 12:03 PM
I get the feeling released screenshots are getting better and better, showing more awesome stuff every time.

LZachariah
2012-02-03, 12:04 PM
Ailos, that's assuming that my Vanu anti-armor mines don't rip them apart before the NC Sunderers even get up to them o.O

dachlatte
2012-02-03, 12:04 PM
bangbus and vanguard vs ATVs?

not fair NC!

Raymac
2012-02-03, 12:10 PM
Looks awesome usual. I wonder how solid those baby spiceworm plants are. Will you be able to drive through them or will they stop a tank dead in its tracks?

ThGlump
2012-02-03, 12:11 PM
Yay finally some screens with more than 3 soldiers on them + multiple vehicles. Its about time they start promoting scale of battle.

Coreldan
2012-02-03, 12:12 PM
bangbus and vanguard vs ATVs?

not fair NC!

It's a revenge for all the times TR and VS bunched up against us.....

Mordicant
2012-02-03, 12:17 PM
Nice job, TR. Way to bring a knife to a gun fight.

Aaron
2012-02-03, 12:19 PM
Looks awesome usual. I wonder how solid those baby spiceworm plants are. Will you be able to drive through them or will they stop a tank dead in its tracks?

I'm sure they would make those squish-able.

ThGlump
2012-02-03, 12:21 PM
You know TR. They will throw themself on them, and getting killed till NC run out of ammo. Then kill them with knife. TR - numbers > guns

EVILPIG
2012-02-03, 12:22 PM
Looks like our A.S.S. Division will be reborn!!

(ATV Special Squadron)

psychosiszz
2012-02-03, 12:25 PM
Love Fury Gangs. Like annoying ants that people ignore until there dead!

atone
2012-02-03, 12:26 PM
looking good :cool:

Rbstr
2012-02-03, 12:32 PM
Screenshots are cool...the game is looking good.
but I really want to know more about mechanics...like an example cert tree. ;)

Mordicant
2012-02-03, 12:34 PM
Can another player hitch a ride on the back...uh for warmth..?

stordito
2012-02-03, 12:34 PM
actually the shadowns seems wong,looks detached from the plants and the stones have no shadow at all.
but as usual this is a WIP.
wonder if they are considering adding some postprocessing like HDR or motion blur as well,i've seen none so far.Globally looks awesome as usual,and it's just a picture! keep up the good work :)

comrade
2012-02-03, 12:35 PM
Where are the weapons at guys on ATV?

RadarX
2012-02-03, 12:35 PM
Screenshots are cool...the game is looking good.
but I really want to know more about mechanics...like an example cert tree. ;)

In time... In time. The team is working really hard on the mechanics and if you've been following Twitter enough you can see they aren't shy sharing things.

We know screenshots and lore stories aren't as exciting as understanding how a Galaxy will fly is but we want to give you a taste of what you can expect visually.

acosmo
2012-02-03, 12:36 PM
hamma, please stay away from the lightbox stuff.

BigBossMonkey
2012-02-03, 12:50 PM
In time... In time. The team is working really hard on the mechanics and if you've been following Twitter enough you can see they aren't shy sharing things.

We know screenshots and lore stories aren't as exciting as understanding how a Galaxy will fly is but we want to give you a taste of what you can expect visually.

So RadarX, since you're here.

Did you guys forget to show off the TR knife? You showed every other weapon in that silhouette picture except for it.

Hmr85
2012-02-03, 01:02 PM
Looks good, To bad the TR are about to become little chunks. That vanguard is going to make mince meat out of them. I am loving the screenshot. The game is look better and better every time I see a new one.

NewSith
2012-02-03, 01:05 PM
Looks good, To bad the TR are about to become little chunks. That vanguard is going to make mince meat out of them. I am loving the screenshot. The game is look better and better every time I see a new one.

The ATVs are packed with explosives, you just don't know it. Their mission is a one way ticket.

deltase
2012-02-03, 01:07 PM
The TR kamikazes strike in greater numbers again!

"I'll make a run for it! I love a crowd! Infidels!!!"

CnC Gen? :P

Grimster
2012-02-03, 01:08 PM
Awesome stuff. :)

NewSith
2012-02-03, 01:09 PM
The TR kamikazes strike in greater numbers again!

"I'll make a run for it! I love a crowd! Infidels!!!"

CnC Gen? :P

More like: "Not responsible for damaged goods..." or "Cliffs? Let's do it!"

Bags
2012-02-03, 01:17 PM
Hey, that's a lot of enemies for once!

Arkanakaz
2012-02-03, 01:25 PM
This gives me nostalgia as it reminds me of the PS1 trailers where everyone is doing something newbieish that would get them killed within a few seconds in real gameplay.

Early PlanetSide Trailer - YouTube

I’m interested in how the physics will treat those little stones and the smaller plants as well.

Tasorin
2012-02-03, 01:26 PM
In time... In time. The team is working really hard on the mechanics and if you've been following Twitter enough you can see they aren't shy sharing things.

We know screenshots and lore stories aren't as exciting as understanding how a Galaxy will fly is but we want to give you a taste of what you can expect visually.

That is great for the fanatics who frequent the community sites like it was there religion. I am one of those PS fanatics myself. Where we are finding a problem is the rest of our multi-gaming clan that is riding the fence on if they are going to play PS2 or not. 90% of there questions are game mechanics or pay structure based, and not "How does the Vanu look".

I fully understand you (PS2 Dev/Marketing teams)are working under the restrain of a defined business case that only allows you to release certain aspects of the game at this point in your development cycle. I am not faulting you for only being able to give us screen shots and back story, what I am saying is it doesn't help us "sell" this game to our core members who can't decide on if they are going to play or not based on the current lack of defined game mechanics.

Canaris
2012-02-03, 01:26 PM
We're willing to send wave after wave of men against them

http://30.media.tumblr.com/tumblr_l07a2sEa8X1qbtvkdo1_400.jpg

Shamrock
2012-02-03, 02:00 PM
Looks great! reminds me of the valley approaching Sobek dropship centre from the west. ATV's in numbers can be very annoying to armour as long as they keep up the speed and keep circling round.

SuperMorto
2012-02-03, 02:06 PM
Looks like Halo!

Hamma
2012-02-03, 02:18 PM
hamma, please stay away from the lightbox stuff.

We have been using lightbox on the front page for probably 6 months now in addition to hosting it in the media library. Seems to work pretty well haven't heard any complaints about it ;)

Baron
2012-02-03, 02:29 PM
*sigh*

Looks like the ATV can't carry someone on the back, using their hand held weapon *cry*

That would have been awesome

acosmo
2012-02-03, 02:37 PM
We have been using lightbox on the front page for probably 6 months now in addition to hosting it in the media library. Seems to work pretty well haven't heard any complaints about it ;)

i suppose it's personal preference, but i'm not fan of the shiny animations or focus effects. i'm not saying ps2 screenshots aren't fine art but this is something that works much better on more minimalistic portfolio websites than on powerhouse community super-websites where resources become critical.

EDIT: btw, this was the first time i saw lightbox fx

Atheosim
2012-02-03, 02:38 PM
You know what? This looks horrible. None of the soldiers have any gear. They look like they're heading into battle completely naked. At least have backpacks, and jesus christ would it look so much fucking better if they had their weapons holstered on their backs or hips.

BlazingSun
2012-02-03, 02:41 PM
Woah .. is this Dune or what? The flora looks like fauna! Bloody sandworms ...

Brokinarrow
2012-02-03, 02:45 PM
You know what? This looks horrible. None of the soldiers have any gear. They look like they're heading into battle completely naked. At least have backpacks, and jesus christ would it look so much fucking better if they had their weapons holstered on their backs or hips.

You're making that judgment off of the 4 or 5 people you can see with any meaningful detail in this screen shot? :rolleyes:

SniperSteve
2012-02-03, 02:45 PM
that looks like a really cool choke-point. I wonder how hard it is to get up onto those rocks.

SniperSteve
2012-02-03, 02:47 PM
You know what? This looks horrible. None of the soldiers have any gear. They look like they're heading into battle completely naked. At least have backpacks, and jesus christ would it look so much fucking better if they had their weapons holstered on their backs or hips.

They said somewhere that weapons displayed on backs equated to like 20% less players on the screen. I would rather have more people.

Atheosim
2012-02-03, 02:49 PM
You're making that judgment off of the 4 or 5 people you can see with any meaningful detail in this screen shot? :rolleyes:

So have you seen any screenshots of soldiers that actually look like they're prepared for full-scale battle, and not just mindless chickens running into battle in PJs and a rifle with an extra clip riding close on their dick?

None of these soldiers look utilitarian at all. They all just look like fodder.

edit: oh i'm sorry, there are side pouches where i can put those jammers i bought.

Atheosim
2012-02-03, 02:51 PM
They said somewhere that weapons displayed on backs equated to like 20% less players on the screen. I would rather have more people.

Then I don't see how backpacks can't fix this problem. They're already doing jumpjets and it seems like backpacks for medics according to concept art, so why not incorporate a backpack into every non-max (possibly rexo) class so that they actually look like they have some self sufficiency and staying power, whether they balance the game that way or not...*sigh*

polywomple
2012-02-03, 02:54 PM
does this mean I can't flaunt double MCGs on my back now?

Though I have to agree, they seem pretty bare. Not only that, but seeing weapons on backs and weapons being unsheathed from the backs of others was pretty cool looking, and immersive.

ThGlump
2012-02-03, 03:03 PM
They said somewhere that weapons displayed on backs equated to like 20% less players on the screen. I would rather have more people.

And yet they make characters very detailed. I would rather cut down character detail and use saved performance to show holstered weapons.
Or atleast have it as a option to show for those with decent pc.

Atheosim
2012-02-03, 03:06 PM
And yet they make characters very detailed. I would rather cut down character detail and use saved performance to show holstered weapons.
Or atleast have it as a option to show for those with decent pc.

QFT. I don't give a fuck about stitches on somebody's blouse.

Vancha
2012-02-03, 03:06 PM
Or atleast have it as a option to show for those with decent pc.
I was going to say...If holstered weapons are a client-side thing, why not put it in the options? Possibly with a warning of it's performance impact.

Brokinarrow
2012-02-03, 03:15 PM
QFT. I don't give a fuck about stitches on somebody's blouse.

yeah, i'd agree with that... detail isn't everything, and with the massive scale combat going on around us I doubt we're going to have time to stop and tally thread counts...

Knocky
2012-02-03, 03:18 PM
Really guys?

You have a couple hundred enemy headed for you and you really care what you can or cannot see on their backs?

:rolleyes:

ThGlump
2012-02-03, 03:21 PM
I care more that i dont see what friendlies have on their back, so i dont know what i can expect from them (have they AV so we can take that MAX? ext.). On enemies its less important. Plus holstered weapons add to immersion.

NewSith
2012-02-03, 03:27 PM
I care more that i dont see what friendlies have on their back, so i dont know what i can expect from them (have they AV so we can take that MAX? ext.). On enemies its less important. Plus holstered weapons add to immersion.

There is a class system to distinguish that, but I agree, holstered weapons is a must. If you want to reduce the perfomance stress, why not limit the holstered weapon display to a certain range? I mean, without zoom there's no way of telling what that black pipe on the guy's back is in 200m distance.

If the reason is weapons not going along with camo, make camo'ed weapons, 3 weeks more, three weeks less... Although we WANTBETANEAOW, we are far more eager for the quality.





P.S. Also, metric system please, not imperial.

Hmr85
2012-02-03, 03:28 PM
so I was in game playing a few minutes ago speeding around on my ATV trying to get to the LLU since it is impossible nowadays to get people to give him a ride. When it hit me. I would love for the ATV to have the ability to have a passenger. Maybe give the passenger the ability to still shoot their rifle. Man I think that would be fantastic.

That is all.

ThGlump
2012-02-03, 03:31 PM
There is a class system to distinguish that, but I agree, holstered weapons is a must.

Ill see heavy assault next to me? how i can know that he have AV and not some sort of AA or heavy gun which wont help us.

Mastachief
2012-02-03, 03:33 PM
WIP = Work in progress, should help the hissy fitting children in here

SuperMorto
2012-02-03, 03:33 PM
the halo bit was a joke BTW!!!

xcel
2012-02-03, 03:47 PM
You really got to hand it to T-ray and the whole art development team.

Coreldan
2012-02-03, 03:52 PM
so I was in game playing a few minutes ago speeding around on my ATV trying to get to the LLU since it is impossible nowadays to get people to give him a ride. When it hit me. I would love for the ATV to have the ability to have a passenger. Maybe give the passenger the ability to still shoot their rifle. Man I think that would be fantastic.

That is all.

In the nanite systems podcast they said they have that idea in mind, perhaps for some deeper certed ATV drivers to be able to have a passenger, but that's still on a planning stage and they won't commit to actually implementing it :D

Knocky
2012-02-03, 03:53 PM
I care more that i dont see what friendlies have on their back, so i dont know what i can expect from them (have they AV so we can take that MAX? ext.). On enemies its less important. Plus holstered weapons add to immersion.


If they are not on their vehicles and you can see them...then they can see you (probably), so what they have will most likely be in their hands for you to see.

Raymac
2012-02-03, 03:55 PM
Frak everyone that says they would rather see holstered weapons than have 20% more people on the screen. Also, who here knows the capabilities of Forgelight? Don't you think that if the devs would sacrifice holstered weapons for 20% more people, they would do the same with the level of detail.

Maybe, just maybe that level of detail doesn't have an effect on the number of people on the screen because it is scalable.

Plus, with armor customization and different classes, the battlefield is not going to look boring at all. Child please.

ThGlump
2012-02-03, 03:56 PM
If they are not on their vehicles and you can see them...then they can see you (probably), so what they have will most likely be in their hands for you to see.

So no secondary weapon? If im specced for AV, only thing i can do against soldiers is to bash them with my lancer? I dont think so.

Hmr85
2012-02-03, 03:58 PM
I'm not complaining. I'll take the 20% extra players. I personally could give a dam about holstered weapons.

Bags
2012-02-03, 03:58 PM
I do agree, it'd look much better to see at least one weapon o ntheir backs.

Oh well... they'll probably go to fast in game to tell.

Knocky
2012-02-03, 04:01 PM
So no secondary weapon? If im specced for AV, only thing i can do against soldiers is to bash them with my lancer? I dont think so.

You will have your trusty Beamer.

ThGlump
2012-02-03, 04:08 PM
Maybe, just maybe that level of detail doesn't have an effect on the number of people on the screen because it is scalable.

Like holstered weapons couldnt be scalable. I suspect its more of animation problem. But even if you draw weapons from thin air, there is no reason i cant see other ppl loadout (like bf3 do that, and they dont have animations). I would like animations too, but if whats holding it i can live without them.

ThGlump
2012-02-03, 04:13 PM
You will have your trusty Beamer.

And if i have beamer in my hand, i dont have my AV in them so others cant tell what im capable of.
Like in PS1 were chat macros for adv hackers/medics so other will know, in PS2 there will be chat macros telling others what weapons you have. Go spam!

Raymac
2012-02-03, 04:30 PM
Like holstered weapons couldnt be scalable. I suspect its more of animation problem. But even if you draw weapons from thin air, there is no reason i cant see other ppl loadout (like bf3 do that, and they dont have animations). I would like animations too, but if whats holding it i can live without them.

I admit that I don't know a ton about this stuff, but wouldn't textures like fabric detail be different than say a weapon attached to a character?

ThGlump
2012-02-03, 04:38 PM
It would be. But thats the way they can be scalable. (nothing -> unanimous blob shaped to a weapon type -> base weapons -> weapons with attachments)

acosmo
2012-02-03, 04:43 PM
requesting ttk on an atv with AV beamer.

Raymac
2012-02-03, 04:48 PM
requesting ttk on an atv with AV beamer.

Confirmed: Instant

RadarX
2012-02-03, 04:52 PM
So RadarX, since you're here.

Did you guys forget to show off the TR knife? You showed every other weapon in that silhouette picture except for it.

Let me ask about that!

brickbuster
2012-02-03, 05:00 PM
The Galaxy, of course. Nothing says badass like dropping behind enemy lines and bringing the hate to the TR and VS.

Hamma
2012-02-03, 05:17 PM
i suppose it's personal preference, but i'm not fan of the shiny animations or focus effects. i'm not saying ps2 screenshots aren't fine art but this is something that works much better on more minimalistic portfolio websites than on powerhouse community super-websites where resources become critical.

EDIT: btw, this was the first time i saw lightbox fx

It's on just about all screenshot posts :D

We think it works well, it allows people to view the image on the page without having to navigate away from the other news. There are no rules in place on what lightbox can be used for ;)

Also - if it became a resource issue it would go. But as of now we don't have any problems running it. With the new site it will become even lighter.

Vancha
2012-02-03, 06:09 PM
Actually, looking at the screenshot again, they might need to be careful to avoid the clingfilm effect. It looks fine at the moment, but some of the reflections on the soldiers' heads/shoulders look like they could go that way.

CyclesMcHurtz
2012-02-03, 07:00 PM
Actually, looking at the screenshot again, they might need to be careful to avoid the clingfilm effect. It looks fine at the moment, but some of the reflections on the soldiers' heads/shoulders look like they could go that way.

There are a couple of ways this could be interpreted - what "cling film" effect are you speaking of - can you explain it a different way? Thanks.

Vancha
2012-02-03, 07:37 PM
There are a couple of ways this could be interpreted - what "cling film" effect are you speaking of - can you explain it a different way? Thanks.
Ah, sorry, apparently that's british terminology.

What I'm talking about is where the reflections of the light are done in such a way that it looks like it's covered by plastic/"saran" wrap. It came about with the introduction of either bloom or HDR, I can't remember which, but there were games that utilized it in such a way that shiny things ended up looking like they'd been vacuum-packed with plastic wrap (I seem to remember cars were particularly susceptible to this).

Like I say, it doesn't look like it'll be a problem, the reflections on the helmet just reminded me of it slightly.

Edit: Does anyone else know what I'm talking about, or do I just sound crazy? People used to go on about it back in the day...

EVILoHOMER
2012-02-03, 08:15 PM
Planetside 2 looks quite dated and bland in this picture. This doesn't even excite me as a Planetside fan....

Sardus
2012-02-03, 09:34 PM
This gives me nostalgia as it reminds me of the PS1 trailers where everyone is doing something newbieish that would get them killed within a few seconds in real gameplay.

Early PlanetSide Trailer - YouTube (http://www.youtube.com/watch?v=YWj6KPBviqM)

I’m interested in how the physics will treat those little stones and the smaller plants as well.

"WE NEED A DRIVER!!!!!" lol!

MrBlip
2012-02-03, 09:42 PM
Planetside 2 looks quite dated and bland in this picture. This doesn't even excite me as a Planetside fan....
You can only expect so much when they're aiming to have 1000 players on a continent and want the game to run on systems 5 years old...

cellinaire
2012-02-03, 11:54 PM
Yay finally some screens with more than 3 soldiers on them + multiple vehicles. Its about time they start promoting scale of battle.

So, you've obviously not seen all the screenshots that were published in last Nov/December... :cool:

SniperSteve
2012-02-04, 01:44 AM
Vancha, I know what you are talking about. And yeah, the models in this picture seem to be fine in that respect. There is some light reflection, but it seems to be realistic and not the 'i am covered in reflecting stuff' look that some other games have.

I think the biggest problem in the area of how the models look is that they don't look right against the terrain. Everything looks like it is just photoshop cut&pasted against the terrain. Its like the models and terrain clash. Anyone else get that thought when they look at the recent images?

Levente
2012-02-04, 02:48 AM
Planetside 2 looks quite dated and bland in this picture. This doesn't even excite me as a Planetside fan....

you fail

Hyncharas
2012-02-04, 03:25 AM
In respect of the question, "What PlanetSide 2 vehicle will be your choice for assault?", it would be helpful if there was a draft list of all vehicles that are returning... from what we've seen so far, however, the Galaxy seems the best bet considering it will have an even spread of armour, speed and weapons, as well as the "mobile field base" mechanic that has not yet been properly revealed.

Second to that would be the Sunderer, should a single AMS-type spawn be integrated as a customisation option. Anything else smaller (Quad) or larger (Vanguard/Prowler/Magrider) than that would still fulfil scout and anti-armour roles, respectively.

cellinaire
2012-02-04, 04:34 AM
Planetside 2 looks quite dated and bland in this picture. This doesn't even excite me as a Planetside fan....

Try harder next time ;)

Coreldan
2012-02-04, 04:42 AM
Well truth be told, I was sorta of surprised how it looked worse than the other pictures we've seen. Usually even the camera phone pictures look better, this looked a bit off.

That said, it still excites ALOT. I'm not concerned, cos the ratio of visually impressing pictures to visually unimpressive pictures is something like 100:1 atm :D

but even at its worst it still looks nowhere near bad :D

Hermes
2012-02-04, 08:53 AM
Nice nice. Imagine a themed push with a few hundred people on buggies coming over the horizon like this... pretty funky :)

ATVs come with Motorhead sound track upgrade?

Justaman
2012-02-04, 10:36 AM
Is nobody else bothered that a group of guys on quads, plus some foot soldiers, are advancing on a group of enemies with Sundies and tanks? XD Let the fodder commence!

NewSith
2012-02-04, 10:40 AM
Let the fodder commence!

http://www.youtube.com/watch?feature=player_embedded&v=RWF86D_UNxc#!

Hamma
2012-02-04, 11:57 AM
Planetside 2 looks quite dated and bland in this picture. This doesn't even excite me as a Planetside fan....

Your attempts at trolling have failed numerous times recently and I for one grow tired of your shenanigans. Consider this your notice ;)

Khellendros
2012-02-04, 12:37 PM
I think the biggest problem in the area of how the models look is that they don't look right against the terrain. Everything looks like it is just photoshop cut&pasted against the terrain. Its like the models and terrain clash. Anyone else get that thought when they look at the recent images?

I said this of the first mag pic with the three mags side by side how they looked photoshopped onto the background. I'm not sure why there is this effect in ps2, maybe they just haven't gotten around to the visual depth stuff yet?

ringring
2012-02-04, 02:35 PM
I looks great. I don't understand the negative reactions that there are, in any case gameplay before graphics.

In my mind's eye I can hear a whole bunch of people saying "I think I'll pull a reaver/vanguard" :)

Hyncharas
2012-02-04, 04:46 PM
I think what people need to understand is you can have a gorgeous environment, or gorgeous meshes for everything else. Having both at once is just fine for a conventional game, but with an MMO you need to prioritise to ensure you have smooth gameplay.

Personally I don't have a problem with it; Forgelight really has made massive improvements to the gameworld in both areas. Besides, when it comes to materials on objects, screenshots don't really do the same justice as the human eye, which can interpret the information better.

Levente
2012-02-04, 06:33 PM
And people tend to forget that this is PC exclusiv title, no console hardware is holding the devs back to make high detailed meshes and make everything dynamic such as the lightning. Last true pc title was Crysis 1. I do think that what we seen so far on the screens is the exact graphical fidelity you will get when its released. :groovy:

CyclesMcHurtz
2012-02-04, 09:23 PM
Ah, sorry, apparently that's british terminology.

What I'm talking about is where the reflections of the light are done in such a way that it looks like it's covered by plastic/"saran" wrap. It came about with the introduction of either bloom or HDR, I can't remember which, but there were games that utilized it in such a way that shiny things ended up looking like they'd been vacuum-packed with plastic wrap (I seem to remember cars were particularly susceptible to this).

Like I say, it doesn't look like it'll be a problem, the reflections on the helmet just reminded me of it slightly.

Edit: Does anyone else know what I'm talking about, or do I just sound crazy? People used to go on about it back in the day...

Ah, gotcha - you need not worry, we keep the plastic wrap away from the art folks. That look came from the first few generations of complex shader tech, where people took special care to over-use it (OooOoo! SHINY!) - because they could.

Baron
2012-02-04, 10:30 PM
The Sundy on the left seems to either have a clipping issue or is stuck in the sand ;)

Vancha
2012-02-04, 10:34 PM
Ah, gotcha - you need not worry, we keep the plastic wrap away from the art folks. That look came from the first few generations of complex shader tech, where people took special care to over-use it (OooOoo! SHINY!) - because they could.
:love:

Guess I'm not crazy after all.

cellinaire
2012-02-05, 12:50 AM
Ah, gotcha - you need not worry, we keep the plastic wrap away from the art folks. That look came from the first few generations of complex shader tech, where people took special care to over-use it (OooOoo! SHINY!) - because they could.

Hehe appreciate your confirmation.

But I've got a question I'd like to tell you here. The ground textures thus far look pretty, for sure, but felt rather flat, not bumpy. I personally don't care about it at all in PS2, but when thinking about EQnext's graphic it boggles my mind a bit. :D

Hyncharas
2012-02-05, 06:22 AM
And people tend to forget that this is PC exclusiv title, no console hardware is holding the devs back to make high detailed meshes and make everything dynamic such as the lightning. Last true pc title was Crysis 1.

An MMO is supposed to cater for a broad audience with a range of different specs; not people who have money to upgrade their system with a faster graphics card/CPU/RAM every two years to keep up with the latest games.

Cosmical
2012-02-07, 04:20 PM
Im all for change where improvement is needed, and most of the issues ive heard people having on pod casts and such i mainly disagree with.

But the inventory loadout is something i really enjoyed, as it was the only micro management thing you got to do on PS1, in the vein of other MMORPG's. Whereas i understand this is outdated, im going to miss customising the ammo i carried in my ATV trunk.

Ive got a horrible feeling the new system is going to be exactly like battlefield, steal someones gun and their ammo, keep running. Or chosing a skill that steals ammo from corpses like COD. I loved ripping individual bullets out of inventories, it made me feel like a real war zone scavanger. Ah well who cares, i probably wont even miss it when im sniping NC in the b@lls.

That one noob
2012-02-12, 03:43 AM
Someone may have pointed this out already, but that tank in the background to the right, it has a short barrel. Is that the mortar sidegrade?