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View Full Version : Large infantry battles (arenas?)


General M
2012-02-08, 01:07 PM
As I'm sure you all know, PS2's scale will be massive and some of the screenshots we've seen reinforce that. However, while I like vehicles and am looking forward to that side of the game very much, I was wondering whether we are likely to see any large scale infantry (maybe plus buggies)?

Obviously, most outside, open-ground combat should be and probably will be fought by vehicles, would it be possible for some outside areas to be "fenced off" from vehicles, leading to an arena style combat, maybe something like 100v100v100 gameplay. For me personally, being part of that would be awesome because it's man against man, squad against squad scenarios.

Any thoughts/ideas about it? :groovy:

(BTW don't know if this was already a feature in PS1)

EDIT: Tl;dr - still large scale battles, occasionally without as many vehicles and more focused on infantry

Bags
2012-02-08, 01:08 PM
Why does it seem to be everyone's fetish to make the scale of combat in PS2 tiny in some way?

Aurmanite
2012-02-08, 01:14 PM
They tried this in the original with bad results. Not necessarily because it's a bad idea, but it's hard to implement in a game that is focused on 'the war'.

Smaller islands with smaller bases/objectives could be a possibility depending on the over all population.

Tikuto
2012-02-08, 01:14 PM
http://smilepanic.com/wp-content/uploads/do_not_want3.jpg

General M
2012-02-08, 01:20 PM
I don't quite get the hostility, all I'm proposing is a hex or two within the game that is open but without vehicles, what's terrible about that?

Tikuto
2012-02-08, 01:22 PM
I don't quite get the hostility, all I'm proposing is a hex or two within the game that is open but without vehicles, what's terrible about that?
Space Combat could do some justice there.


Indoor of an orbital space station: infantry combat only.
Outdoor of a orbital space station: vehicle combat only.

Mastachief
2012-02-08, 01:24 PM
Arenas are bad. Planetside is a persistent open world putting restrictions in destroy the point in the game.

Battle islands are the perfect example of this, a percentage of players avoided these area due to forced gameplay styles.

The devs have already said that the maps have been engineered to funnel people into areas and to create certain areas for infantry and such like.

Bags
2012-02-08, 01:24 PM
I don't quite get the hostility, all I'm proposing is a hex or two within the game that is open but without vehicles, what's terrible about that?

Urban combat and jungle combat should do this fairly well without arbitrary limitations.

sylphaen
2012-02-08, 01:25 PM
It will be all about map design. Put a base in the middle of a forest and you will see more infantry than vehicles around. It will also depend on weapon balance.

There are ways to make vehicles not interfere. PS1 Jamming mechanics along with AV were a way to keep vehicles away while troopers shot at each other.

I do not think there is a need for any kind of arena: battle style will vary based on the location and configuration of the map.

DayOne
2012-02-08, 01:29 PM
We will probably see natural 'arenas' within the game, places that only infantry can actually get too.

General M
2012-02-08, 01:33 PM
I think the arenas idea put people off, ignore it.

Graywolves
2012-02-08, 01:34 PM
What's fun about 100 people on foot fighting another 100 people on foot with nothing else?


If you want Team Death match go play a game with lobbies.

DayOne
2012-02-08, 01:40 PM
What's fun about 100 people on foot fighting another 100 people on foot with nothing else?


If you want Team Death match go play a game with lobbies.

But it isn't TDM. It's a supersized SnD match. With less searching.

100 vs 100 infantry battles would be amazing. especially at night. Think of all the tracers whizzing past your head as you try to push out the other side of a canyon.

ThGlump
2012-02-08, 01:40 PM
Infantry only zone to fight others? Thats already in the game. They call it BASES. I bet you cant go inside with vehicle and they look to be huge (and probably multi level).

General M
2012-02-08, 02:01 PM
Infantry only zone to fight others? Thats already in the game. They call it BASES. I bet you cant go inside with vehicle and they look to be huge (and probably multi level).

That's a good point and hopefully there won't need to be outside infantry, it's just I'm not looking forward to a potential scenario where the only infantry fighting is spamming nades down a corridor or 20 people trying to get through a door.

Raymac
2012-02-08, 03:07 PM
As others have said, I think it would be a bad idea to create an arbitrary "zone" for this kind of combat when it can be achieved much more organically like by...
1) Using terrain as Bags said
2) Indoor fighting as ThGlump said

Knightwyvern
2012-02-08, 03:23 PM
As others have said, I think it would be a bad idea to create an arbitrary "zone" for this kind of combat when it can be achieved much more organically like by...
1) Using terrain as Bags said
2) Indoor fighting as ThGlump said

Yep, indoors was always the "infantry arena" of PS1, I don't see how it would be different here. Though I do expect base fights to be more fun now with the much, much larger bases.

Sirisian
2012-02-08, 03:25 PM
Space Combat could do some justice there.

Indoor of an orbital space station: infantry combat only.
Outdoor of a orbital space station: vehicle combat only.

As Higby or Smed said before the combat is already split 50/50 or something with indoor base combat and outdoor vehicle combat.

FHMathew
2012-02-08, 03:51 PM
The way I see it right, This is meant to be a war. In a war you have endless scenarios that come in all sorts of different ways, I would think that the PS2 team want to make and feel the whole game like one big war YES OBVIOUSLY where anything can happen at any time.

Who's to say there wont be a scenario where there's no tanks around or any vehicles just infantry fighting over an open area or whatever area. You just don't know what scenarios your going get into when you first start up the game and play, That's the beauty of this type of game. The way they are developing the maps and the mission system to spread the fight everywhere who knows there could be endless scenarios your going to fight in. So I wouldn't worry to much about having little specially made areas for only infantry to fight in it just doesn't make sense in a massive scale war scenario.

:)

Hmr85
2012-02-08, 04:40 PM
Everybody else on here has pretty much laid out why arena/zoned areas is a bad idea. With that said there will be plenty of area that infantry will be able to fight in that Vehicles will not be able to get to. So I wouldn't worry about it.

Talek Krell
2012-02-08, 04:55 PM
Everybody else on here has pretty much laid out why arena/zoned areas is a bad idea. With that said there will be plenty of area that infantry will be able to fight in that Vehicles will not be able to get to. So I wouldn't worry about it.QFT.
They've already described open areas that are too forested/mountainous/otherwise difficult for vehicles to access. Adding some sort of invisible "zone" to the game would be redundant, as well as counter to the open world spirit of the game.

Biohazard
2012-02-08, 05:06 PM
Everybody else on here has pretty much laid out why arena/zoned areas is a bad idea. With that said there will be plenty of area that infantry will be able to fight in that Vehicles will not be able to get to. So I wouldn't worry about it.

Like the top of a biolab, in that Big dome part that is like a greenhouse. Indoor open area with cover and no vehicles, sounds like an arena.

Figment
2012-02-08, 06:57 PM
It'd be relatively easy to design terrain ground vehicles can't use well: just make a steep cliffy map.

Problem is getting rid of aircraft somehow. Could do that with natural conditions though.

Vulcanic clouds forcing them on the ground on a certain continent due to intake clogging and window sandblasting?

So what if we have a vulcano map like Searhus, that's more and more infantry oriented as you get closer to the heart of the Vulcano?

Talek Krell
2012-02-08, 09:41 PM
So what if we have a vulcano map like Searhus, that's more and more infantry oriented as you get closer to the heart of the Vulcano?That'd be interesting. Fog and low clouds might also be worth trying. If the terrain in question happens to be thick forest then aircraft would probably be a rarity too...

ShazMyBot
2012-02-08, 10:26 PM
Space Combat could do some justice there.


Indoor of an orbital space station: infantry combat only.
Outdoor of a orbital space station: vehicle combat only.


Dude, I would die if we had some sort of Shattered Horizon-style zero gravity combat.

Something with thruster packs, debris fields, and orbiting stations.

Lonehunter
2012-02-08, 11:58 PM
Large infantry battles certainly can happen outside. It all depends on the terrain. What if they have forests so tall and thick that no vehicles can drive in them, and no aircraft can see through the canopy? I've had some excellent Cloaker vs sniper duos in open terrain.