View Full Version : New inventory screenshot
Aurmanite
2012-02-09, 03:04 PM
http://yfrog.com/nwv0ccwj
Neat.
Hamma
2012-02-09, 03:05 PM
http://www.planetside-universe.com/media/viewer.php?img_id=1878
http://www.planetside-universe.com/media/main/psnext/twitter/20120209_4f3426dd939d6.jpg
basti
2012-02-09, 03:07 PM
He shows us that?
Guys, we are REEEAAAAALLLYYY close!
Graywolves
2012-02-09, 03:09 PM
Gah, beat me.
DviddLeff
2012-02-09, 03:10 PM
So there is the classes, and an Armor Nano Kit tool for engineers.
Also different classes have differing health, run speeds and armour.
Knife and shield seem to be extra things...
Oh and the primary weapon has 4 specialisation boxes, but the secondary weapon has none.
wasdie
2012-02-09, 03:10 PM
Looks good. Looks like there are a lot of options there for each loadout. I think this will give us plenty of variety.
Zhane
2012-02-09, 03:10 PM
*drools on the keyboard*
Aurmanite
2012-02-09, 03:11 PM
Gah, beat me.
I got lucky. I signed in to twitter and it popped up "1 new tweet" as the screen loaded and I had PSU loaded for my return from class skimming.
Raymac
2012-02-09, 03:12 PM
hmmm, It looks like it says "Armor" instead of "Shield". I wonder if that is just semantics or if they have tossed the regenerating shield idea?
Tikuto
2012-02-09, 03:13 PM
tbh....
'M.A.X.' on that screen instead of 'MAX'.
Marsgrim
2012-02-09, 03:13 PM
Hello Battlefield 3 :/
Bring back certifications.
SuperMorto
2012-02-09, 03:14 PM
FUCK FUCK FUCK FUCK!!! Its the NC REXO HELLMUT<<<!!!!!!!!!!!!!!!! FUCK I LOVE IT!!!!!!!!!!!!!! Sorry about the swearing, I wont swear any more :)
Ok now enhancing these for you all and 247.
http://www.planetside-universe.com/forums/attachment.php?attachmentid=296&stc=1&d=1328818377
http://www.planetside-universe.com/forums/attachment.php?attachmentid=297&stc=1&d=1328818377
FFFFFUUUUUUUCCCCKKKKKKKKKK!!!!!
Tikuto
2012-02-09, 03:16 PM
http://static.fjcdn.com/comments/Thats+fucking+awesome+_20b8e6a1abf14cd0a3781411c2f 2030c.png
IronMole
2012-02-09, 03:17 PM
Well, after all the excitement - that screenshot has just made me a bit disappointed.
Aurmanite
2012-02-09, 03:17 PM
Well, after all the excitement - that screenshot has just made me a bit disappointed.
Why? It's awesome!
wasdie
2012-02-09, 03:18 PM
Hello Battlefield 3 :/
Bring back certifications.
Oh it's so terrible that they would make a game that would appeal to more than the original playerbase.
:rolleyes:
Raymac
2012-02-09, 03:20 PM
Hello Battlefield 3 :/
Bring back certifications.
This is more like the Equipment Terminal screen from PS1 instead of the certs. The skill / cert trees sound like they will be far more in depth than the original game, but we haven't even gotten a glimpse of those yet.
Coreldan
2012-02-09, 03:22 PM
Looking good.
That has fairly much new information.
There was that one screenie with a TR (medic?) with some NS "pistol" that looked much like the armor repair tool. Many thought it was a common pool pistol, but I always saw it as a medic/engi tool.
Also, engineers will have carbine kind of weapons (not really surprising per se) and the Gauss variant doesnt seem to have a buttstock (bad choise, even for a carbine).
As some have thought, leadership is not a class. Now we also know what the classes are.
Raymac
2012-02-09, 03:26 PM
As some have thought, leadership is not a class. Now we also know what the classes are.
I think that is the biggest thing in this. Final confirmation of all the classes.
Hamma
2012-02-09, 03:26 PM
I think that is the biggest thing in this. Final confirmation of all the classes.
Yep :D
IronMole
2012-02-09, 03:29 PM
Why? It's awesome!
Just the general concept, but I reserve my judgement until I try it out.
Vash02
2012-02-09, 03:30 PM
Looks good, though the classes still sticks in my craw.
waldizzo
2012-02-09, 03:43 PM
Looking good. PS2 feels so close. Then again, it was just about a year ago when everyone thought the game was coming out in March of 2011.
DviddLeff
2012-02-09, 03:44 PM
I really hope that only Light Assault can pilot/drive vehicles... and then when they are not wearing a jump pack...
Graywolves
2012-02-09, 03:45 PM
I am more curious where the customization and training actually occurs.
It looks like there might be some possible customization on the primary weapon right now.
idk, wanna see the completed product.
Tikuto
2012-02-09, 03:47 PM
Quick! Think of new classes!
Scrima
2012-02-09, 03:48 PM
I really hope that within each class we can set "favorites" for the loadouts that we want. That way we can have our sneaky infiltrator, our sniping infiltrator, our jump pack light assault, etc. a quick click away. This screenshot is exactly what I expected though and it looks great!
SuperMorto
2012-02-09, 03:49 PM
Anybody relating this to MW or BF need to remember, some people dont play them games like myself, so I don't know what they look like and the above UI looks fucking amazing to me! And i fucking hate BF and MW.
waldizzo
2012-02-09, 03:50 PM
So you spawn as your class fully equipped? No more spawn raping people in PJ's. I like.
Tigersmith
2012-02-09, 03:51 PM
This will be good. soo damn excited. In the top right there is a drop down box for (im guessing all your custom loadouts per Class.) Pretty good
FastAndFree
2012-02-09, 03:54 PM
Nothing there about ammo.
Is it set into stone this time? :(
-Here are your 3 mags for your rifle and 2 for your pistol, soldier.
-Hey, can't I take 4 for my rifle and 1 for my pistol instead?
-3 MAGS FOR YOUR RIFLE!!! :mad:
ThGlump
2012-02-09, 03:56 PM
I really hope that within each class we can set "favorites" for the loadouts that we want.
Above primary weapon is Custom loadout selector so favorites are in.
I dont see much customization there :(. Primary weapon has 4 slots, Secondary has none (thought they said you can heavily customize pistols - maybe if you have them as a primary weapon (medic?)), tool and 5 utility (seems like you could throw away knife for grenades, or more medkits). That may be enough as you usually couldnt fit much more in ps1 inventory.
But where i can choose how much ammo ill carry? Its just fixed until i take more ammo utility slot? So basically only 2 different amount of ammo.
dpranker
2012-02-09, 04:00 PM
It could be that in that screenshot the character does not have much if anything in the "Pistols" certification tree unlocked, maybe you unlock customization slots that way
Panserbjorne
2012-02-09, 04:07 PM
The empty boxes, under the Tool slot, are for consumables, like med packs, explosives, mines. That's the inventory, just simplified.
wasdie
2012-02-09, 04:09 PM
Anybody relating this to MW or BF need to remember, some people dont play them games like myself, so I don't know what they look like and the above UI looks fucking amazing to me! And i fucking hate BF and MW.
You may hate BF and MW, but if the developers are going to make Planetside 2 much more user friendly and accessible than Planetside 1, they are going to have to adopt a similar UI structure.
ShazMyBot
2012-02-09, 04:26 PM
My biggest gripe about the new inventory system is now I can't stick a few extra tubes of med/engi juice in my backpack for gen holds.
Hang on, I can't carry more than one too? Does this mean you're pigeon-holed and can't carry a REK and a med/engi tool? Is this also the same with a CUD? I mean, yeah there's no news on if there's a REK or CUD anymore, but this seems more of a hindrance than anything. What if I'm the last man alive and I need to open a door? Oh well, I guess I'll just bang my not-REK on it. Maybe it'll feel sorry for me and open on it's own. :/
ThGlump
2012-02-09, 04:29 PM
One thing that bothers me is how fast you can reequip (since they want faster gameplay). When you are dead you have plenty of time to select class, and favorite from drop menu. But in game i hope its as fast as in ps1 <1s when using favorites. I hope there will be hotkeys for selecting class and then its favorite (something like pressing H and 3 for heavy assaults third favorite quick equip)
Rbstr
2012-02-09, 04:31 PM
My biggest gripe about the new inventory system is now I can't stick a few extra tubes of med/engi juice in my backpack for gen holds.
My biggest grip about people like you is that you don't even know if gen-holds will exist in the form they did in PS1
Quit with the whole "new things in old context" bit.
You can't judge supposed limitations of not being able to have a REK and CUD if you don't even know if they exist yet.
ThGlump
2012-02-09, 04:38 PM
My biggest gripe about the new inventory system is now I can't stick a few extra tubes of med/engi juice in my backpack for gen holds.
You cant give equip to anyone anyway. And there is plans for some sort of deployable ammo box fro ammo resupply, so that will probably refill med juice too.
Hang on, I can't carry more than one too? Does this mean you're pigeon-holed and can't carry a REK and a med/engi tool? Is this also the same with a CUD?
I suspect that REK is gone (for non hackers). Some simplified REK will be integrated in your armor or something, so players are not confused how to open locked doors or hack base. Hacker could still have REK and then sacrifice their tool slot for it (or hacker is only infiltrator class so can use med repair kit anyway).
CUD if there you had to choose if you want it or your class specific tool (as leader can be any class).
btw where will vehicle repair tool go? Tools so you cant repair armors and vehicles at same "life" or secondary weapon?
ThGlump
2012-02-09, 04:46 PM
My biggest grip about people like you is that you don't even know if gen-holds will exist in the form they did in PS1
It will be sad it there wasnt something similar. But if you think about it gen hold isnt only one where you are cutoff, need defend on your own and relly on supplies you brought in - like defending hack.
Be prepared for many hate about it. In modern shooter its called "camping" and you will get flamed for it. Many players dont understand need to defend and yell at you for camping even when thats the goal you have ingame (like defending MCOM in BF3)
Important question for the devs:
How many custom loadouts will there be for each class? I could really use at least 3 for each...
lolroflroflcake
2012-02-09, 04:55 PM
There seems to be extra slots in the picture so maybe you will be allowed to carry extra ammo and juice/glue in those spots.
basti
2012-02-09, 04:59 PM
GUI is usually one of the last things to create and polish right? I'm holding firm to end of march beta :)
Usually, yes.
SKYeXile
2012-02-09, 05:04 PM
this is looking pretty good, we have seen that other scrren that looked like it managed alot of customisation and it still looks like there is going to be able to do a fair bit of it. 4 mod slots on your main gun, looks like 5 customisation slots for defences and abilities.
then a further 6 slots for grenades or deployable or something.
and we're still yet to see any cert trees.
ThGlump
2012-02-09, 05:12 PM
then a further 6 slots for grenades or deployable or something.
Where? Dont see 6 slots anywhere. Under 5 utility slots is another 5 for appearance customization and that all i see.
Ailos
2012-02-09, 05:16 PM
This will be good. soo damn excited. In the top right there is a drop down box for (im guessing all your custom loadouts per Class.) Pretty good
Above primary weapon is Custom loadout selector so favorites are in.
I dont see much customization there :(. Primary weapon has 4 slots, Secondary has none (thought they said you can heavily customize pistols - maybe if you have them as a primary weapon (medic?)), tool and 5 utility (seems like you could throw away knife for grenades, or more medkits). That may be enough as you usually couldnt fit much more in ps1 inventory.
But where i can choose how much ammo ill carry? Its just fixed until i take more ammo utility slot? So basically only 2 different amount of ammo.
this is looking pretty good, we have seen that other scrren that looked like it managed alot of customisation and it still looks like there is going to be able to do a fair bit of it. 4 mod slots on your main gun, looks like 5 customisation slots for defences and abilities.
then a further 6 slots for grenades or deployable or something.
and we're still yet to see any cert trees.
Just because there aren't any slots there doesn't mean there won't be any available in the game - it certainly seems to me like there is space. Plus, it looks like two of the slots are greyed out on the primary. That could be because he only has two attachments certed, or maybe because only two are allowed when you're an engineer (though that doesn't seem to make sense), or be because the character isn't high enough of a BR to be able to have attachments on each weapon - there really isn't anything in this picture to tell us what rank this soldier is.
And what exactly is wrong with having an inventory screen similar to the BF series? I thought BF's inventory management system was decent, certainly a lot more streamlined that PlanetSide's. This one obviously takes on the same management ideas, but gives you way more customization options.
The only downside to this that I can see is that less people will be turned away because they couldn't figure out their guns, and more will find it easier to jump into combat because they're presented with an interface that's closer to what they're used to. Oh wait...
EDIT: if you're concerned with being able to pack extra glue to repair MAXes in gen holds, here's what you'll need to learn how to do: loot it off of the enemies you've killed. They wouldn't be coming to repair the gen without a glue gun in their hand. In long gen holds, I had to pick ammo off the guys I've killed anyway (that's how I acquired most of the lashers in my locker), so I'm sure picking extra sticks of glue won't be a problem.
Vash02
2012-02-09, 05:21 PM
Alios, looting isnt in PS2.
Vancha
2012-02-09, 05:25 PM
EDIT: if you're concerned with being able to pack extra glue to repair MAXes in gen holds, here's what you'll need to learn how to do: loot it off of the enemies you've killed. They wouldn't be coming to repair the gen without a glue gun in their hand. In long gen holds, I had to pick ammo off the guys I've killed anyway (that's how I acquired most of the lashers in my locker), so I'm sure picking extra sticks of glue won't be a problem.
Unless something's changed, you won't be able to loot enemy equipment.
Three things come to mind...
- The pistol doesn't appear to have any customizations. I hope that's just because they haven't been applied and not because they don't exist.
- The armour nano kit looks nigh-identical to our unidentified Nanite Systems "gun".
- No sign of ammo/grenade selection. I could see grenades being selectable in the 5 utility slots, but ammo? Perhaps clicking on a weapon in the inventory screen will take you to a new screen where you can select customizations, ammo and such?
DayOne
2012-02-09, 05:27 PM
I think attachment and customisation are different. The carbine has a sight and what looks like a suppressor. Fire rate/barrel length etc. look to be separate from attachments.
This is very good, more customisation is always, always good.
Marth Koopa
2012-02-09, 05:53 PM
The order listed doesn't make much sense to me.
Light and Heavy Assault should be the top two choices, then Medic and Engineer, then Infil and MAX.
Standard
Support
Specialized
The rest of it though is FANTASTIC, much better looking than BF3's
DayOne
2012-02-09, 05:55 PM
The order listed doesn't make much sense to me.
Light and Heavy Assault should be the top two choices, then Medic and Engineer, then Infil and MAX.
Standard
Support
Specialized
It goes
Lightest --> Heaviest
Makes perfect sense.
Hmr85
2012-02-09, 05:56 PM
Finally a Image of the NC REXO.... All I have to say is OMG.
http://i363.photobucket.com/albums/oo77/Hmr85/its_beautifuljpg.png
The Inventory Screen looks good and clean cut. SOE has done a fantastic job.
Adeon Hawkwood
2012-02-09, 05:59 PM
The order listed doesn't make much sense to me.
Light and Heavy Assault should be the top two choices, then Medic and Engineer, then Infil and MAX.
Standard
Support
Specialized
It looks to me like they are ordered based on how heavy the classes armor is. I suspect that Light Assault, Medic and Engineer all have very similar armor and primary/secondary weapons with the main difference being in the selection of the "Tool" and ancillary equipment (something like Medics get healing stuff, Engineers get repair stuff, Light Assault get a Jump Pack or slightly stronger guns).
Hmr85
2012-02-09, 06:09 PM
- No sign of ammo/grenade selection. I could see grenades being selectable in the 5 utility slots, but ammo? Perhaps clicking on a weapon in the inventory screen will take you to a new screen where you can select customizations, ammo and such?
Unless they go the BF3/COD route where all guns come set with a certain amount of ammo. I was reading a thread earlier where Higby mentioned different mods/upgrades which allow for more ammo which kind of made me think that is the route they went.
Also I remember reading about some classes being able to deploy containers where you could get ammo from similar to BF3. I believe that is why we are not seeing any ammo. Thus giving us more Inventory space for other things.
Edit: If you notice at the bottom of the picture you can see what appears to be HP/Shield bars. I think the blue squares are shield. You'll notice the shield mod off to the right of the knife. Also appears to be some sort of radar in the middle? idk, what that is.
Edit 2: I think they are going a route similar to EVE on the Shield/Armor/HP. Random thoughts. Also I see will be able to tell the run speed now of certain armor types. It looks like engineer has max run speed. Where as Adv Rexo might have half that. Just looking at bars under equip now.
Talek Krell
2012-02-09, 06:40 PM
hmmm, It looks like it says "Armor" instead of "Shield". I wonder if that is just semantics or if they have tossed the regenerating shield idea?My assumption is that "armor" in that case refers to vehicle armor. Higby mentioned there being both pistol and rifle forms of the medapp at one point, so it makes enough sense that it would apply to the glue gun as well.
SKYeXile
2012-02-09, 06:45 PM
Where? Dont see 6 slots anywhere. Under 5 utility slots is another 5 for appearance customization and that all i see.
err sorry meant the 5 utility slots.
Shotokanguy
2012-02-09, 07:09 PM
Bars like HP and run speed seem weird.
I have no problem with potential health increases, but I don't know if it should be something the player can just get.
And shouldn't run speed just be stamina? It's not like they removed jumping, and with sprinting in the game...I hope I can specialize my soldier to be the Lance Armstrong of Auraxis. I'll sprint and jump all the time and no one will be able to shoot me.
Warborn
2012-02-09, 09:08 PM
Finally a Image of the NC REXO.... All I have to say is OMG.
That's an engineer. The rexo equivalent is the heavy assault class. Enclosed helmets are apparently an option for "agile" classes this time around. You can see pictures of some TR light assaulter guys with their faces exposed, and others totally covered. Also, the enclosed "agile" helmets look different than the heavy assault/"rexo" helmets, at least for the TR screens we've seen.
Bars like HP and run speed seem weird.
I have no problem with potential health increases, but I don't know if it should be something the player can just get.
It's not a given that they are displayed because they can be augmented. It may be strictly a user-friendly feature, to show new players what the differences between the classes are apart from weaponry. So they'll know that an infiltrator is fast and a heavy assaulter is slower but more durable because of the bars at the bottom of the screen.
Hello Battlefield 3 :/
Bring back certifications.
I guess it's more attractive to current gamers, but I'm just not feeling it. Can't really say anything definitively bad until we try it though.
Aurmanite
2012-02-09, 09:31 PM
I don't get why people want this game to look like it's a throw back to 2003.
We're in 2012 people. There's only so many ways you can design a character screen, so of course similar things are going to look similar.
SKYeXile
2012-02-09, 10:53 PM
Planetside 2 looks to have loads more customisation than PS1 without the inventory or cert system, im not getting peoples problems.
Mordicant
2012-02-09, 11:17 PM
Planetside 2 looks to have loads more customisation than PS1 without the inventory or cert system, im not getting peoples problems.
Change is scary. People like to stick with bushes when pants are available.
Raka Maru
2012-02-09, 11:46 PM
One thing that stood out is the infiltraitor seems to be combined with sniper now.
Don't see sniper class, but we know they can cloak.
Marth Koopa
2012-02-09, 11:52 PM
It looks to me like they are ordered based on how heavy the classes armor is. I suspect that Light Assault, Medic and Engineer all have very similar armor and primary/secondary weapons with the main difference being in the selection of the "Tool" and ancillary equipment (something like Medics get healing stuff, Engineers get repair stuff, Light Assault get a Jump Pack or slightly stronger guns).
Sorting by role makes more sense, and it looks nicer, especially having both Assaults together and not having a super specialized class at the very top.
Shade Millith
2012-02-10, 12:49 AM
6 classes? That's it? 6?
There had better be a HELL of a lot of customization for each class. Customization that I'm not sure I'm seeing in the screenshot.
Vancha
2012-02-10, 12:56 AM
6 classes? That's it? 6?
There had better be a HELL of a lot of customization for each class. Customization that I'm not sure I'm seeing in the screenshot.
What else would you include?
And yeah, that's the equipment screen, not the certification/skills screen.
Zulthus
2012-02-10, 12:59 AM
Which game have I seen this in before... oh ya..
Logri
2012-02-10, 02:27 AM
Damn Higby!!
He reminds me of a girl I used to date, she'd show me all kinds of cool stuff but I never was allowed to touch it...
But then this one time I got out of my cage.. nvm I digress...
Keep up da good stuff! Loving it!
cellinaire
2012-02-10, 02:38 AM
Some things out, some things in.
In objective thinking, I still can't say PS2 will be worse than PS1 or better.
Erendil
2012-02-10, 04:43 AM
Hmmm, it looks pretty, but tbh this screen creates as many new questions in my mind as it answers.
Is this just the "loadout selection at spawn" screen, or the equipment term screen as well?
It takes up the whole screen, so if I'm presented with this screen at a term will it be semi-transparent so I can still see what's going on around me or does it block my view?
How do you select what items can go in the slot? Do you just click a slot and get a dropdown?
For the Engie in this case, is the secondary weapon limited to pistol-sized only or can it be bigger?
Do Heavy Infantry get another weapon slot, so they can carry primary, secondary, and a sidearm for weapons?
Do any classes get 2 tool slots? Or can the secondary weapon slot be swapped out for a second tool slot? Given class restrictions would a second tool slot even be useful?
Do we have keyboard shortcuts to navigate in this screen or is it all forced mouse clicky-clicky?
As already mentioned, diff between shield and armour?
Can you ditch the knife and put something else in its slot?
When out in the field, how do you use the items in the smaller "backpack" inventory slots? Do you have to bring up this screen to swap it out or can we use some sort of mini-popup menu? Is each minislot bound to a key? This again brings up the concern about the loadout screen blinding my view while doing so...
I know it's really hard to judge things based on a single screenie, but so far I don't see how this is at all better than the inventory/favorite system from PS1. I'm not saying it's worse, but it doesn't strike me as being any more efficient or user friendly.
SKYeXile
2012-02-10, 05:30 AM
oh yea did anybody pickup that the weapon is "gauss carbine" ?
Vash02
2012-02-10, 06:02 AM
I hope its not like BF3 where you have to go into the customisation screen everytime you want to break out the stinger or Javlin thats only available in the engineer class. That is such an irritating faff.
To clarify: each time you spawn you have the 6 choices of the classes but the situation may require a different set up of the engineeer class you had set up previously. So now you have to run to the equipment term to manually put in a lancer or an armour repair kit.
Ideally there should be favourites that I can quickly switch to.
SKYeXile
2012-02-10, 06:09 AM
There does look to be faves, the drop down box would have to store afew.. I'd hope.
CutterJohn
2012-02-10, 06:14 AM
I know it's really hard to judge things based on a single screenie, but so far I don't see how this is at all better than the inventory/favorite system from PS1. I'm not saying it's worse, but it doesn't strike me as being any more efficient or user friendly.
Not having to play inventetris is definitely a perk.
Erendil
2012-02-10, 07:24 AM
Not having to play inventetris is definitely a perk.
Not if you have to instead dig through multiple selections screens to swap out your tools slot during a firefight or grab a different weapon from a term while your view of the gameworld is completely obscured it isn't.
Seriously, PS1's inventory was quite manageable even out in the field once you discovered right-clicking.
Tikuto
2012-02-10, 07:25 AM
Not having to play inventetris is definitely a perk.http://media.tumblr.com/tumblr_lje9hsu96I1qclgof.jpg
Vash02
2012-02-10, 07:32 AM
Not having to play inventetris is definitely a perk.
what? did you do it each time at the equipment term or something? I can understand your criticsm if you had to manually add in ammo and weapons each time at the equipment term but not if you had set up favourites.
I mean it was so hard to press G and an option of 1234567890 right?
NewSith
2012-02-10, 08:11 AM
OMG. Seriously, so you've been hiding this from us for the whole time? You bad-Matt Higby! :D:D:D
I'm seriously starting to like NC designs, they start to look more like mercs, rather than like a mob with guns...
Gandhi
2012-02-10, 08:36 AM
I hope the background will be gone if you're using a terminal, otherwise you get a really jarring separation between the game and the interface. And it'd be a travesty not to have hotkeys to quickly switch between loadouts at terminals.
Other than that I'm liking it. I mean it's a pretty standard loadout screen, but the simple approach is usually best for these kinds of things.
CutterJohn
2012-02-10, 09:03 AM
what? did you do it each time at the equipment term or something? I can understand your criticsm if you had to manually add in ammo and weapons each time at the equipment term but not if you had set up favourites.
I mean it was so hard to press G and an option of 1234567890 right?
Once is too much. Its an annoying, unnecessary minigame that adds nothing to gameplay or balance, unless you think skill at jigsaw puzzles is a skill that needs to be rewarded.
It is easily the worst concept for inventory limitations devised. Any other system can fulfill exactly the same function without the annoying minigame aspect.
I mean hell, even D3 ditched it...
LZachariah
2012-02-10, 09:08 AM
I think this all looks great (and hey, the first time we get to see a Planetside 2 Engineer, w00000!). I'm not worried about the interface seeming limited, because I strongly believe that we will have a TON of room to specialize and adjust. Want double magazines? There's an unlock for that. Want double explosives? There's an unlock for that. Want to sacrifice your sidearm for another tool of some kind? There's a sidegrade for that. Etc.
Given what Higby said in the Bolt Driver thread on this forum, I really think that the game will strike an excellent balance between "allowing extremely minute customizations" without being "a homogeneous melting-pot wherein no archetypal weapons even exist anymore." There will be a distinct Bolt Driver, and Pulsar, and Striker (etc) but there will be deep diversity between the variants that we make for ourselves.
~Zachariah
Vash02
2012-02-10, 09:09 AM
Once is too much. Its an annoying, unnecessary minigame that adds nothing to gameplay or balance, unless you think skill at jigsaw puzzles is a skill that needs to be rewarded.
It is easily the worst concept for inventory limitations devised. Any other system can fulfill exactly the same function without the annoying minigame aspect.
I mean hell, even D3 ditched it...
If you dont know what inventorys added to gameplay then you didnt play Planetside to its fullest.
Graywolves
2012-02-10, 10:17 AM
I enjoyed inventetris, you're like "omg I have no room for anything!" and then you make it all work because you're awesome.
Coreldan
2012-02-10, 10:20 AM
While the freeform inventory certainly had it sides, but overall I did not like it.
Knightwyvern
2012-02-10, 12:52 PM
I'm a bit nonplussed by the sneaking suspicion that we won't be able to really customize our loadouts to the extent we could in PS1. Obviously individual equipment customization is now here, but it seems we will be without the ability to alter amounts of ammunition, which in an extended battle can be a bit annoying depending on your chosen playstyle. What if I prefer using my mag shot in close range combat, but quickly run out of ammo in a basefight due to preset ammo constraints?
Also slightly worried about the possible lack of secondary weapon customization. I want to pimp my pistol.
Of course, everything could change.
CutterJohn
2012-02-10, 02:26 PM
If you dont know what inventorys added to gameplay then you didnt play Planetside to its fullest.
Or I just don't enjoy the same things you do and we'll disagree. :)
Shogun
2012-02-10, 02:56 PM
ók, time for some new speculations ;-)
is this the "your dead, choose class for respawn" window?
and will actual equipment terminals ingame trigger the same screen?
i am asking because i think we already saw a screenshot with a terminal (believe it was vehicle or airterm) that projected the entire menu on the terminalscreen instead of switching away from the gameworld to such an offscreen.
was this terminalmonitorscreen just a placeholder and using the terminals switches to menuscreen, or will the menus be ingame on the monitors?
Shade Millith
2012-02-10, 05:00 PM
Not having to play inventetris is definitely a perk.
What?
Did you somehow not notice "Favorites". You did it once for each loadout, then NEVER had to do it again.
I for one LIKED being able to freeform my inventory and make it do what *I* wanted it to do.
Not what someone else wanted it to do.
Aurmanite
2012-02-10, 05:40 PM
Did you somehow not notice "Favorites". You did it once for each loadout, then NEVER had to do it again.
Exactly.
That's a large part of the reason it was removed.
EVILPIG
2012-02-10, 06:21 PM
You will choose a class before you spawn. Terminals are for resupply, more ammo, etc.
Talek Krell
2012-02-10, 06:28 PM
You will choose a class before you spawn. Terminals are for resupply, more ammo, etc.The impression they've given us is that "etc." includes class switching. Otherwise you'd have to commit suicide when the gen needed fixing.
SKYeXile
2012-02-10, 06:29 PM
The impression they've given us is that "etc." includes class switching. Otherwise you'd have to commit suicide when the gen needed fixing.
yea they have said you can switch classes at a terminal.
Zulthus
2012-02-10, 06:30 PM
I liked the idea of "inventetris" and picking/choosing the items I want, how many I want, and how to manage space. I know that the entire gaming population seems to have the intelligence of a coconut, but IT WASN'T HARD TO LEARN. In fact, it required no learning at all. Drag weapon, drop it in box.
Also I dislike the idea of shields, unless they act like armor did and don't recharge by themselves but do need an engineer/item that can recharge shields manually.
Raymac
2012-02-10, 06:41 PM
I liked the idea of "inventetris" and picking/choosing the items I want, how many I want, and how to manage space. I know that the entire gaming population seems to have the intelligence of a coconut, but IT WASN'T HARD TO LEARN. In fact, it required no learning at all. Drag weapon, drop it in box.
The problem wasn't that it was difficult to learn. The problem was that it was clunky and frustrating to use.
Cosmical
2012-02-10, 07:37 PM
Also I dislike the idea of shields.
Im with you there, one of the reasons i never latched onto Halo's competative multiplayer is because Shields make me feel like im impacting the combat alot less.
I dont feel like im interacting, when theres an unspecific strength force field between me and victory. That being said, i think its the only way to do it, you cant have a player dieing from indirect fire from Reavers everytime he turns a corner.
Makes me think shooting a MAX will feel like Sector 8, a bullet sponge and completely uncompelling circle straffing.
Zulthus
2012-02-10, 07:48 PM
The problem wasn't that it was difficult to learn. The problem was that it was clunky and frustrating to use.
How so? I've never had any problems with it nor have I heard anyone complain about it. It takes all of 20 seconds to come up with a brand new loadout customized to your liking.
SKYeXile
2012-02-10, 08:56 PM
How so? I've never had any problems with it nor have I heard anyone complain about it. It takes all of 20 seconds to come up with a brand new loadout customized to your liking.
20 seconds too long, should just be able to geto a term, switch out one gun for anther and not have to dick around changing all the ammo over manually.
Zulthus
2012-02-10, 09:25 PM
20 seconds too long, should just be able to geto a term, switch out one gun for anther and not have to dick around changing all the ammo over manually.
You only have to do the 20 second process once, then just hit G and 'favorite number' every other time, which takes a third of a second. I've never manually reloaded ammo from an equipment terminal, just use your favorite that wasn't hard to put together at all.
Aurmanite
2012-02-10, 09:36 PM
You only have to do the 20 second process once, then just hit G and 'favorite number' every other time, which takes a third of a second. I've never manually reloaded ammo from an equipment terminal, just use your favorite that wasn't hard to put together at all.
Exactly. It wasn't a valuable mechanic so it's been removed in Planetside 2.
Zulthus
2012-02-10, 09:39 PM
Exactly. It wasn't a valuable mechanic so it's been removed in Planetside 2.
It was extremely simple and there is no reason to remove it. I don't care which system they go with, I'm simply saying that I did not find anything wrong with the system PS1 had. PS2's is basically the exact same thing, just with arrows to select things.
Aurmanite
2012-02-10, 09:40 PM
It was extremely simple and there is no reason to remove it. I don't care which system they go with, I'm simply saying that I did not find anything wrong with the system PS1 had. PS2's is basically the exact same thing, just with arrows to select things.
So it still exists and you are happy.
Cool.
Raka Maru
2012-02-10, 09:40 PM
I'm really liking the layout. Looks very Planetside-ish although it is very new. Don't care that it looks blue, very cool to the eyes, the base and everything else will have empire colors. Perhaps they were going for the hologram look, see all the grid lines?
This is the beginning, would like to see mosquito, but wouldn't be surprised if beta came out soon, even before we are privy to all screens.
SKYeXile
2012-02-10, 09:47 PM
You only have to do the 20 second process once, then just hit G and 'favorite number' every other time, which takes a third of a second. I've never manually reloaded ammo from an equipment terminal, just use your favorite that wasn't hard to put together at all.
this is all well and good if you use only 10 loadouts.
Zulthus
2012-02-10, 09:47 PM
So it still exists and you are happy.
Cool.
Well, that...really wasn't the point... but, okay...
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.