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Aurmanite
2012-02-09, 06:28 PM
http://a.yfrog.com/img860/5359/qgvme.jpg

Ahh yeah!

I almost...oh boy...so close!

Roy Awesome
2012-02-09, 06:29 PM
http://a.yfrog.com/img860/5359/qgvme.jpg

That's looking customizable

WiteBeam
2012-02-09, 06:30 PM
Hell yea. Finally a shot of a cert tree.

And you can see other vehicles on the left like lib and lightning.

Figment
2012-02-09, 06:30 PM
Nooooooooooooooo! Why "quad"!? How can I release my Fury on them commie bastards now!? D:

waldizzo
2012-02-09, 06:30 PM
Nice. Can't wait to see more. Kind of digging the UI so far from what we've seen.

Sabrak
2012-02-09, 06:32 PM
I was hoping the cert tree for vehicles to be somewhat bigger.

I know it's just the tree for one vehicle, the Reaver, and that there will be much more to cert, but still.

And by the way: "available cert points: 207"...
Higby, stop cheating! :D

Hamma
2012-02-09, 06:37 PM
Rehosted:

http://www.planetside-universe.com/media/viewer.php?img_id=1879

http://www.planetside-universe.com/media/main/psnext/twitter/20120209_4f345880c61e8.jpg

WiteBeam
2012-02-09, 06:40 PM
Cool. He's upgrading reload speed.

Talek Krell
2012-02-09, 06:42 PM
Nooooooooooooooo! Why "quad"!? How can I release my Fury on them commie bastards now!? D:Put rockets on the quad? :P

Talek Krell
2012-02-09, 06:44 PM
I just realized that including the Empire specific variants makes for 11 vehicles total. So that should be the complete vehicle list then. I'm a teensy dissapointed, I was still secretly hoping they were going to have one or two completely new ones. :D

Figment
2012-02-09, 06:50 PM
Put rockets on the quad? :P

When I come over the hill, it'll just say Quad. ¬____¬ I'll have to actually manually /tell the people I'm approaching "It's not a goddamn quad! It's a Fury! NOW FEEL THE WRATH OF FURY!" (by which time I'm probably nuked). :(


QUAD IS A CATEGORY! NOT A NAME O' DOOM!!! *cry*

ThGlump
2012-02-09, 06:51 PM
Hmm those all looks like upgrades and not sidegrades (dont see any drawback listed for more ammo, or faster reload). I feel cheated. Where is only 20% difference?

Talek Krell
2012-02-09, 06:52 PM
When I come over the hill, it'll just say Quad. ¬____¬ I'll have to actually manually /tell the people I'm approaching "It's not a goddamn quad! It's a Fury! NOW FEEL THE WRATH OF FURY!" (by which time I'm probably nuked). :(Everybody knows that yelling out the name of your attack makes it more powerful anyway. :D


Hmm those all looks like upgrades and not sidegrades (dont see any drawback listed for more ammo, or faster reload). I feel cheated. Where is only 20% difference?
If each of those upgrades is 1% increase then they're well within parameters.

Vancha
2012-02-09, 06:55 PM
Anything but "Quad", please. It's like calling the Galaxy, "Plane".

Knocky
2012-02-09, 06:56 PM
You are welcome.

If more people would participate in Higby's tweets then maybe you will get what YOU ask for!

;)

Aurmanite
2012-02-09, 06:57 PM
All terrain assault vehicle.
ATAV.

Sabrak
2012-02-09, 06:57 PM
Hmm those all looks like upgrades and not sidegrades (dont see any drawback listed for more ammo, or faster reload). I feel cheated. Where is only 20% difference?

Now that you mention it, that's one hell of a good question.

Wait actually that's the cert screen.
It allows to use some pieces of sidegrades that you then have to fit on your vehicle in another screen: that's where the drawbacks are.

ThGlump
2012-02-09, 06:58 PM
It's a Fury!

I was never quad for me and never will be, it was not even ATV. It was always fury when i referred to ATV as it was most dangerous of them. And it will be calling them fury in ps2 too when i spot/warn before them. If newbies wont understand what vehicle fury is, they better start learn planetside lore :)

Figment
2012-02-09, 06:59 PM
Hmm those all looks like upgrades and not sidegrades (dont see any drawback listed for more ammo). I feel cheated. Where is only 20% difference?

If I read that UI well, he either has one more Cert Point to spend on the vehicle, or the one he purchased was one Cert Point (right side). Either way, all the applied upgrades are highlighted with white. Some of those upgrades are not highlighted even if there's one highlighted down the tree (ammo capacity increase).

He probably has 207 CP available for everything in total, otherwise that'd be a bit silly.


Since it's selected, the top right is reload speed difference. Thought it'd be something like bailing mechanism since the icon looks a bit like a suit. >.>

Would expect the hull icons to be handling and armour upgrades.

The other two icons are probably weapon types and ammo related (carry more, hit harder, flares, etc).


Either way, I had expected things like slider bars for the tuning. Seems like you have to first unlock (linearly through the tree) and then select certain skills.

Graywolves
2012-02-09, 07:02 PM
All terrain assault vehicle.
ATAV.

No that's for when we get our new transport vehicle that looks like it's from Star Wars.

http://images.wikia.com/starwars/images/8/8f/ATAT-CHRON.jpg


-edit-

It's my secret wish to drive an AT-AT

Aurmanite
2012-02-09, 07:03 PM
No that's for when we get our new transport vehicle that looks like it's from Star Wars.

*picture of ATAT*

That is an ATAT my friend!

But I can dig it.

ThGlump
2012-02-09, 07:03 PM
If each of those upgrades is 1% increase then they're well within parameters.

You would have to start with 100 rockets, to feel 1% increase. But i suspect more like 20-30 to start with, 40-50 maxed. That would be way over 20% on single upgrade branch. And anything less wouldnt be worth upgrading.

Will we e still able to configure loadout for weapons? Like more ammo for canon and less rockets (if you want dogfight rather than kill tanks).

Biohazard
2012-02-09, 07:05 PM
In regards to the upgrading, There are 5 of each, so I would assume +4% ?

MockZero2
2012-02-09, 07:06 PM
The icons on the right strike an ironic resemblance to the little birdie desktop ICON if you ask me......So then maybe I will get some pigeon escorts to do some dive bombing and crap on windshields before I go in for my rocket pod run :P The more you upgrade it=the more pidgeons= more pigeon shit!!! Pigeon shit FTW!!!!


right??

Figment
2012-02-09, 07:07 PM
Why do you lot assume they're the same things?

They probably do something like DCUO, where you unlock stuff in order, then select the ability you want to use.

Tigersmith
2012-02-09, 07:12 PM
This is great

ThGlump
2012-02-09, 07:13 PM
If I read that UI well, he either has one more Cert Point to spend on the vehicle, or the one he purchased was one Cert Point (right side). Either way, all the applied upgrades are highlighted with white. Some of those upgrades are not highlighted even if there's one highlighted down the tree (ammo capacity increase).

He probably has 207 CP available for everything in total, otherwise that'd be a bit silly.


Since it's selected, the top right is reload speed difference. Thought it'd be something like bailing mechanism since the icon looks a bit like a suit. >.>

Would expect the hull icons to be handling and armour upgrades.

The other two icons are probably weapon types and ammo related (carry more, hit harder, flares, etc).


Either way, I had expected things like slider bars for the tuning. Seems like you have to first unlock (linearly through the tree) and then select certain skills.

It could be that you unlock those upgrades, but in the end you could choose only like 4-5 of them. Making difference between them for each player. But still its much stronger than newbies one.

Icons are
Sec weapon ammo
Armor? guessing
Primary weapon ammo
Reload speed

Still there is nowhere way to trade speed for armor and other way. Unless all upgrades have hidden disadvantages. Then you select right upgrades at vehicle terminal to apply to current vehicle. I understand certs as a unlocking upgrades/sidegrades and then you choose them later.

Hmm maybe this is only upgrades. Arent sidegrades payed with resources?

Talek Krell
2012-02-09, 07:14 PM
Why do you lot assume they're the same things?

They probably do something like DCUO, where you unlock stuff in order, then select the ability you want to use.Ooh, there's a tantalizing thought. I was a bit dissapointed at how small the tree apparently was, but I hadn't thought of what you said.


You would have to start with 100 rockets, to feel 1% increase.If you blindly assume that any of them increase your ammo capacity, yes.

Aurmanite
2012-02-09, 07:15 PM
If you blindly assume that any of them increase your ammo capacity, yes.

It says right in the screenshot "Increases ammo capacity"

ThGlump
2012-02-09, 07:22 PM
Ooh, there's a tantalizing thought. I was a bit dissapointed at how small the tree apparently was, but I hadn't thought of what you said.

Well they said there is hundredths or even thousandth of certs. Reaver have 20 (there is scrollbar so like 2 are hidden). Lets expect 20 per vehicle that like 250 certs.
Hope in more complex for classes (100 per) + something for uniclass trees (leader, hacker), and we are nearing 1000 certs. It looks small but in the end there is plenty of them. But i really expected that tree to be more complex and branched.

DayOne
2012-02-09, 07:25 PM
Well they said there is hundredths or even thousandth of certs. Reaver have 20 (there is scrollbar so like 2 are hidden). Lets expect 20 per vehicle that like 250 certs.
Hope in more complex for classes (100 per) + something for uniclass trees (leader, hacker), and we are nearing 1000 certs. It looks small but in the end there is plenty of them. But i really expected that tree to be more complex and branched.

Maybe we'll have customisation within the certs? Or customisation on the vehicles themselves. I remember something about trading manoeuvrability for amour and so on, whether this is certs or not I don't know.

Raymac
2012-02-09, 07:29 PM
Well they said there is hundredths or even thousandth of certs. Reaver have 20 (there is scrollbar so like 2 are hidden). Lets expect 20 per vehicle that like 250 certs.
Hope in more complex for classes (100 per) + something for uniclass trees (leader, hacker), and we are nearing 1000 certs. It looks small but in the end there is plenty of them. But i really expected that tree to be more complex and branched.

I was kind of surprised by how simple it looked also. However, still having depth while being clear and easy to navigate is just good UI design.

Akemo
2012-02-09, 07:30 PM
It's my secret wish to drive an AT-AT


http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s320x320/425041_369979076364885_205344452828349_1371498_160 9032183_n.jpg

Warborn
2012-02-09, 07:30 PM
Interface is pretty solid looking overall. I dig the style.

Marth Koopa
2012-02-09, 07:36 PM
Not digging the whole "everything is blue!" interface. Spruce it up with empire colors and fluff, make the icons more detailed.

It's looking too BF3-ish.

Aurmanite
2012-02-09, 07:37 PM
Not digging the whole "everything is blue!" interface. Spruce it up with empire colors and fluff, make the icons more detailed.

It's looking too BF3-ish.

So far we've only seen NC UI's.

Makes sense that they're blue. Know what I'm sayin?

ThGlump
2012-02-09, 07:39 PM
There arent empire specific UI colors. Everyone will have same (this).

Mastachief
2012-02-09, 07:39 PM
It'll all looking very AAA title style wise, personally not too much of a fan of the colours being used..... but so long as its well made its terms of clicky clicky i'm happy.

(by this i mean when i click a button i get a nice clean crisp fast response, none of this style over functionality bollocks)

Graywolves
2012-02-09, 07:53 PM
A red/grey UI for TR would be banging.

Bags
2012-02-09, 08:02 PM
Yeah, each empire has a distinct color scheme... why are all 3 ui the same color? I can't imagine it would take too long to recolor them and add in extras >_>

Roy Awesome
2012-02-09, 08:10 PM
We actually dont know that for sure yet. We have only seen NC stuff on the UI

ThGlump
2012-02-09, 08:11 PM
Yeah, each empire has a distinct color scheme... why are all 3 ui the same color? I can't imagine it would take too long to recolor them and add in extras >_>

Watch one of the AGN with higby. He explained it there. Imagine red error/warning higlight in TR UI. would you notice it? That why they keep it in one color. But we can still hope in future change as its nothing that would be hard to change later.

NivexQ
2012-02-09, 08:22 PM
You are welcome.

If more people would participate in Higby's tweets then maybe you will get what YOU ask for!

;)

I'm pretty sure I responded "Quad" to his question, but I had no idea he was asking what the thing should actually be named!

OnlinePirate
2012-02-09, 08:40 PM
The box in the UI says "Increases the ammo capacity for the secondary weapon. " I wonder what the litttle birdy icons are for on the right side

Vancha
2012-02-09, 08:51 PM
The box in the UI says "Increases the ammo capacity for the secondary weapon. " I wonder what the litttle birdy icons are for on the right side

It's how many birds the turbines can tear to pieces without suffering performance issues.

ThGlump
2012-02-09, 08:57 PM
I didnt see anyone comment on this so maybe i missed some announcement and its already know.

Certs. They was introduced something you select to train, and then it take some time till you train it. Now here its spending cert points instead of time training. Was is changed to gaining certs in time and then use them rather than time to train certain cert?

Higby
2012-02-09, 09:08 PM
It's how many birds the turbines can tear to pieces without suffering performance issues.

Correct

UnknownDT
2012-02-09, 09:36 PM
Correct

btw higby you are the best tease I've ever had.

Marth Koopa
2012-02-09, 09:36 PM
Watch one of the AGN with higby. He explained it there. Imagine red error/warning higlight in TR UI. would you notice it? That why they keep it in one color. But we can still hope in future change as its nothing that would be hard to change later.

That's a stupid reason.

Just put error text in enormous bold text across the whole screen with sirens going off.

Don't ruin a good idea just because "oh noes the red error text (which doesn't have to be red) clashes with one possible UI theme!"

Hmr85
2012-02-09, 09:43 PM
As usual the UI looks clean cut and easy to navigate. I love the look of what appears to cert/ unlockables for the Reaver. SOE you guys are doing a great job.:thumbsup:

Sirisian
2012-02-09, 10:02 PM
Nice. I actually like that smaller tree. I was afraid you were going to make it really large making it hard to add new vehicles without designed a bunch of random upgrades. But keeping them specific looks like a nice move. Though the creativity of "increased ammo capacity" is rather lacking. Was hoping for more unique upgrades rather than "reload speed" upgrades. I have a question though. Is this the only upgrade menu for the vehicle or is there a second screen of "ability" upgrades? Was hoping for a system of unlocking upgrades that would then be purchased with resources. Is there a separate upgrade/sidegrade tree is what I'm asking?

Mordicant
2012-02-09, 11:27 PM
Anyone notice the shopping cart icon in the lower right? I am guessing that's where we spend money to buy Higby lunch.

Whalenator
2012-02-10, 12:14 AM
Anyone notice the shopping cart icon in the lower right? I am guessing that's where we spend money to buy Higby lunch.

Microtransactions always work, right guys?
If I'm not good at the game, I'll just buy a rocket launcher!
...Right guys?
fyi higby hats are a sustainable profit model, just ask TF2. No need to ruin the game by selling off power ;_;

MrBlip
2012-02-10, 12:19 AM
Microtransactions always work, right guys?
If I'm not good at the game, I'll just buy a rocket launcher!
...Right guys?
fyi higby hats are a sustainable profit model, just ask TF2. No need to ruin the game by selling off power ;_;
They've said no buying power/pay to win like a million times now. The shop will be for cosmetic stuff (camo patterns, flame decals, hood ornaments, etc)

SKYeXile
2012-02-10, 12:22 AM
Microtransactions always work, right guys?
If I'm not good at the game, I'll just buy a rocket launcher!
...Right guys?
fyi higby hats are a sustainable profit model, just ask TF2. No need to ruin the game by selling off power ;_;

How many servers do valve run for tf2?

MrBlip
2012-02-10, 12:25 AM
How many servers do valve run for tf2?
About 200 on 13 different servers:
http://www.gametracker.com/search/tf2/?query=VALVe+tf+Server+%23&=GO&sort=rank_world&order=ASC

(edited because I can't read labels)

CutterJohn
2012-02-10, 01:03 AM
Microtransactions always work, right guys?
If I'm not good at the game, I'll just buy a rocket launcher!
...Right guys?
fyi higby hats are a sustainable profit model, just ask TF2. No need to ruin the game by selling off power ;_;

Because god forbid theres some incentive to pay a few bucks towards a game you get to play for free.



On the subject of the tree.. it seems a bit.. simplistic? There appears to be four styles of cert, and you just level them up. Level 1 reload, level 2 reload, level 3, 4, 5. It works, no doubt, but thats not really the type of things I had in mind. I'd imagined you were unlocking extra parts, different weapons, etc. It just looks like the extent of the tree is buffing four attributes.


The UI looks very nice though, so give those guys a pat on the back. :)

ThGlump
2012-02-10, 01:14 AM
They've said no buying power/pay to win like a million times now. The shop will be for cosmetic stuff (camo patterns, flame decals, hood ornaments, etc)

But they said that you can buy weapons there too. Not upgrades, but sidegrades. So its not only for cosmetic.

Vancha
2012-02-10, 01:15 AM
Because god forbid theres some incentive to pay a few bucks towards a game you get to play for free.
God does forbid and for good reason!

On the subject of the tree.. it seems a bit.. simplistic? There appears to be four styles of cert, and you just level them up. Level 1 reload, level 2 reload, level 3, 4, 5. It works, no doubt, but thats not really the type of things I had in mind. I'd imagined you were unlocking extra parts, different weapons, etc. It just looks like the extent of the tree is buffing four attributes.
I'm fairly sure there'll be more to it. I think it was Higby that mentioned being able to switch out the default weapons for an A2A weapon? We're probably seeing a sub-menu or something (notice it says "previous" underneath while the "back to game" button is in the top-left).

artifice
2012-02-10, 01:58 AM
I don't trust SOE to not milk the cash shop like they have with EQ2 and plan on doing with EQ1. They have a very bad record when it comes to f2p.

cellinaire
2012-02-10, 02:35 AM
I don't trust SOE to not milk the cash shop like they have with EQ2 and plan on doing with EQ1. They have a very bad record when it comes to f2p.

Surprised?

ShockNC
2012-02-10, 02:41 AM
I was hoping the cert tree for vehicles to be somewhat bigger.

I know it's just the tree for one vehicle, the Reaver, and that there will be much more to cert, but still.


Likewise, this is talking in ignorance but the skill tree needs a bit more... substance beyond ammo cap 1/2/3/4/5 or the like.

as for the vechicles. i would like to see more but then i realize that SOE needs to push something out every so often.

Azren
2012-02-10, 02:47 AM
Well, that "tree" is more like a seedling.

I was expecting it to branch out far more. One could argue that this is only for the reaver, but looking at the space avaiable for the icons, don't expect much more for anything else.
It could go deeper, yes, but not much wider.

What I find confusig is, if a column is supposed to be sidegrades of the same variant, why do you need to learn them in order? Shouldn't they be equal? If they are not, the customisation is worthless.

ShockNC
2012-02-10, 02:51 AM
Well, that "tree" is more like a seedling.

I was expecting it to branch out far more. One could argue that this is only for the reaver, but looking at the space avaiable for the icons, don't expect much more for anything else.
It could go deeper, yes, but not much wider.


http://sailboatdiaries.com/wordpress/wp-content/uploads/2011/09/WE-NEED-TO-GO-DEEPER.jpg

Talek Krell
2012-02-10, 02:57 AM
It says right in the screenshot "Increases ammo capacity"Oi, I see where you're looking now. I hadn't tried to read that on account of it being so run together, but it definately looks like "Ammo capacity for the secondary weapon".

I wonder if maybe various sidegrades require you to unlock certain parts of the tree? Like weapon damage/RoF sidegrades require secondary ammo II certed.

Coreldan
2012-02-10, 02:58 AM
Looks good this one too. Really nice to get a peek at vehicle + infantry GUI :)

As for the amount of cert points he has, could just be "higby hax" for testing purposes. Sorta like unlimited certs to be able to test properly.

NewSith
2012-02-10, 04:20 AM
OMG 207 available certpoints! It's a hidden message,

We have 207 days left 'til launch!

Myomoto
2012-02-10, 04:27 AM
Notice how in the upper right-hand corner it says: "reaver > certs > reaver NC certification"

To me, that implies that what we're looking at is a subset of the total amount of certs available, specifically the NC empire specific certs.

Now, why do you need empire specific certs for an otherwise empire specific vehicle? Two things could be inferred from this; either each empire has the same unique certs available for all of their vehicles, or each 'class' of vehicle draw from a common pool of certs (i.e. the Prowler and Vanguard would have access to a large pool of the same certs, with an added pool of ES certs that are common among all of the specific empire's vehicles).

So to people thinking that this cert tree is kind of small: I could easily imagine there being at least 2-3 more trees of about equal size, and these tree would possibly branch/be more focused on sidegrades than the ES cert tree, which I imagine is there to ensure that TR gets easier access to a higher rate of fire early on, etc.

Hermes
2012-02-10, 05:02 AM
While it's fun to work on what we have, reading too much into the total certs could well be a bit of a stretch. ;)

Every time I'm testing something that uses virtual resources I always crank up the value so I can play around as much as I want. While these could be real values, it's also very likely they are just for debugging.

Shade Millith
2012-02-10, 05:08 AM
God dammit.

This is disappointing to me. I'd been hoping beyond hope that we'd be seeing sidegrades to customize the vehicle, and less direct power boosts.

How about instead of +5 damage, we have -
"+20% damage/-20% ROF"(Those that want powerful hit and run attacks) or
"-20% damage/+20% ROF" (Those that want better A to A capabilities), or
"+30% blast radius/-15% damage" (For use against groups of enemies)?

Things that people will tailor to their play style?

This? This is not looking like sidegrades. This looks like a tech tree. This is looking like "Select the best tier available everytime, why the hell would you select +3 damage when you could use +4 damage?"

I'm hoping I'm wrong as hell. Really really wrong. But that screenshot is very much giving me this impression.

SztEltviz
2012-02-10, 05:12 AM
Is it only me, who don't like that there is a huge page and lots of empty space and yet have to scroll to see everything? Less style, more useful info?

Figment
2012-02-10, 05:12 AM
OMG 207 available certpoints! It's a hidden message,

We have 207 days left 'til launch!

*slap* Snap out of it man! D:

Erendil
2012-02-10, 06:00 AM
Well, that "tree" is more like a seedling.

I was expecting it to branch out far more. One could argue that this is only for the reaver, but looking at the space avaiable for the icons, don't expect much more for anything else.
It could go deeper, yes, but not much wider.

What I find confusig is, if a column is supposed to be sidegrades of the same variant, why do you need to learn them in order? Shouldn't they be equal? If they are not, the customisation is worthless.

Okay, the below is all pure conjecture, so bear with me...

I don't think this screen is showing us a list of all possible Reaver certs. I think it's only showing us all of the certs he's put into his queue to be learned and the current state of his cert queues for the Reaver. I'd guess the "Previous" button in the lower-right would bring you to a list of all available Reaver certs. Or at least a list of the certs he hasn't learned yet.

I'd also bet the 4 columns represent 4 different cert categories that exist for the Reaver. From left to right they'd be:


Primary Weapon cert queue
Reaver Fuselage/engine/handling cert queue
Secondary Weapon cert queue
Pilot cert queue


The 4 different columns act like 4 separate assembly lines or "pipelines" working in parallel, with 1 pipeline reserved for each category. So it looks like you can only be actively learning 1 cert per category for a vehicle at any given time. The top-to-bottom order of each column probably represents the order in which the certs will be "learned."

Now, to wander farther on down the Ganja Trail..... I think the cert icons that are highlighted with a big white square are the certs in each column that are currently being "worked on." The icons above that are certs that have already been learned during the current game session, and the ones below aren't yet learned but have been placed in their respective cert queues.

In addition, the one highlighted in red is the currently "selected" cert, whose current status and details are listed on the box to the right - in this case, Increased Reload 1 for all Reaver weapons, which is in the Pilot cert column and has already been acquired.

OTOH, the popup on the right is the most recent "cert event" that occurred while watching this screen. So he just acquired the Increased Ammo Capacity cert on the Secondary Weapon - which is why there are two cert icons highlighted with big white squares in the Secondary Weapon category (column #3). It looks like the higher of the 2 squares had already started dimming when Higby took this screenie, and I'd bet it soon faded to a "completed" small white highlight a few seconds later, just like the top 3 "completed" certs in the Left-most (Primary Weapon) column.

CutterJohn
2012-02-10, 06:10 AM
I don't trust SOE to not milk the cash shop like they have with EQ2 and plan on doing with EQ1. They have a very bad record when it comes to f2p.

Can you list specific examples of egregiously bad items for sale on the market?

Tikuto
2012-02-10, 07:18 AM
Anything but "Quad", please. It's like calling the Galaxy, "Plane".
I can see how it still can be a titled name. Besides, it's a cheap nasty insignificant vehicle that probably doesn't deserve something other than 'Quad'.

Figment
2012-02-10, 07:35 AM
Besides, it's a cheap nasty insignificant vehicle that probably doesn't deserve something other than 'Quad'.

If we ever meet in game, you will face my Fury! :evil: Rawr!

NewSith
2012-02-10, 11:10 AM
QUAD - Quick Utter Annihilation Deliverer

basti
2012-02-10, 11:15 AM
About 200 on 13 different servers:
http://www.gametracker.com/search/tf2/?query=VALVe+tf+Server+%23&=GO&sort=rank_world&order=ASC

(edited because I can't read labels)

And every single of them is empty.

Yes, Valve runs 200 servers nobody uses.

Knightwyvern
2012-02-10, 12:43 PM
God dammit.

This is disappointing to me. I'd been hoping beyond hope that we'd be seeing sidegrades to customize the vehicle, and less direct power boosts.

How about instead of +5 damage, we have -
"+20% damage/-20% ROF"(Those that want powerful hit and run attacks) or
"-20% damage/+20% ROF" (Those that want better A to A capabilities), or
"+30% blast radius/-15% damage" (For use against groups of enemies)?

Things that people will tailor to their play style?

This? This is not looking like sidegrades. This looks like a tech tree. This is looking like "Select the best tier available everytime, why the hell would you select +3 damage when you could use +4 damage?"

I'm hoping I'm wrong as hell. Really really wrong. But that screenshot is very much giving me this impression.

What is shown is the certs, which deal with the straight up power increase for individual players, requiring battleranks and an EVE Online style time-based advancement system. Sidegrades are completely separate and require in game resources, and perhaps other prerequisites (specific certs? battlerank limits? who knows) to acquire.

Think of certs (what is shown here) as your characters skill improving, and sidegrades being equipment customization.

Shogun
2012-02-10, 12:54 PM
my guess is, this is the screen where you choose from the certs you have already unlocked, to be active on that vehicle. like you have unlocked 4 levels of reaver armor upgrades, you go to that screen and choose if you use them on your reaver or if you use some other unlocked certs like more ammo instead.

that would explain why there is such a small cert tree. the screen where you unlock your certs is something different.
the screen we got here resembles the bfr-setup terminal, and the cert-unlocking will be something like the cert terminal in ps1.

Knightwyvern
2012-02-10, 01:03 PM
Guys, I hate to be the partykiller but I think that is the entirety of the Reaver cert tree. You can see some of the cert boxes with a slightly glowing/thicker border, and the mouse hovering over one of them says it's "acquired." The rest farther down don't have that thicker outline, indicating that they aren't acquired yet. The big glowing yellow outline is probably the queue for training.

Coreldan
2012-02-10, 01:07 PM
Do note that there is a scrollbar that has room for at least 1 or 2 more rows of certs, although I'd say it's just basically 2 certs in there hidden, cos the lower you go, the narrower the rows get and the "lowest" rows we see there are already single cert rows.

Vancha
2012-02-10, 03:31 PM
You can see some of the cert boxes with a slightly glowing/thicker border, and the mouse hovering over one of them says it's "acquired." The rest farther down don't have that thicker outline, indicating that they aren't acquired yet. The big glowing yellow outline is probably the queue for training.
How do you get from this...

Guys, I hate to be the partykiller but I think that is the entirety of the Reaver cert tree.
...to this?

Figment
2012-02-10, 04:39 PM
I have a hunch that's not where he's coming from, Vancha, rather just a guess based on the amount of stuff shown and the amount of tree space (to the sides) that is unused. What we can't be certain off, is whether this is just a submenu of "Reaver -> Certs -> NC Reaver (etc)". That does suggest it is organised as a bunch of directories of cert sets.

Not quite sure why you would not show all the available certs for one vehicle at once though in a mixed tree. Seems to be plenty of room for it.

Btw, I do think I recall Higby saying you have to unlock things to upgrade them first (even gunner spots for the MBT?). And as you unlock skills you could sidegrade them a bit. So it's possible it's not just sidegrading at first, just sidegrading once you've unlocked some stuff.

Vancha
2012-02-10, 04:45 PM
I have a hunch that's not where he's coming from, Vancha, rather just a guess based on the amount of stuff shown and the amount of tree space (to the sides) that is unused. What we can't be certain off, is whether this is just a submenu of "Reaver -> Certs -> NC Reaver (etc)". That does suggest it is organised as a bunch of directories of cert sets.
Well now you've just gone and done all the work for him.

Figment
2012-02-10, 04:53 PM
I make people lazy like that.

SKYeXile
2012-02-10, 04:57 PM
He has 207 certification points... Hax.........

yea...you're going to see people with alot more points than that :P

Knightwyvern
2012-02-10, 06:10 PM
Well now you've just gone and done all the work for him.

Lol, my original post wasn't perfectly constructed. But yea he got the point.