View Full Version : What do you expect liberator to be?
NewSith
2012-02-10, 11:26 AM
Well, I wanted to create some poll that is not a trollbait, so here's the poll asking what you think the new Liberator's gonna be. I was arguing with my friend today about the Lib and it turned out that there're quite a lot of ways one can understand the info we have so far.
A. Battlefield-style Helicopter:
Most effective at low altitude, with both gunner and driver seeding death.
B. Specter Gunship:
Most effective at high altitude, acts pretty much like the current Galaxy Gunship, running in circles around (or directly above, bomber-style) the target. Pilot's gun is just an addition to gunner's.
C. Warthog/Bulkier version of ES fighters:
Most effective in strafing runs, has more firepower then ES jets, but that only applies to a2s combat. Pilot > Gunner.
D. Combination of these
E. Other
I voted BF-style Heli, because that would make a very interesting vehicle in means of maneuvering and teamplay.
Xaine
2012-02-10, 11:32 AM
It's been said that's it's going to act a lot like the current Lib does. High altitude AC-130 type bombing, using a fixed cannon with a small viewing arc.
It features a nose and a tail gun as well though, so dived bombing with the nose gun and then pull up so the ground pounder can fire will be a viable tactic.
In the recent live stream they talked about its role and gameplay style quite a lot.
So the spectre seems closest on your poll :)
DayOne
2012-02-10, 11:34 AM
Probably variable between all of them. Customise it to one extreme or combine it so you have a AC130 type death machine that can hover!
NewSith
2012-02-10, 11:35 AM
It's been said that's it's going to act a lot like the current Lib does. High altitude AC-130 type bombing, using a fixed cannon with a small viewing arc.
It features a nose and a tail gun as well though, so dived bombing with the nose gun and then pull up so the ground pounder can fire will be a viable tactic.
In the recent live stream they talked about its role and gameplay style quite a lot :)
Yeah, but the way things work is - sometimes everything turns out totally opposite of what it is originally supposed to be.
Rbstr
2012-02-10, 12:03 PM
I'd hope for something a bit more low-to-the-ground but not quite assault chopper style.
More like an A-10 that can hover.
Tikuto
2012-02-10, 12:08 PM
Pewpew.
and
Bombbomb.
with
epic sounds.
That is all.
Hmr85
2012-02-10, 12:13 PM
I have to agree with Rbstr. A10 variant that can hover.
NewSith
2012-02-10, 12:15 PM
I have to agree with Rbstr. A10 variant that can hover.
That would be "C", I guess
I have to agree with Rbstr. A10 variant that can hover.
That would be pretty bad ass.
AncientVanu
2012-02-10, 12:26 PM
It's definitely going to be more like the AC-130. It has roughly the same weaponry, it is much bigger than an attack helicopter and it most certainly won't be as versatile as a chopper. Add the limited firing arc for the gunner(s), which means to cover more area you should use it from higher altitude, circling the same way the AC-130 does... yeah definitely a very Spectre-like aircraft.
Graywolves
2012-02-10, 12:52 PM
I'm triggery happy and clicked other so I could say like the GGS.
But I see you say that is basically the specter gunship.
I really like the GGS even though it trumps EVERYTHING. It's just so awesome.
AncientVanu
2012-02-10, 12:55 PM
What is a specter gunship exactly?
"Spectre" or also "Spooky":
http://www.globalsecurity.org/military/systems/aircraft/ac-130u.htm
http://en.wikipedia.org/wiki/Lockheed_AC-130
Knightwyvern
2012-02-10, 12:55 PM
I'm triggery happy and clicked other so I could say like the GGS.
But I see you say that is basically the specter gunship.
I really like the GGS even though it trumps EVERYTHING. It's just so awesome.
Have to agree, I like flying fortresses.
Also, the thought of a deployed Galaxy in PS2 with some good combat engineering added makes me all tingly. mobile f'ing fortress. Oh yes. I've been pushing/asking/wanting/fantasizing about that for a loooong time.
NewSith
2012-02-10, 12:56 PM
Liberator pictures we have so far:
http://www.planetside-universe.com/media/main/psnext/artlink02.jpg
http://www.planetside-universe.com/media/main/psnext/screenshots/20120112_4f0ef43041625.jpg
http://www.planetside-universe.com/media/main/psnext/screenshots/20120113_4f109ad440d7f.jpg
http://www.planetside-universe.com/media/main/psnext/screenshots/20120113_4f109ac1a431b.jpg
I know the "downward-facing gun" was mentioned, but I think it was said about the nose gun, thus I doubt that firing arc is THAT limited...
Raymac
2012-02-10, 01:18 PM
I wanted to vote "Other" and say that it will simply be fodder for my Reaver, but that really applies to everything. So I voted for Spectre Gunship-ish.
AncientVanu
2012-02-10, 01:33 PM
I know the "downward-facing gun" was mentioned, but I think it was said about the nose gun, thus I doubt that firing arc is THAT limited...
The nose-mounted minigun is secondary, the 150 mm is the main gun and the biggest damage dealer, and it is the one with a more limited firing arc.
Vancha
2012-02-10, 04:15 PM
Surely the point of all the cus-tim-eye-zay-shun is so people can tailor it to any one of these? "Combination of the above".
Xaine
2012-02-10, 04:17 PM
Yeah, but the way things work is - sometimes everything turns out totally opposite of what it is originally supposed to be.
Ok, so should we just discount what the devs tell us then?
They told us pretty directly what it was going to be, what it is able to do. So I'm not trying to shit on your thread or anything, but speculating about something we already know seems a little pointless.
Warborn
2012-02-10, 04:28 PM
Surely the point of all the cus-tim-eye-zay-shun is so people can tailor it to any one of these? "Combination of the above".
I think the point of weapon customization is mainly about making it more or less effective at tackling certain targets. Like how the lightning was described as either using a rapid-fire cannon that's good vs. infantry but not very good against armor, or a cannon that is good against armor, or a flak cannon of some kind I guess for fighting aircraft. So the liberator will probably have to choose between guns that maybe have a big blast radius and are good vs infantry, or guns that have a small radius but are good vs armor although hard to hit infantry with.
Incidentally, I actually hope that aircraft can't just hover so easily and bombard targets. Strafing runs are cooler than camping doorways.
NewSith
2012-02-10, 05:46 PM
Ok, so should we just discount what the devs tell us then?
They told us pretty directly what it was going to be, what it is able to do. So I'm not trying to shit on your thread or anything, but speculating about something we already know seems a little pointless.
That's the example of a trend very disliked by me. You're too limited to what you believe was said, refusing to take a different angle, denying the same ability to others. Specifically, you are saying that this thread has no point. But why should we stop right now because you said to What you're doing my friend, is called trolling. Please refrain from it.
Talek Krell
2012-02-10, 06:52 PM
I went with other. I went through a lot of confusion about how exactly they were setting it up, but after hearing them describe the firing arcs in that broadcast I think I understand what they've done and why.
The nose and tailgun remain largely the same, although the tailgun may be more modular and useful (I hope). The bombs have been replaced by a cannon, but the firing arc hasn't changed that significantly. I anticipate that the clip size, fire rate, and RoF will also be pretty familiar. As far as the pilot is concerned it actually changes rather little.
I think the closest approximation would actually be the old Lib. You can attack from high altitude and give your gunner a good field of fire at the expense of time to target, or you can perform low altitude strafing runs and lay down a line of death with little warning with the risk of taking heavier fire.
Cosmical
2012-02-10, 07:22 PM
Last lib skill should be a Nuke. Gets rid of all ammo, and defenses, and lowers armour. But you get to drap a Nuke on an area, maybe with enough of a time delay that everyone knows its coming so they can leave.
Could add some interesting gameplay with attackers trying to make sure a defensless Lib delivers its payload.
Khellendros
2012-02-10, 07:30 PM
I went with other. I went through a lot of confusion about how exactly they were setting it up, but after hearing them describe the firing arcs in that broadcast I think I understand what they've done and why.
The nose and tailgun remain largely the same, although the tailgun may be more modular and useful (I hope). The bombs have been replaced by a cannon, but the firing arc hasn't changed that significantly. I anticipate that the clip size, fire rate, and RoF will also be pretty familiar. As far as the pilot is concerned it actually changes rather little.
I think the closest approximation would actually be the old Lib. You can attack from high altitude and give your gunner a good field of fire at the expense of time to target, or you can perform low altitude strafing runs and lay down a line of death with little warning with the risk of taking heavier fire.
If this is how it'll work, I am so flying it again.
Bettaaaaaa!
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