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View Full Version : Planetside 2 Weapon looting!!!


Magpie
2012-02-14, 07:07 AM
I heard that there no weapon looting in ps2 well I fould a picture

The TR on the far left with a NC weapon


http://www.planetside-universe.com/media/main/psnext/screenshots/incgame02.jpg

Tikuto
2012-02-14, 07:11 AM
Higgles in disguise.

AncientVanu
2012-02-14, 07:12 AM
nice find

DOUBLEXBAUGH
2012-02-14, 07:16 AM
There is no weapon looting. Higby was asked about this picture befor,e and he said it was just them messing around with stuff. They used their dev powers to give a TR an NC gun, but in game you wont be able too.

Canaris
2012-02-14, 07:16 AM
Higgles in disguise.

SPY! :eek:

CidHighwind
2012-02-14, 07:17 AM
fairly certain that higby already addressed this as simply being a slip where they were testing gun skins and missed the fact that it had an NC logo on it.

AncientVanu
2012-02-14, 07:22 AM
hmm does that mean the we won't be able to get the weapons of fallen friendlies or even pick up ammo from them?

Shade Millith
2012-02-14, 07:31 AM
Sadly, they're not letting you take weapons.

I don't know why, and I find the excuse of 'balance' to be rather flimsy at best. If an NC weapon is OP in TR or VS hands, then it's OP in in NC hands.

'Balance' my arse.

AncientVanu
2012-02-14, 07:34 AM
Sadly, they're not letting you take weapons.

I don't know why, and I find the excuse of 'balance' to be rather flimsy at best. If an NC weapon is OP in TR or VS hands, then it's OP in in NC hands.

'Balance' my arse.

Ok but how would picking up weapons of your own Empire destroy the balance? Say I'm an assault guy and my buddy here with the anti-vehicle rocket launcher gets blown to pieces by the enemy tank, what do I do?
1. I pick up his weapon and fight the tank
2. I pew pew at the tank with my assault rifle cause I can't pick up his weapon
3. I put a bullet in my head cause I can't use his weapon and it's a better death than 2.

Canaris
2012-02-14, 07:59 AM
well since they are going to BF style way, would you be able to swap out the Kit/class you have on for your dead friends kit/class or are they just not going that road... there's a question for GDC

sylphaen
2012-02-14, 08:04 AM
I think they said you would be able to pick up kits from friendlies (and justified it as being one way to try other kits and equipment before certing for it).

I would have to find the source to prove it, though.

I'm pretty sure that it will be BF like.

Mirror
2012-02-14, 08:06 AM
I think it's to do with weapon enhancements. makes me sad that we can't loot enemy guns but I suppose it stops someone with say a very powerful mcg to all his newbie friends.

Erendil
2012-02-14, 08:45 AM
Sadly, they're not letting you take weapons.

I don't know why, and I find the excuse of 'balance' to be rather flimsy at best. If an NC weapon is OP in TR or VS hands, then it's OP in in NC hands.

'Balance' my arse.


I agree. In fact, it actually makes balance issues worse because you can't loot an enemy weapon to make up for a deficiency in your own empire's weapon of the same type. Although w/ the lower TTK's in PS2 and weapon cus-toe-my-zay-shun, balance issues will hopefully be much less prevalent/noticeable than they were throughout PS1's history.


I think it's to do with weapon enhancements. makes me sad that we can't loot enemy guns but I suppose it stops someone with say a very powerful mcg to all his newbie friends.

I would be perfectly fine if, when we looted an enemy corpse, we could only loot the "stock" version of the weapon. So even if it had a bigger mag and a neato-keen scope on it, if we looted it we wouldn't get those unlocks, just the base weapon.

As for handing out customized weapons to friends, any weapon pulled from a term that is not the stock weapon will cost resources to pull. So that by itself would stop people from handing out pimped-out weapons to every friendly in sight.

DOUBLEXBAUGH
2012-02-14, 09:01 AM
As for handing out customized weapons to friends, any weapon pulled from a term that is not the stock weapon will cost resources to pull. So that by itself would stop people from handing out pimped-out weapons to every friendly in sight.

Its a 1 time buy with resources to unlock it, after that its free to grab from a term or spawn in with. Higby said it last AGN.

Ailos
2012-02-14, 09:10 AM
No, I think the biggest issue here is the ammo. The fuckoig VS and their weird ass ammo. In PS1, I could loot an MCG and get the ammo at my own terminal, but I could only get the ammo for a lasher off vs soldiers I gunned down. In PS2 though, we dont have a free form inventory, so before I can loot the ammo, they need to come up with a good way to give me ammo for the lasher without me having to swap kits every time.

DeathHaze
2012-02-14, 09:31 AM
I like picking up other weapons to test them basically. If I like it, and it's gonna take me some time to unlock, I now have a personal goal! Picking up enemy weapons in this game.......... hmmmm.... I'm not a vet, so I don't really have a right to an opinion on that. I know sticking to your faction is a big part of the game, so picking up a different faction's gun, finding out you LOVE it, and never being able to use it at will without jumping ship may be a form of torture to some people haha.

TL;DR, For faction pickups, Against enemy faction pickups.

Knocky
2012-02-14, 09:35 AM
I heard that there no weapon looting in ps2 well I fould a picture

The TR on the far left with a NC weapon



Higgles has already addressed that particular picture.

He said that the Devs put in whatever weapons they want, and that no looting is still the law of the land no matter what you see in the screenie.

wasdie
2012-02-14, 10:05 AM
They aren't doing weapon looting and hacking for the sake of balance.

Ailos
2012-02-14, 10:10 AM
I like picking up other weapons to test them basically. If I like it, and it's gonna take me some time to unlock, I now have a personal goal! Picking up enemy weapons in this game.......... hmmmm.... I'm not a vet, so I don't really have a right to an opinion on that. I know sticking to your faction is a big part of the game, so picking up a different faction's gun, finding out you LOVE it, and never being able to use it at will without jumping ship may be a form of torture to some people haha.

TL;DR, For faction pickups, Against enemy faction pickups.

For me, picking up enemy weaponry in PS1 wasn't about trying out another faction's weapons - I did that during the first few months I played the game. It was about showing my superiority over my enemies. Each faction has a different gameplay style, and each class has its own primary means of attacking a person. Although there weren't any "classes" is PS1, most people had very similar loadouts for similar situations, so the role-specific stuff was very similar, but we would maybe pick different weapons to achieve the same goal. Killing an enemy with a JH, looting his lasher and killing him again with his own lasher, to me at least, was a way of saying "That's right. I OWN your ass. In whatever fruity flavor it comes."

EDIT: Plus, until the later years when they introduced the rule of "Lock both come conts of an empire and get their vehicles bullshit", it was priceless to see the reaction on an enemy's tactics if you showed up on the field with a magrider or a prowler, or if you start shooting at them with an MCG or a lasher as the NC. People tend to get disoriented, and it can give you that one-second advantage. Or in the case of vehicles, they'd typically concentrate fire to try to destroy the lost magrider or prowler, completely ignoring the other 10 vannies we'd have next to it.

Also, with unique weapon sounds, having your enemy's weapon can give you a better element of surprise. Other enemies in the base you're trying to sneak into are less likely to be alarmed if they hear their weapons fire rather than an opposing faction's. They'd have to be watching the kill-spam in order to know that an enemy is in the base, which isn't a common thing to do.

So I know that we probably won't see weapon/vehicle looting at launch, but I hope they do incorporate it into the game in the post-launch updates. Those are fun tactics, and I'll miss that from PS1.

DeathHaze
2012-02-14, 10:22 AM
Also, with unique weapon sounds, having your enemy's weapon can give you a better element of surprise.



That's how friendly fire happens in real life hahahahaha. I take it there is none in ps1 or the friendlies are clearly labeled? (I only ever subbed for one month about a year ago, so I can'r remember lol All i know is I'm concidereing re-subbing)

Ailos
2012-02-14, 10:52 AM
That's how friendly fire happens in real life hahahahaha. I take it there is none in ps1 or the friendlies are clearly labeled? (I only ever subbed for one month about a year ago, so I can'r remember lol All i know is I'm concidereing re-subbing)

There is friendly fire, but the friendlies always have green names floating above them, so it's not exactly hard to identify them.

Graywolves
2012-02-14, 10:55 AM
I don't think the balance issue is a Heavy Assualt TR swapping his Chaingun for a Jackhammer or Lasher.


But rather a light assault picking up an Anti-vehicular weapon so that he can jumpjet above a hill and fire at a tank before falling back into cover or grabbing a sniper rifle and jumpjetting somewhere only other Light Assualts can go.

DOUBLEXBAUGH
2012-02-14, 11:01 AM
It wouldn't be hard to set it so you can only loot weapons you can use. I'm not sure what I'll miss more, looting the other empires weapons or vehicle hacking, but both suck that they are gone :(

Rbstr
2012-02-14, 11:04 AM
The quick way to deal with that is to simply loot classes, so you pick up the whole kit, not just the gun.

But then you quickly get problems like "So now we have to change what model he's using to reflect the class change"

Warborn
2012-02-14, 11:11 AM
I guess maybe they want to keep each empire as distinct as possible and make even their weapons out of reach when playing a separate empire. Seems reasonable to me. I kind of like spooky laserguns being a weird and mysterious thing that you can't use at all unless you're a VS character.

Neksar
2012-02-14, 11:11 AM
So... anyone else laughing at this whole thread?

It's not what you think, I swear! I'm all for looting and such, though it'd have to be either entire kits (armor included) or only weapons one could use within their armor set. It's just... A thread about looting. Started by Magpie. The joke writes itself. :rofl:

No offense intended, I just thought it was an amusing coincidence.

ThGlump
2012-02-14, 11:21 AM
I highly doubt we will be able to pick friendly kits. It make kinda sense in BF but in PS kit means whole armor. So you start as a infil, pick up rexo, and then MAX? I dont think so.
But they talked about random drops, so we will see what that mean (ammo?)

Ailos
2012-02-14, 02:01 PM
The quick way to deal with that is to simply loot classes, so you pick up the whole kit, not just the gun.

But then you quickly get problems like "So now we have to change what model he's using to reflect the class change"

That's simple. In planetside, you could loot a chaingun and even place it in the equipped slot regardless of your certs. But if you tried to draw the weapon for use, it'd stay put and you get an error message that you can't use it.

In the mechanics of PS2, that could be so that you loot the whole kit, but you can only use those parts of it that are compatible with your armor. I.e. if as a light assault you pick up a rocket launcher from a dead engineer, you'd be unable to use anything except the sidearm pistol or the knife until you've visited an equipment terminal and swapped the rest of your kit to engineering. Similarly, a heavy assault would be able to loot the light assault's corpse, but you could only use the weapons, since the thrusters are part of the actual armor, which you can't put on.

Erendil
2012-02-14, 02:03 PM
Its a 1 time buy with resources to unlock it, after that its free to grab from a term or spawn in with. Higby said it last AGN.


Doh, I forgot about that! My bad.


I like picking up other weapons to test them basically. If I like it, and it's gonna take me some time to unlock, I now have a personal goal! Picking up enemy weapons in this game.......... hmmmm.... I'm not a vet, so I don't really have a right to an opinion on that. I know sticking to your faction is a big part of the game, so picking up a different faction's gun, finding out you LOVE it, and never being able to use it at will without jumping ship may be a form of torture to some people haha.

TL;DR, For faction pickups, Against enemy faction pickups.


You're certainly entitled to your opinions. Doesn't mean we'll listen to them tho. :rofl: j/k

Seriously though PS1 had a pretty good system where you had permanent lockers where you could store looted weapons for later use. Even in later game sessions. And once you put that weapon in a locker, you could then access it from any other locker in the game, including every tower and base in existence. Most people had lockers stuffed full with looted enemy weapons (lockers could hold 25-30 weapons, depending on the size).


I highly doubt we will be able to pick friendly kits. It make kinda sense in BF but in PS kit means whole armor. So you start as a infil, pick up rexo, and then MAX? I dont think so.
But they talked about random drops, so we will see what that mean (ammo?)

I don't see why an armour change wouldn't be doable. Maybe if it's a different armour class it could take several seconds to switch as you don the new armour. :cool:

polywomple
2012-02-14, 02:14 PM
why not just simple weapon swapping from fallen weapons akin to halo, where eligible? (you couldn't pick up a MCG as light assault so no command prompt to swap weapons would come up) Not even kits or anything. It would satisfy my craving for enemy weapons but not make things complicated

Magpie
2012-02-14, 02:25 PM
So... anyone else laughing at this whole thread?

It's not what you think, I swear! I'm all for looting and such, though it'd have to be either entire kits (armor included) or only weapons one could use within their armor set. It's just... A thread about looting. Started by Magpie. The joke writes itself. :rofl:

No offense intended, I just thought it was an amusing coincidence.

hahaha sorry i steal your gold and sliver and eat your eggs :rofl:

Akemo
2012-02-14, 02:25 PM
A thread about looting. Started by Magpie.

I don't get it

Wait.. Magpie... looting... :doh: AHAHAHAHA

Lord Cosine
2012-02-14, 04:11 PM
I really enjoyed the scavenging mechanic in PS1, I actually looted just as many allies as enemies. Though I don't think it would be quite the same without the RE4 Inventory system.

Looting ammo was my personal favorite aspect of the system. I could sustain myself in the field for long periods of time by refueling my pulsar/medapp/gluegun from my fallen comrade's bodies.

Perhaps one option would be to allow players to press 'E' on discarded weapons in the field, and if that weapon shared an ammo type to their equipped weapon then they would fill up the clip of their weapon with the discarded ammo.

However then they would need to leave weapons in the field with longer despawn timers which might not be good.

Perhaps they could go back to a little backpack, but with a specific looting ui that would allow you to swap weapons of the same type and steal ammo.

I would like to see looting return but I'm not certain how to make it work well, anyone else have any ideas?

SKYeXile
2012-02-14, 04:17 PM
called the hoax before I even opened the tread, even knew what picture was going to be linked, clearly been here too long.

xSlideShow
2012-02-14, 04:20 PM
called the hoax before I even opened the tread, even knew what picture was going to be linked, clearly been here too long.


^^

Shogun
2012-02-14, 04:25 PM
called the hoax before I even opened the tread, even knew what picture was going to be linked, clearly been here too long.

that´s too easy. just look who posted it.

Shotokanguy
2012-02-14, 04:31 PM
I'm kind of worried about how paranoid they seem to be about balance.

Things like not letting players with jump packs have sniper rifles...are they really going to be able to reach places that make them unkillable?

An example in this topic of a player jumping into the sky with a rocket launcher was mentioned, and that sounds like something they wouldn't allow either. But it can be a fine line between balancing the game and making the game not fun.

Erendil
2012-02-14, 08:05 PM
I'm kind of worried about how paranoid they seem to be about balance.

Things like not letting players with jump packs have sniper rifles...are they really going to be able to reach places that make them unkillable?

An example in this topic of a player jumping into the sky with a rocket launcher was mentioned, and that sounds like something they wouldn't allow either. But it can be a fine line between balancing the game and making the game not fun.

Yeah you and me both. It certainly gives one pause.

If a jump troop with a sniper rifle is giving you too much trouble, send up a gunship or ES Fighter to take him out. Or hell, OS the damn perch. Problem solved. :D

I'm worried that they may be pigeon-holing us into roles that are too limiting, and it'll remove too much of the ingenuity in gameplay. Two of the most powerful individual tactics in PS1 - Mossie dropping and Surgile - were invented by players who used resources in ways the Devs hadn't thought of. And both tactics fundamentally changed how the game was played. Love 'em or hate 'em, the point is that they were player-created tactics. Is such ingenuity going to be as available in PS2?

Lonehunter
2012-02-14, 08:38 PM
Higgles has already addressed that particular picture.

He said that the Devs put in whatever weapons they want, and that no looting is still the law of the land no matter what you see in the screenie.
exactly

Livefire
2012-02-15, 03:02 AM
The inventory system and the looting system was perfect, the back pack system dropped when killed and looted by anyone friend or foe was perfect, being prevented from using weapons that you where not certed in i.e trained to use mostly perfect oh tho I would like you to be able to use them but make then aim like crap because you are not used to using them just like using a weapon you are not trained on in real life is very awkward. WHY the hell are they changing this, now i have some thing else to be upset about along with making drivers gun.....Oh well now I know another thing us PS vets are going to have to yell at the devs tell they change it BACK to the right way and the way the way they had it before. This did not unbalance the game at all there was many balance problems with BFR's but not this I have never head of such a thing. YES to backpacks and YES to guns/ammo/equipment loot and Yes to trucks in vehicles and MAXs and lockers.

TekDragon
2012-02-15, 10:20 PM
As someone who played a lot of support, it's disappointing that I will no longer be able to pick up med/engy juice from the fallen :/

goneglockin
2012-02-15, 10:32 PM
It would seem to me that a F2P/Microtransaction game would not want you to be able grab whatever guns drop on the ground, otherwise how are they going to get paid, son?

Sirisian
2012-02-15, 10:53 PM
IThings like not letting players with jump packs have sniper rifles...are they really going to be able to reach places that make them unkillable?
If you're planning to snipe you really don't need such an offensive ability. Tree sniping can be done by pulling a plane and bailing onto a tree in Planetside 2. Same for getting up on top of the canyon walls. It should take some effort to get into a nice sniping spot probably. I remember some trees in Planetside 1. You'd drop onto them and no one could see you and you'd have a field day. If I could just rocket jump into them and hide it would have been much cheaper.

Also we don't need weapon looting. As mentioned, balance is a problem with upgrades and ES weapons shouldn't have to be balanced against their own vehicles. Even looting stock weapons of another empire could be unbalanced since it might not be for your class and if it is then it could be an ES upgrade essentially. That is the NC sniper rifle is the strongest. The VS has some other one that can be sidegraded to be similar to the NC one. Suddenly you just picked up a rifle that unbalanced in the grand scheme of things for your empire. Especially if we have implants that are ES. Mixing them with such weapons might have unintended consequences.

Then again if you look at my old posts I said they should have went with no ES weapons or vehicles this time around instead focusing on tons of unique weapons and vehicles since creating one thing in the game requires them to make 3 mutually exclusive things for ES types of weapons and vehicles which destroys rapid F2P content creation. Just look at what they're planning to release with 7 vehicles essentially. ;)

As someone who played a lot of support, it's disappointing that I will no longer be able to pick up med/engy juice from the fallen :/
Getting generic ammo and other supplies when an enemy dies is different than looting a weapon or vehicle.

Shakrah
2012-02-16, 12:32 PM
Not allowing weapon looting removes one of the signature actions in PS, wrong turn they take.
All the reasoning with balance / microtransactions just taints the game premises. Not massive but just a step backward :S