View Full Version : how will exit animations work?
I see how they are trying to have animations for getting into and out of vehicles. I was just wondering what would happen if a sunderer was on its side and the max tried to unload, what would happen? Would the animation play and clip the max underground? would it play the animation and pop the max up somewhere? would it skip the animation? would it just not let the max out (most realistic way, but damn that could suck). Is there an alternative exit for everything? Or would the vehicle bounce away or right itself.....I realy hope they test this out thouroughly...i dont want a sunderer to be able to park against a wall and unlaod a max that clips onto the other side. I realy like the idea of playing animations tho...its just got to be hard to do unless there is some way i have not thought about.
TheKing
2003-03-06, 03:18 PM
good question mold cause if you can park beside a wall and unload your entire group or even just half inside the base you would have a good advantage.
Tobias
2003-03-06, 03:22 PM
Good question.....I really dont know the answer on this one.
Moleculor
2003-03-06, 03:42 PM
Umm.... Sunderer.... on it's side.....
Tell me, what part of that sounds wrong to you....
If a vehicle has been knocked on it's side, it had better well either be destroyed, or easily flipped back the other way. There's -no- reason that people should be able to get out of a vehicle that has somehow been flipped, if they can be flipped at all.
well they say driving on some of the terain is tough, i could see that bus tipping over with ease. It would suck to drive for a 10 minutes, get flipped on your side and the blow up imediatly, they should be givin a chance to get out. And that kind of thing would bring up my Q.
Destroyeron
2003-03-06, 04:00 PM
They probabaly have something for crawling out or something, then maybe flipping it back over. I bet their will be a lot of vehicles flipped. I know the Harasser can go pretty fast, and with me driving, I'll probabaly be doing like...180's and 360's all over the place, not to mention flipping over and stuff.
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