View Full Version : You have to pay for every tank you roll out?
SUBARU
2012-02-20, 09:43 PM
Watch this video at 6:10 he talks about de-spawning vehicles.He said you cant de-spawn a vehicles ,but if you leave it alone for some time it will de-spawn and you wont get a refund? Wont get a refund? Does that mean you have to pay for every vehicle you pull?Or am i just not understanding this.
ttp://www.youtube.com/watch?v=mSuiL4kv3OM
DOUBLEXBAUGH
2012-02-20, 09:44 PM
Yes, vehicles cost resources.
WaryWizard
2012-02-20, 09:45 PM
I'm pretty sure that is how it goes. I can't remember how well the resource system has been talked about, but you should be getting enough resources to buy your tanks and such.
Erendil
2012-02-20, 09:56 PM
Just to clarify so there's no misunderstanding: We're talking about in-game resources here, not actual money. :cool: Resources are acquired by your character through territories that your Empire captures/control on the map.
I'm also pretty sure only customized vehicles cost resources to create, so pulling a stock vehicle won't cost anything.
BorisBlade
2012-02-20, 10:05 PM
Yeah so far we've only been told the custom parts are resource dependant. But obviously its not a huge deal so whether it is or isnt the case could change quite a bit during beta or even alpha.
And a bit off topic, but your sig is awesome Erendil. Would kill for that change to the mag and drivers not gunning anymore either.
Firefly
2012-02-20, 10:08 PM
LOOK EVERYONE IT'S A JUMP TO CONCLUSIONS MAT!
http://farm1.static.flickr.com/125/331634958_387617c29f.jpg
LOOK EVERYONE IT'S A JUMP TO CONCLUSIONS MAT!
http://farm1.static.flickr.com/125/331634958_387617c29f.jpg
My sides.
WaryWizard
2012-02-20, 10:31 PM
LOOK EVERYONE IT'S A JUMP TO CONCLUSIONS MAT!
so what conclusions are we jumping to?
That every time you get a tank it costs resources?
Knightwyvern
2012-02-20, 10:33 PM
Pretty sure it's only the upgrades/sidegrades that keep costing resources.
Warborn
2012-02-20, 10:41 PM
For all the pretty pictures they've released there's really very little really known about how the actual game works at this point. They say one or two details every couple of months, presumably because stuff is still really up in the air and constantly changing. Which is fine. But, at this point, who the hell knows how any of it works.
Xaine
2012-02-20, 10:57 PM
For all the pretty pictures they've released there's really very little really known about how the actual game works at this point. They say one or two details every couple of months, presumably because stuff is still really up in the air and constantly changing. Which is fine. But, at this point, who the hell knows how any of it works.
Makes me sad, but pretty much this.
We really have no idea how stuff works at all.
Give me beta.
VioletZero
2012-02-20, 11:33 PM
I really like this idea. :D
Knocky
2012-02-21, 12:03 AM
You pay for it ONCE.
Then it is free to pull.
VioletZero
2012-02-21, 12:54 AM
You pay for it ONCE.
Then it is free to pull.
Needs to be a consistent cost.
So it isn't like "I want to be a tank driver" and you can just consistently pull tanks for no cost or risk involved.
Need a good reason to roll infantry, you know?
This also increases the importance of getting certain objectives. Because then it is like "If we get this, then we can get this rail gun that will be useful for this objective."
stordito
2012-02-21, 03:17 AM
as far as i understood:
you kill bad guys and get resources/bases = you get ingame credits and xp
with xp you can advance in the cert tree
with credits you can buy some equipment.
is it correct? or just an assumption?
I think we will see some sort of XP/credits gain booster you can buy for real cash,along with customizations and other stuff like that...
i don't mind people buying xp boosters,i would mind people getting special equipment or perks paying...
Atheosim
2012-02-21, 03:19 AM
I was pretty sure that you pay for customizations once and then every time you pull it afterwards it's free.
Marsman
2012-02-21, 03:38 AM
I was pretty sure that you pay for customizations once and then every time you pull it afterwards it's free.I believe that is correct. I believe I asked Higby that specifically during the last AGN.
DOUBLEXBAUGH
2012-02-21, 06:29 AM
You pay for it ONCE.
Then it is free to pull.
That is for the different attachments and what not, but the vehicle it self will cost some resources to pull every time. I'm 99% sure we have seen that said before other than the video linked in the OP.
basti
2012-02-21, 06:39 AM
Really? Again?
Gotta explain the stuff later, and make higby aware to double check my explaination, to make sure its correct. And then, it goes into bags thread.
Shogun
2012-02-21, 06:39 AM
it´s very confusing.
maybe it´s time for cpt. higlo again, to give us a little more details about that.
will pulling the naked tanks cost ressources? (no info yet)
will unlocking modifications cost ressources? ( we got a yes at agn)
will changing from one unlocked mod to another cost? (i believe we got a no at agn)
i think for weapons we got the info that you have to unlock them with ressources one time and then they are free forever. same with weapon custos. but how about vehicles?
sylphaen
2012-02-21, 08:02 AM
If beta is right around the corner, it might be just easier to wait and see.
Snowfake
2012-02-21, 08:38 AM
I hope they do cost resources. It will add more strategy to the game and to a stop to stalemates.
Redshift
2012-02-21, 08:42 AM
as far as i understood:
you kill bad guys and get resources/bases = you get ingame credits and xp
with xp you can advance in the cert tree
with credits you can buy some equipment.
is it correct? or just an assumption?
I think we will see some sort of XP/credits gain booster you can buy for real cash,along with customizations and other stuff like that...
i don't mind people buying xp boosters,i would mind people getting special equipment or perks paying...
No
The resources come from capturing certain area's of the map
i.e (but obviously this is blollox) each hex is worth 1 resource per minute, the mine and factory hex' are worth 2, or something
Knocky
2012-02-21, 08:43 AM
Well if they do cost money for every vehicle, then this will quickly become either Vehicleside ( Tanks will be as OP as original Biffers ) or Infantryside ( no one will waste money on a vehicle that can easily be destroyed by AV )
DOUBLEXBAUGH
2012-02-21, 08:48 AM
NOT MONEY, RESOURCES. Resources are in game currency earned by things you do in game.
No
The resources come from capturing certain area's of the map
i.e (but obviously this is blollox) each hex is worth 1 resource per minute, the mine and factory hex' are worth 2, or something
Yes you gain x amount for owning a resource node every y amount of time, but they also said they may use other ways to gain them. Taking bases might grant a large chunk and they said they might add the ability to salvage some from a destroyed vehicle (again MAYBE, not implemented yet).
Knocky
2012-02-21, 08:50 AM
NOT MONEY, RESOURCES. Resources are in game currency earned by things you do in game.
Yes I know that, it was just a way to get a point across.
And if you want to do dailies like the WoW kiddies do to earn enough gold to buy a dozen tanks, then you go right ahead.
I expect to be given the option to continue to pay my $15 a month and get everything.
Aurmanite
2012-02-21, 10:55 AM
Yes I know that, it was just a way to get a point across.
And if you want to do dailies like the WoW kiddies do to earn enough gold to buy a dozen tanks, then you go right ahead.
I expect to be given the option to continue to pay my $15 a month and get everything.
If you suck so much that you can't earn enough resources to pull a tank then you don't deserve one.
Resources, as I understand them in the context of vehicles, work somewhat like a cool down timer. It's a better system because it forces people to carry their weight, and it's not as rigid as a straight up countdown.
Of course, it may not work like this at all... but this is what I've pieced together with the limited amount of information we have.
CutterJohn
2012-02-21, 10:56 AM
Well if they do cost money for every vehicle, then this will quickly become either Vehicleside ( Tanks will be as OP as original Biffers ) or Infantryside ( no one will waste money on a vehicle that can easily be destroyed by AV )
Or they will be balanced vehicles with a balanced price that is not terribly bad, but makes you think twice before throwing them away on suicide tactics.
No? They can only be useless or OP?
Knocky
2012-02-21, 11:43 AM
I love you too Sweetheart.
/kiss
basti
2012-02-21, 11:48 AM
Hokay, time to clear this up:
I assume you folks already know about the class and Br stuff, as it has been explained multiple times.
But, as for ressources, weapons and vehicles:
For weapons, this is the case: Once you learned the skill to use a laser attachment on your Pulsar, you need to unlock said attachment. For this, you spend ressources, once. Once spend, you have that laser attachment, and can always get it for free.
Now, for vehicles: Nothing has been said really. But there are two options:
They work like the guns, means spending ressources just once and then be always able to get the neat stuff, or they work different, and you have to spend ressources every time you want the neat stuff.
But heres the thing: You can still get a tank for free. The basic loadout, for tanks that mean no additinal Horsepower/armor/whatever, AV gun for the driver and AI gun for the gunner (according to latest PC Gamer Article), would still be free, and you can always get one if you need one. Now, changing the AI gunner gun to a AV gun would cost ressources (as said maybe once, maybe everytime you pull that tank loadout).
This should be pretty accurate. Gotta get higby to confirm/deny/explain better. :>
Geist
2012-02-21, 11:56 AM
Hokay, time to clear this up:
I assume you folks already know about the class and Br stuff, as it has been explained multiple times.
But, as for ressources, weapons and vehicles:
For weapons, this is the case: Once you learned the skill to use a laser attachment on your Pulsar, you need to unlock said attachment. For this, you spend ressources, once. Once spend, you have that laser attachment, and can always get it for free.
Now, for vehicles: Nothing has been said really. But there are two options:
They work like the guns, means spending ressources just once and then be always able to get the neat stuff, or they work different, and you have to spend ressources every time you want the neat stuff.
But heres the thing: You can still get a tank for free. The basic loadout, for tanks that mean no additinal Horsepower/armor/whatever, AV gun for the driver and AI gun for the gunner (according to latest PC Gamer Article), would still be free, and you can always get one if you need one. Now, changing the AI gunner gun to a AV gun would cost ressources (as said maybe once, maybe everytime you pull that tank loadout).
This should be pretty accurate. Gotta get higby to confirm/deny/explain better. :>
Would be interesting if true. My question though is does each player get his own personal resources to toy around with or is it a pool that a base/empire can pull from? And if it is on a personal basis, can we save up resources? And how are resources distributed when a resource is captured?
^All that is in case Higby decides to swing by.
ThGlump
2012-02-21, 12:02 PM
But heres the thing: You can still get a tank for free. The basic loadout, for tanks that mean no additinal Horsepower/armor/whatever, AV gun for the driver and AI gun for the gunner (according to latest PC Gamer Article), would still be free, and you can always get one if you need one. Now, changing the AI gunner gun to a AV gun would cost ressources (as said maybe once, maybe everytime you pull that tank loadout).
This. I remember they mentioned it. you can always roll base tank, but for modifications you need resources. Its this way so if empire is resource starved, it would be impossible to conquer some without vehicles.
Its good system overall, but 2 base tanks are cheaper than 1 modified, so it further promote solo tanks :(
Knocky
2012-02-21, 12:04 PM
This should be pretty accurate. Gotta get higby to confirm/deny/explain better. :>
Higgs probably doesn't even know yet.
This is what we get for a F2P system.
/sigh
basti
2012-02-21, 12:13 PM
Higgs probably doesn't even know yet.
This is what we get for a F2P system.
/sigh
This has nothing to do with F2P. This is purley gameplay.
As said severa, dozens of times, they are only selling Vanity items and maybe training speedups. No weapons, no vehicles, no ressources. The gameplay itself is fully untouched by the F2P shop.
Mightymouser
2012-02-21, 12:17 PM
Food for thought: in PS1, spawning (both people and vehicles) used to cost 'resources' in the form of NTU, they changed that shortly after release. {IIRC} So who know's exactly how this will end up: No one, that's who...
Aurmanite
2012-02-21, 12:19 PM
Higgs probably doesn't even know yet.
This is what we get for a F2P system.
/sigh
Free to play doesn't have anything at all to do with this.
Knocky
2012-02-21, 12:26 PM
Blah blah blah...
If they are going to make a resources based game then go all out.
Give us mines to place ala SWG
Give us Armed harvesters ala C&C
Dont puss out and say x resources for y amount of time you held a hexagon.
Aurmanite
2012-02-21, 12:30 PM
Blah blah blah...
If they are going to make a resources based game then go all out.
Give us mines to place ala SWG
Give us Armed harvesters ala C&C
Dont puss out and say x resources for y amount of time you held a hexagon.
Clearly you have spent a lot of time thinking about this topic. Your opinion show us that you have carefully considered and reflected on the many facets of how resources may or may not work in this game.
Knocky
2012-02-21, 12:34 PM
Clearly you have spent a lot of time thinking about this topic. Your opinion show us that you have carefully considered and reflected on the many facets of how resources may or may not work in this game.
Glad you see that.
I makes all the work worthwhile.
My gratitude to you kind sir.
/tipHat
ShadoViper
2012-02-21, 01:47 PM
Blah blah blah...
If they are going to make a resources based game then go all out.
Give us mines to place ala SWG
Give us Armed harvesters ala C&C
Dont puss out and say x resources for y amount of time you held a hexagon.
Those ideas.. They are simply... Terrible
Redshift
2012-02-21, 02:04 PM
I dunno why people are worrying, it sounds like a beefed up version of the NTU's we've had for 8 years, serves the same purpose
CidHighwind
2012-02-21, 02:31 PM
How I understand it
The Great NC Freedom Force of Freedom and Hamburgers has just recently secured all of Hossin and Searhus. In so doing, soldier Freedom-Fries was there for the entire conquest. In this process, The NC Freedom Force of Freedom and Hamburgers as well as Mr Freedom-Fries have been benefited with a certain amount of Auraxium ore... lets say 10,000 Auraxium for the empire, which is irrelevant for this discussion, and 500 for Mr. Fry for the sake of this example.
This ore is Mr. Fry's resource pool. He can draw from it as he pleases. Seeing as this question is about vehicles We'll stick with those. ALL (read ALL) of these resources were gained in game with no cost to the player. Mr Fry decides that he would like to unlock a flak cannon for his Lightning of Freedom. He does so at the cost of 260 Auraxium. 10 auraxium for the spawning of any vehicle (there needs to be a constant resource drain somewhere), and the one time charge of 250 to unlock the flak cannon. This cannon is now HIS to own and place on his vehicle whenever he pleases --- he's 'unlocked' it for future Freedom purposes. He goes out, fights for the great cause of Freedom, and dies a Liberators death.
On next respawn, he decides there is still too much air out there. He goes and spends the cost resource cost of spawning ANY vehicle of 10 auraxium, and decides to put that flak cannon on it. Mr. Fry does so at no cost beyond regular spawning cost.
ALL of this has been done with earned, in game resources.
Done.
This sound right to everyone?
Knocky
2012-02-21, 02:52 PM
This sound right to everyone?
I do not know. But for some reason I am suddenly hungry. :huh:
CidHighwind
2012-02-21, 03:13 PM
I do not know. But for some reason I am suddenly hungry. :huh:
Hehe sorry about that Knocky! I was when I wrote it too :-).
Graywolves
2012-02-21, 07:38 PM
Just pointing this out.
Resource costs for pulling vehicles creates a grind for people who want to just be in a vehicle all day (while providing an incentive to die less too).
And provides an excess build up for the grunt enthusiasts.
Erendil
2012-02-21, 09:50 PM
Hokay, time to clear this up:
I assume you folks already know about the class and Br stuff, as it has been explained multiple times.
But, as for ressources, weapons and vehicles:
For weapons, this is the case: Once you learned the skill to use a laser attachment on your Pulsar, you need to unlock said attachment. For this, you spend ressources, once. Once spend, you have that laser attachment, and can always get it for free.
Now, for vehicles: Nothing has been said really. But there are two options:
They work like the guns, means spending ressources just once and then be always able to get the neat stuff, or they work different, and you have to spend ressources every time you want the neat stuff.
But heres the thing: You can still get a tank for free. The basic loadout, for tanks that mean no additinal Horsepower/armor/whatever, AV gun for the driver and AI gun for the gunner (according to latest PC Gamer Article), would still be free, and you can always get one if you need one. Now, changing the AI gunner gun to a AV gun would cost ressources (as said maybe once, maybe everytime you pull that tank loadout).
This should be pretty accurate. Gotta get higby to confirm/deny/explain better. :>
Yep, that's how I understood it to be based on what I've seen. But I'm concerned about the weapon varients that are apparently being forced on different classes.
Say you buy that fancy laser attachment while you're playing an Engie to put it on your Pulsar carbine, since my understanding is carbines are the only variants that Engies get to use. But now, you want to use that same attachment on the full-fledged Pulsar assault rifle variant when you're playing the Light Assault class. Do you have to pay for it again, since technically it's a different weapon? Or does that unlock work on all Pulsar variants?
I sure hope it's the latter because I'd hate to think they'd force people who like to play support roles part of the time to essentially pay double the cost to unlock the same attachment than a pure 24/7 Assault killwhore would.
Knightwyvern
2012-02-21, 09:57 PM
Well, right now I'm a little nonplussed that it seems more beneficial in every way to just pull more MBT, without using gunners or lightnings. /shrug
Traak
2012-02-23, 04:37 AM
How about if TKing siphons off your extras?
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